@xeokit/xeokit-sdk 2.4.0-alpha-16 → 2.4.0-alpha-18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +226 -236
- package/dist/xeokit-sdk.es.js +226 -236
- package/dist/xeokit-sdk.es5.js +178 -178
- package/dist/xeokit-sdk.min.cjs.js +3 -3
- package/dist/xeokit-sdk.min.es.js +3 -3
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.es.js
CHANGED
|
@@ -8940,7 +8940,7 @@ class VBOSceneModelNode {
|
|
|
8940
8940
|
|
|
8941
8941
|
}
|
|
8942
8942
|
|
|
8943
|
-
const tempVec3a$
|
|
8943
|
+
const tempVec3a$1h = math.vec3();
|
|
8944
8944
|
|
|
8945
8945
|
/**
|
|
8946
8946
|
* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
|
|
@@ -9020,7 +9020,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
|
|
|
9020
9020
|
*/
|
|
9021
9021
|
function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
|
|
9022
9022
|
|
|
9023
|
-
const center = math.getPositionsCenter(worldPositions, tempVec3a$
|
|
9023
|
+
const center = math.getPositionsCenter(worldPositions, tempVec3a$1h);
|
|
9024
9024
|
|
|
9025
9025
|
const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
|
|
9026
9026
|
const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
|
|
@@ -9056,7 +9056,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
|
|
|
9056
9056
|
*/
|
|
9057
9057
|
function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
|
|
9058
9058
|
const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
|
|
9059
|
-
const dirNormalized = math.normalizeVec3(dir, tempVec3a$
|
|
9059
|
+
const dirNormalized = math.normalizeVec3(dir, tempVec3a$1h);
|
|
9060
9060
|
math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
|
|
9061
9061
|
return rtcPlanePos;
|
|
9062
9062
|
}
|
|
@@ -11493,6 +11493,9 @@ class Annotation extends Marker {
|
|
|
11493
11493
|
this._marker.addEventListener("mouseleave", () => {
|
|
11494
11494
|
this.plugin.fire("markerMouseLeave", this);
|
|
11495
11495
|
});
|
|
11496
|
+
this._marker.addEventListener('wheel', (event) => {
|
|
11497
|
+
this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent('wheel', event));
|
|
11498
|
+
});
|
|
11496
11499
|
}
|
|
11497
11500
|
if (!this._labelExternal) {
|
|
11498
11501
|
if (this._label) {
|
|
@@ -11508,6 +11511,9 @@ class Annotation extends Marker {
|
|
|
11508
11511
|
this._label = labelFragment.firstChild;
|
|
11509
11512
|
this._container.appendChild(this._label);
|
|
11510
11513
|
this._label.style.visibility = (this._markerShown && this._labelShown) ? "visible" : "hidden";
|
|
11514
|
+
this._label.addEventListener('wheel', (event) => {
|
|
11515
|
+
this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent('wheel', event));
|
|
11516
|
+
});
|
|
11511
11517
|
}
|
|
11512
11518
|
}
|
|
11513
11519
|
|
|
@@ -11687,8 +11693,8 @@ class Annotation extends Marker {
|
|
|
11687
11693
|
}
|
|
11688
11694
|
}
|
|
11689
11695
|
|
|
11690
|
-
const tempVec3a$
|
|
11691
|
-
const tempVec3b$
|
|
11696
|
+
const tempVec3a$1g = math.vec3();
|
|
11697
|
+
const tempVec3b$c = math.vec3();
|
|
11692
11698
|
const tempVec3c$9 = math.vec3();
|
|
11693
11699
|
|
|
11694
11700
|
/**
|
|
@@ -12165,8 +12171,8 @@ class AnnotationsPlugin extends Plugin {
|
|
|
12165
12171
|
if (!pickResult.worldPos || !pickResult.worldNormal) {
|
|
12166
12172
|
this.error("Param 'pickResult' does not have both worldPos and worldNormal");
|
|
12167
12173
|
} else {
|
|
12168
|
-
const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
|
|
12169
|
-
const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
|
|
12174
|
+
const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1g);
|
|
12175
|
+
const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$c);
|
|
12170
12176
|
const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
|
|
12171
12177
|
worldPos = offsetWorldPos;
|
|
12172
12178
|
entity = pickResult.entity;
|
|
@@ -14362,7 +14368,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
|
|
|
14362
14368
|
const POINT_SIZE = 20;
|
|
14363
14369
|
const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
|
|
14364
14370
|
|
|
14365
|
-
const tempVec3a$
|
|
14371
|
+
const tempVec3a$1f = math.vec3();
|
|
14366
14372
|
|
|
14367
14373
|
/**
|
|
14368
14374
|
* Manages occlusion testing. Private member of a Renderer.
|
|
@@ -14699,7 +14705,7 @@ class OcclusionTester {
|
|
|
14699
14705
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
14700
14706
|
if (active) {
|
|
14701
14707
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
14702
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
14708
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f));
|
|
14703
14709
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
14704
14710
|
}
|
|
14705
14711
|
}
|
|
@@ -18704,7 +18710,7 @@ class CustomProjection extends Component {
|
|
|
18704
18710
|
}
|
|
18705
18711
|
|
|
18706
18712
|
const tempVec3$6 = math.vec3();
|
|
18707
|
-
const tempVec3b$
|
|
18713
|
+
const tempVec3b$b = math.vec3();
|
|
18708
18714
|
const tempVec3c$8 = math.vec3();
|
|
18709
18715
|
const tempVec3d$4 = math.vec3();
|
|
18710
18716
|
const tempVec3e$3 = math.vec3();
|
|
@@ -19014,7 +19020,7 @@ class Camera extends Component {
|
|
|
19014
19020
|
orbitYaw(angleInc) {
|
|
19015
19021
|
let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
|
|
19016
19022
|
math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
|
|
19017
|
-
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
|
|
19023
|
+
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$b);
|
|
19018
19024
|
this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
|
|
19019
19025
|
this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
|
|
19020
19026
|
}
|
|
@@ -19032,7 +19038,7 @@ class Camera extends Component {
|
|
|
19032
19038
|
}
|
|
19033
19039
|
}
|
|
19034
19040
|
let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
|
|
19035
|
-
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
|
|
19041
|
+
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
|
|
19036
19042
|
math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
|
|
19037
19043
|
eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
|
|
19038
19044
|
this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
|
|
@@ -19047,7 +19053,7 @@ class Camera extends Component {
|
|
|
19047
19053
|
yaw(angleInc) {
|
|
19048
19054
|
let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
|
|
19049
19055
|
math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
|
|
19050
|
-
look2 = math.transformPoint3(tempMat, look2, tempVec3b$
|
|
19056
|
+
look2 = math.transformPoint3(tempMat, look2, tempVec3b$b);
|
|
19051
19057
|
this.look = math.addVec3(look2, this._eye, tempVec3c$8);
|
|
19052
19058
|
if (this._gimbalLock) {
|
|
19053
19059
|
this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
|
|
@@ -19067,7 +19073,7 @@ class Camera extends Component {
|
|
|
19067
19073
|
}
|
|
19068
19074
|
}
|
|
19069
19075
|
let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
|
|
19070
|
-
const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
|
|
19076
|
+
const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
|
|
19071
19077
|
math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
|
|
19072
19078
|
this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
|
|
19073
19079
|
look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
|
|
@@ -19084,7 +19090,7 @@ class Camera extends Component {
|
|
|
19084
19090
|
const vec = [0, 0, 0];
|
|
19085
19091
|
let v;
|
|
19086
19092
|
if (pan[0] !== 0) {
|
|
19087
|
-
const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
|
|
19093
|
+
const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$b));
|
|
19088
19094
|
v = math.mulVec3Scalar(left, pan[0]);
|
|
19089
19095
|
vec[0] += v[0];
|
|
19090
19096
|
vec[1] += v[1];
|
|
@@ -19113,7 +19119,7 @@ class Camera extends Component {
|
|
|
19113
19119
|
*/
|
|
19114
19120
|
zoom(delta) {
|
|
19115
19121
|
const vec = math.subVec3(this._eye, this._look, tempVec3$6);
|
|
19116
|
-
const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
|
|
19122
|
+
const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$b));
|
|
19117
19123
|
const newLenLook = Math.abs(lenLook + delta);
|
|
19118
19124
|
if (newLenLook < 0.5) {
|
|
19119
19125
|
return;
|
|
@@ -19575,7 +19581,7 @@ class Camera extends Component {
|
|
|
19575
19581
|
}
|
|
19576
19582
|
|
|
19577
19583
|
const tempVec4$9 = math.vec4();
|
|
19578
|
-
const tempVec3a$
|
|
19584
|
+
const tempVec3a$1e = math.vec3();
|
|
19579
19585
|
|
|
19580
19586
|
/**
|
|
19581
19587
|
* @private
|
|
@@ -19662,7 +19668,7 @@ class TrianglesDataTextureColorRenderer {
|
|
|
19662
19668
|
if (active) {
|
|
19663
19669
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
19664
19670
|
if (origin) {
|
|
19665
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
19671
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
|
|
19666
19672
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
19667
19673
|
} else {
|
|
19668
19674
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20189,7 +20195,7 @@ class TrianglesDataTextureColorRenderer {
|
|
|
20189
20195
|
|
|
20190
20196
|
const defaultColor$6 = new Float32Array([1, 1, 1]);
|
|
20191
20197
|
math.vec4();
|
|
20192
|
-
const tempVec3a$
|
|
20198
|
+
const tempVec3a$1d = math.vec3();
|
|
20193
20199
|
|
|
20194
20200
|
/**
|
|
20195
20201
|
* @private
|
|
@@ -20297,7 +20303,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20297
20303
|
if (active) {
|
|
20298
20304
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20299
