@xeokit/xeokit-sdk 2.4.0-alpha-13 → 2.4.0-alpha-15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +336 -258
- package/dist/xeokit-sdk.es.js +336 -258
- package/dist/xeokit-sdk.es5.js +992 -964
- package/dist/xeokit-sdk.min.cjs.js +4 -4
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -327,6 +327,7 @@ class ContextMenu {
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* @param {Object} [cfg.context] The context, which is passed into the item callbacks. This can also be dynamically set on {@link ContextMenu#context}. This must be set before calling {@link ContextMenu#show}.
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* @param {Boolean} [cfg.enabled=true] Whether this ````ContextMenu```` is initially enabled. {@link ContextMenu#show} does nothing while this is ````false````.
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* @param {Boolean} [cfg.hideOnMouseDown=true] Whether this ````ContextMenu```` automatically hides whenever we mouse-down or tap anywhere in the page.
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+
* @param {Boolean} [cfg.hideOnMouseSelect=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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*/
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constructor(cfg = {}) {
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@@ -365,6 +366,8 @@ class ContextMenu {
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this.items = cfg.items;
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}
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this._hideOnMouseSelect = (cfg.hideOnMouseSelect !== false);
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+
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this.context = cfg.context;
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this.enabled = cfg.enabled !== false;
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this.hide();
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@@ -793,7 +796,6 @@ class ContextMenu {
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item.itemElement.addEventListener("click", (event) => {
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event.preventDefault();
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-
self.hide();
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if (!self._context) {
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return;
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}
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@@ -803,9 +805,13 @@ class ContextMenu {
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if (item.doAction) {
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item.doAction(self._context);
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}
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if (this._hideOnMouseSelect) {
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self.hide();
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} else {
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self._updateItemsTitles();
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self._updateItemsEnabledStatus();
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}
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});
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-
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-
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item.itemElement.addEventListener("mouseenter", (event) => {
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event.preventDefault();
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if (item.enabled === false) {
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@@ -7443,7 +7449,6 @@ class Component {
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throw "Invalid param: owner must be a Component"
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}
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this._owner = owner;
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-
this._renderer = this.scene._renderer;
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}
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this._dontClear = !!cfg.dontClear; // Prevent Scene#clear from destroying this component
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@@ -8939,7 +8944,7 @@ class VBOSceneModelNode {
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}
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-
const tempVec3a$
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const tempVec3a$1i = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9019,7 +9024,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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const center = math.getPositionsCenter(worldPositions, tempVec3a$
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const center = math.getPositionsCenter(worldPositions, tempVec3a$1i);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9055,7 +9060,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$1i);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -11520,12 +11525,12 @@ class Annotation extends Marker {
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const canvasPos = this.canvasPos;
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this._marker.style.left = (Math.floor(left + canvasPos[0]) - 12) + "px";
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this._marker.style.top = (Math.floor(top + canvasPos[1]) - 12) + "px";
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-
this._marker.style["z-index"] =
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this._marker.style["z-index"] = cfg._markerZIndex;
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const offsetX = 20;
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const offsetY = -17;
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this._label.style.left = 20 + Math.floor(left + canvasPos[0] + offsetX) + "px";
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this._label.style.top = Math.floor(top + canvasPos[1] + offsetY) + "px";
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-
this._label.style["z-index"] =
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this._label.style["z-index"] = cfg._labelZIndex;
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}
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/**
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@@ -11686,8 +11691,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1h = math.vec3();
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const tempVec3b$d = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12062,6 +12067,8 @@ class AnnotationsPlugin extends Plugin {
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* @param {String} [cfg.id="Annotations"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
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* @param {String} [cfg.markerHTML] HTML text template for Annotation markers. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````markerElementId````.
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* @param {String} [cfg.labelHTML] HTML text template for Annotation labels. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````labelElementId````.
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* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {HTMLElement} [cfg.container] Container DOM element for markers and labels. Defaults to ````document.body````.
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* @param {{String:(String|Number)}} [cfg.values={}] Map of default values to insert into the HTML templates for the marker and label.
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* @param {Number} [cfg.surfaceOffset=0.3] The amount by which each {@link Annotation} is offset from the surface of
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@@ -12070,10 +12077,12 @@ class AnnotationsPlugin extends Plugin {
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constructor(viewer, cfg) {
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super("Annotations", viewer);
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-
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const randomZIndex = 90005 + Math.floor(this._viewPos[2]) + 1;
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this._labelHTML = cfg.labelHTML || "<div></div>";
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this._markerHTML = cfg.markerHTML || "<div></div>";
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this._container = cfg.container || document.body;
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this._markerZIndex = cfg.markerZIndex || randomZIndex;
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this._labelZIndex = cfg.labelZIndex || randomZIndex;
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this._values = cfg.values || {};
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/**
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@@ -12149,6 +12158,8 @@ class AnnotationsPlugin extends Plugin {
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* @param {Number[]} [params.look] Optional World-space position for {@link Camera#look}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number[]} [params.up] Optional World-space position for {@link Camera#up}, used when this Annotation is associated with a {@link Camera} position.
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* @param {String} [params.projection] Optional projection type for {@link Camera#projection}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @returns {Annotation} The new {@link Annotation}.
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*/
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createAnnotation(params) {
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@@ -12164,8 +12175,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1h);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$d);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -12200,7 +12211,9 @@ class AnnotationsPlugin extends Plugin {
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markerElement: markerElement,
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labelElement: labelElement,
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markerHTML: params.markerHTML || this._markerHTML,
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markerZIndex : params.markerZIndex || this._markerZIndex,
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labelHTML: params.labelHTML || this._labelHTML,
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labelZIndex : params.labelZIndex || this._labelZIndex,
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occludable: params.occludable,
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values: utils.apply(params.values, utils.apply(this._values, {})),
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markerShown: params.markerShown,
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@@ -14361,7 +14374,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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const tempVec3a$
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const tempVec3a$1g = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14698,7 +14711,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1g));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18703,7 +18716,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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const tempVec3b$
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const tempVec3b$c = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19013,7 +19026,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$c);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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@@ -19031,7 +19044,7 @@ class Camera extends Component {
