@woosh/meep-engine 3.67.0 → 3.68.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.js +301 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts +59 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.js +364 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts +40 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.js +275 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -1
- package/src/shade/renderer/grass/blade/GPUGrassBlades.js +17 -2
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +18 -8
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -1
- package/src/shade/renderer/grass/blade/grass_blade_resolve.js +114 -32
- package/src/shade/renderer/light/GPULightCollection.d.ts +1 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +213 -80
- package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.d.ts +1 -2
- package/src/shade/renderer/light/environment/chunk_sample_environment_color.d.ts.map +1 -0
- package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.js +3 -4
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -1
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +1 -1
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts +1 -1
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +1 -1
- package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts +1 -1
- package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.js +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +2 -0
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts +6 -0
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +9 -1
- package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js +4 -3
- package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts +17 -0
- package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.js +16 -0
- package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts +21 -0
- package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.js +30 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -5
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +19 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +2 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +2 -1
- package/src/shade/renderer/scene/Scene.d.ts +9 -2
- package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/Scene.js +10 -2
- package/src/shade/renderer/shader/ImageShader.d.ts +24 -12
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +11 -8
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts +3 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js +11 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +2 -11
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +23 -32
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js +14 -2
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.js +4 -2
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.js +11 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +68 -69
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.js +46 -39
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js +5 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts +18 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.js +30 -27
- package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.js +30 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.js +60 -0
- package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.d.ts → io/chunk_light_get_sun.d.ts} +3 -6
- package/src/shade/renderer/shader/chunk/light/io/chunk_light_get_sun.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.js → io/chunk_light_get_sun.js} +6 -26
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +3 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -2
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +743 -739
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +2 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +19 -17
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +5 -3
- package/src/shade/renderer/water/chunk_water_gi.js +2 -0
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts +0 -2
- package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +0 -45
- package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts +0 -2
- package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js +0 -17
- package/src/engine/graphics/sh3/sky/hosek/README.md +0 -4
- package/src/engine/graphics/sh3/sky/hosek/data.d.ts +0 -17
- package/src/engine/graphics/sh3/sky/hosek/data.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/data.js +0 -3744
- package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts +0 -2
- package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.js +0 -71
- package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts +0 -26
- package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +0 -70
- package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts +0 -22
- package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +0 -388
- package/src/engine/graphics3/make_default_environment.d.ts +0 -15
- package/src/engine/graphics3/make_default_environment.d.ts.map +0 -1
- package/src/engine/graphics3/make_default_environment.js +0 -111
- package/src/shade/renderer/atmosphere/MIE_G.d.ts +0 -6
- package/src/shade/renderer/atmosphere/MIE_G.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/MIE_G.js +0 -5
- package/src/shade/renderer/atmosphere/chunk_sample_environment_color.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts +0 -4
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +0 -44
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +0 -2
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js
CHANGED
|
@@ -120,3 +120,5 @@ chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.IBL, chunk_irra
