@xeokit/xeokit-sdk 2.4.0-alpha-16 → 2.4.0-alpha-18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +226 -236
- package/dist/xeokit-sdk.es.js +226 -236
- package/dist/xeokit-sdk.es5.js +178 -178
- package/dist/xeokit-sdk.min.cjs.js +3 -3
- package/dist/xeokit-sdk.min.es.js +3 -3
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -8944,7 +8944,7 @@ class VBOSceneModelNode {
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}
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-
const tempVec3a$
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const tempVec3a$1h = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9024,7 +9024,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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const center = math.getPositionsCenter(worldPositions, tempVec3a$
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const center = math.getPositionsCenter(worldPositions, tempVec3a$1h);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9060,7 +9060,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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-
const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$1h);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -11497,6 +11497,9 @@ class Annotation extends Marker {
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this._marker.addEventListener("mouseleave", () => {
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this.plugin.fire("markerMouseLeave", this);
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});
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this._marker.addEventListener('wheel', (event) => {
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this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent('wheel', event));
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});
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}
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if (!this._labelExternal) {
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if (this._label) {
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@@ -11512,6 +11515,9 @@ class Annotation extends Marker {
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this._label = labelFragment.firstChild;
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this._container.appendChild(this._label);
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this._label.style.visibility = (this._markerShown && this._labelShown) ? "visible" : "hidden";
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this._label.addEventListener('wheel', (event) => {
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this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent('wheel', event));
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});
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}
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}
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@@ -11691,8 +11697,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1g = math.vec3();
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const tempVec3b$c = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12169,8 +12175,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1g);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$c);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -14366,7 +14372,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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-
const tempVec3a$
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const tempVec3a$1f = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14703,7 +14709,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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-
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18708,7 +18714,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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-
const tempVec3b$
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+
const tempVec3b$b = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19018,7 +19024,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$b);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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@@ -19036,7 +19042,7 @@ class Camera extends Component {
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19051,7 +19057,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$b);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19071,7 +19077,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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@@ -19088,7 +19094,7 @@ class Camera extends Component {
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$b));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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@@ -19117,7 +19123,7 @@ class Camera extends Component {
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$b));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1e = math.vec3();
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/**
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* @private
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@@ -19666,7 +19672,7 @@ class TrianglesDataTextureColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20193,7 +20199,7 @@ class TrianglesDataTextureColorRenderer {
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const defaultColor$6 = new Float32Array([1, 1, 1]);
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math.vec4();
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const tempVec3a$
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const tempVec3a$1d = math.vec3();
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/**
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* @private
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@@ -20301,7 +20307,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20657,7 +20663,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1c = math.vec3();
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const defaultColor$5 = new Float32Array([0,0,0,1]);
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/**
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@@ -20757,7 +20763,7 @@ class TrianglesDataTextureEdgesRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21076,7 +21082,7 @@ class TrianglesDataTextureEdgesRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1b = math.vec3();
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/**
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* @private
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@@ -21150,7 +21156,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21478,7 +21484,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1a = math.vec3();
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/**
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* @private
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@@ -21565,7 +21571,7 @@ class TrianglesDataTexturePickMeshRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21921,7 +21927,7 @@ class TrianglesDataTexturePickMeshRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$19 = math.vec3();
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/**
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* @private
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@@ -22013,7 +22019,7 @@ class TrianglesDataTexturePickDepthRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22017
22023
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22018
22024
|
} else {
|
|
22019
22025
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22372,7 +22378,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22372
22378
|
}
|
|
22373
22379
|
}
|
|
22374
22380
|
|
|
22375
|
-
const tempVec3a$
|
|
22381
|
+
const tempVec3a$18 = math.vec3();
|
|
22376
22382
|
|
|
22377
22383
|
/**
|
|
22378
22384
|
* @private
|
|
@@ -22464,7 +22470,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22464
22470
|
if (active) {
|
|
22465
22471
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22466
22472
|
if (origin) {
|
|
22467
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22473
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
22468
22474
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22469
22475
|
} else {
|
|
22470
22476
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23028,7 +23034,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23028
23034
|
}
|
|
23029
23035
|
|
|
23030
23036
|
math.vec4();
|
|
23031
|
-
const tempVec3a$
|
|
23037
|
+
const tempVec3a$17 = math.vec3();
|
|
23032
23038
|
|
|
23033
23039
|
/**
|
|
23034
23040
|
* @private
|
|
@@ -23113,7 +23119,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23113
23119
|
if (active) {
|
|
23114
23120
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23115
23121
|
if (origin) {
|
|
23116
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23122
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23117
23123
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23118
23124
|
} else {
|
|
23119
23125
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23484,7 +23490,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23484
23490
|
}
|
|
23485
23491
|
}
|
|
23486
23492
|
|
|
23487
|
-
const tempVec3a$
|
|
23493
|
+
const tempVec3a$16 = math.vec3();
|
|
23488
23494
|
|
|
23489
23495
|
/**
|
|
23490
23496
|
* @private
|
|
@@ -23547,7 +23553,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23547
23553
|
if (active) {
|
|
23548
23554
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23549
23555
|
if (origin) {
|
|
23550
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23556
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
23551
23557
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23552
23558
|
} else {
|
|
23553
23559
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23977,7 +23983,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23977
23983
|
}
|
|
23978
23984
|
|
|
23979
23985
|
const tempVec4$8 = math.vec4();
|
|
23980
|
-
const tempVec3a$
|
|
23986
|
+
const tempVec3a$15 = math.vec3();
|
|
23981
23987
|
|
|
23982
23988
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23983
23989
|
"linear": "linearToLinear",
|
|
@@ -24048,7 +24054,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24048
24054
|
if (active) {
|
|
24049
24055
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24050
24056
|
if (origin) {
|
|
24051
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24057
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24052
24058
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24053
24059
|
} else {
|
|
24054
24060
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24787,7 +24793,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24787
24793
|
}
|
|
24788
24794
|
}
|
|
24789
24795
|
|
|
24790
|
-
const tempVec3a$
|
|
24796
|
+
const tempVec3a$14 = math.vec3();
|
|
24791
24797
|
|
|
24792
24798
|
/**
|
|
24793
24799
|
* @private
|
|
@@ -24901,7 +24907,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24901
24907
|
if (active) {
|
|
24902
24908
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24903
24909
|
if (origin) {
|
|
24904
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24910
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$14);
|
|
24905
24911
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24906
24912
|
} else {
|
|
24907
24913
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27638,8 +27644,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27638
27644
|
|
|
27639
27645
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27640
27646
|
|
|
27641
|
-
const tempVec3a$
|
|
27642
|
-
const tempVec3b$
|
|
27647
|
+
const tempVec3a$13 = math.vec3();
|
|
27648
|
+
const tempVec3b$a = math.vec3();
|
|
27643
27649
|
const tempVec3c$7 = math.vec3();
|
|
27644
27650
|
const tempVec3d$3 = math.vec3();
|
|
27645
27651
|
const tempVec3e$2 = math.vec3();
|
|
@@ -29264,8 +29270,8 @@ class TrianglesDataTextureLayer {
|
|
|
29264
29270
|
const origin = state.origin;
|
|
29265
29271
|
const offset = portion.offset;
|
|
29266
29272
|
|
|
29267
|
-
const rtcRayOrigin = tempVec3a$
|
|
29268
|
-
const rtcRayDir = tempVec3b$
|
|
29273
|
+
const rtcRayOrigin = tempVec3a$13;
|
|
29274
|
+
const rtcRayDir = tempVec3b$a;
|
|
29269
29275
|
|
|
29270
29276
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29271
29277
|
rtcRayDir.set(worldRayDir);
|
|
@@ -32114,7 +32120,7 @@ class ViewFrustumCullingManager {
|
|
|
32114
32120
|
|
|
32115
32121
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32116
32122
|
|
|
32117
|
-
const tempVec3a$
|
|
32123
|
+
const tempVec3a$12 = math.vec3();
|
|
32118
32124
|
const tempMat4$3 = math.mat4();
|
|
32119
32125
|
|
|
32120
32126
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33086,7 +33092,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33086
33092
|
}
|
|
33087
33093
|
|
|
33088
33094
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33089
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33095
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$12) : this._origin;
|
|
33090
33096
|
|
|
33091
33097
|
switch (primitive) {
|
|
33092
33098
|
case "triangles":
|
|
@@ -33350,7 +33356,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33350
33356
|
if (!origin) {
|
|
33351
33357
|
origin = cfgOrigin;
|
|
33352
33358
|
} else {
|
|
33353
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33359
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$12);
|
|
33354
33360
|
}
|
|
33355
33361
|
} else {
|
|
33356
33362
|
origin = this._origin;
|
|
@@ -35321,8 +35327,11 @@ const Renderer = function (scene, options) {
|
|
|
35321
35327
|
*
|
|
35322
35328
|
* Exit snapshot mode using endSnapshot().
