@xeokit/xeokit-sdk 2.4.0-alpha-2 → 2.4.0-alpha-4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +310 -273
- package/dist/xeokit-sdk.es.js +307 -274
- package/dist/xeokit-sdk.es5.js +294 -293
- package/dist/xeokit-sdk.min.cjs.js +2 -2
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +2 -2
- package/package.json +1 -1
package/dist/xeokit-sdk.es.js
CHANGED
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@@ -66536,6 +66536,116 @@ class SpriteMarker extends Marker {
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66536
66536
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}
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66537
66537
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}
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66538
66538
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66539
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+
const tempVec3a$V = math.vec3();
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66540
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const tempVec3b$7 = math.vec3();
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66541
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const tempMat4a = math.mat4();
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66542
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66543
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/**
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* @private
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*/
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66546
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class FrustumPlane {
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66547
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constructor() {
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66549
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this.normal = math.vec3();
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66550
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this.offset = 0;
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66551
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this.testVertex = math.vec3();
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66552
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}
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66553
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66554
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set(nx, ny, nz, offset) {
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66555
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const s = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
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66556
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this.normal[0] = nx * s;
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66557
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this.normal[1] = ny * s;
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66558
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this.normal[2] = nz * s;
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66559
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this.offset = offset * s;
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66560
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this.testVertex[0] = (this.normal[0] >= 0.0) ? 1 : 0;
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66561
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this.testVertex[1] = (this.normal[1] >= 0.0) ? 1 : 0;
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66562
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this.testVertex[2] = (this.normal[2] >= 0.0) ? 1 : 0;
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66563
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}
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66564
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}
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66565
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66566
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/**
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66567
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* @private
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66568
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*/
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66569
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class Frustum {
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66570
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constructor() {
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66571
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this.planes = [
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66572
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new FrustumPlane(), new FrustumPlane(), new FrustumPlane(),
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66573
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new FrustumPlane(), new FrustumPlane(), new FrustumPlane()
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66574
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];
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66575
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}
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66576
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}
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66577
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66578
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Frustum.INSIDE = 0;
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66579
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Frustum.INTERSECT = 1;
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66580
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Frustum.OUTSIDE = 2;
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66581
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66582
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/** @private */
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66583
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function setFrustum(frustum, viewMat, projMat) {
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66584
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66585
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const m = math.mulMat4(projMat, viewMat, tempMat4a);
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66586
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const m0 = m[0];
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const m1 = m[1];
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const m2 = m[2];
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const m3 = m[3];
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const m4 = m[4];
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const m5 = m[5];
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66593
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const m6 = m[6];
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66594
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const m7 = m[7];
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66595
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const m8 = m[8];
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66596
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const m9 = m[9];
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66597
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const m10 = m[10];
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66598
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const m11 = m[11];
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66599
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const m12 = m[12];
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66600
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const m13 = m[13];
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66601
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const m14 = m[14];
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66602
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const m15 = m[15];
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66603
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66604
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frustum.planes[0].set(m3 - m0, m7 - m4, m11 - m8, m15 - m12);
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66605
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frustum.planes[1].set(m3 + m0, m7 + m4, m11 + m8, m15 + m12);
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66606
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frustum.planes[2].set(m3 - m1, m7 - m5, m11 - m9, m15 - m13);
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66607
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frustum.planes[3].set(m3 + m1, m7 + m5, m11 + m9, m15 + m13);
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66608
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frustum.planes[4].set(m3 - m2, m7 - m6, m11 - m10, m15 - m14);
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66609
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frustum.planes[5].set(m3 + m2, m7 + m6, m11 + m10, m15 + m14);
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66610
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}
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66611
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66612
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/** @private */
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66613
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function frustumIntersectsAABB3(frustum, aabb) {
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66614
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66615
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let ret = Frustum.INSIDE;
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66616
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66617
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const min = tempVec3a$V;
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66618
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const max = tempVec3b$7;
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66619
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66620
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min[0] = aabb[0];
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66621
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min[1] = aabb[1];
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66622
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min[2] = aabb[2];
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66623
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max[0] = aabb[3];
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66624
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max[1] = aabb[4];
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66625
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max[2] = aabb[5];
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66626
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66627
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const bminmax = [min, max];
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66628
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66629
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for (let i = 0; i < 6; ++i) {
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66630
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const plane = frustum.planes[i];
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66631
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if (((plane.normal[0] * bminmax[plane.testVertex[0]][0]) +
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66632
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(plane.normal[1] * bminmax[plane.testVertex[1]][1]) +
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66633
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(plane.normal[2] * bminmax[plane.testVertex[2]][2]) +
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66634
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(plane.offset)) < 0.0) {
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66635
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return Frustum.OUTSIDE;
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66636
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}
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66637
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+
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66638
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if (((plane.normal[0] * bminmax[1 - plane.testVertex[0]][0]) +
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66639
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(plane.normal[1] * bminmax[1 - plane.testVertex[1]][1]) +
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66640
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(plane.normal[2] * bminmax[1 - plane.testVertex[2]][2]) +
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66641
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(plane.offset)) < 0.0) {
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66642
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ret = Frustum.INTERSECT;
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66643
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}
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66644
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}
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66645
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+
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66646
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return ret;
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66647
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}
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66648
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+
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66539
66649
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/**
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66540
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* @desc Saves and restores the state of a {@link Scene}'s {@link Camera}.
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66541
66651
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*
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@@ -69086,7 +69196,7 @@ const RENDER_PASSES = {
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69086
69196
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};
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69087
69197
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69088
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const tempVec4$7 = math.vec4();
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69089
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-
const tempVec3a$
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69199
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+
const tempVec3a$U = math.vec3();
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69090
69200
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69091
69201
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/**
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69092
69202
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* @private
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@@ -69151,7 +69261,7 @@ class TrianglesBatchingColorRenderer {
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69151
69261
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if (active) {
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69152
69262
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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69153
69263
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if (origin) {
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69154
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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69264
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
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69155
69265
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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69156
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} else {
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69157
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -69579,7 +69689,7 @@ class TrianglesBatchingColorRenderer {
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69579
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}
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69580
69690
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69581
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const tempVec4$6 = math.vec4();
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69582
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-
const tempVec3a$
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69692
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+
const tempVec3a$T = math.vec3();
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69583
69693
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69584
69694
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/**
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69585
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* @private
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@@ -69641,7 +69751,7 @@ class TrianglesBatchingFlatColorRenderer {
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69641
69751
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if (active) {
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69642
69752
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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69643
69753
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if (origin) {
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69644
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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69754
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
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69645
69755
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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69646
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} else {
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69647
69757
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -70058,7 +70168,7 @@ class TrianglesBatchingFlatColorRenderer {
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70058
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}
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70059
70169
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70060
70170
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const defaultColor$4 = new Float32Array([1, 1, 1]);
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70061
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-
const tempVec3a$
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70171
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+
const tempVec3a$S = math.vec3();
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70062
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70063
70173
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/**
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70064
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* @private
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@@ -70106,22 +70216,22 @@ class TrianglesBatchingSilhouetteRenderer {
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70106
70216
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const material = scene.xrayMaterial._state;
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70107
70217
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const fillColor = material.fillColor;
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70108
70218
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const fillAlpha = material.fillAlpha;
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70109
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-
gl.uniform4f(this.
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70219
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+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
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70110
70220
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70111
70221
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} else if (renderPass === RENDER_PASSES.SILHOUETTE_HIGHLIGHTED) {
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70112
70222
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const material = scene.highlightMaterial._state;
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70113
70223
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const fillColor = material.fillColor;
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70114
70224
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const fillAlpha = material.fillAlpha;
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70115
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-
gl.uniform4f(this.
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70225
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+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
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70116
70226
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70117
70227
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} else if (renderPass === RENDER_PASSES.SILHOUETTE_SELECTED) {
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70118
70228
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const material = scene.selectedMaterial._state;
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70119
70229
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const fillColor = material.fillColor;
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70120
70230
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const fillAlpha = material.fillAlpha;
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70121
|
-
gl.uniform4f(this.
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70231
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+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
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70122
70232
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|
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70123
70233
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} else {
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70124
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-
gl.uniform4fv(this.
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70234
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+
gl.uniform4fv(this._uSilhouetteColor, defaultColor$4);
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70125
70235
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}
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70126
70236
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|
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70127
70237
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const viewMat = (origin) ? createRTCViewMat(camera.viewMatrix, origin) : camera.viewMatrix;
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@@ -70142,7 +70252,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70142
70252
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if (active) {
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70143
70253
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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70144
70254
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if (origin) {
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70145
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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70255
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
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70146
70256
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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70147
70257
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} else {
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70148
70258
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -70169,6 +70279,10 @@ class TrianglesBatchingSilhouetteRenderer {
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70169
70279
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this._aFlags2.bindArrayBuffer(state.flags2Buf);
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70170
70280
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}
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70171
70281
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|
|
70282
|
+
if (this._aColor) {
|
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70283
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+
this._aColor.bindArrayBuffer(state.colorsBuf);
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|
70284
|
+
}
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|
70285
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+
|
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70172
70286
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state.indicesBuf.bind();
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70173
70287
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|
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70174
70288
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gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
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@@ -70193,7 +70307,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70193
70307
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this._uWorldMatrix = program.getLocation("worldMatrix");
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70194
70308
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this._uViewMatrix = program.getLocation("viewMatrix");
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70195
70309
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this._uProjMatrix = program.getLocation("projMatrix");
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70196
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-
this.