|
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120
120
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chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.Brick4, chunk_irradiance_clipmap_gi_sample_brick4);
|
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121
121
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chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.LPV, chunk_irradiance_clipmap_gi_sample_lpv);
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122
122
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chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
|
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123
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+
// the screen probes light only the deferred opaque surfaces: every other reader takes the world-space probes
|
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124
|
+
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ScreenProbes, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAEnE;;;;;GAKG;AACH,gDAFU,MAAM,CAEoC;AAgYpD,8DAIE;8BAtb4B,4BAA4B"}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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2
2
|
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
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3
3
|
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
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4
|
-
import { chunk_rgb_to_luminance } from "../shader/chunk/color/chunk_rgb_to_luminance.js";
|
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5
|
-
import { F16_MAX_DEFINITION } from "../shader/chunk/math/F16_MAX_DEFINITION.js";
|
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4
|
+
import { chunk_rgb_to_luminance } from "../shader/chunk/color/chunk_rgb_to_luminance.js";
|
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5
|
+
import { F16_MAX_DEFINITION } from "../shader/chunk/math/F16_MAX_DEFINITION.js";
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6
6
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import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
|
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7
7
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import { chunk_stbn_sample_vec3 } from "../shader/chunk/noise/chunk_stbn_sample_vec3.js";
|
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8
8
|
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
@@ -31,7 +31,8 @@ import { chunk_cluster_depth_to_z_slice } from "../light/cluster/chunk_cluster_d
|
|
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31
31
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import { chunk_light_cluster_counts } from "../light/cluster/chunk_light_cluster_counts.js";
|
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32
32
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import { chunk_light_cluster_metadata_by_position } from "../light/cluster/chunk_light_cluster_metadata_by_position.js";
|
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33
33
|
import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../light/cluster/shader_cluster_assign_lights.js";
|
|
34
|
-
import {
|
|
34
|
+
import { ATMOSPHERE_PARAMETERS_STRUCT } from "../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
|
|
35
|
+
import { chunk_sky_lut_compute_uv_for } from "../atmosphere/chunk_sky_lut_compute_uv.js";
|
|
35
36
|
import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
|
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36
37
|
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
37
38
|
import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_froxel_content_offset.js";
|
|
@@ -77,6 +78,7 @@ const primary_group = resources.createGroup()
|
|
|
77
78
|
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
78
79
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
79
80
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
81
|
+
.addUniform("atmosphere", ATMOSPHERE_PARAMETERS_STRUCT)
|
|
80
82
|
.addTexture("tSunTransmittance", "float", "2d")
|
|
81
83
|
.addTexture("tMultiScattering", "float", "2d")
|
|
82
84
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
@@ -240,7 +242,7 @@ fn main(
|
|
|
240
242
|
|
|
241
243
|
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
242
244
|
|
|
243
|
-
let sun_lut_uv =
|
|
245
|
+
let sun_lut_uv = sky_lut_compute_uv_for(atmosphere, position_ws, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
|
|
244
246
|
|
|
245
247
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let shadow_term = shadowmap_get_directional_light_visibility(
|
|
246
248
|
&light_data,
|
|
@@ -408,21 +410,21 @@ fn main(
|
|
|
408
410
|
// depth-attenuation of the in-scatter.
|
|
409
411
|
let extinction = extinctionSum / f32(SAMPLE_COUNT);
|
|
410
412
|
|
|
411
|
-
// tLighting is rgba16float: any finite f32 value above F16_MAX saturates to +Inf on hardware
|
|
412
|
-
// store, which then turns into NaN inside the 3D TAA's 27-tap YCoCg neighbourhood variance.
|
|
413
|
-
let lighting_raw = vec4<f32>(inScattering, extinction);
|
|
414
|
-
let lighting_finite = (lighting_raw == lighting_raw) & (abs(lighting_raw) < vec4<f32>(F32_MAX));
|
|
415
|
-
let lighting_storable = select(
|
|
416
|
-
vec4<f32>(0.0),
|
|
417
|
-
clamp(lighting_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)),
|
|
418
|
-
lighting_finite
|
|
419
|
-
);
|
|
420
|
-
|
|
413
|
+
// tLighting is rgba16float: any finite f32 value above F16_MAX saturates to +Inf on hardware
|
|
414
|
+
// store, which then turns into NaN inside the 3D TAA's 27-tap YCoCg neighbourhood variance.
