@woosh/meep-engine 3.67.0 → 3.68.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/package.json +1 -1
  2. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  3. package/src/engine/graphics3/GraphicsEngine.js +4 -9
  4. package/src/engine/graphics3/load_cube_environment.js +3 -3
  5. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  6. package/src/shade/playground/probe_clipmap/index.html +43 -0
  7. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  8. package/src/shade/playground/probe_clipmap/main.js +29 -0
  9. package/src/shade/renderer/Renderer.d.ts +7 -0
  10. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  11. package/src/shade/renderer/Renderer.js +213 -15
  12. package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
  13. package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
  14. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
  15. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
  16. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
  17. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
  18. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
  19. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
  20. package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
  21. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  22. package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
  23. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
  24. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
  25. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
  26. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
  27. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
  28. package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
  29. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
  30. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  31. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
  32. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
  33. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
  34. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
  35. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
  36. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  37. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
  38. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
  39. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  40. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
  41. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
  42. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
  43. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
  44. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
  45. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  46. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
  47. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
  48. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
  49. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
  50. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
  51. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
  52. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
  53. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  54. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
  55. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
  56. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  57. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
  58. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
  59. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
  60. package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
  61. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
  62. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  63. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
  64. package/src/shade/renderer/deferred/shader_background.js +1 -1
  65. package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
  66. package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
  67. package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
  68. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
  69. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
  70. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
  71. package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
  72. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  73. package/src/shade/renderer/extension/ViewTextures.js +3 -2
  74. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  75. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  76. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  77. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  78. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  79. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
  80. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
  81. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  82. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
  83. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
  84. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
  85. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
  86. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
  87. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  88. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
  89. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
  90. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  91. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
  92. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
  93. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
  94. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
  95. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
  96. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
  97. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
  98. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
  99. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
  100. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
  101. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
  102. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
  103. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
  104. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
  105. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
  106. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
  107. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
  108. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
  109. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
  110. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
  111. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
  112. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
  113. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
  114. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
  115. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
  116. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
  117. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
  118. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
  119. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
  120. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
  121. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
  122. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
  123. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
  124. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
  125. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