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19046,7 +19059,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$c);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19066,7 +19079,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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@@ -19083,7 +19096,7 @@ class Camera extends Component {
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$c));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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@@ -19112,7 +19125,7 @@ class Camera extends Component {
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$c));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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@@ -19574,7 +19587,7 @@ class Camera extends Component {
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1f = math.vec3();
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/**
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* @private
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@@ -19661,7 +19674,7 @@ class TrianglesDataTextureColorRenderer {
|
|
|
19661
19674
|
if (active) {
|
|
19662
19675
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
19663
19676
|
if (origin) {
|
|
19664
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
19677
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f);
|
|
19665
19678
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
19666
19679
|
} else {
|
|
19667
19680
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20188,7 +20201,7 @@ class TrianglesDataTextureColorRenderer {
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20188
20201
|
|
|
20189
20202
|
const defaultColor$6 = new Float32Array([1, 1, 1]);
|
|
20190
20203
|
math.vec4();
|
|
20191
|
-
const tempVec3a$
|
|
20204
|
+
const tempVec3a$1e = math.vec3();
|
|
20192
20205
|
|
|
20193
20206
|
/**
|
|
20194
20207
|
* @private
|
|
@@ -20296,7 +20309,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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|
|
20296
20309
|
if (active) {
|
|
20297
20310
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20298
20311
|
if (origin) {
|
|
20299
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20312
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
|
|
20300
20313
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20301
20314
|
} else {
|
|
20302
20315
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20652,7 +20665,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20652
20665
|
}
|
|
20653
20666
|
}
|
|
20654
20667
|
|
|
20655
|
-
const tempVec3a$
|
|
20668
|
+
const tempVec3a$1d = math.vec3();
|
|
20656
20669
|
const defaultColor$5 = new Float32Array([0,0,0,1]);
|
|
20657
20670
|
|
|
20658
20671
|
/**
|
|
@@ -20752,7 +20765,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
20752
20765
|
if (active) {
|
|
20753
20766
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20754
20767
|
if (origin) {
|
|
20755
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20768
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
|
|
20756
20769
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20757
20770
|
} else {
|
|
20758
20771
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21071,7 +21084,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
21071
21084
|
}
|
|
21072
21085
|
}
|
|
21073
21086
|
|
|
21074
|
-
const tempVec3a$
|
|
21087
|
+
const tempVec3a$1c = math.vec3();
|
|
21075
21088
|
|
|
21076
21089
|
/**
|
|
21077
21090
|
* @private
|
|
@@ -21145,7 +21158,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21145
21158
|
if (active) {
|
|
21146
21159
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21147
21160
|
if (origin) {
|
|
21148
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21161
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
|
|
21149
21162
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21150
21163
|
} else {
|
|
21151
21164
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21473,7 +21486,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21473
21486
|
}
|
|
21474
21487
|
}
|
|
21475
21488
|
|
|
21476
|
-
const tempVec3a$
|
|
21489
|
+
const tempVec3a$1b = math.vec3();
|
|
21477
21490
|
|
|
21478
21491
|
/**
|
|
21479
21492
|
* @private
|
|
@@ -21560,7 +21573,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21560
21573
|
if (active) {
|
|
21561
21574
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21562
21575
|
if (origin) {
|
|
21563
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21576
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
|
|
21564
21577
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21565
21578
|
} else {
|
|
21566
21579
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21916,7 +21929,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21916
21929
|
}
|
|
21917
21930
|
}
|
|
21918
21931
|
|
|
21919
|
-
const tempVec3a$
|
|
21932
|
+
const tempVec3a$1a = math.vec3();
|
|
21920
21933
|
|
|
21921
21934
|
/**
|
|
21922
21935
|
* @private
|
|
@@ -22008,7 +22021,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22008
22021
|
if (active) {
|
|
22009
22022
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22010
22023
|
if (origin) {
|
|
22011
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22024
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
|
|
22012
22025
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22013
22026
|
} else {
|
|
22014
22027
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22367,7 +22380,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22367
22380
|
}
|
|
22368
22381
|
}
|
|
22369
22382
|
|
|
22370
|
-
const tempVec3a$
|
|
22383
|
+
const tempVec3a$19 = math.vec3();
|
|
22371
22384
|
|
|
22372
22385
|
/**
|
|
22373
22386
|
* @private
|
|
@@ -22459,7 +22472,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22459
22472
|
if (active) {
|
|
22460
22473
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22461
22474
|
if (origin) {
|
|
22462
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22475
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22463
22476
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22464
22477
|
} else {
|
|
22465
22478
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23023,7 +23036,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23023
23036
|
}
|
|
23024
23037
|
|
|
23025
23038
|
math.vec4();
|
|
23026
|
-
const tempVec3a$
|
|
23039
|
+
const tempVec3a$18 = math.vec3();
|
|
23027
23040
|
|
|
23028
23041
|
/**
|
|
23029
23042
|
* @private
|
|
@@ -23108,7 +23121,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23108
23121
|
if (active) {
|
|
23109
23122
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23110
23123
|
if (origin) {
|
|
23111
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23124
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
23112
23125
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23113
23126
|
} else {
|
|
23114
23127
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23479,7 +23492,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23479
23492
|
}
|
|
23480
23493
|
}
|
|
23481
23494
|
|
|
23482
|
-
const tempVec3a$
|
|
23495
|
+
const tempVec3a$17 = math.vec3();
|
|
23483
23496
|
|
|
23484
23497
|
/**
|
|
23485
23498
|
* @private
|
|
@@ -23542,7 +23555,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23542
23555
|
if (active) {
|
|
23543
23556
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23544
23557
|
if (origin) {
|
|
23545
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23558
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23546
23559
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23547
23560
|
} else {
|
|
23548
23561
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23972,7 +23985,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23972
23985
|
}
|
|
23973
23986
|
|
|
23974
23987
|
const tempVec4$8 = math.vec4();
|
|
23975
|
-
const tempVec3a$
|
|
23988
|
+
const tempVec3a$16 = math.vec3();
|
|
23976
23989
|
|
|
23977
23990
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23978
23991
|
"linear": "linearToLinear",
|
|
@@ -24043,7 +24056,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24043
24056
|
if (active) {
|
|
24044
24057
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24045
24058
|
if (origin) {
|
|
24046
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24059
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
24047
24060
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24048
24061
|
} else {
|
|
24049
24062
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24782,7 +24795,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24782
24795
|
}
|
|
24783
24796
|
}
|
|
24784
24797
|
|
|
24785
|
-
const tempVec3a$
|
|
24798
|
+
const tempVec3a$15 = math.vec3();
|
|
24786
24799
|
|
|
24787
24800
|
/**
|
|
24788
24801
|
* @private
|
|
@@ -24896,7 +24909,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24896
24909
|
if (active) {
|
|
24897
24910
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24898
24911
|
if (origin) {
|
|
24899
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24912
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24900
24913
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24901
24914
|
} else {
|
|
24902
24915
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27615,6 +27628,12 @@ const MAX_DATA_TEXTURE_HEIGHT = (1 << 12);
|
|
|
27615
27628
|
*/
|
|
27616
27629
|
const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
|
|
27617
27630
|
|
|
27631
|
+
/**
|
|
27632
|
+
* Number of maximum allowed per-object flags update per render frame
|
|
27633
|
+
* before switching to batch update mode.
|
|
27634
|
+
*/
|
|
27635
|
+
const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
|
|
27636
|
+
|
|
27618
27637
|
const identityMatrix = math.identityMat4();
|
|
27619
27638
|
math.mat4();
|
|
27620
27639
|
math.mat4();
|
|
@@ -27627,8 +27646,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27627
27646
|
|
|
27628
27647
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27629
27648
|
|
|
27630
|
-
const tempVec3a$
|
|
27631
|
-
const tempVec3b$
|
|
27649
|
+
const tempVec3a$14 = math.vec3();
|
|
27650
|
+
const tempVec3b$b = math.vec3();
|
|
27632
27651
|
const tempVec3c$7 = math.vec3();
|
|
27633
27652
|
const tempVec3d$3 = math.vec3();
|
|
27634
27653
|
const tempVec3e$2 = math.vec3();
|
|
@@ -27642,7 +27661,7 @@ let _numberOfLayers = 0;
|
|
|
27642
27661
|
*/
|
|
27643
27662
|
class TrianglesDataTextureLayer {
|
|
27644
27663
|
/**
|
|
27645
|
-
* @param model
|
|
27664
|
+
* @param {DataTextureSceneModel} model
|
|
27646
27665
|
* @param cfg
|
|
27647
27666
|
* @param cfg.layerIndex
|
|
27648
27667
|
* @param cfg.positionsDecodeMatrix
|
|
@@ -27732,6 +27751,12 @@ class TrianglesDataTextureLayer {
|
|
|
27732
27751
|
* @type {*|Float64Array}
|
|
27733
27752
|
*/
|
|
27734
27753
|
this.aabb = math.collapseAABB3();
|
|
27754
|
+
|
|
27755
|
+
/**
|
|
27756
|
+
* The number of updates in the current frame;
|
|
27757
|
+
* @type {number}
|
|
27758
|
+
*/
|
|
27759
|
+
this.numUpdatesInFrame = 0;
|
|
27735
27760
|
}
|
|
27736
27761
|
|
|
27737
27762
|
/**
|
|
@@ -28443,6 +28468,18 @@ class TrianglesDataTextureLayer {
|
|
|
28443
28468
|
|
|
28444
28469
|
this._finalized = true;
|
|
28445
28470
|
}
|
|
28471
|
+
|
|
28472
|
+
attachToRenderingEvent() {
|
|
28473
|
+
const self = this;
|
|
28474
|
+
|
|
28475
|
+
this.model.scene.on ("rendering", function () {
|
|
28476
|
+
if (self._deferredSetFlagsDirty)
|
|
28477
|
+
{
|
|
28478
|
+
self.commitDeferredFlags();
|
|
28479
|
+
}
|
|
28480
|
+
self.numUpdatesInFrame = 0;
|
|
28481
|
+
});
|
|
28482
|
+
}
|
|
28446
28483
|
|
|
28447
28484
|
isEmpty() {
|
|
28448
28485
|
return this._numPortions == 0;
|
|
@@ -28593,6 +28630,8 @@ class TrianglesDataTextureLayer {
|
|
|
28593
28630
|
