@woosh/meep-engine 3.69.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +30 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +2 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +18 -39
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +39 -398
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +6 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +5 -7
- package/src/shade/renderer/geometry/bvh/bvh8_build_for_meshlets.d.ts +36 -0
- package/src/shade/renderer/geometry/bvh/bvh8_build_for_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh8_build_for_meshlets.js +179 -0
- package/src/shade/renderer/geometry/bvh/meshlet_batch_to_clustered_bvh.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/meshlet_batch_to_clustered_bvh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/meshlet_batch_to_clustered_bvh.js +207 -0
- package/src/shade/renderer/geometry/bvh/shader_blas8_refit_batch.d.ts +52 -0
- package/src/shade/renderer/geometry/bvh/shader_blas8_refit_batch.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas8_refit_batch.js +464 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts +12 -0
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +37 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +4 -4
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +2 -2
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +2 -2
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +4 -4
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +2 -2
- package/src/shade/renderer/geometry/sr_create_group_RTX.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sr_create_group_RTX.js +4 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -0
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +372 -376
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +9 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +10 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +12 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +109 -60
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_sdf.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.js +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -70
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +6 -7
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +6 -7
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +3 -3
- package/src/shade/renderer/gpu_primitive/bvh8/BVH8_TREE_BUFFER_LAYOUT.d.ts +69 -0
- package/src/shade/renderer/gpu_primitive/bvh8/BVH8_TREE_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/BVH8_TREE_BUFFER_LAYOUT.js +89 -0
- package/src/shade/renderer/gpu_primitive/bvh8/bvh8_encode_from_bvh2.d.ts +41 -0
- package/src/shade/renderer/gpu_primitive/bvh8/bvh8_encode_from_bvh2.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/bvh8_encode_from_bvh2.js +348 -0
- package/src/shade/renderer/gpu_primitive/bvh8/check_bvh8_tree.d.ts +34 -0
- package/src/shade/renderer/gpu_primitive/bvh8/check_bvh8_tree.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/check_bvh8_tree.js +291 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_assign.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_assign.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh8/chunk_bvh8_encode_assign.js +175 -0
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- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_slot_distances.d.ts +36 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_slot_distances.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_node_slot_distances.js +222 -0
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- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_direction_rcp.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_direction_rcp.js +30 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.d.ts +30 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.js +91 -0
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_waiting_slots.d.ts +23 -0
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- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_nearest.js +121 -70
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_occluded.d.ts +13 -1
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- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_blas_occluded.js +117 -61
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest.js +111 -72
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +1 -2
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.js +83 -54
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_occluded.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_occluded.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_occluded.js +92 -60
- package/src/shade/renderer/shader/chunk/sdf/chunk_point_query_blas_nearest.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_point_query_blas_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_point_query_blas_nearest.js +153 -106
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_point_query_nearest.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_point_query_nearest.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_point_query_nearest.js +115 -74
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts +5 -2
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +89 -63
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_query_distance.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_query_distance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_query_distance.js +108 -63
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts +14 -0
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.js +94 -60
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +4 -4
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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{"version":3,"file":"shader_fluid_cascade_fill.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_fluid_cascade_fill.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wCAFU,aAAa,CAMpB;8BAzI2B,+BAA+B"}
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{"version":3,"file":"shader_fluid_cascade_ghosts.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_fluid_cascade_ghosts.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,0CAFU,aAAa,CAMpB;8BA3G2B,+BAA+B"}