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70310
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+
this._uSilhouetteColor = program.getLocation("silhouetteColor");
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70197
70311
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this._uSectionPlanes = [];
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70198
70312
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|
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70199
70313
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for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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@@ -70208,6 +70322,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70208
70322
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this._aOffset = program.getAttribute("offset");
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70209
70323
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this._aFlags = program.getAttribute("flags");
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|
70210
70324
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this._aFlags2 = program.getAttribute("flags2");
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70325
|
+
this._aColor = program.getAttribute("color");
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70211
70326
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|
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70212
70327
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if (scene.logarithmicDepthBufferEnabled) {
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70213
70328
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this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
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@@ -70255,11 +70370,12 @@ class TrianglesBatchingSilhouetteRenderer {
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70255
70370
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}
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70256
70371
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src.push("in vec4 flags;");
|
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70257
70372
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src.push("in vec4 flags2;");
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70373
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+
src.push("in vec4 color;");
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70258
70374
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src.push("uniform mat4 worldMatrix;");
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70259
70375
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src.push("uniform mat4 viewMatrix;");
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70260
70376
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src.push("uniform mat4 projMatrix;");
|
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70261
70377
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src.push("uniform mat4 positionsDecodeMatrix;");
|
|
70262
|
-
src.push("uniform vec4
|
|
70378
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+
src.push("uniform vec4 silhouetteColor;");
|
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70263
70379
|
|
|
70264
70380
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if (scene.logarithmicDepthBufferEnabled) {
|
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70265
70381
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src.push("uniform float logDepthBufFC;");
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@@ -70275,6 +70391,8 @@ class TrianglesBatchingSilhouetteRenderer {
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70275
70391
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src.push("out vec4 vFlags2;");
|
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70276
70392
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}
|
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70277
70393
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|
|
70394
|
+
src.push("out vec4 vColor;");
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70395
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+
|
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70278
70396
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src.push("void main(void) {");
|
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70279
70397
|
|
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70280
70398
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// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
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@@ -70293,6 +70411,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70293
70411
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src.push("vWorldPosition = worldPosition;");
|
|
70294
70412
|
src.push("vFlags2 = flags2;");
|
|
70295
70413
|
}
|
|
70414
|
+
src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
|
|
70296
70415
|
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
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70297
70416
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
70298
70417
|
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
@@ -70335,7 +70454,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70335
70454
|
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
70336
70455
|
}
|
|
70337
70456
|
}
|
|
70338
|
-
src.push("
|
|
70457
|
+
src.push("in vec4 vColor;");
|
|
70339
70458
|
src.push("out vec4 outColor;");
|
|
70340
70459
|
src.push("void main(void) {");
|
|
70341
70460
|
if (clipping) {
|
|
@@ -70353,7 +70472,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70353
70472
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
70354
70473
|
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
70355
70474
|
}
|
|
70356
|
-
src.push("outColor =
|
|
70475
|
+
src.push("outColor = vColor;");
|
|
70357
70476
|
src.push("}");
|
|
70358
70477
|
return src;
|
|
70359
70478
|
}
|
|
@@ -70370,7 +70489,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70370
70489
|
}
|
|
70371
70490
|
}
|
|
70372
70491
|
|
|
70373
|
-
const tempVec3a$
|
|
70492
|
+
const tempVec3a$R = math.vec3();
|
|
70374
70493
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70375
70494
|
|
|
70376
70495
|
/**
|
|
@@ -70453,7 +70572,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70453
70572
|
if (active) {
|
|
70454
70573
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70455
70574
|
if (origin) {
|
|
70456
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70575
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
70457
70576
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70458
70577
|
} else {
|
|
70459
70578
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70681,7 +70800,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70681
70800
|
}
|
|
70682
70801
|
}
|
|
70683
70802
|
|
|
70684
|
-
const tempVec3a$
|
|
70803
|
+
const tempVec3a$Q = math.vec3();
|
|
70685
70804
|
|
|
70686
70805
|
/**
|
|
70687
70806
|
* @private
|
|
@@ -70741,7 +70860,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
70741
70860
|
if (active) {
|
|
70742
70861
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70743
70862
|
if (origin) {
|
|
70744
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70863
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
70745
70864
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70746
70865
|
} else {
|
|
70747
70866
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70969,7 +71088,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
70969
71088
|
}
|
|
70970
71089
|
}
|
|
70971
71090
|
|
|
70972
|
-
const tempVec3a$
|
|
71091
|
+
const tempVec3a$P = math.vec3();
|
|
70973
71092
|
|
|
70974
71093
|
/**
|
|
70975
71094
|
* @private
|
|
@@ -71035,7 +71154,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71035
71154
|
if (active) {
|
|
71036
71155
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71037
71156
|
if (origin) {
|
|
71038
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71157
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71039
71158
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71040
71159
|
} else {
|
|
71041
71160
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71265,7 +71384,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71265
71384
|
}
|
|
71266
71385
|
}
|
|
71267
71386
|
|
|
71268
|
-
const tempVec3a$
|
|
71387
|
+
const tempVec3a$O = math.vec3();
|
|
71269
71388
|
|
|
71270
71389
|
/**
|
|
71271
71390
|
* @private
|
|
@@ -71336,7 +71455,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71336
71455
|
if (active) {
|
|
71337
71456
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71338
71457
|
if (origin) {
|
|
71339
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71458
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71340
71459
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71341
71460
|
} else {
|
|
71342
71461
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71574,7 +71693,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71574
71693
|
}
|
|
71575
71694
|
}
|
|
71576
71695
|
|
|
71577
|
-
const tempVec3a$
|
|
71696
|
+
const tempVec3a$N = math.vec3();
|
|
71578
71697
|
|
|
71579
71698
|
/**
|
|
71580
71699
|
* @private
|
|
@@ -71642,7 +71761,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71642
71761
|
if (active) {
|
|
71643
71762
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71644
71763
|
if (origin) {
|
|
71645
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71764
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
71646
71765
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71647
71766
|
} else {
|
|
71648
71767
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71867,7 +71986,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71867
71986
|
}
|
|
71868
71987
|
}
|
|
71869
71988
|
|
|
71870
|
-
const tempVec3a$
|
|
71989
|
+
const tempVec3a$M = math.vec3();
|
|
71871
71990
|
|
|
71872
71991
|
/**
|
|
71873
71992
|
* @private
|
|
@@ -71927,7 +72046,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
71927
72046
|
if (active) {
|
|
71928
72047
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71929
72048
|
if (origin) {
|
|
71930
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72049
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
71931
72050
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71932
72051
|
} else {
|
|
71933
72052
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72150,7 +72269,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72150
72269
|
}
|
|
72151
72270
|
}
|
|
72152
72271
|
|
|
72153
|
-
const tempVec3a$
|
|
72272
|
+
const tempVec3a$L = math.vec3();
|
|
72154
72273
|
|
|
72155
72274
|
/**
|
|
72156
72275
|
* @private
|
|
@@ -72210,7 +72329,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72210
72329
|
if (active) {
|
|
72211
72330
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72212
72331
|
if (origin) {
|
|
72213
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72332
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72214
72333
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72215
72334
|
} else {
|
|
72216
72335
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72434,7 +72553,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72434
72553
|
}
|
|
72435
72554
|
}
|
|
72436
72555
|
|
|
72437
|
-
const tempVec3a$
|
|
72556
|
+
const tempVec3a$K = math.vec3();
|
|
72438
72557
|
|
|
72439
72558
|
/**
|
|
72440
72559
|
* @private
|
|
@@ -72497,7 +72616,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72497
72616
|
if (active) {
|
|
72498
72617
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72499
72618
|