  126. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
  127. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
  128. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
  129. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
  130. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
  131. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
  132. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
  133. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
  134. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
  135. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
  136. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
  137. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
  138. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
  139. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
  140. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
  141. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
  142. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
  143. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
  144. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
  145. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
  146. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
  147. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
  148. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
  149. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
  150. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
  151. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
  152. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
  153. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
  154. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
  155. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
  156. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
  157. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.js +301 -0
  158. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts +59 -0
  159. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts.map +1 -0
  160. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.js +364 -0
  161. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts +40 -0
  162. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts.map +1 -0
  163. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.js +275 -0
  164. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -1
  165. package/src/shade/renderer/grass/blade/GPUGrassBlades.js +17 -2
  166. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +18 -8
  167. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -1
  168. package/src/shade/renderer/grass/blade/grass_blade_resolve.js +114 -32
  169. package/src/shade/renderer/light/GPULightCollection.d.ts +1 -1
  170. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  171. package/src/shade/renderer/light/GPULightCollection.js +213 -80
  172. package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.d.ts +1 -2
  173. package/src/shade/renderer/light/environment/chunk_sample_environment_color.d.ts.map +1 -0
  174. package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.js +3 -4
  175. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  176. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -1
  177. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +1 -1
  178. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts +1 -1
  179. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +1 -1
  180. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts +1 -1
  181. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.js +1 -1
  182. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +1 -1
  183. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  184. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +2 -0
  185. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +2 -0
  186. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts +6 -0
  187. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  188. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +9 -1
  189. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts.map +1 -1
  190. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js +4 -3
  191. package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts +17 -0
  192. package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts.map +1 -0
  193. package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.js +16 -0
  194. package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts +21 -0
  195. package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts.map +1 -0
  196. package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.js +30 -0
  197. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -5
  198. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  199. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +19 -17
  200. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +2 -0
  201. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  202. package/src/shade/renderer/scene/GPUSceneContext.js +2 -1
  203. package/src/shade/renderer/scene/Scene.d.ts +9 -2
  204. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  205. package/src/shade/renderer/scene/Scene.js +10 -2
  206. package/src/shade/renderer/shader/ImageShader.d.ts +24 -12
  207. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  208. package/src/shade/renderer/shader/ImageShader.js +11 -8
  209. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts +3 -1
  210. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts.map +1 -1
  211. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js +11 -3
  212. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +2 -11
  213. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -1
  214. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +23 -32
  215. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts +6 -0
  216. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts.map +1 -1
  217. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js +14 -2
  218. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.d.ts.map +1 -1
  219. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.js +4 -2
  220. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.d.ts.map +1 -1
  221. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.js +11 -3
  222. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -1
  223. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +68 -69
  224. package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts +4 -1
  225. package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts.map +1 -1
  226. package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.js +46 -39
  227. package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.d.ts.map +1 -1
  228. package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js +5 -3
  229. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts +18 -10
  230. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts.map +1 -1
  231. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.js +30 -27
  232. package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts +14 -0
  233. package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts.map +1 -0
  234. package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.js +30 -0
  235. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts +21 -0
  236. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts.map +1 -0
  237. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.js +60 -0
  238. package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.d.ts → io/chunk_light_get_sun.d.ts} +3 -6
