@woosh/meep-engine 3.69.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +30 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +2 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +18 -39
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +39 -398
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +6 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +5 -7
- package/src/shade/renderer/geometry/bvh/bvh8_build_for_meshlets.d.ts +36 -0
- package/src/shade/renderer/geometry/bvh/bvh8_build_for_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh8_build_for_meshlets.js +179 -0
- package/src/shade/renderer/geometry/bvh/meshlet_batch_to_clustered_bvh.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/meshlet_batch_to_clustered_bvh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/meshlet_batch_to_clustered_bvh.js +207 -0
- package/src/shade/renderer/geometry/bvh/shader_blas8_refit_batch.d.ts +52 -0
- package/src/shade/renderer/geometry/bvh/shader_blas8_refit_batch.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas8_refit_batch.js +464 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts +12 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +37 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +4 -4
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +2 -2
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +2 -2
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +4 -4
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +2 -2
- package/src/shade/renderer/geometry/sr_create_group_RTX.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sr_create_group_RTX.js +4 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -0
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +372 -376
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +9 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +10 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +12 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +109 -60
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_sdf.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.js +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -70
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +6 -7
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +6 -7
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +3 -3
- package/src/shade/renderer/gpu_primitive/bvh8/BVH8_TREE_BUFFER_LAYOUT.d.ts +69 -0
- package/src/shade/renderer/gpu_primitive/bvh8/BVH8_TREE_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/BVH8_TREE_BUFFER_LAYOUT.js +89 -0
- package/src/shade/renderer/gpu_primitive/bvh8/bvh8_encode_from_bvh2.d.ts +41 -0
- package/src/shade/renderer/gpu_primitive/bvh8/bvh8_encode_from_bvh2.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/bvh8_encode_from_bvh2.js +348 -0
- package/src/shade/renderer/gpu_primitive/bvh8/check_bvh8_tree.d.ts +34 -0
- package/src/shade/renderer/gpu_primitive/bvh8/check_bvh8_tree.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/check_bvh8_tree.js +291 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_assign.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_assign.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_assign.js +175 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_depth.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_depth.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_depth.js +48 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_gather.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_gather.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_gather.js +118 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_node.d.ts +22 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_node.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_node.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_sums.d.ts +36 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_sums.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_sums.js +97 -0
- package/src/shade/renderer/gpu_primitive/bvh8/graph_bvh8_encode_from_bvh2.d.ts +49 -0
- package/src/shade/renderer/gpu_primitive/bvh8/graph_bvh8_encode_from_bvh2.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/graph_bvh8_encode_from_bvh2.js +265 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_assign.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_assign.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_assign.js +109 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_count.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_count.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_count.js +85 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_count_single_workgroup.d.ts +26 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_count_single_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_count_single_workgroup.js +200 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_parents.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_parents.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_parents.js +81 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_write.d.ts +14 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_write.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/shader_bvh8_encode_write.js +101 -0
- package/src/shade/renderer/gpu_primitive/bvh8/verify_gpu_bvh8_encode.d.ts +19 -0
- package/src/shade/renderer/gpu_primitive/bvh8/verify_gpu_bvh8_encode.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/verify_gpu_bvh8_encode.js +361 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts.map +1 -1
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.js +5 -6
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +8 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +60 -33
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +6 -6
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -1
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +23 -53
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_INODE_STRUCT.d.ts +3 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_INODE_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_INODE_STRUCT.js +5 -3
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_MAX_DEPTH.d.ts +28 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_MAX_DEPTH.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_MAX_DEPTH.js +29 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_grid.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_grid.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_grid.js +97 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_intersect.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_intersect.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_intersect.js +23 -14
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_slot_distances.d.ts +36 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_slot_distances.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_slot_distances.js +222 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_direction_rcp.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_direction_rcp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_direction_rcp.js +30 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.js +91 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_waiting_slots.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_waiting_slots.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_waiting_slots.js +40 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js +121 -70
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_occluded.d.ts +13 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_occluded.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_occluded.js +117 -61
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest.js +111 -72
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +1 -2
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.js +83 -54
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_occluded.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_occluded.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_occluded.js +92 -60
- package/src/shade/renderer/shader/chunk/sdf/chunk_point_query_blas_nearest.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_point_query_blas_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_point_query_blas_nearest.js +153 -106
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_point_query_nearest.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_point_query_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_point_query_nearest.js +115 -74
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts +5 -2
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +89 -63
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_query_distance.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_query_distance.js +108 -63
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts +14 -0
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.js +94 -60
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +4 -4
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
|
@@ -1,254 +1,259 @@
|
|
|
1
|
-
import { verify_gpu_bvh_build } from "../../renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js";
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
* page
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
const
|
|
17
|
-
const
|
|
18
|
-
const
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
* @param {string}
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
line.
