@xeokit/xeokit-sdk 2.4.0-alpha-2 → 2.4.0-alpha-4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +310 -273
- package/dist/xeokit-sdk.es.js +307 -274
- package/dist/xeokit-sdk.es5.js +294 -293
- package/dist/xeokit-sdk.min.cjs.js +2 -2
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +2 -2
- package/package.json +1 -1
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -66540,6 +66540,116 @@ class SpriteMarker extends Marker {
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66540
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}
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66541
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}
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66542
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66543
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+
const tempVec3a$V = math.vec3();
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66544
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const tempVec3b$7 = math.vec3();
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66545
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const tempMat4a = math.mat4();
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66546
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66547
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/**
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* @private
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*/
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66550
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class FrustumPlane {
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constructor() {
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this.normal = math.vec3();
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66554
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this.offset = 0;
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66555
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this.testVertex = math.vec3();
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66556
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}
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66557
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66558
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set(nx, ny, nz, offset) {
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66559
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const s = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
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66560
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this.normal[0] = nx * s;
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66561
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this.normal[1] = ny * s;
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66562
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this.normal[2] = nz * s;
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66563
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this.offset = offset * s;
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66564
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this.testVertex[0] = (this.normal[0] >= 0.0) ? 1 : 0;
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66565
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this.testVertex[1] = (this.normal[1] >= 0.0) ? 1 : 0;
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66566
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this.testVertex[2] = (this.normal[2] >= 0.0) ? 1 : 0;
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66567
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}
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66568
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}
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66569
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66570
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/**
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66571
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* @private
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66572
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*/
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66573
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class Frustum {
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66574
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constructor() {
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66575
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this.planes = [
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new FrustumPlane(), new FrustumPlane(), new FrustumPlane(),
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66577
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new FrustumPlane(), new FrustumPlane(), new FrustumPlane()
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66578
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];
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66579
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}
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66580
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}
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66581
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Frustum.INSIDE = 0;
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66583
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Frustum.INTERSECT = 1;
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66584
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Frustum.OUTSIDE = 2;
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66585
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66586
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/** @private */
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66587
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function setFrustum(frustum, viewMat, projMat) {
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66588
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const m = math.mulMat4(projMat, viewMat, tempMat4a);
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const m0 = m[0];
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const m1 = m[1];
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const m2 = m[2];
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const m3 = m[3];
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const m4 = m[4];
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const m5 = m[5];
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const m6 = m[6];
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66598
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const m7 = m[7];
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66599
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const m8 = m[8];
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66600
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const m9 = m[9];
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66601
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const m10 = m[10];
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66602
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const m11 = m[11];
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66603
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const m12 = m[12];
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66604
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const m13 = m[13];
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66605
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const m14 = m[14];
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66606
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const m15 = m[15];
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66607
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66608
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frustum.planes[0].set(m3 - m0, m7 - m4, m11 - m8, m15 - m12);
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66609
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frustum.planes[1].set(m3 + m0, m7 + m4, m11 + m8, m15 + m12);
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66610
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frustum.planes[2].set(m3 - m1, m7 - m5, m11 - m9, m15 - m13);
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66611
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frustum.planes[3].set(m3 + m1, m7 + m5, m11 + m9, m15 + m13);
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66612
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frustum.planes[4].set(m3 - m2, m7 - m6, m11 - m10, m15 - m14);
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66613
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frustum.planes[5].set(m3 + m2, m7 + m6, m11 + m10, m15 + m14);
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66614
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}
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66615
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66616
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/** @private */
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66617
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function frustumIntersectsAABB3(frustum, aabb) {
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66618
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66619
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let ret = Frustum.INSIDE;
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const min = tempVec3a$V;
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const max = tempVec3b$7;
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66623
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66624
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min[0] = aabb[0];
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66625
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min[1] = aabb[1];
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66626
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min[2] = aabb[2];
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66627
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max[0] = aabb[3];
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66628
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max[1] = aabb[4];
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66629
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max[2] = aabb[5];
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66630
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66631
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const bminmax = [min, max];
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66632
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66633
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for (let i = 0; i < 6; ++i) {
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66634
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const plane = frustum.planes[i];
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66635
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if (((plane.normal[0] * bminmax[plane.testVertex[0]][0]) +
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66636
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(plane.normal[1] * bminmax[plane.testVertex[1]][1]) +
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66637
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(plane.normal[2] * bminmax[plane.testVertex[2]][2]) +
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66638
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(plane.offset)) < 0.0) {
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66639
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return Frustum.OUTSIDE;
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66640
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}
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66641
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66642
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if (((plane.normal[0] * bminmax[1 - plane.testVertex[0]][0]) +
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66643
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(plane.normal[1] * bminmax[1 - plane.testVertex[1]][1]) +
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66644
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(plane.normal[2] * bminmax[1 - plane.testVertex[2]][2]) +
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66645
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(plane.offset)) < 0.0) {
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66646
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ret = Frustum.INTERSECT;
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66647
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}
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66648
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}
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66649
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66650
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return ret;
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66651
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}
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66652
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+
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66543
66653
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/**
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66544
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* @desc Saves and restores the state of a {@link Scene}'s {@link Camera}.
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66545
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*
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@@ -69090,7 +69200,7 @@ const RENDER_PASSES = {
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69090
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};
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69091
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69092
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const tempVec4$7 = math.vec4();
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69093
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-
const tempVec3a$
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69203
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+
const tempVec3a$U = math.vec3();
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69094
69204
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69095
69205
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/**
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69096
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* @private
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@@ -69155,7 +69265,7 @@ class TrianglesBatchingColorRenderer {
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69155
69265
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if (active) {
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69156
69266
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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69157
69267
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if (origin) {
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69158
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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69268
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
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69159
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -69583,7 +69693,7 @@ class TrianglesBatchingColorRenderer {
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}
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const tempVec4$6 = math.vec4();
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69586
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-
const tempVec3a$
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69696
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+
const tempVec3a$T = math.vec3();
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/**
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* @private
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@@ -69645,7 +69755,7 @@ class TrianglesBatchingFlatColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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69648
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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69758
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -70062,7 +70172,7 @@ class TrianglesBatchingFlatColorRenderer {
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}
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70063
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const defaultColor$4 = new Float32Array([1, 1, 1]);
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70065
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-
const tempVec3a$
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const tempVec3a$S = math.vec3();
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70066
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/**
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* @private
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@@ -70110,22 +70220,22 @@ class TrianglesBatchingSilhouetteRenderer {
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70110
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const material = scene.xrayMaterial._state;
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const fillColor = material.fillColor;
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const fillAlpha = material.fillAlpha;
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70113
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-
gl.uniform4f(this.
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70223
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+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
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70114
70224
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70115
70225
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} else if (renderPass === RENDER_PASSES.SILHOUETTE_HIGHLIGHTED) {
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70226
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const material = scene.highlightMaterial._state;
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const fillColor = material.fillColor;
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70228
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const fillAlpha = material.fillAlpha;
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70119
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-
gl.uniform4f(this.
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70229
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+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
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70120
70230
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70121
70231
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} else if (renderPass === RENDER_PASSES.SILHOUETTE_SELECTED) {
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const material = scene.selectedMaterial._state;
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70123
70233
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const fillColor = material.fillColor;
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70124
70234
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const fillAlpha = material.fillAlpha;
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70125
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-
gl.uniform4f(this.
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70235
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+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
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70126
70236
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|
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70127
70237
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} else {
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70128
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-
gl.uniform4fv(this.
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70238
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+
gl.uniform4fv(this._uSilhouetteColor, defaultColor$4);
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70129
70239
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}
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70130
70240
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70131
70241
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const viewMat = (origin) ? createRTCViewMat(camera.viewMatrix, origin) : camera.viewMatrix;
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@@ -70146,7 +70256,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70146
70256
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if (active) {
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70147
70257
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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70148
70258
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if (origin) {
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70149
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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70259
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+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
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70150
70260
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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70151
70261
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} else {
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70152
70262
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -70173,6 +70283,10 @@ class TrianglesBatchingSilhouetteRenderer {
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70173
70283
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this._aFlags2.bindArrayBuffer(state.flags2Buf);
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70174
70284
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}
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70175
70285
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|
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70286
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+
if (this._aColor) {
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70287
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+
this._aColor.bindArrayBuffer(state.colorsBuf);
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70288
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+
}
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70289
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+
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70176
70290
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state.indicesBuf.bind();
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70177
70291
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|
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70178
70292
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gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
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@@ -70197,7 +70311,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70197
70311
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this._uWorldMatrix = program.getLocation("worldMatrix");
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70198
70312
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this._uViewMatrix = program.getLocation("viewMatrix");
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70199
70313
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this._uProjMatrix = program.getLocation("projMatrix");
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70200
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-
this.