|
|
35323
35329
|
*/
|
|
35324
|
-
this.beginSnapshot = function () {
|
|
35330
|
+
this.beginSnapshot = function (params={}) {
|
|
35325
35331
|
const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
|
|
35332
|
+
if (params.width && params.height) {
|
|
35333
|
+
snapshotBuffer.setSize([params.width, params.height]);
|
|
35334
|
+
}
|
|
35326
35335
|
snapshotBuffer.bind();
|
|
35327
35336
|
snapshotBuffer.clear();
|
|
35328
35337
|
snapshotBound = true;
|
|
@@ -40633,11 +40642,7 @@ class SAO extends Component {
|
|
|
40633
40642
|
|
|
40634
40643
|
super(owner, cfg);
|
|
40635
40644
|
|
|
40636
|
-
|
|
40637
|
-
const isSafari = (ua && ua[1].toLowerCase() === "safari");
|
|
40638
|
-
|
|
40639
|
-
this._supported = (!isSafari) &&
|
|
40640
|
-
WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40645
|
+
this._supported = WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40641
40646
|
|
|
40642
40647
|
this.enabled = cfg.enabled;
|
|
40643
40648
|
this.kernelRadius = cfg.kernelRadius;
|
|
@@ -45979,7 +45984,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45979
45984
|
* @author xeolabs / https://github.com/xeolabs
|
|
45980
45985
|
*/
|
|
45981
45986
|
|
|
45982
|
-
const tempVec3a$
|
|
45987
|
+
const tempVec3a$11 = math.vec3();
|
|
45983
45988
|
|
|
45984
45989
|
const ids$2 = new Map$1({});
|
|
45985
45990
|
|
|
@@ -46078,7 +46083,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46078
46083
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46079
46084
|
if (active) {
|
|
46080
46085
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46081
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46086
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
46082
46087
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46083
46088
|
}
|
|
46084
46089
|
}
|
|
@@ -47216,7 +47221,7 @@ function buildFragment$5(mesh) {
|
|
|
47216
47221
|
|
|
47217
47222
|
const ids$1 = new Map$1({});
|
|
47218
47223
|
|
|
47219
|
-
const tempVec3a$
|
|
47224
|
+
const tempVec3a$10 = math.vec3();
|
|
47220
47225
|
|
|
47221
47226
|
/**
|
|
47222
47227
|
* @private
|
|
@@ -47300,7 +47305,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47300
47305
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47301
47306
|
if (active) {
|
|
47302
47307
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47303
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47308
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47304
47309
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47305
47310
|
}
|
|
47306
47311
|
}
|
|
@@ -47636,7 +47641,7 @@ function buildFragment$4(mesh) {
|
|
|
47636
47641
|
|
|
47637
47642
|
const ids = new Map$1({});
|
|
47638
47643
|
|
|
47639
|
-
const tempVec3a
|
|
47644
|
+
const tempVec3a$$ = math.vec3();
|
|
47640
47645
|
|
|
47641
47646
|
/**
|
|
47642
47647
|
* @private
|
|
@@ -47719,7 +47724,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47719
47724
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47720
47725
|
if (active) {
|
|
47721
47726
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47722
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47727
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
47723
47728
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47724
47729
|
}
|
|
47725
47730
|
}
|
|
@@ -48014,7 +48019,7 @@ function buildFragment$3(mesh) {
|
|
|
48014
48019
|
* @author xeolabs / https://github.com/xeolabs
|
|
48015
48020
|
*/
|
|
48016
48021
|
|
|
48017
|
-
const tempVec3a
|
|
48022
|
+
const tempVec3a$_ = math.vec3();
|
|
48018
48023
|
|
|
48019
48024
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48020
48025
|
|
|
@@ -48098,7 +48103,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48098
48103
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48099
48104
|
if (active) {
|
|
48100
48105
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48101
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48106
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48102
48107
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48103
48108
|
}
|
|
48104
48109
|
}
|
|
@@ -48331,7 +48336,7 @@ function buildFragment$2(mesh) {
|
|
|
48331
48336
|
* @author xeolabs / https://github.com/xeolabs
|
|
48332
48337
|
*/
|
|
48333
48338
|
|
|
48334
|
-
const tempVec3a$
|
|
48339
|
+
const tempVec3a$Z = math.vec3();
|
|
48335
48340
|
|
|
48336
48341
|
/**
|
|
48337
48342
|
* @private
|
|
@@ -48423,7 +48428,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48423
48428
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48424
48429
|
if (active) {
|
|
48425
48430
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48426
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48431
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48427
48432
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48428
48433
|
}
|
|
48429
48434
|
}
|
|
@@ -48660,7 +48665,7 @@ function buildFragment$1(mesh) {
|
|
|
48660
48665
|
* @author xeolabs / https://github.com/xeolabs
|
|
48661
48666
|
*/
|
|
48662
48667
|
|
|
48663
|
-
const tempVec3a$
|
|
48668
|
+
const tempVec3a$Y = math.vec3();
|
|
48664
48669
|
|
|
48665
48670
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48666
48671
|
|
|
@@ -48768,7 +48773,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48768
48773
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48769
48774
|
if (active) {
|
|
48770
48775
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48771
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48776
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Y) : sectionPlane.pos);
|
|
48772
48777
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48773
48778
|
}
|
|
48774
48779
|
}
|
|
@@ -61370,8 +61375,8 @@ class LineSet extends Component {
|
|
|
61370
61375
|
}
|
|
61371
61376
|
|
|
61372
61377
|
const tempVec3$4 = math.vec3();
|
|
61373
|
-
const tempVec3a$
|
|
61374
|
-
const tempVec3b$
|
|
61378
|
+
const tempVec3a$X = math.vec3();
|
|
61379
|
+
const tempVec3b$9 = math.vec3();
|
|
61375
61380
|
const tempVec3c$6 = math.vec3();
|
|
61376
61381
|
|
|
61377
61382
|
/**
|
|
@@ -62051,8 +62056,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62051
62056
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62052
62057
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62053
62058
|
const bitmap_data = e.bitmap_data; // base64
|
|
62054
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62055
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62059
|
+
let location = xyzObjectToArray(e.location, tempVec3a$X);
|
|
62060
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$9);
|
|
62056
62061
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62057
62062
|
let height = e.height || 1;
|
|
62058
62063
|
if (!bitmap_type) {
|
|
@@ -63941,7 +63946,7 @@ class SplineCurve extends Curve {
|
|
|
63941
63946
|
}
|
|
63942
63947
|
}
|
|
63943
63948
|
|
|
63944
|
-
const tempVec3a$
|
|
63949
|
+
const tempVec3a$W = math.vec3();
|
|
63945
63950
|
|
|
63946
63951
|
/**
|
|
63947
63952
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64073,9 +64078,9 @@ class CameraPath extends Component {
|
|
|
64073
64078
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64074
64079
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64075
64080
|
|
|
64076
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64077
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64078
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64081
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$W);
|
|
64082
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$W);
|
|
64083
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$W);
|
|
64079
64084
|
}
|
|
64080
64085
|
|
|
64081
64086
|
/**
|
|
@@ -65114,7 +65119,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65114
65119
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65115
65120
|
|
|
65116
65121
|
const tempVec3$2 = math.vec3();
|
|
65117
|
-
const tempVec3b$
|
|
65122
|
+
const tempVec3b$8 = math.vec3();
|
|
65118
65123
|
math.vec3();
|
|
65119
65124
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65120
65125
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65542,7 +65547,7 @@ class ImagePlane extends Component {
|
|
|
65542
65547