|
|
415
|
+
let lighting_raw = vec4<f32>(inScattering, extinction);
|
|
416
|
+
let lighting_finite = (lighting_raw == lighting_raw) & (abs(lighting_raw) < vec4<f32>(F32_MAX));
|
|
417
|
+
let lighting_storable = select(
|
|
418
|
+
vec4<f32>(0.0),
|
|
419
|
+
clamp(lighting_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)),
|
|
420
|
+
lighting_finite
|
|
421
|
+
);
|
|
422
|
+
|
|
421
423
|
textureStore(tLighting, voxel_coord, lighting_storable);
|
|
422
424
|
}
|
|
423
425
|
`, [
|
|
424
|
-
F16_MAX_DEFINITION,
|
|
425
|
-
F32_MAX_DEFINITION,
|
|
426
|
+
F16_MAX_DEFINITION,
|
|
427
|
+
F32_MAX_DEFINITION,
|
|
426
428
|
chunk_cluster_depth_from_z_slice,
|
|
427
429
|
chunk_cluster_depth_to_z_slice,
|
|
428
430
|
chunk_texel_coordinate_to_uv,
|
|
@@ -441,7 +443,7 @@ fn main(
|
|
|
441
443
|
chunk_get_spot_light_info_by_index,
|
|
442
444
|
chunk_shadowmap_get_light_visibility,
|
|
443
445
|
chunk_volumetrics_local_light_shadow,
|
|
444
|
-
|
|
446
|
+
chunk_sky_lut_compute_uv_for,
|
|
445
447
|
|
|
446
448
|
RAY_STRUCT.declaration_chunk,
|
|
447
449
|
chunk_integrate_optical_depth,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"AAmRA,oEAIG;8BA9Q2B,4BAA4B"}
|
|
@@ -17,7 +17,8 @@ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
|
17
17
|
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
18
18
|
import { chunk_directional_lights_iteration_mask } from "../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
19
19
|
import { chunk_get_directional_light_info_by_index } from "../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
|
|
20
|
-
import {
|
|
20
|
+
import { ATMOSPHERE_PARAMETERS_STRUCT } from "../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
|
|
21
|
+
import { chunk_sky_lut_compute_uv_for } from "../atmosphere/chunk_sky_lut_compute_uv.js";
|
|
21
22
|
import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
|
|
22
23
|
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
23
24
|
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
@@ -39,6 +40,7 @@ resources.createGroup()
|
|
|
39
40
|
// the volumes any part of which lies beyond froxel_far, as the split lists them
|
|
40
41
|
.addStorageBuffer("far_field", VOLUMETRICS_MEDIA_VOLUME_LIST)
|
|
41
42
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
43
|
+
.addUniform("atmosphere", ATMOSPHERE_PARAMETERS_STRUCT)
|
|
42
44
|
.addTexture("tSunTransmittance", "float", "2d")
|
|
43
45
|
.addSampler("sLinear")
|
|
44
46
|
.addStorageTexture("tOutput", "rgba16float", "3d", "write-only");
|
|
@@ -115,7 +117,7 @@ fn far_sample_lighting(depth: f32, uvw_grid: vec3<f32>, world_pos: vec3<f32>, ra
|
|
|
115
117
|
|
|
116
118
|
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
117
119
|
let u = dot(sun.direction, ray_dir);
|
|
118
|
-
let sun_lut_uv =
|
|
120
|
+
let sun_lut_uv = sky_lut_compute_uv_for(atmosphere, world_pos, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
|
|
119
121
|
let transmittance_atmospheric = textureSampleLevel(tSunTransmittance, sLinear, sun_lut_uv, 0.0).rgb;
|
|
120
122
|
|
|
121
123
|
let ms = calculate_multiscattering(vec3<f32>(0.0), s.scattering, s.extinction, u, s.phase_g, volumetrics_metadata.ms_octave_count, volumetrics_metadata.ms_extinction_decay);
|
|
@@ -265,7 +267,7 @@ fn main(
|
|
|
265
267
|
chunk_camera_ray_planar_depth_scale,
|
|
266
268
|
chunk_directional_lights_iteration_mask,
|
|
267
269
|
chunk_get_directional_light_info_by_index,
|
|
268
|
-
|
|
270
|
+
chunk_sky_lut_compute_uv_for,
|
|
269
271
|
chunk_calculate_multiscattering,
|
|
270
272
|
chunk_participating_media_volumes_iterate,
|
|
271
273
|
]
|
|
@@ -110,3 +110,5 @@ chunk_water_gi.add(ShadeIndirectLightingMode.IBL, chunk_water_gi_ibl);
|
|
|
110
110
|
chunk_water_gi.add(ShadeIndirectLightingMode.Brick4, chunk_water_gi_brick4);
|
|
111
111
|
chunk_water_gi.add(ShadeIndirectLightingMode.LPV, chunk_water_gi_ibl);
|
|
112
112
|
chunk_water_gi.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_water_gi_probe_clipmap);
|
|
113
|
+
// the screen probes light only the deferred opaque surfaces: every other reader takes the world-space probes
|
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114
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chunk_water_gi.add(ShadeIndirectLightingMode.ScreenProbes, chunk_water_gi_probe_clipmap);
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@@ -24,7 +24,7 @@ export class GPUWaterQueries {
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* @param {PipelineEnquiry} enquiry
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*/
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static enquirePipelines(enquiry: PipelineEnquiry): void;
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static "__#
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static "__#288@#execute"(pass: any, resources: any, context: any): void;
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/**
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@@ -53,7 +53,7 @@ export class GPUSceneWind {
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*/
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static "__#
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static "__#176@#make_atlas"(device: GPUDevice, content: ArrayLike<number>, capacity: number): GPUTileAtlas3D;
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/**
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"make_sky_hosek.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/make_sky_hosek.js"],"names":[],"mappings":"AASA,2LAmCC"}
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@@ -1,45 +0,0 @@
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1
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import {
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sky_hosek_compute_irradiance_by_direction,
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sky_hosek_precompute