if (origin) {
|
|
72500
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72619
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
72501
72620
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72502
72621
|
} else {
|
|
72503
72622
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72737,7 +72856,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72737
72856
|
}
|
|
72738
72857
|
}
|
|
72739
72858
|
|
|
72740
|
-
const tempVec3a$
|
|
72859
|
+
const tempVec3a$J = math.vec3();
|
|
72741
72860
|
|
|
72742
72861
|
/**
|
|
72743
72862
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -72806,7 +72925,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
72806
72925
|
if (active) {
|
|
72807
72926
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72808
72927
|
if (origin) {
|
|
72809
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72928
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
72810
72929
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72811
72930
|
} else {
|
|
72812
72931
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72978,7 +73097,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
72978
73097
|
}
|
|
72979
73098
|
|
|
72980
73099
|
const tempVec4$5 = math.vec4();
|
|
72981
|
-
const tempVec3a$
|
|
73100
|
+
const tempVec3a$I = math.vec3();
|
|
72982
73101
|
|
|
72983
73102
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
72984
73103
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73051,7 +73170,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73051
73170
|
if (active) {
|
|
73052
73171
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73053
73172
|
if (origin) {
|
|
73054
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73173
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
73055
73174
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73056
73175
|
} else {
|
|
73057
73176
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73856,7 +73975,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73856
73975
|
}
|
|
73857
73976
|
}
|
|
73858
73977
|
|
|
73859
|
-
const tempVec3a$
|
|
73978
|
+
const tempVec3a$H = math.vec3();
|
|
73860
73979
|
|
|
73861
73980
|
/**
|
|
73862
73981
|
* @private
|
|
@@ -73923,7 +74042,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
73923
74042
|
if (active) {
|
|
73924
74043
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73925
74044
|
if (origin) {
|
|
73926
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74045
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
73927
74046
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73928
74047
|
} else {
|
|
73929
74048
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74133,7 +74252,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74133
74252
|
}
|
|
74134
74253
|
|
|
74135
74254
|
const tempVec4$4 = math.vec4();
|
|
74136
|
-
const tempVec3a$
|
|
74255
|
+
const tempVec3a$G = math.vec3();
|
|
74137
74256
|
|
|
74138
74257
|
/**
|
|
74139
74258
|
* @private
|
|
@@ -74198,7 +74317,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74198
74317
|
if (active) {
|
|
74199
74318
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74200
74319
|
if (origin) {
|
|
74201
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74320
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
|
|
74202
74321
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74203
74322
|
} else {
|
|
74204
74323
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75204,8 +75323,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75204
75323
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75205
75324
|
const tempOBB3$2 = math.OBB3();
|
|
75206
75325
|
|
|
75207
|
-
const tempVec3a$
|
|
75208
|
-
const tempVec3b$
|
|
75326
|
+
const tempVec3a$F = math.vec3();
|
|
75327
|
+
const tempVec3b$6 = math.vec3();
|
|
75209
75328
|
const tempVec3c$5 = math.vec3();
|
|
75210
75329
|
const tempVec3d$2 = math.vec3();
|
|
75211
75330
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76384,8 +76503,8 @@ class TrianglesBatchingLayer {
|
|
|
76384
76503
|
const origin = state.origin;
|
|
76385
76504
|
const offset = portion.offset;
|
|
76386
76505
|
|
|
76387
|
-
const rtcRayOrigin = tempVec3a$
|
|
76388
|
-
const rtcRayDir = tempVec3b$
|
|
76506
|
+
const rtcRayOrigin = tempVec3a$F;
|
|
76507
|
+
const rtcRayDir = tempVec3b$6;
|
|
76389
76508
|
|
|
76390
76509
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76391
76510
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76508,7 +76627,7 @@ class TrianglesBatchingLayer {
|
|
|
76508
76627
|
}
|
|
76509
76628
|
|
|
76510
76629
|
const tempVec4$3 = math.vec4();
|
|
76511
|
-
const tempVec3a$
|
|
76630
|
+
const tempVec3a$E = math.vec3();
|
|
76512
76631
|
|
|
76513
76632
|
/**
|
|
76514
76633
|
* @private
|
|
@@ -76574,7 +76693,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76574
76693
|
if (active) {
|
|
76575
76694
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76576
76695
|
if (origin) {
|
|
76577
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76696
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
76578
76697
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76579
76698
|
} else {
|
|
76580
76699
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77051,7 +77170,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77051
77170
|
}
|
|
77052
77171
|
|
|
77053
77172
|
const tempVec4$2 = math.vec4();
|
|
77054
|
-
const tempVec3a$
|
|
77173
|
+
const tempVec3a$D = math.vec3();
|
|
77055
77174
|
|
|
77056
77175
|
/**
|
|
77057
77176
|
* @private
|
|
@@ -77113,7 +77232,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77113
77232
|
if (active) {
|
|
77114
77233
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77115
77234
|
if (origin) {
|
|
77116
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77235
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77117
77236
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77118
77237
|
} else {
|
|
77119
77238
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77560,7 +77679,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77560
77679
|
}
|
|
77561
77680
|
}
|
|
77562
77681
|
|
|
77563
|
-
const tempVec3a$
|
|
77682
|
+
const tempVec3a$C = math.vec3();
|
|
77564
77683
|
|
|
77565
77684
|
/**
|
|
77566
77685
|
* @private
|
|
@@ -77609,22 +77728,22 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77609
77728
|
const material = scene.xrayMaterial._state;
|
|
77610
77729
|
const fillColor = material.fillColor;
|
|
77611
77730
|
const fillAlpha = material.fillAlpha;
|
|
77612
|
-
gl.uniform4f(this.
|
|
77731
|
+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
|
|
77613
77732
|
|
|
77614
77733
|
} else if (renderPass === RENDER_PASSES.SILHOUETTE_HIGHLIGHTED) {
|
|
77615
77734
|
const material = scene.highlightMaterial._state;
|
|
77616
77735
|
const fillColor = material.fillColor;
|
|
77617
77736
|
const fillAlpha = material.fillAlpha;
|
|
77618
|
-
gl.uniform4f(this.
|
|
77737
|
+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
|
|
77619
77738
|
|
|
77620
77739
|
} else if (renderPass === RENDER_PASSES.SILHOUETTE_SELECTED) {
|
|
77621
77740
|
const material = scene.selectedMaterial._state;
|
|
77622
77741
|
const fillColor = material.fillColor;
|
|
77623
77742
|
const fillAlpha = material.fillAlpha;
|
|
77624
|
-
gl.uniform4f(this.
|
|
77743
|
+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
|
|
77625
77744
|
|
|
77626
77745
|
} else {
|
|
77627
|
-
gl.uniform4fv(this.
|
|
77746
|
+
gl.uniform4fv(this._uSilhouetteColor, math.vec3([1, 1, 1]));
|
|
77628
77747
|
}
|
|
77629
77748
|
|
|
77630
77749
|
gl.uniformMatrix4fv(this._uViewMatrix, false, (origin) ? createRTCViewMat(camera.viewMatrix, origin) : camera.viewMatrix);
|
|
@@ -77643,7 +77762,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77643
77762
|
if (active) {
|
|
77644
77763
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77645
77764
|
if (origin) {
|
|
77646
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77765
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
77647
77766
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77648
77767
|
} else {
|
|
77649
77768
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77679,6 +77798,11 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77679
77798
|
gl.vertexAttribDivisor(this._aOffset.location, 1);
|
|
77680
77799
|
}
|
|
77681
77800
|
|
|
77801
|
+
if (this._aColor) {
|
|
77802
|
+
this._aColor.bindArrayBuffer(state.colorsBuf);
|
|
77803
|
+
gl.vertexAttribDivisor(this._aColor.location, 1);
|
|
77804
|
+
}
|
|
77805
|
+
|
|
77682
77806
|
geometry.indicesBuf.bind();
|
|
77683
77807
|
|
|
77684
77808
|
gl.drawElementsInstanced(gl.TRIANGLES, geometry.indicesBuf.numItems, geometry.indicesBuf.itemType, 0, state.numInstances);
|
|
@@ -77694,6 +77818,9 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77694
77818
|
if (this._aOffset) {
|
|
77695
77819
|
gl.vertexAttribDivisor(this._aOffset.location, 0);
|
|
77696
77820
|
}
|
|
77821
|
+
if (this._aColor) {
|
|
77822
|
+
gl.vertexAttribDivisor(this._aColor.location, 0);
|
|
77823
|
+
}
|
|
77697
77824
|
}
|
|
77698
77825
|
|
|
77699
77826
|
_allocate() {
|
|
@@ -77716,7 +77843,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77716
77843
|
this._uWorldMatrix = program.getLocation("worldMatrix");
|
|
77717
77844
|
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
77718
77845
|
this._uProjMatrix = program.getLocation("projMatrix");
|
|
77719
|
-
this.
|
|
77846
|
+
this._uSilhouetteColor = program.getLocation("silhouetteColor");
|
|
77720
77847
|
this._uSectionPlanes = [];
|
|
77721
77848
|
|
|
77722
77849
|
const clips = sectionPlanesState.sectionPlanes;
|
|
@@ -77732,6 +77859,8 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77732
77859
|
this._aOffset = program.getAttribute("offset");
|
|
77733
77860
|
this._aFlags = program.getAttribute("flags");
|
|
77734
77861
|
this._aFlags2 = program.getAttribute("flags2");
|
|
77862
|
+
this._aColor = program.getAttribute("color");
|
|
77863
|
+
|
|
77735
77864
|
this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
|
|
77736
77865
|
this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
|
|
77737
77866
|
this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
|
|
@@ -77770,7 +77899,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77770
77899
|
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
77771
77900
|
const src = [];
|
|
77772
77901
|
src.push("#version 300 es");
|
|
77773
|
-
src.push("// Instancing
|
|
77902
|
+
src.push("// Instancing silhouette vertex shader");
|
|
77774
77903
|
|
|
77775
77904
|
src.push("uniform int renderPass;");
|
|
77776
77905
|
|
|
@@ -77780,6 +77909,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77780
77909
|
}
|
|
77781
77910
|
src.push("in vec4 flags;");
|
|
77782
77911
|
src.push("in vec4 flags2;");
|
|
77912
|
+
src.push("in vec4 color;");
|
|
77783
77913
|
|
|
77784
77914
|
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
77785
77915
|
src.push("in vec4 modelMatrixCol1;");
|
|
@@ -77789,6 +77919,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77789
77919
|
src.push("uniform mat4 viewMatrix;");
|
|
77790
77920
|
src.push("uniform mat4 projMatrix;");
|
|
77791
77921
|
src.push("uniform mat4 positionsDecodeMatrix;");
|
|
77922
|
+
src.push("uniform vec4 silhouetteColor;");
|
|
77792
77923
|
|
|
77793
77924
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
77794
77925
|
src.push("uniform float logDepthBufFC;");
|
|
@@ -77799,13 +77930,13 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77799
77930
|
src.push("out float isPerspective;");
|
|
77800
77931
|
}
|
|
77801
77932
|
|
|
77802
|
-
src.push("uniform vec4 color;");
|
|
77803
|
-
|
|
77804
77933
|
if (clipping) {
|
|