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65543
65548
|
|
|
65544
65549
|
math.normalizeVec3(negDir);
|
|
65545
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65550
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$8);
|
|
65546
65551
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65547
65552
|
|
|
65548
65553
|
this._node.quaternion = tempQuat;
|
|
@@ -66708,8 +66713,8 @@ class SpriteMarker extends Marker {
|
|
|
66708
66713
|
}
|
|
66709
66714
|
}
|
|
66710
66715
|
|
|
66711
|
-
const tempVec3a$
|
|
66712
|
-
const tempVec3b$
|
|
66716
|
+
const tempVec3a$V = math.vec3();
|
|
66717
|
+
const tempVec3b$7 = math.vec3();
|
|
66713
66718
|
const tempMat4a = math.mat4();
|
|
66714
66719
|
|
|
66715
66720
|
/**
|
|
@@ -66786,8 +66791,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66786
66791
|
|
|
66787
66792
|
let ret = Frustum.INSIDE;
|
|
66788
66793
|
|
|
66789
|
-
const min = tempVec3a$
|
|
66790
|
-
const max = tempVec3b$
|
|
66794
|
+
const min = tempVec3a$V;
|
|
66795
|
+
const max = tempVec3b$7;
|
|
66791
66796
|
|
|
66792
66797
|
min[0] = aabb[0];
|
|
66793
66798
|
min[1] = aabb[1];
|
|
@@ -69368,7 +69373,7 @@ const RENDER_PASSES = {
|
|
|
69368
69373
|
};
|
|
69369
69374
|
|
|
69370
69375
|
const tempVec4$7 = math.vec4();
|
|
69371
|
-
const tempVec3a$
|
|
69376
|
+
const tempVec3a$U = math.vec3();
|
|
69372
69377
|
|
|
69373
69378
|
/**
|
|
69374
69379
|
* @private
|
|
@@ -69433,7 +69438,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69433
69438
|
if (active) {
|
|
69434
69439
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69435
69440
|
if (origin) {
|
|
69436
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69441
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69437
69442
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69438
69443
|
} else {
|
|
69439
69444
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69861,7 +69866,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69861
69866
|
}
|
|
69862
69867
|
|
|
69863
69868
|
const tempVec4$6 = math.vec4();
|
|
69864
|
-
const tempVec3a$
|
|
69869
|
+
const tempVec3a$T = math.vec3();
|
|
69865
69870
|
|
|
69866
69871
|
/**
|
|
69867
69872
|
* @private
|
|
@@ -69923,7 +69928,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69923
69928
|
if (active) {
|
|
69924
69929
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69925
69930
|
if (origin) {
|
|
69926
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69931
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
69927
69932
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69928
69933
|
} else {
|
|
69929
69934
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70340,7 +70345,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70340
70345
|
}
|
|
70341
70346
|
|
|
70342
70347
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70343
|
-
const tempVec3a$
|
|
70348
|
+
const tempVec3a$S = math.vec3();
|
|
70344
70349
|
|
|
70345
70350
|
/**
|
|
70346
70351
|
* @private
|
|
@@ -70424,7 +70429,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70424
70429
|
if (active) {
|
|
70425
70430
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70426
70431
|
if (origin) {
|
|
70427
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70432
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70428
70433
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70429
70434
|
} else {
|
|
70430
70435
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70661,7 +70666,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70661
70666
|
}
|
|
70662
70667
|
}
|
|
70663
70668
|
|
|
70664
|
-
const tempVec3a$
|
|
70669
|
+
const tempVec3a$R = math.vec3();
|
|
70665
70670
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70666
70671
|
|
|
70667
70672
|
/**
|
|
@@ -70744,7 +70749,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70744
70749
|
if (active) {
|
|
70745
70750
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70746
70751
|
if (origin) {
|
|
70747
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70752
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
70748
70753
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70749
70754
|
} else {
|
|
70750
70755
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70972,7 +70977,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70972
70977
|
}
|
|
70973
70978
|
}
|
|
70974
70979
|
|
|
70975
|
-
const tempVec3a$
|
|
70980
|
+
const tempVec3a$Q = math.vec3();
|
|
70976
70981
|
|
|
70977
70982
|
/**
|
|
70978
70983
|
* @private
|
|
@@ -71032,7 +71037,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71032
71037
|
if (active) {
|
|
71033
71038
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71034
71039
|
if (origin) {
|
|
71035
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71040
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71036
71041
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71037
71042
|
} else {
|
|
71038
71043
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71260,7 +71265,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71260
71265
|
}
|
|
71261
71266
|
}
|
|
71262
71267
|
|
|
71263
|
-
const tempVec3a$
|
|
71268
|
+
const tempVec3a$P = math.vec3();
|
|
71264
71269
|
|
|
71265
71270
|
/**
|
|
71266
71271
|
* @private
|
|
@@ -71326,7 +71331,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71326
71331
|
if (active) {
|
|
71327
71332
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71328
71333
|
if (origin) {
|
|
71329
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71334
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71330
71335
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71331
71336
|
} else {
|
|
71332
71337
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71556,7 +71561,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71556
71561
|
}
|
|
71557
71562
|
}
|
|
71558
71563
|
|
|
71559
|
-
const tempVec3a$
|
|
71564
|
+
const tempVec3a$O = math.vec3();
|
|
71560
71565
|
|
|
71561
71566
|
/**
|
|
71562
71567
|
* @private
|
|
@@ -71627,7 +71632,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71627
71632
|
if (active) {
|
|
71628
71633
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71629
71634
|
if (origin) {
|
|
71630
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71635
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71631
71636
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71632
71637
|
} else {
|
|
71633
71638
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71865,7 +71870,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71865
71870
|
}
|
|
71866
71871
|
}
|
|
71867
71872
|
|
|
71868
|
-
const tempVec3a$
|
|
71873
|
+
const tempVec3a$N = math.vec3();
|
|
71869
71874
|
|
|
71870
71875
|
/**
|
|
71871
71876
|
* @private
|
|
@@ -71933,7 +71938,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71933
71938
|
if (active) {
|
|
71934
71939
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71935
71940
|
if (origin) {
|
|
71936
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71941
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
71937
71942
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71938
71943
|
} else {
|
|
71939
71944
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72158,7 +72163,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72158
72163
|
}
|
|
72159
72164
|
}
|
|
72160
72165
|
|
|
72161
|
-
const tempVec3a$
|
|
72166
|
+
const tempVec3a$M = math.vec3();
|
|
72162
72167
|
|
|
72163
72168
|
/**
|
|
72164
72169
|
* @private
|
|
@@ -72218,7 +72223,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72218
72223
|
if (active) {
|
|
72219
72224
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72220
72225
|
if (origin) {
|
|
72221
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72226
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72222
72227
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72223
72228
|
} else {
|
|
72224
72229
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72441,7 +72446,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72441
72446
|
}
|
|
72442
72447
|
}
|
|
72443
72448
|
|
|
72444
|
-
const tempVec3a$
|
|
72449
|
+
const tempVec3a$L = math.vec3();
|
|
72445
72450
|
|
|
72446
72451
|
/**
|
|
72447
72452
|
* @private
|
|