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} from "../sky/hosek/sky_hosek_compute_irradiance_by_direction.js";
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import { v3_scale_array } from "../../../../core/geom/vec3/v3_scale_array.js";
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import { v3_normalize_array } from "../../../../core/geom/vec3/v3_normalize_array.js";
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import { array_copy } from "../../../../core/collection/array/array_copy.js";
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import { max2 } from "../../../../core/math/max2.js";
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-
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export function make_sky_hosek(sun = [0, 1, 0], turbidity = 1, overcast = 0, albedo = [0, 0, 0]) {
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const coeffs = new Float32Array(27);
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const rad = new Float32Array([1, 1, 1]);
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const sun_position = new Float32Array([sun[0], sun[1], sun[2]]);
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v3_normalize_array(sun_position, 0, sun_position, 0);
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sky_hosek_precompute(coeffs, rad, sun_position, turbidity, albedo, overcast);
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const v3 = [];
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const value_scale = 8e-5;
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return (result, result_offset, direction, direction_offset) => {
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const d_x = direction[direction_offset];
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const d_y = direction[direction_offset + 1];
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const d_z = direction[direction_offset + 2];
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sky_hosek_compute_irradiance_by_direction(
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v3, coeffs, rad, sun_position,
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d_x,
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d_y,
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d_z,
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);
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v3_scale_array(v3, 0, v3, 0, value_scale);
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// clamp sky contribution
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v3[0] = max2(0, v3[0]);
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v3[1] = max2(0, v3[1]);
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v3[2] = max2(0, v3[2]);
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array_copy(v3, 0, result, result_offset, 3);
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}
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}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"make_sky_rtiw.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js"],"names":[],"mappings":"AAEA,4GAYC"}
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@@ -1,17 +0,0 @@
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1
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-
import { lerp } from "../../../../core/math/lerp.js";
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-
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3
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export function make_sky_rtiw() {
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// see https://raytracing.github.io/books/RayTracingInOneWeekend.html
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-
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return (out, out_offset, direction, direction_offset) => {
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-
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const dir_y = direction[direction_offset + 1];
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const t = 0.5 * (dir_y + 1);
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out[out_offset] = lerp(0.5, 1, t);
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out[out_offset + 1] = lerp(0.7, 1, t);
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out[out_offset + 2] = lerp(1, 1, t);
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-
}
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}
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-
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@@ -1,17 +0,0 @@
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1
|
-
/**
|
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2
|
-
* [albedo][turbidity][quinticCoeffs][coeffs]
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|
3
|
-
* float kHosekCoeffsX[2][10][6][9]
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|
4
|
-
* @type {Float32Array}
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|
5
|
-
*/
|
|
6
|
-
export const kHosekCoeffsX: Float32Array;
|
|
7
|
-
/**
|
|
8
|
-
* [albedo][turbidity][quinticCoeffs]
|
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9
|
-
* float kHosekRadX[2][10][6]
|
|
10
|
-
* @type {Float32Array}
|
|
11
|
-
*/
|
|
12
|
-
export const kHosekRadX: Float32Array;
|
|
13
|
-
export const kHosekCoeffsY: Float32Array;
|
|
14
|
-
export const kHosekRadY: Float32Array;
|
|
15
|
-
export const kHosekCoeffsZ: Float32Array;
|
|
16
|
-
export const kHosekRadZ: Float32Array;
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|
17
|
-
//# sourceMappingURL=data.d.ts.map
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|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"data.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/sky/hosek/data.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4BAFU,YAAY,CAilCnB;AACH;;;;GAIG;AACH,yBAFU,YAAY,CA+InB;AACH,yCA6kCG;AACH,sCA6IG;AACH,yCA6kCG;AACH,sCA6IG"}
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