77805
77934
|
src.push("out vec4 vWorldPosition;");
|
|
77806
77935
|
src.push("out vec4 vFlags2;");
|
|
77807
77936
|
}
|
|
77808
77937
|
|
|
77938
|
+
src.push("out vec4 vColor;");
|
|
77939
|
+
|
|
77809
77940
|
src.push("void main(void) {");
|
|
77810
77941
|
|
|
77811
77942
|
// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
@@ -77827,6 +77958,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77827
77958
|
src.push("vWorldPosition = worldPosition;");
|
|
77828
77959
|
src.push("vFlags2 = flags2;");
|
|
77829
77960
|
}
|
|
77961
|
+
src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
|
|
77830
77962
|
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
77831
77963
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
77832
77964
|
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
@@ -77867,7 +77999,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77867
77999
|
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
77868
78000
|
}
|
|
77869
78001
|
}
|
|
77870
|
-
src.push("
|
|
78002
|
+
src.push("in vec4 vColor;");
|
|
77871
78003
|
src.push("out vec4 outColor;");
|
|
77872
78004
|
src.push("void main(void) {");
|
|
77873
78005
|
if (clipping) {
|
|
@@ -77885,7 +78017,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77885
78017
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
77886
78018
|
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
77887
78019
|
}
|
|
77888
|
-
src.push("outColor =
|
|
78020
|
+
src.push("outColor = vColor;");
|
|
77889
78021
|
src.push("}");
|
|
77890
78022
|
return src;
|
|
77891
78023
|
}
|
|
@@ -77902,7 +78034,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77902
78034
|
}
|
|
77903
78035
|
}
|
|
77904
78036
|
|
|
77905
|
-
const tempVec3a$
|
|
78037
|
+
const tempVec3a$B = math.vec3();
|
|
77906
78038
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
77907
78039
|
|
|
77908
78040
|
/**
|
|
@@ -77986,7 +78118,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
77986
78118
|
if (active) {
|
|
77987
78119
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77988
78120
|
if (origin) {
|
|
77989
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78121
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
77990
78122
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77991
78123
|
} else {
|
|
77992
78124
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78247,7 +78379,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78247
78379
|
}
|
|
78248
78380
|
}
|
|
78249
78381
|
|
|
78250
|
-
const tempVec3a$
|
|
78382
|
+
const tempVec3a$A = math.vec3();
|
|
78251
78383
|
|
|
78252
78384
|
/**
|
|
78253
78385
|
* @private
|
|
@@ -78308,7 +78440,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78308
78440
|
if (active) {
|
|
78309
78441
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78310
78442
|
if (origin) {
|
|
78311
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78443
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78312
78444
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78313
78445
|
} else {
|
|
78314
78446
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78574,7 +78706,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78574
78706
|
}
|
|
78575
78707
|
}
|
|
78576
78708
|
|
|
78577
|
-
const tempVec3a$
|
|
78709
|
+
const tempVec3a$z = math.vec3();
|
|
78578
78710
|
|
|
78579
78711
|
/**
|
|
78580
78712
|
* @private
|
|
@@ -78677,7 +78809,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78677
78809
|
if (active) {
|
|
78678
78810
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78679
78811
|
if (origin) {
|
|
78680
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78812
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
78681
78813
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78682
78814
|
} else {
|
|
78683
78815
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78912,7 +79044,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78912
79044
|
}
|
|
78913
79045
|
}
|
|
78914
79046
|
|
|
78915
|
-
const tempVec3a$
|
|
79047
|
+
const tempVec3a$y = math.vec3();
|
|
78916
79048
|
|
|
78917
79049
|
/**
|
|
78918
79050
|
* @private
|
|
@@ -78989,7 +79121,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
78989
79121
|
if (active) {
|
|
78990
79122
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78991
79123
|
if (origin) {
|
|
78992
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79124
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
78993
79125
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78994
79126
|
} else {
|
|
78995
79127
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79257,7 +79389,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79257
79389
|
}
|
|
79258
79390
|
}
|
|
79259
79391
|
|
|
79260
|
-
const tempVec3a$
|
|
79392
|
+
const tempVec3a$x = math.vec3();
|
|
79261
79393
|
|
|
79262
79394
|
/**
|
|
79263
79395
|
* @private
|
|
@@ -79334,7 +79466,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79334
79466
|
if (active) {
|
|
79335
79467
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79336
79468
|
if (origin) {
|
|
79337
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79469
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79338
79470
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79339
79471
|
} else {
|
|
79340
79472
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79611,7 +79743,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79611
79743
|
}
|
|
79612
79744
|
}
|
|
79613
79745
|
|
|
79614
|
-
const tempVec3a$
|
|
79746
|
+
const tempVec3a$w = math.vec3();
|
|
79615
79747
|
|
|
79616
79748
|
/**
|
|
79617
79749
|
* @private
|
|
@@ -79672,7 +79804,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79672
79804
|
if (active) {
|
|
79673
79805
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79674
79806
|
if (origin) {
|
|
79675
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79807
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
79676
79808
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79677
79809
|
} else {
|
|
79678
79810
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79930,7 +80062,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79930
80062
|
}
|
|
79931
80063
|
}
|
|
79932
80064
|
|
|
79933
|
-
const tempVec3a$
|
|
80065
|
+
const tempVec3a$v = math.vec3();
|
|
79934
80066
|
|
|
79935
80067
|
/**
|
|
79936
80068
|
* @private
|
|
@@ -79991,7 +80123,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
79991
80123
|
if (active) {
|
|
79992
80124
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79993
80125
|
if (origin) {
|
|
79994
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80126
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
79995
80127
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79996
80128
|
} else {
|
|
79997
80129
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80241,7 +80373,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80241
80373
|
}
|
|
80242
80374
|
}
|
|
80243
80375
|
|
|
80244
|
-
const tempVec3a$
|
|
80376
|
+
const tempVec3a$u = math.vec3();
|
|
80245
80377
|
|
|
80246
80378
|
/**
|
|
80247
80379
|
* @private
|
|
@@ -80305,7 +80437,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80305
80437
|
if (active) {
|
|
80306
80438
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80307
80439
|
if (origin) {
|
|
80308
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80440
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80309
80441
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80310
80442
|
} else {
|
|
80311
80443
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80585,7 +80717,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80585
80717
|
}
|
|
80586
80718
|
}
|
|
80587
80719
|
|
|
80588
|
-
const tempVec3a$
|
|
80720
|
+
const tempVec3a$t = math.vec3();
|
|
80589
80721
|
|
|
80590
80722
|
/**
|
|
80591
80723
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80672,7 +80804,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80672
80804
|
if (active) {
|
|
80673
80805
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80674
80806
|
if (origin) {
|
|
80675
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80807
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
80676
80808
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80677
80809
|
} else {
|
|
80678
80810
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80865,7 +80997,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80865
80997
|
}
|
|
80866
80998
|
|
|
80867
80999
|
const tempVec4$1 = math.vec4();
|
|
80868
|
-
const tempVec3a$
|
|
81000
|
+
const tempVec3a$s = math.vec3();
|
|
80869
81001
|
|
|
80870
81002
|
const TEXTURE_DECODE_FUNCS = {};
|
|
80871
81003
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -80939,7 +81071,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
80939
81071
|
if (active) {
|
|
80940
81072
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80941
81073
|
if (origin) {
|
|
80942
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81074
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
80943
81075
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80944
81076
|
} else {
|
|
80945
81077
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81775,7 +81907,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81775
81907
|
}
|
|
81776
81908
|
}
|
|
81777
81909
|
|
|
81778
|
-
const tempVec3a$
|
|
81910
|
+
const tempVec3a$r = math.vec3();
|
|
81779
81911
|
|
|
81780
81912
|
/**
|
|
81781
81913
|
* @private
|
|
@@ -81850,7 +81982,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
81850
81982
|
if (active) {
|
|
81851
81983
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81852
81984
|
if (origin) {
|
|
81853
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81985
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
81854
81986
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81855
81987
|
} else {
|
|
81856
81988
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82090,7 +82222,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82090
82222
|
}
|
|
82091
82223
|
|
|
82092
82224
|
const tempVec4 = math.vec4();
|
|
82093
|
-
const tempVec3a$
|
|
82225
|
+
const tempVec3a$q = math.vec3();
|
|
82094
82226
|
|
|
82095
82227
|
/**
|
|
82096
82228
|
* @private
|
|
@@ -82155,7 +82287,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82155
82287
|
if (active) {
|
|
82156
82288
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82157
82289
|
if (origin) {
|
|
82158
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82290
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
|
|
82159
82291
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82160
82292
|
} else {
|
|
82161
82293
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82966,8 +83098,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
82966
83098
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
82967
83099
|
const tempVec3fa$2 = new Float32Array(3);
|
|
82968
83100
|
|
|
82969
|
-
const tempVec3a$
|
|
82970
|
-
const tempVec3b$
|
|
83101
|
+
const tempVec3a$p = math.vec3();
|
|
83102
|
+
const tempVec3b$5 = math.vec3();
|
|
82971
83103
|
const tempVec3c$4 = math.vec3();
|
|
82972
83104
|
const tempVec3d$1 = math.vec3();
|
|
82973
83105
|
const tempVec3e = math.vec3();
|
|
@@ -83895,8 +84027,8 @@ class TrianglesInstancingLayer {
|
|
|
83895
84027
|
const origin = state.origin;
|
|
83896
84028
|
const offset = portion.offset;
|
|
83897
84029
|
|
|
83898
|
-
const rtcRayOrigin = tempVec3a$
|
|
83899
|
-
const rtcRayDir = tempVec3b$
|
|
84030
|
+
const rtcRayOrigin = tempVec3a$p;
|
|
84031
|
+
const rtcRayDir = tempVec3b$5;
|
|
83900
84032
|
|
|
83901
84033
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
83902
84034
