@xeokit/xeokit-sdk 2.4.0-alpha-13 → 2.4.0-alpha-15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +336 -258
- package/dist/xeokit-sdk.es.js +336 -258
- package/dist/xeokit-sdk.es5.js +992 -964
- package/dist/xeokit-sdk.min.cjs.js +4 -4
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.es.js
CHANGED
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@@ -323,6 +323,7 @@ class ContextMenu {
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* @param {Object} [cfg.context] The context, which is passed into the item callbacks. This can also be dynamically set on {@link ContextMenu#context}. This must be set before calling {@link ContextMenu#show}.
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* @param {Boolean} [cfg.enabled=true] Whether this ````ContextMenu```` is initially enabled. {@link ContextMenu#show} does nothing while this is ````false````.
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* @param {Boolean} [cfg.hideOnMouseDown=true] Whether this ````ContextMenu```` automatically hides whenever we mouse-down or tap anywhere in the page.
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+
* @param {Boolean} [cfg.hideOnMouseSelect=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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*/
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constructor(cfg = {}) {
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@@ -361,6 +362,8 @@ class ContextMenu {
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this.items = cfg.items;
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}
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this._hideOnMouseSelect = (cfg.hideOnMouseSelect !== false);
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+
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this.context = cfg.context;
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this.enabled = cfg.enabled !== false;
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this.hide();
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@@ -789,7 +792,6 @@ class ContextMenu {
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item.itemElement.addEventListener("click", (event) => {
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event.preventDefault();
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-
self.hide();
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if (!self._context) {
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return;
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}
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@@ -799,9 +801,13 @@ class ContextMenu {
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if (item.doAction) {
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item.doAction(self._context);
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}
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if (this._hideOnMouseSelect) {
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self.hide();
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} else {
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self._updateItemsTitles();
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self._updateItemsEnabledStatus();
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}
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});
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-
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-
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item.itemElement.addEventListener("mouseenter", (event) => {
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event.preventDefault();
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if (item.enabled === false) {
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@@ -7439,7 +7445,6 @@ class Component {
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throw "Invalid param: owner must be a Component"
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}
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this._owner = owner;
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-
this._renderer = this.scene._renderer;
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}
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this._dontClear = !!cfg.dontClear; // Prevent Scene#clear from destroying this component
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@@ -8935,7 +8940,7 @@ class VBOSceneModelNode {
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}
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-
const tempVec3a$
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+
const tempVec3a$1i = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9015,7 +9020,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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-
const center = math.getPositionsCenter(worldPositions, tempVec3a$
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const center = math.getPositionsCenter(worldPositions, tempVec3a$1i);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9051,7 +9056,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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-
const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$1i);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -11516,12 +11521,12 @@ class Annotation extends Marker {
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const canvasPos = this.canvasPos;
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this._marker.style.left = (Math.floor(left + canvasPos[0]) - 12) + "px";
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this._marker.style.top = (Math.floor(top + canvasPos[1]) - 12) + "px";
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-
this._marker.style["z-index"] =
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this._marker.style["z-index"] = cfg._markerZIndex;
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const offsetX = 20;
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const offsetY = -17;
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this._label.style.left = 20 + Math.floor(left + canvasPos[0] + offsetX) + "px";
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this._label.style.top = Math.floor(top + canvasPos[1] + offsetY) + "px";
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-
this._label.style["z-index"] =
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this._label.style["z-index"] = cfg._labelZIndex;
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}
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/**
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@@ -11682,8 +11687,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1h = math.vec3();
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const tempVec3b$d = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12058,6 +12063,8 @@ class AnnotationsPlugin extends Plugin {
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* @param {String} [cfg.id="Annotations"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
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* @param {String} [cfg.markerHTML] HTML text template for Annotation markers. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````markerElementId````.
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* @param {String} [cfg.labelHTML] HTML text template for Annotation labels. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````labelElementId````.
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* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {HTMLElement} [cfg.container] Container DOM element for markers and labels. Defaults to ````document.body````.
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* @param {{String:(String|Number)}} [cfg.values={}] Map of default values to insert into the HTML templates for the marker and label.
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* @param {Number} [cfg.surfaceOffset=0.3] The amount by which each {@link Annotation} is offset from the surface of
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@@ -12066,10 +12073,12 @@ class AnnotationsPlugin extends Plugin {
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constructor(viewer, cfg) {
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super("Annotations", viewer);
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-
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const randomZIndex = 90005 + Math.floor(this._viewPos[2]) + 1;
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this._labelHTML = cfg.labelHTML || "<div></div>";
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this._markerHTML = cfg.markerHTML || "<div></div>";
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this._container = cfg.container || document.body;
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this._markerZIndex = cfg.markerZIndex || randomZIndex;
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this._labelZIndex = cfg.labelZIndex || randomZIndex;
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this._values = cfg.values || {};
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/**
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@@ -12145,6 +12154,8 @@ class AnnotationsPlugin extends Plugin {
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* @param {Number[]} [params.look] Optional World-space position for {@link Camera#look}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number[]} [params.up] Optional World-space position for {@link Camera#up}, used when this Annotation is associated with a {@link Camera} position.
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* @param {String} [params.projection] Optional projection type for {@link Camera#projection}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @returns {Annotation} The new {@link Annotation}.
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*/
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createAnnotation(params) {
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@@ -12160,8 +12171,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1h);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$d);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -12196,7 +12207,9 @@ class AnnotationsPlugin extends Plugin {
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markerElement: markerElement,
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labelElement: labelElement,
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markerHTML: params.markerHTML || this._markerHTML,
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markerZIndex : params.markerZIndex || this._markerZIndex,
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labelHTML: params.labelHTML || this._labelHTML,
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labelZIndex : params.labelZIndex || this._labelZIndex,
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occludable: params.occludable,
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values: utils.apply(params.values, utils.apply(this._values, {})),
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markerShown: params.markerShown,
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@@ -14357,7 +14370,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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const tempVec3a$
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const tempVec3a$1g = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14694,7 +14707,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1g));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18699,7 +18712,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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const tempVec3b$
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const tempVec3b$c = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19009,7 +19022,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$c);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19042,7 +19055,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$c);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19062,7 +19075,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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@@ -19079,7 +19092,7 @@ class Camera extends Component {