* In massive "set-flags" scenarios like VFC or LOD mechanisms, the combina-
|
|
28594
28631
|
* tion of `beginDeferredFlags` + `commitDeferredFlags`brings a speed-up of
|
|
28595
28632
|
* up to 80x when e.g. objects are massively (un)culled 🚀.
|
|
28633
|
+
*
|
|
28634
|
+
* @private
|
|
28596
28635
|
*/
|
|
28597
28636
|
beginDeferredFlags ()
|
|
28598
28637
|
{
|
|
@@ -28604,6 +28643,8 @@ class TrianglesDataTextureLayer {
|
|
|
28604
28643
|
*
|
|
28605
28644
|
* Invoking this method will update the colors+flags texture data with new
|
|
28606
28645
|
* flags/flags2 set since the previous invocation of `beginDeferredFlags`.
|
|
28646
|
+
*
|
|
28647
|
+
* @private
|
|
28607
28648
|
*/
|
|
28608
28649
|
commitDeferredFlags ()
|
|
28609
28650
|
{
|
|
@@ -28719,6 +28760,11 @@ class TrianglesDataTextureLayer {
|
|
|
28719
28760
|
this._deferredSetFlagsDirty = true;
|
|
28720
28761
|
return;
|
|
28721
28762
|
}
|
|
28763
|
+
|
|
28764
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28765
|
+
{
|
|
28766
|
+
this.beginDeferredFlags();
|
|
28767
|
+
}
|
|
28722
28768
|
|
|
28723
28769
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28724
28770
|
|
|
@@ -28845,6 +28891,11 @@ class TrianglesDataTextureLayer {
|
|
|
28845
28891
|
return;
|
|
28846
28892
|
}
|
|
28847
28893
|
|
|
28894
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28895
|
+
{
|
|
28896
|
+
this.beginDeferredFlags();
|
|
28897
|
+
}
|
|
28898
|
+
|
|
28848
28899
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28849
28900
|
|
|
28850
28901
|
gl.texSubImage2D(
|
|
@@ -28899,6 +28950,11 @@ class TrianglesDataTextureLayer {
|
|
|
28899
28950
|
this._deferredSetFlagsDirty = true;
|
|
28900
28951
|
return;
|
|
28901
28952
|
}
|
|
28953
|
+
|
|
28954
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
28955
|
+
{
|
|
28956
|
+
this.beginDeferredFlags();
|
|
28957
|
+
}
|
|
28902
28958
|
|
|
28903
28959
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdColorsAndFlags._texture);
|
|
28904
28960
|
|
|
@@ -28956,6 +29012,11 @@ class TrianglesDataTextureLayer {
|
|
|
28956
29012
|
this._deferredSetFlagsDirty = true;
|
|
28957
29013
|
return;
|
|
28958
29014
|
}
|
|
29015
|
+
|
|
29016
|
+
if (++this.numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE)
|
|
29017
|
+
{
|
|
29018
|
+
this.beginDeferredFlags();
|
|
29019
|
+
}
|
|
28959
29020
|
|
|
28960
29021
|
gl.bindTexture (gl.TEXTURE_2D, textureState.texturePerObjectIdOffsets._texture);
|
|
28961
29022
|
|
|
@@ -29211,8 +29272,8 @@ class TrianglesDataTextureLayer {
|
|
|
29211
29272
|
const origin = state.origin;
|
|
29212
29273
|
const offset = portion.offset;
|
|
29213
29274
|
|
|
29214
|
-
const rtcRayOrigin = tempVec3a$
|
|
29215
|
-
const rtcRayDir = tempVec3b$
|
|
29275
|
+
const rtcRayOrigin = tempVec3a$14;
|
|
29276
|
+
const rtcRayDir = tempVec3b$b;
|
|
29216
29277
|
|
|
29217
29278
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29218
29279
|
rtcRayDir.set(worldRayDir);
|
|
@@ -29910,10 +29971,8 @@ class LodCullingManager {
|
|
|
29910
29971
|
applyLodCulling (currentFPS)
|
|
29911
29972
|
{
|
|
29912
29973
|
let lodState = this.lodState;
|
|
29913
|
-
|
|
29974
|
+
this.model;
|
|
29914
29975
|
|
|
29915
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
29916
|
-
|
|
29917
29976
|
let retVal = false;
|
|
29918
29977
|
|
|
29919
29978
|
if (currentFPS < lodState.targetFps)
|
|
@@ -29933,8 +29992,6 @@ class LodCullingManager {
|
|
|
29933
29992
|
}
|
|
29934
29993
|
}
|
|
29935
29994
|
|
|
29936
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
29937
|
-
|
|
29938
29995
|
if (retVal) {
|
|
29939
29996
|
console.log ("LOD level = " + lodState.lodLevelIndex);
|
|
29940
29997
|
}
|
|
@@ -29944,10 +30001,8 @@ class LodCullingManager {
|
|
|
29944
30001
|
|
|
29945
30002
|
resetLodCulling ()
|
|
29946
30003
|
{
|
|
29947
|
-
|
|
30004
|
+
this.model;
|
|
29948
30005
|
|
|
29949
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
29950
|
-
|
|
29951
30006
|
let retVal = false;
|
|
29952
30007
|
|
|
29953
30008
|
let decreasedLevel = false;
|
|
@@ -29956,8 +30011,6 @@ class LodCullingManager {
|
|
|
29956
30011
|
retVal |= (decreasedLevel = this._decreaseLODLevelIndex());
|
|
29957
30012
|
} while (decreasedLevel);
|
|
29958
30013
|
|
|
29959
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
29960
|
-
|
|
29961
30014
|
if (retVal) {
|
|
29962
30015
|
console.log ("LOD resetted");
|
|
29963
30016
|
}
|
|
@@ -31675,16 +31728,12 @@ const VISIBILITY_CHECK_ENVOLVES_V = (1 << 14);
|
|
|
31675
31728
|
const internalNodesList = this._internalNodesList;
|
|
31676
31729
|
const lastVisibleFrameOfNodes = this._lastVisibleFrameOfNodes;
|
|
31677
31730
|
|
|
31678
|
-
model.beginDeferredFlagsInAllLayers ();
|
|
31679
|
-
|
|
31680
31731
|
for (let i = 0, len = internalNodesList.length; i < len; i++)
|
|
31681
31732
|
{
|
|
31682
31733
|
if (internalNodesList[i]) {
|
|
31683
31734
|
internalNodesList[i].culledVFC = lastVisibleFrameOfNodes[i] !== cullFrame;
|
|
31684
31735
|
}
|
|
31685
31736
|
}
|
|
31686
|
-
|
|
31687
|
-
model.commitDeferredFlagsInAllLayers ();
|
|
31688
31737
|
}
|
|
31689
31738
|
|
|
31690
31739
|
/**
|
|
@@ -32073,7 +32122,7 @@ class ViewFrustumCullingManager {
|
|
|
32073
32122
|
|
|
32074
32123
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32075
32124
|
|
|
32076
|
-
const tempVec3a$
|
|
32125
|
+
const tempVec3a$13 = math.vec3();
|
|
32077
32126
|
const tempMat4$3 = math.mat4();
|
|
32078
32127
|
|
|
32079
32128
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33045,7 +33094,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33045
33094
|
}
|
|
33046
33095
|
|
|
33047
33096
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33048
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33097
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$13) : this._origin;
|
|
33049
33098
|
|
|
33050
33099
|
switch (primitive) {
|
|
33051
33100
|
case "triangles":
|
|
@@ -33309,7 +33358,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33309
33358
|
if (!origin) {
|
|
33310
33359
|
origin = cfgOrigin;
|
|
33311
33360
|
} else {
|
|
33312
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33361
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$13);
|
|
33313
33362
|
}
|
|
33314
33363
|
} else {
|
|
33315
33364
|
origin = this._origin;
|
|
@@ -33501,8 +33550,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33501
33550
|
return;
|
|
33502
33551
|
}
|
|
33503
33552
|
|
|
33504
|
-
this.beginDeferredFlagsInAllLayers ();
|
|
33505
|
-
|
|
33506
33553
|
if (this._vfcManager) {
|
|
33507
33554
|
this._vfcManager.finalize (
|
|
33508
33555
|
function () {
|
|
@@ -33531,9 +33578,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33531
33578
|
node._finalize2();
|
|
33532
33579
|
}
|
|
33533
33580
|
|
|
33534
|
-
|
|
33535
33581
|
// Sort layers to reduce WebGL shader switching when rendering them
|
|
33536
|
-
|
|
33537
33582
|
this._layerList.sort((a, b) => {
|
|
33538
33583
|
if (a.sortId < b.sortId) {
|
|
33539
33584
|
return -1;
|
|
@@ -33549,8 +33594,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33549
33594
|
layer.layerIndex = i;
|
|
33550
33595
|
}
|
|
33551
33596
|
|
|
33552
|
-
this.commitDeferredFlagsInAllLayers ();
|
|
33553
|
-
|
|
33554
33597
|
this.glRedraw();
|
|
33555
33598
|
|
|
33556
33599
|
this.scene._aabbDirty = true;
|
|
@@ -33565,6 +33608,11 @@ class DataTextureSceneModel extends Component {
|
|
|
33565
33608
|
this._targetLodFps
|
|
33566
33609
|
);
|
|
33567
33610
|
}
|
|
33611
|
+
|
|
33612
|
+
for (let i = 0, len = this._layerList.length; i < len; i++) {
|
|
33613
|
+
const layer = this._layerList[i];
|
|
33614
|
+
layer.attachToRenderingEvent();
|
|
33615
|
+
}
|
|
33568
33616
|
}
|
|
33569
33617
|
|
|
33570
33618
|
_rebuildAABB() {
|
|
@@ -33607,33 +33655,6 @@ class DataTextureSceneModel extends Component {
|
|
|
33607
33655
|
}
|
|
33608
33656
|
}
|
|
33609
33657
|
|
|
33610
|
-
/**
|
|
33611
|
-
* This will start a "set-flags transaction" in all Layers of this Model.
|
|
33612
|
-
*/
|
|
33613
|
-
beginDeferredFlagsInAllLayers ()
|
|
33614
|
-
{
|
|
33615
|
-
for (let i = 0, len = this._layerList.length; i < len; i++)
|
|
33616
|
-
{
|
|
33617
|
-
const layer = this._layerList[i];
|
|
33618
|
-
|
|
33619
|
-
layer.beginDeferredFlags ();
|
|
33620
|
-
}
|
|
33621
|
-
}
|
|
33622
|
-
|
|
33623
|
-
/**
|
|
33624
|
-
* This will commit any previously started "set-flags transaction" in all
|
|
33625
|
-
* Layers of this Model.
|
|
33626
|
-
*/
|
|
33627
|
-
commitDeferredFlagsInAllLayers ()
|
|
33628
|
-
{
|
|
33629
|
-
for (let i = 0, len = this._layerList.length; i < len; i++)
|
|
33630
|
-
{
|
|
33631
|
-
const layer = this._layerList[i];
|
|
33632
|
-
|
|
33633
|
-
layer.commitDeferredFlags ();
|
|
33634
|
-
}
|
|
33635
|
-
}
|
|
33636
|
-
|
|
33637
33658
|
/** @private */
|
|
33638
33659
|
_getActiveSectionPlanesForLayer(layer) {
|
|
33639
33660
|
|
|
@@ -45966,7 +45987,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45966
45987
|
* @author xeolabs / https://github.com/xeolabs
|
|
45967
45988
|
*/
|
|
45968
45989
|
|
|
45969
|
-
const tempVec3a$
|
|
45990
|
+
const tempVec3a$12 = math.vec3();
|
|
45970
45991
|
|
|
45971
45992
|
const ids$2 = new Map$1({});
|
|
45972
45993
|
|
|
@@ -46065,7 +46086,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46065
46086
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46066
46087
|
if (active) {
|
|
46067
46088
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46068
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46089
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$12) : sectionPlane.pos);
|
|
46069
46090
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46070
46091
|
}
|
|
46071
46092
|
}
|
|
@@ -47203,7 +47224,7 @@ function buildFragment$5(mesh) {
|
|
|
47203
47224
|
|
|
47204
47225
|
const ids$1 = new Map$1({});
|
|
47205
47226
|
|
|
47206
|
-
const tempVec3a$
|
|
47227
|
+
const tempVec3a$11 = math.vec3();
|
|
47207
47228
|
|
|
47208
47229
|
/**
|
|
47209
47230
|
* @private
|
|
@@ -47287,7 +47308,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47287
47308
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47288
47309
|
if (active) {
|
|
47289
47310
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47290
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47311
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
47291
47312
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47292
47313
|
}
|
|
47293
47314
|
}
|
|
@@ -47623,7 +47644,7 @@ function buildFragment$4(mesh) {
|
|
|
47623
47644
|
|
|
47624
47645
|
const ids = new Map$1({});
|
|
47625
47646
|
|
|
47626
|
-
const tempVec3a
|
|
47647
|
+
const tempVec3a$10 = math.vec3();
|
|
47627
47648
|
|
|
47628
47649
|
/**
|
|
47629
47650
|
* @private
|
|
@@ -47706,7 +47727,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47706
47727
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47707
47728
|
if (active) {
|
|
47708
47729
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47709
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47730
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47710
47731
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47711
47732
|
}
|
|
47712
47733
|
}
|
|
@@ -48001,7 +48022,7 @@ function buildFragment$3(mesh) {
|
|
|
48001
48022
|
* @author xeolabs / https://github.com/xeolabs
|
|
48002
48023
|
*/
|
|
48003
48024
|
|
|
48004
|
-
const tempVec3a
|
|
48025
|
+
const tempVec3a$$ = math.vec3();
|
|
48005
48026
|
|
|
48006
48027
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48007
48028
|
|
|
@@ -48085,7 +48106,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48085
48106
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48086
48107
|
if (active) {
|
|
48087
48108
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48088
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48109
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
48089