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
log_element.
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
* @
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
.
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
*
|
|
65
|
-
*
|
|
66
|
-
* @
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
*
|
|
116
|
-
*
|
|
117
|
-
*
|
|
118
|
-
*
|
|
119
|
-
*
|
|
120
|
-
*
|
|
121
|
-
*
|
|
122
|
-
* @
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
* @param {string}
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
status_element.
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
name
|
|
169
|
-
name.
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
text
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
//
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
|
|
1
|
+
import { verify_gpu_bvh_build } from "../../renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js";
|
|
2
|
+
import { verify_gpu_bvh8_encode } from "../../renderer/gpu_primitive/bvh8/verify_gpu_bvh8_encode.js";
|
|
3
|
+
import { verify_radix_sort } from "../../renderer/gpu_primitive/sort/verify_radix_sort.js";
|
|
4
|
+
import { verify_gpu_tlas_build } from "../../renderer/scene/verify_gpu_tlas_build.js";
|
|
5
|
+
import { bvh_repro_device, describe_device } from "./bvh_repro_device.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Driver for the standalone GPU BVH repro page.
|
|
9
|
+
*
|
|
10
|
+
* The harnesses it runs report through `console`, which is where they report from the main
|
|
11
|
+
* playground too — so rather than giving them a second output channel, this mirrors the console
|
|
12
|
+
* into the page while a run is in flight. That keeps one implementation of each check and makes the
|
|
13
|
+
* page useful to someone who has devtools closed.
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
const log_element = document.getElementById('log');
|
|
17
|
+
const status_element = document.getElementById('status');
|
|
18
|
+
const device_element = document.getElementById('device');
|
|
19
|
+
const buttons = [...document.querySelectorAll('button[data-run]')];
|
|
20
|
+
|
|
21
|
+
/** @type {{graphics: GraphicsContext, device: GPUDevice, adapter: GPUAdapter}|undefined} */
|
|
22
|
+
let context;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @param {string} text
|
|
26
|
+
* @param {string} [kind] one of 'pass', 'fail', 'warn', 'note'
|
|
27
|
+
*/
|
|
28
|
+
function append(text, kind = '') {
|
|
29
|
+
const line = document.createElement('div');
|
|
30
|
+
|
|
31
|
+
line.className = `line ${kind}`;
|
|
32
|
+
line.textContent = text;
|
|
33
|
+
|
|
34
|
+
log_element.appendChild(line);
|
|
35
|
+
log_element.scrollTop = log_element.scrollHeight;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* The harnesses format their PASS lines with `%c` and a CSS string, which is console syntax and
|
|
40
|
+
* nothing else. Strip the directives and drop the style arguments that went with them.
|
|
41
|
+
*
|
|
42
|
+
* @param {any[]} args
|
|
43
|
+
* @returns {string}
|
|
44
|
+
*/
|
|
45
|
+
function flatten_console_args(args) {
|
|
46
|
+
if (args.length === 0) {
|
|
47
|
+
return '';
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const [first, ...rest] = args;
|
|
51
|
+
|
|
52
|
+
if (typeof first !== 'string' || !first.includes('%c')) {
|
|
53
|
+
return args.map(value => (typeof value === 'string' ? value : String(value))).join(' ');
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
const directives = (first.match(/%c/g) ?? []).length;
|
|
57
|
+
|
|
58
|
+
return [first.replaceAll('%c', ''), ...rest.slice(directives)]
|
|
59
|
+
.map(value => (typeof value === 'string' ? value : String(value)))
|
|
60
|
+
.join(' ');
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* Run `body` with the console mirrored into the page.