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$c));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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@@ -19108,7 +19121,7 @@ class Camera extends Component {
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$c));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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@@ -19570,7 +19583,7 @@ class Camera extends Component {
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1f = math.vec3();
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/**
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* @private
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@@ -19657,7 +19670,7 @@ class TrianglesDataTextureColorRenderer {
|
|
|
19657
19670
|
if (active) {
|
|
19658
19671
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
19659
19672
|
if (origin) {
|
|
19660
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
19673
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f);
|
|
19661
19674
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
19662
19675
|
} else {
|
|
19663
19676
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20184,7 +20197,7 @@ class TrianglesDataTextureColorRenderer {
|
|
|
20184
20197
|
|
|
20185
20198
|
const defaultColor$6 = new Float32Array([1, 1, 1]);
|
|
20186
20199
|
math.vec4();
|
|
20187
|
-
const tempVec3a$
|
|
20200
|
+
const tempVec3a$1e = math.vec3();
|
|
20188
20201
|
|
|
20189
20202
|
/**
|
|
20190
20203
|
* @private
|
|
@@ -20292,7 +20305,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20292
20305
|
if (active) {
|
|
20293
20306
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20294
20307
|
if (origin) {
|
|
20295
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20308
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
|
|
20296
20309
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20297
20310
|
} else {
|
|
20298
20311
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20648,7 +20661,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20648
20661
|
}
|
|
20649
20662
|
}
|
|
20650
20663
|
|
|
20651
|
-
const tempVec3a$
|
|
20664
|
+
const tempVec3a$1d = math.vec3();
|
|
20652
20665
|
const defaultColor$5 = new Float32Array([0,0,0,1]);
|
|
20653
20666
|
|
|
20654
20667
|
/**
|
|
@@ -20748,7 +20761,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
20748
20761
|
if (active) {
|
|
20749
20762
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20750
20763
|
if (origin) {
|
|
20751
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20764
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
|
|
20752
20765
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20753
20766
|
} else {
|
|
20754
20767
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21067,7 +21080,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
21067
21080
|
}
|
|
21068
21081
|
}
|
|
21069
21082
|
|
|
21070
|
-
const tempVec3a$
|
|
21083
|
+
const tempVec3a$1c = math.vec3();
|
|
21071
21084
|
|
|
21072
21085
|
/**
|
|
21073
21086
|
* @private
|
|
@@ -21141,7 +21154,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21141
21154
|
if (active) {
|
|
21142
21155
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21143
21156
|
if (origin) {
|
|
21144
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21157
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
|
|
21145
21158
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21146
21159
|
} else {
|
|
21147
21160
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21469,7 +21482,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21469
21482
|
}
|
|
21470
21483
|
}
|
|
21471
21484
|
|
|
21472
|
-
const tempVec3a$
|
|
21485
|
+
const tempVec3a$1b = math.vec3();
|
|
21473
21486
|
|
|
21474
21487
|
/**
|
|
21475
21488
|
* @private
|
|
@@ -21556,7 +21569,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21556
21569
|
if (active) {
|
|
21557
21570
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21558
21571
|
if (origin) {
|
|
21559
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21572
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
|
|
21560
21573
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21561
21574
|
} else {
|
|
21562
21575
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21912,7 +21925,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21912
21925
|
}
|
|
21913
21926
|
}
|
|
21914
21927
|
|
|
21915
|
-
const tempVec3a$
|
|
21928
|
+
const tempVec3a$1a = math.vec3();
|
|
21916
21929
|
|
|
21917
21930
|
/**
|
|
21918
21931
|
* @private
|
|
@@ -22004,7 +22017,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22004
22017
|
if (active) {
|
|
22005
22018
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22006
22019
|
if (origin) {
|
|
22007
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22020
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
|
|
22008
22021
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22009
22022
|
} else {
|
|
22010
22023
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22363,7 +22376,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22363
22376
|
}
|
|
22364
22377
|
}
|
|
22365
22378
|
|
|
22366
|
-
const tempVec3a$
|
|
22379
|
+
const tempVec3a$19 = math.vec3();
|
|
22367
22380
|
|
|
22368
22381
|
/**
|
|
22369
22382
|
* @private
|
|
@@ -22455,7 +22468,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22455
22468
|
if (active) {
|
|
22456
22469
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22457
22470
|
if (origin) {
|
|
22458
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22471
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22459
22472
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22460
22473
|
} else {
|
|
22461
22474
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23019,7 +23032,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23019
23032
|
}
|
|
23020
23033
|
|
|
23021
23034
|
math.vec4();
|
|
23022
|
-
const tempVec3a$
|
|
23035
|
+
const tempVec3a$18 = math.vec3();
|
|
23023
23036
|
|
|
23024
23037
|
/**
|
|
23025
23038
|
* @private
|
|
@@ -23104,7 +23117,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23104
23117
|
if (active) {
|
|
23105
23118
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23106
23119
|
if (origin) {
|
|
23107
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23120
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
23108
23121
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23109
23122
|
} else {
|
|
23110
23123
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23475,7 +23488,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23475
23488
|
}
|
|
23476
23489
|
}
|
|
23477
23490
|
|
|
23478
|
-
const tempVec3a$
|
|
23491
|
+
const tempVec3a$17 = math.vec3();
|
|
23479
23492
|
|
|
23480
23493
|
/**
|
|
23481
23494
|
* @private
|
|
@@ -23538,7 +23551,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23538
23551
|
if (active) {
|
|
23539
23552
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23540
23553
|
if (origin) {
|
|
23541
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23554
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23542
23555
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23543
23556
|
} else {
|
|
23544
23557
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23968,7 +23981,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23968
23981
|
}
|
|
23969
23982
|
|
|
23970
23983
|
const tempVec4$8 = math.vec4();
|
|
23971
|
-
const tempVec3a$
|
|
23984
|
+
const tempVec3a$16 = math.vec3();
|
|
23972
23985
|
|
|
23973
23986
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23974
23987
|
"linear": "linearToLinear",
|
|
@@ -24039,7 +24052,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24039
24052
|
if (active) {
|
|
24040
24053
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24041
24054
|
if (origin) {
|
|
24042
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24055
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
24043
24056
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24044
24057
|
} else {
|
|
24045
24058
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24778,7 +24791,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24778
24791
|
}
|
|
24779
24792
|
}
|
|
24780
24793
|
|
|
24781
|
-
const tempVec3a$
|
|
24794
|
+
const tempVec3a$15 = math.vec3();
|
|
24782
24795
|
|
|
24783
24796
|
/**
|
|
24784
24797
|
* @private
|
|
@@ -24892,7 +24905,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24892
24905
|
if (active) {
|
|
24893
24906
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24894
24907
|
if (origin) {
|
|
24895
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24908
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24896
24909
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24897
24910
|
} else {
|
|
24898
24911
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27611,6 +27624,12 @@ const MAX_DATA_TEXTURE_HEIGHT = (1 << 12);
|
|
|
27611
27624
|
*/
|
|
27612
27625
|
const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
|
|
27613
27626
|
|
|
27627
|
+
/**
|
|
27628
|
+
* Number of maximum allowed per-object flags update per render frame
|
|
27629
|
+
* before switching to batch update mode.
|
|
27630
|
+
*/
|
|
27631
|
+
const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
|
|
27632
|
+
|
|
27614
27633
|
const identityMatrix = math.identityMat4();
|
|
27615
27634
|
math.mat4();
|
|
27616
27635
|
math.mat4();
|
|
@@ -27623,8 +27642,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27623
27642
|
|
|
27624
27643
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27625
27644
|
|
|
27626
|
-
const tempVec3a$
|
|
27627
|
-
const tempVec3b$
|
|
27645
|
+
const tempVec3a$14 = math.vec3();
|
|
27646
|
+
const tempVec3b$b = math.vec3();
|
|
27628
27647
|
const tempVec3c$7 = math.vec3();
|
|
27629
27648
|
const tempVec3d$3 = math.vec3();
|
|
27630
27649
|
const tempVec3e$2 = math.vec3();
|
|
@@ -27638,7 +27657,7 @@ let _numberOfLayers = 0;
|
|
|
27638
27657
|
*/
|
|
27639
27658
|
class TrianglesDataTextureLayer {
|
|
27640
27659
|
/**
|
|
27641
|
-
* @param model
|
|
27660
|
+
* @param {DataTextureSceneModel} model
|
|
27642
27661
|
* @param cfg
|
|
27643
27662
|
* @param cfg.layerIndex
|
|
27644
27663
|
* @param cfg.positionsDecodeMatrix
|
|
@@ -27728,6 +27747,12 @@ class TrianglesDataTextureLayer {
|
|
|
27728
27747
|
* @type {*|Float64Array}
|
|
27729
27748
|
*/
|
|
27730
27749
|
this.aabb = math.collapseAABB3();
|
|
27750
|
+
|
|
27751
|
+
/**
|
|
27752
|
+
* The number of updates in the current frame;
|
|
27753
|
+
* @type {number}
|
|
27754
|
+
*/
|
|
27755
|
+
this.numUpdatesInFrame = 0;
|
|
27731
27756
|
}
|
|
27732
27757
|
|
|
27733
27758
|
/**
|
|
@@ -28439,6 +28464,18 @@ class TrianglesDataTextureLayer {
|
|
|
28439
28464
|
|
|
28440
28465
|
this._finalized = true;
|
|
28441
28466
|
}
|
|
28467
|
+
|
|
28468
|
+
attachToRenderingEvent() {
|
|
28469
|
+
const self = this;
|
|
28470
|
+
|
|
28471
|
+
this.model.scene.on ("rendering", function () {
|
|
28472
|
+
if (self._deferredSetFlagsDirty)
|
|
28473
|
+
{
|
|
28474
|
+
self.commitDeferredFlags();
|
|
28475
|
+
}
|
|
28476
|
+
self.numUpdatesInFrame = 0;
|
|
28477
|
+
});
|
|
28478
|
+
}
|
|
28442
28479
|
|
|
28443
28480
|
isEmpty() {
|
|
28444
28481
|
return this._numPortions == 0;
|
|
@@ -28589,6 +28626,8 @@ class TrianglesDataTextureLayer {
|
|
|
28589
28626
|
* In massive "set-flags" scenarios like VFC or LOD mechanisms, the combina-
|
|
28590
28627
|
* tion of `beginDeferredFlags` + `commitDeferredFlags`brings a speed-up of
|
|
28591
28628
|
* up to 80x when e.g. objects are massively (un)culled 🚀.
|
|
28629
|
+
*
|
|
28630
|
+
* @private
|
|
28592
28631
|
*/
|
|
28593
28632
|
beginDeferredFlags ()
|
|
28594
28633
|
{
|
|
@@ -28600,6 +28639,8 @@ class TrianglesDataTextureLayer {
|
|
|
28600
28639
|
*
|
|
28601
28640
|
* Invoking this method will update the colors+flags texture data with new
|
|
28602
28641
|
* flags/flags2 set since the previous invocation of `beginDeferredFlags`.