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84029,7 +84161,7 @@ class TrianglesInstancingLayer {
|
|
|
84029
84161
|
}
|
|
84030
84162
|
}
|
|
84031
84163
|
|
|
84032
|
-
const tempVec3a$
|
|
84164
|
+
const tempVec3a$o = math.vec3();
|
|
84033
84165
|
|
|
84034
84166
|
/**
|
|
84035
84167
|
* @private
|
|
@@ -84092,7 +84224,7 @@ class LinesBatchingColorRenderer {
|
|
|
84092
84224
|
if (active) {
|
|
84093
84225
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84094
84226
|
if (origin) {
|
|
84095
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84227
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84096
84228
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84097
84229
|
} else {
|
|
84098
84230
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84312,7 +84444,7 @@ class LinesBatchingColorRenderer {
|
|
|
84312
84444
|
}
|
|
84313
84445
|
|
|
84314
84446
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84315
|
-
const tempVec3a$
|
|
84447
|
+
const tempVec3a$n = math.vec3();
|
|
84316
84448
|
|
|
84317
84449
|
/**
|
|
84318
84450
|
* @private
|
|
@@ -84399,7 +84531,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84399
84531
|
if (active) {
|
|
84400
84532
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84401
84533
|
if (origin) {
|
|
84402
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84534
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
84403
84535
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84404
84536
|
} else {
|
|
84405
84537
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85496,7 +85628,7 @@ class LinesBatchingLayer {
|
|
|
85496
85628
|
}
|
|
85497
85629
|
}
|
|
85498
85630
|
|
|
85499
|
-
const tempVec3a$
|
|
85631
|
+
const tempVec3a$m = math.vec3();
|
|
85500
85632
|
|
|
85501
85633
|
/**
|
|
85502
85634
|
* @private
|
|
@@ -85559,7 +85691,7 @@ class LinesInstancingColorRenderer {
|
|
|
85559
85691
|
if (active) {
|
|
85560
85692
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85561
85693
|
if (origin) {
|
|
85562
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85694
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
85563
85695
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85564
85696
|
} else {
|
|
85565
85697
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85841,7 +85973,7 @@ class LinesInstancingColorRenderer {
|
|
|
85841
85973
|
}
|
|
85842
85974
|
}
|
|
85843
85975
|
|
|
85844
|
-
const tempVec3a$
|
|
85976
|
+
const tempVec3a$l = math.vec3();
|
|
85845
85977
|
|
|
85846
85978
|
/**
|
|
85847
85979
|
* @private
|
|
@@ -85926,7 +86058,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
85926
86058
|
if (active) {
|
|
85927
86059
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85928
86060
|
if (origin) {
|
|
85929
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86061
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
85930
86062
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85931
86063
|
} else {
|
|
85932
86064
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86908,7 +87040,7 @@ class LinesInstancingLayer {
|
|
|
86908
87040
|
}
|
|
86909
87041
|
}
|
|
86910
87042
|
|
|
86911
|
-
const tempVec3a$
|
|
87043
|
+
const tempVec3a$k = math.vec3();
|
|
86912
87044
|
|
|
86913
87045
|
/**
|
|
86914
87046
|
* @private
|
|
@@ -86969,7 +87101,7 @@ class PointsBatchingColorRenderer {
|
|
|
86969
87101
|
if (active) {
|
|
86970
87102
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86971
87103
|
if (origin) {
|
|
86972
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87104
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
86973
87105
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86974
87106
|
} else {
|
|
86975
87107
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87254,7 +87386,7 @@ class PointsBatchingColorRenderer {
|
|
|
87254
87386
|
}
|
|
87255
87387
|
|
|
87256
87388
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87257
|
-
const tempVec3a$
|
|
87389
|
+
const tempVec3a$j = math.vec3();
|
|
87258
87390
|
|
|
87259
87391
|
/**
|
|
87260
87392
|
* @private
|
|
@@ -87339,7 +87471,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87339
87471
|
if (active) {
|
|
87340
87472
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87341
87473
|
if (origin) {
|
|
87342
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87474
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87343
87475
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87344
87476
|
} else {
|
|
87345
87477
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87583,7 +87715,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87583
87715
|
}
|
|
87584
87716
|
}
|
|
87585
87717
|
|
|
87586
|
-
const tempVec3a$
|
|
87718
|
+
const tempVec3a$i = math.vec3();
|
|
87587
87719
|
|
|
87588
87720
|
/**
|
|
87589
87721
|
* @private
|
|
@@ -87650,7 +87782,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87650
87782
|
if (active) {
|
|
87651
87783
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87652
87784
|
if (origin) {
|
|
87653
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87785
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
87654
87786
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87655
87787
|
} else {
|
|
87656
87788
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87895,7 +88027,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87895
88027
|
}
|
|
87896
88028
|
}
|
|
87897
88029
|
|
|
87898
|
-
const tempVec3a$
|
|
88030
|
+
const tempVec3a$h = math.vec3();
|
|
87899
88031
|
|
|
87900
88032
|
/**
|
|
87901
88033
|
* @private
|
|
@@ -87967,7 +88099,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
87967
88099
|
if (active) {
|
|
87968
88100
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87969
88101
|
if (origin) {
|
|
87970
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88102
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
87971
88103
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87972
88104
|
} else {
|
|
87973
88105
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88218,7 +88350,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88218
88350
|
}
|
|
88219
88351
|
}
|
|
88220
88352
|
|
|
88221
|
-
const tempVec3a$
|
|
88353
|
+
const tempVec3a$g = math.vec3();
|
|
88222
88354
|
|
|
88223
88355
|
/**
|
|
88224
88356
|
* @private
|
|
@@ -88279,7 +88411,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88279
88411
|
if (active) {
|
|
88280
88412
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88281
88413
|
if (origin) {
|
|
88282
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88414
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
|
|
88283
88415
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88284
88416
|
} else {
|
|
88285
88417
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88645,8 +88777,8 @@ class PointsBatchingBuffer {
|
|
|
88645
88777
|
}
|
|
88646
88778
|
}
|
|
88647
88779
|
|
|
88648
|
-
const tempVec3a$
|
|
88649
|
-
const tempVec3b$
|
|
88780
|
+
const tempVec3a$f = math.vec4();
|
|
88781
|
+
const tempVec3b$4 = math.vec4();
|
|
88650
88782
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88651
88783
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88652
88784
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -88798,8 +88930,8 @@ class PointsBatchingLayer {
|
|
|
88798
88930
|
|
|
88799
88931
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
88800
88932
|
|
|
88801
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
88802
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
88933
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
|
|
88934
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
|
|
88803
88935
|
|
|
88804
88936
|
worldAABB[0] = min[0];
|
|
88805
88937
|
worldAABB[1] = min[1];
|
|
@@ -89437,7 +89569,7 @@ class PointsBatchingLayer {
|
|
|
89437
89569
|
}
|
|
89438
89570
|
}
|
|
89439
89571
|
|
|
89440
|
-
const tempVec3a$
|
|
89572
|
+
const tempVec3a$e = math.vec3();
|
|
89441
89573
|
|
|
89442
89574
|
/**
|
|
89443
89575
|
* @private
|
|
@@ -89506,7 +89638,7 @@ class PointsInstancingColorRenderer {
|
|
|
89506
89638
|
if (active) {
|
|
89507
89639
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89508
89640
|
if (origin) {
|
|
89509
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89641
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
89510
89642
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89511
89643
|
} else {
|
|
89512
89644
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -89816,7 +89948,7 @@ class PointsInstancingColorRenderer {
|
|
|
89816
89948
|
}
|
|
89817
89949
|
}
|
|
89818
89950
|
|
|
89819
|
-
const tempVec3a$
|
|
89951
|
+
const tempVec3a$d = math.vec3();
|
|
89820
89952
|
|
|
89821
89953
|
/**
|
|
89822
89954
|
* @private
|
|
@@ -89900,7 +90032,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
89900
90032
|
if (active) {
|
|
89901
90033
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89902
90034
|
if (origin) {
|
|
89903
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90035
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
89904
90036
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89905
90037
|
} else {
|
|
89906
90038
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -89975,7 +90107,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
89975
90107
|
this._uWorldMatrix = program.getLocation("worldMatrix");
|
|
89976
90108
|
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
89977
90109
|
this._uProjMatrix = program.getLocation("projMatrix");
|
|
89978
|
-
this._uColor = program.getLocation("
|
|
90110
|
+
this._uColor = program.getLocation("silhouetteColor");
|
|
89979
90111
|
this._uSectionPlanes = [];
|
|
89980
90112
|
|
|
89981
90113
|
const clips = sectionPlanesState.sectionPlanes;
|
|
@@ -90044,6 +90176,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90044
90176
|
}
|
|
90045
90177
|
src.push("in vec4 flags;");
|
|
90046
90178
|
src.push("in vec4 flags2;");
|
|
90179
|
+
src.push("in vec4 color;");
|
|
90047
90180
|
|
|
90048
90181
|
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
90049
90182
|
src.push("in vec4 modelMatrixCol1;");
|
|
@@ -90064,12 +90197,13 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90064
90197
|
src.push("out float vFragDepth;");
|
|
90065
90198
|
}
|
|
90066
90199
|
|
|
90067
|
-
src.push("uniform vec4
|
|
90200
|
+
src.push("uniform vec4 silhouetteColor;");
|
|
90068
90201
|
|
|
90069
90202
|
if (clipping) {
|
|
90070
90203
|
src.push("out vec4 vWorldPosition;");
|
|
90071
90204
|
src.push("out vec4 vFlags2;");
|
|
90072
90205
|
}
|
|
90206
|
+
src.push("out vec4 vColor;");
|
|
90073
90207
|
|
|
90074
90208
|
src.push("void main(void) {");
|
|
90075
90209
|
|
|
@@ -90096,6 +90230,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90096
90230
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
90097
90231
|
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
90098
90232
|
}
|
|
90233
|
+
src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");
|
|
90099
90234
|
src.push("gl_Position = clipPos;");
|
|
90100
90235
|
if (pointsMaterial.perspectivePoints) {
|
|
90101
90236
|
src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
|
|
@@ -90136,7 +90271,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90136
90271
|
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
90137
90272
|
}
|
|
90138
90273
|
}
|
|
90139
|
-
src.push("
|
|
90274
|
+
src.push("in vec4 vColor;");
|
|
90140
90275
|
src.push("out vec4 outColor;");
|
|
90141
90276
|
src.push("void main(void) {");
|
|
90142
90277
|
if (scene.pointsMaterial.roundPoints) {
|
|
@@ -90161,7 +90296,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90161
90296
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
90162
90297
|