20305
|
if (origin) {
|
|
20300
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20306
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
|
|
20301
20307
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20302
20308
|
} else {
|
|
20303
20309
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20653,7 +20659,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20653
20659
|
}
|
|
20654
20660
|
}
|
|
20655
20661
|
|
|
20656
|
-
const tempVec3a$
|
|
20662
|
+
const tempVec3a$1c = math.vec3();
|
|
20657
20663
|
const defaultColor$5 = new Float32Array([0,0,0,1]);
|
|
20658
20664
|
|
|
20659
20665
|
/**
|
|
@@ -20753,7 +20759,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
20753
20759
|
if (active) {
|
|
20754
20760
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20755
20761
|
if (origin) {
|
|
20756
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20762
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
|
|
20757
20763
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20758
20764
|
} else {
|
|
20759
20765
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21072,7 +21078,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
21072
21078
|
}
|
|
21073
21079
|
}
|
|
21074
21080
|
|
|
21075
|
-
const tempVec3a$
|
|
21081
|
+
const tempVec3a$1b = math.vec3();
|
|
21076
21082
|
|
|
21077
21083
|
/**
|
|
21078
21084
|
* @private
|
|
@@ -21146,7 +21152,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21146
21152
|
if (active) {
|
|
21147
21153
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21148
21154
|
if (origin) {
|
|
21149
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21155
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
|
|
21150
21156
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21151
21157
|
} else {
|
|
21152
21158
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21474,7 +21480,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21474
21480
|
}
|
|
21475
21481
|
}
|
|
21476
21482
|
|
|
21477
|
-
const tempVec3a$
|
|
21483
|
+
const tempVec3a$1a = math.vec3();
|
|
21478
21484
|
|
|
21479
21485
|
/**
|
|
21480
21486
|
* @private
|
|
@@ -21561,7 +21567,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21561
21567
|
if (active) {
|
|
21562
21568
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21563
21569
|
if (origin) {
|
|
21564
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21570
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
|
|
21565
21571
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21566
21572
|
} else {
|
|
21567
21573
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21917,7 +21923,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21917
21923
|
}
|
|
21918
21924
|
}
|
|
21919
21925
|
|
|
21920
|
-
const tempVec3a$
|
|
21926
|
+
const tempVec3a$19 = math.vec3();
|
|
21921
21927
|
|
|
21922
21928
|
/**
|
|
21923
21929
|
* @private
|
|
@@ -22009,7 +22015,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22009
22015
|
if (active) {
|
|
22010
22016
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22011
22017
|
if (origin) {
|
|
22012
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22018
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22013
22019
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22014
22020
|
} else {
|
|
22015
22021
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22368,7 +22374,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22368
22374
|
}
|
|
22369
22375
|
}
|
|
22370
22376
|
|
|
22371
|
-
const tempVec3a$
|
|
22377
|
+
const tempVec3a$18 = math.vec3();
|
|
22372
22378
|
|
|
22373
22379
|
/**
|
|
22374
22380
|
* @private
|
|
@@ -22460,7 +22466,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22460
22466
|
if (active) {
|
|
22461
22467
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22462
22468
|
if (origin) {
|
|
22463
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22469
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
22464
22470
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22465
22471
|
} else {
|
|
22466
22472
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23024,7 +23030,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23024
23030
|
}
|
|
23025
23031
|
|
|
23026
23032
|
math.vec4();
|
|
23027
|
-
const tempVec3a$
|
|
23033
|
+
const tempVec3a$17 = math.vec3();
|
|
23028
23034
|
|
|
23029
23035
|
/**
|
|
23030
23036
|
* @private
|
|
@@ -23109,7 +23115,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23109
23115
|
if (active) {
|
|
23110
23116
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23111
23117
|
if (origin) {
|
|
23112
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23118
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23113
23119
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23114
23120
|
} else {
|
|
23115
23121
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23480,7 +23486,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23480
23486
|
}
|
|
23481
23487
|
}
|
|
23482
23488
|
|
|
23483
|
-
const tempVec3a$
|
|
23489
|
+
const tempVec3a$16 = math.vec3();
|
|
23484
23490
|
|
|
23485
23491
|
/**
|
|
23486
23492
|
* @private
|
|
@@ -23543,7 +23549,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23543
23549
|
if (active) {
|
|
23544
23550
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23545
23551
|
if (origin) {
|
|
23546
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23552
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
23547
23553
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23548
23554
|
} else {
|
|
23549
23555
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23973,7 +23979,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23973
23979
|
}
|
|
23974
23980
|
|
|
23975
23981
|
const tempVec4$8 = math.vec4();
|
|
23976
|
-
const tempVec3a$
|
|
23982
|
+
const tempVec3a$15 = math.vec3();
|
|
23977
23983
|
|
|
23978
23984
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23979
23985
|
"linear": "linearToLinear",
|
|
@@ -24044,7 +24050,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24044
24050
|
if (active) {
|
|
24045
24051
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24046
24052
|
if (origin) {
|
|
24047
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24053
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24048
24054
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24049
24055
|
} else {
|
|
24050
24056
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24783,7 +24789,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24783
24789
|
}
|
|
24784
24790
|
}
|
|
24785
24791
|
|
|
24786
|
-
const tempVec3a$
|
|
24792
|
+
const tempVec3a$14 = math.vec3();
|
|
24787
24793
|
|
|
24788
24794
|
/**
|
|
24789
24795
|
* @private
|
|
@@ -24897,7 +24903,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24897
24903
|
if (active) {
|
|
24898
24904
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24899
24905
|
if (origin) {
|
|
24900
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24906
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$14);
|
|
24901
24907
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24902
24908
|
} else {
|
|
24903
24909
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27634,8 +27640,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27634
27640
|
|
|
27635
27641
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27636
27642
|
|
|
27637
|
-
const tempVec3a$
|
|
27638
|
-
const tempVec3b$
|
|
27643
|
+
const tempVec3a$13 = math.vec3();
|
|
27644
|
+
const tempVec3b$a = math.vec3();
|
|
27639
27645
|
const tempVec3c$7 = math.vec3();
|
|
27640
27646
|
const tempVec3d$3 = math.vec3();
|
|
27641
27647
|
const tempVec3e$2 = math.vec3();
|
|
@@ -29260,8 +29266,8 @@ class TrianglesDataTextureLayer {
|
|
|
29260
29266
|
const origin = state.origin;
|
|
29261
29267
|
const offset = portion.offset;
|
|
29262
29268
|
|
|
29263
|
-
const rtcRayOrigin = tempVec3a$
|
|
29264
|
-
const rtcRayDir = tempVec3b$
|
|
29269
|
+
const rtcRayOrigin = tempVec3a$13;
|
|
29270
|
+
const rtcRayDir = tempVec3b$a;
|
|
29265
29271
|
|
|
29266
29272
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29267
29273
|
rtcRayDir.set(worldRayDir);
|
|
@@ -32110,7 +32116,7 @@ class ViewFrustumCullingManager {
|
|
|
32110
32116
|
|
|
32111
32117
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32112
32118
|
|
|
32113
|
-
const tempVec3a$
|
|
32119
|
+
const tempVec3a$12 = math.vec3();
|
|
32114
32120
|
const tempMat4$3 = math.mat4();
|
|
32115
32121
|
|
|
32116
32122
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33082,7 +33088,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33082
33088
|
}
|
|
33083
33089
|
|
|
33084
33090
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33085
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33091
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$12) : this._origin;
|
|
33086
33092
|
|
|
33087
33093
|
switch (primitive) {
|
|
33088
33094
|
case "triangles":
|
|
@@ -33346,7 +33352,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33346
33352
|
if (!origin) {
|
|
33347
33353
|
origin = cfgOrigin;
|
|
33348
33354
|
} else {
|
|
33349
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33355
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$12);
|
|
33350
33356
|
}
|
|
33351
33357
|
} else {
|
|
33352
33358
|
origin = this._origin;
|
|
@@ -35317,8 +35323,11 @@ const Renderer = function (scene, options) {
|
|
|
35317
35323
|
*
|
|
35318
35324
|
* Exit snapshot mode using endSnapshot().