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70314
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+
this._uSilhouetteColor = program.getLocation("silhouetteColor");
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70201
70315
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this._uSectionPlanes = [];
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70202
70316
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|
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70203
70317
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for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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@@ -70212,6 +70326,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70212
70326
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this._aOffset = program.getAttribute("offset");
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70213
70327
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this._aFlags = program.getAttribute("flags");
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70214
70328
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this._aFlags2 = program.getAttribute("flags2");
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70329
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+
this._aColor = program.getAttribute("color");
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70215
70330
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70216
70331
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if (scene.logarithmicDepthBufferEnabled) {
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70217
70332
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this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
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@@ -70259,11 +70374,12 @@ class TrianglesBatchingSilhouetteRenderer {
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70259
70374
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}
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70260
70375
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src.push("in vec4 flags;");
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70261
70376
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src.push("in vec4 flags2;");
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70377
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+
src.push("in vec4 color;");
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70262
70378
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src.push("uniform mat4 worldMatrix;");
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70263
70379
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src.push("uniform mat4 viewMatrix;");
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70264
70380
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src.push("uniform mat4 projMatrix;");
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70265
70381
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src.push("uniform mat4 positionsDecodeMatrix;");
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70266
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-
src.push("uniform vec4
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70382
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+
src.push("uniform vec4 silhouetteColor;");
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70267
70383
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70268
70384
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if (scene.logarithmicDepthBufferEnabled) {
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70269
70385
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src.push("uniform float logDepthBufFC;");
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@@ -70279,6 +70395,8 @@ class TrianglesBatchingSilhouetteRenderer {
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70279
70395
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src.push("out vec4 vFlags2;");
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70280
70396
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}
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70281
70397
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70398
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+
src.push("out vec4 vColor;");
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70399
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+
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70282
70400
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src.push("void main(void) {");
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70283
70401
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70284
70402
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// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
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@@ -70297,6 +70415,7 @@ class TrianglesBatchingSilhouetteRenderer {
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70297
70415
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src.push("vWorldPosition = worldPosition;");
|
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70298
70416
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src.push("vFlags2 = flags2;");
|
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70299
70417
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}
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|
70418
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+
src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
|
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70300
70419
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src.push("vec4 clipPos = projMatrix * viewPosition;");
|
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70301
70420
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if (scene.logarithmicDepthBufferEnabled) {
|
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70302
70421
|
src.push("vFragDepth = 1.0 + clipPos.w;");
|
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@@ -70339,7 +70458,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70339
70458
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src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
70340
70459
|
}
|
|
70341
70460
|
}
|
|
70342
|
-
src.push("
|
|
70461
|
+
src.push("in vec4 vColor;");
|
|
70343
70462
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src.push("out vec4 outColor;");
|
|
70344
70463
|
src.push("void main(void) {");
|
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70345
70464
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if (clipping) {
|
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@@ -70357,7 +70476,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70357
70476
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if (scene.logarithmicDepthBufferEnabled) {
|
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70358
70477
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src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
70359
70478
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}
|
|
70360
|
-
src.push("outColor =
|
|
70479
|
+
src.push("outColor = vColor;");
|
|
70361
70480
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src.push("}");
|
|
70362
70481
|
return src;
|
|
70363
70482
|
}
|
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@@ -70374,7 +70493,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70374
70493
|
}
|
|
70375
70494
|
}
|
|
70376
70495
|
|
|
70377
|
-
const tempVec3a$
|
|
70496
|
+
const tempVec3a$R = math.vec3();
|
|
70378
70497
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70379
70498
|
|
|
70380
70499
|
/**
|
|
@@ -70457,7 +70576,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70457
70576
|
if (active) {
|
|
70458
70577
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70459
70578
|
if (origin) {
|
|
70460
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70579
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
70461
70580
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70462
70581
|
} else {
|
|
70463
70582
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70685,7 +70804,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70685
70804
|
}
|
|
70686
70805
|
}
|
|
70687
70806
|
|
|
70688
|
-
const tempVec3a$
|
|
70807
|
+
const tempVec3a$Q = math.vec3();
|
|
70689
70808
|
|
|
70690
70809
|
/**
|
|
70691
70810
|
* @private
|
|
@@ -70745,7 +70864,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
70745
70864
|
if (active) {
|
|
70746
70865
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70747
70866
|
if (origin) {
|
|
70748
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70867
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
70749
70868
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70750
70869
|
} else {
|
|
70751
70870
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70973,7 +71092,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
70973
71092
|
}
|
|
70974
71093
|
}
|
|
70975
71094
|
|
|
70976
|
-
const tempVec3a$
|
|
71095
|
+
const tempVec3a$P = math.vec3();
|
|
70977
71096
|
|
|
70978
71097
|
/**
|
|
70979
71098
|
* @private
|
|
@@ -71039,7 +71158,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71039
71158
|
if (active) {
|
|
71040
71159
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71041
71160
|
if (origin) {
|
|
71042
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71161
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71043
71162
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71044
71163
|
} else {
|
|
71045
71164
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71269,7 +71388,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71269
71388
|
}
|
|
71270
71389
|
}
|
|
71271
71390
|
|
|
71272
|
-
const tempVec3a$
|
|
71391
|
+
const tempVec3a$O = math.vec3();
|
|
71273
71392
|
|
|
71274
71393
|
/**
|
|
71275
71394
|
* @private
|
|
@@ -71340,7 +71459,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71340
71459
|
if (active) {
|
|
71341
71460
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71342
71461
|
if (origin) {
|
|
71343
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71462
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71344
71463
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71345
71464
|
} else {
|
|
71346
71465
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71578,7 +71697,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71578
71697
|
}
|
|
71579
71698
|
}
|
|
71580
71699
|
|
|
71581
|
-
const tempVec3a$
|
|
71700
|
+
const tempVec3a$N = math.vec3();
|
|
71582
71701
|
|
|
71583
71702
|
/**
|
|
71584
71703
|
* @private
|
|
@@ -71646,7 +71765,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71646
71765
|
if (active) {
|
|
71647
71766
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71648
71767
|
if (origin) {
|
|
71649
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71768
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
71650
71769
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71651
71770
|
} else {
|
|
71652
71771
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71871,7 +71990,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71871
71990
|
}
|
|
71872
71991
|
}
|
|
71873
71992
|
|
|
71874
|
-
