@xeokit/xeokit-sdk 2.4.0-alpha-6 → 2.4.0-alpha-7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8212,7 +8212,7 @@ const tempIntRGB$1 = new Uint16Array([0, 0, 0]);
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8212
  /**
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  * @private
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  */
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- class VBOSceneModelNode$1 {
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+ class VBOSceneModelNode {
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  /**
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  * @private
@@ -9263,7 +9263,7 @@ class Marker extends Component {
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  }
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  this._entity = entity;
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  if (this._entity) {
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- if (this._entity instanceof VBOSceneModelNode$1) {
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+ if (this._entity instanceof VBOSceneModelNode) {
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  this._onEntityModelDestroyed = this._entity.model.on("destroyed", () => { // VBOSceneModelNode does not fire events, and cannot exist beyond its VBOSceneModel
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  this._entity = null; // Marker now may become visible, if it was synched to invisible Entity
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  this._onEntityModelDestroyed = null;
@@ -9474,6 +9474,7 @@ class Wire {
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  wireStyle['-o-transform'] = 'rotate(0deg)';
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  wireStyle['transform'] = 'rotate(0deg)';
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  wireStyle["opacity"] = 1.0;
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+ wireStyle["pointer-events"] = "none";
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  if (cfg.onContextMenu) ;
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  parentElement.appendChild(wire);
@@ -9641,7 +9642,7 @@ class Dot {
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  dotStyle.left = 0 + "px";
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  dotStyle["box-shadow"] = "0 2px 5px 0 #182A3D;";
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  dotStyle["opacity"] = 1.0;
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- dotStyle["pointer-events"] = "all";
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+ dotStyle["pointer-events"] = "none";
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  if (cfg.onContextMenu) ;
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  parentElement.appendChild(dot);
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@@ -9719,7 +9720,6 @@ class Dot {
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  setClickable(clickable) {
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  this._dotClickable.style["pointer-events"] = (!!clickable) ? "all" : "none";
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- this._dot.style["pointer-events"] = (!!clickable) ? "all" : "none";
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  }
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  setHighlighted(highlighted) {
@@ -16215,7 +16215,7 @@ var buildEdgeIndices = (function () {
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  * @private
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  * @implements Pickable
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  */
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- class VBOSceneModelMesh$1 {
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+ class DataTextureSceneModelMesh {
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16219
 
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  constructor(model, id, color, opacity, layer = null, portionId = 0) {
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@@ -16231,9 +16231,9 @@ class VBOSceneModelMesh$1 {
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  this.model = model;
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  /**
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- * The VBOSceneModelNode that contains this PerformanceModelMesh.
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+ * The DataTextureSceneModelNode that contains this PerformanceModelMesh.
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  *
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- * A PerformanceModelMesh always belongs to exactly one VBOSceneModelNode.
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+ * A PerformanceModelMesh always belongs to exactly one DataTextureSceneModelNode.
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  *
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  * @property object
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  * @type {VBOSceneModelNode}
@@ -16242,9 +16242,9 @@ class VBOSceneModelMesh$1 {
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  this.object = null;
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  /**
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- * The VBOSceneModelNode that contains this PerformanceModelMesh.
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+ * The DataTextureSceneModelNode that contains this PerformanceModelMesh.
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  *
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- * A PerformanceModelMesh always belongs to exactly one VBOSceneModelNode.
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+ * A PerformanceModelMesh always belongs to exactly one DataTextureSceneModelNode.
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  *
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  * @property object
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  * @type {VBOSceneModelNode}
@@ -16292,7 +16292,7 @@ class VBOSceneModelMesh$1 {
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  this.numTriangles = 0;
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  /**
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- * 3D origin of the VBOSceneModelMesh's vertex positions, if they are in relative-to-center (RTC) coordinates.
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+ * 3D origin of the DataTextureSceneModelMesh's vertex positions, if they are in relative-to-center (RTC) coordinates.
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  *
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  * When this is defined, then the positions are RTC, which means that they are relative to this position.
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  *
@@ -16510,7 +16510,7 @@ const tempIntRGB = new Uint16Array([0, 0, 0]);
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  /**
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  * @private
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  */
16513
- class VBOSceneModelNode {
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+ class DataTextureSceneModelNode {
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16514
 