|
|
28642
|
+
*
|
|
28643
|
+
* @private
|
|
28603
28644
|
*/
|
|
28604
28645
|
commitDeferredFlags ()
|
|
28605
28646
|
{
|
|
@@ -28715,6 +28756,11 @@ class TrianglesDataTextureLayer {
|
|
|
28715
28756
|
this._deferredSetFlagsDirty = true;
|
|
28716
28757
|
return;
|
|
28717
28758
|
}
|
|
28759
|
+
|
|
28760
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28761
|
+
{
|
|
28762
|
+
this.beginDeferredFlags();
|
|
28763
|
+
}
|
|
28718
28764
|
|
|
28719
28765
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28720
28766
|
|
|
@@ -28841,6 +28887,11 @@ class TrianglesDataTextureLayer {
|
|
|
28841
28887
|
return;
|
|
28842
28888
|
}
|
|
28843
28889
|
|
|
28890
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28891
|
+
{
|
|
28892
|
+
this.beginDeferredFlags();
|
|
28893
|
+
}
|
|
28894
|
+
|
|
28844
28895
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28845
28896
|
|
|
28846
28897
|
gl.texSubImage2D(
|
|
@@ -28895,6 +28946,11 @@ class TrianglesDataTextureLayer {
|
|
|
28895
28946
|
this._deferredSetFlagsDirty = true;
|
|
28896
28947
|
return;
|
|
28897
28948
|
}
|
|
28949
|
+
|
|
28950
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28951
|
+
{
|
|
28952
|
+
this.beginDeferredFlags();
|
|
28953
|
+
}
|
|
28898
28954
|
|
|
28899
28955
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28900
28956
|
|
|
@@ -28952,6 +29008,11 @@ class TrianglesDataTextureLayer {
|
|
|
28952
29008
|
this._deferredSetFlagsDirty = true;
|
|
28953
29009
|
return;
|
|
28954
29010
|
}
|
|
29011
|
+
|
|
29012
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
29013
|
+
{
|
|
29014
|
+
this.beginDeferredFlags();
|
|
29015
|
+
}
|
|
28955
29016
|
|
|
28956
29017
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdOffsets._texture);
|
|
28957
29018
|
|
|
@@ -29207,8 +29268,8 @@ class TrianglesDataTextureLayer {
|
|
|
29207
29268
|
const origin = state.origin;
|
|
29208
29269
|
const offset = portion.offset;
|
|
29209
29270
|
|
|
29210
|
-
const rtcRayOrigin = tempVec3a$
|
|
29211
|
-
const rtcRayDir = tempVec3b$
|
|
29271
|
+
const rtcRayOrigin = tempVec3a$14;
|
|
29272
|
+
const rtcRayDir = tempVec3b$b;
|
|
29212
29273
|
|
|
29213
29274
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29214
29275
|
rtcRayDir.set(worldRayDir);
|
|
@@ -29906,10 +29967,8 @@ class LodCullingManager {
|
|
|
29906
29967
|
applyLodCulling (currentFPS)
|
|
29907
29968
|
{
|
|
29908
29969
|
let lodState = this.lodState;
|
|
29909
|
-
|
|
29970
|
+
this.model;
|
|
29910
29971
|
|
|
29911
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
29912
|
-
|
|
29913
29972
|
let retVal = false;
|
|
29914
29973
|
|
|
29915
29974
|
if (currentFPS < lodState.targetFps)
|
|
@@ -29929,8 +29988,6 @@ class LodCullingManager {
|
|
|
29929
29988
|
}
|
|
29930
29989
|
}
|
|
29931
29990
|
|
|
29932
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
29933
|
-
|
|
29934
29991
|
if (retVal) {
|
|
29935
29992
|
console.log ("LOD level = " + lodState.lodLevelIndex);
|
|
29936
29993
|
}
|
|
@@ -29940,10 +29997,8 @@ class LodCullingManager {
|
|
|
29940
29997
|
|
|
29941
29998
|
resetLodCulling ()
|
|
29942
29999
|
{
|
|
29943
|
-
|
|
30000
|
+
this.model;
|
|
29944
30001
|
|
|
29945
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
29946
|
-
|
|
29947
30002
|
let retVal = false;
|
|
29948
30003
|
|
|
29949
30004
|
let decreasedLevel = false;
|
|
@@ -29952,8 +30007,6 @@ class LodCullingManager {
|
|
|
29952
30007
|
retVal |= (decreasedLevel = this._decreaseLODLevelIndex());
|
|
29953
30008
|
} while (decreasedLevel);
|
|
29954
30009
|
|
|
29955
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
29956
|
-
|
|
29957
30010
|
if (retVal) {
|
|
29958
30011
|
console.log ("LOD resetted");
|
|
29959
30012
|
}
|
|
@@ -31671,16 +31724,12 @@ const VISIBILITY_CHECK_ENVOLVES_V = (1 << 14);
|
|
|
31671
31724
|
const internalNodesList = this._internalNodesList;
|
|
31672
31725
|
const lastVisibleFrameOfNodes = this._lastVisibleFrameOfNodes;
|
|
31673
31726
|
|
|
31674
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
31675
|
-
|
|
31676
31727
|
for (let i = 0, len = internalNodesList.length; i < len; i++)
|
|
31677
31728
|
{
|
|
31678
31729
|
if (internalNodesList[i]) {
|
|
31679
31730
|
internalNodesList[i].culledVFC = lastVisibleFrameOfNodes[i] !== cullFrame;
|
|
31680
31731
|
}
|
|
31681
31732
|
}
|
|
31682
|
-
|
|
31683
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
31684
31733
|
}
|
|
31685
31734
|
|
|
31686
31735
|
/**
|
|
@@ -32069,7 +32118,7 @@ class ViewFrustumCullingManager {
|
|
|
32069
32118
|
|
|
32070
32119
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32071
32120
|
|
|
32072
|
-
const tempVec3a$
|
|
32121
|
+
const tempVec3a$13 = math.vec3();
|
|
32073
32122
|
const tempMat4$3 = math.mat4();
|
|
32074
32123
|
|
|
32075
32124
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33041,7 +33090,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33041
33090
|
}
|
|
33042
33091
|
|
|
33043
33092
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33044
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33093
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$13) : this._origin;
|
|
33045
33094
|
|
|
33046
33095
|
switch (primitive) {
|
|
33047
33096
|
case "triangles":
|
|
@@ -33305,7 +33354,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33305
33354
|
if (!origin) {
|
|
33306
33355
|
origin = cfgOrigin;
|
|
33307
33356
|
} else {
|
|
33308
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33357
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$13);
|
|
33309
33358
|
}
|
|
33310
33359
|
} else {
|
|
33311
33360
|
origin = this._origin;
|
|
@@ -33497,8 +33546,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33497
33546
|
return;
|
|
33498
33547
|
}
|
|
33499
33548
|
|
|
33500
|
-
this.beginDeferredFlagsInAllLayers ();
|
|
33501
|
-
|
|
33502
33549
|
if (this._vfcManager) {
|
|
33503
33550
|
this._vfcManager.finalize (
|
|
33504
33551
|
function () {
|
|
@@ -33527,9 +33574,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33527
33574
|
node._finalize2();
|
|
33528
33575
|
}
|
|
33529
33576
|
|
|
33530
|
-
|
|
33531
33577
|
// Sort layers to reduce WebGL shader switching when rendering them
|
|
33532
|
-
|
|
33533
33578
|
this._layerList.sort((a, b) => {
|
|
33534
33579
|
if (a.sortId < b.sortId) {
|
|
33535
33580
|
return -1;
|
|
@@ -33545,8 +33590,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33545
33590
|
layer.layerIndex = i;
|
|
33546
33591
|
}
|
|
33547
33592
|
|
|
33548
|
-
this.commitDeferredFlagsInAllLayers ();
|
|
33549
|
-
|
|
33550
33593
|
this.glRedraw();
|
|
33551
33594
|
|
|
33552
33595
|
this.scene._aabbDirty = true;
|
|
@@ -33561,6 +33604,11 @@ class DataTextureSceneModel extends Component {
|
|
|
33561
33604
|
this._targetLodFps
|
|
33562
33605
|
);
|
|
33563
33606
|
}
|
|
33607
|
+
|
|
33608
|
+
for (let i = 0, len = this._layerList.length; i < len; i++) {
|
|
33609
|
+
const layer = this._layerList[i];
|
|
33610
|
+
layer.attachToRenderingEvent();
|
|
33611
|
+
}
|
|
33564
33612
|
}
|
|
33565
33613
|
|
|
33566
33614
|
_rebuildAABB() {
|
|
@@ -33603,33 +33651,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33603
33651
|
}
|
|
33604
33652
|
}
|
|
33605
33653
|
|
|
33606
|
-
/**
|
|
33607
|
-
* This will start a "set-flags transaction" in all Layers of this Model.
|
|
33608
|
-
*/
|
|
33609
|
-
beginDeferredFlagsInAllLayers ()
|
|
33610
|
-
{
|
|
33611
|
-
for (let i = 0, len = this._layerList.length; i < len; i++)
|
|
33612
|
-
{
|
|
33613
|
-
const layer = this._layerList[i];
|
|
33614
|
-
|
|
33615
|
-
layer.beginDeferredFlags ();
|
|
33616
|
-
}
|
|
33617
|
-
}
|
|
33618
|
-
|
|
33619
|
-
/**
|
|
33620
|
-
* This will commit any previously started "set-flags transaction" in all
|
|
33621
|
-
* Layers of this Model.
|
|
33622
|
-
*/
|
|
33623
|
-
commitDeferredFlagsInAllLayers ()
|
|
33624
|
-
{
|
|
33625
|
-
for (let i = 0, len = this._layerList.length; i < len; i++)
|
|
33626
|
-
{
|
|
33627
|
-
const layer = this._layerList[i];
|
|
33628
|
-
|
|
33629
|
-
layer.commitDeferredFlags ();
|
|
33630
|
-
}
|
|
33631
|
-
}
|
|
33632
|
-
|
|
33633
33654
|
/** @private */
|
|
33634
33655
|
_getActiveSectionPlanesForLayer(layer) {
|
|
33635
33656
|
|
|
@@ -45962,7 +45983,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45962
45983
|
* @author xeolabs / https://github.com/xeolabs
|
|
45963
45984
|
*/
|
|
45964
45985
|
|
|
45965
|
-
const tempVec3a$
|
|
45986
|
+
const tempVec3a$12 = math.vec3();
|
|
45966
45987
|
|
|
45967
45988
|
const ids$2 = new Map$1({});
|
|
45968
45989
|
|
|
@@ -46061,7 +46082,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46061
46082
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46062
46083
|
if (active) {
|
|
46063
46084
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46064
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46085
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$12) : sectionPlane.pos);
|
|
46065
46086
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46066
46087
|
}
|
|
46067
46088
|
}
|
|
@@ -47199,7 +47220,7 @@ function buildFragment$5(mesh) {
|
|
|
47199
47220
|
|
|
47200
47221
|
const ids$1 = new Map$1({});
|
|
47201
47222
|
|
|
47202
|
-
const tempVec3a$
|
|
47223
|
+
const tempVec3a$11 = math.vec3();
|
|
47203
47224
|
|
|
47204
47225
|
/**
|
|
47205
47226
|
* @private
|
|
@@ -47283,7 +47304,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47283
47304
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47284
47305
|
if (active) {
|
|
47285
47306
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47286
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47307
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
47287
47308
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47288
47309
|
}
|
|
47289
47310
|
}
|
|
@@ -47619,7 +47640,7 @@ function buildFragment$4(mesh) {
|
|
|
47619
47640
|
|
|
47620
47641
|
const ids = new Map$1({});
|
|
47621
47642
|
|
|
47622
|
-
const tempVec3a
|
|
47643
|
+
const tempVec3a$10 = math.vec3();
|
|
47623
47644
|
|
|
47624
47645
|
/**
|
|
47625
47646
|
* @private
|
|
@@ -47702,7 +47723,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47702
47723
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47703
47724
|
if (active) {
|
|
47704
47725
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47705
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47726
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47706
47727
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47707
47728
|
}
|
|
47708
47729
|
}
|
|
@@ -47997,7 +48018,7 @@ function buildFragment$3(mesh) {
|
|
|
47997
48018
|
* @author xeolabs / https://github.com/xeolabs
|
|
47998
48019
|
*/
|
|
47999
48020
|
|
|
48000
|
-
const tempVec3a
|
|
48021
|
+
const tempVec3a$$ = math.vec3();
|
|
48001
48022
|
|
|
48002
48023
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48003
48024
|
|
|
@@ -48081,7 +48102,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48081
48102
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48082
48103
|
if (active) {
|
|
48083
48104
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48084
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48105
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
48085
48106
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48086
48107
|
}
|
|
48087
48108
|
}
|
|
@@ -48314,7 +48335,7 @@ function buildFragment$2(mesh) {
|
|
|
48314
48335
|
* @author xeolabs / https://github.com/xeolabs
|
|
48315
48336
|
*/
|
|
48316
48337
|
|
|
48317
|
-
const tempVec3a$
|
|
48338
|
+
const tempVec3a$_ = math.vec3();
|
|
48318
48339
|
|
|
48319
48340
|
/**
|
|
48320
48341
|
* @private
|
|
@@ -48406,7 +48427,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48406
48427