const tempVec3a$
|
|
71993
|
+
const tempVec3a$M = math.vec3();
|
|
71875
71994
|
|
|
71876
71995
|
/**
|
|
71877
71996
|
* @private
|
|
@@ -71931,7 +72050,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
71931
72050
|
if (active) {
|
|
71932
72051
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71933
72052
|
if (origin) {
|
|
71934
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72053
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
71935
72054
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71936
72055
|
} else {
|
|
71937
72056
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72154,7 +72273,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72154
72273
|
}
|
|
72155
72274
|
}
|
|
72156
72275
|
|
|
72157
|
-
const tempVec3a$
|
|
72276
|
+
const tempVec3a$L = math.vec3();
|
|
72158
72277
|
|
|
72159
72278
|
/**
|
|
72160
72279
|
* @private
|
|
@@ -72214,7 +72333,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72214
72333
|
if (active) {
|
|
72215
72334
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72216
72335
|
if (origin) {
|
|
72217
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72336
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72218
72337
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72219
72338
|
} else {
|
|
72220
72339
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72438,7 +72557,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72438
72557
|
}
|
|
72439
72558
|
}
|
|
72440
72559
|
|
|
72441
|
-
const tempVec3a$
|
|
72560
|
+
const tempVec3a$K = math.vec3();
|
|
72442
72561
|
|
|
72443
72562
|
/**
|
|
72444
72563
|
* @private
|
|
@@ -72501,7 +72620,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72501
72620
|
if (active) {
|
|
72502
72621
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72503
72622
|
if (origin) {
|
|
72504
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72623
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
72505
72624
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72506
72625
|
} else {
|
|
72507
72626
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72741,7 +72860,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72741
72860
|
}
|
|
72742
72861
|
}
|
|
72743
72862
|
|
|
72744
|
-
const tempVec3a$
|
|
72863
|
+
const tempVec3a$J = math.vec3();
|
|
72745
72864
|
|
|
72746
72865
|
/**
|
|
72747
72866
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -72810,7 +72929,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
72810
72929
|
if (active) {
|
|
72811
72930
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72812
72931
|
if (origin) {
|
|
72813
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72932
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
72814
72933
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72815
72934
|
} else {
|
|
72816
72935
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72982,7 +73101,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
72982
73101
|
}
|
|
72983
73102
|
|
|
72984
73103
|
const tempVec4$5 = math.vec4();
|
|
72985
|
-
const tempVec3a$
|
|
73104
|
+
const tempVec3a$I = math.vec3();
|
|
72986
73105
|
|
|
72987
73106
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
72988
73107
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73055,7 +73174,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73055
73174
|
if (active) {
|
|
73056
73175
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73057
73176
|
if (origin) {
|
|
73058
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73177
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
73059
73178
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73060
73179
|
} else {
|
|
73061
73180
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73860,7 +73979,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73860
73979
|
}
|
|
73861
73980
|
}
|
|
73862
73981
|
|
|
73863
|
-
const tempVec3a$
|
|
73982
|
+
const tempVec3a$H = math.vec3();
|
|
73864
73983
|
|
|
73865
73984
|
/**
|
|
73866
73985
|
* @private
|
|
@@ -73927,7 +74046,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
73927
74046
|
if (active) {
|
|
73928
74047
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73929
74048
|
if (origin) {
|
|
73930
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74049
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
73931
74050
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73932
74051
|
} else {
|
|
73933
74052
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74137,7 +74256,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74137
74256
|
}
|
|
74138
74257
|
|
|
74139
74258
|
const tempVec4$4 = math.vec4();
|
|
74140
|
-
const tempVec3a$
|
|
74259
|
+
const tempVec3a$G = math.vec3();
|
|
74141
74260
|
|
|
74142
74261
|
/**
|
|
74143
74262
|
* @private
|
|
@@ -74202,7 +74321,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74202
74321
|
if (active) {
|
|
74203
74322
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74204
74323
|
if (origin) {
|
|
74205
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74324
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
|
|
74206
74325
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74207
74326
|
} else {
|
|
74208
74327
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75208,8 +75327,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75208
75327
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75209
75328
|
const tempOBB3$2 = math.OBB3();
|
|
75210
75329
|
|
|
75211
|
-
const tempVec3a$
|
|
75212
|
-
const tempVec3b$
|
|
75330
|
+
const tempVec3a$F = math.vec3();
|
|
75331
|
+
const tempVec3b$6 = math.vec3();
|
|
75213
75332
|
const tempVec3c$5 = math.vec3();
|
|
75214
75333
|
const tempVec3d$2 = math.vec3();
|
|
75215
75334
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76388,8 +76507,8 @@ class TrianglesBatchingLayer {
|
|
|
76388
76507
|
const origin = state.origin;
|
|
76389
76508
|
const offset = portion.offset;
|
|
76390
76509
|
|
|
76391
|
-
const rtcRayOrigin = tempVec3a$
|
|
76392
|
-
const rtcRayDir = tempVec3b$
|
|
76510
|
+
const rtcRayOrigin = tempVec3a$F;
|
|
76511
|
+
const rtcRayDir = tempVec3b$6;
|
|
76393
76512
|
|
|
76394
76513
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76395
76514
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76512,7 +76631,7 @@ class TrianglesBatchingLayer {
|
|
|
76512
76631
|
}
|
|
76513
76632
|
|
|
76514
76633
|
const tempVec4$3 = math.vec4();
|
|
76515
|
-
const tempVec3a$
|
|
76634
|
+
const tempVec3a$E = math.vec3();
|
|
76516
76635
|
|
|
76517
76636
|
/**
|
|
76518
76637
|
* @private
|
|
@@ -76578,7 +76697,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76578
76697
|
if (active) {
|
|
76579
76698
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76580
76699
|
if (origin) {
|
|
76581
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76700
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
76582
76701
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76583
76702
|
} else {
|
|
76584
76703
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77055,7 +77174,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77055
77174
|
}
|
|
77056
77175
|
|
|
77057
77176
|
const tempVec4$2 = math.vec4();
|
|
77058
|
-
const tempVec3a$
|
|
77177
|
+
const tempVec3a$D = math.vec3();
|
|
77059
77178
|
|
|
77060
77179
|
/**
|
|
77061
77180
|
* @private
|
|
@@ -77117,7 +77236,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77117
77236
|
if (active) {
|
|
77118
77237
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77119
77238
|
if (origin) {
|
|
77120
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77239
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77121
77240
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77122
77241
|
} else {
|
|
77123
77242
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77564,7 +77683,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77564
77683
|
}
|
|
77565
77684
|
}
|
|
77566
77685
|
|
|
77567
|
-
const tempVec3a$
|
|
77686
|
+
const tempVec3a$C = math.vec3();
|
|
77568
77687
|
|
|
77569
77688
|
/**
|
|
77570
77689
|
* @private
|
|
@@ -77613,22 +77732,22 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77613
77732
|
const material = scene.xrayMaterial._state;
|
|
77614
77733
|
const fillColor = material.fillColor;
|
|
77615
77734
|
const fillAlpha = material.fillAlpha;
|
|
77616
|
-
gl.uniform4f(this.
|
|
77735
|
+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
|
|
77617
77736
|
|
|
77618
77737
|
} else if (renderPass === RENDER_PASSES.SILHOUETTE_HIGHLIGHTED) {
|
|
77619
77738
|
const material = scene.highlightMaterial._state;
|
|
77620
77739
|
const fillColor = material.fillColor;
|
|
77621
77740
|
const fillAlpha = material.fillAlpha;
|
|
77622
|
-
gl.uniform4f(this.
|
|
77741
|
+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
|
|
77623
77742
|
|
|
77624
77743
|
} else if (renderPass === RENDER_PASSES.SILHOUETTE_SELECTED) {
|
|
77625
77744
|
const material = scene.selectedMaterial._state;
|
|
77626
77745
|
const fillColor = material.fillColor;
|
|
77627
77746
|
const fillAlpha = material.fillAlpha;
|
|
77628
|
-
gl.uniform4f(this.
|
|
77747
|
+
gl.uniform4f(this._uSilhouetteColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
|
|
77629
77748
|
|
|
77630
77749
|
} else {
|
|
77631
|
-
gl.uniform4fv(this.
|
|
77750
|
+
gl.uniform4fv(this._uSilhouetteColor, math.vec3([1, 1, 1]));
|
|
77632
77751
|
}
|
|
77633
77752
|
|
|
77634
77753
|
gl.uniformMatrix4fv(this._uViewMatrix, false, (origin) ? createRTCViewMat(camera.viewMatrix, origin) : camera.viewMatrix);
|
|
@@ -77647,7 +77766,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77647
77766
|
if (active) {
|
|
77648
77767
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77649
77768
|
if (origin) {
|
|
77650
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77769
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
77651
77770
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77652
77771
|
} else {
|
|
77653
77772
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77683,6 +77802,11 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77683
77802
|
gl.vertexAttribDivisor(this._aOffset.location, 1);
|
|
77684
77803
|
}
|
|
77685
77804
|
|
|
77805
|
+
if (this._aColor) {
|
|
77806
|
+
this._aColor.bindArrayBuffer(state.colorsBuf);
|
|
77807
|
+
gl.vertexAttribDivisor(this._aColor.location, 1);
|
|
77808
|
+
}
|
|
77809
|
+
|
|
77686
77810
|
geometry.indicesBuf.bind();
|
|
77687
77811
|
|
|
77688
77812
|
gl.drawElementsInstanced(gl.TRIANGLES, geometry.indicesBuf.numItems, geometry.indicesBuf.itemType, 0, state.numInstances);
|
|
@@ -77698,6 +77822,9 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77698
77822
|
if (this._aOffset) {
|
|
77699
77823
|
gl.vertexAttribDivisor(this._aOffset.location, 0);
|
|
77700
77824
|
}
|
|
77825
|
+
if (this._aColor) {
|
|
77826
|
+
gl.vertexAttribDivisor(this._aColor.location, 0);
|
|
77827
|
+
}
|
|
77701
77828
|
}
|
|
77702
77829
|
|
|
77703
77830
|
_allocate() {
|
|
@@ -77720,7 +77847,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77720
77847
|
this._uWorldMatrix = program.getLocation("worldMatrix");
|
|
77721
77848
|
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
77722
77849
|
this._uProjMatrix = program.getLocation("projMatrix");
|
|
77723
|
-
this.