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  /**
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  * @private
@@ -16520,7 +16520,7 @@ class VBOSceneModelNode {
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  this._isObject = isObject;
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  /**
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- * The {@link Scene} that contains this VBOSceneModelNode.
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+ * The {@link Scene} that contains this DataTextureSceneModelNode.
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  *
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  * @property scene
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  * @type {Scene}
@@ -16529,7 +16529,7 @@ class VBOSceneModelNode {
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  this.scene = model.scene;
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16530
 
16531
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  /**
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- * The VBOSceneModel that contains this VBOSceneModelNode.
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+ * The VBOSceneModel that contains this DataTextureSceneModelNode.
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  * @property model
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  * @type {VBOSceneModel}
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  * @final
@@ -16537,7 +16537,7 @@ class VBOSceneModelNode {
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  this.model = model;
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  /**
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- * The PerformanceModelMesh instances contained by this VBOSceneModelNode
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+ * The PerformanceModelMesh instances contained by this DataTextureSceneModelNode
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  * @property meshes
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  * @type {{Array of PerformanceModelMesh}}
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  * @final
@@ -16553,7 +16553,7 @@ class VBOSceneModelNode {
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  }
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16554
 
16555
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  /**
16556
- * ID of this VBOSceneModelNode, unique within the {@link Scene}.
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+ * ID of this DataTextureSceneModelNode, unique within the {@link Scene}.
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  * @property id
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  * @type {String|Number}
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  * @final
@@ -16591,7 +16591,7 @@ class VBOSceneModelNode {
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  //------------------------------------------------------------------------------------------------------------------
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16593
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  /**
16594
- * Returns true to indicate that VBOSceneModelNode is an {@link Entity}.
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+ * Returns true to indicate that DataTextureSceneModelNode is an {@link Entity}.
16595
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  * @type {Boolean}
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  */
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  get isEntity() {
@@ -16599,7 +16599,7 @@ class VBOSceneModelNode {
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  }
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  /**
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- * Always returns ````false```` because a VBOSceneModelNode can never represent a model.
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+ * Always returns ````false```` because a DataTextureSceneModelNode can never represent a model.
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  *
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  * @type {Boolean}
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  */
@@ -16608,9 +16608,9 @@ class VBOSceneModelNode {
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  }
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  /**
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- * Returns ````true```` if this VBOSceneModelNode represents an object.
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+ * Returns ````true```` if this DataTextureSceneModelNode represents an object.
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  *
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- * When ````true```` the VBOSceneModelNode will be registered by {@link VBOSceneModelNode#id} in
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+ * When ````true```` the DataTextureSceneModelNode will be registered by {@link DataTextureSceneModelNode#id} in
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  * {@link Scene#objects} and may also have a {@link MetaObject} with matching {@link MetaObject#id}.
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  *
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  * @type {Boolean}
@@ -16620,7 +16620,7 @@ class VBOSceneModelNode {
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  }
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  /**
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- * World-space 3D axis-aligned bounding box (AABB) of this VBOSceneModelNode.
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+ * World-space 3D axis-aligned bounding box (AABB) of this DataTextureSceneModelNode.
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  *
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  * Represented by a six-element Float64Array containing the min/max extents of the
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  * axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
@@ -16632,7 +16632,7 @@ class VBOSceneModelNode {
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  }
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  /**
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- * The approximate number of triangles in this VBOSceneModelNode.
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+ * The approximate number of triangles in this DataTextureSceneModelNode.
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  *
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  * @type {Number}
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  */
@@ -16641,12 +16641,12 @@ class VBOSceneModelNode {
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  }
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16643
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  /**
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- * Gets if this VBOSceneModelNode is visible.
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+ * Gets if this DataTextureSceneModelNode is visible.
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  *
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- * Only rendered when {@link VBOSceneModelNode#visible} is ````true```` and {@link VBOSceneModelNode#culled} is ````false````.
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+ * Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
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  *
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- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#visible} are ````true```` the VBOSceneModelNode will be
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- * registered by {@link VBOSceneModelNode#id} in {@link Scene#visibleObjects}.
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+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#visible} are ````true```` the DataTextureSceneModelNode will be
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+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#visibleObjects}.
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  *
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  * @type {Boolean}
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  */
@@ -16655,12 +16655,12 @@ class VBOSceneModelNode {
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  }
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  /**
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- * Sets if this VBOSceneModelNode is visible.
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+ * Sets if this DataTextureSceneModelNode is visible.
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  *
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- * Only rendered when {@link VBOSceneModelNode#visible} is ````true```` and {@link VBOSceneModelNode#culled} is ````false````.
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+ * Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
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  *
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- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#visible} are ````true```` the VBOSceneModelNode will be
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- * registered by {@link VBOSceneModelNode#id} in {@link Scene#visibleObjects}.
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+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#visible} are ````true```` the DataTextureSceneModelNode will be
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+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#visibleObjects}.
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  *
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  * @type {Boolean}
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  */
@@ -16683,10 +16683,10 @@ class VBOSceneModelNode {
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  }
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16684
 