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let
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}
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*
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*
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*
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*
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*
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-
* the
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*
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*
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*
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*
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*
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*
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*
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*
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-
*
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-
*
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-
*
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*
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*
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-
* - `
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-
*
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-
*
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-
*
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*
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*
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*
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*
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*
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-
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1
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+
import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
|
|
2
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
3
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
+
import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
7
|
+
import { FLUID_MAC_STEP_STRUCT } from "../mac/FLUID_MAC_STEP_STRUCT.js";
|
|
8
|
+
import { FLUID_CASCADE_GHOST_DEPTH } from "./FLUID_CASCADE_GHOSTS.js";
|
|
9
|
+
import { chunk_fluid_cascade_parent_pressure, chunk_fluid_cascade_parent_velocity } from "./chunk_fluid_cascade_parent.js";
|
|
10
|
+
import { FLUID_CASCADE_PARENT_STRUCT } from "./FLUID_CASCADE_PARENT_STRUCT.js";
|
|
11
|
+
import { fluid_turbulence_add_resources } from "../../wind/chunk_fluid_turbulence.js";
|
|
12
|
+
|
|
13
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
14
|
+
|
|
15
|
+
fluid_turbulence_add_resources(resources.createGroup())
|
|
16
|
+
.addUniform("step", FLUID_MAC_STEP_STRUCT)
|
|
17
|
+
.addUniform("parent", FLUID_CASCADE_PARENT_STRUCT)
|
|
18
|
+
.addTexture("parent_u", "unfilterable-float", "3d")
|
|
19
|
+
.addTexture("parent_v", "unfilterable-float", "3d")
|
|
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|
+
.addTexture("parent_w", "unfilterable-float", "3d")
|
|
21
|
+
.addStorageBuffer("parent_pressure", WebGPUArray.from(f32), false)
|
|
22
|
+
.addStorageTexture("ghost_u", "r32float", "3d", "write-only")
|
|
23
|
+
.addStorageTexture("ghost_v", "r32float", "3d", "write-only")
|
|
24
|
+
.addStorageTexture("ghost_w", "r32float", "3d", "write-only")
|
|
25
|
+
.addStorageBuffer("ghost_pressure", WebGPUArray.from(f32), true);
|
|
26
|
+
|
|
27
|
+
const body = CodeChunk.from(
|
|
28
|
+
//language=WGSL
|
|
29
|
+
`
|
|
30
|
+
const FLUID_CASCADE_GHOST_DEPTH = ${FLUID_CASCADE_GHOST_DEPTH};
|
|
31
|
+
|
|
32
|
+
@compute @workgroup_size(4, 4, 4)
|
|
33
|
+
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
34
|
+
// the velocity ghosts: shell texel t holds window-local face t - depth, of every face past the window.
|
|
35
|
+
// Pressure ghosts also use cell = face (t - depth), so any invocation inside step.cells.size is inside
|
|
36
|
+
// all three face lattices and the pressure window, and exits immediately.
|
|
37
|
+
let face = vec3<i32>(id) - vec3<i32>(FLUID_CASCADE_GHOST_DEPTH);
|
|
38
|
+
|
|
39
|
+
if (grid_tile_window_contains(face, step.cells.size)) {
|
|
40
|
+
return;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
let offset = step.cells.corner - parent.origin;
|
|
44
|
+
let reach = vec3<u32>(2u * u32(FLUID_CASCADE_GHOST_DEPTH));
|
|
45
|
+
|
|
46
|
+
if (all(id < step.faces_u.size + reach) && !grid_tile_window_contains(face, step.faces_u.size)) {
|
|
47
|
+
textureStore(ghost_u, id, vec4<f32>(fluid_parent_face_u(face, offset), 0.0, 0.0, 0.0));
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
if (all(id < step.faces_v.size + reach) && !grid_tile_window_contains(face, step.faces_v.size)) {
|
|
51
|
+
textureStore(ghost_v, id, vec4<f32>(fluid_parent_face_v(face, offset), 0.0, 0.0, 0.0));
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (all(id < step.faces_w.size + reach) && !grid_tile_window_contains(face, step.faces_w.size)) {
|
|
55
|
+
textureStore(ghost_w, id, vec4<f32>(fluid_parent_face_w(face, offset), 0.0, 0.0, 0.0));
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// the pressure ghosts: element p_id = face + 1, x fastest over the window and a cell each side
|
|
59
|
+
let p_coord = face + vec3<i32>(1);
|
|
60
|
+
let n = step.cells.size + vec3<u32>(2u);
|
|
61
|
+
|
|
62
|
+
if (all(p_coord >= vec3<i32>(0)) && all(vec3<u32>(p_coord) < n)) {
|
|
63
|
+
let p_id = vec3<u32>(p_coord);
|
|
64
|
+
ghost_pressure[p_id.x + n.x * (p_id.y + n.y * p_id.z)] = fluid_parent_pressure(face + offset);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
`, [
|
|
68
|
+
chunk_grid_tile_window,
|
|
69
|
+
chunk_fluid_cascade_parent_velocity,
|
|
70
|
+
chunk_fluid_cascade_parent_pressure,
|
|
71
|
+
]
|
|
72
|
+
);
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* A step's ghosts (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9, D3): the parent's identity read,
|
|
76
|
+
* evaluated once at every face of a shell `FLUID_CASCADE_GHOST_DEPTH` faces deep around the
|
|
77
|
+
* window, and the parent's pressure at the centre of every cell one past it, into transients the
|
|
78
|
+
* step's passes read with one texel or element where the parent read takes eight.