|
|
77850
|
+
this._uSilhouetteColor = program.getLocation("silhouetteColor");
|
|
77724
77851
|
this._uSectionPlanes = [];
|
|
77725
77852
|
|
|
77726
77853
|
const clips = sectionPlanesState.sectionPlanes;
|
|
@@ -77736,6 +77863,8 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77736
77863
|
this._aOffset = program.getAttribute("offset");
|
|
77737
77864
|
this._aFlags = program.getAttribute("flags");
|
|
77738
77865
|
this._aFlags2 = program.getAttribute("flags2");
|
|
77866
|
+
this._aColor = program.getAttribute("color");
|
|
77867
|
+
|
|
77739
77868
|
this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
|
|
77740
77869
|
this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
|
|
77741
77870
|
this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
|
|
@@ -77774,7 +77903,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77774
77903
|
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
77775
77904
|
const src = [];
|
|
77776
77905
|
src.push("#version 300 es");
|
|
77777
|
-
src.push("// Instancing
|
|
77906
|
+
src.push("// Instancing silhouette vertex shader");
|
|
77778
77907
|
|
|
77779
77908
|
src.push("uniform int renderPass;");
|
|
77780
77909
|
|
|
@@ -77784,6 +77913,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77784
77913
|
}
|
|
77785
77914
|
src.push("in vec4 flags;");
|
|
77786
77915
|
src.push("in vec4 flags2;");
|
|
77916
|
+
src.push("in vec4 color;");
|
|
77787
77917
|
|
|
77788
77918
|
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
77789
77919
|
src.push("in vec4 modelMatrixCol1;");
|
|
@@ -77793,6 +77923,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77793
77923
|
src.push("uniform mat4 viewMatrix;");
|
|
77794
77924
|
src.push("uniform mat4 projMatrix;");
|
|
77795
77925
|
src.push("uniform mat4 positionsDecodeMatrix;");
|
|
77926
|
+
src.push("uniform vec4 silhouetteColor;");
|
|
77796
77927
|
|
|
77797
77928
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
77798
77929
|
src.push("uniform float logDepthBufFC;");
|
|
@@ -77803,13 +77934,13 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77803
77934
|
src.push("out float isPerspective;");
|
|
77804
77935
|
}
|
|
77805
77936
|
|
|
77806
|
-
src.push("uniform vec4 color;");
|
|
77807
|
-
|
|
77808
77937
|
if (clipping) {
|
|
77809
77938
|
src.push("out vec4 vWorldPosition;");
|
|
77810
77939
|
src.push("out vec4 vFlags2;");
|
|
77811
77940
|
}
|
|
77812
77941
|
|
|
77942
|
+
src.push("out vec4 vColor;");
|
|
77943
|
+
|
|
77813
77944
|
src.push("void main(void) {");
|
|
77814
77945
|
|
|
77815
77946
|
// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
@@ -77831,6 +77962,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77831
77962
|
src.push("vWorldPosition = worldPosition;");
|
|
77832
77963
|
src.push("vFlags2 = flags2;");
|
|
77833
77964
|
}
|
|
77965
|
+
src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
|
|
77834
77966
|
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
77835
77967
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
77836
77968
|
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
@@ -77871,7 +78003,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77871
78003
|
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
77872
78004
|
}
|
|
77873
78005
|
}
|
|
77874
|
-
src.push("
|
|
78006
|
+
src.push("in vec4 vColor;");
|
|
77875
78007
|
src.push("out vec4 outColor;");
|
|
77876
78008
|
src.push("void main(void) {");
|
|
77877
78009
|
if (clipping) {
|
|
@@ -77889,7 +78021,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77889
78021
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
77890
78022
|
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
77891
78023
|
}
|
|
77892
|
-
src.push("outColor =
|
|
78024
|
+
src.push("outColor = vColor;");
|
|
77893
78025
|
src.push("}");
|
|
77894
78026
|
return src;
|
|
77895
78027
|
}
|
|
@@ -77906,7 +78038,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77906
78038
|
}
|
|
77907
78039
|
}
|
|
77908
78040
|
|
|
77909
|
-
const tempVec3a$
|
|
78041
|
+
const tempVec3a$B = math.vec3();
|
|
77910
78042
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
77911
78043
|
|
|
77912
78044
|
/**
|
|
@@ -77990,7 +78122,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
77990
78122
|
if (active) {
|
|
77991
78123
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77992
78124
|
if (origin) {
|
|
77993
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78125
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
77994
78126
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77995
78127
|
} else {
|
|
77996
78128
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78251,7 +78383,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78251
78383
|
}
|
|
78252
78384
|
}
|
|
78253
78385
|
|
|
78254
|
-
const tempVec3a$
|
|
78386
|
+
const tempVec3a$A = math.vec3();
|
|
78255
78387
|
|
|
78256
78388
|
/**
|
|
78257
78389
|
* @private
|
|
@@ -78312,7 +78444,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78312
78444
|
if (active) {
|
|
78313
78445
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78314
78446
|
if (origin) {
|
|
78315
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78447
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78316
78448
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78317
78449
|
} else {
|
|
78318
78450
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78578,7 +78710,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78578
78710
|
}
|
|
78579
78711
|
}
|
|
78580
78712
|
|
|
78581
|
-
const tempVec3a$
|
|
78713
|
+
const tempVec3a$z = math.vec3();
|
|
78582
78714
|
|
|
78583
78715
|
/**
|
|
78584
78716
|
* @private
|
|
@@ -78681,7 +78813,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78681
78813
|
if (active) {
|
|
78682
78814
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78683
78815
|
if (origin) {
|
|
78684
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78816
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
78685
78817
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78686
78818
|
} else {
|
|
78687
78819
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78916,7 +79048,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78916
79048
|
}
|
|
78917
79049
|
}
|
|
78918
79050
|
|
|
78919
|
-
const tempVec3a$
|
|
79051
|
+
const tempVec3a$y = math.vec3();
|
|
78920
79052
|
|
|
78921
79053
|
/**
|
|
78922
79054
|
* @private
|
|
@@ -78993,7 +79125,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
78993
79125
|
if (active) {
|
|
78994
79126
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78995
79127
|
if (origin) {
|
|
78996
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79128
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
78997
79129
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78998
79130
|
} else {
|
|
78999
79131
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79261,7 +79393,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79261
79393
|
}
|
|
79262
79394
|
}
|
|
79263
79395
|
|
|
79264
|
-
const tempVec3a$
|
|
79396
|
+
const tempVec3a$x = math.vec3();
|
|
79265
79397
|
|
|
79266
79398
|
/**
|
|
79267
79399
|
* @private
|
|
@@ -79338,7 +79470,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79338
79470
|
if (active) {
|
|
79339
79471
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79340
79472
|
if (origin) {
|
|
79341
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79473
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79342
79474
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79343
79475
|
} else {
|
|
79344
79476
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79615,7 +79747,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79615
79747
|
}
|
|
79616
79748
|
}
|
|
79617
79749
|
|
|
79618
|
-
const tempVec3a$
|
|
79750
|
+
const tempVec3a$w = math.vec3();
|
|
79619
79751
|
|
|
79620
79752
|
/**
|
|
79621
79753
|
* @private
|
|
@@ -79676,7 +79808,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79676
79808
|
if (active) {
|
|
79677
79809
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79678
79810
|
if (origin) {
|
|
79679
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79811
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
79680
79812
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79681
79813
|
} else {
|
|
79682
79814
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79934,7 +80066,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79934
80066
|
}
|
|
79935
80067
|
}
|
|
79936
80068
|
|
|
79937
|
-
const tempVec3a$
|
|
80069
|
+
const tempVec3a$v = math.vec3();
|
|
79938
80070
|
|
|
79939
80071
|
/**
|
|
79940
80072
|
* @private
|
|
@@ -79995,7 +80127,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
79995
80127
|
if (active) {
|
|
79996
80128
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79997
80129
|
if (origin) {
|
|
79998
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80130
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
79999
80131
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80000
80132
|
} else {
|
|
80001
80133
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80245,7 +80377,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80245
80377
|
}
|
|
80246
80378
|
}
|
|
80247
80379
|
|
|
80248
|
-
const tempVec3a$
|
|
80380
|
+
const tempVec3a$u = math.vec3();
|
|
80249
80381
|
|
|
80250
80382
|
/**
|
|
80251
80383
|
* @private
|
|
@@ -80309,7 +80441,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80309
80441
|
if (active) {
|
|
80310
80442
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80311
80443
|
if (origin) {
|
|
80312
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80444
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80313
80445
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80314
80446
|
} else {
|
|
80315
80447
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80589,7 +80721,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80589
80721
|
}
|
|
80590
80722
|
}
|
|
80591
80723
|
|
|
80592
|
-
const tempVec3a$
|
|
80724
|
+
const tempVec3a$t = math.vec3();
|
|
80593
80725
|
|
|
80594
80726
|
/**
|
|
80595
80727
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80676,7 +80808,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80676
80808
|
if (active) {
|
|
80677
80809
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80678
80810
|
if (origin) {
|
|
80679
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80811
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
80680
80812
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80681
80813
|
} else {
|
|
80682
80814
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80869,7 +81001,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80869
81001
|
}
|
|
80870
81002
|
|
|
80871
81003
|
const tempVec4$1 = math.vec4();
|
|
80872
|
-
const tempVec3a$
|
|
81004
|
+
const tempVec3a$s = math.vec3();
|
|
80873
81005
|
|
|
80874
81006
|
const TEXTURE_DECODE_FUNCS = {};
|
|
80875
81007
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -80943,7 +81075,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
80943
81075
|
if (active) {
|
|
80944
81076
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80945
81077
|
if (origin) {
|
|
80946
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81078
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
80947
81079
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80948
81080
|
} else {
|
|
80949
81081
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81779,7 +81911,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81779
81911
|
}
|
|
81780
81912
|
}
|
|
81781
81913
|
|
|
81782
|
-
const tempVec3a$
|
|
81914
|
+
const tempVec3a$r = math.vec3();
|
|
81783
81915
|
|
|
81784
81916
|
/**
|
|
81785
81917
|
* @private
|
|
@@ -81854,7 +81986,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
81854
81986
|
if (active) {
|
|
81855
81987
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81856
81988
|
if (origin) {
|
|
81857
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81989
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
81858
81990
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81859
81991
|
} else {
|
|
81860
81992
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82094,7 +82226,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82094
82226
|
}
|
|
82095
82227
|
|
|
82096
82228
|
const tempVec4 = math.vec4();
|
|
82097
|
-
const tempVec3a$
|
|
82229
|
+
const tempVec3a$q = math.vec3();
|
|
82098
82230
|
|
|