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16685
  /**
16686
- * Gets if this VBOSceneModelNode is highlighted.
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+ * Gets if this DataTextureSceneModelNode is highlighted.
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16687
  *
16688
- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#highlighted} are ````true```` the VBOSceneModelNode will be
16689
- * registered by {@link VBOSceneModelNode#id} in {@link Scene#highlightedObjects}.
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+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#highlighted} are ````true```` the DataTextureSceneModelNode will be
16689
+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#highlightedObjects}.
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16690
  *
16691
16691
  * @type {Boolean}
16692
16692
  */
@@ -16695,10 +16695,10 @@ class VBOSceneModelNode {
16695
16695
  }
16696
16696
 
16697
16697
  /**
16698
- * Sets if this VBOSceneModelNode is highlighted.
16698
+ * Sets if this DataTextureSceneModelNode is highlighted.
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16699
  *
16700
- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#highlighted} are ````true```` the VBOSceneModelNode will be
16701
- * registered by {@link VBOSceneModelNode#id} in {@link Scene#highlightedObjects}.
16700
+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#highlighted} are ````true```` the DataTextureSceneModelNode will be
16701
+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#highlightedObjects}.
16702
16702
  *
16703
16703
  * @type {Boolean}
16704
16704
  */
@@ -16721,10 +16721,10 @@ class VBOSceneModelNode {
16721
16721
  }
16722
16722
 
16723
16723
  /**
16724
- * Gets if this VBOSceneModelNode is xrayed.
16724
+ * Gets if this DataTextureSceneModelNode is xrayed.
16725
16725
  *
16726
- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#xrayed} are ````true```` the VBOSceneModelNode will be
16727
- * registered by {@link VBOSceneModelNode#id} in {@link Scene#xrayedObjects}.
16726
+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#xrayed} are ````true```` the DataTextureSceneModelNode will be
16727
+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#xrayedObjects}.
16728
16728
  *
16729
16729
  * @type {Boolean}
16730
16730
  */
@@ -16733,10 +16733,10 @@ class VBOSceneModelNode {
16733
16733
  }
16734
16734
 
16735
16735
  /**
16736
- * Sets if this VBOSceneModelNode is xrayed.
16736
+ * Sets if this DataTextureSceneModelNode is xrayed.
16737
16737
  *
16738
- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#xrayed} are ````true```` the VBOSceneModelNode will be
16739
- * registered by {@link VBOSceneModelNode#id} in {@link Scene#xrayedObjects}.
16738
+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#xrayed} are ````true```` the DataTextureSceneModelNode will be
16739
+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#xrayedObjects}.
16740
16740
  *
16741
16741
  * @type {Boolean}
16742
16742
  */
@@ -16759,10 +16759,10 @@ class VBOSceneModelNode {
16759
16759
  }
16760
16760
 
16761
16761
  /**
16762
- * Sets if this VBOSceneModelNode is selected.
16762
+ * Sets if this DataTextureSceneModelNode is selected.
16763
16763
  *
16764
- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#selected} are ````true```` the VBOSceneModelNode will be
16765
- * registered by {@link VBOSceneModelNode#id} in {@link Scene#selectedObjects}.
16764
+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#selected} are ````true```` the DataTextureSceneModelNode will be
16765
+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#selectedObjects}.
16766
16766
  *
16767
16767
  * @type {Boolean}
16768
16768
  */
@@ -16771,10 +16771,10 @@ class VBOSceneModelNode {
16771
16771
  }
16772
16772
 