|
|
79
|
+
*
|
|
80
|
+
* Read as of the cascade's record, the step's start, as the seams read the parent. A per-step cache:
|
|
81
|
+
* the persistent textures still hold no ghost, and the toroidal windows are the window's alone.
|
|
82
|
+
*
|
|
83
|
+
* Measured on an RTX 4090 at 64×32×64 against the seams reading the parent per tap (four cascades,
|
|
84
|
+
* the stacks driven alike, their recorded ticks replayed paired and interleaved, p10 of 200; the four
|
|
85
|
+
* cascades' state after 32 ticks bit for bit the same): a tick that steps cascade 0 alone
|
|
86
|
+
* 246.8 → 144.4 µs, one with a coarse step 489.5 → 291.8. Of cascade 0's step, predict 45 → 16 µs,
|
|
87
|
+
* correct 89 → 27, the smoother 63 → 53, residual and restriction 22 → 18, the gradient 6 → 4, for
|
|
88
|
+
* this pass's 9.
|
|
89
|
+
*
|
|
90
|
+
* One invocation a texel of the largest face shell, 4 × 4 × 4 a workgroup, dispatched
|
|
91
|
+
* `ceil((N + 1 + 2·depth) / 4)` on each axis; an invocation inside the window writes nothing.
|
|
92
|
+
*
|
|
93
|
+
* Bindings:
|
|
94
|
+
* - `step`: {@link FLUID_MAC_STEP_STRUCT}, the window;
|
|
95
|
+
* - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, `parent_u`, `parent_v`, `parent_w` and
|
|
96
|
+
* `parent_pressure`, the parent;
|
|
97
|
+
* - `ghost_u`, `ghost_v`, `ghost_w`: written, `r32float` 3-D storage textures of the face lattices
|
|
98
|
+
* grown by the depth on every side, window-local face `f` at texel `f + depth`;
|
|
99
|
+
* - `ghost_pressure`: written, `array<f32>` over the window grown by one cell on every side, x fastest.
|
|
100
|
+
*
|
|
101
|
+
* Two storage buffers and three storage textures.
|
|
102
|
+
*
|
|
103
|
+
* @type {ComputeShader}
|
|
104
|
+
*/
|
|
105
|
+
export const shader_fluid_cascade_ghosts = ComputeShader.from({
|
|
106
|
+
label: "Fluid / cascade ghosts",
|
|
107
|
+
body,
|
|
108
|
+
resources,
|
|
109
|
+
});
|
|
@@ -12,8 +12,9 @@
|
|
|
12
12
|
* more inside the child's window: the child's edge row and relaxation band are not fed back.