48110
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48090
48111
|
}
|
|
48091
48112
|
}
|
|
@@ -48318,7 +48339,7 @@ function buildFragment$2(mesh) {
|
|
|
48318
48339
|
* @author xeolabs / https://github.com/xeolabs
|
|
48319
48340
|
*/
|
|
48320
48341
|
|
|
48321
|
-
const tempVec3a$
|
|
48342
|
+
const tempVec3a$_ = math.vec3();
|
|
48322
48343
|
|
|
48323
48344
|
/**
|
|
48324
48345
|
* @private
|
|
@@ -48410,7 +48431,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48410
48431
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48411
48432
|
if (active) {
|
|
48412
48433
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48413
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48434
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48414
48435
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48415
48436
|
}
|
|
48416
48437
|
}
|
|
@@ -48647,7 +48668,7 @@ function buildFragment$1(mesh) {
|
|
|
48647
48668
|
* @author xeolabs / https://github.com/xeolabs
|
|
48648
48669
|
*/
|
|
48649
48670
|
|
|
48650
|
-
const tempVec3a$
|
|
48671
|
+
const tempVec3a$Z = math.vec3();
|
|
48651
48672
|
|
|
48652
48673
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48653
48674
|
|
|
@@ -48755,7 +48776,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48755
48776
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48756
48777
|
if (active) {
|
|
48757
48778
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48758
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48779
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48759
48780
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48760
48781
|
}
|
|
48761
48782
|
}
|
|
@@ -61357,8 +61378,8 @@ class LineSet extends Component {
|
|
|
61357
61378
|
}
|
|
61358
61379
|
|
|
61359
61380
|
const tempVec3$4 = math.vec3();
|
|
61360
|
-
const tempVec3a$
|
|
61361
|
-
const tempVec3b$
|
|
61381
|
+
const tempVec3a$Y = math.vec3();
|
|
61382
|
+
const tempVec3b$a = math.vec3();
|
|
61362
61383
|
const tempVec3c$6 = math.vec3();
|
|
61363
61384
|
|
|
61364
61385
|
/**
|
|
@@ -62038,8 +62059,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62038
62059
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62039
62060
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62040
62061
|
const bitmap_data = e.bitmap_data; // base64
|
|
62041
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62042
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62062
|
+
let location = xyzObjectToArray(e.location, tempVec3a$Y);
|
|
62063
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$a);
|
|
62043
62064
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62044
62065
|
let height = e.height || 1;
|
|
62045
62066
|
if (!bitmap_type) {
|
|
@@ -63928,7 +63949,7 @@ class SplineCurve extends Curve {
|
|
|
63928
63949
|
}
|
|
63929
63950
|
}
|
|
63930
63951
|
|
|
63931
|
-
const tempVec3a$
|
|
63952
|
+
const tempVec3a$X = math.vec3();
|
|
63932
63953
|
|
|
63933
63954
|
/**
|
|
63934
63955
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64060,9 +64081,9 @@ class CameraPath extends Component {
|
|
|
64060
64081
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64061
64082
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64062
64083
|
|
|
64063
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64064
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64065
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64084
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$X);
|
|
64085
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$X);
|
|
64086
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$X);
|
|
64066
64087
|
}
|
|
64067
64088
|
|
|
64068
64089
|
/**
|
|
@@ -65101,7 +65122,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65101
65122
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65102
65123
|
|
|
65103
65124
|
const tempVec3$2 = math.vec3();
|
|
65104
|
-
const tempVec3b$
|
|
65125
|
+
const tempVec3b$9 = math.vec3();
|
|
65105
65126
|
math.vec3();
|
|
65106
65127
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65107
65128
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65529,7 +65550,7 @@ class ImagePlane extends Component {
|
|
|
65529
65550
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65530
65551
|
|
|
65531
65552
|
math.normalizeVec3(negDir);
|
|
65532
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65553
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$9);
|
|
65533
65554
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65534
65555
|
|
|
65535
65556
|
this._node.quaternion = tempQuat;
|
|
@@ -66695,8 +66716,8 @@ class SpriteMarker extends Marker {
|
|
|
66695
66716
|
}
|
|
66696
66717
|
}
|
|
66697
66718
|
|
|
66698
|
-
const tempVec3a$
|
|
66699
|
-
const tempVec3b$
|
|
66719
|
+
const tempVec3a$W = math.vec3();
|
|
66720
|
+
const tempVec3b$8 = math.vec3();
|
|
66700
66721
|
const tempMat4a = math.mat4();
|
|
66701
66722
|
|
|
66702
66723
|
/**
|
|
@@ -66773,8 +66794,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66773
66794
|
|
|
66774
66795
|
let ret = Frustum.INSIDE;
|
|
66775
66796
|
|
|
66776
|
-
const min = tempVec3a$
|
|
66777
|
-
const max = tempVec3b$
|
|
66797
|
+
const min = tempVec3a$W;
|
|
66798
|
+
const max = tempVec3b$8;
|
|
66778
66799
|
|
|
66779
66800
|
min[0] = aabb[0];
|
|
66780
66801
|
min[1] = aabb[1];
|
|
@@ -69355,7 +69376,7 @@ const RENDER_PASSES = {
|
|
|
69355
69376
|
};
|
|
69356
69377
|
|
|
69357
69378
|
const tempVec4$7 = math.vec4();
|
|
69358
|
-
const tempVec3a$
|
|
69379
|
+
const tempVec3a$V = math.vec3();
|
|
69359
69380
|
|
|
69360
69381
|
/**
|
|
69361
69382
|
* @private
|
|
@@ -69420,7 +69441,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69420
69441
|
if (active) {
|
|
69421
69442
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69422
69443
|
if (origin) {
|
|
69423
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69444
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$V);
|
|
69424
69445
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69425
69446
|
} else {
|
|
69426
69447
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69848,7 +69869,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69848
69869
|
}
|
|
69849
69870
|
|
|
69850
69871
|
const tempVec4$6 = math.vec4();
|
|
69851
|
-
const tempVec3a$
|
|
69872
|
+
const tempVec3a$U = math.vec3();
|
|
69852
69873
|
|
|
69853
69874
|
/**
|
|
69854
69875
|
* @private
|
|
@@ -69910,7 +69931,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69910
69931
|
if (active) {
|
|
69911
69932
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69912
69933
|
if (origin) {
|
|
69913
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69934
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69914
69935
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69915
69936
|
} else {
|
|
69916
69937
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70327,7 +70348,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70327
70348
|
}
|
|
70328
70349
|
|
|
70329
70350
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70330
|
-
const tempVec3a$
|
|
70351
|
+
const tempVec3a$T = math.vec3();
|
|
70331
70352
|
|
|
70332
70353
|
/**
|
|
70333
70354
|
* @private
|
|
@@ -70411,7 +70432,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70411
70432
|
if (active) {
|
|
70412
70433
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70413
70434
|
if (origin) {
|
|
70414
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70435
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
70415
70436
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70416
70437
|
} else {
|
|
70417
70438
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70648,7 +70669,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70648
70669
|
}
|
|
70649
70670
|
}
|
|
70650
70671
|
|
|
70651
|
-
const tempVec3a$
|
|
70672
|
+
const tempVec3a$S = math.vec3();
|
|
70652
70673
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70653
70674
|
|
|
70654
70675
|
/**
|
|
@@ -70731,7 +70752,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70731
70752
|
if (active) {
|
|
70732
70753
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70733
70754
|
if (origin) {
|
|
70734
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70755
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70735
70756
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70736
70757
|
} else {
|
|
70737
70758
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70959,7 +70980,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70959
70980
|
}
|
|
70960
70981
|
}
|
|
70961
70982
|
|
|
70962
|
-
const tempVec3a$
|
|
70983
|
+
const tempVec3a$R = math.vec3();
|
|
70963
70984
|
|
|
70964
70985
|
/**
|
|
70965
70986
|
* @private
|
|
@@ -71019,7 +71040,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71019
71040
|
if (active) {
|
|
71020
71041
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71021
71042
|
if (origin) {
|
|
71022
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71043
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
71023
71044
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71024
71045
|
} else {
|
|
71025
71046
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71247,7 +71268,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71247
71268
|
}
|
|
71248
71269
|
}
|
|
71249
71270
|
|
|
71250
|
-
const tempVec3a$
|
|
71271
|
+
const tempVec3a$Q = math.vec3();
|
|
71251
71272
|
|
|
71252
71273
|
/**
|
|
71253
71274
|
* @private
|
|
@@ -71313,7 +71334,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71313
71334
|
if (active) {
|
|
71314
71335
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71315
71336
|
if (origin) {
|
|
71316
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71337
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71317
71338
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71318
71339
|
} else {
|
|
71319
71340
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71543,7 +71564,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71543
71564
|
}
|
|
71544
71565
|
}
|
|
71545
71566
|
|
|
71546
|
-
const tempVec3a$
|
|
71567
|
+
const tempVec3a$P = math.vec3();
|
|
71547
71568
|
|
|
71548
71569
|
/**
|
|
71549
71570
|
* @private
|
|
@@ -71614,7 +71635,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71614
71635
|
if (active) {
|
|
71615
71636
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71616
71637
|
if (origin) {
|
|
71617
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71638
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71618
71639
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71619
71640
|
} else {
|
|
71620
71641
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71852,7 +71873,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71852
71873
|
}
|
|
71853
71874
|
}
|
|
71854
71875
|
|
|
71855
|
-
const tempVec3a$
|
|
71876
|
+
const tempVec3a$O = math.vec3();
|
|
71856
71877
|
|
|
71857
71878
|
/**
|
|
71858
71879
|
* @private
|
|
@@ -71920,7 +71941,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71920
71941
|
if (active) {
|
|
71921
71942
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71922
71943
|
if (origin) {
|
|
71923
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71944
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71924
71945
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71925
71946
|
} else {
|
|
71926
71947
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72145,7 +72166,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72145
72166
|
}
|
|
72146
72167
|
}
|
|
72147
72168
|
|
|
72148
|
-
const tempVec3a$
|
|
72169
|
+
const tempVec3a$N = math.vec3();
|
|
72149
72170
|
|
|
72150
72171
|
/**
|
|
72151
72172
|
* @private
|
|
@@ -72205,7 +72226,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72205
72226
|
if (active) {
|
|
72206
72227
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72207