16773
16773
  /**
16774
- * Gets if this VBOSceneModelNode is selected.
16774
+ * Gets if this DataTextureSceneModelNode is selected.
16775
16775
  *
16776
- * When both {@link VBOSceneModelNode#isObject} and {@link VBOSceneModelNode#selected} are ````true```` the VBOSceneModelNode will be
16777
- * registered by {@link VBOSceneModelNode#id} in {@link Scene#selectedObjects}.
16776
+ * When both {@link DataTextureSceneModelNode#isObject} and {@link DataTextureSceneModelNode#selected} are ````true```` the DataTextureSceneModelNode will be
16777
+ * registered by {@link DataTextureSceneModelNode#id} in {@link Scene#selectedObjects}.
16778
16778
  *
16779
16779
  * @type {Boolean}
16780
16780
  */
@@ -16797,7 +16797,7 @@ class VBOSceneModelNode {
16797
16797
  }
16798
16798
 
16799
16799
  /**
16800
- * Gets if this VBOSceneModelNode's edges are enhanced.
16800
+ * Gets if this DataTextureSceneModelNode's edges are enhanced.
16801
16801
  *
16802
16802
  * @type {Boolean}
16803
16803
  */
@@ -16806,7 +16806,7 @@ class VBOSceneModelNode {
16806
16806
  }
16807
16807
 
16808
16808
  /**
16809
- * Sets if this VBOSceneModelNode's edges are enhanced.
16809
+ * Sets if this DataTextureSceneModelNode's edges are enhanced.
16810
16810
  *
16811
16811
  * @type {Boolean}
16812
16812
  */
@@ -16844,9 +16844,9 @@ class VBOSceneModelNode {
16844
16844
  }
16845
16845
 
16846
16846
  /**
16847
- * Gets if this VBOSceneModelNode is culled.
16847
+ * Gets if this DataTextureSceneModelNode is culled.
16848
16848
  *
16849
- * Only rendered when {@link VBOSceneModelNode#visible} is ````true```` and {@link VBOSceneModelNode#culled} is ````false````.
16849
+ * Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
16850
16850
  *
16851
16851
  * @type {Boolean}
16852
16852
  */
@@ -16856,9 +16856,9 @@ class VBOSceneModelNode {
16856
16856
  }
16857
16857
 
16858
16858
  /**
16859
- * Sets if this VBOSceneModelNode is culled.
16859
+ * Sets if this DataTextureSceneModelNode is culled.
16860
16860
  *
16861
- * Only rendered when {@link VBOSceneModelNode#visible} is ````true```` and {@link VBOSceneModelNode#culled} is ````false````.
16861
+ * Only rendered when {@link DataTextureSceneModelNode#visible} is ````true```` and {@link DataTextureSceneModelNode#culled} is ````false````.
16862
16862
  *
16863
16863
  * @type {Boolean}
16864
16864
  */
@@ -16886,7 +16886,7 @@ class VBOSceneModelNode {
16886
16886
  }
16887
16887
 
16888
16888
  /**
16889
- * Gets if this VBOSceneModelNode is clippable.
16889
+ * Gets if this DataTextureSceneModelNode is clippable.
16890
16890
  *
16891
16891
  * Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
16892
16892
  *
@@ -16897,7 +16897,7 @@ class VBOSceneModelNode {
16897
16897
  }
16898
16898
 
16899
16899
  /**
16900
- * Sets if this VBOSceneModelNode is clippable.
16900
+ * Sets if this DataTextureSceneModelNode is clippable.
16901
16901
  *
16902
16902
  * Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
16903
16903
  *
@@ -16919,7 +16919,7 @@ class VBOSceneModelNode {
16919
16919
  }
16920
16920
 
16921
16921
  /**
16922
- * Gets if this VBOSceneModelNode is included in boundary calculations.
16922
+ * Gets if this DataTextureSceneModelNode is included in boundary calculations.
16923
16923
  *
16924
16924
  * @type {Boolean}
16925
16925
  */
@@ -16928,7 +16928,7 @@ class VBOSceneModelNode {
16928
16928
  }
16929
16929
 
16930
16930
  /**
16931
- * Sets if this VBOSceneModelNode is included in boundary calculations.
16931
+ * Sets if this DataTextureSceneModelNode is included in boundary calculations.
16932
16932
  *
16933
16933
  * @type {Boolean}
16934
16934
  */
@@ -16947,7 +16947,7 @@ class VBOSceneModelNode {
16947
16947
  }
16948
16948
 