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48407
48428
|
if (active) {
|
|
48408
48429
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48409
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48430
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48410
48431
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48411
48432
|
}
|
|
48412
48433
|
}
|
|
@@ -48643,7 +48664,7 @@ function buildFragment$1(mesh) {
|
|
|
48643
48664
|
* @author xeolabs / https://github.com/xeolabs
|
|
48644
48665
|
*/
|
|
48645
48666
|
|
|
48646
|
-
const tempVec3a$
|
|
48667
|
+
const tempVec3a$Z = math.vec3();
|
|
48647
48668
|
|
|
48648
48669
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48649
48670
|
|
|
@@ -48751,7 +48772,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48751
48772
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48752
48773
|
if (active) {
|
|
48753
48774
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48754
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48775
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48755
48776
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48756
48777
|
}
|
|
48757
48778
|
}
|
|
@@ -61353,8 +61374,8 @@ class LineSet extends Component {
|
|
|
61353
61374
|
}
|
|
61354
61375
|
|
|
61355
61376
|
const tempVec3$4 = math.vec3();
|
|
61356
|
-
const tempVec3a$
|
|
61357
|
-
const tempVec3b$
|
|
61377
|
+
const tempVec3a$Y = math.vec3();
|
|
61378
|
+
const tempVec3b$a = math.vec3();
|
|
61358
61379
|
const tempVec3c$6 = math.vec3();
|
|
61359
61380
|
|
|
61360
61381
|
/**
|
|
@@ -62034,8 +62055,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62034
62055
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62035
62056
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62036
62057
|
const bitmap_data = e.bitmap_data; // base64
|
|
62037
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62038
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62058
|
+
let location = xyzObjectToArray(e.location, tempVec3a$Y);
|
|
62059
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$a);
|
|
62039
62060
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62040
62061
|
let height = e.height || 1;
|
|
62041
62062
|
if (!bitmap_type) {
|
|
@@ -63924,7 +63945,7 @@ class SplineCurve extends Curve {
|
|
|
63924
63945
|
}
|
|
63925
63946
|
}
|
|
63926
63947
|
|
|
63927
|
-
const tempVec3a$
|
|
63948
|
+
const tempVec3a$X = math.vec3();
|
|
63928
63949
|
|
|
63929
63950
|
/**
|
|
63930
63951
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64056,9 +64077,9 @@ class CameraPath extends Component {
|
|
|
64056
64077
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64057
64078
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64058
64079
|
|
|
64059
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64060
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64061
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64080
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$X);
|
|
64081
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$X);
|
|
64082
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$X);
|
|
64062
64083
|
}
|
|
64063
64084
|
|
|
64064
64085
|
/**
|
|
@@ -65097,7 +65118,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65097
65118
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65098
65119
|
|
|
65099
65120
|
const tempVec3$2 = math.vec3();
|
|
65100
|
-
const tempVec3b$
|
|
65121
|
+
const tempVec3b$9 = math.vec3();
|
|
65101
65122
|
math.vec3();
|
|
65102
65123
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65103
65124
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65525,7 +65546,7 @@ class ImagePlane extends Component {
|
|
|
65525
65546
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65526
65547
|
|
|
65527
65548
|
math.normalizeVec3(negDir);
|
|
65528
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65549
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$9);
|
|
65529
65550
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65530
65551
|
|
|
65531
65552
|
this._node.quaternion = tempQuat;
|
|
@@ -66691,8 +66712,8 @@ class SpriteMarker extends Marker {
|
|
|
66691
66712
|
}
|
|
66692
66713
|
}
|
|
66693
66714
|
|
|
66694
|
-
const tempVec3a$
|
|
66695
|
-
const tempVec3b$
|
|
66715
|
+
const tempVec3a$W = math.vec3();
|
|
66716
|
+
const tempVec3b$8 = math.vec3();
|
|
66696
66717
|
const tempMat4a = math.mat4();
|
|
66697
66718
|
|
|
66698
66719
|
/**
|
|
@@ -66769,8 +66790,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66769
66790
|
|
|
66770
66791
|
let ret = Frustum.INSIDE;
|
|
66771
66792
|
|
|
66772
|
-
const min = tempVec3a$
|
|
66773
|
-
const max = tempVec3b$
|
|
66793
|
+
const min = tempVec3a$W;
|
|
66794
|
+
const max = tempVec3b$8;
|
|
66774
66795
|
|
|
66775
66796
|
min[0] = aabb[0];
|
|
66776
66797
|
min[1] = aabb[1];
|
|
@@ -69351,7 +69372,7 @@ const RENDER_PASSES = {
|
|
|
69351
69372
|
};
|
|
69352
69373
|
|
|
69353
69374
|
const tempVec4$7 = math.vec4();
|
|
69354
|
-
const tempVec3a$
|
|
69375
|
+
const tempVec3a$V = math.vec3();
|
|
69355
69376
|
|
|
69356
69377
|
/**
|
|
69357
69378
|
* @private
|
|
@@ -69416,7 +69437,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69416
69437
|
if (active) {
|
|
69417
69438
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69418
69439
|
if (origin) {
|
|
69419
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69440
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$V);
|
|
69420
69441
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69421
69442
|
} else {
|
|
69422
69443
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69844,7 +69865,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69844
69865
|
}
|
|
69845
69866
|
|
|
69846
69867
|
const tempVec4$6 = math.vec4();
|
|
69847
|
-
const tempVec3a$
|
|
69868
|
+
const tempVec3a$U = math.vec3();
|
|
69848
69869
|
|
|
69849
69870
|
/**
|
|
69850
69871
|
* @private
|
|
@@ -69906,7 +69927,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69906
69927
|
if (active) {
|
|
69907
69928
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69908
69929
|
if (origin) {
|
|
69909
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69930
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69910
69931
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69911
69932
|
} else {
|
|
69912
69933
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70323,7 +70344,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70323
70344
|
}
|
|
70324
70345
|
|
|
70325
70346
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70326
|
-
const tempVec3a$
|
|
70347
|
+
const tempVec3a$T = math.vec3();
|
|
70327
70348
|
|
|
70328
70349
|
/**
|
|
70329
70350
|
* @private
|
|
@@ -70407,7 +70428,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70407
70428
|
if (active) {
|
|
70408
70429
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70409
70430
|
if (origin) {
|
|
70410
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70431
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
70411
70432
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70412
70433
|
} else {
|
|
70413
70434
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70644,7 +70665,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70644
70665
|
}
|
|
70645
70666
|
}
|
|
70646
70667
|
|
|
70647
|
-
const tempVec3a$
|
|
70668
|
+
const tempVec3a$S = math.vec3();
|
|
70648
70669
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70649
70670
|
|
|
70650
70671
|
/**
|
|
@@ -70727,7 +70748,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70727
70748
|
if (active) {
|
|
70728
70749
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70729
70750
|
if (origin) {
|
|
70730
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70751
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70731
70752
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70732
70753
|
} else {
|
|
70733
70754
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70955,7 +70976,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70955
70976
|
}
|
|
70956
70977
|
}
|
|
70957
70978
|
|
|
70958
|
-
const tempVec3a$
|
|
70979
|
+
const tempVec3a$R = math.vec3();
|
|
70959
70980
|
|
|
70960
70981
|
/**
|
|
70961
70982
|
* @private
|
|
@@ -71015,7 +71036,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71015
71036
|
if (active) {
|
|
71016
71037
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71017
71038
|
if (origin) {
|
|
71018
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71039
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
71019
71040
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71020
71041
|
} else {
|
|
71021
71042
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71243,7 +71264,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71243
71264
|
}
|
|
71244
71265
|
}
|
|
71245
71266
|
|
|
71246
|
-
const tempVec3a$
|
|
71267
|
+
const tempVec3a$Q = math.vec3();
|
|
71247
71268
|
|
|
71248
71269
|
/**
|
|
71249
71270
|
* @private
|
|
@@ -71309,7 +71330,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71309
71330
|
if (active) {
|
|
71310
71331
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71311
71332
|
if (origin) {
|
|
71312
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71333
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71313
71334
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71314
71335
|
} else {
|
|
71315
71336
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71539,7 +71560,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71539
71560
|
}
|
|
71540
71561
|
}
|
|
71541
71562
|
|
|
71542
|
-
const tempVec3a$
|
|
71563
|
+
const tempVec3a$P = math.vec3();
|
|
71543
71564
|
|
|
71544
71565
|
/**
|
|
71545
71566
|
* @private
|
|
@@ -71610,7 +71631,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71610
71631
|
if (active) {
|
|
71611
71632
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71612
71633
|
if (origin) {
|
|
71613
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71634
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71614
71635
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71615
71636
|
} else {
|
|
71616
71637
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71848,7 +71869,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71848
71869
|
}
|
|
71849
71870
|
}
|
|
71850
71871
|
|
|
71851
|
-
const tempVec3a$
|
|
71872
|
+
const tempVec3a$O = math.vec3();
|
|
71852
71873
|
|
|
71853
71874
|
/**
|
|
71854
71875
|
* @private
|
|
@@ -71916,7 +71937,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71916
71937
|
if (active) {
|
|
71917
71938
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71918
71939
|
if (origin) {
|
|
71919
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71940
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71920
71941
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71921
71942
|
} else {
|
|
71922
71943
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72141,7 +72162,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72141
72162
|
}
|
|
72142
72163
|
}
|
|
72143
72164
|
|
|
72144
|
-
const tempVec3a$
|
|
72165
|
+
const tempVec3a$N = math.vec3();
|
|
72145
72166
|
|
|
72146
72167
|
/**
|
|
72147
72168
|
* @private
|
|
@@ -72201,7 +72222,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72201
72222
|
if (active) {
|
|
72202
72223
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72203
72224
|
if (origin) {
|
|
72204
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72225
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
72205
72226
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72206
72227
|
} else {
|
|
72207
72228
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72424,7 +72445,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72424