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
90163
90298
|
}
|
|
90164
|
-
src.push("outColor =
|
|
90299
|
+
src.push("outColor = vColor;");
|
|
90165
90300
|
src.push("}");
|
|
90166
90301
|
return src;
|
|
90167
90302
|
}
|
|
@@ -90178,7 +90313,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90178
90313
|
}
|
|
90179
90314
|
}
|
|
90180
90315
|
|
|
90181
|
-
const tempVec3a$
|
|
90316
|
+
const tempVec3a$c = math.vec3();
|
|
90182
90317
|
|
|
90183
90318
|
/**
|
|
90184
90319
|
* @private
|
|
@@ -90284,7 +90419,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90284
90419
|
if (active) {
|
|
90285
90420
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90286
90421
|
if (origin) {
|
|
90287
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90422
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90288
90423
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90289
90424
|
} else {
|
|
90290
90425
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90535,7 +90670,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90535
90670
|
}
|
|
90536
90671
|
}
|
|
90537
90672
|
|
|
90538
|
-
const tempVec3a$
|
|
90673
|
+
const tempVec3a$b = math.vec3();
|
|
90539
90674
|
|
|
90540
90675
|
/**
|
|
90541
90676
|
* @private
|
|
@@ -90613,7 +90748,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90613
90748
|
if (active) {
|
|
90614
90749
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90615
90750
|
if (origin) {
|
|
90616
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90751
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
90617
90752
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90618
90753
|
} else {
|
|
90619
90754
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90901,7 +91036,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90901
91036
|
}
|
|
90902
91037
|
}
|
|
90903
91038
|
|
|
90904
|
-
const tempVec3a$
|
|
91039
|
+
const tempVec3a$a = math.vec3();
|
|
90905
91040
|
|
|
90906
91041
|
/**
|
|
90907
91042
|
* @private
|
|
@@ -90963,7 +91098,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
90963
91098
|
if (active) {
|
|
90964
91099
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90965
91100
|
if (origin) {
|
|
90966
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91101
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
90967
91102
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90968
91103
|
} else {
|
|
90969
91104
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91252,7 +91387,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91252
91387
|
}
|
|
91253
91388
|
}
|
|
91254
91389
|
|
|
91255
|
-
const tempVec3a$
|
|
91390
|
+
const tempVec3a$9 = math.vec3();
|
|
91256
91391
|
|
|
91257
91392
|
/**
|
|
91258
91393
|
* @private
|
|
@@ -91314,7 +91449,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91314
91449
|
if (active) {
|
|
91315
91450
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91316
91451
|
if (origin) {
|
|
91317
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91452
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91318
91453
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91319
91454
|
} else {
|
|
91320
91455
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91598,7 +91733,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91598
91733
|
}
|
|
91599
91734
|
}
|
|
91600
91735
|
|
|
91601
|
-
const tempVec3a$
|
|
91736
|
+
const tempVec3a$8 = math.vec3();
|
|
91602
91737
|
|
|
91603
91738
|
/**
|
|
91604
91739
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91685,7 +91820,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91685
91820
|
if (active) {
|
|
91686
91821
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91687
91822
|
if (origin) {
|
|
91688
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91823
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
|
|
91689
91824
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91690
91825
|
} else {
|
|
91691
91826
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94026,7 +94161,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94026
94161
|
return transcoder;
|
|
94027
94162
|
}
|
|
94028
94163
|
|
|
94029
|
-
const tempVec3a$
|
|
94164
|
+
const tempVec3a$7 = math.vec3();
|
|
94030
94165
|
const tempMat4$1 = math.mat4();
|
|
94031
94166
|
|
|
94032
94167
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96407,7 +96542,7 @@ class VBOSceneModel extends Component {
|
|
|
96407
96542
|
}
|
|
96408
96543
|
|
|
96409
96544
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96410
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96545
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
|
|
96411
96546
|
|
|
96412
96547
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96413
96548
|
|
|
@@ -96469,7 +96604,7 @@ class VBOSceneModel extends Component {
|
|
|
96469
96604
|
|
|
96470
96605
|
let indices = cfg.indices;
|
|
96471
96606
|
let edgeIndices = cfg.edgeIndices;
|
|
96472
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96607
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
|
|
96473
96608
|
let positions = cfg.positions;
|
|
96474
96609
|
|
|
96475
96610
|
if (positions) {
|
|
@@ -97483,8 +97618,8 @@ class TextureTranscoder {
|
|
|
97483
97618
|
const screenPos = math.vec4();
|
|
97484
97619
|
const viewPos = math.vec4();
|
|
97485
97620
|
|
|
97486
|
-
const tempVec3a$
|
|
97487
|
-
const tempVec3b$
|
|
97621
|
+
const tempVec3a$6 = math.vec3();
|
|
97622
|
+
const tempVec3b$3 = math.vec3();
|
|
97488
97623
|
const tempVec3c$3 = math.vec3();
|
|
97489
97624
|
|
|
97490
97625
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97518,7 +97653,7 @@ class PanController {
|
|
|
97518
97653
|
const camera = this._scene.camera;
|
|
97519
97654
|
|
|
97520
97655
|
if (optionalTargetWorldPos) {
|
|
97521
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97656
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97522
97657
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97523
97658
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97524
97659
|
}
|
|
@@ -97542,9 +97677,9 @@ class PanController {
|
|
|
97542
97677
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97543
97678
|
// that we click-drag-pivoted on.
|
|
97544
97679
|
|
|
97545
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97680
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97546
97681
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97547
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97682
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
|
|
97548
97683
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97549
97684
|
}
|
|
97550
97685
|
|
|
@@ -97561,7 +97696,7 @@ class PanController {
|
|
|
97561
97696
|
|
|
97562
97697
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97563
97698
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97564
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97699
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
|
|
97565
97700
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97566
97701
|
|
|
97567
97702
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97589,8 +97724,8 @@ class PanController {
|
|
|
97589
97724
|
}
|
|
97590
97725
|
}
|
|
97591
97726
|
|
|
97592
|
-
const tempVec3a$
|
|
97593
|
-
const tempVec3b$
|
|
97727
|
+
const tempVec3a$5 = math.vec3();
|
|
97728
|
+
const tempVec3b$2 = math.vec3();
|
|
97594
97729
|
const tempVec3c$2 = math.vec3();
|
|
97595
97730
|
|
|
97596
97731
|
const tempVec4a$3 = math.vec4();
|
|
@@ -97722,8 +97857,8 @@ class PivotController {
|
|
|
97722
97857
|
|
|
97723
97858
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
97724
97859
|
const camera = this._scene.camera;
|
|
97725
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97726
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
97860
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
|
|
97861
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
|
|
97727
97862
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
97728
97863
|
return (rightAxisLen <= 0.0001);
|
|
97729
97864
|
}
|
|
@@ -97763,8 +97898,8 @@ class PivotController {
|
|
|
97763
97898
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
97764
97899
|
const worldPos = tempVec4a$3;
|
|
97765
97900
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
97766
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
97767
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
97901
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
|
|
97902
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
|
|
97768
97903
|
this.setPivotPos(posOnSphere);
|
|
97769
97904
|
}
|
|
97770
97905
|
|
|
@@ -98395,8 +98530,8 @@ class MousePanRotateDollyHandler {
|
|
|
98395
98530
|
}
|
|
98396
98531
|
|
|
98397
98532
|
const center = math.vec3();
|
|
98398
|
-
const tempVec3a$
|
|
98399
|
-
const tempVec3b$
|
|
98533
|
+
const tempVec3a$4 = math.vec3();
|
|
98534
|
+
const tempVec3b$1 = math.vec3();
|
|
98400
98535
|
const tempVec3c$1 = math.vec3();
|
|
98401
98536
|
const tempVec3d = math.vec3();
|
|
98402
98537
|
|
|
@@ -98450,39 +98585,39 @@ class KeyboardAxisViewHandler {
|
|
|
98450
98585
|
|
|
98451
98586
|
if (axisViewRight) {
|
|
98452
98587
|
|
|
98453
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98588
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98454
98589
|
tempCameraTarget.look.set(center);
|
|
98455
98590
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98456
98591
|
|
|
98457
98592
|
} else if (axisViewBack) {
|
|
98458
98593
|
|
|
98459
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98594
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98460
98595
|
tempCameraTarget.look.set(center);
|
|
98461
98596
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98462
98597
|
|
|
98463
98598
|
} else if (axisViewLeft) {
|
|
98464
98599
|
|
|
98465
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98600
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98466
98601
|
tempCameraTarget.look.set(center);
|
|
98467
98602
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98468
98603
|
|
|
98469
98604
|
} else if (axisViewFront) {
|
|
98470
98605
|
|
|
98471
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98606
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98472
98607
|
tempCameraTarget.look.set(center);
|
|
98473
98608
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98474
98609
|
|
|
98475
98610
|
} else if (axisViewTop) {
|
|
98476
98611
|
|
|
98477
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98612
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98478
98613
|
tempCameraTarget.look.set(center);
|
|
98479
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98614
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
|
|
98480
98615
|
|
|
98481
98616
|
} else if (axisViewBottom) {
|
|
98482
98617
|
|
|
98483
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98618
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98484
98619
|
tempCameraTarget.look.set(center);
|
|
98485
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98620
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
|
|
98486
98621
|
}
|
|
98487
98622
|
|
|
98488
98623
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -102919,7 +103054,8 @@ class DistanceMeasurementsControl extends Component {
|
|
|
102919
103054
|
this._active = false;
|
|
102920
103055
|
|
|
102921
103056
|
// Mouse input uses a combo of events that requires us to track
|
|
102922
|
-
// the current DistanceMeasurement under construction. This is not used for touch input
|
|
103057
|
+
// the current DistanceMeasurement under construction. This is not used for touch input, which
|
|
103058
|
+
// just uses touch-move-release to make a measurement.
