@xeokit/xeokit-sdk 2.4.0-alpha-6 → 2.4.0-alpha-7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +104 -173
- package/dist/xeokit-sdk.es.js +104 -173
- package/dist/xeokit-sdk.es5.js +104 -116
- package/dist/xeokit-sdk.min.cjs.js +6 -6
- package/dist/xeokit-sdk.min.es.js +6 -6
- package/dist/xeokit-sdk.min.es5.js +5 -5
- package/package.json +1 -1
package/dist/xeokit-sdk.es.js
CHANGED
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@@ -8208,7 +8208,7 @@ const tempIntRGB$1 = new Uint16Array([0, 0, 0]);
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/**
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* @private
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*/
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-
class VBOSceneModelNode
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class VBOSceneModelNode {
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/**
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* @private
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@@ -9259,7 +9259,7 @@ class Marker extends Component {
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}
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this._entity = entity;
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if (this._entity) {
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-
if (this._entity instanceof VBOSceneModelNode
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+
if (this._entity instanceof VBOSceneModelNode) {
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this._onEntityModelDestroyed = this._entity.model.on("destroyed", () => { // VBOSceneModelNode does not fire events, and cannot exist beyond its VBOSceneModel
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this._entity = null; // Marker now may become visible, if it was synched to invisible Entity
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this._onEntityModelDestroyed = null;
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@@ -9470,6 +9470,7 @@ class Wire {
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wireStyle['-o-transform'] = 'rotate(0deg)';
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wireStyle['transform'] = 'rotate(0deg)';
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wireStyle["opacity"] = 1.0;
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+
wireStyle["pointer-events"] = "none";
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if (cfg.onContextMenu) ;
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parentElement.appendChild(wire);
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@@ -9637,7 +9638,7 @@ class Dot {
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dotStyle.left = 0 + "px";
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dotStyle["box-shadow"] = "0 2px 5px 0 #182A3D;";
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dotStyle["opacity"] = 1.0;
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-
dotStyle["pointer-events"] = "
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+
dotStyle["pointer-events"] = "none";
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if (cfg.onContextMenu) ;
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parentElement.appendChild(dot);
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@@ -9715,7 +9716,6 @@ class Dot {
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setClickable(clickable) {
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this._dotClickable.style["pointer-events"] = (!!clickable) ? "all" : "none";
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-
this._dot.style["pointer-events"] = (!!clickable) ? "all" : "none";
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}
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setHighlighted(highlighted) {
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@@ -16211,7 +16211,7 @@ var buildEdgeIndices = (function () {
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* @private
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* @implements Pickable
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*/
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-
class
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+
class DataTextureSceneModelMesh {
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constructor(model, id, color, opacity, layer = null, portionId = 0) {
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@@ -16227,9 +16227,9 @@ class VBOSceneModelMesh$1 {
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this.model = model;
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/**
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* The
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* The DataTextureSceneModelNode that contains this PerformanceModelMesh.
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*
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* A PerformanceModelMesh always belongs to exactly one
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* A PerformanceModelMesh always belongs to exactly one DataTextureSceneModelNode.
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*
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* @property object
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* @type {VBOSceneModelNode}
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@@ -16238,9 +16238,9 @@ class VBOSceneModelMesh$1 {
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this.object = null;
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/**
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* The
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* The DataTextureSceneModelNode that contains this PerformanceModelMesh.
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*
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* A PerformanceModelMesh always belongs to exactly one
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* A PerformanceModelMesh always belongs to exactly one DataTextureSceneModelNode.
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*
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* @property object
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* @type {VBOSceneModelNode}
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@@ -16288,7 +16288,7 @@ class VBOSceneModelMesh$1 {
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this.numTriangles = 0;
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/**
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* 3D origin of the
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* 3D origin of the DataTextureSceneModelMesh's vertex positions, if they are in relative-to-center (RTC) coordinates.
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*
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* When this is defined, then the positions are RTC, which means that they are relative to this position.
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*
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@@ -16506,7 +16506,7 @@ const tempIntRGB = new Uint16Array([0, 0, 0]);
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/**
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* @private
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*/
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-
class
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+
class DataTextureSceneModelNode {
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/**
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* @private
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@@ -16516,7 +16516,7 @@ class VBOSceneModelNode {
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this._isObject = isObject;
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/**
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-
* The {@link Scene} that contains this
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* The {@link Scene} that contains this DataTextureSceneModelNode.
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*
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* @property scene
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* @type {Scene}
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@@ -16525,7 +16525,7 @@ class VBOSceneModelNode {
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this.scene = model.scene;
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/**
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-
* The VBOSceneModel that contains this
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* The VBOSceneModel that contains this DataTextureSceneModelNode.