16949
16949
  /**
16950
- * Gets if this VBOSceneModelNode is pickable.
16950
+ * Gets if this DataTextureSceneModelNode is pickable.
16951
16951
  *
16952
16952
  * Picking is done via calls to {@link Scene#pick}.
16953
16953
  *
@@ -16958,7 +16958,7 @@ class VBOSceneModelNode {
16958
16958
  }
16959
16959
 
16960
16960
  /**
16961
- * Sets if this VBOSceneModelNode is pickable.
16961
+ * Sets if this DataTextureSceneModelNode is pickable.
16962
16962
  *
16963
16963
  * Picking is done via calls to {@link Scene#pick}.
16964
16964
  *
@@ -16979,7 +16979,7 @@ class VBOSceneModelNode {
16979
16979
  }
16980
16980
 
16981
16981
  /**
16982
- * Gets the VBOSceneModelNode's RGB colorize color.
16982
+ * Gets the DataTextureSceneModelNode's RGB colorize color.
16983
16983
  *
16984
16984
  * Each element of the color is in range ````[0..1]````.
16985
16985
  *
@@ -16997,7 +16997,7 @@ class VBOSceneModelNode {
16997
16997
  }
16998
16998
 
16999
16999
  /**
17000
- * Sets the VBOSceneModelNode's RGB colorize color.
17000
+ * Sets the DataTextureSceneModelNode's RGB colorize color.
17001
17001
  *
17002
17002
  * Each element of the color is in range ````[0..1]````.
17003
17003
  *
@@ -17025,7 +17025,7 @@ class VBOSceneModelNode {
17025
17025
  }
17026
17026
 
17027
17027
  /**
17028
- * Gets the VBOSceneModelNode's opacity factor.
17028
+ * Gets the DataTextureSceneModelNode's opacity factor.
17029
17029
  *
17030
17030
  * This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
17031
17031
  *
@@ -17040,7 +17040,7 @@ class VBOSceneModelNode {
17040
17040
  }
17041
17041
 
17042
17042
  /**
17043
- * Sets the VBOSceneModelNode's opacity factor, multiplies by the VBOSceneModelNode's rendered fragment alphas.
17043
+ * Sets the DataTextureSceneModelNode's opacity factor, multiplies by the DataTextureSceneModelNode's rendered fragment alphas.
17044
17044
  *
17045
17045
  * This is a factor in range ````[0..1]````.
17046
17046
  *
@@ -17080,7 +17080,7 @@ class VBOSceneModelNode {
17080
17080
  }
17081
17081
 
17082
17082
  /**
17083
- * Gets the VBOSceneModelNode's 3D World-space offset.
17083
+ * Gets the DataTextureSceneModelNode's 3D World-space offset.
17084
17084
  *
17085
17085
  * Default value is ````[0,0,0]````.
17086
17086
  *
@@ -17091,9 +17091,9 @@ class VBOSceneModelNode {
17091
17091
  }
17092
17092
 
17093
17093
  /**
17094
- * Sets the VBOSceneModelNode's 3D World-space offset.
17094
+ * Sets the DataTextureSceneModelNode's 3D World-space offset.
17095
17095
  *
17096
- * The offset dynamically translates the VBOSceneModelNode in World-space.
17096
+ * The offset dynamically translates the DataTextureSceneModelNode in World-space.
17097
17097
  *
17098
17098
  * Default value is ````[0, 0, 0]````.
17099
17099
  *
@@ -17127,7 +17127,7 @@ class VBOSceneModelNode {
17127
17127
  }
17128
17128
 
17129
17129
  /**
17130
- * Gets if this VBOSceneModelNode casts shadows.
17130
+ * Gets if this DataTextureSceneModelNode casts shadows.
17131
17131
  *
17132
17132
  * @type {Boolean}
17133
17133
  */
@@ -17136,7 +17136,7 @@ class VBOSceneModelNode {
17136
17136
  }
17137
17137
 
17138
17138
  /**
17139
- * Sets if to this VBOSceneModelNode casts shadows.
17139
+ * Sets if to this DataTextureSceneModelNode casts shadows.
17140
17140
  *
17141
17141
  * @type {Boolean}
17142
17142
  */
@@ -17145,7 +17145,7 @@ class VBOSceneModelNode {
17145
17145
  }
17146
17146
 