|
|
35319
35325
|
*/
|
|
35320
|
-
this.beginSnapshot = function () {
|
|
35326
|
+
this.beginSnapshot = function (params={}) {
|
|
35321
35327
|
const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
|
|
35328
|
+
if (params.width && params.height) {
|
|
35329
|
+
snapshotBuffer.setSize([params.width, params.height]);
|
|
35330
|
+
}
|
|
35322
35331
|
snapshotBuffer.bind();
|
|
35323
35332
|
snapshotBuffer.clear();
|
|
35324
35333
|
snapshotBound = true;
|
|
@@ -40629,11 +40638,7 @@ class SAO extends Component {
|
|
|
40629
40638
|
|
|
40630
40639
|
super(owner, cfg);
|
|
40631
40640
|
|
|
40632
|
-
|
|
40633
|
-
const isSafari = (ua && ua[1].toLowerCase() === "safari");
|
|
40634
|
-
|
|
40635
|
-
this._supported = (!isSafari) &&
|
|
40636
|
-
WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40641
|
+
this._supported = WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40637
40642
|
|
|
40638
40643
|
this.enabled = cfg.enabled;
|
|
40639
40644
|
this.kernelRadius = cfg.kernelRadius;
|
|
@@ -45975,7 +45980,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45975
45980
|
* @author xeolabs / https://github.com/xeolabs
|
|
45976
45981
|
*/
|
|
45977
45982
|
|
|
45978
|
-
const tempVec3a$
|
|
45983
|
+
const tempVec3a$11 = math.vec3();
|
|
45979
45984
|
|
|
45980
45985
|
const ids$2 = new Map$1({});
|
|
45981
45986
|
|
|
@@ -46074,7 +46079,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46074
46079
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46075
46080
|
if (active) {
|
|
46076
46081
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46077
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46082
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
46078
46083
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46079
46084
|
}
|
|
46080
46085
|
}
|
|
@@ -47212,7 +47217,7 @@ function buildFragment$5(mesh) {
|
|
|
47212
47217
|
|
|
47213
47218
|
const ids$1 = new Map$1({});
|
|
47214
47219
|
|
|
47215
|
-
const tempVec3a$
|
|
47220
|
+
const tempVec3a$10 = math.vec3();
|
|
47216
47221
|
|
|
47217
47222
|
/**
|
|
47218
47223
|
* @private
|
|
@@ -47296,7 +47301,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47296
47301
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47297
47302
|
if (active) {
|
|
47298
47303
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47299
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47304
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47300
47305
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47301
47306
|
}
|
|
47302
47307
|
}
|
|
@@ -47632,7 +47637,7 @@ function buildFragment$4(mesh) {
|
|
|
47632
47637
|
|
|
47633
47638
|
const ids = new Map$1({});
|
|
47634
47639
|
|
|
47635
|
-
const tempVec3a
|
|
47640
|
+
const tempVec3a$$ = math.vec3();
|
|
47636
47641
|
|
|
47637
47642
|
/**
|
|
47638
47643
|
* @private
|
|
@@ -47715,7 +47720,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47715
47720
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47716
47721
|
if (active) {
|
|
47717
47722
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47718
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47723
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
47719
47724
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47720
47725
|
}
|
|
47721
47726
|
}
|
|
@@ -48010,7 +48015,7 @@ function buildFragment$3(mesh) {
|
|
|
48010
48015
|
* @author xeolabs / https://github.com/xeolabs
|
|
48011
48016
|
*/
|
|
48012
48017
|
|
|
48013
|
-
const tempVec3a
|
|
48018
|
+
const tempVec3a$_ = math.vec3();
|
|
48014
48019
|
|
|
48015
48020
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48016
48021
|
|
|
@@ -48094,7 +48099,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48094
48099
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48095
48100
|
if (active) {
|
|
48096
48101
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48097
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48102
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48098
48103
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48099
48104
|
}
|
|
48100
48105
|
}
|
|
@@ -48327,7 +48332,7 @@ function buildFragment$2(mesh) {
|
|
|
48327
48332
|
* @author xeolabs / https://github.com/xeolabs
|
|
48328
48333
|
*/
|
|
48329
48334
|
|
|
48330
|
-
const tempVec3a$
|
|
48335
|
+
const tempVec3a$Z = math.vec3();
|
|
48331
48336
|
|
|
48332
48337
|
/**
|
|
48333
48338
|
* @private
|
|
@@ -48419,7 +48424,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48419
48424
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48420
48425
|
if (active) {
|
|
48421
48426
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48422
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48427
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48423
48428
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48424
48429
|
}
|
|
48425
48430
|
}
|
|
@@ -48656,7 +48661,7 @@ function buildFragment$1(mesh) {
|
|
|
48656
48661
|
* @author xeolabs / https://github.com/xeolabs
|
|
48657
48662
|
*/
|
|
48658
48663
|
|
|
48659
|
-
const tempVec3a$
|
|
48664
|
+
const tempVec3a$Y = math.vec3();
|
|
48660
48665
|
|
|
48661
48666
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48662
48667
|
|
|
@@ -48764,7 +48769,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48764
48769
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48765
48770
|
if (active) {
|
|
48766
48771
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48767
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48772
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Y) : sectionPlane.pos);
|
|
48768
48773
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48769
48774
|
}
|
|
48770
48775
|
}
|
|
@@ -61366,8 +61371,8 @@ class LineSet extends Component {
|
|
|
61366
61371
|
}
|
|
61367
61372
|
|
|
61368
61373
|
const tempVec3$4 = math.vec3();
|
|
61369
|
-
const tempVec3a$
|
|
61370
|
-
const tempVec3b$
|
|
61374
|
+
const tempVec3a$X = math.vec3();
|
|
61375
|
+
const tempVec3b$9 = math.vec3();
|
|
61371
61376
|
const tempVec3c$6 = math.vec3();
|
|
61372
61377
|
|
|
61373
61378
|
/**
|
|
@@ -62047,8 +62052,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62047
62052
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62048
62053
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62049
62054
|
const bitmap_data = e.bitmap_data; // base64
|
|
62050
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62051
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62055
|
+
let location = xyzObjectToArray(e.location, tempVec3a$X);
|
|
62056
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$9);
|
|
62052
62057
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62053
62058
|
let height = e.height || 1;
|
|
62054
62059
|
if (!bitmap_type) {
|
|
@@ -63937,7 +63942,7 @@ class SplineCurve extends Curve {
|
|
|
63937
63942
|
}
|
|
63938
63943
|
}
|
|
63939
63944
|
|
|
63940
|
-
const tempVec3a$
|
|
63945
|
+
const tempVec3a$W = math.vec3();
|
|
63941
63946
|
|
|
63942
63947
|
/**
|
|
63943
63948
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64069,9 +64074,9 @@ class CameraPath extends Component {
|
|
|
64069
64074
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64070
64075
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64071
64076
|
|
|
64072
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64073
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64074
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64077
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$W);
|
|
64078
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$W);
|
|
64079
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$W);
|
|
64075
64080
|
}
|
|
64076
64081
|
|
|
64077
64082
|
/**
|
|
@@ -65110,7 +65115,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65110
65115
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65111
65116
|
|
|
65112
65117
|
const tempVec3$2 = math.vec3();
|
|
65113
|
-
const tempVec3b$
|
|
65118
|
+
const tempVec3b$8 = math.vec3();
|
|
65114
65119
|
math.vec3();
|
|
65115
65120
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65116
65121
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65538,7 +65543,7 @@ class ImagePlane extends Component {
|
|
|
65538
65543
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65539
65544
|
|
|
65540
65545
|
math.normalizeVec3(negDir);
|
|
65541
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65546
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$8);
|
|
65542
65547
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65543
65548
|
|
|
65544
65549
|
this._node.quaternion = tempQuat;
|
|
@@ -66704,8 +66709,8 @@ class SpriteMarker extends Marker {
|
|
|
66704
66709
|
}
|
|
66705
66710
|
}
|
|
66706
66711
|
|
|
66707
|
-
const tempVec3a$
|
|
66708
|
-
const tempVec3b$
|
|
66712
|
+
const tempVec3a$V = math.vec3();
|
|
66713
|
+
const tempVec3b$7 = math.vec3();
|
|
66709
66714
|
const tempMat4a = math.mat4();
|
|
66710
66715
|
|
|
66711
66716
|
/**
|
|
@@ -66782,8 +66787,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66782
66787
|
|
|
66783
66788
|
let ret = Frustum.INSIDE;
|
|
66784
66789
|
|
|
66785
|
-
const min = tempVec3a$
|
|
66786
|
-
const max = tempVec3b$
|
|
66790
|
+
const min = tempVec3a$V;
|
|
66791
|
+
const max = tempVec3b$7;
|
|
66787
66792
|
|
|
66788
66793
|
min[0] = aabb[0];
|
|
66789
66794
|
min[1] = aabb[1];
|
|
@@ -69364,7 +69369,7 @@ const RENDER_PASSES = {
|
|
|
69364
69369
|
};
|
|
69365
69370
|
|
|
69366
69371
|
const tempVec4$7 = math.vec4();
|
|
69367
|
-
const tempVec3a$
|
|
69372
|
+
const tempVec3a$U = math.vec3();
|
|
69368
69373
|
|
|
69369
69374
|
/**
|
|
69370
69375
|
* @private
|
|
@@ -69429,7 +69434,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69429
69434
|
if (active) {
|
|
69430
69435
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69431
69436
|
if (origin) {
|
|
69432
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69437