72445
|
}
|
|
72425
72446
|
}
|
|
72426
72447
|
|
|
72427
|
-
const tempVec3a$
|
|
72448
|
+
const tempVec3a$M = math.vec3();
|
|
72428
72449
|
|
|
72429
72450
|
/**
|
|
72430
72451
|
* @private
|
|
@@ -72484,7 +72505,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72484
72505
|
if (active) {
|
|
72485
72506
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72486
72507
|
if (origin) {
|
|
72487
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72508
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72488
72509
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72489
72510
|
} else {
|
|
72490
72511
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72708,7 +72729,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72708
72729
|
}
|
|
72709
72730
|
}
|
|
72710
72731
|
|
|
72711
|
-
const tempVec3a$
|
|
72732
|
+
const tempVec3a$L = math.vec3();
|
|
72712
72733
|
|
|
72713
72734
|
/**
|
|
72714
72735
|
* @private
|
|
@@ -72771,7 +72792,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72771
72792
|
if (active) {
|
|
72772
72793
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72773
72794
|
if (origin) {
|
|
72774
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72795
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72775
72796
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72776
72797
|
} else {
|
|
72777
72798
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73011,7 +73032,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73011
73032
|
}
|
|
73012
73033
|
}
|
|
73013
73034
|
|
|
73014
|
-
const tempVec3a$
|
|
73035
|
+
const tempVec3a$K = math.vec3();
|
|
73015
73036
|
|
|
73016
73037
|
/**
|
|
73017
73038
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73080,7 +73101,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73080
73101
|
if (active) {
|
|
73081
73102
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73082
73103
|
if (origin) {
|
|
73083
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73104
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
73084
73105
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73085
73106
|
} else {
|
|
73086
73107
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73252,7 +73273,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73252
73273
|
}
|
|
73253
73274
|
|
|
73254
73275
|
const tempVec4$5 = math.vec4();
|
|
73255
|
-
const tempVec3a$
|
|
73276
|
+
const tempVec3a$J = math.vec3();
|
|
73256
73277
|
|
|
73257
73278
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73258
73279
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73325,7 +73346,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73325
73346
|
if (active) {
|
|
73326
73347
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73327
73348
|
if (origin) {
|
|
73328
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73349
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73329
73350
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73330
73351
|
} else {
|
|
73331
73352
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74130,7 +74151,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74130
74151
|
}
|
|
74131
74152
|
}
|
|
74132
74153
|
|
|
74133
|
-
const tempVec3a$
|
|
74154
|
+
const tempVec3a$I = math.vec3();
|
|
74134
74155
|
|
|
74135
74156
|
/**
|
|
74136
74157
|
* @private
|
|
@@ -74197,7 +74218,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74197
74218
|
if (active) {
|
|
74198
74219
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74199
74220
|
if (origin) {
|
|
74200
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74221
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
74201
74222
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74202
74223
|
} else {
|
|
74203
74224
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74407,7 +74428,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74407
74428
|
}
|
|
74408
74429
|
|
|
74409
74430
|
const tempVec4$4 = math.vec4();
|
|
74410
|
-
const tempVec3a$
|
|
74431
|
+
const tempVec3a$H = math.vec3();
|
|
74411
74432
|
|
|
74412
74433
|
/**
|
|
74413
74434
|
* @private
|
|
@@ -74472,7 +74493,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74472
74493
|
if (active) {
|
|
74473
74494
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74474
74495
|
if (origin) {
|
|
74475
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74496
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74476
74497
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74477
74498
|
} else {
|
|
74478
74499
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75478,8 +75499,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75478
75499
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75479
75500
|
const tempOBB3$2 = math.OBB3();
|
|
75480
75501
|
|
|
75481
|
-
const tempVec3a$
|
|
75482
|
-
const tempVec3b$
|
|
75502
|
+
const tempVec3a$G = math.vec3();
|
|
75503
|
+
const tempVec3b$7 = math.vec3();
|
|
75483
75504
|
const tempVec3c$5 = math.vec3();
|
|
75484
75505
|
const tempVec3d$2 = math.vec3();
|
|
75485
75506
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76658,8 +76679,8 @@ class TrianglesBatchingLayer {
|
|
|
76658
76679
|
const origin = state.origin;
|
|
76659
76680
|
const offset = portion.offset;
|
|
76660
76681
|
|
|
76661
|
-
const rtcRayOrigin = tempVec3a$
|
|
76662
|
-
const rtcRayDir = tempVec3b$
|
|
76682
|
+
const rtcRayOrigin = tempVec3a$G;
|
|
76683
|
+
const rtcRayDir = tempVec3b$7;
|
|
76663
76684
|
|
|
76664
76685
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76665
76686
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76782,7 +76803,7 @@ class TrianglesBatchingLayer {
|
|
|
76782
76803
|
}
|
|
76783
76804
|
|
|
76784
76805
|
const tempVec4$3 = math.vec4();
|
|
76785
|
-
const tempVec3a$
|
|
76806
|
+
const tempVec3a$F = math.vec3();
|
|
76786
76807
|
|
|
76787
76808
|
/**
|
|
76788
76809
|
* @private
|
|
@@ -76848,7 +76869,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76848
76869
|
if (active) {
|
|
76849
76870
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76850
76871
|
if (origin) {
|
|
76851
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76872
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$F);
|
|
76852
76873
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76853
76874
|
} else {
|
|
76854
76875
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77325,7 +77346,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77325
77346
|
}
|
|
77326
77347
|
|
|
77327
77348
|
const tempVec4$2 = math.vec4();
|
|
77328
|
-
const tempVec3a$
|
|
77349
|
+
const tempVec3a$E = math.vec3();
|
|
77329
77350
|
|
|
77330
77351
|
/**
|
|
77331
77352
|
* @private
|
|
@@ -77387,7 +77408,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77387
77408
|
if (active) {
|
|
77388
77409
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77389
77410
|
if (origin) {
|
|
77390
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77411
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
77391
77412
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77392
77413
|
} else {
|
|
77393
77414
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77834,7 +77855,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77834
77855
|
}
|
|
77835
77856
|
}
|
|
77836
77857
|
|
|
77837
|
-
const tempVec3a$
|
|
77858
|
+
const tempVec3a$D = math.vec3();
|
|
77838
77859
|
|
|
77839
77860
|
/**
|
|
77840
77861
|
* @private
|
|
@@ -77917,7 +77938,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77917
77938
|
if (active) {
|
|
77918
77939
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77919
77940
|
if (origin) {
|
|
77920
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77941
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77921
77942
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77922
77943
|
} else {
|
|
77923
77944
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78189,7 +78210,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78189
78210
|
}
|
|
78190
78211
|
}
|
|
78191
78212
|
|
|
78192
|
-
const tempVec3a$
|
|
78213
|
+
const tempVec3a$C = math.vec3();
|
|
78193
78214
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78194
78215
|
|
|
78195
78216
|
/**
|
|
@@ -78273,7 +78294,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78273
78294
|
if (active) {
|
|
78274
78295
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78275
78296
|
if (origin) {
|
|
78276
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78297
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
78277
78298
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78278
78299
|
} else {
|
|
78279
78300
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78534,7 +78555,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78534
78555
|
}
|
|
78535
78556
|
}
|
|
78536
78557
|
|
|
78537
|
-
const tempVec3a$
|
|
78558
|
+
const tempVec3a$B = math.vec3();
|
|
78538
78559
|
|
|
78539
78560
|
/**
|
|
78540
78561
|
* @private
|
|
@@ -78595,7 +78616,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78595
78616
|
if (active) {
|
|
78596
78617
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78597
78618
|
if (origin) {
|
|
78598
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78619
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78599
78620
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78600
78621
|
} else {
|
|
78601
78622
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78861,7 +78882,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78861
78882
|
}
|
|
78862
78883
|
}
|
|
78863
78884
|
|
|
78864
|
-
const tempVec3a$
|
|
78885
|
+
const tempVec3a$A = math.vec3();
|
|
78865
78886
|
|
|
78866
78887
|
/**
|
|
78867
78888
|
* @private
|
|
@@ -78964,7 +78985,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78964
78985
|
if (active) {
|
|
78965
78986
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78966
78987
|
if (origin) {
|
|
78967
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78988
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78968
78989
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78969
78990
|
} else {
|
|
78970
78991
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79199,7 +79220,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79199
79220
|
}
|
|
79200
79221
|
}
|
|
79201
79222
|
|
|
79202
|
-
const tempVec3a$
|
|
79223
|
+
const tempVec3a$z = math.vec3();
|
|
79203
79224
|
|
|
79204
79225
|
/**
|
|
79205
79226
|
* @private
|
|
@@ -79276,7 +79297,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79276
79297
|
if (active) {
|
|
79277
79298
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79278
79299
|
if (origin) {
|
|
79279
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79300
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
79280
79301
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79281
79302
|
} else {
|
|
79282
79303
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79544,7 +79565,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79544
79565
|
}
|
|
79545
79566
|
}
|
|
79546
79567
|
|
|
79547
|
-
const tempVec3a$
|
|
79568
|
+
const tempVec3a$y = math.vec3();
|
|
79548
79569
|
|
|
79549
79570
|
/**
|
|
79550
79571
|
* @private
|
|
@@ -79621,7 +79642,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79621
79642
|
if (active) {
|
|
79622
79643
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79623
79644
|
if (origin) {
|
|
79624
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79645
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79625
79646
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79626
79647
|
} else {
|
|
79627
79648
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79898,7 +79919,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79898