@@ -72501,7 +72506,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72501
72506
|
if (active) {
|
|
72502
72507
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72503
72508
|
if (origin) {
|
|
72504
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72509
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72505
72510
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72506
72511
|
} else {
|
|
72507
72512
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72725,7 +72730,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72725
72730
|
}
|
|
72726
72731
|
}
|
|
72727
72732
|
|
|
72728
|
-
const tempVec3a$
|
|
72733
|
+
const tempVec3a$K = math.vec3();
|
|
72729
72734
|
|
|
72730
72735
|
/**
|
|
72731
72736
|
* @private
|
|
@@ -72788,7 +72793,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72788
72793
|
if (active) {
|
|
72789
72794
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72790
72795
|
if (origin) {
|
|
72791
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72796
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
72792
72797
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72793
72798
|
} else {
|
|
72794
72799
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73028,7 +73033,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73028
73033
|
}
|
|
73029
73034
|
}
|
|
73030
73035
|
|
|
73031
|
-
const tempVec3a$
|
|
73036
|
+
const tempVec3a$J = math.vec3();
|
|
73032
73037
|
|
|
73033
73038
|
/**
|
|
73034
73039
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73097,7 +73102,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73097
73102
|
if (active) {
|
|
73098
73103
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73099
73104
|
if (origin) {
|
|
73100
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73105
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73101
73106
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73102
73107
|
} else {
|
|
73103
73108
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73269,7 +73274,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73269
73274
|
}
|
|
73270
73275
|
|
|
73271
73276
|
const tempVec4$5 = math.vec4();
|
|
73272
|
-
const tempVec3a$
|
|
73277
|
+
const tempVec3a$I = math.vec3();
|
|
73273
73278
|
|
|
73274
73279
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73275
73280
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73342,7 +73347,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73342
73347
|
if (active) {
|
|
73343
73348
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73344
73349
|
if (origin) {
|
|
73345
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73350
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
73346
73351
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73347
73352
|
} else {
|
|
73348
73353
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74147,7 +74152,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74147
74152
|
}
|
|
74148
74153
|
}
|
|
74149
74154
|
|
|
74150
|
-
const tempVec3a$
|
|
74155
|
+
const tempVec3a$H = math.vec3();
|
|
74151
74156
|
|
|
74152
74157
|
/**
|
|
74153
74158
|
* @private
|
|
@@ -74214,7 +74219,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74214
74219
|
if (active) {
|
|
74215
74220
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74216
74221
|
if (origin) {
|
|
74217
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74222
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74218
74223
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74219
74224
|
} else {
|
|
74220
74225
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74424,7 +74429,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74424
74429
|
}
|
|
74425
74430
|
|
|
74426
74431
|
const tempVec4$4 = math.vec4();
|
|
74427
|
-
const tempVec3a$
|
|
74432
|
+
const tempVec3a$G = math.vec3();
|
|
74428
74433
|
|
|
74429
74434
|
/**
|
|
74430
74435
|
* @private
|
|
@@ -74489,7 +74494,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74489
74494
|
if (active) {
|
|
74490
74495
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74491
74496
|
if (origin) {
|
|
74492
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74497
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
|
|
74493
74498
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74494
74499
|
} else {
|
|
74495
74500
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75495,8 +75500,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75495
75500
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75496
75501
|
const tempOBB3$2 = math.OBB3();
|
|
75497
75502
|
|
|
75498
|
-
const tempVec3a$
|
|
75499
|
-
const tempVec3b$
|
|
75503
|
+
const tempVec3a$F = math.vec3();
|
|
75504
|
+
const tempVec3b$6 = math.vec3();
|
|
75500
75505
|
const tempVec3c$5 = math.vec3();
|
|
75501
75506
|
const tempVec3d$2 = math.vec3();
|
|
75502
75507
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76675,8 +76680,8 @@ class TrianglesBatchingLayer {
|
|
|
76675
76680
|
const origin = state.origin;
|
|
76676
76681
|
const offset = portion.offset;
|
|
76677
76682
|
|
|
76678
|
-
const rtcRayOrigin = tempVec3a$
|
|
76679
|
-
const rtcRayDir = tempVec3b$
|
|
76683
|
+
const rtcRayOrigin = tempVec3a$F;
|
|
76684
|
+
const rtcRayDir = tempVec3b$6;
|
|
76680
76685
|
|
|
76681
76686
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76682
76687
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76799,7 +76804,7 @@ class TrianglesBatchingLayer {
|
|
|
76799
76804
|
}
|
|
76800
76805
|
|
|
76801
76806
|
const tempVec4$3 = math.vec4();
|
|
76802
|
-
const tempVec3a$
|
|
76807
|
+
const tempVec3a$E = math.vec3();
|
|
76803
76808
|
|
|
76804
76809
|
/**
|
|
76805
76810
|
* @private
|
|
@@ -76865,7 +76870,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76865
76870
|
if (active) {
|
|
76866
76871
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76867
76872
|
if (origin) {
|
|
76868
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76873
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
76869
76874
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76870
76875
|
} else {
|
|
76871
76876
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77342,7 +77347,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77342
77347
|
}
|
|
77343
77348
|
|
|
77344
77349
|
const tempVec4$2 = math.vec4();
|
|
77345
|
-
const tempVec3a$
|
|
77350
|
+
const tempVec3a$D = math.vec3();
|
|
77346
77351
|
|
|
77347
77352
|
/**
|
|
77348
77353
|
* @private
|
|
@@ -77404,7 +77409,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77404
77409
|
if (active) {
|
|
77405
77410
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77406
77411
|
if (origin) {
|
|
77407
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77412
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77408
77413
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77409
77414
|
} else {
|
|
77410
77415
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77851,7 +77856,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77851
77856
|
}
|
|
77852
77857
|
}
|
|
77853
77858
|
|
|
77854
|
-
const tempVec3a$
|
|
77859
|
+
const tempVec3a$C = math.vec3();
|
|
77855
77860
|
|
|
77856
77861
|
/**
|
|
77857
77862
|
* @private
|
|
@@ -77934,7 +77939,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77934
77939
|
if (active) {
|
|
77935
77940
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77936
77941
|
if (origin) {
|
|
77937
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77942
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
77938
77943
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77939
77944
|
} else {
|
|
77940
77945
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78206,7 +78211,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78206
78211
|
}
|
|
78207
78212
|
}
|
|
78208
78213
|
|
|
78209
|
-
const tempVec3a$
|
|
78214
|
+
const tempVec3a$B = math.vec3();
|
|
78210
78215
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78211
78216
|
|
|
78212
78217
|
/**
|
|
@@ -78290,7 +78295,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78290
78295
|
if (active) {
|
|
78291
78296
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78292
78297
|
if (origin) {
|
|
78293
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78298