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69433
69438
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69434
69439
|
} else {
|
|
69435
69440
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69857,7 +69862,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69857
69862
|
}
|
|
69858
69863
|
|
|
69859
69864
|
const tempVec4$6 = math.vec4();
|
|
69860
|
-
const tempVec3a$
|
|
69865
|
+
const tempVec3a$T = math.vec3();
|
|
69861
69866
|
|
|
69862
69867
|
/**
|
|
69863
69868
|
* @private
|
|
@@ -69919,7 +69924,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69919
69924
|
if (active) {
|
|
69920
69925
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69921
69926
|
if (origin) {
|
|
69922
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69927
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
69923
69928
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69924
69929
|
} else {
|
|
69925
69930
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70336,7 +70341,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70336
70341
|
}
|
|
70337
70342
|
|
|
70338
70343
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70339
|
-
const tempVec3a$
|
|
70344
|
+
const tempVec3a$S = math.vec3();
|
|
70340
70345
|
|
|
70341
70346
|
/**
|
|
70342
70347
|
* @private
|
|
@@ -70420,7 +70425,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70420
70425
|
if (active) {
|
|
70421
70426
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70422
70427
|
if (origin) {
|
|
70423
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70428
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70424
70429
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70425
70430
|
} else {
|
|
70426
70431
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70657,7 +70662,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70657
70662
|
}
|
|
70658
70663
|
}
|
|
70659
70664
|
|
|
70660
|
-
const tempVec3a$
|
|
70665
|
+
const tempVec3a$R = math.vec3();
|
|
70661
70666
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70662
70667
|
|
|
70663
70668
|
/**
|
|
@@ -70740,7 +70745,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70740
70745
|
if (active) {
|
|
70741
70746
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70742
70747
|
if (origin) {
|
|
70743
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70748
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
70744
70749
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70745
70750
|
} else {
|
|
70746
70751
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70968,7 +70973,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70968
70973
|
}
|
|
70969
70974
|
}
|
|
70970
70975
|
|
|
70971
|
-
const tempVec3a$
|
|
70976
|
+
const tempVec3a$Q = math.vec3();
|
|
70972
70977
|
|
|
70973
70978
|
/**
|
|
70974
70979
|
* @private
|
|
@@ -71028,7 +71033,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71028
71033
|
if (active) {
|
|
71029
71034
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71030
71035
|
if (origin) {
|
|
71031
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71036
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71032
71037
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71033
71038
|
} else {
|
|
71034
71039
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71256,7 +71261,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71256
71261
|
}
|
|
71257
71262
|
}
|
|
71258
71263
|
|
|
71259
|
-
const tempVec3a$
|
|
71264
|
+
const tempVec3a$P = math.vec3();
|
|
71260
71265
|
|
|
71261
71266
|
/**
|
|
71262
71267
|
* @private
|
|
@@ -71322,7 +71327,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71322
71327
|
if (active) {
|
|
71323
71328
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71324
71329
|
if (origin) {
|
|
71325
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71330
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71326
71331
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71327
71332
|
} else {
|
|
71328
71333
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71552,7 +71557,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71552
71557
|
}
|
|
71553
71558
|
}
|
|
71554
71559
|
|
|
71555
|
-
const tempVec3a$
|
|
71560
|
+
const tempVec3a$O = math.vec3();
|
|
71556
71561
|
|
|
71557
71562
|
/**
|
|
71558
71563
|
* @private
|
|
@@ -71623,7 +71628,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71623
71628
|
if (active) {
|
|
71624
71629
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71625
71630
|
if (origin) {
|
|
71626
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71631
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71627
71632
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71628
71633
|
} else {
|
|
71629
71634
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71861,7 +71866,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71861
71866
|
}
|
|
71862
71867
|
}
|
|
71863
71868
|
|
|
71864
|
-
const tempVec3a$
|
|
71869
|
+
const tempVec3a$N = math.vec3();
|
|
71865
71870
|
|
|
71866
71871
|
/**
|
|
71867
71872
|
* @private
|
|
@@ -71929,7 +71934,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71929
71934
|
if (active) {
|
|
71930
71935
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71931
71936
|
if (origin) {
|
|
71932
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71937
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
71933
71938
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71934
71939
|
} else {
|
|
71935
71940
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72154,7 +72159,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72154
72159
|
}
|
|
72155
72160
|
}
|
|
72156
72161
|
|
|
72157
|
-
const tempVec3a$
|
|
72162
|
+
const tempVec3a$M = math.vec3();
|
|
72158
72163
|
|
|
72159
72164
|
/**
|
|
72160
72165
|
* @private
|
|
@@ -72214,7 +72219,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72214
72219
|
if (active) {
|
|
72215
72220
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72216
72221
|
if (origin) {
|
|
72217
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72222
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72218
72223
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72219
72224
|
} else {
|
|
72220
72225
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72437,7 +72442,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72437
72442
|
}
|
|
72438
72443
|
}
|
|
72439
72444
|
|
|
72440
|
-
const tempVec3a$
|
|
72445
|
+
const tempVec3a$L = math.vec3();
|
|
72441
72446
|
|
|
72442
72447
|
/**
|
|
72443
72448
|
* @private
|
|
@@ -72497,7 +72502,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72497
72502
|
if (active) {
|
|
72498
72503
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72499
72504
|
if (origin) {
|
|
72500
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72505
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72501
72506
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72502
72507
|
} else {
|
|
72503
72508
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72721,7 +72726,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72721
72726
|
}
|
|
72722
72727
|
}
|
|
72723
72728
|
|
|
72724
|
-
const tempVec3a$
|
|
72729
|
+
const tempVec3a$K = math.vec3();
|
|
72725
72730
|
|
|
72726
72731
|
/**
|
|
72727
72732
|
* @private
|
|
@@ -72784,7 +72789,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72784
72789
|
if (active) {
|
|
72785
72790
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72786
72791
|
if (origin) {
|
|
72787
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72792
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
72788
72793
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72789
72794
|
} else {
|
|
72790
72795
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73024,7 +73029,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73024
73029
|
}
|
|
73025
73030
|
}
|
|
73026
73031
|
|
|
73027
|
-
const tempVec3a$
|
|
73032
|
+
const tempVec3a$J = math.vec3();
|
|
73028
73033
|
|
|
73029
73034
|
/**
|
|
73030
73035
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73093,7 +73098,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73093
73098
|
if (active) {
|
|
73094
73099
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73095
73100
|
if (origin) {
|
|
73096
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73101
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73097
73102
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73098
73103
|
} else {
|
|
73099
73104
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73265,7 +73270,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73265
73270
|
}
|
|
73266
73271
|
|
|
73267
73272
|
const tempVec4$5 = math.vec4();
|
|
73268
|
-
const tempVec3a$
|
|
73273
|
+
const tempVec3a$I = math.vec3();
|
|
73269
73274
|
|
|
73270
73275
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73271
73276
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73338,7 +73343,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73338
73343
|
if (active) {
|
|
73339
73344
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73340
73345
|
if (origin) {
|
|
73341
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73346
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
73342
73347
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73343
73348
|
} else {
|
|
73344
73349
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74143,7 +74148,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74143
74148
|
}
|
|
74144
74149
|
}
|
|
74145
74150
|
|
|
74146
|
-
const tempVec3a$
|
|
74151
|
+
const tempVec3a$H = math.vec3();
|
|
74147
74152
|
|
|
74148
74153
|
/**
|
|
74149
74154
|
* @private
|
|
@@ -74210,7 +74215,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74210
74215
|
if (active) {
|
|
74211
74216
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74212
74217
|
if (origin) {
|