|
|
13
13
|
*
|
|
14
14
|
* Frames: the child's faces are deviations from `v_far` at its record and the parent's from `v_far`
|
|
15
|
-
* at its own, which is older (the parent is about to step); the mean deviation
|
|
16
|
-
* parent's record by `keep
|
|
15
|
+
* at its own, which is older (the parent is about to step); the mean deviation, taken at the parent
|
|
16
|
+
* face from the child's far field there, is carried to the parent's record by `keep` and added to the
|
|
17
|
+
* parent's far field there. With turbulence each far field is one tap of the tile a face.
|
|
17
18
|
*
|
|
18
19
|
* One invocation a parent cell of the box, 8 × 8 × 4 a workgroup, dispatched over the box. A cell
|
|
19
20
|
* writes its −x, −y, −z faces, and the box's last cell on an axis its + face there. Reads 12 child
|
|
@@ -22,7 +23,8 @@
|
|
|
22
23
|
* Bindings:
|
|
23
24
|
* - `restriction`: {@link FLUID_CASCADE_RESTRICT_STRUCT};
|
|
24
25
|
* - `child_u`, `child_v`, `child_w`: the child's persistent faces;
|
|
25
|
-
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces
|
|
26
|
+
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces;
|
|
27
|
+
* - the turbulence tile (`fluid_turbulence_add_resources`).
|
|
26
28
|
*
|
|
27
29
|
* @type {ComputeShader}
|
|
28
30
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_fluid_cascade_restrict.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_fluid_cascade_restrict.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js"],"names":[],"mappings":"AAuGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4CAFU,aAAa,CAMpB;8BAxI2B,+BAA+B"}
|
|
@@ -3,10 +3,12 @@ import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
|
3
3
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
4
4
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
5
|
import { FLUID_CASCADE_RESTRICT_STRUCT } from "./FLUID_CASCADE_RESTRICT_STRUCT.js";
|
|
6
|
+
import { fluid_turbulence_add_resources } from "../../wind/chunk_fluid_turbulence.js";
|
|
7
|
+
import { chunk_fluid_far_field } from "../chunk_fluid_far_field.js";
|
|
6
8
|
|
|
7
9
|
const resources = new ShaderResourceSetDescriptor();
|
|
8
10
|
|
|
9
|
-
resources.createGroup()
|
|
11
|
+
fluid_turbulence_add_resources(resources.createGroup())
|
|
10
12
|
.addUniform("restriction", FLUID_CASCADE_RESTRICT_STRUCT)
|
|
11
13
|
.addTexture("child_u", "unfilterable-float", "3d")
|
|
12
14
|
.addTexture("child_v", "unfilterable-float", "3d")
|
|
@@ -18,28 +20,31 @@ resources.createGroup()
|
|
|
18
20
|
const body = CodeChunk.from(
|
|
19
21
|
//language=WGSL
|
|
20
22
|
`
|
|
21
|
-
// a child face
|
|
23
|
+
// a child face less the child's far field's mean, at the child's record
|
|
22
24
|
fn fluid_restrict_child_u(face: vec3<i32>) -> f32 {
|
|
23
25
|
let storage = grid_tile_window_storage(face, restriction.child_u.corner_storage, restriction.child_u.period);
|
|
24
|
-
return textureLoad(child_u, storage, 0).r - restriction.
|
|
26
|
+
return textureLoad(child_u, storage, 0).r - restriction.child_far.mean.x;
|
|
25
27
|
}
|
|
26
28
|
|
|
27
29
|
fn fluid_restrict_child_v(face: vec3<i32>) -> f32 {
|
|
28
30
|
let storage = grid_tile_window_storage(face, restriction.child_v.corner_storage, restriction.child_v.period);
|
|
29
|
-
return textureLoad(child_v, storage, 0).r - restriction.
|
|
31
|
+
return textureLoad(child_v, storage, 0).r - restriction.child_far.mean.y;
|
|
30
32
|
}
|
|
31
33
|
|
|
32
34
|
fn fluid_restrict_child_w(face: vec3<i32>) -> f32 {
|
|
33
35
|
let storage = grid_tile_window_storage(face, restriction.child_w.corner_storage, restriction.child_w.period);
|
|
34
|
-
return textureLoad(child_w, storage, 0).r - restriction.