  239. package/src/shade/renderer/shader/chunk/light/io/chunk_light_get_sun.d.ts.map +1 -0
  240. package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.js → io/chunk_light_get_sun.js} +6 -26
  241. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +1 -1
  242. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +3 -1
  243. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  244. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -2
  245. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  246. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +743 -739
  247. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +2 -0
  248. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  249. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +19 -17
  250. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  251. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +5 -3
  252. package/src/shade/renderer/water/chunk_water_gi.js +2 -0
  253. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  254. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  255. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts +0 -2
  256. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts.map +0 -1
  257. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +0 -45
  258. package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts +0 -2
  259. package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts.map +0 -1
  260. package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js +0 -17
  261. package/src/engine/graphics/sh3/sky/hosek/README.md +0 -4
  262. package/src/engine/graphics/sh3/sky/hosek/data.d.ts +0 -17
  263. package/src/engine/graphics/sh3/sky/hosek/data.d.ts.map +0 -1
  264. package/src/engine/graphics/sh3/sky/hosek/data.js +0 -3744
  265. package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts +0 -2
  266. package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts.map +0 -1
  267. package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.js +0 -71
  268. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts +0 -26
  269. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts.map +0 -1
  270. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +0 -70
  271. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts +0 -22
  272. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts.map +0 -1
  273. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +0 -388
  274. package/src/engine/graphics3/make_default_environment.d.ts +0 -15
  275. package/src/engine/graphics3/make_default_environment.d.ts.map +0 -1
  276. package/src/engine/graphics3/make_default_environment.js +0 -111
  277. package/src/shade/renderer/atmosphere/MIE_G.d.ts +0 -6
  278. package/src/shade/renderer/atmosphere/MIE_G.d.ts.map +0 -1
  279. package/src/shade/renderer/atmosphere/MIE_G.js +0 -5
  280. package/src/shade/renderer/atmosphere/chunk_sample_environment_color.d.ts.map +0 -1
  281. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts +0 -4
  282. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts.map +0 -1
  283. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +0 -44
  284. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +0 -2
  285. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
  286. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
  287. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
  288. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
  289. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
  290. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
  291. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
  292. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
  293. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
  294. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
  295. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
  296. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
  297. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
  298. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
  299. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
  300. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
  301. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
  302. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
  303. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
  304. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
  305. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
  306. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
  307. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
  308. package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
  309. package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
  310. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
  311. package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
@@ -120,3 +120,5 @@ chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.IBL, chunk_irra
120
120
  chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.Brick4, chunk_irradiance_clipmap_gi_sample_brick4);
121
121
  chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.LPV, chunk_irradiance_clipmap_gi_sample_lpv);
122
122
  chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
123
+ // the screen probes light only the deferred opaque surfaces: every other reader takes the world-space probes
124
+ chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ScreenProbes, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA+CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAEnE;;;;;GAKG;AACH,gDAFU,MAAM,CAEoC;AA+XpD,8DAIE;8BApb4B,4BAA4B"}
1
+ {"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAEnE;;;;;GAKG;AACH,gDAFU,MAAM,CAEoC;AAgYpD,8DAIE;8BAtb4B,4BAA4B"}
@@ -1,8 +1,8 @@
1
1
  import { vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../shader/type/WebGPUArray.js";
3
3
  import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
4
- import { chunk_rgb_to_luminance } from "../shader/chunk/color/chunk_rgb_to_luminance.js";
5
- import { F16_MAX_DEFINITION } from "../shader/chunk/math/F16_MAX_DEFINITION.js";
4
+ import { chunk_rgb_to_luminance } from "../shader/chunk/color/chunk_rgb_to_luminance.js";
5
+ import { F16_MAX_DEFINITION } from "../shader/chunk/math/F16_MAX_DEFINITION.js";
6
6
  import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
7
7
  import { chunk_stbn_sample_vec3 } from "../shader/chunk/noise/chunk_stbn_sample_vec3.js";
8
8
  import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
@@ -31,7 +31,8 @@ import { chunk_cluster_depth_to_z_slice } from "../light/cluster/chunk_cluster_d
31
31
  import { chunk_light_cluster_counts } from "../light/cluster/chunk_light_cluster_counts.js";
32
32
  import { chunk_light_cluster_metadata_by_position } from "../light/cluster/chunk_light_cluster_metadata_by_position.js";
33
33
  import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../light/cluster/shader_cluster_assign_lights.js";
34
- import { chunk_sky_lut_compute_uv } from "../atmosphere/chunk_sky_lut_compute_uv.js";
34
+ import { ATMOSPHERE_PARAMETERS_STRUCT } from "../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
35
+ import { chunk_sky_lut_compute_uv_for } from "../atmosphere/chunk_sky_lut_compute_uv.js";
35
36
  import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
36
37
  import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
37
38
  import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_froxel_content_offset.js";
@@ -77,6 +78,7 @@ const primary_group = resources.createGroup()
77