72228
|
if (origin) {
|
|
72208
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72229
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
72209
72230
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72210
72231
|
} else {
|
|
72211
72232
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72428,7 +72449,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72428
72449
|
}
|
|
72429
72450
|
}
|
|
72430
72451
|
|
|
72431
|
-
const tempVec3a$
|
|
72452
|
+
const tempVec3a$M = math.vec3();
|
|
72432
72453
|
|
|
72433
72454
|
/**
|
|
72434
72455
|
* @private
|
|
@@ -72488,7 +72509,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72488
72509
|
if (active) {
|
|
72489
72510
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72490
72511
|
if (origin) {
|
|
72491
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72512
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72492
72513
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72493
72514
|
} else {
|
|
72494
72515
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72712,7 +72733,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72712
72733
|
}
|
|
72713
72734
|
}
|
|
72714
72735
|
|
|
72715
|
-
const tempVec3a$
|
|
72736
|
+
const tempVec3a$L = math.vec3();
|
|
72716
72737
|
|
|
72717
72738
|
/**
|
|
72718
72739
|
* @private
|
|
@@ -72775,7 +72796,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72775
72796
|
if (active) {
|
|
72776
72797
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72777
72798
|
if (origin) {
|
|
72778
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72799
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72779
72800
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72780
72801
|
} else {
|
|
72781
72802
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73015,7 +73036,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73015
73036
|
}
|
|
73016
73037
|
}
|
|
73017
73038
|
|
|
73018
|
-
const tempVec3a$
|
|
73039
|
+
const tempVec3a$K = math.vec3();
|
|
73019
73040
|
|
|
73020
73041
|
/**
|
|
73021
73042
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73084,7 +73105,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73084
73105
|
if (active) {
|
|
73085
73106
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73086
73107
|
if (origin) {
|
|
73087
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73108
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
73088
73109
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73089
73110
|
} else {
|
|
73090
73111
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73256,7 +73277,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73256
73277
|
}
|
|
73257
73278
|
|
|
73258
73279
|
const tempVec4$5 = math.vec4();
|
|
73259
|
-
const tempVec3a$
|
|
73280
|
+
const tempVec3a$J = math.vec3();
|
|
73260
73281
|
|
|
73261
73282
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73262
73283
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73329,7 +73350,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73329
73350
|
if (active) {
|
|
73330
73351
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73331
73352
|
if (origin) {
|
|
73332
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73353
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73333
73354
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73334
73355
|
} else {
|
|
73335
73356
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74134,7 +74155,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74134
74155
|
}
|
|
74135
74156
|
}
|
|
74136
74157
|
|
|
74137
|
-
const tempVec3a$
|
|
74158
|
+
const tempVec3a$I = math.vec3();
|
|
74138
74159
|
|
|
74139
74160
|
/**
|
|
74140
74161
|
* @private
|
|
@@ -74201,7 +74222,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74201
74222
|
if (active) {
|
|
74202
74223
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74203
74224
|
if (origin) {
|
|
74204
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74225
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
74205
74226
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74206
74227
|
} else {
|
|
74207
74228
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74411,7 +74432,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74411
74432
|
}
|
|
74412
74433
|
|
|
74413
74434
|
const tempVec4$4 = math.vec4();
|
|
74414
|
-
const tempVec3a$
|
|
74435
|
+
const tempVec3a$H = math.vec3();
|
|
74415
74436
|
|
|
74416
74437
|
/**
|
|
74417
74438
|
* @private
|
|
@@ -74476,7 +74497,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74476
74497
|
if (active) {
|
|
74477
74498
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74478
74499
|
if (origin) {
|
|
74479
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74500
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74480
74501
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74481
74502
|
} else {
|
|
74482
74503
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75482,8 +75503,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75482
75503
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75483
75504
|
const tempOBB3$2 = math.OBB3();
|
|
75484
75505
|
|
|
75485
|
-
const tempVec3a$
|
|
75486
|
-
const tempVec3b$
|
|
75506
|
+
const tempVec3a$G = math.vec3();
|
|
75507
|
+
const tempVec3b$7 = math.vec3();
|
|
75487
75508
|
const tempVec3c$5 = math.vec3();
|
|
75488
75509
|
const tempVec3d$2 = math.vec3();
|
|
75489
75510
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76662,8 +76683,8 @@ class TrianglesBatchingLayer {
|
|
|
76662
76683
|
const origin = state.origin;
|
|
76663
76684
|
const offset = portion.offset;
|
|
76664
76685
|
|
|
76665
|
-
const rtcRayOrigin = tempVec3a$
|
|
76666
|
-
const rtcRayDir = tempVec3b$
|
|
76686
|
+
const rtcRayOrigin = tempVec3a$G;
|
|
76687
|
+
const rtcRayDir = tempVec3b$7;
|
|
76667
76688
|
|
|
76668
76689
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76669
76690
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76786,7 +76807,7 @@ class TrianglesBatchingLayer {
|
|
|
76786
76807
|
}
|
|
76787
76808
|
|
|
76788
76809
|
const tempVec4$3 = math.vec4();
|
|
76789
|
-
const tempVec3a$
|
|
76810
|
+
const tempVec3a$F = math.vec3();
|
|
76790
76811
|
|
|
76791
76812
|
/**
|
|
76792
76813
|
* @private
|
|
@@ -76852,7 +76873,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76852
76873
|
if (active) {
|
|
76853
76874
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76854
76875
|
if (origin) {
|
|
76855
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76876
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$F);
|
|
76856
76877
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76857
76878
|
} else {
|
|
76858
76879
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77329,7 +77350,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77329
77350
|
}
|
|
77330
77351
|
|
|
77331
77352
|
const tempVec4$2 = math.vec4();
|
|
77332
|
-
const tempVec3a$
|
|
77353
|
+
const tempVec3a$E = math.vec3();
|
|
77333
77354
|
|
|
77334
77355
|
/**
|
|
77335
77356
|
* @private
|
|
@@ -77391,7 +77412,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77391
77412
|
if (active) {
|
|
77392
77413
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77393
77414
|
if (origin) {
|
|
77394
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77415
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
77395
77416
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77396
77417
|
} else {
|
|
77397
77418
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77838,7 +77859,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77838
77859
|
}
|
|
77839
77860
|
}
|
|
77840
77861
|
|
|
77841
|
-
const tempVec3a$
|
|
77862
|
+
const tempVec3a$D = math.vec3();
|
|
77842
77863
|
|
|
77843
77864
|
/**
|
|
77844
77865
|
* @private
|
|
@@ -77921,7 +77942,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77921
77942
|
if (active) {
|
|
77922
77943
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77923
77944
|
if (origin) {
|
|
77924
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77945
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77925
77946
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77926
77947
|
} else {
|
|
77927
77948
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78193,7 +78214,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78193
78214
|
}
|
|
78194
78215
|
}
|
|
78195
78216
|
|
|
78196
|
-
const tempVec3a$
|
|
78217
|
+
const tempVec3a$C = math.vec3();
|
|
78197
78218
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78198
78219
|
|
|
78199
78220
|
/**
|
|
@@ -78277,7 +78298,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78277
78298
|
if (active) {
|
|
78278
78299
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78279
78300
|
if (origin) {
|
|
78280
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78301
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
78281
78302
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78282
78303
|
} else {
|
|
78283
78304
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78538,7 +78559,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78538
78559
|
}
|
|
78539
78560
|
}
|
|
78540
78561
|
|
|
78541
|
-
const tempVec3a$
|
|
78562
|
+
const tempVec3a$B = math.vec3();
|
|
78542
78563
|
|
|
78543
78564
|
/**
|
|
78544
78565
|
* @private
|
|
@@ -78599,7 +78620,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78599
78620
|
if (active) {
|
|
78600
78621
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78601
78622
|
if (origin) {
|
|
78602
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78623
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78603
78624
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78604
78625
|
} else {
|
|
78605
78626
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78865,7 +78886,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78865
78886
|
}
|
|
78866
78887
|
}
|
|
78867
78888
|
|
|
78868
|
-
const tempVec3a$
|
|
78889
|
+
const tempVec3a$A = math.vec3();
|
|
78869
78890
|
|
|
78870
78891
|
/**
|
|
78871
78892
|
* @private
|
|
@@ -78968,7 +78989,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78968
78989
|
if (active) {
|
|
78969
78990
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78970
78991
|
if (origin) {
|
|
78971
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78992
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78972
78993
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78973
78994
|
} else {
|
|
78974
78995
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79203,7 +79224,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79203
79224
|
}
|
|
79204
79225
|
}
|
|
79205
79226
|
|
|
79206
|
-
const tempVec3a$
|
|
79227
|
+
const tempVec3a$z = math.vec3();
|
|
79207
79228
|
|
|
79208
79229
|
/**
|
|
79209
79230
|
* @private
|
|
@@ -79280,7 +79301,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79280
79301
|
if (active) {
|
|
79281
79302
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79282
79303
|
if (origin) {
|
|
79283
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79304
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
79284
79305
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79285
79306
|
} else {
|
|
79286
79307
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79548,7 +79569,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79548
79569
|
}
|
|
79549
79570
|
}
|
|
79550
79571
|
|
|
79551
|
-
const tempVec3a$
|
|
79572
|
+
const tempVec3a$y = math.vec3();
|
|
79552
79573
|
|
|
79553
79574
|
/**
|
|
79554
79575
|
* @private
|
|
@@ -79625,7 +79646,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79625
79646
|
if (active) {
|
|
79626
79647
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79627
79648
|
if (origin) {
|
|
79628
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79649
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79629