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78294
78299
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78295
78300
|
} else {
|
|
78296
78301
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78551,7 +78556,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78551
78556
|
}
|
|
78552
78557
|
}
|
|
78553
78558
|
|
|
78554
|
-
const tempVec3a$
|
|
78559
|
+
const tempVec3a$A = math.vec3();
|
|
78555
78560
|
|
|
78556
78561
|
/**
|
|
78557
78562
|
* @private
|
|
@@ -78612,7 +78617,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78612
78617
|
if (active) {
|
|
78613
78618
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78614
78619
|
if (origin) {
|
|
78615
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78620
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78616
78621
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78617
78622
|
} else {
|
|
78618
78623
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78878,7 +78883,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78878
78883
|
}
|
|
78879
78884
|
}
|
|
78880
78885
|
|
|
78881
|
-
const tempVec3a$
|
|
78886
|
+
const tempVec3a$z = math.vec3();
|
|
78882
78887
|
|
|
78883
78888
|
/**
|
|
78884
78889
|
* @private
|
|
@@ -78981,7 +78986,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78981
78986
|
if (active) {
|
|
78982
78987
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78983
78988
|
if (origin) {
|
|
78984
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78989
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
78985
78990
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78986
78991
|
} else {
|
|
78987
78992
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79216,7 +79221,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79216
79221
|
}
|
|
79217
79222
|
}
|
|
79218
79223
|
|
|
79219
|
-
const tempVec3a$
|
|
79224
|
+
const tempVec3a$y = math.vec3();
|
|
79220
79225
|
|
|
79221
79226
|
/**
|
|
79222
79227
|
* @private
|
|
@@ -79293,7 +79298,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79293
79298
|
if (active) {
|
|
79294
79299
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79295
79300
|
if (origin) {
|
|
79296
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79301
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79297
79302
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79298
79303
|
} else {
|
|
79299
79304
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79561,7 +79566,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79561
79566
|
}
|
|
79562
79567
|
}
|
|
79563
79568
|
|
|
79564
|
-
const tempVec3a$
|
|
79569
|
+
const tempVec3a$x = math.vec3();
|
|
79565
79570
|
|
|
79566
79571
|
/**
|
|
79567
79572
|
* @private
|
|
@@ -79638,7 +79643,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79638
79643
|
if (active) {
|
|
79639
79644
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79640
79645
|
if (origin) {
|
|
79641
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79646
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79642
79647
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79643
79648
|
} else {
|
|
79644
79649
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79915,7 +79920,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79915
79920
|
}
|
|
79916
79921
|
}
|
|
79917
79922
|
|
|
79918
|
-
const tempVec3a$
|
|
79923
|
+
const tempVec3a$w = math.vec3();
|
|
79919
79924
|
|
|
79920
79925
|
/**
|
|
79921
79926
|
* @private
|
|
@@ -79976,7 +79981,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79976
79981
|
if (active) {
|
|
79977
79982
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79978
79983
|
if (origin) {
|
|
79979
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79984
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
79980
79985
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79981
79986
|
} else {
|
|
79982
79987
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80234,7 +80239,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80234
80239
|
}
|
|
80235
80240
|
}
|
|
80236
80241
|
|
|
80237
|
-
const tempVec3a$
|
|
80242
|
+
const tempVec3a$v = math.vec3();
|
|
80238
80243
|
|
|
80239
80244
|
/**
|
|
80240
80245
|
* @private
|
|
@@ -80295,7 +80300,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80295
80300
|
if (active) {
|
|
80296
80301
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80297
80302
|
if (origin) {
|
|
80298
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80303
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80299
80304
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80300
80305
|
} else {
|
|
80301
80306
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80545,7 +80550,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80545
80550
|
}
|
|
80546
80551
|
}
|
|
80547
80552
|
|
|
80548
|
-
const tempVec3a$
|
|
80553
|
+
const tempVec3a$u = math.vec3();
|
|
80549
80554
|
|
|
80550
80555
|
/**
|
|
80551
80556
|
* @private
|
|
@@ -80609,7 +80614,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80609
80614
|
if (active) {
|
|
80610
80615
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80611
80616
|
if (origin) {
|
|
80612
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80617
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80613
80618
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80614
80619
|
} else {
|
|
80615
80620
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80889,7 +80894,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80889
80894
|
}
|
|
80890
80895
|
}
|
|
80891
80896
|
|
|
80892
|
-
const tempVec3a$
|
|
80897
|
+
const tempVec3a$t = math.vec3();
|
|
80893
80898
|
|
|
80894
80899
|
/**
|
|
80895
80900
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80976,7 +80981,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80976
80981
|
if (active) {
|
|
80977
80982
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80978
80983
|
if (origin) {
|
|
80979
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80984
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
80980
80985
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80981
80986
|
} else {
|
|
80982
80987
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81169,7 +81174,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81169
81174
|
}
|
|
81170
81175
|
|
|
81171
81176
|
const tempVec4$1 = math.vec4();
|
|
81172
|
-
const tempVec3a$
|
|
81177
|
+
const tempVec3a$s = math.vec3();
|
|
81173
81178
|
|
|
81174
81179
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81175
81180
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81243,7 +81248,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81243
81248
|
if (active) {
|
|
81244
81249
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81245
81250
|
if (origin) {
|
|
81246
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81251
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
81247
81252
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81248
81253
|
} else {
|
|
81249
81254
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82079,7 +82084,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82079
82084
|
}
|
|
82080
82085
|
}
|
|
82081
82086
|
|
|
82082
|
-
const tempVec3a$
|
|
82087
|
+
const tempVec3a$r = math.vec3();
|
|
82083
82088
|
|
|
82084
82089
|
/**
|
|
82085
82090
|
* @private
|
|
@@ -82154,7 +82159,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82154
82159
|
if (active) {
|
|
82155
82160
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82156
82161
|
if (origin) {
|
|
82157
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82162
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82158
82163
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82159
82164
|
} else {
|
|
82160
82165
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82394,7 +82399,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82394
82399
|
}
|
|
82395
82400
|
|
|
82396
82401
|
const tempVec4 = math.vec4();
|
|
82397
|
-
const tempVec3a$
|
|
82402
|
+
const tempVec3a$q = math.vec3();
|
|
82398
82403
|
|
|
82399
82404
|
/**
|
|
82400
82405
|
* @private
|
|
@@ -82459,7 +82464,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82459
82464
|
if (active) {
|
|
82460
82465
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82461