17147
17147
  /**
17148
- * Whether or not this VBOSceneModelNode can have shadows cast upon it
17148
+ * Whether or not this DataTextureSceneModelNode can have shadows cast upon it
17149
17149
  *
17150
17150
  * @type {Boolean}
17151
17151
  */
@@ -17154,7 +17154,7 @@ class VBOSceneModelNode {
17154
17154
  }
17155
17155
 
17156
17156
  /**
17157
- * Whether or not this VBOSceneModelNode can have shadows cast upon it
17157
+ * Whether or not this DataTextureSceneModelNode can have shadows cast upon it
17158
17158
  *
17159
17159
  * @type {Boolean}
17160
17160
  */
@@ -17163,7 +17163,7 @@ class VBOSceneModelNode {
17163
17163
  }
17164
17164
 
17165
17165
  /**
17166
- * Gets if Scalable Ambient Obscurance (SAO) will apply to this VBOSceneModelNode.
17166
+ * Gets if Scalable Ambient Obscurance (SAO) will apply to this DataTextureSceneModelNode.
17167
17167
  *
17168
17168
  * SAO is configured by the Scene's {@link SAO} component.
17169
17169
  *
@@ -17237,68 +17237,6 @@ class VBOSceneModelNode {
17237
17237
 
17238
17238
  }
17239
17239
 
17240
- /**
17241
- * Provides scratch memory for methods like TrianglesBatchingLayer setFlags() and setColors(),
17242
- * so they don't need to allocate temporary arrays that need garbage collection.
17243
- *
17244
- * @private
17245
- */
17246
- class ScratchMemory$1 {
17247
-
17248
- constructor() {
17249
- this._uint8Arrays = {};
17250
- this._float32Arrays = {};
17251
- }
17252
-
17253
- _clear() {
17254
- this._uint8Arrays = {};
17255
- this._float32Arrays = {};
17256
- }
17257
-
17258
- getUInt8Array(len) {
17259
- let uint8Array = this._uint8Arrays[len];
17260
- if (!uint8Array) {
17261
- uint8Array = new Uint8Array(len);
17262
- this._uint8Arrays[len] = uint8Array;
17263
- }
17264
- return uint8Array;
17265
- }
17266
-
17267
- getFloat32Array(len) {
17268
- let float32Array = this._float32Arrays[len];
17269
- if (!float32Array) {
17270
- float32Array = new Float32Array(len);
17271
- this._float32Arrays[len] = float32Array;
17272
- }
17273
- return float32Array;
17274
- }
17275
- }
17276
-
17277
- const batchingLayerScratchMemory$1 = new ScratchMemory$1();
17278
-
17279
- let countUsers$1 = 0;
17280
-
17281
- /**
17282
- * @private
17283
- */
17284
- function getScratchMemory$1() {
17285
- countUsers$1++;
17286
- return batchingLayerScratchMemory$1;
17287
- }
17288
-
17289
- /**
17290
- * @private
17291
- */
17292
- function putScratchMemory$1() {
17293
- if (countUsers$1 === 0) {
17294
- return;
17295
- }
17296
- countUsers$1--;
17297
- if (countUsers$1 === 0) {
17298
- batchingLayerScratchMemory$1._clear();
17299
- }
17300
- }
17301
-
17302
17240
  /**
17303
17241
  * @private
17304
17242
  */
@@ -19995,15 +19933,6 @@ class TrianglesDataTextureColorRenderer {
19995
19933
 
19996
19934
  src.push("void main(void) {");
19997
19935
 
19998
- // camera matrices
19999
- src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
20000
- src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
20001
- src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
20002
-
20003
- // model matrices
20004
- src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
20005
- src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
20006
-
20007
19936
  // constants
20008
19937
  src.push("int polygonIndex = gl_VertexID / 3;");
20009
19938
 
@@ -20026,6 +19955,15 @@ class TrianglesDataTextureColorRenderer {
20026
19955
  src.push(" return;"); // Cull vertex
20027
19956
  src.push("} else {");
20028
19957
 
19958
+ // camera matrices
19959
+ src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
19960
+ src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
19961
+ src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
19962
+
19963
+ // model matrices
19964
+ src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
19965
+ src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
19966
+
20029
19967
  // get vertex base
20030
19968
  src.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); // chipmunk
20031
19969
 