79650
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79630
79651
|
} else {
|
|
79631
79652
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79902,7 +79923,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79902
79923
|
}
|
|
79903
79924
|
}
|
|
79904
79925
|
|
|
79905
|
-
const tempVec3a$
|
|
79926
|
+
const tempVec3a$x = math.vec3();
|
|
79906
79927
|
|
|
79907
79928
|
/**
|
|
79908
79929
|
* @private
|
|
@@ -79963,7 +79984,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79963
79984
|
if (active) {
|
|
79964
79985
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79965
79986
|
if (origin) {
|
|
79966
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79987
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79967
79988
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79968
79989
|
} else {
|
|
79969
79990
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80221,7 +80242,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80221
80242
|
}
|
|
80222
80243
|
}
|
|
80223
80244
|
|
|
80224
|
-
const tempVec3a$
|
|
80245
|
+
const tempVec3a$w = math.vec3();
|
|
80225
80246
|
|
|
80226
80247
|
/**
|
|
80227
80248
|
* @private
|
|
@@ -80282,7 +80303,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80282
80303
|
if (active) {
|
|
80283
80304
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80284
80305
|
if (origin) {
|
|
80285
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80306
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
80286
80307
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80287
80308
|
} else {
|
|
80288
80309
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80532,7 +80553,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80532
80553
|
}
|
|
80533
80554
|
}
|
|
80534
80555
|
|
|
80535
|
-
const tempVec3a$
|
|
80556
|
+
const tempVec3a$v = math.vec3();
|
|
80536
80557
|
|
|
80537
80558
|
/**
|
|
80538
80559
|
* @private
|
|
@@ -80596,7 +80617,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80596
80617
|
if (active) {
|
|
80597
80618
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80598
80619
|
if (origin) {
|
|
80599
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80620
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80600
80621
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80601
80622
|
} else {
|
|
80602
80623
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80876,7 +80897,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80876
80897
|
}
|
|
80877
80898
|
}
|
|
80878
80899
|
|
|
80879
|
-
const tempVec3a$
|
|
80900
|
+
const tempVec3a$u = math.vec3();
|
|
80880
80901
|
|
|
80881
80902
|
/**
|
|
80882
80903
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80963,7 +80984,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80963
80984
|
if (active) {
|
|
80964
80985
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80965
80986
|
if (origin) {
|
|
80966
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80987
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80967
80988
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80968
80989
|
} else {
|
|
80969
80990
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81156,7 +81177,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81156
81177
|
}
|
|
81157
81178
|
|
|
81158
81179
|
const tempVec4$1 = math.vec4();
|
|
81159
|
-
const tempVec3a$
|
|
81180
|
+
const tempVec3a$t = math.vec3();
|
|
81160
81181
|
|
|
81161
81182
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81162
81183
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81230,7 +81251,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81230
81251
|
if (active) {
|
|
81231
81252
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81232
81253
|
if (origin) {
|
|
81233
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81254
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
81234
81255
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81235
81256
|
} else {
|
|
81236
81257
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82066,7 +82087,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82066
82087
|
}
|
|
82067
82088
|
}
|
|
82068
82089
|
|
|
82069
|
-
const tempVec3a$
|
|
82090
|
+
const tempVec3a$s = math.vec3();
|
|
82070
82091
|
|
|
82071
82092
|
/**
|
|
82072
82093
|
* @private
|
|
@@ -82141,7 +82162,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82141
82162
|
if (active) {
|
|
82142
82163
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82143
82164
|
if (origin) {
|
|
82144
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82165
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
82145
82166
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82146
82167
|
} else {
|
|
82147
82168
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82381,7 +82402,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82381
82402
|
}
|
|
82382
82403
|
|
|
82383
82404
|
const tempVec4 = math.vec4();
|
|
82384
|
-
const tempVec3a$
|
|
82405
|
+
const tempVec3a$r = math.vec3();
|
|
82385
82406
|
|
|
82386
82407
|
/**
|
|
82387
82408
|
* @private
|
|
@@ -82446,7 +82467,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82446
82467
|
if (active) {
|
|
82447
82468
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82448
82469
|
if (origin) {
|
|
82449
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82470
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82450
82471
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82451
82472
|
} else {
|
|
82452
82473
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83257,8 +83278,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83257
83278
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83258
83279
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83259
83280
|
|
|
83260
|
-
const tempVec3a$
|
|
83261
|
-
const tempVec3b$
|
|
83281
|
+
const tempVec3a$q = math.vec3();
|
|
83282
|
+
const tempVec3b$6 = math.vec3();
|
|
83262
83283
|
const tempVec3c$4 = math.vec3();
|
|
83263
83284
|
const tempVec3d$1 = math.vec3();
|
|
83264
83285
|
const tempVec3e = math.vec3();
|
|
@@ -84186,8 +84207,8 @@ class TrianglesInstancingLayer {
|
|
|
84186
84207
|
const origin = state.origin;
|
|
84187
84208
|
const offset = portion.offset;
|
|
84188
84209
|
|
|
84189
|
-
const rtcRayOrigin = tempVec3a$
|
|
84190
|
-
const rtcRayDir = tempVec3b$
|
|
84210
|
+
const rtcRayOrigin = tempVec3a$q;
|
|
84211
|
+
const rtcRayDir = tempVec3b$6;
|
|
84191
84212
|
|
|
84192
84213
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84193
84214
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84320,7 +84341,7 @@ class TrianglesInstancingLayer {
|
|
|
84320
84341
|
}
|
|
84321
84342
|
}
|
|
84322
84343
|
|
|
84323
|
-
const tempVec3a$
|
|
84344
|
+
const tempVec3a$p = math.vec3();
|
|
84324
84345
|
|
|
84325
84346
|
/**
|
|
84326
84347
|
* @private
|
|
@@ -84383,7 +84404,7 @@ class LinesBatchingColorRenderer {
|
|
|
84383
84404
|
if (active) {
|
|
84384
84405
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84385
84406
|
if (origin) {
|
|
84386
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84407
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$p);
|
|
84387
84408
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84388
84409
|
} else {
|
|
84389
84410
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84603,7 +84624,7 @@ class LinesBatchingColorRenderer {
|
|
|
84603
84624
|
}
|
|
84604
84625
|
|
|
84605
84626
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84606
|
-
const tempVec3a$
|
|
84627
|
+
const tempVec3a$o = math.vec3();
|
|
84607
84628
|
|
|
84608
84629
|
/**
|
|
84609
84630
|
* @private
|
|
@@ -84690,7 +84711,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84690
84711
|
if (active) {
|
|
84691
84712
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84692
84713
|
if (origin) {
|
|
84693
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84714
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84694
84715
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84695
84716
|
} else {
|
|
84696
84717
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85787,7 +85808,7 @@ class LinesBatchingLayer {
|
|
|
85787
85808
|
}
|
|
85788
85809
|
}
|
|
85789
85810
|
|
|
85790
|
-
const tempVec3a$
|
|
85811
|
+
const tempVec3a$n = math.vec3();
|
|
85791
85812
|
|
|
85792
85813
|
/**
|
|
85793
85814
|
* @private
|
|
@@ -85850,7 +85871,7 @@ class LinesInstancingColorRenderer {
|
|
|
85850
85871
|
if (active) {
|
|
85851
85872
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85852
85873
|
if (origin) {
|
|
85853
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85874
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
85854
85875
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85855
85876
|
} else {
|
|
85856
85877
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86132,7 +86153,7 @@ class LinesInstancingColorRenderer {
|
|
|
86132
86153
|
}
|
|
86133
86154
|
}
|
|
86134
86155
|
|
|
86135
|
-
const tempVec3a$
|
|
86156
|
+
const tempVec3a$m = math.vec3();
|
|
86136
86157
|
|
|
86137
86158
|
/**
|
|
86138
86159
|
* @private
|
|
@@ -86217,7 +86238,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86217
86238
|
if (active) {
|
|
86218
86239
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86219
86240
|
if (origin) {
|
|
86220
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86241
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
86221
86242
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86222
86243
|
} else {
|
|
86223
86244
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87199,7 +87220,7 @@ class LinesInstancingLayer {
|
|
|
87199
87220
|
}
|
|
87200
87221
|
}
|
|
87201
87222
|
|
|
87202
|
-
const tempVec3a$
|
|
87223
|
+
const tempVec3a$l = math.vec3();
|
|
87203
87224
|
|
|
87204
87225
|
/**
|
|
87205
87226
|
* @private
|
|
@@ -87260,7 +87281,7 @@ class PointsBatchingColorRenderer {
|
|
|
87260
87281
|
if (active) {
|
|
87261
87282
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87262
87283
|
if (origin) {
|
|
87263
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87284
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
87264
87285
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87265
87286
|
} else {
|
|
87266
87287
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87545,7 +87566,7 @@ class PointsBatchingColorRenderer {
|
|
|
87545
87566
|
}
|
|
87546
87567
|
|
|
87547
87568
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87548
|
-
const tempVec3a$
|
|
87569
|
+
const tempVec3a$k = math.vec3();
|
|
87549
87570
|
|
|
87550
87571
|
/**
|
|
87551
87572
|
* @private
|
|
@@ -87630,7 +87651,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87630
87651
|
if (active) {
|
|
87631
87652
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87632
87653
|
if (origin) {
|
|
87633
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87654
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87634
87655
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87635
87656
|
} else {
|
|
87636
87657
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87874,7 +87895,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87874
87895
|
}
|
|
87875
87896
|
}
|
|
87876
87897
|
|
|
87877
|
-
const tempVec3a$
|
|
87898
|
+
const tempVec3a$j = math.vec3();
|
|
87878
87899
|
|
|
87879
87900
|
/**
|
|
87880
87901
|
* @private
|
|
@@ -87941,7 +87962,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87941
87962
|
if (active) {
|
|
87942
87963
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87943
87964
|
if (origin) {
|
|
87944
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87965
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87945
87966
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87946
87967
|
} else {
|
|
87947
87968
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88186,7 +88207,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88186