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* @property model
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* @type {VBOSceneModel}
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* @final
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@@ -16533,7 +16533,7 @@ class VBOSceneModelNode {
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this.model = model;
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/**
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-
* The PerformanceModelMesh instances contained by this
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+
* The PerformanceModelMesh instances contained by this DataTextureSceneModelNode
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* @property meshes
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* @type {{Array of PerformanceModelMesh}}
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* @final
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@@ -16549,7 +16549,7 @@ class VBOSceneModelNode {
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}
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/**
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-
* ID of this
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* ID of this DataTextureSceneModelNode, unique within the {@link Scene}.
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* @property id
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* @type {String|Number}
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* @final
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@@ -16587,7 +16587,7 @@ class VBOSceneModelNode {
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//------------------------------------------------------------------------------------------------------------------
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/**
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-
* Returns true to indicate that
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* Returns true to indicate that DataTextureSceneModelNode is an {@link Entity}.
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* @type {Boolean}
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*/
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get isEntity() {
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@@ -16595,7 +16595,7 @@ class VBOSceneModelNode {
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}
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/**
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-
* Always returns ````false```` because a
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* Always returns ````false```` because a DataTextureSceneModelNode can never represent a model.
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*
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* @type {Boolean}
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*/
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@@ -16604,9 +16604,9 @@ class VBOSceneModelNode {
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}
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/**
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-
* Returns ````true```` if this
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* Returns ````true```` if this DataTextureSceneModelNode represents an object.
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*
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-
* When ````true```` the
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* When ````true```` the DataTextureSceneModelNode will be registered by {@link DataTextureSceneModelNode#id} in
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* {@link Scene#objects} and may also have a {@link MetaObject} with matching {@link MetaObject#id}.
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*
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* @type {Boolean}
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@@ -16616,7 +16616,7 @@ class VBOSceneModelNode {
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}
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/**
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-
* World-space 3D axis-aligned bounding box (AABB) of this
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+
* World-space 3D axis-aligned bounding box (AABB) of this DataTextureSceneModelNode.
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*
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* Represented by a six-element Float64Array containing the min/max extents of the
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* axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
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@@ -16628,7 +16628,7 @@ class VBOSceneModelNode {
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}
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/**
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-
* The approximate number of triangles in this
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+
* The approximate number of triangles in this DataTextureSceneModelNode.
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*
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* @type {Number}
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*/
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@@ -16637,12 +16637,12 @@ class VBOSceneModelNode {
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}
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/**
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-
* Gets if this
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+
* Gets if this DataTextureSceneModelNode is visible.
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*
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-
* Only rendered when {@link
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+
* Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
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*
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-
* When both {@link
|
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-
* registered by {@link
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+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#visible} are ````true```` the DataTextureSceneModelNode will be
|
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+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#visibleObjects}.
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*
|
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* @type {Boolean}
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*/
|
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@@ -16651,12 +16651,12 @@ class VBOSceneModelNode {
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}
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16652
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|
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16653
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/**
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-
* Sets if this
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+
* Sets if this DataTextureSceneModelNode is visible.
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16655
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*
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16656
|
-
* Only rendered when {@link
|
|
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+
* Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
|
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16657
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*
|
|
16658
|
-
* When both {@link
|
|
16659
|
-
* registered by {@link
|
|
16658
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+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#visible} are ````true```` the DataTextureSceneModelNode will be
|
|
16659
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+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#visibleObjects}.
|
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16660
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*
|
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16661
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* @type {Boolean}
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*/
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@@ -16679,10 +16679,10 @@ class VBOSceneModelNode {
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}
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16680
|
|
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16681
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/**
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|
16682
|
-
* Gets if this
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|
16682
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+
* Gets if this DataTextureSceneModelNode is highlighted.
|
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16683
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*
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|
16684
|
-
* When both {@link
|
|
16685
|
-
* registered by {@link
|
|
16684
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+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#highlighted} are ````true```` the DataTextureSceneModelNode will be
|
|
16685
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+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#highlightedObjects}.
|
|
16686
16686
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*
|
|
16687
16687
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* @type {Boolean}
|
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|
*/
|
|
@@ -16691,10 +16691,10 @@ class VBOSceneModelNode {
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}
|
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16692
|
|
|
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16693
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/**
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|
16694
|
-
* Sets if this
|
|
16694
|
+
* Sets if this DataTextureSceneModelNode is highlighted.
|
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16695
|
*
|
|
16696
|
-
* When both {@link
|
|
16697
|
-
* registered by {@link
|
|
16696
|
+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#highlighted} are ````true```` the DataTextureSceneModelNode will be
|
|
16697
|
+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#highlightedObjects}.