79919
|
}
|
|
79899
79920
|
}
|
|
79900
79921
|
|
|
79901
|
-
const tempVec3a$
|
|
79922
|
+
const tempVec3a$x = math.vec3();
|
|
79902
79923
|
|
|
79903
79924
|
/**
|
|
79904
79925
|
* @private
|
|
@@ -79959,7 +79980,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79959
79980
|
if (active) {
|
|
79960
79981
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79961
79982
|
if (origin) {
|
|
79962
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79983
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79963
79984
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79964
79985
|
} else {
|
|
79965
79986
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80217,7 +80238,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80217
80238
|
}
|
|
80218
80239
|
}
|
|
80219
80240
|
|
|
80220
|
-
const tempVec3a$
|
|
80241
|
+
const tempVec3a$w = math.vec3();
|
|
80221
80242
|
|
|
80222
80243
|
/**
|
|
80223
80244
|
* @private
|
|
@@ -80278,7 +80299,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80278
80299
|
if (active) {
|
|
80279
80300
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80280
80301
|
if (origin) {
|
|
80281
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80302
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
80282
80303
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80283
80304
|
} else {
|
|
80284
80305
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80528,7 +80549,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80528
80549
|
}
|
|
80529
80550
|
}
|
|
80530
80551
|
|
|
80531
|
-
const tempVec3a$
|
|
80552
|
+
const tempVec3a$v = math.vec3();
|
|
80532
80553
|
|
|
80533
80554
|
/**
|
|
80534
80555
|
* @private
|
|
@@ -80592,7 +80613,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80592
80613
|
if (active) {
|
|
80593
80614
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80594
80615
|
if (origin) {
|
|
80595
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80616
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80596
80617
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80597
80618
|
} else {
|
|
80598
80619
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80872,7 +80893,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80872
80893
|
}
|
|
80873
80894
|
}
|
|
80874
80895
|
|
|
80875
|
-
const tempVec3a$
|
|
80896
|
+
const tempVec3a$u = math.vec3();
|
|
80876
80897
|
|
|
80877
80898
|
/**
|
|
80878
80899
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80959,7 +80980,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80959
80980
|
if (active) {
|
|
80960
80981
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80961
80982
|
if (origin) {
|
|
80962
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80983
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80963
80984
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80964
80985
|
} else {
|
|
80965
80986
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81152,7 +81173,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81152
81173
|
}
|
|
81153
81174
|
|
|
81154
81175
|
const tempVec4$1 = math.vec4();
|
|
81155
|
-
const tempVec3a$
|
|
81176
|
+
const tempVec3a$t = math.vec3();
|
|
81156
81177
|
|
|
81157
81178
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81158
81179
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81226,7 +81247,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81226
81247
|
if (active) {
|
|
81227
81248
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81228
81249
|
if (origin) {
|
|
81229
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81250
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
81230
81251
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81231
81252
|
} else {
|
|
81232
81253
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82062,7 +82083,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82062
82083
|
}
|
|
82063
82084
|
}
|
|
82064
82085
|
|
|
82065
|
-
const tempVec3a$
|
|
82086
|
+
const tempVec3a$s = math.vec3();
|
|
82066
82087
|
|
|
82067
82088
|
/**
|
|
82068
82089
|
* @private
|
|
@@ -82137,7 +82158,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82137
82158
|
if (active) {
|
|
82138
82159
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82139
82160
|
if (origin) {
|
|
82140
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82161
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
82141
82162
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82142
82163
|
} else {
|
|
82143
82164
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82377,7 +82398,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82377
82398
|
}
|
|
82378
82399
|
|
|
82379
82400
|
const tempVec4 = math.vec4();
|
|
82380
|
-
const tempVec3a$
|
|
82401
|
+
const tempVec3a$r = math.vec3();
|
|
82381
82402
|
|
|
82382
82403
|
/**
|
|
82383
82404
|
* @private
|
|
@@ -82442,7 +82463,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82442
82463
|
if (active) {
|
|
82443
82464
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82444
82465
|
if (origin) {
|
|
82445
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82466
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82446
82467
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82447
82468
|
} else {
|
|
82448
82469
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83253,8 +83274,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83253
83274
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83254
83275
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83255
83276
|
|
|
83256
|
-
const tempVec3a$
|
|
83257
|
-
const tempVec3b$
|
|
83277
|
+
const tempVec3a$q = math.vec3();
|
|
83278
|
+
const tempVec3b$6 = math.vec3();
|
|
83258
83279
|
const tempVec3c$4 = math.vec3();
|
|
83259
83280
|
const tempVec3d$1 = math.vec3();
|
|
83260
83281
|
const tempVec3e = math.vec3();
|
|
@@ -84182,8 +84203,8 @@ class TrianglesInstancingLayer {
|
|
|
84182
84203
|
const origin = state.origin;
|
|
84183
84204
|
const offset = portion.offset;
|
|
84184
84205
|
|
|
84185
|
-
const rtcRayOrigin = tempVec3a$
|
|
84186
|
-
const rtcRayDir = tempVec3b$
|
|
84206
|
+
const rtcRayOrigin = tempVec3a$q;
|
|
84207
|
+
const rtcRayDir = tempVec3b$6;
|
|
84187
84208
|
|
|
84188
84209
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84189
84210
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84316,7 +84337,7 @@ class TrianglesInstancingLayer {
|
|
|
84316
84337
|
}
|
|
84317
84338
|
}
|
|
84318
84339
|
|
|
84319
|
-
const tempVec3a$
|
|
84340
|
+
const tempVec3a$p = math.vec3();
|
|
84320
84341
|
|
|
84321
84342
|
/**
|
|
84322
84343
|
* @private
|
|
@@ -84379,7 +84400,7 @@ class LinesBatchingColorRenderer {
|
|
|
84379
84400
|
if (active) {
|
|
84380
84401
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84381
84402
|
if (origin) {
|
|
84382
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84403
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$p);
|
|
84383
84404
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84384
84405
|
} else {
|
|
84385
84406
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84599,7 +84620,7 @@ class LinesBatchingColorRenderer {
|
|
|
84599
84620
|
}
|
|
84600
84621
|
|
|
84601
84622
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84602
|
-
const tempVec3a$
|
|
84623
|
+
const tempVec3a$o = math.vec3();
|
|
84603
84624
|
|
|
84604
84625
|
/**
|
|
84605
84626
|
* @private
|
|
@@ -84686,7 +84707,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84686
84707
|
if (active) {
|
|
84687
84708
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84688
84709
|
if (origin) {
|
|
84689
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84710
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84690
84711
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84691
84712
|
} else {
|
|
84692
84713
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85783,7 +85804,7 @@ class LinesBatchingLayer {
|
|
|
85783
85804
|
}
|
|
85784
85805
|
}
|
|
85785
85806
|
|
|
85786
|
-
const tempVec3a$
|
|
85807
|
+
const tempVec3a$n = math.vec3();
|
|
85787
85808
|
|
|
85788
85809
|
/**
|
|
85789
85810
|
* @private
|
|
@@ -85846,7 +85867,7 @@ class LinesInstancingColorRenderer {
|
|
|
85846
85867
|
if (active) {
|
|
85847
85868
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85848
85869
|
if (origin) {
|
|
85849
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85870
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
85850
85871
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85851
85872
|
} else {
|
|
85852
85873
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86128,7 +86149,7 @@ class LinesInstancingColorRenderer {
|
|
|
86128
86149
|
}
|
|
86129
86150
|
}
|
|
86130
86151
|
|
|
86131
|
-
const tempVec3a$
|
|
86152
|
+
const tempVec3a$m = math.vec3();
|
|
86132
86153
|
|
|
86133
86154
|
/**
|
|
86134
86155
|
* @private
|
|
@@ -86213,7 +86234,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86213
86234
|
if (active) {
|
|
86214
86235
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86215
86236
|
if (origin) {
|
|
86216
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86237
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
86217
86238
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86218
86239
|
} else {
|
|
86219
86240
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87195,7 +87216,7 @@ class LinesInstancingLayer {
|
|
|
87195
87216
|
}
|
|
87196
87217
|
}
|
|
87197
87218
|
|
|
87198
|
-
const tempVec3a$
|
|
87219
|
+
const tempVec3a$l = math.vec3();
|
|
87199
87220
|
|
|
87200
87221
|
/**
|
|
87201
87222
|
* @private
|
|
@@ -87256,7 +87277,7 @@ class PointsBatchingColorRenderer {
|
|
|
87256
87277
|
if (active) {
|
|
87257
87278
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87258
87279
|
if (origin) {
|
|
87259
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87280
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
87260
87281
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87261
87282
|
} else {
|
|
87262
87283
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87541,7 +87562,7 @@ class PointsBatchingColorRenderer {
|
|
|
87541
87562
|
}
|
|
87542
87563
|
|
|
87543
87564
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87544
|
-
const tempVec3a$
|
|
87565
|
+
const tempVec3a$k = math.vec3();
|
|
87545
87566
|
|
|
87546
87567
|
/**
|
|
87547
87568
|
* @private
|
|
@@ -87626,7 +87647,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87626
87647
|
if (active) {
|
|
87627
87648
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87628
87649
|
if (origin) {
|
|
87629
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87650
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87630
87651
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87631
87652
|
} else {
|
|
87632
87653
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87870,7 +87891,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87870
87891
|
}
|
|
87871
87892
|
}
|
|
87872
87893
|
|
|
87873
|
-
const tempVec3a$
|
|
87894
|
+
const tempVec3a$j = math.vec3();
|
|
87874
87895
|
|
|
87875
87896
|
/**
|
|
87876
87897
|
* @private
|
|
@@ -87937,7 +87958,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87937
87958
|
if (active) {
|
|
87938
87959
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87939
87960
|
if (origin) {
|
|
87940
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87961
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87941
87962
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87942
87963
|
} else {
|
|
87943
87964
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88182,7 +88203,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88182
88203
|
}
|
|
88183
88204
|
}
|
|