78
  .addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
78
79
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
79
80
  .addUniform("view", VIEW_UNIFORM_STRUCT)
81
+ .addUniform("atmosphere", ATMOSPHERE_PARAMETERS_STRUCT)
80
82
  .addTexture("tSunTransmittance", "float", "2d")
81
83
  .addTexture("tMultiScattering", "float", "2d")
82
84
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
@@ -240,7 +242,7 @@ fn main(
240
242
 
241
243
  let sun = get_directional_light_info_by_index(&light_data, directional_index);
242
244
 
243
- let sun_lut_uv = sky_lut_compute_uv(position_ws, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
245
+ let sun_lut_uv = sky_lut_compute_uv_for(atmosphere, position_ws, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
244
246
 
245
247
  let shadow_term = shadowmap_get_directional_light_visibility(
246
248
  &light_data,
@@ -408,21 +410,21 @@ fn main(
408
410
  // depth-attenuation of the in-scatter.
409
411
  let extinction = extinctionSum / f32(SAMPLE_COUNT);
410
412
 
411
- // tLighting is rgba16float: any finite f32 value above F16_MAX saturates to +Inf on hardware
412
- // store, which then turns into NaN inside the 3D TAA's 27-tap YCoCg neighbourhood variance.
413
- let lighting_raw = vec4<f32>(inScattering, extinction);
414
- let lighting_finite = (lighting_raw == lighting_raw) & (abs(lighting_raw) < vec4<f32>(F32_MAX));
415
- let lighting_storable = select(
416
- vec4<f32>(0.0),
417
- clamp(lighting_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)),
418
- lighting_finite
419
- );
420
-
413
+ // tLighting is rgba16float: any finite f32 value above F16_MAX saturates to +Inf on hardware
414
+ // store, which then turns into NaN inside the 3D TAA's 27-tap YCoCg neighbourhood variance.
415
+ let lighting_raw = vec4<f32>(inScattering, extinction);
416
+ let lighting_finite = (lighting_raw == lighting_raw) & (abs(lighting_raw) < vec4<f32>(F32_MAX));
417
+ let lighting_storable = select(
418
+ vec4<f32>(0.0),
419
+ clamp(lighting_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)),
420
+ lighting_finite
421
+ );
422
+
421
423
  textureStore(tLighting, voxel_coord, lighting_storable);
422
424
  }
423
425
  `, [
424
- F16_MAX_DEFINITION,
425
- F32_MAX_DEFINITION,
426
+ F16_MAX_DEFINITION,
427
+ F32_MAX_DEFINITION,
426
428
  chunk_cluster_depth_from_z_slice,
427
429
  chunk_cluster_depth_to_z_slice,
428
430
  chunk_texel_coordinate_to_uv,
@@ -441,7 +443,7 @@ fn main(
441
443
  chunk_get_spot_light_info_by_index,
442
444
  chunk_shadowmap_get_light_visibility,
443
445
  chunk_volumetrics_local_light_shadow,
444
- chunk_sky_lut_compute_uv,
446
+ chunk_sky_lut_compute_uv_for,
445
447
 
446
448
  RAY_STRUCT.declaration_chunk,
447
449
  chunk_integrate_optical_depth,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"AAiRA,oEAIG;8BA5Q2B,4BAA4B"}
1
+ {"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"AAmRA,oEAIG;8BA9Q2B,4BAA4B"}
@@ -17,7 +17,8 @@ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
17
17
  import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
18
18
  import { chunk_directional_lights_iteration_mask } from "../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
19
19
  import { chunk_get_directional_light_info_by_index } from "../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
20
- import { chunk_sky_lut_compute_uv } from "../atmosphere/chunk_sky_lut_compute_uv.js";
20
+ import { ATMOSPHERE_PARAMETERS_STRUCT } from "../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
21
+ import { chunk_sky_lut_compute_uv_for } from "../atmosphere/chunk_sky_lut_compute_uv.js";
21
22
  import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
22
23
  import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
23
24
  import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
@@ -39,6 +40,7 @@ resources.createGroup()
39
40
  // the volumes any part of which lies beyond froxel_far, as the split lists them
40
41
  .addStorageBuffer("far_field", VOLUMETRICS_MEDIA_VOLUME_LIST)
41
42
  .addStorageBuffer("light_data", WebGPUArray.u32)
43
+ .addUniform("atmosphere", ATMOSPHERE_PARAMETERS_STRUCT)
42
44
  .addTexture("tSunTransmittance", "float", "2d")
43
45
  .addSampler("sLinear")
44
46
  .addStorageTexture("tOutput", "rgba16float", "3d", "write-only");
@@ -115,7 +117,7 @@ fn far_sample_lighting(depth: f32, uvw_grid: vec3<f32>, world_pos: vec3<f32>, ra
115
117
 
116
118
  let sun = get_directional_light_info_by_index(&light_data, directional_index);
117
119
  let u = dot(sun.direction, ray_dir);
118
- let sun_lut_uv = sky_lut_compute_uv(world_pos, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
120
+ let sun_lut_uv = sky_lut_compute_uv_for(atmosphere, world_pos, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
119
121
  let transmittance_atmospheric = textureSampleLevel(tSunTransmittance, sLinear, sun_lut_uv, 0.0).rgb;
120
122
 
121
123
  let ms = calculate_multiscattering(vec3<f32>(0.0), s.scattering, s.extinction, u, s.phase_g, volumetrics_metadata.ms_octave_count, volumetrics_metadata.ms_extinction_decay);
@@ -265,7 +267,7 @@ fn main(
265
267
  chunk_camera_ray_planar_depth_scale,
266
268
  chunk_directional_lights_iteration_mask,
267
269
  chunk_get_directional_light_info_by_index,
268
- chunk_sky_lut_compute_uv,
270
+ chunk_sky_lut_compute_uv_for,
269
271
  chunk_calculate_multiscattering,
270
272
  chunk_participating_media_volumes_iterate,
271
273
  ]
@@ -110,3 +110,5 @@ chunk_water_gi.add(ShadeIndirectLightingMode.IBL, chunk_water_gi_ibl);
110
110
  chunk_water_gi.add(ShadeIndirectLightingMode.Brick4, chunk_water_gi_brick4);
111
111
  chunk_water_gi.add(ShadeIndirectLightingMode.LPV, chunk_water_gi_ibl);
112
112
  chunk_water_gi.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_water_gi_probe_clipmap);
113
+ // the screen probes light only the deferred opaque surfaces: every other reader takes the world-space probes
114
+ chunk_water_gi.add(ShadeIndirectLightingMode.ScreenProbes, chunk_water_gi_probe_clipmap);
@@ -24,7 +24,7 @@ export class GPUWaterQueries {
24
24
  * @param {PipelineEnquiry} enquiry
25
25
  */
26
26
  static enquirePipelines(enquiry: PipelineEnquiry): void;
27
- static "__#285@#execute"(pass: any, resources: any, context: any): void;
27
+ static "__#288@#execute"(pass: any, resources: any, context: any): void;
28
28
  /**
29
29
  * @param {object} options
30
30
  * @param {GPUDevice} options.device
@@ -53,7 +53,7 @@ export class GPUSceneWind {
53
53
  * @param {number} capacity
54
54
  * @returns {GPUTileAtlas3D}
55
55
  */
56
- static "__#175@#make_atlas"(device: GPUDevice, content: ArrayLike<number>, capacity: number): GPUTileAtlas3D;
56
+ static "__#176@#make_atlas"(device: GPUDevice, content: ArrayLike<number>, capacity: number): GPUTileAtlas3D;
57
57
  /**
58
58
  * @param {GPUDevice} device
59
59
  */
@@ -1,2 +0,0 @@
1
- export function make_sky_hosek(sun?: number[], turbidity?: number, overcast?: number, albedo?: number[]): (result: any, result_offset: any, direction: any, direction_offset: any) => void;
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- //# sourceMappingURL=make_sky_hosek.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"make_sky_hosek.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/make_sky_hosek.js"],"names":[],"mappings":"AASA,2LAmCC"}
@@ -1,45 +0,0 @@
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- import {
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- sky_hosek_compute_irradiance_by_direction,
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- sky_hosek_precompute