|
|
16698
16698
|
*
|
|
16699
16699
|
* @type {Boolean}
|
|
16700
16700
|
*/
|
|
@@ -16717,10 +16717,10 @@ class VBOSceneModelNode {
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|
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|
}
|
|
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|
|
|
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|
/**
|
|
16720
|
-
* Gets if this
|
|
16720
|
+
* Gets if this DataTextureSceneModelNode is xrayed.
|
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16721
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|
*
|
|
16722
|
-
* When both {@link
|
|
16723
|
-
* registered by {@link
|
|
16722
|
+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#xrayed} are ````true```` the DataTextureSceneModelNode will be
|
|
16723
|
+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#xrayedObjects}.
|
|
16724
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|
*
|
|
16725
16725
|
* @type {Boolean}
|
|
16726
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|
*/
|
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@@ -16729,10 +16729,10 @@ class VBOSceneModelNode {
|
|
|
16729
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|
}
|
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|
|
|
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|
/**
|
|
16732
|
-
* Sets if this
|
|
16732
|
+
* Sets if this DataTextureSceneModelNode is xrayed.
|
|
16733
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|
*
|
|
16734
|
-
* When both {@link
|
|
16735
|
-
* registered by {@link
|
|
16734
|
+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#xrayed} are ````true```` the DataTextureSceneModelNode will be
|
|
16735
|
+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#xrayedObjects}.
|
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16736
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*
|
|
16737
16737
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* @type {Boolean}
|
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16738
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*/
|
|
@@ -16755,10 +16755,10 @@ class VBOSceneModelNode {
|
|
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}
|
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16756
16756
|
|
|
16757
16757
|
/**
|
|
16758
|
-
* Sets if this
|
|
16758
|
+
* Sets if this DataTextureSceneModelNode is selected.
|
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16759
16759
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*
|
|
16760
|
-
* When both {@link
|
|
16761
|
-
* registered by {@link
|
|
16760
|
+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#selected} are ````true```` the DataTextureSceneModelNode will be
|
|
16761
|
+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#selectedObjects}.
|
|
16762
16762
|
*
|
|
16763
16763
|
* @type {Boolean}
|
|
16764
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|
*/
|
|
@@ -16767,10 +16767,10 @@ class VBOSceneModelNode {
|
|
|
16767
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|
}
|
|
16768
16768
|
|
|
16769
16769
|
/**
|
|
16770
|
-
* Gets if this
|
|
16770
|
+
* Gets if this DataTextureSceneModelNode is selected.
|
|
16771
16771
|
*
|
|
16772
|
-
* When both {@link
|
|
16773
|
-
* registered by {@link
|
|
16772
|
+
* When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#selected} are ````true```` the DataTextureSceneModelNode will be
|
|
16773
|
+
* registered by {@link DataTextureSceneModelNode#id} in {@link Scene#selectedObjects}.
|
|
16774
16774
|
*
|
|
16775
16775
|
* @type {Boolean}
|
|
16776
16776
|
*/
|
|
@@ -16793,7 +16793,7 @@ class VBOSceneModelNode {
|
|
|
16793
16793
|
}
|
|
16794
16794
|
|
|
16795
16795
|
/**
|
|
16796
|
-
* Gets if this
|
|
16796
|
+
* Gets if this DataTextureSceneModelNode's edges are enhanced.
|
|
16797
16797
|
*
|
|
16798
16798
|
* @type {Boolean}
|
|
16799
16799
|
*/
|
|
@@ -16802,7 +16802,7 @@ class VBOSceneModelNode {
|
|
|
16802
16802
|
}
|
|
16803
16803
|
|
|
16804
16804
|
/**
|
|
16805
|
-
* Sets if this
|
|
16805
|
+
* Sets if this DataTextureSceneModelNode's edges are enhanced.
|
|
16806
16806
|
*
|
|
16807
16807
|
* @type {Boolean}
|
|
16808
16808
|
*/
|
|
@@ -16840,9 +16840,9 @@ class VBOSceneModelNode {
|
|
|
16840
16840
|
}
|
|
16841
16841
|
|
|
16842
16842
|
/**
|
|
16843
|
-
* Gets if this
|
|
16843
|
+
* Gets if this DataTextureSceneModelNode is culled.