88207
|
}
|
|
88187
88208
|
}
|
|
88188
88209
|
|
|
88189
|
-
const tempVec3a$
|
|
88210
|
+
const tempVec3a$i = math.vec3();
|
|
88190
88211
|
|
|
88191
88212
|
/**
|
|
88192
88213
|
* @private
|
|
@@ -88258,7 +88279,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88258
88279
|
if (active) {
|
|
88259
88280
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88260
88281
|
if (origin) {
|
|
88261
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88282
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
88262
88283
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88263
88284
|
} else {
|
|
88264
88285
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88509,7 +88530,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88509
88530
|
}
|
|
88510
88531
|
}
|
|
88511
88532
|
|
|
88512
|
-
const tempVec3a$
|
|
88533
|
+
const tempVec3a$h = math.vec3();
|
|
88513
88534
|
|
|
88514
88535
|
/**
|
|
88515
88536
|
* @private
|
|
@@ -88570,7 +88591,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88570
88591
|
if (active) {
|
|
88571
88592
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88572
88593
|
if (origin) {
|
|
88573
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88594
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88574
88595
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88575
88596
|
} else {
|
|
88576
88597
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88936,8 +88957,8 @@ class PointsBatchingBuffer {
|
|
|
88936
88957
|
}
|
|
88937
88958
|
}
|
|
88938
88959
|
|
|
88939
|
-
const tempVec3a$
|
|
88940
|
-
const tempVec3b$
|
|
88960
|
+
const tempVec3a$g = math.vec4();
|
|
88961
|
+
const tempVec3b$5 = math.vec4();
|
|
88941
88962
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88942
88963
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88943
88964
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89089,8 +89110,8 @@ class PointsBatchingLayer {
|
|
|
89089
89110
|
|
|
89090
89111
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89091
89112
|
|
|
89092
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89093
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89113
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$g);
|
|
89114
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$5);
|
|
89094
89115
|
|
|
89095
89116
|
worldAABB[0] = min[0];
|
|
89096
89117
|
worldAABB[1] = min[1];
|
|
@@ -89728,7 +89749,7 @@ class PointsBatchingLayer {
|
|
|
89728
89749
|
}
|
|
89729
89750
|
}
|
|
89730
89751
|
|
|
89731
|
-
const tempVec3a$
|
|
89752
|
+
const tempVec3a$f = math.vec3();
|
|
89732
89753
|
|
|
89733
89754
|
/**
|
|
89734
89755
|
* @private
|
|
@@ -89797,7 +89818,7 @@ class PointsInstancingColorRenderer {
|
|
|
89797
89818
|
if (active) {
|
|
89798
89819
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89799
89820
|
if (origin) {
|
|
89800
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89821
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$f);
|
|
89801
89822
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89802
89823
|
} else {
|
|
89803
89824
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90107,7 +90128,7 @@ class PointsInstancingColorRenderer {
|
|
|
90107
90128
|
}
|
|
90108
90129
|
}
|
|
90109
90130
|
|
|
90110
|
-
const tempVec3a$
|
|
90131
|
+
const tempVec3a$e = math.vec3();
|
|
90111
90132
|
|
|
90112
90133
|
/**
|
|
90113
90134
|
* @private
|
|
@@ -90191,7 +90212,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90191
90212
|
if (active) {
|
|
90192
90213
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90193
90214
|
if (origin) {
|
|
90194
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90215
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
90195
90216
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90196
90217
|
} else {
|
|
90197
90218
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90472,7 +90493,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90472
90493
|
}
|
|
90473
90494
|
}
|
|
90474
90495
|
|
|
90475
|
-
const tempVec3a$
|
|
90496
|
+
const tempVec3a$d = math.vec3();
|
|
90476
90497
|
|
|
90477
90498
|
/**
|
|
90478
90499
|
* @private
|
|
@@ -90578,7 +90599,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90578
90599
|
if (active) {
|
|
90579
90600
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90580
90601
|
if (origin) {
|
|
90581
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90602
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90582
90603
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90583
90604
|
} else {
|
|
90584
90605
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90829,7 +90850,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90829
90850
|
}
|
|
90830
90851
|
}
|
|
90831
90852
|
|
|
90832
|
-
const tempVec3a$
|
|
90853
|
+
const tempVec3a$c = math.vec3();
|
|
90833
90854
|
|
|
90834
90855
|
/**
|
|
90835
90856
|
* @private
|
|
@@ -90907,7 +90928,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90907
90928
|
if (active) {
|
|
90908
90929
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90909
90930
|
if (origin) {
|
|
90910
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90931
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90911
90932
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90912
90933
|
} else {
|
|
90913
90934
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91195,7 +91216,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91195
91216
|
}
|
|
91196
91217
|
}
|
|
91197
91218
|
|
|
91198
|
-
const tempVec3a$
|
|
91219
|
+
const tempVec3a$b = math.vec3();
|
|
91199
91220
|
|
|
91200
91221
|
/**
|
|
91201
91222
|
* @private
|
|
@@ -91257,7 +91278,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91257
91278
|
if (active) {
|
|
91258
91279
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91259
91280
|
if (origin) {
|
|
91260
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91281
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
91261
91282
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91262
91283
|
} else {
|
|
91263
91284
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91546,7 +91567,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91546
91567
|
}
|
|
91547
91568
|
}
|
|
91548
91569
|
|
|
91549
|
-
const tempVec3a$
|
|
91570
|
+
const tempVec3a$a = math.vec3();
|
|
91550
91571
|
|
|
91551
91572
|
/**
|
|
91552
91573
|
* @private
|
|
@@ -91608,7 +91629,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91608
91629
|
if (active) {
|
|
91609
91630
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91610
91631
|
if (origin) {
|
|
91611
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91632
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91612
91633
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91613
91634
|
} else {
|
|
91614
91635
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91892,7 +91913,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91892
91913
|
}
|
|
91893
91914
|
}
|
|
91894
91915
|
|
|
91895
|
-
const tempVec3a$
|
|
91916
|
+
const tempVec3a$9 = math.vec3();
|
|
91896
91917
|
|
|
91897
91918
|
/**
|
|
91898
91919
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91979,7 +92000,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91979
92000
|
if (active) {
|
|
91980
92001
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91981
92002
|
if (origin) {
|
|
91982
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
92003
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91983
92004
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91984
92005
|
} else {
|
|
91985
92006
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94320,7 +94341,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94320
94341
|
return transcoder;
|
|
94321
94342
|
}
|
|
94322
94343
|
|
|
94323
|
-
const tempVec3a$
|
|
94344
|
+
const tempVec3a$8 = math.vec3();
|
|
94324
94345
|
const tempMat4$1 = math.mat4();
|
|
94325
94346
|
|
|
94326
94347
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96701,7 +96722,7 @@ class VBOSceneModel extends Component {
|
|
|
96701
96722
|
}
|
|
96702
96723
|
|
|
96703
96724
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96704
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96725
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$8) : this._origin;
|
|
96705
96726
|
|
|
96706
96727
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96707
96728
|
|
|
@@ -96763,7 +96784,7 @@ class VBOSceneModel extends Component {
|
|
|
96763
96784
|
|
|
96764
96785
|
let indices = cfg.indices;
|
|
96765
96786
|
let edgeIndices = cfg.edgeIndices;
|
|
96766
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96787
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$8) : this._origin;
|
|
96767
96788
|
let positions = cfg.positions;
|
|
96768
96789
|
|
|
96769
96790
|
if (positions) {
|
|
@@ -97777,8 +97798,8 @@ class TextureTranscoder {
|
|
|
97777
97798
|
const screenPos = math.vec4();
|
|
97778
97799
|
const viewPos = math.vec4();
|
|
97779
97800
|
|
|
97780
|
-
const tempVec3a$
|
|
97781
|
-
const tempVec3b$
|
|
97801
|
+
const tempVec3a$7 = math.vec3();
|
|
97802
|
+
const tempVec3b$4 = math.vec3();
|
|
97782
97803
|
const tempVec3c$3 = math.vec3();
|
|
97783
97804
|
|
|
97784
97805
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97812,7 +97833,7 @@ class PanController {
|
|
|
97812
97833
|
const camera = this._scene.camera;
|
|
97813
97834
|
|
|
97814
97835
|
if (optionalTargetWorldPos) {
|
|
97815
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97836
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97816
97837
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97817
97838
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97818
97839
|
}
|
|
@@ -97836,9 +97857,9 @@ class PanController {
|
|
|
97836
97857
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97837
97858
|
// that we click-drag-pivoted on.
|
|
97838
97859
|
|
|
97839
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97860
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97840
97861
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97841
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97862
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$4)), lenEyeTargetVec);
|
|
97842
97863
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97843
97864
|
}
|
|
97844
97865
|
|
|
@@ -97855,7 +97876,7 @@ class PanController {
|
|
|
97855
97876
|
|
|
97856
97877
|
const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
|
|
97857
97878
|
const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
|
|
97858
|
-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
97879
|
+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$7)), -dollyDelta, tempVec3b$4);
|
|
97859
97880
|
const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
|
|
97860
97881
|
|
|
97861
97882
|
camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
|
|
@@ -97883,8 +97904,8 @@ class PanController {
|
|
|
97883
97904
|
}
|
|
97884
97905
|
}
|
|
97885
97906
|
|
|
97886
|
-
const tempVec3a$
|
|
97887
|
-
const tempVec3b$
|
|
97907
|
+
const tempVec3a$6 = math.vec3();
|
|
97908
|
+
const tempVec3b$3 = math.vec3();
|
|
97888
97909
|
const tempVec3c$2 = math.vec3();
|
|
97889
97910
|
|
|
97890
97911
|
const tempVec4a$3 = math.vec4();
|
|
@@ -98016,10 +98037,10 @@ class PivotController {
|
|
|
98016
98037
|
|
|
98017
98038
|
_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
|
|
98018
98039
|
const camera = this._scene.camera;
|
|
98019
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
|
|
98020
|
-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
|
|
98040
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6));
|
|
98041
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$3);
|
|
98021
98042
|
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
98022
|
-
return (rightAxisLen <= 0.