82466
|
if (origin) {
|
|
82462
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82467
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
|
|
82463
82468
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82464
82469
|
} else {
|
|
82465
82470
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83270,8 +83275,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83270
83275
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83271
83276
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83272
83277
|
|
|
83273
|
-
const tempVec3a$
|
|
83274
|
-
const tempVec3b$
|
|
83278
|
+
const tempVec3a$p = math.vec3();
|
|
83279
|
+
const tempVec3b$5 = math.vec3();
|
|
83275
83280
|
const tempVec3c$4 = math.vec3();
|
|
83276
83281
|
const tempVec3d$1 = math.vec3();
|
|
83277
83282
|
const tempVec3e = math.vec3();
|
|
@@ -84199,8 +84204,8 @@ class TrianglesInstancingLayer {
|
|
|
84199
84204
|
const origin = state.origin;
|
|
84200
84205
|
const offset = portion.offset;
|
|
84201
84206
|
|
|
84202
|
-
const rtcRayOrigin = tempVec3a$
|
|
84203
|
-
const rtcRayDir = tempVec3b$
|
|
84207
|
+
const rtcRayOrigin = tempVec3a$p;
|
|
84208
|
+
const rtcRayDir = tempVec3b$5;
|
|
84204
84209
|
|
|
84205
84210
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84206
84211
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84333,7 +84338,7 @@ class TrianglesInstancingLayer {
|
|
|
84333
84338
|
}
|
|
84334
84339
|
}
|
|
84335
84340
|
|
|
84336
|
-
const tempVec3a$
|
|
84341
|
+
const tempVec3a$o = math.vec3();
|
|
84337
84342
|
|
|
84338
84343
|
/**
|
|
84339
84344
|
* @private
|
|
@@ -84396,7 +84401,7 @@ class LinesBatchingColorRenderer {
|
|
|
84396
84401
|
if (active) {
|
|
84397
84402
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84398
84403
|
if (origin) {
|
|
84399
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84404
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84400
84405
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84401
84406
|
} else {
|
|
84402
84407
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84616,7 +84621,7 @@ class LinesBatchingColorRenderer {
|
|
|
84616
84621
|
}
|
|
84617
84622
|
|
|
84618
84623
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84619
|
-
const tempVec3a$
|
|
84624
|
+
const tempVec3a$n = math.vec3();
|
|
84620
84625
|
|
|
84621
84626
|
/**
|
|
84622
84627
|
* @private
|
|
@@ -84703,7 +84708,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84703
84708
|
if (active) {
|
|
84704
84709
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84705
84710
|
if (origin) {
|
|
84706
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84711
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
84707
84712
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84708
84713
|
} else {
|
|
84709
84714
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85800,7 +85805,7 @@ class LinesBatchingLayer {
|
|
|
85800
85805
|
}
|
|
85801
85806
|
}
|
|
85802
85807
|
|
|
85803
|
-
const tempVec3a$
|
|
85808
|
+
const tempVec3a$m = math.vec3();
|
|
85804
85809
|
|
|
85805
85810
|
/**
|
|
85806
85811
|
* @private
|
|
@@ -85863,7 +85868,7 @@ class LinesInstancingColorRenderer {
|
|
|
85863
85868
|
if (active) {
|
|
85864
85869
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85865
85870
|
if (origin) {
|
|
85866
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85871
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
85867
85872
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85868
85873
|
} else {
|
|
85869
85874
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86145,7 +86150,7 @@ class LinesInstancingColorRenderer {
|
|
|
86145
86150
|
}
|
|
86146
86151
|
}
|
|
86147
86152
|
|
|
86148
|
-
const tempVec3a$
|
|
86153
|
+
const tempVec3a$l = math.vec3();
|
|
86149
86154
|
|
|
86150
86155
|
/**
|
|
86151
86156
|
* @private
|
|
@@ -86230,7 +86235,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86230
86235
|
if (active) {
|
|
86231
86236
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86232
86237
|
if (origin) {
|
|
86233
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86238
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
86234
86239
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86235
86240
|
} else {
|
|
86236
86241
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87212,7 +87217,7 @@ class LinesInstancingLayer {
|
|
|
87212
87217
|
}
|
|
87213
87218
|
}
|
|
87214
87219
|
|
|
87215
|
-
const tempVec3a$
|
|
87220
|
+
const tempVec3a$k = math.vec3();
|
|
87216
87221
|
|
|
87217
87222
|
/**
|
|
87218
87223
|
* @private
|
|
@@ -87273,7 +87278,7 @@ class PointsBatchingColorRenderer {
|
|
|
87273
87278
|
if (active) {
|
|
87274
87279
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87275
87280
|
if (origin) {
|
|
87276
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87281
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87277
87282
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87278
87283
|
} else {
|
|
87279
87284
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87558,7 +87563,7 @@ class PointsBatchingColorRenderer {
|
|
|
87558
87563
|
}
|
|
87559
87564
|
|
|
87560
87565
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87561
|
-
const tempVec3a$
|
|
87566
|
+
const tempVec3a$j = math.vec3();
|
|
87562
87567
|
|
|
87563
87568
|
/**
|
|
87564
87569
|
* @private
|
|
@@ -87643,7 +87648,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87643
87648
|
if (active) {
|
|
87644
87649
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87645
87650
|
if (origin) {
|
|
87646
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87651
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87647
87652
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87648
87653
|
} else {
|
|
87649
87654
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87887,7 +87892,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87887
87892
|
}
|
|
87888
87893
|
}
|
|
87889
87894
|
|
|
87890
|
-
const tempVec3a$
|
|
87895
|
+
const tempVec3a$i = math.vec3();
|
|
87891
87896
|
|
|
87892
87897
|
/**
|
|
87893
87898
|
* @private
|
|
@@ -87954,7 +87959,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87954
87959
|
if (active) {
|
|
87955
87960
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87956
87961
|
if (origin) {
|
|
87957
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87962
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
87958
87963
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87959
87964
|
} else {
|
|
87960
87965
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88199,7 +88204,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88199
88204
|
}
|
|
88200
88205
|
}
|
|
88201
88206
|
|
|
88202
|
-
const tempVec3a$
|
|
88207
|
+
const tempVec3a$h = math.vec3();
|
|
88203
88208
|
|
|
88204
88209
|
/**
|
|
88205
88210
|
* @private
|
|
@@ -88271,7 +88276,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88271
88276
|
if (active) {
|
|
88272
88277
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88273
88278
|
if (origin) {
|
|
88274
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88279
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88275
88280
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88276
88281
|
} else {
|
|
88277
88282
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88522,7 +88527,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88522
88527
|
}
|
|
88523
88528
|
}
|
|
88524
88529
|
|
|
88525
|
-
const tempVec3a$
|
|
88530
|
+
const tempVec3a$g = math.vec3();
|
|
88526
88531
|
|
|
88527
88532
|
/**
|
|
88528
88533
|
* @private
|
|
@@ -88583,7 +88588,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88583
88588
|
if (active) {
|
|
88584
88589
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88585
88590
|
if (origin) {
|
|
88586
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88591
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
|
|
88587
88592
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88588
88593
|
} else {
|
|
88589
88594
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88949,8 +88954,8 @@ class PointsBatchingBuffer {
|
|
|
88949
88954
|
}
|
|
88950
88955
|
}
|
|
88951
88956
|
|
|
88952
|
-
const tempVec3a$
|
|
88953
|
-
const tempVec3b$