|
74213
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74218
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74214
74219
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74215
74220
|
} else {
|
|
74216
74221
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74420,7 +74425,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74420
74425
|
}
|
|
74421
74426
|
|
|
74422
74427
|
const tempVec4$4 = math.vec4();
|
|
74423
|
-
const tempVec3a$
|
|
74428
|
+
const tempVec3a$G = math.vec3();
|
|
74424
74429
|
|
|
74425
74430
|
/**
|
|
74426
74431
|
* @private
|
|
@@ -74485,7 +74490,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74485
74490
|
if (active) {
|
|
74486
74491
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74487
74492
|
if (origin) {
|
|
74488
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74493
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
|
|
74489
74494
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74490
74495
|
} else {
|
|
74491
74496
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75491,8 +75496,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75491
75496
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75492
75497
|
const tempOBB3$2 = math.OBB3();
|
|
75493
75498
|
|
|
75494
|
-
const tempVec3a$
|
|
75495
|
-
const tempVec3b$
|
|
75499
|
+
const tempVec3a$F = math.vec3();
|
|
75500
|
+
const tempVec3b$6 = math.vec3();
|
|
75496
75501
|
const tempVec3c$5 = math.vec3();
|
|
75497
75502
|
const tempVec3d$2 = math.vec3();
|
|
75498
75503
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76671,8 +76676,8 @@ class TrianglesBatchingLayer {
|
|
|
76671
76676
|
const origin = state.origin;
|
|
76672
76677
|
const offset = portion.offset;
|
|
76673
76678
|
|
|
76674
|
-
const rtcRayOrigin = tempVec3a$
|
|
76675
|
-
const rtcRayDir = tempVec3b$
|
|
76679
|
+
const rtcRayOrigin = tempVec3a$F;
|
|
76680
|
+
const rtcRayDir = tempVec3b$6;
|
|
76676
76681
|
|
|
76677
76682
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76678
76683
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76795,7 +76800,7 @@ class TrianglesBatchingLayer {
|
|
|
76795
76800
|
}
|
|
76796
76801
|
|
|
76797
76802
|
const tempVec4$3 = math.vec4();
|
|
76798
|
-
const tempVec3a$
|
|
76803
|
+
const tempVec3a$E = math.vec3();
|
|
76799
76804
|
|
|
76800
76805
|
/**
|
|
76801
76806
|
* @private
|
|
@@ -76861,7 +76866,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76861
76866
|
if (active) {
|
|
76862
76867
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76863
76868
|
if (origin) {
|
|
76864
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76869
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
76865
76870
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76866
76871
|
} else {
|
|
76867
76872
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77338,7 +77343,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77338
77343
|
}
|
|
77339
77344
|
|
|
77340
77345
|
const tempVec4$2 = math.vec4();
|
|
77341
|
-
const tempVec3a$
|
|
77346
|
+
const tempVec3a$D = math.vec3();
|
|
77342
77347
|
|
|
77343
77348
|
/**
|
|
77344
77349
|
* @private
|
|
@@ -77400,7 +77405,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77400
77405
|
if (active) {
|
|
77401
77406
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77402
77407
|
if (origin) {
|
|
77403
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77408
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77404
77409
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77405
77410
|
} else {
|
|
77406
77411
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77847,7 +77852,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77847
77852
|
}
|
|
77848
77853
|
}
|
|
77849
77854
|
|
|
77850
|
-
const tempVec3a$
|
|
77855
|
+
const tempVec3a$C = math.vec3();
|
|
77851
77856
|
|
|
77852
77857
|
/**
|
|
77853
77858
|
* @private
|
|
@@ -77930,7 +77935,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77930
77935
|
if (active) {
|
|
77931
77936
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77932
77937
|
if (origin) {
|
|
77933
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77938
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
77934
77939
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77935
77940
|
} else {
|
|
77936
77941
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78202,7 +78207,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78202
78207
|
}
|
|
78203
78208
|
}
|
|
78204
78209
|
|
|
78205
|
-
const tempVec3a$
|
|
78210
|
+
const tempVec3a$B = math.vec3();
|
|
78206
78211
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78207
78212
|
|
|
78208
78213
|
/**
|
|
@@ -78286,7 +78291,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78286
78291
|
if (active) {
|
|
78287
78292
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78288
78293
|
if (origin) {
|
|
78289
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78294
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78290
78295
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78291
78296
|
} else {
|
|
78292
78297
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78547,7 +78552,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78547
78552
|
}
|
|
78548
78553
|
}
|
|
78549
78554
|
|
|
78550
|
-
const tempVec3a$
|
|
78555
|
+
const tempVec3a$A = math.vec3();
|
|
78551
78556
|
|
|
78552
78557
|
/**
|
|
78553
78558
|
* @private
|
|
@@ -78608,7 +78613,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78608
78613
|
if (active) {
|
|
78609
78614
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78610
78615
|
if (origin) {
|
|
78611
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78616
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78612
78617
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78613
78618
|
} else {
|
|
78614
78619
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78874,7 +78879,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78874
78879
|
}
|
|
78875
78880
|
}
|
|
78876
78881
|
|
|
78877
|
-
const tempVec3a$
|
|
78882
|
+
const tempVec3a$z = math.vec3();
|
|
78878
78883
|
|
|
78879
78884
|
/**
|
|
78880
78885
|
* @private
|
|
@@ -78977,7 +78982,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78977
78982
|
if (active) {
|
|
78978
78983
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78979
78984
|
if (origin) {
|
|
78980
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78985
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
78981
78986
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78982
78987
|
} else {
|
|
78983
78988
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79212,7 +79217,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79212
79217
|
}
|
|
79213
79218
|
}
|
|
79214
79219
|
|
|
79215
|
-
const tempVec3a$
|
|
79220
|
+
const tempVec3a$y = math.vec3();
|
|
79216
79221
|
|
|
79217
79222
|
/**
|
|
79218
79223
|
* @private
|
|
@@ -79289,7 +79294,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79289
79294
|
if (active) {
|
|
79290
79295
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79291
79296
|
if (origin) {
|
|
79292
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79297
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79293
79298
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79294
79299
|
} else {
|
|
79295
79300
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79557,7 +79562,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79557
79562
|
}
|
|
79558
79563
|
}
|
|
79559
79564
|
|
|
79560
|
-
const tempVec3a$
|
|
79565
|
+
const tempVec3a$x = math.vec3();
|
|
79561
79566
|
|
|
79562
79567
|
/**
|
|
79563
79568
|
* @private
|
|
@@ -79634,7 +79639,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79634
79639
|
if (active) {
|
|
79635
79640
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79636
79641
|
if (origin) {
|
|
79637
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79642
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79638
79643
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79639
79644
|
} else {
|
|
79640
79645
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79911,7 +79916,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79911
79916
|
}
|
|
79912
79917
|
}
|
|
79913
79918
|
|
|
79914
|
-
const tempVec3a$
|
|
79919
|
+
const tempVec3a$w = math.vec3();
|
|
79915
79920
|
|
|
79916
79921
|
/**
|
|
79917
79922
|
* @private
|
|
@@ -79972,7 +79977,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79972
79977
|
if (active) {
|
|
79973
79978
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79974
79979
|
if (origin) {
|
|
79975
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79980
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
79976
79981
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79977
79982
|
} else {
|
|
79978
79983
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80230,7 +80235,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80230
80235
|
}
|
|
80231
80236
|
}
|
|
80232
80237
|
|
|
80233
|
-
const tempVec3a$
|
|
80238
|
+
const tempVec3a$v = math.vec3();
|
|
80234
80239
|
|
|
80235
80240
|
/**
|
|
80236
80241
|
* @private
|
|
@@ -80291,7 +80296,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80291
80296
|
if (active) {
|
|
80292
80297
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80293
80298
|
if (origin) {
|
|
80294
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80299
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80295
80300
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80296
80301
|
} else {
|
|
80297
80302
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80541,7 +80546,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80541
80546
|
}
|
|
80542
80547
|
}
|
|
80543
80548
|
|
|
80544
|
-
const tempVec3a$
|
|
80549
|
+
const tempVec3a$u = math.vec3();
|
|
80545
80550
|
|
|
80546
80551
|
/**
|
|
80547
80552
|
* @private
|
|