|
|
16844
16844
|
*
|
|
16845
|
-
* Only rendered when {@link
|
|
16845
|
+
* Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
|
|
16846
16846
|
*
|
|
16847
16847
|
* @type {Boolean}
|
|
16848
16848
|
*/
|
|
@@ -16852,9 +16852,9 @@ class VBOSceneModelNode {
|
|
|
16852
16852
|
}
|
|
16853
16853
|
|
|
16854
16854
|
/**
|
|
16855
|
-
* Sets if this
|
|
16855
|
+
* Sets if this DataTextureSceneModelNode is culled.
|
|
16856
16856
|
*
|
|
16857
|
-
* Only rendered when {@link
|
|
16857
|
+
* Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
|
|
16858
16858
|
*
|
|
16859
16859
|
* @type {Boolean}
|
|
16860
16860
|
*/
|
|
@@ -16882,7 +16882,7 @@ class VBOSceneModelNode {
|
|
|
16882
16882
|
}
|
|
16883
16883
|
|
|
16884
16884
|
/**
|
|
16885
|
-
* Gets if this
|
|
16885
|
+
* Gets if this DataTextureSceneModelNode is clippable.
|
|
16886
16886
|
*
|
|
16887
16887
|
* Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
|
|
16888
16888
|
*
|
|
@@ -16893,7 +16893,7 @@ class VBOSceneModelNode {
|
|
|
16893
16893
|
}
|
|
16894
16894
|
|
|
16895
16895
|
/**
|
|
16896
|
-
* Sets if this
|
|
16896
|
+
* Sets if this DataTextureSceneModelNode is clippable.
|
|
16897
16897
|
*
|
|
16898
16898
|
* Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
|
|
16899
16899
|
*
|
|
@@ -16915,7 +16915,7 @@ class VBOSceneModelNode {
|
|
|
16915
16915
|
}
|
|
16916
16916
|
|
|
16917
16917
|
/**
|
|
16918
|
-
* Gets if this
|
|
16918
|
+
* Gets if this DataTextureSceneModelNode is included in boundary calculations.
|
|
16919
16919
|
*
|
|
16920
16920
|
* @type {Boolean}
|
|
16921
16921
|
*/
|
|
@@ -16924,7 +16924,7 @@ class VBOSceneModelNode {
|
|
|
16924
16924
|
}
|
|
16925
16925
|
|
|
16926
16926
|
/**
|
|
16927
|
-
* Sets if this
|
|
16927
|
+
* Sets if this DataTextureSceneModelNode is included in boundary calculations.
|
|
16928
16928
|
*
|
|
16929
16929
|
* @type {Boolean}
|
|
16930
16930
|
*/
|
|
@@ -16943,7 +16943,7 @@ class VBOSceneModelNode {
|
|
|
16943
16943
|
}
|
|
16944
16944
|
|
|
16945
16945
|
/**
|
|
16946
|
-
* Gets if this
|
|
16946
|
+
* Gets if this DataTextureSceneModelNode is pickable.
|
|
16947
16947
|
*
|
|
16948
16948
|
* Picking is done via calls to {@link Scene#pick}.
|
|
16949
16949
|
*
|
|
@@ -16954,7 +16954,7 @@ class VBOSceneModelNode {
|
|
|
16954
16954
|
}
|
|
16955
16955
|
|
|
16956
16956
|
/**
|
|
16957
|
-
* Sets if this
|
|
16957
|
+
* Sets if this DataTextureSceneModelNode is pickable.
|
|
16958
16958
|
*
|
|
16959
16959
|
* Picking is done via calls to {@link Scene#pick}.
|
|
16960
16960
|
*
|
|
@@ -16975,7 +16975,7 @@ class VBOSceneModelNode {
|
|
|
16975
16975
|
}
|
|
16976
16976
|
|
|
16977
16977
|
/**
|
|
16978
|
-
* Gets the
|
|
16978
|
+
* Gets the DataTextureSceneModelNode's RGB colorize color.
|
|
16979
16979
|
*
|
|
16980
16980
|
* Each element of the color is in range ````[0..1]````.
|
|
16981
16981
|
*
|
|
@@ -16993,7 +16993,7 @@ class VBOSceneModelNode {
|
|
|
16993
16993
|
}
|
|
16994
16994
|
|
|
16995
16995
|
/**
|
|
16996
|
-
* Sets the
|
|
16996
|
+
* Sets the DataTextureSceneModelNode's RGB colorize color.
|
|
16997
16997
|
*
|
|
16998
16998
|
* Each element of the color is in range ````[0..1]````.
|
|
16999
16999
|
*
|
|
@@ -17021,7 +17021,7 @@ class VBOSceneModelNode {
|
|
|
17021
17021
|
}
|
|
17022
17022
|
|
|
17023
17023
|
/**
|
|
17024
|
-
* Gets the
|
|
17024
|
+
* Gets the DataTextureSceneModelNode's opacity factor.