|
|
36
|
+
return textureLoad(child_w, storage, 0).r - restriction.child_far.mean.z;
|
|
35
37
|
}
|
|
36
38
|
|
|
37
|
-
// parent face P of each component: the mean of the four child faces on it, as
|
|
39
|
+
// parent face P of each component: the mean of the four child faces on it, as a deviation from the
|
|
40
|
+
// child's far field at the face, carried to the parent's record and added to the parent's far field there
|
|
38
41
|
fn fluid_restrict_u(face: vec3<i32>) {
|
|
39
42
|
let c = 2 * face + restriction.child_offset;
|
|
40
43
|
let sum = (fluid_restrict_child_u(c) + fluid_restrict_child_u(c + vec3<i32>(0, 1, 0)))
|
|
41
44
|
+ (fluid_restrict_child_u(c + vec3<i32>(0, 0, 1)) + fluid_restrict_child_u(c + vec3<i32>(0, 1, 1)));
|
|
42
|
-
let
|
|
45
|
+
let at = vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0);
|
|
46
|
+
let child_eddy = restriction.child_far.sigma * fluid_far_unit(restriction.child_far, at).x;
|
|
47
|
+
let value = fluid_far_field(restriction.far, at).x + (0.25 * sum - child_eddy) * restriction.keep;
|
|
43
48
|
|
|
44
49
|
textureStore(out_u, grid_tile_window_storage(face, restriction.faces_u.corner_storage, restriction.faces_u.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
45
50
|
}
|
|
@@ -48,7 +53,9 @@ fn fluid_restrict_v(face: vec3<i32>) {
|
|
|
48
53
|
let c = 2 * face + restriction.child_offset;
|
|
49
54
|
let sum = (fluid_restrict_child_v(c) + fluid_restrict_child_v(c + vec3<i32>(1, 0, 0)))
|
|
50
55
|
+ (fluid_restrict_child_v(c + vec3<i32>(0, 0, 1)) + fluid_restrict_child_v(c + vec3<i32>(1, 0, 1)));
|
|
51
|
-
let
|
|
56
|
+
let at = vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0);
|
|
57
|
+
let child_eddy = restriction.child_far.sigma * fluid_far_unit(restriction.child_far, at).y;
|
|
58
|
+
let value = fluid_far_field(restriction.far, at).y + (0.25 * sum - child_eddy) * restriction.keep;
|
|
52
59
|
|
|
53
60
|
textureStore(out_v, grid_tile_window_storage(face, restriction.faces_v.corner_storage, restriction.faces_v.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
54
61
|
}
|
|
@@ -57,7 +64,9 @@ fn fluid_restrict_w(face: vec3<i32>) {
|
|
|
57
64
|
let c = 2 * face + restriction.child_offset;
|
|
58
65
|
let sum = (fluid_restrict_child_w(c) + fluid_restrict_child_w(c + vec3<i32>(1, 0, 0)))
|
|
59
66
|
+ (fluid_restrict_child_w(c + vec3<i32>(0, 1, 0)) + fluid_restrict_child_w(c + vec3<i32>(1, 1, 0)));
|
|
60
|
-
let
|
|
67
|
+
let at = vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5);
|
|
68
|
+
let child_eddy = restriction.child_far.sigma * fluid_far_unit(restriction.child_far, at).z;
|
|
69
|
+
let value = fluid_far_field(restriction.far, at).z + (0.25 * sum - child_eddy) * restriction.keep;
|
|
61
70
|
|
|
62
71
|
textureStore(out_w, grid_tile_window_storage(face, restriction.faces_w.corner_storage, restriction.faces_w.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
63
72
|
}
|
|
@@ -88,6 +97,7 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
88
97
|
}
|
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`, [
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chunk_grid_tile_window,
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chunk_fluid_far_field,
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]
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);
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@@ -105,8 +115,9 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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* more inside the child's window: the child's edge row and relaxation band are not fed back.