|
|
98043
|
+
return (Math.abs(rightAxisLen) <= 0.1);
|
|
98023
98044
|
}
|
|
98024
98045
|
|
|
98025
98046
|
/**
|
|
@@ -98057,8 +98078,8 @@ class PivotController {
|
|
|
98057
98078
|
const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
|
|
98058
98079
|
const worldPos = tempVec4a$3;
|
|
98059
98080
|
camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
|
|
98060
|
-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
|
|
98061
|
-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
|
|
98081
|
+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$6));
|
|
98082
|
+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$3), tempVec3c$2);
|
|
98062
98083
|
this.setPivotPos(posOnSphere);
|
|
98063
98084
|
}
|
|
98064
98085
|
|
|
@@ -98080,6 +98101,10 @@ class PivotController {
|
|
|
98080
98101
|
if (!this._pivoting) {
|
|
98081
98102
|
return;
|
|
98082
98103
|
}
|
|
98104
|
+
if (this._cameraLookingDownwards()) {
|
|
98105
|
+
this._pivoting = false;
|
|
98106
|
+
return;
|
|
98107
|
+
}
|
|
98083
98108
|
if (yawInc === 0 && pitchInc === 0) {
|
|
98084
98109
|
return;
|
|
98085
98110
|
}
|
|
@@ -98689,8 +98714,8 @@ class MousePanRotateDollyHandler {
|
|
|
98689
98714
|
}
|
|
98690
98715
|
|
|
98691
98716
|
const center = math.vec3();
|
|
98692
|
-
const tempVec3a$
|
|
98693
|
-
const tempVec3b$
|
|
98717
|
+
const tempVec3a$5 = math.vec3();
|
|
98718
|
+
const tempVec3b$2 = math.vec3();
|
|
98694
98719
|
const tempVec3c$1 = math.vec3();
|
|
98695
98720
|
const tempVec3d = math.vec3();
|
|
98696
98721
|
|
|
@@ -98744,39 +98769,39 @@ class KeyboardAxisViewHandler {
|
|
|
98744
98769
|
|
|
98745
98770
|
if (axisViewRight) {
|
|
98746
98771
|
|
|
98747
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
|
|
98772
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98748
98773
|
tempCameraTarget.look.set(center);
|
|
98749
98774
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98750
98775
|
|
|
98751
98776
|
} else if (axisViewBack) {
|
|
98752
98777
|
|
|
98753
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
|
|
98778
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98754
98779
|
tempCameraTarget.look.set(center);
|
|
98755
98780
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98756
98781
|
|
|
98757
98782
|
} else if (axisViewLeft) {
|
|
98758
98783
|
|
|
98759
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
|
|
98784
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98760
98785
|
tempCameraTarget.look.set(center);
|
|
98761
98786
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98762
98787
|
|
|
98763
98788
|
} else if (axisViewFront) {
|
|
98764
98789
|
|
|
98765
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
|
|
98790
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98766
98791
|
tempCameraTarget.look.set(center);
|
|
98767
98792
|
tempCameraTarget.up.set(camera.worldUp);
|
|
98768
98793
|
|
|
98769
98794
|
} else if (axisViewTop) {
|
|
98770
98795
|
|
|
98771
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
|
|
98796
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98772
98797
|
tempCameraTarget.look.set(center);
|
|
98773
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
|
|
98798
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$2), tempVec3c$1));
|
|
98774
98799
|
|
|
98775
98800
|
} else if (axisViewBottom) {
|
|
98776
98801
|
|
|
98777
|
-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
|
|
98802
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$5), tempVec3d));
|
|
98778
98803
|
tempCameraTarget.look.set(center);
|
|
98779
|
-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
|
|
98804
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$2)));
|
|
98780
98805
|
}
|
|
98781
98806
|
|
|
98782
98807
|
if ((!configs.firstPerson) && configs.followPointer) {
|
|
@@ -99350,6 +99375,8 @@ class KeyboardPanRotateDollyHandler {
|
|
|
99350
99375
|
const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
|
|
99351
99376
|
const EPSILON = 0.001;
|
|
99352
99377
|
const tempVec3$1 = math.vec3();
|
|
99378
|
+
const tempVec3a$4 = math.vec3();
|
|
99379
|
+
const tempVec3b$1 = math.vec3();
|
|
99353
99380
|
|
|
99354
99381
|
/**
|
|
99355
99382
|
* Handles camera updates on each "tick" that were scheduled by the various controllers.
|
|
@@ -99369,7 +99396,7 @@ class CameraUpdater {
|
|
|
99369
99396
|
let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
|
|
99370
99397
|
let dollyDistFactor = 1.0; // Calculated when countDown is zero
|
|
99371
99398
|
let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
|
|
99372
|
-
|
|
99399
|
+
|
|
99373
99400
|
this._onTick = scene.on("tick", () => {
|
|
99374
99401
|
|
|
99375
99402
|
if (!(configs.active && configs.pointerEnabled)) {
|
|
@@ -99430,7 +99457,7 @@ class CameraUpdater {
|
|
|
99430
99457
|
|
|
99431
99458
|
if (pickController.pickResult && pickController.pickResult.worldPos) {
|
|
99432
99459
|
followPointerWorldPos = pickController.pickResult.worldPos;
|
|
99433
|
-
|
|
99460
|
+
|
|
99434
99461
|
} else {
|
|
99435
99462
|
dollyDistFactor = 1.0;
|
|
99436
99463
|
followPointerWorldPos = null;
|
|
@@ -99650,6 +99677,13 @@ class CameraUpdater {
|
|
|
99650
99677
|
});
|
|
99651
99678
|
}
|
|
99652
99679
|
|
|
99680
|
+
isLookingDownwards(look, eye) {
|
|
99681
|
+
const camera = this._scene.camera;
|
|
99682
|
+
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
|
|
99683
|
+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
|
|
99684
|
+
let rightAxisLen = math.sqLenVec3(rightAxis);
|
|
99685
|
+
return (Math.abs(rightAxisLen) <= 0.1);
|
|
99686
|
+
}
|
|
99653
99687
|
|
|
99654
99688
|
destroy() {
|
|
99655
99689
|
this._scene.off(this._onTick);
|
|
@@ -113379,6 +113413,8 @@ class NavCubePlugin extends Plugin {
|
|
|
113379
113413
|
* @param {Boolean} [cfg.fitVisible=false] Sets whether the axis, corner and edge-aligned views will fit the
|
|
113380
113414
|
* view to the entire {@link Scene} or just to visible object-{@link Entity}s. Entitys are visible objects when {@link Entity#isObject} and {@link Entity#visible} are both ````true````.
|
|
113381
113415
|
* @param {Boolean} [cfg.synchProjection=false] Sets whether the NavCube switches between perspective and orthographic projections in synchrony with the {@link Camera}. When ````false````, the NavCube will always be rendered with perspective projection.
|
|
113416
|
+
* @param {Boolean} [cfg.isProjectNorth] sets whether the NavCube switches between true north and project north - using the project north offset angle.
|
|
113417
|
+
* @param {number} [cfg.projectNorthOffsetAngle] sets the NavCube project north offset angle - when the {@link isProjectNorth} is true.
|
|
113382
113418
|
*/
|
|
113383
113419
|
constructor(viewer, cfg = {}) {
|
|
113384
113420
|
|
|
@@ -113424,6 +113460,9 @@ class NavCubePlugin extends Plugin {
|
|
|
113424
113460
|
|
|
113425
113461
|
var self = this;
|
|
113426
113462
|
|
|
113463
|
+
this.setIsProjectNorth(cfg.isProjectNorth);
|
|
113464
|
+
this.setProjectNorthOffsetAngle(cfg.projectNorthOffsetAngle);
|
|
113465
|
+
|
|
113427
113466
|
this._synchCamera = (function () {
|
|
113428
113467
|
var matrix = math.rotationMat4c(-90 * math.DEGTORAD, 1, 0, 0);
|
|
113429
113468
|
var eyeLookVec = math.vec3();
|
|
@@ -113445,6 +113484,9 @@ class NavCubePlugin extends Plugin {
|
|
|
113445
113484
|
self._navCubeCamera.eye = eyeLookVec;
|
|
113446
113485
|
self._navCubeCamera.up = up;
|
|
113447
113486
|
}
|
|
113487
|
+
if (self._isProjectNorth && self._projectNorthOffsetAngle) {
|
|
113488
|
+
self._navCubeCamera.orbitYaw(self._projectNorthOffsetAngle);
|
|
113489
|
+
}
|
|
113448
113490
|
};
|
|
113449
113491
|
}());
|
|
113450
113492
|
|
|
@@ -113914,6 +113956,42 @@ class NavCubePlugin extends Plugin {
|
|
|
113914
113956
|
return this._synchProjection;
|
|
113915
113957
|
}
|
|
113916
113958
|
|
|
113959
|
+
/**
|
|
113960
|
+
* Sets whether the NavCube switches between project north and true north
|
|
113961
|
+
*
|
|
113962
|
+
* @param {Boolean} isProjectNorth Set ````true```` to use project north offset
|
|
113963
|
+
*/
|
|
113964
|
+
setIsProjectNorth(isProjectNorth = false) {
|
|
113965
|
+
this._isProjectNorth = isProjectNorth;
|
|
113966
|
+
}
|
|
113967
|
+
|
|
113968
|
+
/**
|
|
113969
|
+
* Gets whether the NavCube switches between project north and true north
|
|
113970
|
+
*
|
|
113971
|
+
* @return {Boolean} isProjectNorth when ````true```` - use project north offset
|
|
113972
|
+
*/
|
|
113973
|
+
getIsProjectNorth() {
|
|
113974
|
+
return this._isProjectNorth;
|
|
113975
|
+
}
|
|
113976
|
+
|
|
113977
|
+
/**
|
|
113978
|
+
* Sets the NavCube project north offset angle (used when {@link isProjectNorth} is ````true````
|
|
113979
|
+
*
|
|
113980
|
+
* @param {number} projectNorthOffsetAngle Set the vector offset for project north
|
|
113981
|
+
*/
|
|
113982
|
+
setProjectNorthOffsetAngle(projectNorthOffsetAngle) {
|
|
113983
|
+
this._projectNorthOffsetAngle = projectNorthOffsetAngle;
|
|
113984
|
+
}
|
|
113985
|
+
|
|
113986
|
+
/**
|
|
113987
|
+
* Gets the offset angle between project north and true north
|
|
113988
|
+
*
|
|
113989
|
+
* @return {number} projectNorthOffsetAngle
|
|
113990
|
+
*/
|
|
113991
|
+
getProjectNorthOffsetAngle() {
|
|
113992
|
+
return this._projectNorthOffsetAngle;
|
|
113993
|
+
}
|
|
113994
|
+
|
|
113917
113995
|
/**
|
|
113918
113996
|
* Destroys this NavCubePlugin.
|
|
113919
113997
|
*
|