@@ -80605,7 +80610,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80605
80610
|
if (active) {
|
|
80606
80611
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80607
80612
|
if (origin) {
|
|
80608
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80613
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80609
80614
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80610
80615
|
} else {
|
|
80611
80616
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80885,7 +80890,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80885
80890
|
}
|
|
80886
80891
|
}
|
|
80887
80892
|
|
|
80888
|
-
const tempVec3a$
|
|
80893
|
+
const tempVec3a$t = math.vec3();
|
|
80889
80894
|
|
|
80890
80895
|
/**
|
|
80891
80896
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80972,7 +80977,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80972
80977
|
if (active) {
|
|
80973
80978
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80974
80979
|
if (origin) {
|
|
80975
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80980
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
80976
80981
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80977
80982
|
} else {
|
|
80978
80983
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81165,7 +81170,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81165
81170
|
}
|
|
81166
81171
|
|
|
81167
81172
|
const tempVec4$1 = math.vec4();
|
|
81168
|
-
const tempVec3a$
|
|
81173
|
+
const tempVec3a$s = math.vec3();
|
|
81169
81174
|
|
|
81170
81175
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81171
81176
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81239,7 +81244,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81239
81244
|
if (active) {
|
|
81240
81245
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81241
81246
|
if (origin) {
|
|
81242
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81247
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
81243
81248
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81244
81249
|
} else {
|
|
81245
81250
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82075,7 +82080,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82075
82080
|
}
|
|
82076
82081
|
}
|
|
82077
82082
|
|
|
82078
|
-
const tempVec3a$
|
|
82083
|
+
const tempVec3a$r = math.vec3();
|
|
82079
82084
|
|
|
82080
82085
|
/**
|
|
82081
82086
|
* @private
|
|
@@ -82150,7 +82155,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82150
82155
|
if (active) {
|
|
82151
82156
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82152
82157
|
if (origin) {
|
|
82153
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82158
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82154
82159
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82155
82160
|
} else {
|
|
82156
82161
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82390,7 +82395,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82390
82395
|
}
|
|
82391
82396
|
|
|
82392
82397
|
const tempVec4 = math.vec4();
|
|
82393
|
-
const tempVec3a$
|
|
82398
|
+
const tempVec3a$q = math.vec3();
|
|
82394
82399
|
|
|
82395
82400
|
/**
|
|
82396
82401
|
* @private
|
|
@@ -82455,7 +82460,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82455
82460
|
if (active) {
|
|
82456
82461
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82457
82462
|
if (origin) {
|
|
82458
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82463
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
|
|
82459
82464
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82460
82465
|
} else {
|
|
82461
82466
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83266,8 +83271,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83266
83271
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83267
83272
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83268
83273
|
|
|
83269
|
-
const tempVec3a$
|
|
83270
|
-
const tempVec3b$
|
|
83274
|
+
const tempVec3a$p = math.vec3();
|
|
83275
|
+
const tempVec3b$5 = math.vec3();
|
|
83271
83276
|
const tempVec3c$4 = math.vec3();
|
|
83272
83277
|
const tempVec3d$1 = math.vec3();
|
|
83273
83278
|
const tempVec3e = math.vec3();
|
|
@@ -84195,8 +84200,8 @@ class TrianglesInstancingLayer {
|
|
|
84195
84200
|
const origin = state.origin;
|
|
84196
84201
|
const offset = portion.offset;
|
|
84197
84202
|
|
|
84198
|
-
const rtcRayOrigin = tempVec3a$
|
|
84199
|
-
const rtcRayDir = tempVec3b$
|
|
84203
|
+
const rtcRayOrigin = tempVec3a$p;
|
|
84204
|
+
const rtcRayDir = tempVec3b$5;
|
|
84200
84205
|
|
|
84201
84206
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84202
84207
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84329,7 +84334,7 @@ class TrianglesInstancingLayer {
|
|
|
84329
84334
|
}
|
|
84330
84335
|
}
|
|
84331
84336
|
|
|
84332
|
-
const tempVec3a$
|
|
84337
|
+
const tempVec3a$o = math.vec3();
|
|
84333
84338
|
|
|
84334
84339
|
/**
|
|
84335
84340
|
* @private
|
|
@@ -84392,7 +84397,7 @@ class LinesBatchingColorRenderer {
|
|
|
84392
84397
|
if (active) {
|
|
84393
84398
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84394
84399
|
if (origin) {
|
|
84395
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84400
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84396
84401
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84397
84402
|
} else {
|
|
84398
84403
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84612,7 +84617,7 @@ class LinesBatchingColorRenderer {
|
|
|
84612
84617
|
}
|
|
84613
84618
|
|
|
84614
84619
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84615
|
-
const tempVec3a$
|
|
84620
|
+
const tempVec3a$n = math.vec3();
|
|
84616
84621
|
|
|
84617
84622
|
/**
|
|
84618
84623
|
* @private
|
|
@@ -84699,7 +84704,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84699
84704
|
if (active) {
|
|
84700
84705
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84701
84706
|
if (origin) {
|
|
84702
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84707
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
84703
84708
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84704
84709
|
} else {
|
|
84705
84710
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85796,7 +85801,7 @@ class LinesBatchingLayer {
|
|
|
85796
85801
|
}
|
|
85797
85802
|
}
|
|
85798
85803
|
|
|
85799
|
-
const tempVec3a$
|
|
85804
|
+
const tempVec3a$m = math.vec3();
|
|
85800
85805
|
|
|
85801
85806
|
/**
|
|
85802
85807
|
* @private
|
|
@@ -85859,7 +85864,7 @@ class LinesInstancingColorRenderer {
|
|
|
85859
85864
|
if (active) {
|
|
85860
85865
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85861
85866
|
if (origin) {
|
|
85862
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85867
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
85863
85868
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85864
85869
|
} else {
|
|
85865
85870
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86141,7 +86146,7 @@ class LinesInstancingColorRenderer {
|
|
|
86141
86146
|
}
|
|
86142
86147
|
}
|
|
86143
86148
|
|
|
86144
|
-
const tempVec3a$
|
|
86149
|
+
const tempVec3a$l = math.vec3();
|
|
86145
86150
|
|
|
86146
86151
|
/**
|
|
86147
86152
|
* @private
|
|
@@ -86226,7 +86231,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86226
86231
|
if (active) {
|
|
86227
86232
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86228
86233
|
if (origin) {
|
|
86229
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86234
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
86230
86235
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86231
86236
|
} else {
|
|
86232
86237
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87208,7 +87213,7 @@ class LinesInstancingLayer {
|
|
|
87208
87213
|
}
|
|
87209
87214
|
}
|
|
87210
87215
|
|
|
87211
|
-
const tempVec3a$
|
|
87216
|
+
const tempVec3a$k = math.vec3();
|
|
87212
87217
|
|
|
87213
87218
|
/**
|
|
87214
87219
|
* @private
|
|
@@ -87269,7 +87274,7 @@ class PointsBatchingColorRenderer {
|
|
|
87269
87274
|
if (active) {
|
|
87270
87275
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87271
87276
|
if (origin) {
|
|
87272
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87277
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87273
87278
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87274
87279
|
} else {
|
|
87275
87280
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87554,7 +87559,7 @@ class PointsBatchingColorRenderer {
|
|
|
87554
87559
|
}
|
|
87555
87560
|
|
|
87556
87561
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87557
|
-
const tempVec3a$
|
|
87562
|
+
const tempVec3a$j = math.vec3();
|
|
87558
87563
|
|
|
87559
87564
|
/**
|
|
87560
87565
|
* @private
|
|
@@ -87639,7 +87644,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87639
87644
|
if (active) {
|
|
87640
87645
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87641
87646
|
if (origin) {
|
|
87642
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87647
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87643
87648
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87644
87649
|
} else {
|
|
87645
87650
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87883,7 +87888,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87883
87888
|
}
|
|
87884
87889
|
}
|
|
87885
87890
|
|
|
87886
|
-
const tempVec3a$
|
|
87891
|
+
const tempVec3a$i = math.vec3();
|
|
87887
87892
|
|
|
87888
87893
|
/**
|
|
87889
87894
|
* @private
|
|
@@ -87950,7 +87955,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87950
87955
|
if (active) {
|
|
87951
87956
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87952
87957
|
if (origin) {
|
|
87953
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87958
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
87954
87959
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87955
87960
|
} else {
|
|
87956
87961