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*
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* Frames: the child's faces are deviations from `v_far` at its record and the parent's from `v_far`
|
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* at its own, which is older (the parent is about to step); the mean deviation
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* parent's record by `keep
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* at its own, which is older (the parent is about to step); the mean deviation, taken at the parent
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* face from the child's far field there, is carried to the parent's record by `keep` and added to the
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* parent's far field there. With turbulence each far field is one tap of the tile a face.
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*
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* One invocation a parent cell of the box, 8 × 8 × 4 a workgroup, dispatched over the box. A cell
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* writes its −x, −y, −z faces, and the box's last cell on an axis its + face there. Reads 12 child
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@@ -115,7 +126,8 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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* Bindings:
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* - `restriction`: {@link FLUID_CASCADE_RESTRICT_STRUCT};
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* - `child_u`, `child_v`, `child_w`: the child's persistent faces;
|
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-
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces
|
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+
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces;
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* - the turbulence tile (`fluid_turbulence_add_resources`).
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*
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* @type {ComputeShader}
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*/
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@@ -18,8 +18,12 @@
|
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*
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* The step runs from `t₀`, the instant the cascade's velocity was last brought to (its read record),
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* to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8):
|
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-
* - `
|
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22
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-
*
|
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21
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+
* - `far`: `v_far(t₀)`, what the velocity the step starts from is a deviation from, as the air the
|
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22
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+
* far field alone moves arrives at each point by `t₁`: its mean and `σ` at `t₀`, its eddies where
|
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23
|
+
* the mean has carried them by `t₁` ({@link FLUID_FAR_FIELD_STRUCT}, over the window's cells, cell
|
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24
|
+
* coordinate 0 at window-local cell 0). The eddies that arrive at a face by `t₁` are where the
|
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25
|
+
* end's offset puts them, so `far` and `far_end` share `origin` and `scale`, and one tap serves both.
|
|
26
|
+
* - `far_end`: `v_far(t₁)`, over the same lattice.
|
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23
27
|
* - `keep`: `e^(−(Λ(t₁) − Λ(t₀)))`, the deviation the atmosphere leaves over the step.
|
|
24
28
|
* - `deviation_limit`: m/s, `FLUID_CASCADE_DEVIATION_CELLS·h/dt`, the clamp on `|v − v_far(t₁)|`.
|
|
25
29
|
* - `band`: 1 when the faces of rows 2..5 relax toward the parent, 0 when they do not.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FLUID_MAC_STEP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FLUID_MAC_STEP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,iDAamB;6BApDU,mCAAmC"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
|
|
2
|
-
import { f32, u32
|
|
2
|
+
import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
3
|
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { FLUID_FAR_FIELD_STRUCT } from "../FLUID_FAR_FIELD_STRUCT.js";
|
|
4
5
|
|
|
5
6
|
/**
|
|
6
7
|
* What the MAC passes of one cascade step read, as the uniform `step`.
|
|
@@ -22,8 +23,12 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
|
22
23
|
*
|
|
23
24
|
* The step runs from `t₀`, the instant the cascade's velocity was last brought to (its read record),
|
|
24
25
|
* to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8):
|
|
25
|
-
* - `
|
|
26
|
-
*
|
|
26
|
+
* - `far`: `v_far(t₀)`, what the velocity the step starts from is a deviation from, as the air the
|
|
27
|
+
* far field alone moves arrives at each point by `t₁`: its mean and `σ` at `t₀`, its eddies where
|
|
28
|
+
* the mean has carried them by `t₁` ({@link FLUID_FAR_FIELD_STRUCT}, over the window's cells, cell
|
|
29
|
+
* coordinate 0 at window-local cell 0). The eddies that arrive at a face by `t₁` are where the
|
|
30
|
+
* end's offset puts them, so `far` and `far_end` share `origin` and `scale`, and one tap serves both.