|
|
17025
17025
|
*
|
|
17026
17026
|
* This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
|
|
17027
17027
|
*
|
|
@@ -17036,7 +17036,7 @@ class VBOSceneModelNode {
|
|
|
17036
17036
|
}
|
|
17037
17037
|
|
|
17038
17038
|
/**
|
|
17039
|
-
* Sets the
|
|
17039
|
+
* Sets the DataTextureSceneModelNode's opacity factor, multiplies by the DataTextureSceneModelNode's rendered fragment alphas.
|
|
17040
17040
|
*
|
|
17041
17041
|
* This is a factor in range ````[0..1]````.
|
|
17042
17042
|
*
|
|
@@ -17076,7 +17076,7 @@ class VBOSceneModelNode {
|
|
|
17076
17076
|
}
|
|
17077
17077
|
|
|
17078
17078
|
/**
|
|
17079
|
-
* Gets the
|
|
17079
|
+
* Gets the DataTextureSceneModelNode's 3D World-space offset.
|
|
17080
17080
|
*
|
|
17081
17081
|
* Default value is ````[0,0,0]````.
|
|
17082
17082
|
*
|
|
@@ -17087,9 +17087,9 @@ class VBOSceneModelNode {
|
|
|
17087
17087
|
}
|
|
17088
17088
|
|
|
17089
17089
|
/**
|
|
17090
|
-
* Sets the
|
|
17090
|
+
* Sets the DataTextureSceneModelNode's 3D World-space offset.
|
|
17091
17091
|
*
|
|
17092
|
-
* The offset dynamically translates the
|
|
17092
|
+
* The offset dynamically translates the DataTextureSceneModelNode in World-space.
|
|
17093
17093
|
*
|
|
17094
17094
|
* Default value is ````[0, 0, 0]````.
|
|
17095
17095
|
*
|
|
@@ -17123,7 +17123,7 @@ class VBOSceneModelNode {
|
|
|
17123
17123
|
}
|
|
17124
17124
|
|
|
17125
17125
|
/**
|
|
17126
|
-
* Gets if this
|
|
17126
|
+
* Gets if this DataTextureSceneModelNode casts shadows.
|
|
17127
17127
|
*
|
|
17128
17128
|
* @type {Boolean}
|
|
17129
17129
|
*/
|
|
@@ -17132,7 +17132,7 @@ class VBOSceneModelNode {
|
|
|
17132
17132
|
}
|
|
17133
17133
|
|
|
17134
17134
|
/**
|
|
17135
|
-
* Sets if to this
|
|
17135
|
+
* Sets if to this DataTextureSceneModelNode casts shadows.
|
|
17136
17136
|
*
|
|
17137
17137
|
* @type {Boolean}
|
|
17138
17138
|
*/
|
|
@@ -17141,7 +17141,7 @@ class VBOSceneModelNode {
|
|
|
17141
17141
|
}
|
|
17142
17142
|
|
|
17143
17143
|
/**
|
|
17144
|
-
* Whether or not this
|
|
17144
|
+
* Whether or not this DataTextureSceneModelNode can have shadows cast upon it
|
|
17145
17145
|
*
|
|
17146
17146
|
* @type {Boolean}
|
|
17147
17147
|
*/
|
|
@@ -17150,7 +17150,7 @@ class VBOSceneModelNode {
|
|
|
17150
17150
|
}
|
|
17151
17151
|
|
|
17152
17152
|
/**
|
|
17153
|
-
* Whether or not this
|
|
17153
|
+
* Whether or not this DataTextureSceneModelNode can have shadows cast upon it
|
|
17154
17154
|
*
|
|
17155
17155
|
* @type {Boolean}
|
|
17156
17156
|
*/
|
|
@@ -17159,7 +17159,7 @@ class VBOSceneModelNode {
|
|
|
17159
17159
|
}
|
|
17160
17160
|
|
|
17161
17161
|
/**
|
|
17162
|
-
* Gets if Scalable Ambient Obscurance (SAO) will apply to this
|
|
17162
|
+
* Gets if Scalable Ambient Obscurance (SAO) will apply to this DataTextureSceneModelNode.
|
|
17163
17163
|
*
|
|
17164
17164
|
* SAO is configured by the Scene's {@link SAO} component.
|
|
17165
17165
|
*
|
|
@@ -17233,68 +17233,6 @@ class VBOSceneModelNode {
|
|
|
17233
17233
|
|
|
17234
17234
|
}
|
|
17235
17235
|
|
|
17236
|
-
/**
|
|
17237
|
-
* Provides scratch memory for methods like TrianglesBatchingLayer setFlags() and setColors(),
|
|
17238
|
-
* so they don't need to allocate temporary arrays that need garbage collection.