|
|
65
|
+
*
|
|
66
|
+
* @param {function(): (void|Promise<void>)} body
|
|
67
|
+
* @returns {Promise<void>}
|
|
68
|
+
*/
|
|
69
|
+
async function with_mirrored_console(body) {
|
|
70
|
+
const original = {
|
|
71
|
+
log: console.log,
|
|
72
|
+
warn: console.warn,
|
|
73
|
+
error: console.error,
|
|
74
|
+
table: console.table,
|
|
75
|
+
};
|
|
76
|
+
|
|
77
|
+
console.log = (...args) => {
|
|
78
|
+
original.log(...args);
|
|
79
|
+
|
|
80
|
+
const text = flatten_console_args(args);
|
|
81
|
+
|
|
82
|
+
append(text, /\bPASS\b/.test(text) ? 'pass' : '');
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
console.warn = (...args) => {
|
|
86
|
+
original.warn(...args);
|
|
87
|
+
append(flatten_console_args(args), 'warn');
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
console.error = (...args) => {
|
|
91
|
+
original.error(...args);
|
|
92
|
+
append(flatten_console_args(args), 'fail');
|
|
93
|
+
};
|
|
94
|
+
|
|
95
|
+
console.table = rows => {
|
|
96
|
+
original.table(rows);
|
|
97
|
+
|
|
98
|
+
if (!Array.isArray(rows)) {
|
|
99
|
+
return;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
for (const row of rows) {
|
|
103
|
+
append(` ${String(row.label).padEnd(34)} ${Number(row.duration_ms).toFixed(4)} ms`, 'note');
|
|
104
|
+
}
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
try {
|
|
108
|
+
await body();
|
|
109
|
+
} finally {
|
|
110
|
+
Object.assign(console, original);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* Wait until the device has finished the work that was submitted, and until the readback promises
|
|
116
|
+
* chained off it have had a chance to resolve and report.
|
|
117
|
+
*
|
|
118
|
+
* The harnesses are fire-and-forget by design (`graph_inspect_gpu_buffer` calls back from a
|
|
119
|
+
* `mapAsync` promise), so there is nothing to await directly. `onSubmittedWorkDone` covers the
|
|
120
|
+
* device side; the turns after it are what let the mapping promises and their `.then` chains run.
|
|
121
|
+
*
|
|
122
|
+
* @param {GPUDevice} device
|
|
123
|
+
* @returns {Promise<void>}
|
|
124
|
+
*/
|
|
125
|
+
async function drain(device) {
|
|
126
|
+
await device.queue.onSubmittedWorkDone();
|
|
127
|
+
|
|
128
|
+
for (let i = 0; i < 8; i++) {
|
|
129
|
+
await new Promise(resolve => setTimeout(resolve, 0));
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* @param {boolean} enabled
|
|
135
|
+
*/
|
|
136
|
+
function set_enabled(enabled) {
|
|
137
|
+
for (const button of buttons) {
|
|
138
|
+
button.disabled = !enabled;
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* @param {string} text
|
|
144
|
+
* @param {string} [kind]
|
|
145
|
+
*/
|
|
146
|
+
function set_status(text, kind = '') {
|
|
147
|
+
status_element.textContent = text;
|
|
148
|
+
status_element.className = kind;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* @returns {Promise<{graphics: GraphicsContext, device: GPUDevice, adapter: GPUAdapter}>}
|
|
153
|
+
*/
|
|
154
|
+
async function obtain_context() {
|
|
155
|
+
if (context !== undefined) {
|
|
156
|
+
return context;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
set_status('acquiring a device…');
|
|
160
|
+
|
|
161
|
+
context = await bvh_repro_device();
|
|
162
|
+
|
|
163
|
+
device_element.innerHTML = '';
|
|
164
|
+
|
|
165
|
+
for (const { label, value } of describe_device(context.adapter, context.device)) {
|
|
166
|
+
const row = document.createElement('div');
|
|
167
|
+
|
|
168
|
+
const name = document.createElement('span');
|
|
169
|
+
name.className = 'key';
|
|
170
|
+
name.textContent = label;
|
|
171
|
+
|
|
172
|
+
const text = document.createElement('span');
|
|
173
|
+
text.textContent = value;
|
|
174
|
+
|
|
175
|
+
row.append(name, text);
|
|
176
|
+
device_element.appendChild(row);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// An uncaptured validation error is the single most useful thing this page can surface: the
|
|
180
|
+
// harnesses check bytes, and a shader that failed to create says nothing about bytes at all.