|
|
88957
|
+
const tempVec3a$f = math.vec4();
|
|
88958
|
+
const tempVec3b$4 = math.vec4();
|
|
88954
88959
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88955
88960
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88956
88961
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89102,8 +89107,8 @@ class PointsBatchingLayer {
|
|
|
89102
89107
|
|
|
89103
89108
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89104
89109
|
|
|
89105
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89106
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89110
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
|
|
89111
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
|
|
89107
89112
|
|
|
89108
89113
|
worldAABB[0] = min[0];
|
|
89109
89114
|
worldAABB[1] = min[1];
|
|
@@ -89741,7 +89746,7 @@ class PointsBatchingLayer {
|
|
|
89741
89746
|
}
|
|
89742
89747
|
}
|
|
89743
89748
|
|
|
89744
|
-
const tempVec3a$
|
|
89749
|
+
const tempVec3a$e = math.vec3();
|
|
89745
89750
|
|
|
89746
89751
|
/**
|
|
89747
89752
|
* @private
|
|
@@ -89810,7 +89815,7 @@ class PointsInstancingColorRenderer {
|
|
|
89810
89815
|
if (active) {
|
|
89811
89816
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89812
89817
|
if (origin) {
|
|
89813
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89818
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
89814
89819
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89815
89820
|
} else {
|
|
89816
89821
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90120,7 +90125,7 @@ class PointsInstancingColorRenderer {
|
|
|
90120
90125
|
}
|
|
90121
90126
|
}
|
|
90122
90127
|
|
|
90123
|
-
const tempVec3a$
|
|
90128
|
+
const tempVec3a$d = math.vec3();
|
|
90124
90129
|
|
|
90125
90130
|
/**
|
|
90126
90131
|
* @private
|
|
@@ -90204,7 +90209,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90204
90209
|
if (active) {
|
|
90205
90210
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90206
90211
|
if (origin) {
|
|
90207
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90212
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90208
90213
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90209
90214
|
} else {
|
|
90210
90215
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90485,7 +90490,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90485
90490
|
}
|
|
90486
90491
|
}
|
|
90487
90492
|
|
|
90488
|
-
const tempVec3a$
|
|
90493
|
+
const tempVec3a$c = math.vec3();
|
|
90489
90494
|
|
|
90490
90495
|
/**
|
|
90491
90496
|
* @private
|
|
@@ -90591,7 +90596,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90591
90596
|
if (active) {
|
|
90592
90597
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90593
90598
|
if (origin) {
|
|
90594
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90599
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90595
90600
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90596
90601
|
} else {
|
|
90597
90602
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90842,7 +90847,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90842
90847
|
}
|
|
90843
90848
|
}
|
|
90844
90849
|
|
|
90845
|
-
const tempVec3a$
|
|
90850
|
+
const tempVec3a$b = math.vec3();
|
|
90846
90851
|
|
|
90847
90852
|
/**
|
|
90848
90853
|
* @private
|
|
@@ -90920,7 +90925,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90920
90925
|
if (active) {
|
|
90921
90926
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90922
90927
|
if (origin) {
|
|
90923
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90928
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
90924
90929
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90925
90930
|
} else {
|
|
90926
90931
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91208,7 +91213,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91208
91213
|
}
|
|
91209
91214
|
}
|
|
91210
91215
|
|
|
91211
|
-
const tempVec3a$
|
|
91216
|
+
const tempVec3a$a = math.vec3();
|
|
91212
91217
|
|
|
91213
91218
|
/**
|
|
91214
91219
|
* @private
|
|
@@ -91270,7 +91275,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91270
91275
|
if (active) {
|
|
91271
91276
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91272
91277
|
if (origin) {
|
|
91273
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91278
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91274
91279
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91275
91280
|
} else {
|
|
91276
91281
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91559,7 +91564,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91559
91564
|
}
|
|
91560
91565
|
}
|
|
91561
91566
|
|
|
91562
|
-
const tempVec3a$
|
|
91567
|
+
const tempVec3a$9 = math.vec3();
|
|
91563
91568
|
|
|
91564
91569
|
/**
|
|
91565
91570
|
* @private
|
|
@@ -91621,7 +91626,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91621
91626
|
if (active) {
|
|
91622
91627
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91623
91628
|
if (origin) {
|
|
91624
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91629
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91625
91630
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91626
91631
|
} else {
|
|
91627
91632
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91905,7 +91910,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91905
91910
|
}
|
|
91906
91911
|
}
|
|
91907
91912
|
|
|
91908
|
-
const tempVec3a$
|
|
91913
|
+
const tempVec3a$8 = math.vec3();
|
|
91909
91914
|
|
|
91910
91915
|
/**
|
|
91911
91916
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91992,7 +91997,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91992
91997
|
if (active) {
|
|
91993
91998
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91994
91999
|
if (origin) {
|
|
91995
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
92000
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
|
|
91996
92001
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91997
92002
|
} else {
|
|
91998
92003
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94333,7 +94338,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94333
94338
|
return transcoder;
|
|
94334
94339
|
}
|
|
94335
94340
|
|
|
94336
|
-
const tempVec3a$
|
|
94341
|
+
const tempVec3a$7 = math.vec3();
|
|
94337
94342
|
const tempMat4$1 = math.mat4();
|
|
94338
94343
|
|
|
94339
94344
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96714,7 +96719,7 @@ class VBOSceneModel extends Component {
|
|
|
96714
96719
|
}
|
|
96715
96720
|
|
|
96716
96721
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96717
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96722
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
|
|
96718
96723
|
|
|
96719
96724
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96720
96725
|
|
|
@@ -96776,7 +96781,7 @@ class VBOSceneModel extends Component {
|
|
|
96776
96781
|
|
|
96777
96782
|
let indices = cfg.indices;
|
|
96778
96783
|
let edgeIndices = cfg.edgeIndices;
|
|
96779
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96784
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
|
|
96780
96785
|
let positions = cfg.positions;
|
|
96781
96786
|
|
|
96782
96787
|
if (positions) {
|
|
@@ -97790,8 +97795,8 @@ class TextureTranscoder {
|
|
|
97790
97795
|
const screenPos = math.vec4();
|
|
97791
97796
|
const viewPos = math.vec4();
|
|
97792
97797
|
|
|
97793
|
-
const tempVec3a$
|
|
97794
|
-
const tempVec3b$
|
|
97798
|
+
const tempVec3a$6 = math.vec3();
|
|
97799
|
+
const tempVec3b$3 = math.vec3();
|
|
97795
97800
|
const tempVec3c$3 = math.vec3();
|
|
97796
97801
|
|
|
97797
97802
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97825,7 +97830,7 @@ class PanController {
|
|
|
97825
97830
|
const camera = this._scene.camera;
|
|
97826
97831
|
|
|
97827
97832
|
if (optionalTargetWorldPos) {
|
|
97828
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97833
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97829
97834
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97830
97835
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97831
97836
|
}
|
|
@@ -97849,9 +97854,9 @@ class PanController {
|
|
|
97849
97854
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97850
97855
|
// that we click-drag-pivoted on.