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- } from "../sky/hosek/sky_hosek_compute_irradiance_by_direction.js";
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- import { v3_scale_array } from "../../../../core/geom/vec3/v3_scale_array.js";
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- import { v3_normalize_array } from "../../../../core/geom/vec3/v3_normalize_array.js";
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- import { array_copy } from "../../../../core/collection/array/array_copy.js";
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- import { max2 } from "../../../../core/math/max2.js";
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-
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- export function make_sky_hosek(sun = [0, 1, 0], turbidity = 1, overcast = 0, albedo = [0, 0, 0]) {
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- const coeffs = new Float32Array(27);
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- const rad = new Float32Array([1, 1, 1]);
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- const sun_position = new Float32Array([sun[0], sun[1], sun[2]]);
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-
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- v3_normalize_array(sun_position, 0, sun_position, 0);
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-
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- sky_hosek_precompute(coeffs, rad, sun_position, turbidity, albedo, overcast);
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-
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- const v3 = [];
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-
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- const value_scale = 8e-5;
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-
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- return (result, result_offset, direction, direction_offset) => {
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- const d_x = direction[direction_offset];
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- const d_y = direction[direction_offset + 1];
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- const d_z = direction[direction_offset + 2];
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-
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- sky_hosek_compute_irradiance_by_direction(
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- v3, coeffs, rad, sun_position,
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- d_x,
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- d_y,
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- d_z,
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- );
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-
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- v3_scale_array(v3, 0, v3, 0, value_scale);
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-
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- // clamp sky contribution
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- v3[0] = max2(0, v3[0]);
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- v3[1] = max2(0, v3[1]);
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- v3[2] = max2(0, v3[2]);
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-
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-
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- array_copy(v3, 0, result, result_offset, 3);
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- }
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- }
@@ -1,2 +0,0 @@
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- export function make_sky_rtiw(): (out: any, out_offset: any, direction: any, direction_offset: any) => void;
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- //# sourceMappingURL=make_sky_rtiw.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"make_sky_rtiw.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js"],"names":[],"mappings":"AAEA,4GAYC"}
@@ -1,17 +0,0 @@
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- import { lerp } from "../../../../core/math/lerp.js";
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-
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- export function make_sky_rtiw() {
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- // see https://raytracing.github.io/books/RayTracingInOneWeekend.html
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-
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- return (out, out_offset, direction, direction_offset) => {
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-
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- const dir_y = direction[direction_offset + 1];
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- const t = 0.5 * (dir_y + 1);
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-
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- out[out_offset] = lerp(0.5, 1, t);
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- out[out_offset + 1] = lerp(0.7, 1, t);
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- out[out_offset + 2] = lerp(1, 1, t);
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- }
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- }
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-
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-
@@ -1,4 +0,0 @@
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- based on The Hosek Clear Sky model. (From "An Analytic Model for Full Spectral Sky-Dome Radiance", Hosek & Wilkie.)
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-
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- code is heavily influenced by this implementation:
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- https://github.com/andrewwillmott/sun-sky
@@ -1,17 +0,0 @@
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- /**
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- * [albedo][turbidity][quinticCoeffs][coeffs]
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- * float kHosekCoeffsX[2][10][6][9]
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- * @type {Float32Array}
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- */
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- export const kHosekCoeffsX: Float32Array;
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- /**
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- * [albedo][turbidity][quinticCoeffs]
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- * float kHosekRadX[2][10][6]
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- * @type {Float32Array}
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- */
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- export const kHosekRadX: Float32Array;
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- export const kHosekCoeffsY: Float32Array;
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- export const kHosekRadY: Float32Array;
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- export const kHosekCoeffsZ: Float32Array;
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- export const kHosekRadZ: Float32Array;
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- //# sourceMappingURL=data.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"data.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/sky/hosek/data.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4BAFU,YAAY,CAilCnB;AACH;;;;GAIG;AACH,yBAFU,YAAY,CA+InB;AACH,yCA6kCG;AACH,sCA6IG;AACH,yCA6kCG;AACH,sCA6IG"}