82099
82231
|
/**
|
|
82100
82232
|
* @private
|
|
@@ -82159,7 +82291,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82159
82291
|
if (active) {
|
|
82160
82292
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82161
82293
|
if (origin) {
|
|
82162
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82294
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
|
|
82163
82295
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82164
82296
|
} else {
|
|
82165
82297
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82970,8 +83102,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
82970
83102
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
82971
83103
|
const tempVec3fa$2 = new Float32Array(3);
|
|
82972
83104
|
|
|
82973
|
-
const tempVec3a$
|
|
82974
|
-
const tempVec3b$
|
|
83105
|
+
const tempVec3a$p = math.vec3();
|
|
83106
|
+
const tempVec3b$5 = math.vec3();
|
|
82975
83107
|
const tempVec3c$4 = math.vec3();
|
|
82976
83108
|
const tempVec3d$1 = math.vec3();
|
|
82977
83109
|
const tempVec3e = math.vec3();
|
|
@@ -83899,8 +84031,8 @@ class TrianglesInstancingLayer {
|
|
|
83899
84031
|
const origin = state.origin;
|
|
83900
84032
|
const offset = portion.offset;
|
|
83901
84033
|
|
|
83902
|
-
const rtcRayOrigin = tempVec3a$
|
|
83903
|
-
const rtcRayDir = tempVec3b$
|
|
84034
|
+
const rtcRayOrigin = tempVec3a$p;
|
|
84035
|
+
const rtcRayDir = tempVec3b$5;
|
|
83904
84036
|
|
|
83905
84037
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
83906
84038
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84033,7 +84165,7 @@ class TrianglesInstancingLayer {
|
|
|
84033
84165
|
}
|
|
84034
84166
|
}
|
|
84035
84167
|
|
|
84036
|
-
const tempVec3a$
|
|
84168
|
+
const tempVec3a$o = math.vec3();
|
|
84037
84169
|
|
|
84038
84170
|
/**
|
|
84039
84171
|
* @private
|
|
@@ -84096,7 +84228,7 @@ class LinesBatchingColorRenderer {
|
|
|
84096
84228
|
if (active) {
|
|
84097
84229
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84098
84230
|
if (origin) {
|
|
84099
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84231
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84100
84232
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84101
84233
|
} else {
|
|
84102
84234
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84316,7 +84448,7 @@ class LinesBatchingColorRenderer {
|
|
|
84316
84448
|
}
|
|
84317
84449
|
|
|
84318
84450
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84319
|
-
const tempVec3a$
|
|
84451
|
+
const tempVec3a$n = math.vec3();
|
|
84320
84452
|
|
|
84321
84453
|
/**
|
|
84322
84454
|
* @private
|
|
@@ -84403,7 +84535,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84403
84535
|
if (active) {
|
|
84404
84536
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84405
84537
|
if (origin) {
|
|
84406
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84538
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
84407
84539
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84408
84540
|
} else {
|
|
84409
84541
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85500,7 +85632,7 @@ class LinesBatchingLayer {
|
|
|
85500
85632
|
}
|
|
85501
85633
|
}
|
|
85502
85634
|
|
|
85503
|
-
const tempVec3a$
|
|
85635
|
+
const tempVec3a$m = math.vec3();
|
|
85504
85636
|
|
|
85505
85637
|
/**
|
|
85506
85638
|
* @private
|
|
@@ -85563,7 +85695,7 @@ class LinesInstancingColorRenderer {
|
|
|
85563
85695
|
if (active) {
|
|
85564
85696
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85565
85697
|
if (origin) {
|
|
85566
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85698
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
85567
85699
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85568
85700
|
} else {
|
|
85569
85701
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85845,7 +85977,7 @@ class LinesInstancingColorRenderer {
|
|
|
85845
85977
|
}
|
|
85846
85978
|
}
|
|
85847
85979
|
|
|
85848
|
-
const tempVec3a$
|
|
85980
|
+
const tempVec3a$l = math.vec3();
|
|
85849
85981
|
|
|
85850
85982
|
/**
|
|
85851
85983
|
* @private
|
|
@@ -85930,7 +86062,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
85930
86062
|
if (active) {
|
|
85931
86063
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85932
86064
|
if (origin) {
|
|
85933
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86065
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
85934
86066
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85935
86067
|
} else {
|
|
85936
86068
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86912,7 +87044,7 @@ class LinesInstancingLayer {
|
|
|
86912
87044
|
}
|
|
86913
87045
|
}
|
|
86914
87046
|
|
|
86915
|
-
const tempVec3a$
|
|
87047
|
+
const tempVec3a$k = math.vec3();
|
|
86916
87048
|
|
|
86917
87049
|
/**
|
|
86918
87050
|
* @private
|
|
@@ -86973,7 +87105,7 @@ class PointsBatchingColorRenderer {
|
|
|
86973
87105
|
if (active) {
|
|
86974
87106
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86975
87107
|
if (origin) {
|
|
86976
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87108
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
86977
87109
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86978
87110
|
} else {
|
|
86979
87111
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87258,7 +87390,7 @@ class PointsBatchingColorRenderer {
|
|
|
87258
87390
|
}
|
|
87259
87391
|
|
|
87260
87392
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87261
|
-
const tempVec3a$
|
|
87393
|
+
const tempVec3a$j = math.vec3();
|
|
87262
87394
|
|
|
87263
87395
|
/**
|
|
87264
87396
|
* @private
|
|
@@ -87343,7 +87475,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87343
87475
|
if (active) {
|
|
87344
87476
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87345
87477
|
if (origin) {
|
|
87346
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87478
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87347
87479
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87348
87480
|
} else {
|
|
87349
87481
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87587,7 +87719,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87587
87719
|
}
|
|
87588
87720
|
}
|
|
87589
87721
|
|
|
87590
|
-
const tempVec3a$
|
|
87722
|
+
const tempVec3a$i = math.vec3();
|
|
87591
87723
|
|
|
87592
87724
|
/**
|
|
87593
87725
|
* @private
|
|
@@ -87654,7 +87786,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87654
87786
|
if (active) {
|
|
87655
87787
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87656
87788
|
if (origin) {
|
|
87657
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87789
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
87658
87790
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87659
87791
|
} else {
|
|
87660
87792
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87899,7 +88031,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87899
88031
|
}
|
|
87900
88032
|
}
|
|
87901
88033
|
|
|
87902
|
-
const tempVec3a$
|
|
88034
|
+
const tempVec3a$h = math.vec3();
|
|
87903
88035
|
|
|
87904
88036
|
/**
|
|
87905
88037
|
* @private
|
|
@@ -87971,7 +88103,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
87971
88103
|
if (active) {
|
|
87972
88104
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87973
88105
|
if (origin) {
|
|
87974
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88106
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
87975
88107
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87976
88108
|
} else {
|
|
87977
88109
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88222,7 +88354,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88222
88354
|
}
|
|
88223
88355
|
}
|
|
88224
88356
|
|
|
88225
|
-
const tempVec3a$
|
|
88357
|
+
const tempVec3a$g = math.vec3();
|
|
88226
88358
|
|
|
88227
88359
|
/**
|
|
88228
88360
|
* @private
|
|
@@ -88283,7 +88415,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88283
88415
|
if (active) {
|
|
88284
88416
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88285
88417
|
if (origin) {
|
|
88286
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88418
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
|
|
88287
88419
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88288
88420
|
} else {
|
|
88289
88421
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88649,8 +88781,8 @@ class PointsBatchingBuffer {
|
|
|
88649
88781
|
}
|
|
88650
88782
|
}
|
|
88651
88783
|
|
|
88652
|
-
const tempVec3a$
|
|
88653
|
-
const tempVec3b$
|
|
88784
|
+
const tempVec3a$f = math.vec4();
|
|
88785
|
+
const tempVec3b$4 = math.vec4();
|
|
88654
88786
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88655
88787
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88656
88788
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -88802,8 +88934,8 @@ class PointsBatchingLayer {
|
|
|
88802
88934
|
|
|
88803
88935
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
88804
88936
|
|
|
88805
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
88806
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
88937
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
|
|
88938
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
|
|
88807
88939
|
|
|
88808
88940
|
worldAABB[0] = min[0];
|
|
88809
88941
|
worldAABB[1] = min[1];
|
|
@@ -89441,7 +89573,7 @@ class PointsBatchingLayer {
|
|
|
89441
89573
|
}
|
|
89442
89574
|
}
|
|
89443
89575
|
|
|
89444
|
-
const tempVec3a$
|
|
89576
|
+
const tempVec3a$e = math.vec3();
|
|
89445
89577
|
|
|
89446
89578
|
/**
|
|
89447
89579
|
* @private
|
|
@@ -89510,7 +89642,7 @@ class PointsInstancingColorRenderer {
|
|
|
89510
89642
|
if (active) {
|
|
89511
89643
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89512
89644
|
if (origin) {
|
|
89513
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89645
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
89514
89646
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89515
89647
|
} else {
|
|
89516
89648
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -89820,7 +89952,7 @@ class PointsInstancingColorRenderer {
|
|
|
89820
89952
|
}
|
|
89821
89953
|
}
|
|
89822
89954
|
|
|
89823
|
-
const tempVec3a$
|
|
89955
|
+
const tempVec3a$d = math.vec3();
|
|
89824
89956
|
|
|
89825
89957
|
/**
|
|
89826
89958
|
* @private
|
|
@@ -89904,7 +90036,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
89904
90036
|
if (active) {
|
|
89905
90037
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89906
90038
|
if (origin) {
|
|
89907
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90039
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
89908
90040
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89909
90041
|
} else {
|
|
89910
90042
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -89979,7 +90111,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
89979
90111
|
this._uWorldMatrix = program.getLocation("worldMatrix");
|
|
89980
90112
|
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
89981
90113
|
this._uProjMatrix = program.getLocation("projMatrix");
|
|
89982
|
-
this._uColor = program.getLocation("
|
|
90114
|
+
this._uColor = program.getLocation("silhouetteColor");
|
|
89983
90115
|
this._uSectionPlanes = [];
|
|
89984
90116
|
|
|
89985
90117
|
const clips = sectionPlanesState.sectionPlanes;
|
|
@@ -90048,6 +90180,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90048
90180
|
}
|
|
90049
90181
|
src.push("in vec4 flags;");
|
|
90050
90182
|
src.push("in vec4 flags2;");
|
|
90183
|
+
src.push("in vec4 color;");
|
|
90051
90184
|
|
|
90052
90185
|
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
90053
90186
|
src.push("in vec4 modelMatrixCol1;");
|
|
@@ -90068,12 +90201,13 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90068
90201
|
src.push("out float vFragDepth;");
|
|
90069
90202
|
}
|
|
90070
90203
|
|
|
90071
|
-
src.push("uniform vec4
|
|
90204
|
+
src.push("uniform vec4 silhouetteColor;");
|
|
90072
90205
|
|
|
90073
90206
|
if (clipping) {
|
|
90074
90207
|
src.push("out vec4 vWorldPosition;");
|
|
90075
90208
|
src.push("out vec4 vFlags2;");
|
|
90076
90209
|
}
|
|
90210
|
+
src.push("out vec4 vColor;");
|
|
90077
90211
|
|
|
90078
90212
|
src.push("void main(void) {");
|
|
90079
90213
|
|
|
@@ -90100,6 +90234,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90100
90234
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
90101
90235
|
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
90102
90236
|
}
|
|
90237
|
+
src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");