|
|
102923
103059
|
this._currentDistanceMeasurementByMouse = null;
|
|
102924
103060
|
|
|
102925
103061
|
this._currentDistanceMeasurementByMouseInittouchState = {
|
|
@@ -103107,6 +103243,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103107
103243
|
|
|
103108
103244
|
this._onPickedNothing = cameraControl.on("pickedNothing", event => {
|
|
103109
103245
|
if (this._currentDistanceMeasurementByMouse) {
|
|
103246
|
+
this.fire("measurementCancel", this._currentDistanceMeasurementByMouse);
|
|
103110
103247
|
this._currentDistanceMeasurementByMouse.destroy();
|
|
103111
103248
|
this._currentDistanceMeasurementByMouse = null;
|
|
103112
103249
|
}
|
|
@@ -103149,7 +103286,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103149
103286
|
case SECOND_TOUCH_EXPECTED:
|
|
103150
103287
|
startDot.setVisible(false);
|
|
103151
103288
|
this._touchStartMarker.worldPos = pickResult.worldPos;
|
|
103152
|
-
|
|
103289
|
+
const measurement = plugin.createMeasurement({
|
|
103153
103290
|
id: math.createUUID(),
|
|
103154
103291
|
origin: {
|
|
103155
103292
|
entity: mouseHoverEntity,
|
|
@@ -103163,6 +103300,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103163
103300
|
});
|
|
103164
103301
|
measurement.clickable = true;
|
|
103165
103302
|
touchState = FIRST_TOUCH_EXPECTED;
|
|
103303
|
+
this.fire("measurementEnd", measurement);
|
|
103166
103304
|
break;
|
|
103167
103305
|
}
|
|
103168
103306
|
} else {
|
|
@@ -103204,7 +103342,11 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103204
103342
|
canvas.removeEventListener("touchstart", this._onCanvasTouchStart);
|
|
103205
103343
|
canvas.removeEventListener("touchend", this._onCanvasTouchEnd);
|
|
103206
103344
|
|
|
103207
|
-
this._currentDistanceMeasurementByMouse
|
|
103345
|
+
if (this._currentDistanceMeasurementByMouse) {
|
|
103346
|
+
this.fire("measurementCancel", this._currentDistanceMeasurementByMouse);
|
|
103347
|
+
this._currentDistanceMeasurementByMouse.destroy();
|
|
103348
|
+
this._currentDistanceMeasurementByMouse = null;
|
|
103349
|
+
}
|
|
103208
103350
|
|
|
103209
103351
|
this._active = false;
|
|
103210
103352
|
}
|
|
@@ -103221,6 +103363,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103221
103363
|
return;
|
|
103222
103364
|
}
|
|
103223
103365
|
if (this._currentDistanceMeasurementByMouse) {
|
|
103366
|
+
this.fire("measurementCancel", this._currentDistanceMeasurementByMouse);
|
|
103224
103367
|
this._currentDistanceMeasurementByMouse.destroy();
|
|
103225
103368
|
this._currentDistanceMeasurementByMouse = null;
|
|
103226
103369
|
}
|
|
@@ -113654,7 +113797,7 @@ class NavCubePlugin extends Plugin {
|
|
|
113654
113797
|
}
|
|
113655
113798
|
}
|
|
113656
113799
|
|
|
113657
|
-
const tempVec3a$
|
|
113800
|
+
const tempVec3a$3 = math.vec3();
|
|
113658
113801
|
|
|
113659
113802
|
/**
|
|
113660
113803
|
* @private
|
|
@@ -114352,7 +114495,7 @@ function createMeshes(modelNode, state) {
|
|
|
114352
114495
|
}
|
|
114353
114496
|
geometryCfg.indices = indices;
|
|
114354
114497
|
|
|
114355
|
-
const origin = tempVec3a$
|
|
114498
|
+
const origin = tempVec3a$3;
|
|
114356
114499
|
|
|
114357
114500
|
worldToRTCPositions(geometry.positions, geometry.positions, origin);
|
|
114358
114501
|
|
|
@@ -116811,7 +116954,7 @@ class STLDefaultDataSource {
|
|
|
116811
116954
|
}
|
|
116812
116955
|
}
|
|
116813
116956
|
|
|
116814
|
-
const tempVec3a$
|
|
116957
|
+
const tempVec3a$2 = math.vec3();
|
|
116815
116958
|
|
|
116816
116959
|
/**
|
|
116817
116960
|
* @private
|
|
@@ -117063,7 +117206,7 @@ function addMesh(modelNode, positions, normals, colors, material, options) {
|
|
|
117063
117206
|
math.faceToVertexNormals(positions, normals, options);
|
|
117064
117207
|
}
|
|
117065
117208
|
|
|
117066
|
-
const origin = tempVec3a$
|
|
117209
|
+
const origin = tempVec3a$2;
|
|
117067
117210
|
|
|
117068
117211
|
worldToRTCPositions(positions, positions, origin);
|
|
117069
117212
|
|
|
@@ -117573,7 +117716,7 @@ class StoreyMap {
|
|
|
117573
117716
|
}
|
|
117574
117717
|
}
|
|
117575
117718
|
|
|
117576
|
-
const tempVec3a$
|
|
117719
|
+
const tempVec3a$1 = math.vec3();
|
|
117577
117720
|
const tempMat4 = math.mat4();
|
|
117578
117721
|
|
|
117579
117722
|
const EMPTY_IMAGE = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPhfDwAChwGA60e6kgAAAABJRU5ErkJggg==";
|
|
@@ -117993,7 +118136,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
117993
118136
|
|
|
117994
118137
|
const orthoScale2 = diag * 1.3;
|
|
117995
118138
|
|
|
117996
|
-
const eye2 = tempVec3a$
|
|
118139
|
+
const eye2 = tempVec3a$1;
|
|
117997
118140
|
|
|
117998
118141
|
eye2[0] = look2[0] + (camera.worldUp[0] * sca);
|
|
117999
118142
|
eye2[1] = look2[1] + (camera.worldUp[1] * sca);
|
|
@@ -118204,7 +118347,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
118204
118347
|
const aabb = storey.aabb;
|
|
118205
118348
|
const look = math.getAABB3Center(aabb);
|
|
118206
118349
|
const sca = 0.5;
|
|
118207
|
-
const eye = tempVec3a$
|
|
118350
|
+
const eye = tempVec3a$1;
|
|
118208
118351
|
eye[0] = look[0] + (camera.worldUp[0] * sca);
|
|
118209
118352
|
eye[1] = look[1] + (camera.worldUp[1] * sca);
|
|
118210
118353
|
eye[2] = look[2] + (camera.worldUp[2] * sca);
|
|
@@ -118260,7 +118403,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
118260
118403
|
|
|
118261
118404
|
const origin = math.vec3([xmin + (xWorldSize * normX), ymin + (yWorldSize * 0.5), zmin + (zWorldSize * normZ)]);
|
|
118262
118405
|
const direction = math.vec3([0, -1, 0]);
|
|
118263
|
-
const look = math.addVec3(origin, direction, tempVec3a$
|
|
118406
|
+
const look = math.addVec3(origin, direction, tempVec3a$1);
|
|
118264
118407
|
const worldForward = this.viewer.camera.worldForward;
|
|
118265
118408
|
const matrix = math.lookAtMat4v(origin, look, worldForward, tempMat4);
|
|
118266
118409
|
|
|
@@ -118358,7 +118501,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
118358
118501
|
const camera = this.viewer.camera;
|
|
118359
118502
|
const eye = camera.eye;
|
|
118360
118503
|
const look = camera.look;
|
|
118361
|
-
const eyeLookDir = math.subVec3(look, eye, tempVec3a$
|
|
118504
|
+
const eyeLookDir = math.subVec3(look, eye, tempVec3a$1);
|
|
118362
118505
|
const worldUp = camera.worldUp;
|
|
118363
118506
|
const xUp = worldUp[0] > worldUp[1] && worldUp[0] > worldUp[2];
|
|
118364
118507
|
const yUp = !xUp && worldUp[1] > worldUp[0] && worldUp[1] > worldUp[2];
|
|
@@ -119786,116 +119929,6 @@ class TreeViewPlugin extends Plugin {
|
|
|
119786
119929
|
}
|
|
119787
119930
|
}
|
|
119788
119931
|
|
|
119789
|
-
const tempVec3a$1 = math.vec3();
|
|
119790
|
-
const tempVec3b$1 = math.vec3();
|
|
119791
|
-
const tempMat4a = math.mat4();
|
|
119792
|
-
|
|
119793
|
-
/**
|
|
119794
|
-
* @private
|
|
119795
|
-
*/
|
|
119796
|
-
class FrustumPlane {
|
|
119797
|
-
|
|
119798
|
-
constructor() {
|
|
119799
|
-
this.normal = math.vec3();
|
|
119800
|
-
this.offset = 0;
|
|
119801
|
-
this.testVertex = math.vec3();
|
|
119802
|
-
}
|
|
119803
|
-
|
|
119804
|
-
set(nx, ny, nz, offset) {
|
|
119805
|
-
const s = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
119806
|
-
this.normal[0] = nx * s;
|
|
119807
|
-
this.normal[1] = ny * s;
|
|
119808
|
-
this.normal[2] = nz * s;
|
|
119809
|
-
this.offset = offset * s;
|
|
119810
|
-
this.testVertex[0] = (this.normal[0] >= 0.0) ? 1 : 0;
|
|
119811
|
-
this.testVertex[1] = (this.normal[1] >= 0.0) ? 1 : 0;
|
|
119812
|
-
this.testVertex[2] = (this.normal[2] >= 0.0) ? 1 : 0;