|
|
17239
|
-
*
|
|
17240
|
-
* @private
|
|
17241
|
-
*/
|
|
17242
|
-
class ScratchMemory$1 {
|
|
17243
|
-
|
|
17244
|
-
constructor() {
|
|
17245
|
-
this._uint8Arrays = {};
|
|
17246
|
-
this._float32Arrays = {};
|
|
17247
|
-
}
|
|
17248
|
-
|
|
17249
|
-
_clear() {
|
|
17250
|
-
this._uint8Arrays = {};
|
|
17251
|
-
this._float32Arrays = {};
|
|
17252
|
-
}
|
|
17253
|
-
|
|
17254
|
-
getUInt8Array(len) {
|
|
17255
|
-
let uint8Array = this._uint8Arrays[len];
|
|
17256
|
-
if (!uint8Array) {
|
|
17257
|
-
uint8Array = new Uint8Array(len);
|
|
17258
|
-
this._uint8Arrays[len] = uint8Array;
|
|
17259
|
-
}
|
|
17260
|
-
return uint8Array;
|
|
17261
|
-
}
|
|
17262
|
-
|
|
17263
|
-
getFloat32Array(len) {
|
|
17264
|
-
let float32Array = this._float32Arrays[len];
|
|
17265
|
-
if (!float32Array) {
|
|
17266
|
-
float32Array = new Float32Array(len);
|
|
17267
|
-
this._float32Arrays[len] = float32Array;
|
|
17268
|
-
}
|
|
17269
|
-
return float32Array;
|
|
17270
|
-
}
|
|
17271
|
-
}
|
|
17272
|
-
|
|
17273
|
-
const batchingLayerScratchMemory$1 = new ScratchMemory$1();
|
|
17274
|
-
|
|
17275
|
-
let countUsers$1 = 0;
|
|
17276
|
-
|
|
17277
|
-
/**
|
|
17278
|
-
* @private
|
|
17279
|
-
*/
|
|
17280
|
-
function getScratchMemory$1() {
|
|
17281
|
-
countUsers$1++;
|
|
17282
|
-
return batchingLayerScratchMemory$1;
|
|
17283
|
-
}
|
|
17284
|
-
|
|
17285
|
-
/**
|
|
17286
|
-
* @private
|
|
17287
|
-
*/
|
|
17288
|
-
function putScratchMemory$1() {
|
|
17289
|
-
if (countUsers$1 === 0) {
|
|
17290
|
-
return;
|
|
17291
|
-
}
|
|
17292
|
-
countUsers$1--;
|
|
17293
|
-
if (countUsers$1 === 0) {
|
|
17294
|
-
batchingLayerScratchMemory$1._clear();
|
|
17295
|
-
}
|
|
17296
|
-
}
|
|
17297
|
-
|
|
17298
17236
|
/**
|
|
17299
17237
|
* @private
|
|
17300
17238
|
*/
|
|
@@ -19991,15 +19929,6 @@ class TrianglesDataTextureColorRenderer {
|
|
|
19991
19929
|
|
|
19992
19930
|
src.push("void main(void) {");
|
|
19993
19931
|
|
|
19994
|
-
// camera matrices
|
|
19995
|
-
src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
|
|
19996
|
-
src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
|
|
19997
|
-
src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
|
|
19998
|
-
|
|
19999
|
-
// model matrices
|
|
20000
|
-
src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
|
|
20001
|
-
src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
|
|
20002
|
-
|
|
20003
19932
|
// constants
|
|
20004
19933
|
src.push("int polygonIndex = gl_VertexID / 3;");
|
|
20005
19934
|
|
|
@@ -20022,6 +19951,15 @@ class TrianglesDataTextureColorRenderer {
|
|
|
20022
19951
|
src.push(" return;"); // Cull vertex
|
|
20023
19952
|
src.push("} else {");
|
|
20024
19953
|
|
|
19954
|
+
// camera matrices
|
|
19955
|
+
src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
|
|
19956
|
+
src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
|
|
19957
|
+
src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
|
|
19958
|
+
|
|
19959
|
+
// model matrices
|
|
19960
|
+
src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
|
|
19961
|
+
src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
|
|
19962
|
+
|
|
20025
19963
|
// get vertex base
|
|
20026
19964
|
src.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); // chipmunk
|
|
20027
19965
|
|
|
@@ -23347,15 +23285,6 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23347
23285
|
|
|
23348
23286
|
src.push("void main(void) {");
|
|
23349
23287
|
|
|
23350
|
-
// camera matrices
|
|
23351
|
-
src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
|
|
23352
|
-
src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