|
|
90103
90238
|
src.push("gl_Position = clipPos;");
|
|
90104
90239
|
if (pointsMaterial.perspectivePoints) {
|
|
90105
90240
|
src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
|
|
@@ -90140,7 +90275,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90140
90275
|
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
90141
90276
|
}
|
|
90142
90277
|
}
|
|
90143
|
-
src.push("
|
|
90278
|
+
src.push("in vec4 vColor;");
|
|
90144
90279
|
src.push("out vec4 outColor;");
|
|
90145
90280
|
src.push("void main(void) {");
|
|
90146
90281
|
if (scene.pointsMaterial.roundPoints) {
|
|
@@ -90165,7 +90300,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90165
90300
|
if (scene.logarithmicDepthBufferEnabled) {
|
|
90166
90301
|
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
90167
90302
|
}
|
|
90168
|
-
src.push("outColor =
|
|
90303
|
+
src.push("outColor = vColor;");
|
|
90169
90304
|
src.push("}");
|
|
90170
90305
|
return src;
|
|
90171
90306
|
}
|
|
@@ -90182,7 +90317,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90182
90317
|
}
|
|
90183
90318
|
}
|
|
90184
90319
|
|
|
90185
|
-
const tempVec3a$
|
|
90320
|
+
const tempVec3a$c = math.vec3();
|
|
90186
90321
|
|
|
90187
90322
|
/**
|
|
90188
90323
|
* @private
|
|
@@ -90288,7 +90423,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90288
90423
|
if (active) {
|
|
90289
90424
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90290
90425
|
if (origin) {
|
|
90291
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90426
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90292
90427
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90293
90428
|
} else {
|
|
90294
90429
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90539,7 +90674,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90539
90674
|
}
|
|
90540
90675
|
}
|
|
90541
90676
|
|
|
90542
|
-
const tempVec3a$
|
|
90677
|
+
const tempVec3a$b = math.vec3();
|
|
90543
90678
|
|
|
90544
90679
|
/**
|
|
90545
90680
|
* @private
|
|
@@ -90617,7 +90752,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90617
90752
|
if (active) {
|
|
90618
90753
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90619
90754
|
if (origin) {
|
|
90620
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90755
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
90621
90756
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90622
90757
|
} else {
|
|
90623
90758
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90905,7 +91040,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90905
91040
|
}
|
|
90906
91041
|
}
|
|
90907
91042
|
|
|
90908
|
-
const tempVec3a$
|
|
91043
|
+
const tempVec3a$a = math.vec3();
|
|
90909
91044
|
|
|
90910
91045
|
/**
|
|
90911
91046
|
* @private
|
|
@@ -90967,7 +91102,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
90967
91102
|
if (active) {
|
|
90968
91103
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90969
91104
|
if (origin) {
|
|
90970
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91105
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
90971
91106
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90972
91107
|
} else {
|
|
90973
91108
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91256,7 +91391,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91256
91391
|
}
|
|
91257
91392
|
}
|
|
91258
91393
|
|
|
91259
|
-
const tempVec3a$
|
|
91394
|
+
const tempVec3a$9 = math.vec3();
|
|
91260
91395
|
|
|
91261
91396
|
/**
|
|
91262
91397
|
* @private
|
|
@@ -91318,7 +91453,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91318
91453
|
if (active) {
|
|
91319
91454
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91320
91455
|
if (origin) {
|
|
91321
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91456
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91322
91457
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91323
91458
|
} else {
|
|
91324
91459
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91602,7 +91737,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91602
91737
|
}
|
|
91603
91738
|
}
|
|
91604
91739
|
|
|
91605
|
-
const tempVec3a$
|
|
91740
|
+
const tempVec3a$8 = math.vec3();
|
|
91606
91741
|
|
|
91607
91742
|
/**
|
|
91608
91743
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91689,7 +91824,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91689
91824
|
if (active) {
|
|
91690
91825
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91691
91826
|
if (origin) {
|
|
91692
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91827
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
|
|
91693
91828
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91694
91829
|
} else {
|
|
91695
91830
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94030,7 +94165,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94030
94165
|
return transcoder;
|
|
94031
94166
|
}
|
|
94032
94167
|
|
|
94033
|
-
const tempVec3a$
|
|
94168
|
+
const tempVec3a$7 = math.vec3();
|
|
94034
94169
|
const tempMat4$1 = math.mat4();
|
|
94035
94170
|
|
|
94036
94171
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96411,7 +96546,7 @@ class VBOSceneModel extends Component {
|
|
|
96411
96546
|
}
|
|
96412
96547
|
|
|
96413
96548
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96414
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96549
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
|
|
96415
96550
|
|
|
96416
96551
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96417
96552
|
|
|
@@ -96473,7 +96608,7 @@ class VBOSceneModel extends Component {
|
|
|
96473
96608
|
|
|
96474
96609
|
let indices = cfg.indices;
|
|
96475
96610
|
let edgeIndices = cfg.edgeIndices;
|
|
96476
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96611
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
|
|
96477
96612
|
let positions = cfg.positions;
|
|
96478
96613
|
|
|
96479
96614
|
if (positions) {
|
|
@@ -97487,8 +97622,8 @@ class TextureTranscoder {
|
|
|
97487
97622
|
const screenPos = math.vec4();
|
|
97488
97623
|
const viewPos = math.vec4();
|
|
97489
97624
|
|
|
97490
|
-
const tempVec3a$
|
|
97491
|
-
const tempVec3b$
|
|
97625
|
+
const tempVec3a$6 = math.vec3();
|
|
97626
|
+
const tempVec3b$3 = math.vec3();
|
|
97492
97627
|
const tempVec3c$3 = math.vec3();
|
|
97493
97628
|
|
|
97494
97629
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97522,7 +97657,7 @@ class PanController {
|
|
|
97522
97657
|
const camera = this._scene.camera;
|
|
97523
97658
|
|
|
97524
97659
|
if (optionalTargetWorldPos) {
|
|
97525
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97660
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97526
97661
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97527
97662
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97528
97663
|
}
|
|
@@ -97546,9 +97681,9 @@ class PanController {
|
|
|
97546
97681
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97547
97682
|
// that we click-drag-pivoted on.
|
|
97548
97683
|
|
|
97549
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97684
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97550
97685
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97551
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97686
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
|
|
97552
97687
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97553
97688
|
}
|
|
97554
97689
|
|
|
@@ -97565,7 +97700,7 @@ class PanController {
|
|
|
97565
97700
|
|
|
97566
97701
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97567
97702
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97568
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97703
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
|
|
97569
97704
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97570
97705
|
|
|
97571
97706
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97593,8 +97728,8 @@ class PanController {
|
|
|
97593
97728
|
}
|
|
97594
97729
|
}
|
|
97595
97730
|
|
|
97596
|
-
const tempVec3a$
|
|
97597
|
-
const tempVec3b$
|
|
97731
|
+
const tempVec3a$5 = math.vec3();
|
|
97732
|
+
const tempVec3b$2 = math.vec3();
|
|
97598
97733
|
const tempVec3c$2 = math.vec3();
|
|
97599
97734
|
|
|
97600
97735
|
const tempVec4a$3 = math.vec4();
|
|
@@ -97726,8 +97861,8 @@ class PivotController {
|
|
|
97726
97861
|
|
|
97727
97862
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
97728
97863
|
const camera = this._scene.camera;
|
|
97729
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97730
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
97864
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
|
|
97865
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
|
|
97731
97866
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
97732
97867
|
return (rightAxisLen <= 0.0001);
|
|
97733
97868
|
}
|
|
@@ -97767,8 +97902,8 @@ class PivotController {
|
|
|
97767
97902
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
97768
97903
|
const worldPos = tempVec4a$3;
|
|
97769
97904
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
97770
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
97771
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
97905
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
|
|
97906
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
|
|
97772
97907
|
this.setPivotPos(posOnSphere);
|
|
97773
97908
|
}
|
|
97774
97909
|
|
|
@@ -98399,8 +98534,8 @@ class MousePanRotateDollyHandler {
|
|
|
98399
98534
|
}
|
|
98400
98535
|
|
|
98401
98536
|
const center = math.vec3();
|
|
98402
|
-
const tempVec3a$
|
|
98403
|
-
const tempVec3b$
|
|
98537
|
+
const tempVec3a$4 = math.vec3();
|
|
98538
|
+
const tempVec3b$1 = math.vec3();
|
|
98404
98539
|
const tempVec3c$1 = math.vec3();
|
|
98405
98540
|
const tempVec3d = math.vec3();
|
|
98406
98541
|
|
|
@@ -98454,39 +98589,39 @@ class KeyboardAxisViewHandler {
|
|
|
98454
98589
|
|
|
98455
98590
|
if (axisViewRight) {
|
|
98456
98591
|
|
|
98457
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98592
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98458
98593
|
tempCameraTarget.look.set(center);
|
|
98459
98594
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98460
98595
|
|
|
98461
98596
|
} else if (axisViewBack) {
|
|
98462
98597
|
|
|
98463
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98598
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98464
98599
|
tempCameraTarget.look.set(center);
|
|
98465
98600
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98466
98601
|
|
|
98467
98602
|
} else if (axisViewLeft) {
|
|
98468
98603
|
|
|
98469
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98604
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98470
98605
|
tempCameraTarget.look.set(center);
|
|
98471
98606
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98472
98607
|
|
|
98473
98608
|
} else if (axisViewFront) {
|
|
98474
98609
|
|
|
98475
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98610
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98476
98611
|
tempCameraTarget.look.set(center);
|
|
98477
98612
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98478
98613
|
|
|
98479
98614
|
} else if (axisViewTop) {
|
|
98480
98615
|
|
|
98481
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98616
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98482
98617
|
tempCameraTarget.look.set(center);
|
|
98483
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98618
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
|
|
98484
98619
|
|
|
98485
98620
|
} else if (axisViewBottom) {
|
|
98486
98621
|
|
|
98487
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98622
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98488
98623
|
tempCameraTarget.look.set(center);
|
|
98489
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98624
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
|
|
98490
98625
|
}
|
|
98491
98626
|
|
|
98492
98627
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -102923,7 +103058,8 @@ class DistanceMeasurementsControl extends Component {
|
|
|
102923
103058
|
this._active = false;
|
|
102924
103059
|
|
|
102925
103060
|
// Mouse input uses a combo of events that requires us to track
|
|
102926
|
-
// the current DistanceMeasurement under construction. This is not used for touch input
|
|
103061
|
+
// the current DistanceMeasurement under construction. This is not used for touch input, which
|
|
103062
|
+
// just uses touch-move-release to make a measurement.