@@ -23351,15 +23289,6 @@ class TrianglesDataTextureDepthRenderer {
23351
23289
 
23352
23290
  src.push("void main(void) {");
23353
23291
 
23354
- // camera matrices
23355
- src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
23356
- src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
23357
- src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
23358
-
23359
- // model matrices
23360
- src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
23361
- src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
23362
-
23363
23292
  // constants
23364
23293
  src.push("int polygonIndex = gl_VertexID / 3;");
23365
23294
 
@@ -23377,11 +23306,19 @@ class TrianglesDataTextureDepthRenderer {
23377
23306
  // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
23378
23307
  // renderPass = COLOR_OPAQUE
23379
23308
 
23380
- // src.push(`if (int(flags.x) != renderPass) {`);
23381
- // src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
23382
- // src.push(" return;"); // Cull vertex
23383
- // src.push("} else {");
23384
- src.push("{");
23309
+ src.push(`if (int(flags.x) != renderPass) {`);
23310
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
23311
+ src.push(" return;"); // Cull vertex
23312
+ src.push("} else {");
23313
+
23314
+ // camera matrices
23315
+ src.push ("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
23316
+ src.push ("mat4 viewNormalMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 1), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 1), 0));");
23317
+ src.push ("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
23318
+
23319
+ // model matrices
23320
+ src.push ("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
23321
+ src.push ("mat4 worldNormalMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 1), 0), texelFetch (uTextureModelMatrices, ivec2(1, 1), 0), texelFetch (uTextureModelMatrices, ivec2(2, 1), 0), texelFetch (uTextureModelMatrices, ivec2(3, 1), 0));");
23385
23322
 
23386
23323
  // get vertex base
23387
23324
  src.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));"); // chipmunk
@@ -27710,7 +27647,6 @@ class TrianglesDataTextureLayer {
27710
27647
  * @param cfg.layerIndex
27711
27648
  * @param cfg.positionsDecodeMatrix
27712
27649
  * @param cfg.origin
27713
- * @param cfg.scratchMemory
27714
27650
  */
27715
27651
  constructor(model, cfg) {
27716
27652
  this._layerNumber = _numberOfLayers++;
@@ -27731,7 +27667,6 @@ class TrianglesDataTextureLayer {
27731
27667
  this._dataTextureRenderers = getDataTextureRenderers(model.scene);
27732
27668
  this.model = model;
27733
27669
  this._buffer = new TrianglesDataTextureBuffer();
27734
- this._scratchMemory = cfg.scratchMemory;
27735
27670
 
27736
27671
  /**
27737
27672
  * @type {DataTextureState}
@@ -29773,7 +29708,7 @@ function attachFPSTracker (scene, cullingManager) {
29773
29708
  * - key: the number of triangles allowed for the objects in the bucket.
29774
29709
  * - value: all PerformanceNodes that have the number of triangles or more.
29775
29710
  *
29776
- * @type {Map<number, Array<VBOSceneModelNode>>}
29711
+ * @type {Map<number, Array<DataTextureSceneModelNode>>}
29777
29712
  */
29778
29713
  this.nodesInLOD = {};
29779
29714
 
@@ -31707,7 +31642,7 @@ const VISIBILITY_CHECK_ENVOLVES_V = (1 << 14);
31707
31642
  });
31708
31643
 
31709
31644
  /**
31710
- * @type {Array<VBOSceneModelNode>}
31645
+ * @type {Array<DataTextureSceneModelNode>}
31711
31646
  * @private
31712
31647
  */
31713
31648
  this._internalNodesList = internalNodesList;
@@ -32229,7 +32164,7 @@ class DataTextureSceneModel extends Component {
32229
32164
  this._layerList = [];
32230
32165
 
32231
32166
  /**
32232
- * @type {Array<VBOSceneModelNode>}
32167
+ * @type {Array<DataTextureSceneModelNode>}
32233
32168
  */
32234
32169
  this._nodeList = [];
32235
32170
 
@@ -32242,15 +32177,13 @@ class DataTextureSceneModel extends Component {
32242
32177
 