88184
88205
|
|
|
88185
|
-
const tempVec3a$
|
|
88206
|
+
const tempVec3a$i = math.vec3();
|
|
88186
88207
|
|
|
88187
88208
|
/**
|
|
88188
88209
|
* @private
|
|
@@ -88254,7 +88275,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88254
88275
|
if (active) {
|
|
88255
88276
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88256
88277
|
if (origin) {
|
|
88257
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88278
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
88258
88279
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88259
88280
|
} else {
|
|
88260
88281
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88505,7 +88526,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88505
88526
|
}
|
|
88506
88527
|
}
|
|
88507
88528
|
|
|
88508
|
-
const tempVec3a$
|
|
88529
|
+
const tempVec3a$h = math.vec3();
|
|
88509
88530
|
|
|
88510
88531
|
/**
|
|
88511
88532
|
* @private
|
|
@@ -88566,7 +88587,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88566
88587
|
if (active) {
|
|
88567
88588
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88568
88589
|
if (origin) {
|
|
88569
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88590
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88570
88591
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88571
88592
|
} else {
|
|
88572
88593
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88932,8 +88953,8 @@ class PointsBatchingBuffer {
|
|
|
88932
88953
|
}
|
|
88933
88954
|
}
|
|
88934
88955
|
|
|
88935
|
-
const tempVec3a$
|
|
88936
|
-
const tempVec3b$
|
|
88956
|
+
const tempVec3a$g = math.vec4();
|
|
88957
|
+
const tempVec3b$5 = math.vec4();
|
|
88937
88958
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88938
88959
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88939
88960
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89085,8 +89106,8 @@ class PointsBatchingLayer {
|
|
|
89085
89106
|
|
|
89086
89107
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89087
89108
|
|
|
89088
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89089
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89109
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$g);
|
|
89110
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$5);
|
|
89090
89111
|
|
|
89091
89112
|
worldAABB[0] = min[0];
|
|
89092
89113
|
worldAABB[1] = min[1];
|
|
@@ -89724,7 +89745,7 @@ class PointsBatchingLayer {
|
|
|
89724
89745
|
}
|
|
89725
89746
|
}
|
|
89726
89747
|
|
|
89727
|
-
const tempVec3a$
|
|
89748
|
+
const tempVec3a$f = math.vec3();
|
|
89728
89749
|
|
|
89729
89750
|
/**
|
|
89730
89751
|
* @private
|
|
@@ -89793,7 +89814,7 @@ class PointsInstancingColorRenderer {
|
|
|
89793
89814
|
if (active) {
|
|
89794
89815
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89795
89816
|
if (origin) {
|
|
89796
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89817
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$f);
|
|
89797
89818
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89798
89819
|
} else {
|
|
89799
89820
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90103,7 +90124,7 @@ class PointsInstancingColorRenderer {
|
|
|
90103
90124
|
}
|
|
90104
90125
|
}
|
|
90105
90126
|
|
|
90106
|
-
const tempVec3a$
|
|
90127
|
+
const tempVec3a$e = math.vec3();
|
|
90107
90128
|
|
|
90108
90129
|
/**
|
|
90109
90130
|
* @private
|
|
@@ -90187,7 +90208,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90187
90208
|
if (active) {
|
|
90188
90209
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90189
90210
|
if (origin) {
|
|
90190
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90211
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
90191
90212
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90192
90213
|
} else {
|
|
90193
90214
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90468,7 +90489,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90468
90489
|
}
|
|
90469
90490
|
}
|
|
90470
90491
|
|
|
90471
|
-
const tempVec3a$
|
|
90492
|
+
const tempVec3a$d = math.vec3();
|
|
90472
90493
|
|
|
90473
90494
|
/**
|
|
90474
90495
|
* @private
|
|
@@ -90574,7 +90595,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90574
90595
|
if (active) {
|
|
90575
90596
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90576
90597
|
if (origin) {
|
|
90577
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90598
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90578
90599
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90579
90600
|
} else {
|
|
90580
90601
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90825,7 +90846,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90825
90846
|
}
|
|
90826
90847
|
}
|
|
90827
90848
|
|
|
90828
|
-
const tempVec3a$
|
|
90849
|
+
const tempVec3a$c = math.vec3();
|
|
90829
90850
|
|
|
90830
90851
|
/**
|
|
90831
90852
|
* @private
|
|
@@ -90903,7 +90924,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90903
90924
|
if (active) {
|
|
90904
90925
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90905
90926
|
if (origin) {
|
|
90906
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90927
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90907
90928
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90908
90929
|
} else {
|
|
90909
90930
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91191,7 +91212,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91191
91212
|
}
|
|
91192
91213
|
}
|
|
91193
91214
|
|
|
91194
|
-
const tempVec3a$
|
|
91215
|
+
const tempVec3a$b = math.vec3();
|
|
91195
91216
|
|
|
91196
91217
|
/**
|
|
91197
91218
|
* @private
|
|
@@ -91253,7 +91274,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91253
91274
|
if (active) {
|
|
91254
91275
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91255
91276
|
if (origin) {
|
|
91256
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91277
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
91257
91278
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91258
91279
|
} else {
|
|
91259
91280
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91542,7 +91563,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91542
91563
|
}
|
|
91543
91564
|
}
|
|
91544
91565
|
|
|
91545
|
-
const tempVec3a$
|
|
91566
|
+
const tempVec3a$a = math.vec3();
|
|
91546
91567
|
|
|
91547
91568
|
/**
|
|
91548
91569
|
* @private
|
|
@@ -91604,7 +91625,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91604
91625
|
if (active) {
|
|
91605
91626
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91606
91627
|
if (origin) {
|
|
91607
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91628
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91608
91629
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91609
91630
|
} else {
|
|
91610
91631
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91888,7 +91909,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91888
91909
|
}
|
|
91889
91910
|
}
|
|
91890
91911
|
|
|
91891
|
-
const tempVec3a$
|
|
91912
|
+
const tempVec3a$9 = math.vec3();
|
|
91892
91913
|
|
|
91893
91914
|
/**
|
|
91894
91915
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91975,7 +91996,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91975
91996
|
if (active) {
|
|
91976
91997
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91977
91998
|
if (origin) {
|
|
91978
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91999
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91979
92000
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91980
92001
|
} else {
|
|
91981
92002
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94316,7 +94337,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94316
94337
|
return transcoder;
|
|
94317
94338
|
}
|
|
94318
94339
|
|
|
94319
|
-
const tempVec3a$
|
|
94340
|
+
const tempVec3a$8 = math.vec3();
|
|
94320
94341
|
const tempMat4$1 = math.mat4();
|
|
94321
94342
|
|
|
94322
94343
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96697,7 +96718,7 @@ class VBOSceneModel extends Component {
|
|
|
96697
96718
|
}
|
|
96698
96719
|
|
|
96699
96720
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96700
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96721
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$8) : this._origin;
|
|
96701
96722
|
|
|
96702
96723
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96703
96724
|
|
|
@@ -96759,7 +96780,7 @@ class VBOSceneModel extends Component {
|
|
|
96759
96780
|
|
|
96760
96781
|
let indices = cfg.indices;
|
|
96761
96782
|
let edgeIndices = cfg.edgeIndices;
|
|
96762
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96783
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$8) : this._origin;
|
|
96763
96784
|
let positions = cfg.positions;
|
|
96764
96785
|
|
|
96765
96786
|
if (positions) {
|
|
@@ -97773,8 +97794,8 @@ class TextureTranscoder {
|
|
|
97773
97794
|
const screenPos = math.vec4();
|
|
97774
97795
|
const viewPos = math.vec4();
|
|
97775
97796
|
|
|
97776
|
-
const tempVec3a$
|
|
97777
|
-
const tempVec3b$
|
|
97797
|
+
const tempVec3a$7 = math.vec3();
|
|
97798
|
+
const tempVec3b$4 = math.vec3();
|
|
97778
97799
|
const tempVec3c$3 = math.vec3();
|
|
97779
97800
|
|
|
97780
97801
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97808,7 +97829,7 @@ class PanController {
|
|
|
97808
97829
|
const camera = this._scene.camera;
|
|
97809
97830
|
|
|
97810
97831
|
if (optionalTargetWorldPos) {
|
|
97811
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97832
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97812
97833
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97813
97834
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97814
97835
|
}
|
|
@@ -97832,9 +97853,9 @@ class PanController {
|
|
|
97832
97853
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97833
97854
|
// that we click-drag-pivoted on.
|
|
97834
97855
|
|
|
97835
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97856
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97836
97857
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97837
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97858
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$4)), lenEyeTargetVec);
|
|
97838
97859
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97839
97860
|
}
|
|
97840
97861
|
|
|
@@ -97851,7 +97872,7 @@ class PanController {
|
|
|
97851
97872
|
|
|
97852
97873
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97853
97874
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97854
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97875
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$7)), -dollyDelta, tempVec3b$4);
|
|
97855
97876
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97856
97877
|
|
|
97857
97878
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97879,8 +97900,8 @@ class PanController {
|
|
|
97879
97900
|
}
|
|
97880
97901
|
}
|
|
97881
97902
|
|
|
97882
|
-
const tempVec3a$
|
|
97883
|
-
const tempVec3b$
|
|
97903
|
+
const tempVec3a$6 = math.vec3();
|
|
97904
|
+
const tempVec3b$3 = math.vec3();
|
|
97884
97905
|
const tempVec3c$2 = math.vec3();
|
|
97885
97906
|
|
|
97886
97907
|
const tempVec4a$3 = math.vec4();
|
|
@@ -98012,10 +98033,10 @@ class PivotController {
|
|
|
98012
98033
|
|
|
98013
98034
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
98014
98035
|
const camera = this._scene.camera;
|
|
98015
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
98016
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
98036
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6));
|
|
98037
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$3);
|
|
98017
98038
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
98018
|
-
return (rightAxisLen <= 0.