|
|
31
|
+
* - `far_end`: `v_far(t₁)`, over the same lattice.
|
|
27
32
|
* - `keep`: `e^(−(Λ(t₁) − Λ(t₀)))`, the deviation the atmosphere leaves over the step.
|
|
28
33
|
* - `deviation_limit`: m/s, `FLUID_CASCADE_DEVIATION_CELLS·h/dt`, the clamp on `|v − v_far(t₁)|`.
|
|
29
34
|
* - `band`: 1 when the faces of rows 2..5 relax toward the parent, 0 when they do not.
|
|
@@ -39,9 +44,9 @@ export const FLUID_MAC_STEP_STRUCT = WebGPUStruct.from({
|
|
|
39
44
|
faces_u: GRID_TILE_WINDOW_STRUCT,
|
|
40
45
|
faces_v: GRID_TILE_WINDOW_STRUCT,
|
|
41
46
|
faces_w: GRID_TILE_WINDOW_STRUCT,
|
|
42
|
-
|
|
47
|
+
far: FLUID_FAR_FIELD_STRUCT,
|
|
48
|
+
far_end: FLUID_FAR_FIELD_STRUCT,
|
|
43
49
|
dt_over_h: f32,
|
|
44
|
-
far_velocity_end: vec3f,
|
|
45
50
|
rhs_scale: f32,
|
|
46
51
|
keep: f32,
|
|
47
52
|
deviation_limit: f32,
|
|
@@ -1,18 +1,3 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
|
|
3
|
-
* @typedef {import("./FluidMacVelocitySet.js").FluidMacVelocitySet} FluidMacVelocitySet
|
|
4
|
-
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView}} FluidMacVelocityViews a MAC
|
|
5
|
-
* velocity field's three component views: a {@link FluidMacVelocitySet}'s, or a frame graph's
|
|
6
|
-
* transient textures'
|
|
7
|
-
* @typedef {{uniform: GPUBuffer, u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeParentBindings
|
|
8
|
-
* what a step reads of its parent beyond its window: `uniform`, the parent as
|
|
9
|
-
* {@link FLUID_CASCADE_PARENT_STRUCT}; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure.
|
|
10
|
-
* A far-field parent binds stand-ins it never reads.
|
|
11
|
-
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeGhostBindings
|
|
12
|
-
* a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
|
|
13
|
-
* `r32float` textures of each face lattice grown by `FLUID_CASCADE_GHOST_DEPTH` on every side;
|
|
14
|
-
* `pressure`, the pressure ghosts over the window grown by one cell.
|
|
15
|
-
*/
|
|
16
1
|
/**
|
|
17
2
|
* Records the MAC passes of one cascade's step (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): the
|
|
18
3
|
* advection (predict, then correct), the right-hand side of the pressure solve, and the gradient
|
|
@@ -61,15 +46,27 @@ export class FluidMacPasses {
|
|
|
61
46
|
*
|
|
62
47
|
* @param {number} h cell size, m
|
|
63
48
|
* @param {number} dt time step, s
|
|
64
|
-
* @param {ArrayLike<number
|
|
65
|
-
*
|
|
66
|
-
*
|
|
49
|
+
* @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} far
|
|
50
|
+
* `v_far(t₀)` as {@link FLUID_MAC_STEP_STRUCT} `far` holds it, over the window's cells: what the
|
|
51
|
+
* velocity the step starts from is a deviation from
|
|
52
|
+
* @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} far_end
|
|
53
|
+
* `v_far(t₁)`, likewise
|
|
67
54
|
* @param {number} keep `e^(−(Λ(t₁) − Λ(t₀)))`, in [0, 1]
|
|
68
55
|
* @param {boolean} band whether the faces of rows 2..5 relax toward the parent
|
|
69
56
|