|
|
102927
103063
|
this._currentDistanceMeasurementByMouse = null;
|
|
102928
103064
|
|
|
102929
103065
|
this._currentDistanceMeasurementByMouseInittouchState = {
|
|
@@ -103111,6 +103247,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103111
103247
|
|
|
103112
103248
|
this._onPickedNothing = cameraControl.on("pickedNothing", event => {
|
|
103113
103249
|
if (this._currentDistanceMeasurementByMouse) {
|
|
103250
|
+
this.fire("measurementCancel", this._currentDistanceMeasurementByMouse);
|
|
103114
103251
|
this._currentDistanceMeasurementByMouse.destroy();
|
|
103115
103252
|
this._currentDistanceMeasurementByMouse = null;
|
|
103116
103253
|
}
|
|
@@ -103153,7 +103290,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103153
103290
|
case SECOND_TOUCH_EXPECTED:
|
|
103154
103291
|
startDot.setVisible(false);
|
|
103155
103292
|
this._touchStartMarker.worldPos = pickResult.worldPos;
|
|
103156
|
-
|
|
103293
|
+
const measurement = plugin.createMeasurement({
|
|
103157
103294
|
id: math.createUUID(),
|
|
103158
103295
|
origin: {
|
|
103159
103296
|
entity: mouseHoverEntity,
|
|
@@ -103167,6 +103304,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103167
103304
|
});
|
|
103168
103305
|
measurement.clickable = true;
|
|
103169
103306
|
touchState = FIRST_TOUCH_EXPECTED;
|
|
103307
|
+
this.fire("measurementEnd", measurement);
|
|
103170
103308
|
break;
|
|
103171
103309
|
}
|
|
103172
103310
|
} else {
|
|
@@ -103208,7 +103346,11 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103208
103346
|
canvas.removeEventListener("touchstart", this._onCanvasTouchStart);
|
|
103209
103347
|
canvas.removeEventListener("touchend", this._onCanvasTouchEnd);
|
|
103210
103348
|
|
|
103211
|
-
this._currentDistanceMeasurementByMouse
|
|
103349
|
+
if (this._currentDistanceMeasurementByMouse) {
|
|
103350
|
+
this.fire("measurementCancel", this._currentDistanceMeasurementByMouse);
|
|
103351
|
+
this._currentDistanceMeasurementByMouse.destroy();
|
|
103352
|
+
this._currentDistanceMeasurementByMouse = null;
|
|
103353
|
+
}
|
|
103212
103354
|
|
|
103213
103355
|
this._active = false;
|
|
103214
103356
|
}
|
|
@@ -103225,6 +103367,7 @@ class DistanceMeasurementsControl extends Component {
|
|
|
103225
103367
|
return;
|
|
103226
103368
|
}
|
|
103227
103369
|
if (this._currentDistanceMeasurementByMouse) {
|
|
103370
|
+
this.fire("measurementCancel", this._currentDistanceMeasurementByMouse);
|
|
103228
103371
|
this._currentDistanceMeasurementByMouse.destroy();
|
|
103229
103372
|
this._currentDistanceMeasurementByMouse = null;
|
|
103230
103373
|
}
|
|
@@ -113658,7 +113801,7 @@ class NavCubePlugin extends Plugin {
|
|
|
113658
113801
|
}
|
|
113659
113802
|
}
|
|
113660
113803
|
|
|
113661
|
-
const tempVec3a$
|
|
113804
|
+
const tempVec3a$3 = math.vec3();
|
|
113662
113805
|
|
|
113663
113806
|
/**
|
|
113664
113807
|
* @private
|
|
@@ -114356,7 +114499,7 @@ function createMeshes(modelNode, state) {
|
|
|
114356
114499
|
}
|
|
114357
114500
|
geometryCfg.indices = indices;
|
|
114358
114501
|
|
|
114359
|
-
const origin = tempVec3a$
|
|
114502
|
+
const origin = tempVec3a$3;
|
|
114360
114503
|
|
|
114361
114504
|
worldToRTCPositions(geometry.positions, geometry.positions, origin);
|
|
114362
114505
|
|
|
@@ -116815,7 +116958,7 @@ class STLDefaultDataSource {
|
|
|
116815
116958
|
}
|
|
116816
116959
|
}
|
|
116817
116960
|
|
|
116818
|
-
const tempVec3a$
|
|
116961
|
+
const tempVec3a$2 = math.vec3();
|
|
116819
116962
|
|
|
116820
116963
|
/**
|
|
116821
116964
|
* @private
|
|
@@ -117067,7 +117210,7 @@ function addMesh(modelNode, positions, normals, colors, material, options) {
|
|
|
117067
117210
|
math.faceToVertexNormals(positions, normals, options);
|
|
117068
117211
|
}
|
|
117069
117212
|
|
|
117070
|
-
const origin = tempVec3a$
|
|
117213
|
+
const origin = tempVec3a$2;
|
|
117071
117214
|
|
|
117072
117215
|
worldToRTCPositions(positions, positions, origin);
|
|
117073
117216
|
|
|
@@ -117577,7 +117720,7 @@ class StoreyMap {
|
|
|
117577
117720
|
}
|
|
117578
117721
|
}
|
|
117579
117722
|
|
|
117580
|
-
const tempVec3a$
|
|
117723
|
+
const tempVec3a$1 = math.vec3();
|
|
117581
117724
|
const tempMat4 = math.mat4();
|
|
117582
117725
|
|
|
117583
117726
|
const EMPTY_IMAGE = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPhfDwAChwGA60e6kgAAAABJRU5ErkJggg==";
|
|
@@ -117997,7 +118140,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
117997
118140
|
|
|
117998
118141
|
const orthoScale2 = diag * 1.3;
|
|
117999
118142
|
|
|
118000
|
-
const eye2 = tempVec3a$
|
|
118143
|
+
const eye2 = tempVec3a$1;
|
|
118001
118144
|
|
|
118002
118145
|
eye2[0] = look2[0] + (camera.worldUp[0] * sca);
|
|
118003
118146
|
eye2[1] = look2[1] + (camera.worldUp[1] * sca);
|
|
@@ -118208,7 +118351,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
118208
118351
|
const aabb = storey.aabb;
|
|
118209
118352
|
const look = math.getAABB3Center(aabb);
|
|
118210
118353
|
const sca = 0.5;
|
|
118211
|
-
const eye = tempVec3a$
|
|
118354
|
+
const eye = tempVec3a$1;
|
|
118212
118355
|
eye[0] = look[0] + (camera.worldUp[0] * sca);
|
|
118213
118356
|
eye[1] = look[1] + (camera.worldUp[1] * sca);
|
|
118214
118357
|
eye[2] = look[2] + (camera.worldUp[2] * sca);
|
|
@@ -118264,7 +118407,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
118264
118407
|
|
|
118265
118408
|
const origin = math.vec3([xmin + (xWorldSize * normX), ymin + (yWorldSize * 0.5), zmin + (zWorldSize * normZ)]);
|
|
118266
118409
|
const direction = math.vec3([0, -1, 0]);
|
|
118267
|
-
const look = math.addVec3(origin, direction, tempVec3a$
|
|
118410
|
+
const look = math.addVec3(origin, direction, tempVec3a$1);
|
|
118268
118411
|
const worldForward = this.viewer.camera.worldForward;
|
|
118269
118412
|
const matrix = math.lookAtMat4v(origin, look, worldForward, tempMat4);
|
|
118270
118413
|
|
|
@@ -118362,7 +118505,7 @@ class StoreyViewsPlugin extends Plugin {
|
|
|
118362
118505
|
const camera = this.viewer.camera;
|
|
118363
118506
|
const eye = camera.eye;
|
|
118364
118507
|
const look = camera.look;
|