|
|
98039
|
+
return (Math.abs(rightAxisLen) <= 0.1);
|
|
98019
98040
|
}
|
|
98020
98041
|
|
|
98021
98042
|
/**
|
|
@@ -98053,8 +98074,8 @@ class PivotController {
|
|
|
98053
98074
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
98054
98075
|
const worldPos = tempVec4a$3;
|
|
98055
98076
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
98056
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
98057
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
98077
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$6));
|
|
98078
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$3), tempVec3c$2);
|
|
98058
98079
|
this.setPivotPos(posOnSphere);
|
|
98059
98080
|
}
|
|
98060
98081
|
|
|
@@ -98076,6 +98097,10 @@ class PivotController {
|
|
|
98076
98097
|
if (!this._pivoting) {
|
|
98077
98098
|
return;
|
|
98078
98099
|
}
|
|
98100
|
+
if (this._cameraLookingDownwards()) {
|
|
98101
|
+
this._pivoting = false;
|
|
98102
|
+
return;
|
|
98103
|
+
}
|
|
98079
98104
|
if (yawInc === 0 && pitchInc === 0) {
|
|
98080
98105
|
return;
|
|
98081
98106
|
}
|
|
@@ -98685,8 +98710,8 @@ class MousePanRotateDollyHandler {
|
|
|
98685
98710
|
}
|
|
98686
98711
|
|
|
98687
98712
|
const center = math.vec3();
|
|
98688
|
-
const tempVec3a$
|
|
98689
|
-
const tempVec3b$
|
|
98713
|
+
const tempVec3a$5 = math.vec3();
|
|
98714
|
+
const tempVec3b$2 = math.vec3();
|
|
98690
98715
|
const tempVec3c$1 = math.vec3();
|
|
98691
98716
|
const tempVec3d = math.vec3();
|
|
98692
98717
|
|
|
@@ -98740,39 +98765,39 @@ class KeyboardAxisViewHandler {
|
|
|
98740
98765
|
|
|
98741
98766
|
if (axisViewRight) {
|
|
98742
98767
|
|
|
98743
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98768
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98744
98769
|
tempCameraTarget.look.set(center);
|
|
98745
98770
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98746
98771
|
|
|
98747
98772
|
} else if (axisViewBack) {
|
|
98748
98773
|
|
|
98749
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98774
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98750
98775
|
tempCameraTarget.look.set(center);
|
|
98751
98776
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98752
98777
|
|
|
98753
98778
|
} else if (axisViewLeft) {
|
|
98754
98779
|
|
|
98755
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98780
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98756
98781
|
tempCameraTarget.look.set(center);
|
|
98757
98782
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98758
98783
|
|
|
98759
98784
|
} else if (axisViewFront) {
|
|
98760
98785
|
|
|
98761
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98786
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98762
98787
|
tempCameraTarget.look.set(center);
|
|
98763
98788
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98764
98789
|
|
|
98765
98790
|
} else if (axisViewTop) {
|
|
98766
98791
|
|
|
98767
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98792
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98768
98793
|
tempCameraTarget.look.set(center);
|
|
98769
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98794
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$2), tempVec3c$1));
|
|
98770
98795
|
|
|
98771
98796
|
} else if (axisViewBottom) {
|
|
98772
98797
|
|
|
98773
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98798
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98774
98799
|
tempCameraTarget.look.set(center);
|
|
98775
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98800
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$2)));
|
|
98776
98801
|
}
|
|
98777
98802
|
|
|
98778
98803
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -99346,6 +99371,8 @@ class KeyboardPanRotateDollyHandler {
|
|
|
99346
99371
|
const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
|
|
99347
99372
|
const EPSILON = 0.001;
|
|
99348
99373
|
const tempVec3$1 = math.vec3();
|
|
99374
|
+
const tempVec3a$4 = math.vec3();
|
|
99375
|
+
const tempVec3b$1 = math.vec3();
|
|
99349
99376
|
|
|
99350
99377
|
/**
|
|
99351
99378
|
* Handles camera updates on each "tick" that were scheduled by the various controllers.
|
|
@@ -99365,7 +99392,7 @@ class CameraUpdater {
|
|
|
99365
99392
|
let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
|
|
99366
99393
|
let dollyDistFactor = 1.0; // Calculated when countDown is zero
|
|
99367
99394
|
let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
|
|
99368
|
-
|
|
99395
|
+
|
|
99369
99396
|
this._onTick = scene.on("tick", () => {
|
|
99370
99397
|
|
|
99371
99398
|
if (!(configs.active && configs.pointerEnabled)) {
|
|
@@ -99426,7 +99453,7 @@ class CameraUpdater {
|
|
|
99426
99453
|
|
|
99427
99454
|
if (pickController.pickResult && pickController.pickResult.worldPos) {
|
|
99428
99455
|
followPointerWorldPos = pickController.pickResult.worldPos;
|
|
99429
|
-
|
|
99456
|
+
|
|
99430
99457
|
} else {
|
|
99431
99458
|
dollyDistFactor = 1.0;
|
|
99432
99459
|
followPointerWorldPos = null;
|
|
@@ -99646,6 +99673,13 @@ class CameraUpdater {
|
|
|
99646
99673
|
});
|
|
99647
99674
|
}
|
|
99648
99675
|
|
|
99676
|
+
isLookingDownwards(look, eye) {
|
|
99677
|
+
const camera = this._scene.camera;
|
|
99678
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
|
|
99679
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
|
|
99680
|
+
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
99681
|
+
return (Math.abs(rightAxisLen) <= 0.1);
|
|
99682
|
+
}
|
|
99649
99683
|
|
|
99650
99684
|
destroy() {
|
|
99651
99685
|
this._scene.off(this._onTick);
|
|
@@ -113375,6 +113409,8 @@ class NavCubePlugin extends Plugin {
|
|
|
113375
113409
|
* @param {Boolean} [cfg.fitVisible=false] Sets whether the axis, corner and edge-aligned views will fit the
|
|
113376
113410
|
* view to the entire {@link Scene} or just to visible object-{@link Entity}s. Entitys are visible objects when {@link Entity#isObject} and {@link Entity#visible} are both ````true````.
|
|
113377
113411
|
* @param {Boolean} [cfg.synchProjection=false] Sets whether the NavCube switches between perspective and orthographic projections in synchrony with the {@link Camera}. When ````false````, the NavCube will always be rendered with perspective projection.
|
|
113412
|
+
* @param {Boolean} [cfg.isProjectNorth] sets whether the NavCube switches between true north and project north - using the project north offset angle.
|
|
113413
|
+
* @param {number} [cfg.projectNorthOffsetAngle] sets the NavCube project north offset angle - when the {@link isProjectNorth} is true.
|
|
113378
113414
|
*/
|
|
113379
113415
|
constructor(viewer, cfg = {}) {
|
|
113380
113416
|
|
|
@@ -113420,6 +113456,9 @@ class NavCubePlugin extends Plugin {
|
|
|
113420
113456
|
|
|
113421
113457
|
var self = this;
|
|
113422
113458
|
|
|
113459
|
+
this.setIsProjectNorth(cfg.isProjectNorth);
|
|
113460
|
+
this.setProjectNorthOffsetAngle(cfg.projectNorthOffsetAngle);
|
|
113461
|
+
|
|
113423
113462
|
this._synchCamera = (function () {
|
|
113424
113463
|
var matrix = math.rotationMat4c(-90 * math.DEGTORAD, 1, 0, 0);
|
|
113425
113464
|
var eyeLookVec = math.vec3();
|
|
@@ -113441,6 +113480,9 @@ class NavCubePlugin extends Plugin {
|
|
|
113441
113480
|
self._navCubeCamera.eye = eyeLookVec;
|
|
113442
113481
|
self._navCubeCamera.up = up;
|
|
113443
113482
|
}
|
|
113483
|
+
if (self._isProjectNorth && self._projectNorthOffsetAngle) {
|
|
113484
|
+
self._navCubeCamera.orbitYaw(self._projectNorthOffsetAngle);
|
|
113485
|
+
}
|
|
113444
113486
|
};
|
|
113445
113487
|
}());
|
|
113446
113488
|
|
|
@@ -113910,6 +113952,42 @@ class NavCubePlugin extends Plugin {
|
|
|
113910
113952
|
return this._synchProjection;
|
|
113911
113953
|
}
|
|
113912
113954
|
|
|
113955
|
+
/**
|
|
113956
|
+
* Sets whether the NavCube switches between project north and true north
|
|
113957
|
+
*
|
|
113958
|
+
* @param {Boolean} isProjectNorth Set ````true```` to use project north offset
|
|
113959
|
+
*/
|
|
113960
|
+
setIsProjectNorth(isProjectNorth = false) {
|
|
113961
|
+
this._isProjectNorth = isProjectNorth;
|
|
113962
|
+
}
|
|
113963
|
+
|
|
113964
|
+
/**
|
|
113965
|
+
* Gets whether the NavCube switches between project north and true north
|
|
113966
|
+
*
|
|
113967
|
+
* @return {Boolean} isProjectNorth when ````true```` - use project north offset
|
|
113968
|
+
*/
|
|
113969
|
+
getIsProjectNorth() {
|
|
113970
|
+
return this._isProjectNorth;
|
|
113971
|
+
}
|
|
113972
|
+
|
|
113973
|
+
/**
|
|
113974
|
+
* Sets the NavCube project north offset angle (used when {@link isProjectNorth} is ````true````
|
|
113975
|
+
*
|
|
113976
|
+
* @param {number} projectNorthOffsetAngle Set the vector offset for project north
|
|
113977
|
+
*/
|
|
113978
|
+
setProjectNorthOffsetAngle(projectNorthOffsetAngle) {
|
|
113979
|
+
this._projectNorthOffsetAngle = projectNorthOffsetAngle;
|
|
113980
|
+
}
|
|
113981
|
+
|
|
113982
|
+
/**
|
|
113983
|
+
* Gets the offset angle between project north and true north
|
|
113984
|
+
*
|
|
113985
|
+
* @return {number} projectNorthOffsetAngle
|
|
113986
|
+
*/
|
|
113987
|
+
getProjectNorthOffsetAngle() {
|
|
113988
|
+
return this._projectNorthOffsetAngle;
|
|
113989
|
+
}
|
|
113990
|
+
|
|
113913
113991
|
/**
|
|
113914
113992
|
* Destroys this NavCubePlugin.
|
|
113915
113993
|
*
|