|
|
23353
|
-
src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
|
|
23354
|
-
|
|
23355
|
-
// model matrices
|
|
23356
|
-
src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
|
|
23357
|
-
src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
|
|
23358
|
-
|
|
23359
23288
|
// constants
|
|
23360
23289
|
src.push("int polygonIndex = gl_VertexID / 3;");
|
|
23361
23290
|
|
|
@@ -23373,11 +23302,19 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23373
23302
|
// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
23374
23303
|
// renderPass = COLOR_OPAQUE
|
|
23375
23304
|
|
|
23376
|
-
|
|
23377
|
-
|
|
23378
|
-
|
|
23379
|
-
|
|
23380
|
-
|
|
23305
|
+
src.push(`if (int(flags.x) != renderPass) {`);
|
|
23306
|
+
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
23307
|
+
src.push(" return;"); // Cull vertex
|
|
23308
|
+
src.push("} else {");
|
|
23309
|
+
|
|
23310
|
+
// camera matrices
|
|
23311
|
+
src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
|
|
23312
|
+
src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
|
|
23313
|
+
src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
|
|
23314
|
+
|
|
23315
|
+
// model matrices
|
|
23316
|
+
src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
|
|
23317
|
+
src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
|
|
23381
23318
|
|
|
23382
23319
|
// get vertex base
|
|
23383
23320
|
src.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); // chipmunk
|
|
@@ -27706,7 +27643,6 @@ class TrianglesDataTextureLayer {
|
|
|
27706
27643
|
* @param cfg.layerIndex
|
|
27707
27644
|
* @param cfg.positionsDecodeMatrix
|
|
27708
27645
|
* @param cfg.origin
|
|
27709
|
-
* @param cfg.scratchMemory
|
|
27710
27646
|
*/
|
|
27711
27647
|
constructor(model, cfg) {
|
|
27712
27648
|
this._layerNumber = _numberOfLayers++;
|
|
@@ -27727,7 +27663,6 @@ class TrianglesDataTextureLayer {
|
|
|
27727
27663
|
this._dataTextureRenderers = getDataTextureRenderers(model.scene);
|
|
27728
27664
|
this.model = model;
|
|
27729
27665
|
this._buffer = new TrianglesDataTextureBuffer();
|
|
27730
|
-
this._scratchMemory = cfg.scratchMemory;
|
|
27731
27666
|
|
|
27732
27667
|
/**
|
|
27733
27668
|
* @type {DataTextureState}
|
|
@@ -29769,7 +29704,7 @@ function attachFPSTracker (scene, cullingManager) {
|
|
|
29769
29704
|
* - key: the number of triangles allowed for the objects in the bucket.
|
|
29770
29705
|
* - value: all PerformanceNodes that have the number of triangles or more.
|
|
29771
29706
|
*
|
|
29772
|
-
* @type {Map<number, Array<
|
|
29707
|
+
* @type {Map<number, Array<DataTextureSceneModelNode>>}
|
|
29773
29708
|
*/
|
|
29774
29709
|
this.nodesInLOD = {};
|
|
29775
29710
|
|
|
@@ -31703,7 +31638,7 @@ const VISIBILITY_CHECK_ENVOLVES_V = (1 << 14);
|
|
|
31703
31638
|
});
|
|
31704
31639
|
|
|
31705
31640
|
/**
|
|
31706
|
-
* @type {Array<
|
|
31641
|
+
* @type {Array<DataTextureSceneModelNode>}
|
|
31707
31642
|
* @private
|
|
31708
31643
|
*/
|
|
31709
31644
|
this._internalNodesList = internalNodesList;
|
|
@@ -32225,7 +32160,7 @@ class DataTextureSceneModel extends Component {
|
|
|
32225
32160
|
this._layerList = [];
|
|
32226
32161
|
|
|
32227
32162
|
/**
|
|
32228
|
-
* @type {Array<
|
|
32163
|
+
* @type {Array<DataTextureSceneModelNode>}
|
|
32229
32164
|
*/
|
|
32230
32165
|
this._nodeList = [];
|
|
32231
32166
|
|
|
@@ -32238,15 +32173,13 @@ class DataTextureSceneModel extends Component {
|
|
|
32238
32173
|
|
|
32239
32174
|
this._preparedInstancingGeometries = {};
|
|
32240
32175
|
|
|
32241
|
-
this._scratchMemory = getScratchMemory$1();
|
|
32242
|
-
|
|
32243
32176