|
118365
|
-
const eyeLookDir = math.subVec3(look, eye, tempVec3a$
|
|
118508
|
+
const eyeLookDir = math.subVec3(look, eye, tempVec3a$1);
|
|
118366
118509
|
const worldUp = camera.worldUp;
|
|
118367
118510
|
const xUp = worldUp[0] > worldUp[1] && worldUp[0] > worldUp[2];
|
|
118368
118511
|
const yUp = !xUp && worldUp[1] > worldUp[0] && worldUp[1] > worldUp[2];
|
|
@@ -119790,116 +119933,6 @@ class TreeViewPlugin extends Plugin {
|
|
|
119790
119933
|
}
|
|
119791
119934
|
}
|
|
119792
119935
|
|
|
119793
|
-
const tempVec3a$1 = math.vec3();
|
|
119794
|
-
const tempVec3b$1 = math.vec3();
|
|
119795
|
-
const tempMat4a = math.mat4();
|
|
119796
|
-
|
|
119797
|
-
/**
|
|
119798
|
-
* @private
|
|
119799
|
-
*/
|
|
119800
|
-
class FrustumPlane {
|
|
119801
|
-
|
|
119802
|
-
constructor() {
|
|
119803
|
-
this.normal = math.vec3();
|
|
119804
|
-
this.offset = 0;
|
|
119805
|
-
this.testVertex = math.vec3();
|
|
119806
|
-
}
|
|
119807
|
-
|
|
119808
|
-
set(nx, ny, nz, offset) {
|
|
119809
|
-
const s = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
119810
|
-
this.normal[0] = nx * s;
|
|
119811
|
-
this.normal[1] = ny * s;
|
|
119812
|
-
this.normal[2] = nz * s;
|
|
119813
|
-
this.offset = offset * s;
|
|
119814
|
-
this.testVertex[0] = (this.normal[0] >= 0.0) ? 1 : 0;
|
|
119815
|
-
this.testVertex[1] = (this.normal[1] >= 0.0) ? 1 : 0;
|
|
119816
|
-
this.testVertex[2] = (this.normal[2] >= 0.0) ? 1 : 0;
|
|
119817
|
-
}
|
|
119818
|
-
}
|
|
119819
|
-
|
|
119820
|
-
/**
|
|
119821
|
-
* @private
|
|
119822
|
-
*/
|
|
119823
|
-
class Frustum {
|
|
119824
|
-
constructor() {
|
|
119825
|
-
this.planes = [
|
|
119826
|
-
new FrustumPlane(), new FrustumPlane(), new FrustumPlane(),
|
|
119827
|
-
new FrustumPlane(), new FrustumPlane(), new FrustumPlane()
|
|
119828
|
-
];
|
|
119829
|
-
}
|
|
119830
|
-
}
|
|
119831
|
-
|
|
119832
|
-
Frustum.INSIDE = 0;
|
|
119833
|
-
Frustum.INTERSECT = 1;
|
|
119834
|
-
Frustum.OUTSIDE = 2;
|
|
119835
|
-
|
|
119836
|
-
/** @private */
|
|
119837
|
-
function setFrustum(frustum, viewMat, projMat) {
|
|
119838
|
-
|
|
119839
|
-
const m = math.mulMat4(projMat, viewMat, tempMat4a);
|
|
119840
|
-
|
|
119841
|
-
const m0 = m[0];
|
|
119842
|
-
const m1 = m[1];
|
|
119843
|
-
const m2 = m[2];
|
|
119844
|
-
const m3 = m[3];
|
|
119845
|
-
const m4 = m[4];
|
|
119846
|
-
const m5 = m[5];
|
|
119847
|
-
const m6 = m[6];
|
|
119848
|
-
const m7 = m[7];
|
|
119849
|
-
const m8 = m[8];
|
|
119850
|
-
const m9 = m[9];
|
|
119851
|
-
const m10 = m[10];
|
|
119852
|
-
const m11 = m[11];
|
|
119853
|
-
const m12 = m[12];
|
|
119854
|
-
const m13 = m[13];
|
|
119855
|
-
const m14 = m[14];
|
|
119856
|
-
const m15 = m[15];
|
|
119857
|
-
|
|
119858
|
-
frustum.planes[0].set(m3 - m0, m7 - m4, m11 - m8, m15 - m12);
|
|
119859
|
-
frustum.planes[1].set(m3 + m0, m7 + m4, m11 + m8, m15 + m12);
|
|
119860
|
-
frustum.planes[2].set(m3 - m1, m7 - m5, m11 - m9, m15 - m13);
|
|
119861
|
-
frustum.planes[3].set(m3 + m1, m7 + m5, m11 + m9, m15 + m13);
|
|
119862
|
-
frustum.planes[4].set(m3 - m2, m7 - m6, m11 - m10, m15 - m14);
|
|
119863
|
-
frustum.planes[5].set(m3 + m2, m7 + m6, m11 + m10, m15 + m14);
|
|
119864
|
-
}
|
|
119865
|
-
|
|
119866
|
-
/** @private */
|
|
119867
|
-
function frustumIntersectsAABB3(frustum, aabb) {
|
|
119868
|
-
|
|
119869
|
-
let ret = Frustum.INSIDE;
|
|
119870
|
-
|
|
119871
|
-
const min = tempVec3a$1;
|
|
119872
|
-
const max = tempVec3b$1;
|
|
119873
|
-
|
|
119874
|
-
min[0] = aabb[0];
|
|
119875
|
-
min[1] = aabb[1];
|
|
119876
|
-
min[2] = aabb[2];
|
|
119877
|
-
max[0] = aabb[3];
|
|
119878
|
-
max[1] = aabb[4];
|
|
119879
|
-
max[2] = aabb[5];
|
|
119880
|
-
|
|
119881
|
-
const bminmax = [min, max];
|
|
119882
|
-
|
|
119883
|
-
for (let i = 0; i < 6; ++i) {
|
|
119884
|
-
const plane = frustum.planes[i];
|
|
119885
|
-
if (((plane.normal[0] * bminmax[plane.testVertex[0]][0]) +
|
|
119886
|
-
(plane.normal[1] * bminmax[plane.testVertex[1]][1]) +
|
|
119887
|
-
(plane.normal[2] * bminmax[plane.testVertex[2]][2]) +
|
|
119888
|
-
(plane.offset)) < 0.0) {
|
|
119889
|
-
return Frustum.OUTSIDE;
|
|
119890
|
-
}
|
|
119891
|
-
|
|
119892
|
-
if (((plane.normal[0] * bminmax[1 - plane.testVertex[0]][0]) +
|
|
119893
|
-
(plane.normal[1] * bminmax[1 - plane.testVertex[1]][1]) +
|
|
119894
|
-
(plane.normal[2] * bminmax[1 - plane.testVertex[2]][2]) +
|
|
119895
|
-
(plane.offset)) < 0.0) {
|
|
119896
|
-
ret = Frustum.INTERSECT;
|
|
119897
|
-
}
|
|
119898
|
-
}
|
|
119899
|
-
|
|
119900
|
-
return ret;
|
|
119901
|
-
}
|
|
119902
|
-
|
|
119903
119936
|
/**
|
|
119904
119937
|
* For each Entity in its Scene, efficiently combines updates from multiple culling systems into a single "culled" state.
|
|
119905
119938
|
*
|
|
@@ -181217,6 +181250,8 @@ exports.EmphasisMaterial = EmphasisMaterial;
|
|
|
181217
181250
|
exports.FastNavPlugin = FastNavPlugin;
|
|
181218
181251
|
exports.FloatType = FloatType;
|
|
181219
181252
|
exports.Fresnel = Fresnel;
|
|
181253
|
+
exports.Frustum = Frustum;
|
|
181254
|
+
exports.FrustumPlane = FrustumPlane;
|
|
181220
181255
|
exports.GIFMediaType = GIFMediaType;
|
|
181221
181256
|
exports.GLTFDefaultDataSource = GLTFDefaultDataSource;
|
|
181222
181257
|
exports.GLTFLoaderPlugin = GLTFLoaderPlugin;
|
|
@@ -181337,10 +181372,12 @@ exports.buildPlaneGeometry = buildPlaneGeometry;
|
|
|
181337
181372
|
exports.buildSphereGeometry = buildSphereGeometry;
|
|
181338
181373
|
exports.buildTorusGeometry = buildTorusGeometry;
|
|
181339
181374
|
exports.buildVectorTextGeometry = buildVectorTextGeometry;
|
|
181375
|
+
exports.frustumIntersectsAABB3 = frustumIntersectsAABB3;
|
|
181340
181376
|
exports.getKTX2TextureTranscoder = getKTX2TextureTranscoder;
|
|
181341
181377
|
exports.load3DSGeometry = load3DSGeometry;
|
|
181342
181378
|
exports.loadOBJGeometry = loadOBJGeometry;
|
|
181343
181379
|
exports.math = math;
|
|
181344
181380
|
exports.sRGBEncoding = sRGBEncoding;
|
|
181381
|
+
exports.setFrustum = setFrustum;
|
|
181345
181382
|
exports.stats = stats;
|
|
181346
181383
|
exports.utils = utils;
|