|
|
181
|
+
context.device.addEventListener('uncapturederror', event => {
|
|
182
|
+
append(`[device] ${event.error.constructor.name}: ${event.error.message}`, 'fail');
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
context.device.lost.then(info => {
|
|
186
|
+
append(`[device] LOST (${info.reason}): ${info.message}`, 'fail');
|
|
187
|
+
set_status('device lost', 'fail');
|
|
188
|
+
});
|
|
189
|
+
|
|
190
|
+
return context;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
const RUNS = {
|
|
194
|
+
sort: {
|
|
195
|
+
title: 'radix sort',
|
|
196
|
+
run: graphics => verify_radix_sort(graphics),
|
|
197
|
+
},
|
|
198
|
+
bvh: {
|
|
199
|
+
title: 'GPU BVH build',
|
|
200
|
+
run: graphics => verify_gpu_bvh_build(graphics),
|
|
201
|
+
},
|
|
202
|
+
bvh8: {
|
|
203
|
+
title: 'BVH8 encode',
|
|
204
|
+
run: graphics => verify_gpu_bvh8_encode(graphics),
|
|
205
|
+
},
|
|
206
|
+
tlas: {
|
|
207
|
+
title: 'TLAS end to end',
|
|
208
|
+
run: graphics => verify_gpu_tlas_build(graphics),
|
|
209
|
+
},
|
|
210
|
+
};
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* @param {string} name
|
|
214
|
+
*/
|
|
215
|
+
async function run(name) {
|
|
216
|
+
set_enabled(false);
|
|
217
|
+
|
|
218
|
+
try {
|
|
219
|
+
const { graphics, device } = await obtain_context();
|
|
220
|
+
|
|
221
|
+
const names = name === 'all' ? Object.keys(RUNS) : [name];
|
|
222
|
+
|
|
223
|
+
for (const key of names) {
|
|
224
|
+
const { title, run: body } = RUNS[key];
|
|
225
|
+
|
|
226
|
+
append('', '');
|
|
227
|
+
append(`── ${title} ──`, 'note');
|
|
228
|
+
|
|
229
|
+
set_status(`running ${title}…`);
|
|
230
|
+
|
|
231
|
+
const started = performance.now();
|
|
232
|
+
|
|
233
|
+
await with_mirrored_console(async () => {
|
|
234
|
+
await body(graphics);
|
|
235
|
+
await drain(device);
|
|
236
|
+
});
|
|
237
|
+
|
|
238
|
+
append(` ${title} finished in ${(performance.now() - started).toFixed(0)} ms (wall clock)`, 'note');
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
set_status('done — read the log for PASS/FAIL', 'pass');
|
|
242
|
+
} catch (error) {
|
|
243
|
+
append(String(error?.stack ?? error), 'fail');
|
|
244
|
+
set_status('failed to run — see the log', 'fail');
|
|
245
|
+
} finally {
|
|
246
|
+
set_enabled(true);
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
for (const button of buttons) {
|
|
251
|
+
button.addEventListener('click', () => run(button.dataset.run));
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
document.getElementById('clear').addEventListener('click', () => {
|
|
255
|
+
log_element.innerHTML = '';
|
|
256
|
+
set_status('');
|
|
257
|
+
});
|
|
258
|
+
|
|
259
|
+
set_status('ready — pick a check');