32243
32178
  this._preparedInstancingGeometries = {};
32244
32179
 
32245
- this._scratchMemory = getScratchMemory$1();
32246
-
32247
32180
  /**
32248
- * @type {Map<string, VBOSceneModelMesh>}
32181
+ * @type {Map<string, DataTextureSceneModelMesh>}
32249
32182
  */
32250
32183
  this._meshes = {};
32251
32184
 
32252
32185
  /**
32253
- * @type {Map<string, VBOSceneModelNode>}
32186
+ * @type {Map<string, DataTextureSceneModelNode>}
32254
32187
  */
32255
32188
  this._nodes = {};
32256
32189
 
@@ -33288,7 +33221,6 @@ class DataTextureSceneModel extends Component {
33288
33221
  {
33289
33222
  layer = new TrianglesDataTextureLayer(this, {
33290
33223
  layerIndex: 0, // This is set in #finalize()
33291
- scratchMemory: this._scratchMemory,
33292
33224
 
33293
33225
  // chipmunk
33294
33226
  // positionsDecodeMatrix: cfg.positionsDecodeMatrix, // Can be undefined
@@ -33307,7 +33239,7 @@ class DataTextureSceneModel extends Component {
33307
33239
  const metallic = (cfg.metallic !== undefined && cfg.metallic !== null) ? Math.floor(cfg.metallic * 255) : 0;
33308
33240
  const roughness = (cfg.roughness !== undefined && cfg.roughness !== null) ? Math.floor(cfg.roughness * 255) : 255;
33309
33241
 
33310
- const mesh = new VBOSceneModelMesh$1(this, id, color, opacity);
33242
+ const mesh = new DataTextureSceneModelMesh(this, id, color, opacity);
33311
33243
 
33312
33244
  const pickId = mesh.pickId;
33313
33245
 
@@ -33550,7 +33482,7 @@ class DataTextureSceneModel extends Component {
33550
33482
  }
33551
33483
  }
33552
33484
 
33553
- const node = new VBOSceneModelNode(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
33485
+ const node = new DataTextureSceneModelNode(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
33554
33486
  this._nodeList.push(node);
33555
33487
  this._nodes[id] = node;
33556
33488
  this.numEntities++;
@@ -33963,7 +33895,7 @@ class DataTextureSceneModel extends Component {
33963
33895
  }
33964
33896
 
33965
33897
  /**
33966
- * Called by VBOSceneModelMesh.drawPickDepths()
33898
+ * Called by DataTextureSceneModelMesh.drawPickDepths()
33967
33899
  * @private
33968
33900
  */
33969
33901
  drawPickDepths(frameCtx) {
@@ -33978,7 +33910,7 @@ class DataTextureSceneModel extends Component {
33978
33910
  }
33979
33911
 
33980
33912
  /**
33981
- * Called by VBOSceneModelMesh.drawPickNormals()
33913
+ * Called by DataTextureSceneModelMesh.drawPickNormals()
33982
33914
  * @private
33983
33915
  */
33984
33916
  drawPickNormals(frameCtx) {
@@ -34011,7 +33943,6 @@ class DataTextureSceneModel extends Component {
34011
33943
  if (this._isModel) {
34012
33944
  this.scene._deregisterModel(this);
34013
33945
  }
34014
- putScratchMemory$1();
34015
33946
  super.destroy();
34016
33947
  }
34017
33948
  }
@@ -63146,7 +63077,7 @@ class DistanceMeasurement extends Component {
63146
63077
  }
63147
63078
 
63148
63079
  /**
63149
- * Sets if the wires, dots ad labels will fire "mouseOver" "mouseLeave" and "contextMenu" events.
63080
+ * Sets if the wires, dots ad labels will fire "mouseOver" "mouseLeave" and "contextMenu" events, or ignore mouse events altogether.
63150
63081
  *
63151
63082
  * @type {Boolean}
63152
63083
  */
@@ -97239,7 +97170,7 @@ ${cfg.uv && cfg.uv.length > 0 ? 1 : 0}-${cfg.uvCompressed && cfg.uvCompressed.le
97239
97170
  math.expandAABB3(aabb, meshes[i].aabb);
97240
97171
  }
97241
97172
  }
97242
- const node = new VBOSceneModelNode$1(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
97173
+ const node = new VBOSceneModelNode(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
97243
97174
  this._nodeList.push(node);
97244
97175
  this._nodes[id] = node;
97245
97176
  this.numEntities++;