|
|
97851
97856
|
|
|
97852
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97857
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97853
97858
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97854
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97859
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
|
|
97855
97860
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97856
97861
|
}
|
|
97857
97862
|
|
|
@@ -97868,7 +97873,7 @@ class PanController {
|
|
|
97868
97873
|
|
|
97869
97874
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97870
97875
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97871
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97876
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
|
|
97872
97877
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97873
97878
|
|
|
97874
97879
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97896,8 +97901,8 @@ class PanController {
|
|
|
97896
97901
|
}
|
|
97897
97902
|
}
|
|
97898
97903
|
|
|
97899
|
-
const tempVec3a$
|
|
97900
|
-
const tempVec3b$
|
|
97904
|
+
const tempVec3a$5 = math.vec3();
|
|
97905
|
+
const tempVec3b$2 = math.vec3();
|
|
97901
97906
|
const tempVec3c$2 = math.vec3();
|
|
97902
97907
|
|
|
97903
97908
|
const tempVec4a$3 = math.vec4();
|
|
@@ -98029,10 +98034,10 @@ class PivotController {
|
|
|
98029
98034
|
|
|
98030
98035
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
98031
98036
|
const camera = this._scene.camera;
|
|
98032
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
98033
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
98037
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
|
|
98038
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
|
|
98034
98039
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
98035
|
-
return (
|
|
98040
|
+
return (rightAxisLen <= 0.0001);
|
|
98036
98041
|
}
|
|
98037
98042
|
|
|
98038
98043
|
/**
|
|
@@ -98070,8 +98075,8 @@ class PivotController {
|
|
|
98070
98075
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
98071
98076
|
const worldPos = tempVec4a$3;
|
|
98072
98077
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
98073
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
98074
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
98078
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
|
|
98079
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
|
|
98075
98080
|
this.setPivotPos(posOnSphere);
|
|
98076
98081
|
}
|
|
98077
98082
|
|
|
@@ -98093,10 +98098,6 @@ class PivotController {
|
|
|
98093
98098
|
if (!this._pivoting) {
|
|
98094
98099
|
return;
|
|
98095
98100
|
}
|
|
98096
|
-
if (this._cameraLookingDownwards()) {
|
|
98097
|
-
this._pivoting = false;
|
|
98098
|
-
return;
|
|
98099
|
-
}
|
|
98100
98101
|
if (yawInc === 0 && pitchInc === 0) {
|
|
98101
98102
|
return;
|
|
98102
98103
|
}
|
|
@@ -98706,8 +98707,8 @@ class MousePanRotateDollyHandler {
|
|
|
98706
98707
|
}
|
|
98707
98708
|
|
|
98708
98709
|
const center = math.vec3();
|
|
98709
|
-
const tempVec3a$
|
|
98710
|
-
const tempVec3b$
|
|
98710
|
+
const tempVec3a$4 = math.vec3();
|
|
98711
|
+
const tempVec3b$1 = math.vec3();
|
|
98711
98712
|
const tempVec3c$1 = math.vec3();
|
|
98712
98713
|
const tempVec3d = math.vec3();
|
|
98713
98714
|
|
|
@@ -98761,39 +98762,39 @@ class KeyboardAxisViewHandler {
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|
|
98761
98762
|
|
|
98762
98763
|
if (axisViewRight) {
|
|
98763
98764
|
|
|
98764
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98765
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98765
98766
|
tempCameraTarget.look.set(center);
|
|
98766
98767
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98767
98768
|
|
|
98768
98769
|
} else if (axisViewBack) {
|
|
98769
98770
|
|
|
98770
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98771
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98771
98772
|
tempCameraTarget.look.set(center);
|
|
98772
98773
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98773
98774
|
|
|
98774
98775
|
} else if (axisViewLeft) {
|
|
98775
98776
|
|
|
98776
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98777
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98777
98778
|
tempCameraTarget.look.set(center);
|
|
98778
98779
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98779
98780
|
|
|
98780
98781
|
} else if (axisViewFront) {
|
|
98781
98782
|
|
|
98782
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98783
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98783
98784
|
tempCameraTarget.look.set(center);
|
|
98784
98785
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98785
98786
|
|
|
98786
98787
|
} else if (axisViewTop) {
|
|
98787
98788
|
|
|
98788
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98789
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98789
98790
|
tempCameraTarget.look.set(center);
|
|
98790
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98791
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
|
|
98791
98792
|
|
|
98792
98793
|
} else if (axisViewBottom) {
|
|
98793
98794
|
|
|
98794
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98795
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
|
|
98795
98796
|
tempCameraTarget.look.set(center);
|
|
98796
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98797
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
|
|
98797
98798
|
}
|
|
98798
98799
|
|
|
98799
98800
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -99367,8 +99368,6 @@ class KeyboardPanRotateDollyHandler {
|
|
|
99367
99368
|
const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
|
|
99368
99369
|
const EPSILON = 0.001;
|
|
99369
99370
|
const tempVec3$1 = math.vec3();
|
|
99370
|
-
const tempVec3a$4 = math.vec3();
|
|
99371
|
-
const tempVec3b$1 = math.vec3();
|
|
99372
99371
|
|
|
99373
99372
|
/**
|
|
99374
99373
|
* Handles camera updates on each "tick" that were scheduled by the various controllers.
|
|
@@ -99388,7 +99387,7 @@ class CameraUpdater {
|
|
|
99388
99387
|
let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
|
|
99389
99388
|
let dollyDistFactor = 1.0; // Calculated when countDown is zero
|
|
99390
99389
|
let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
|
|
99391
|
-
|
|
99390
|
+
|
|
99392
99391
|
this._onTick = scene.on("tick", () => {
|
|
99393
99392
|
|
|
99394
99393
|
if (!(configs.active && configs.pointerEnabled)) {
|
|
@@ -99449,7 +99448,7 @@ class CameraUpdater {
|
|
|
99449
99448
|
|
|
99450
99449
|
if (pickController.pickResult && pickController.pickResult.worldPos) {
|
|
99451
99450
|
followPointerWorldPos = pickController.pickResult.worldPos;
|
|
99452
|
-
|
|
99451
|
+
|
|
99453
99452
|
} else {
|
|
99454
99453
|
dollyDistFactor = 1.0;
|
|
99455
99454
|
followPointerWorldPos = null;
|
|
@@ -99669,13 +99668,6 @@ class CameraUpdater {
|
|
|
99669
99668
|
});
|
|
99670
99669
|
}
|
|
99671
99670
|
|
|
99672
|
-
isLookingDownwards(look, eye) {
|
|
99673
|
-
const camera = this._scene.camera;
|
|
99674
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
|
|
99675
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
|
|
99676
|
-
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
99677
|
-
return (Math.abs(rightAxisLen) <= 0.1);
|
|
99678
|
-
}
|
|
99679
99671
|
|
|
99680
99672
|
destroy() {
|
|
99681
99673
|
this._scene.off(this._onTick);
|
|
@@ -103062,27 +103054,27 @@ class Viewer {
|
|
|
103062
103054
|
|
|
103063
103055
|
const needFinishSnapshot = (!this._snapshotBegun);
|
|
103064
103056
|
|
|
103065
|
-
if (!this._snapshotBegun) {
|
|
103066
|
-
this.beginSnapshot();
|
|
103067
|
-
}
|
|
103068
|
-
|
|
103069
|
-
if (!params.includeGizmos) {
|
|
103070
|
-
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
|
|
103071
|
-
}
|
|
103072
|
-
|
|
103073
103057
|
const resize = (params.width !== undefined && params.height !== undefined);
|
|
103074
103058
|
const canvas = this.scene.canvas.canvas;
|
|
103075
103059
|
const saveWidth = canvas.clientWidth;
|
|
103076
103060
|
const saveHeight = canvas.clientHeight;
|
|
103077
|
-
|
|
103078
|
-
|
|
103061
|
+
canvas.style.width;
|
|
103062
|
+
canvas.style.height;
|
|
103079
103063
|
|
|
103080
103064
|
const width = params.width ? Math.floor(params.width) : canvas.width;
|
|
103081
103065
|
const height = params.height ? Math.floor(params.height) : canvas.height;
|
|
103082
103066
|
|
|
103083
103067
|
if (resize) {
|
|
103084
|
-
canvas.
|
|
103085
|
-
canvas.
|
|
103068
|
+
canvas.width = width;
|
|
103069
|
+
canvas.height = height;
|
|
103070
|
+
}
|
|
103071
|
+
|
|
103072
|
+
if (!this._snapshotBegun) {
|
|
103073
|
+
this.beginSnapshot();
|
|
103074
|
+
}
|
|
103075
|
+
|
|
103076
|
+
if (!params.includeGizmos) {
|
|
103077
|
+
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
|
|
103086
103078
|
}
|
|
103087
103079
|
|
|
103088
103080
|
this.scene._renderer.renderSnapshot();
|
|
@@ -103090,8 +103082,6 @@ class Viewer {
|
|
|
103090
103082
|
const imageDataURI = this.scene._renderer.readSnapshot(params);
|
|
103091
103083
|
|
|
103092
103084
|
if (resize) {
|
|
103093
|
-
canvas.style.width = saveCssWidth;
|
|
103094
|
-
canvas.style.height = saveCssHeight;
|
|
103095
103085
|
canvas.width = saveWidth;
|
|
103096
103086
|
canvas.height = saveHeight;
|
|
103097
103087
|
|