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"foliage_world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/foliage_world.js"],"names":[],"mappings":"AAoDA;;;;;;GAMG;AACH,2DAJW,MAAM,iBACN,MAAM,GACJ,OAAO,4CAA4C,EAAE,eAAe,CA4DhF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDAfW,OAAO,6CAA6C,EAAE,cAAc,SACpE,OAAO,+BAA+B,EAAE,KAAK;IAER,IAAI,GAAzC,UAAU,GAAC,OAAO;IACO,MAAM,GAA/B,MAAM;IACmB,IAAI,GAA7B,MAAM;IACmB,GAAG,GAA5B,MAAM;IACoB,UAAU,GAApC,OAAO;IACkB,SAAS,GAAlC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,YAAY,GAArC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACoB,cAAc,GAAxC,OAAO;;;;;;;;;;;;;;;;;
|
|
1
|
+
{"version":3,"file":"foliage_world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/foliage_world.js"],"names":[],"mappings":"AAoDA;;;;;;GAMG;AACH,2DAJW,MAAM,iBACN,MAAM,GACJ,OAAO,4CAA4C,EAAE,eAAe,CA4DhF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDAfW,OAAO,6CAA6C,EAAE,cAAc,SACpE,OAAO,+BAA+B,EAAE,KAAK;IAER,IAAI,GAAzC,UAAU,GAAC,OAAO;IACO,MAAM,GAA/B,MAAM;IACmB,IAAI,GAA7B,MAAM;IACmB,GAAG,GAA5B,MAAM;IACoB,UAAU,GAApC,OAAO;IACkB,SAAS,GAAlC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,YAAY,GAArC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACoB,cAAc,GAAxC,OAAO;;;;;;;;;;;;;;;;;cAqJS,MAAM;kBAAY,OAAO,oDAAoD,EAAE,cAAc;mBAAa,OAAO,mDAAmD,EAAE,YAAY;gBAAU,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QAoK7L,QAAQ,GAAzB,MAAM;QACW,cAAc,GAA/B,MAAM;QACW,MAAM,GAAvB,MAAM;QACW,QAAQ,GAAzB,MAAM;;eAsCN,MAAM;;;;;;;;;;;;;;;;;;GAwGpB;AAtjBD;;;GAGG;AACH,yCAFU,MAAM,EAAE,CAYhB;8BA3C4B,sCAAsC;uCAD7B,+CAA+C;oCAmBlD,+DAA+D;qCAC9D,gEAAgE;oCACjE,+DAA+D"}
|
|
@@ -237,8 +237,9 @@ export async function createFoliageWindWorld(graphics, scene, initial_options =
|
|
|
237
237
|
const global_wind = new GlobalFluidEffector();
|
|
238
238
|
global_wind.wind = [6.5, 0, 2.5];
|
|
239
239
|
global_wind.drag = 1.5;
|
|
240
|
-
|
|
241
|
-
global_wind.
|
|
240
|
+
// a gust of about 3.5 m/s rms on 7 m/s, its strongest eddies going by every 5.5 s
|
|
241
|
+
global_wind.turbulence_intensity = 0.5;
|
|
242
|
+
global_wind.turbulence_length = 7 * 5.5 / 4.05;
|
|
242
243
|
|
|
243
244
|
const fluid_effectors = new FluidEffectorsComponent();
|
|
244
245
|
fluid_effectors.addEffector(global_wind);
|
|
@@ -436,8 +437,10 @@ export async function createFoliageWindWorld(graphics, scene, initial_options =
|
|
|
436
437
|
global_wind.wind[1] = 0.0;
|
|
437
438
|
global_wind.wind[2] = dir_z * eff_speed;
|
|
438
439
|
global_wind.drag = 1.5;
|
|
439
|
-
|
|
440
|
-
|
|
440
|
+
// the gust strength is the turbulence's rms; its period how long the strongest eddy, 4.05·L,
|
|
441
|
+
// takes to go by
|
|
442
|
+
global_wind.turbulence_intensity = eff_speed > 0 ? state.gustStrength / eff_speed : 0;
|
|
443
|
+
global_wind.turbulence_length = eff_speed > 0 ? eff_speed * Math.max(0.5, state.gustPeriod) / 4.05 : global_wind.turbulence_length;
|
|
441
444
|
|
|
442
445
|
for (let i = 0; i < active_trees.length; i++) {
|
|
443
446
|
const rigs_comp = dataset.getComponent(active_trees[i].root, FoliageWindRigs);
|
|
@@ -387,8 +387,9 @@ function build_world(dataset) {
|
|
|
387
387
|
|
|
388
388
|
weather.wind = [4, 0, 1.5];
|
|
389
389
|
weather.drag = 0.5;
|
|
390
|
-
|
|
391
|
-
weather.