|
|
119813
|
-
}
|
|
119814
|
-
}
|
|
119815
|
-
|
|
119816
|
-
/**
|
|
119817
|
-
* @private
|
|
119818
|
-
*/
|
|
119819
|
-
class Frustum {
|
|
119820
|
-
constructor() {
|
|
119821
|
-
this.planes = [
|
|
119822
|
-
new FrustumPlane(), new FrustumPlane(), new FrustumPlane(),
|
|
119823
|
-
new FrustumPlane(), new FrustumPlane(), new FrustumPlane()
|
|
119824
|
-
];
|
|
119825
|
-
}
|
|
119826
|
-
}
|
|
119827
|
-
|
|
119828
|
-
Frustum.INSIDE = 0;
|
|
119829
|
-
Frustum.INTERSECT = 1;
|
|
119830
|
-
Frustum.OUTSIDE = 2;
|
|
119831
|
-
|
|
119832
|
-
/** @private */
|
|
119833
|
-
function setFrustum(frustum, viewMat, projMat) {
|
|
119834
|
-
|
|
119835
|
-
const m = math.mulMat4(projMat, viewMat, tempMat4a);
|
|
119836
|
-
|
|
119837
|
-
const m0 = m[0];
|
|
119838
|
-
const m1 = m[1];
|
|
119839
|
-
const m2 = m[2];
|
|
119840
|
-
const m3 = m[3];
|
|
119841
|
-
const m4 = m[4];
|
|
119842
|
-
const m5 = m[5];
|
|
119843
|
-
const m6 = m[6];
|
|
119844
|
-
const m7 = m[7];
|
|
119845
|
-
const m8 = m[8];
|
|
119846
|
-
const m9 = m[9];
|
|
119847
|
-
const m10 = m[10];
|
|
119848
|
-
const m11 = m[11];
|
|
119849
|
-
const m12 = m[12];
|
|
119850
|
-
const m13 = m[13];
|
|
119851
|
-
const m14 = m[14];
|
|
119852
|
-
const m15 = m[15];
|
|
119853
|
-
|
|
119854
|
-
frustum.planes[0].set(m3 - m0, m7 - m4, m11 - m8, m15 - m12);
|
|
119855
|
-
frustum.planes[1].set(m3 + m0, m7 + m4, m11 + m8, m15 + m12);
|
|
119856
|
-
frustum.planes[2].set(m3 - m1, m7 - m5, m11 - m9, m15 - m13);
|
|
119857
|
-
frustum.planes[3].set(m3 + m1, m7 + m5, m11 + m9, m15 + m13);
|
|
119858
|
-
frustum.planes[4].set(m3 - m2, m7 - m6, m11 - m10, m15 - m14);
|
|
119859
|
-
frustum.planes[5].set(m3 + m2, m7 + m6, m11 + m10, m15 + m14);
|
|
119860
|
-
}
|
|
119861
|
-
|
|
119862
|
-
/** @private */
|
|
119863
|
-
function frustumIntersectsAABB3(frustum, aabb) {
|
|
119864
|
-
|
|
119865
|
-
let ret = Frustum.INSIDE;
|
|
119866
|
-
|
|
119867
|
-
const min = tempVec3a$1;
|
|
119868
|
-
const max = tempVec3b$1;
|
|
119869
|
-
|
|
119870
|
-
min[0] = aabb[0];
|
|
119871
|
-
min[1] = aabb[1];
|
|
119872
|
-
min[2] = aabb[2];
|
|
119873
|
-
max[0] = aabb[3];
|
|
119874
|
-
max[1] = aabb[4];
|
|
119875
|
-
max[2] = aabb[5];
|
|
119876
|
-
|
|
119877
|
-
const bminmax = [min, max];
|
|
119878
|
-
|
|
119879
|
-
for (let i = 0; i < 6; ++i) {
|
|
119880
|
-
const plane = frustum.planes[i];
|
|
119881
|
-
if (((plane.normal[0] * bminmax[plane.testVertex[0]][0]) +
|
|
119882
|
-
(plane.normal[1] * bminmax[plane.testVertex[1]][1]) +
|
|
119883
|
-
(plane.normal[2] * bminmax[plane.testVertex[2]][2]) +
|
|
119884
|
-
(plane.offset)) < 0.0) {
|
|
119885
|
-
return Frustum.OUTSIDE;
|
|
119886
|
-
}
|
|
119887
|
-
|
|
119888
|
-
if (((plane.normal[0] * bminmax[1 - plane.testVertex[0]][0]) +
|
|
119889
|
-
(plane.normal[1] * bminmax[1 - plane.testVertex[1]][1]) +
|
|
119890
|
-
(plane.normal[2] * bminmax[1 - plane.testVertex[2]][2]) +
|
|
119891
|
-
(plane.offset)) < 0.0) {
|
|
119892
|
-
ret = Frustum.INTERSECT;
|
|
119893
|
-
}
|
|
119894
|
-
}
|
|
119895
|
-
|
|
119896
|
-
return ret;
|
|
119897
|
-
}
|
|
119898
|
-
|
|
119899
119932
|
/**
|
|
119900
119933
|
* For each Entity in its Scene, efficiently combines updates from multiple culling systems into a single "culled" state.
|
|
119901
119934
|
*
|
|
@@ -181183,4 +181216,4 @@ class CityJSONLoaderPlugin extends Plugin {
|
|
|
181183
181216
|
}
|
|
181184
181217
|
}
|
|
181185
181218
|
|
|
181186
|
-
export { AlphaFormat, AmbientLight, AngleMeasurementsPlugin, AnnotationsPlugin, AxisGizmoPlugin, BCFViewpointsPlugin, Bitmap, ByteType, CameraMemento, CameraPath, CameraPathAnimation, CityJSONLoaderPlugin, ClampToEdgeWrapping, Component, CompressedMediaType, Configs, ContextMenu, CubicBezierCurve, Curve, DataTextureSceneModel, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DirLight, DistanceMeasurementsPlugin, EdgeMaterial, EmphasisMaterial, FastNavPlugin, FloatType, Fresnel, GIFMediaType, GLTFDefaultDataSource, GLTFLoaderPlugin, HalfFloatType, ImagePlane, IntType, JPEGMediaType, KTX2TextureTranscoder, LASLoaderPlugin, LambertMaterial, LightMap, LineSet, LinearEncoding, LinearFilter, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, Loader, LoadingManager, LocaleService, LuminanceAlphaFormat, LuminanceFormat, Map$1 as Map, Marker, Mesh, MetallicMaterial, MirroredRepeatWrapping, ModelMemento, NavCubePlugin, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, Node$1 as Node, OBJLoaderPlugin, ObjectsMemento, PNGMediaType, Path, PerformanceModel, PhongMaterial, Plugin, PointLight, QuadraticBezierCurve, Queue, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, ReadableGeometry, RedFormat, RedIntegerFormat, ReflectionMap, RepeatWrapping, STLDefaultDataSource, STLLoaderPlugin, SceneModel, SectionPlane, SectionPlanesPlugin, ShortType, Skybox, SkyboxesPlugin, SpecularMaterial, SplineCurve, SpriteMarker, StoreyViewsPlugin, Texture, TextureTranscoder, TreeViewPlugin, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VBOGeometry, VBOSceneModel, ViewCullPlugin, Viewer, WebIFCLoaderPlugin, WorkerPool$1 as WorkerPool, XKTDefaultDataSource, XKTLoaderPlugin, XML3DLoaderPlugin, buildBoxGeometry, buildBoxLinesGeometry, buildCylinderGeometry, buildGridGeometry, buildPlaneGeometry, buildSphereGeometry, buildTorusGeometry, buildVectorTextGeometry, getKTX2TextureTranscoder, load3DSGeometry, loadOBJGeometry, math, sRGBEncoding, stats, utils };
|
|
181219
|
+
export { AlphaFormat, AmbientLight, AngleMeasurementsPlugin, AnnotationsPlugin, AxisGizmoPlugin, BCFViewpointsPlugin, Bitmap, ByteType, CameraMemento, CameraPath, CameraPathAnimation, CityJSONLoaderPlugin, ClampToEdgeWrapping, Component, CompressedMediaType, Configs, ContextMenu, CubicBezierCurve, Curve, DataTextureSceneModel, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DirLight, DistanceMeasurementsPlugin, EdgeMaterial, EmphasisMaterial, FastNavPlugin, FloatType, Fresnel, Frustum, FrustumPlane, GIFMediaType, GLTFDefaultDataSource, GLTFLoaderPlugin, HalfFloatType, ImagePlane, IntType, JPEGMediaType, KTX2TextureTranscoder, LASLoaderPlugin, LambertMaterial, LightMap, LineSet, LinearEncoding, LinearFilter, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, Loader, LoadingManager, LocaleService, LuminanceAlphaFormat, LuminanceFormat, Map$1 as Map, Marker, Mesh, MetallicMaterial, MirroredRepeatWrapping, ModelMemento, NavCubePlugin, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, Node$1 as Node, OBJLoaderPlugin, ObjectsMemento, PNGMediaType, Path, PerformanceModel, PhongMaterial, Plugin, PointLight, QuadraticBezierCurve, Queue, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, ReadableGeometry, RedFormat, RedIntegerFormat, ReflectionMap, RepeatWrapping, STLDefaultDataSource, STLLoaderPlugin, SceneModel, SectionPlane, SectionPlanesPlugin, ShortType, Skybox, SkyboxesPlugin, SpecularMaterial, SplineCurve, SpriteMarker, StoreyViewsPlugin, Texture, TextureTranscoder, TreeViewPlugin, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VBOGeometry, VBOSceneModel, ViewCullPlugin, Viewer, WebIFCLoaderPlugin, WorkerPool$1 as WorkerPool, XKTDefaultDataSource, XKTLoaderPlugin, XML3DLoaderPlugin, buildBoxGeometry, buildBoxLinesGeometry, buildCylinderGeometry, buildGridGeometry, buildPlaneGeometry, buildSphereGeometry, buildTorusGeometry, buildVectorTextGeometry, frustumIntersectsAABB3, getKTX2TextureTranscoder, load3DSGeometry, loadOBJGeometry, math, sRGBEncoding, setFrustum, stats, utils };
|