|
/**
|
|
32244
|
-
* @type {Map<string,
|
|
32177
|
+
* @type {Map<string, DataTextureSceneModelMesh>}
|
|
32245
32178
|
*/
|
|
32246
32179
|
this._meshes = {};
|
|
32247
32180
|
|
|
32248
32181
|
/**
|
|
32249
|
-
* @type {Map<string,
|
|
32182
|
+
* @type {Map<string, DataTextureSceneModelNode>}
|
|
32250
32183
|
*/
|
|
32251
32184
|
this._nodes = {};
|
|
32252
32185
|
|
|
@@ -33284,7 +33217,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33284
33217
|
{
|
|
33285
33218
|
layer = new TrianglesDataTextureLayer(this, {
|
|
33286
33219
|
layerIndex: 0, // This is set in #finalize()
|
|
33287
|
-
scratchMemory: this._scratchMemory,
|
|
33288
33220
|
|
|
33289
33221
|
// chipmunk
|
|
33290
33222
|
// positionsDecodeMatrix: cfg.positionsDecodeMatrix, // Can be undefined
|
|
@@ -33303,7 +33235,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33303
33235
|
const metallic = (cfg.metallic !== undefined && cfg.metallic !== null) ? Math.floor(cfg.metallic * 255) : 0;
|
|
33304
33236
|
const roughness = (cfg.roughness !== undefined && cfg.roughness !== null) ? Math.floor(cfg.roughness * 255) : 255;
|
|
33305
33237
|
|
|
33306
|
-
const mesh = new
|
|
33238
|
+
const mesh = new DataTextureSceneModelMesh(this, id, color, opacity);
|
|
33307
33239
|
|
|
33308
33240
|
const pickId = mesh.pickId;
|
|
33309
33241
|
|
|
@@ -33546,7 +33478,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33546
33478
|
}
|
|
33547
33479
|
}
|
|
33548
33480
|
|
|
33549
|
-
const node = new
|
|
33481
|
+
const node = new DataTextureSceneModelNode(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
|
|
33550
33482
|
this._nodeList.push(node);
|
|
33551
33483
|
this._nodes[id] = node;
|
|
33552
33484
|
this.numEntities++;
|
|
@@ -33959,7 +33891,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33959
33891
|
}
|
|
33960
33892
|
|
|
33961
33893
|
/**
|
|
33962
|
-
* Called by
|
|
33894
|
+
* Called by DataTextureSceneModelMesh.drawPickDepths()
|
|
33963
33895
|
* @private
|
|
33964
33896
|
*/
|
|
33965
33897
|
drawPickDepths(frameCtx) {
|
|
@@ -33974,7 +33906,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33974
33906
|
}
|
|
33975
33907
|
|
|
33976
33908
|
/**
|
|
33977
|
-
* Called by
|
|
33909
|
+
* Called by DataTextureSceneModelMesh.drawPickNormals()
|
|
33978
33910
|
* @private
|
|
33979
33911
|
*/
|
|
33980
33912
|
drawPickNormals(frameCtx) {
|
|
@@ -34007,7 +33939,6 @@ class DataTextureSceneModel extends Component {
|
|
|
34007
33939
|
if (this._isModel) {
|
|
34008
33940
|
this.scene._deregisterModel(this);
|
|
34009
33941
|
}
|
|
34010
|
-
putScratchMemory$1();
|
|
34011
33942
|
super.destroy();
|
|
34012
33943
|
}
|
|
34013
33944
|
}
|
|
@@ -63142,7 +63073,7 @@ class DistanceMeasurement extends Component {
|
|
|
63142
63073
|
}
|
|
63143
63074
|
|
|
63144
63075
|
/**
|
|
63145
|
-
* Sets if the wires, dots ad labels will fire "mouseOver" "mouseLeave" and "contextMenu" events.
|
|
63076
|
+
* Sets if the wires, dots ad labels will fire "mouseOver" "mouseLeave" and "contextMenu" events, or ignore mouse events altogether.
|
|
63146
63077
|
*
|
|
63147
63078
|
* @type {Boolean}
|
|
63148
63079
|
*/
|
|
@@ -97235,7 +97166,7 @@ ${cfg.uv && cfg.uv.length > 0 ? 1 : 0}-${cfg.uvCompressed && cfg.uvCompressed.le
|
|
|
97235
97166
|
math.expandAABB3(aabb, meshes[i].aabb);
|
|
97236
97167
|
}
|
|
97237
97168
|
}
|
|
97238
|
-
const node = new VBOSceneModelNode
|
|
97169
|
+
const node = new VBOSceneModelNode(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
|
|
97239
97170
|
this._nodeList.push(node);
|
|
97240
97171
|
this._nodes[id] = node;
|
|
97241
97172
|
this.numEntities++;
|