|
|
390
|
+
// turbulence of 1.5 m/s rms, its strongest eddies going by every 4 s
|
|
391
|
+
weather.turbulence_intensity = 1.5 / Math.hypot(4, 1.5);
|
|
392
|
+
weather.turbulence_length = Math.hypot(4, 1.5) * 4 / 4.05;
|
|
392
393
|
|
|
393
394
|
const effectors = new FluidEffectorsComponent();
|
|
394
395
|
|
|
@@ -1,13 +1,12 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The weather over the fire: a steady wind and
|
|
3
|
-
* published wind field as its far field
|
|
2
|
+
* The weather over the fire: a steady wind and its turbulence, written straight onto the scene's
|
|
3
|
+
* published wind field as its far field.
|
|
4
4
|
*
|
|
5
5
|
* There is no fluid here. The field is the one every `GPUSceneContext` has, with no cascades, so every
|
|
6
|
-
* particle that reads `SAMPLE_WIND` reads
|
|
7
|
-
* through the same `set_far_velocity` it would call
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
* no drag.
|
|
6
|
+
* particle that reads `SAMPLE_WIND` reads the far field exactly — the page plays the part a producer
|
|
7
|
+
* plays, through the same `set_far_velocity` and `set_turbulence` it would call, and does what the far
|
|
8
|
+
* field's fold does with one global and no drag: the mean is the wind, the turbulence's rms is the
|
|
9
|
+
* intensity times its speed, and the mean carries the eddies, `offset += wind · dt`.
|
|
11
10
|
*
|
|
12
11
|
* What reads it is the four effects' own graphs: the flame, the embers and the soot are carried by
|
|
13
12
|
* the air — their positions integrate the wind at the particle on top of their own velocity, the
|
|
@@ -26,23 +25,34 @@ export class BonfireWind {
|
|
|
26
25
|
*/
|
|
27
26
|
heading_degrees: number;
|
|
28
27
|
/**
|
|
29
|
-
*
|
|
28
|
+
* Turbulence intensity, `GlobalFluidEffector#turbulence_intensity`'s meaning: the eddies' rms as a
|
|
29
|
+
* share of the wind's speed. A gusty night.
|
|
30
30
|
* @type {number}
|
|
31
31
|
*/
|
|
32
|
-
|
|
32
|
+
turbulence_intensity: number;
|
|
33
33
|
/**
|
|
34
|
-
* `
|
|
34
|
+
* The turbulence's length scale, m, `GlobalFluidEffector#turbulence_length`'s meaning: at the
|
|
35
|
+
* default speed its most energetic wavelength, `4.05·L`, goes by in about three seconds.
|
|
36
|
+
* @type {number}
|
|
37
|
+
*/
|
|
38
|
+
turbulence_length: number;
|
|
39
|
+
/**
|
|
40
|
+
* The mean as last written, m/s.
|
|
35
41
|
* @type {Float64Array}
|
|
36
42
|
*/
|
|
37
43
|
far_velocity: Float64Array;
|
|
38
44
|
/**
|
|
39
|
-
*
|
|
40
|
-
*
|
|
45
|
+
* How far the mean has carried the eddies, m.
|
|
46
|
+
* @type {Float64Array}
|
|
47
|
+
*/
|
|
48
|
+
turbulence_offset: Float64Array;
|
|
49
|
+
/**
|
|
50
|
+
* Advance the weather by `dt` and write it onto the scene's field. Once a frame, before the frame
|
|
51
|
+
* renders: the scene context uploads the field's table in its own update.
|
|
41
52
|
*
|
|
42
53
|
* @param {number} dt seconds
|
|
43
54
|
* @param {import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind} wind_field
|
|
44
55
|
*/
|
|
45
56
|
blow(dt: number, wind_field: import("../../renderer/wind/GPUSceneWind.js").GPUSceneWind): void;
|
|
46
|
-
#private;
|
|
47
57
|
}
|
|
48
58
|
//# sourceMappingURL=bonfire_wind.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bonfire_wind.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_wind.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bonfire_wind.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_ecs/bonfire_wind.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,sBAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,cAFU,YAAY,CAEa;IAEnC;;;OAGG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;;;;OAMG;IACH,SAHW,MAAM,cACN,OAAO,qCAAqC,EAAE,YAAY,QAiBpE;CACJ"}
|