* @param {number} confinement the vorticity confinement's strength ε, per second, ≥ 0: 0 for none,
|
|
70
57
|
* and then {@link record_curl} is not recorded for the step
|
|
71
58
|
*/
|
|
72
|
-
set_step(h: number, dt: number,
|
|
59
|
+
set_step(h: number, dt: number, far: {
|
|
60
|
+
mean: ArrayLike<number>;
|
|
61
|
+
sigma: number;
|
|
62
|
+
origin: ArrayLike<number>;
|
|
63
|
+
scale: ArrayLike<number>;
|
|
64
|
+
}, far_end: {
|
|
65
|
+
mean: ArrayLike<number>;
|
|
66
|
+
sigma: number;
|
|
67
|
+
origin: ArrayLike<number>;
|
|
68
|
+
scale: ArrayLike<number>;
|
|
69
|
+
}, keep: number, band: boolean, confinement: number): void;
|
|
73
70
|
/**
|
|
74
71
|
* The step's vorticity confinement, pass 1 (`shader_fluid_mac_curl`): the curl of the persistent
|
|
75
72
|
* velocity and the force it makes in every cell, for the correct pass. Recorded only for a step whose
|
|
@@ -146,8 +143,9 @@ export type FluidMacVelocityViews = {
|
|
|
146
143
|
};
|
|
147
144
|
/**
|
|
148
145
|
* what a step reads of its parent beyond its window: `uniform`, the parent as
|
|
149
|
-
* {@link FLUID_CASCADE_PARENT_STRUCT }; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure
|
|
150
|
-
*
|
|
146
|
+
* {@link FLUID_CASCADE_PARENT_STRUCT }; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure;
|
|
147
|
+
* `turbulence`, the far field's turbulence tile, which the step's far field reads too. A far-field
|
|
148
|
+
* parent binds stand-ins it never reads.
|
|
151
149
|
*/
|
|
152
150
|
export type FluidCascadeParentBindings = {
|
|
153
151
|
uniform: GPUBuffer;
|
|
@@ -155,6 +153,7 @@ export type FluidCascadeParentBindings = {
|
|
|
155
153
|
v: GPUTextureView;
|
|
156
154
|
w: GPUTextureView;
|
|
157
155
|
pressure: GPUBuffer;
|
|
156
|
+
turbulence: GPUTextureView;
|
|
158
157
|
};
|
|
159
158
|
/**
|
|
160
159
|
* a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAuDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAW/E;IA2ED;;;;;OAKG;IACH,kBAHW,UAAU,MAAM,CAAC,UACjB,UAAU,MAAM,CAAC,QAkC3B;IAED;;;;;;;;;;;;;;OAcG;IACH,YAZW,MAAM,MACN,MAAM,OACN;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,WAG7F;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,QAE7F,MAAM,QACN,OAAO,eACP,MAAM,QA0BhB;IAaD;;;;;;;;;OASG;IACH,qBALW,sBAAsB,UACtB,qBAAqB,kDAmB/B;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBAbW,sBAAsB,UACtB,qBAAqB,WACrB,qBAAqB,OACrB,qBAAqB,wEAOrB,0BAA0B,UAC1B,yBAAyB,QA0CnC;IAED;;;;;;;OAOG;IACH,uBAJW,sBAAsB,UACtB,0BAA0B,UAC1B,yBAAyB,QAkBnC;IAuBD;;;;;;;;;OASG;IACH,2BANW,sBAAsB,YACtB,qBAAqB,6DAmB/B;IAED;;;;;;;;;OASG;IACH,yBAPW,sBAAsB,YACtB,qBAAqB,8CAGrB,qBAAqB,UACrB,yBAAyB,QAmBnC;;CACJ;qCApbY,OAAO,2CAA2C,EAAE,sBAAsB;kCAC1E,OAAO,0BAA0B,EAAE,mBAAmB;;;;;;oCACtD;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAgB;CAAC;;;;;;;yCAGzD;IAAC,OAAO,YAAY;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAY;IAAC,UAAU,iBAAgB;CAAC;;;;;;wCAK9H;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC"}
|