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88195,7 +88200,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88195
88200
|
}
|
|
88196
88201
|
}
|
|
88197
88202
|
|
|
88198
|
-
const tempVec3a$
|
|
88203
|
+
const tempVec3a$h = math.vec3();
|
|
88199
88204
|
|
|
88200
88205
|
/**
|
|
88201
88206
|
* @private
|
|
@@ -88267,7 +88272,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88267
88272
|
if (active) {
|
|
88268
88273
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88269
88274
|
if (origin) {
|
|
88270
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88275
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88271
88276
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88272
88277
|
} else {
|
|
88273
88278
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88518,7 +88523,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88518
88523
|
}
|
|
88519
88524
|
}
|
|
88520
88525
|
|
|
88521
|
-
const tempVec3a$
|
|
88526
|
+
const tempVec3a$g = math.vec3();
|
|
88522
88527
|
|
|
88523
88528
|
/**
|
|
88524
88529
|
* @private
|
|
@@ -88579,7 +88584,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88579
88584
|
if (active) {
|
|
88580
88585
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88581
88586
|
if (origin) {
|
|
88582
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88587
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
|
|
88583
88588
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88584
88589
|
} else {
|
|
88585
88590
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88945,8 +88950,8 @@ class PointsBatchingBuffer {
|
|
|
88945
88950
|
}
|
|
88946
88951
|
}
|
|
88947
88952
|
|
|
88948
|
-
const tempVec3a$
|
|
88949
|
-
const tempVec3b$
|
|
88953
|
+
const tempVec3a$f = math.vec4();
|
|
88954
|
+
const tempVec3b$4 = math.vec4();
|
|
88950
88955
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88951
88956
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88952
88957
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89098,8 +89103,8 @@ class PointsBatchingLayer {
|
|
|
89098
89103
|
|
|
89099
89104
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89100
89105
|
|
|
89101
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89102
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89106
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
|
|
89107
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
|
|
89103
89108
|
|
|
89104
89109
|
worldAABB[0] = min[0];
|
|
89105
89110
|
worldAABB[1] = min[1];
|
|
@@ -89737,7 +89742,7 @@ class PointsBatchingLayer {
|
|
|
89737
89742
|
}
|
|
89738
89743
|
}
|
|
89739
89744
|
|
|
89740
|
-
const tempVec3a$
|
|
89745
|
+
const tempVec3a$e = math.vec3();
|
|
89741
89746
|
|
|
89742
89747
|
/**
|
|
89743
89748
|
* @private
|
|
@@ -89806,7 +89811,7 @@ class PointsInstancingColorRenderer {
|
|
|
89806
89811
|
if (active) {
|
|
89807
89812
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89808
89813
|
if (origin) {
|
|
89809
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89814
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
89810
89815
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89811
89816
|
} else {
|
|
89812
89817
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90116,7 +90121,7 @@ class PointsInstancingColorRenderer {
|
|
|
90116
90121
|
}
|
|
90117
90122
|
}
|
|
90118
90123
|
|
|
90119
|
-
const tempVec3a$
|
|
90124
|
+
const tempVec3a$d = math.vec3();
|
|
90120
90125
|
|
|
90121
90126
|
/**
|
|
90122
90127
|
* @private
|
|
@@ -90200,7 +90205,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90200
90205
|
if (active) {
|
|
90201
90206
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90202
90207
|
if (origin) {
|
|
90203
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90208
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90204
90209
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90205
90210
|
} else {
|
|
90206
90211
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90481,7 +90486,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90481
90486
|
}
|
|
90482
90487
|
}
|
|
90483
90488
|
|
|
90484
|
-
const tempVec3a$
|
|
90489
|
+
const tempVec3a$c = math.vec3();
|
|
90485
90490
|
|
|
90486
90491
|
/**
|
|
90487
90492
|
* @private
|
|
@@ -90587,7 +90592,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90587
90592
|
if (active) {
|
|
90588
90593
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90589
90594
|
if (origin) {
|
|
90590
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90595
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90591
90596
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90592
90597
|
} else {
|
|
90593
90598
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90838,7 +90843,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90838
90843
|
}
|
|
90839
90844
|
}
|
|
90840
90845
|
|
|
90841
|
-
const tempVec3a$
|
|
90846
|
+
const tempVec3a$b = math.vec3();
|
|
90842
90847
|
|
|
90843
90848
|
/**
|
|
90844
90849
|
* @private
|
|
@@ -90916,7 +90921,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90916
90921
|
if (active) {
|
|
90917
90922
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90918
90923
|
if (origin) {
|
|
90919
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90924
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
90920
90925
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90921
90926
|
} else {
|
|
90922
90927
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91204,7 +91209,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91204
91209
|
}
|
|
91205
91210
|
}
|
|
91206
91211
|
|
|
91207
|
-
const tempVec3a$
|
|
91212
|
+
const tempVec3a$a = math.vec3();
|
|
91208
91213
|
|
|
91209
91214
|
/**
|
|
91210
91215
|
* @private
|
|
@@ -91266,7 +91271,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91266
91271
|
if (active) {
|
|
91267
91272
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91268
91273
|
if (origin) {
|
|
91269
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91274
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91270
91275
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91271
91276
|
} else {
|
|
91272
91277
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91555,7 +91560,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91555
91560
|
}
|
|
91556
91561
|
}
|
|
91557
91562
|
|
|
91558
|
-
const tempVec3a$
|
|
91563
|
+
const tempVec3a$9 = math.vec3();
|
|
91559
91564
|
|
|
91560
91565
|
/**
|
|
91561
91566
|
* @private
|
|
@@ -91617,7 +91622,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91617
91622
|
if (active) {
|
|
91618
91623
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91619
91624
|
if (origin) {
|
|
91620
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91625
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91621
91626
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91622
91627
|
} else {
|
|
91623
91628
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91901,7 +91906,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91901
91906
|
}
|
|
91902
91907
|
}
|
|
91903
91908
|
|
|
91904
|
-
const tempVec3a$
|
|
91909
|
+
const tempVec3a$8 = math.vec3();
|
|
91905
91910
|
|
|
91906
91911
|
/**
|
|
91907
91912
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91988,7 +91993,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91988
91993
|
if (active) {
|
|
91989
91994
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91990
91995
|
if (origin) {
|
|
91991
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91996
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
|
|
91992
91997
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91993
91998
|
} else {
|
|
91994
91999
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94329,7 +94334,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94329
94334
|
return transcoder;
|
|
94330
94335
|
}
|
|
94331
94336
|
|
|
94332
|
-
const tempVec3a$
|
|
94337
|
+
const tempVec3a$7 = math.vec3();
|
|
94333
94338
|
const tempMat4$1 = math.mat4();
|
|
94334
94339
|
|
|
94335
94340
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96710,7 +96715,7 @@ class VBOSceneModel extends Component {
|
|
|
96710
96715
|
}
|
|
96711
96716
|
|
|
96712
96717
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96713
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96718
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
|
|
96714
96719
|
|
|
96715
96720
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96716
96721
|
|
|
@@ -96772,7 +96777,7 @@ class VBOSceneModel extends Component {
|
|
|
96772
96777
|
|
|
96773
96778
|
let indices = cfg.indices;
|
|
96774
96779
|
let edgeIndices = cfg.edgeIndices;
|
|
96775
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96780
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
|
|
96776
96781
|
let positions = cfg.positions;
|
|
96777
96782
|
|
|
96778
96783
|
if (positions) {
|
|
@@ -97786,8 +97791,8 @@ class TextureTranscoder {
|
|
|
97786
97791
|
const screenPos = math.vec4();
|
|
97787
97792
|
const viewPos = math.vec4();
|
|
97788
97793
|
|
|
97789
|
-
const tempVec3a$
|
|
97790
|
-
const tempVec3b$
|
|
97794
|
+
const tempVec3a$6 = math.vec3();
|
|
97795
|
+
const tempVec3b$3 = math.vec3();
|
|
97791
97796
|
const tempVec3c$3 = math.vec3();
|
|
97792
97797
|
|
|
97793
97798
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97821,7 +97826,7 @@ class PanController {
|
|
|
97821
97826
|
const camera = this._scene.camera;
|
|
97822
97827
|
|
|
97823
97828
|
if (optionalTargetWorldPos) {
|
|
97824
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97829
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97825
97830
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97826
97831
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97827
97832
|
}
|
|
@@ -97845,9 +97850,9 @@ class PanController {
|
|
|
97845
97850
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97846
97851
|
// that we click-drag-pivoted on.
|
|
97847
97852
|
|
|
97848
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97853
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97849
97854
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97850
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97855
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
|
|
97851
97856
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97852
97857
|
}
|
|
97853
97858
|
|
|
@@ -97864,7 +97869,7 @@ class PanController {
|
|
|
97864
97869
|
|
|
97865
97870
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97866
97871
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97867
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97872
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
|
|
97868
97873
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97869
97874
|
|
|
97870
97875
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97892,8 +97897,8 @@ class PanController {
|
|
|
97892
97897
|
}
|
|
97893
97898
|
}
|
|
97894
97899
|
|
|
97895
|
-
const tempVec3a$
|
|
97896
|
-
const tempVec3b$
|
|
97900
|
+
const tempVec3a$5 = math.vec3();
|
|
97901
|
+
const tempVec3b$2 = math.vec3();
|
|
97897
97902
|
const tempVec3c$2 = math.vec3();
|
|
97898
97903
|
|
|
97899
97904
|
const tempVec4a$3 = math.vec4();
|
|
@@ -98025,10 +98030,10 @@ class PivotController {
|
|
|
98025
98030
|
|
|
98026
98031
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
98027
98032
|
const camera = this._scene.camera;
|
|
98028
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
98029
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
98033
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
|
|
98034
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
|
|
98030
98035
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
98031
|
-
return (
|
|
98036
|
+
return (rightAxisLen <= 0.0001);
|
|
98032
98037
|
}
|
|
98033
98038
|
|
|
98034
98039
|
/**
|
|
@@ -98066,8 +98071,8 @@ class PivotController {
|
|
|
98066
98071
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
98067
98072
|
const worldPos = tempVec4a$3;
|
|
98068
98073
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
98069
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
98070
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
98074
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
|
|
98075
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
|
|
98071
98076
|
this.setPivotPos(posOnSphere);
|
|
98072
98077
|
}
|
|
98073
98078
|
|
|
@@ -98089,10 +98094,6 @@ class PivotController {
|
|
|
98089
98094
|
if (!this._pivoting) {
|
|
98090
98095
|
return;
|
|
98091
98096
|
}
|
|
98092
|
-
if (this._cameraLookingDownwards()) {
|
|
98093
|
-
this._pivoting = false;
|
|
98094
|
-
return;
|
|
98095
|
-
}
|
|
98096
98097
|
if (yawInc === 0 && pitchInc === 0) {
|
|
98097
98098
|
return;
|
|
98098
98099
|
}
|
|
@@ -98702,8 +98703,8 @@ class MousePanRotateDollyHandler {
|
|
|
98702
98703
|
}
|
|
98703
98704
|
|
|
98704
98705
|
const center = math.vec3();
|
|
98705
|
-
const tempVec3a$
|
|
98706
|
-
const tempVec3b$
|
|
98706
|
+
const tempVec3a$4 = math.vec3();
|
|
98707
|
+
const tempVec3b$1 = math.vec3();
|
|
98707
98708
|
const tempVec3c$1 = math.vec3();
|
|
98708
98709
|
const tempVec3d = math.vec3();
|
|
98709
98710
|
|
|
@@ -98757,39 +98758,39 @@ class KeyboardAxisViewHandler {
|
|
|
98757
98758
|
|
|
98758
98759
|
if (axisViewRight) {
|
|
98759
98760
|
|
|
98760
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98761
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98761
98762
|
tempCameraTarget.look.set(center);
|
|
98762
98763
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98763
98764
|
|
|
98764
98765
|
} else if (axisViewBack) {
|
|
98765
98766
|
|
|
98766
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98767
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98767
98768
|
tempCameraTarget.look.set(center);
|
|
98768
98769
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98769
98770
|
|
|
98770
98771
|
} else if (axisViewLeft) {
|
|
98771
98772
|
|
|
98772
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98773
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98773
98774
|
tempCameraTarget.look.set(center);
|
|
98774
98775
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98775
98776
|
|
|
98776
98777
|
} else if (axisViewFront) {
|
|
98777
98778
|
|
|
98778
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98779
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98779
98780
|
tempCameraTarget.look.set(center);
|
|
98780
98781
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98781
98782
|
|
|
98782
98783
|
} else if (axisViewTop) {
|
|
98783
98784
|
|
|
98784
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98785
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98785
98786
|
tempCameraTarget.look.set(center);
|
|
98786
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98787
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
|
|
98787
98788
|
|
|
98788
98789
|
} else if (axisViewBottom) {
|
|
98789
98790
|
|
|
98790
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98791
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98791
98792
|
tempCameraTarget.look.set(center);
|
|
98792
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98793
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
|
|
98793
98794
|
}
|
|
98794
98795
|
|
|
98795
98796
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -99363,8 +99364,6 @@ class KeyboardPanRotateDollyHandler {
|
|
|
99363
99364
|
const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
|
|
99364
99365
|
const EPSILON = 0.001;
|
|
99365
99366
|
const tempVec3$1 = math.vec3();
|
|
99366
|
-
const tempVec3a$4 = math.vec3();
|
|
99367
|
-
const tempVec3b$1 = math.vec3();
|
|
99368
99367
|
|
|
99369
99368
|
/**
|
|
99370
99369
|
* Handles camera updates on each "tick" that were scheduled by the various controllers.
|
|
@@ -99384,7 +99383,7 @@ class CameraUpdater {
|
|
|
99384
99383
|
let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
|
|
99385
99384
|
let dollyDistFactor = 1.0; // Calculated when countDown is zero
|
|
99386
99385
|
let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
|
|
99387
|
-
|
|
99386
|
+
|
|
99388
99387
|
this._onTick = scene.on("tick", () => {
|
|
99389
99388
|
|
|
99390
99389
|
if (!(configs.active && configs.pointerEnabled)) {
|
|
@@ -99445,7 +99444,7 @@ class CameraUpdater {
|
|
|
99445
99444
|
|
|
99446
99445
|
if (pickController.pickResult && pickController.pickResult.worldPos) {
|
|
99447
99446
|
followPointerWorldPos = pickController.pickResult.worldPos;
|
|
99448
|
-
|
|
99447
|
+
|
|
99449
99448
|
} else {
|
|
99450
99449
|
dollyDistFactor = 1.0;
|
|
99451
99450
|
followPointerWorldPos = null;
|
|
@@ -99665,13 +99664,6 @@ class CameraUpdater {
|
|
|
99665
99664
|
});
|
|
99666
99665
|
}
|
|
99667
99666
|
|
|
99668
|
-
isLookingDownwards(look, eye) {
|
|
99669
|
-
const camera = this._scene.camera;
|
|
99670
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
|
|
99671
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
|
|
99672
|
-
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
99673
|
-
return (Math.abs(rightAxisLen) <= 0.1);
|
|
99674
|
-
}
|
|
99675
99667
|
|
|
99676
99668
|
destroy() {
|
|
99677
99669
|
this._scene.off(this._onTick);
|
|
@@ -103058,27 +103050,27 @@ class Viewer {
|
|
|
103058
103050
|
|
|
103059
103051
|
const needFinishSnapshot = (!this._snapshotBegun);
|
|
103060
103052
|
|
|
103061
|
-
if (!this._snapshotBegun) {
|
|
103062
|
-
this.beginSnapshot();
|
|
103063
|
-
}
|
|
103064
|
-
|
|
103065
|
-
if (!params.includeGizmos) {
|
|
103066
|
-
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
|
|
103067
|
-
}
|
|
103068
|
-
|
|
103069
103053
|
const resize = (params.width !== undefined && params.height !== undefined);
|
|
103070
103054
|
const canvas = this.scene.canvas.canvas;
|
|
103071
103055
|
const saveWidth = canvas.clientWidth;
|
|
103072
103056
|
const saveHeight = canvas.clientHeight;
|
|
103073
|
-
|
|
103074
|
-
|
|
103057
|
+
canvas.style.width;
|
|
103058
|
+
canvas.style.height;
|
|
103075
103059
|
|
|
103076
103060
|
const width = params.width ? Math.floor(params.width) : canvas.width;
|
|
103077
103061
|
const height = params.height ? Math.floor(params.height) : canvas.height;
|
|
103078
103062
|
|
|
103079
103063
|
if (resize) {
|
|
103080
|
-
canvas.
|
|
103081
|
-
canvas.
|
|
103064
|
+
canvas.width = width;
|
|
103065
|
+
canvas.height = height;
|
|
103066
|
+
}
|
|
103067
|
+
|
|
103068
|
+
if (!this._snapshotBegun) {
|
|
103069
|
+
this.beginSnapshot();
|
|
103070
|
+
}
|
|
103071
|
+
|
|
103072
|
+
if (!params.includeGizmos) {
|
|
103073
|
+
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
|
|
103082
103074
|
}
|
|
103083
103075
|
|
|
103084
103076
|
this.scene._renderer.renderSnapshot();
|
|
@@ -103086,8 +103078,6 @@ class Viewer {
|
|
|
103086
103078
|
const imageDataURI = this.scene._renderer.readSnapshot(params);
|
|
103087
103079
|
|
|
103088
103080
|
if (resize) {
|
|
103089
|
-
canvas.style.width = saveCssWidth;
|
|
103090
|
-
canvas.style.height = saveCssHeight;
|
|
103091
103081
|
canvas.width = saveWidth;
|
|
103092
103082
|
canvas.height = saveHeight;
|
|
103093
103083
|
|