@woosh/meep-engine 3.65.0 → 3.68.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/package.json +1 -1
  2. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  3. package/src/engine/graphics3/GraphicsEngine.js +4 -9
  4. package/src/engine/graphics3/load_cube_environment.js +3 -3
  5. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  6. package/src/format/lut/cube/CubeLut.d.ts +38 -0
  7. package/src/format/lut/cube/CubeLut.d.ts.map +1 -0
  8. package/src/format/lut/cube/CubeLut.js +23 -0
  9. package/src/format/lut/cube/cube_read.d.ts +23 -0
  10. package/src/format/lut/cube/cube_read.d.ts.map +1 -0
  11. package/src/format/lut/cube/cube_read.js +199 -0
  12. package/src/format/lut/cube/cube_write.d.ts +15 -0
  13. package/src/format/lut/cube/cube_write.d.ts.map +1 -0
  14. package/src/format/lut/cube/cube_write.js +90 -0
  15. package/src/shade/playground/probe_clipmap/README.md +1 -0
  16. package/src/shade/playground/probe_clipmap/index.html +48 -0
  17. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  18. package/src/shade/playground/probe_clipmap/main.js +36 -0
  19. package/src/shade/renderer/Renderer.d.ts +7 -0
  20. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  21. package/src/shade/renderer/Renderer.js +225 -27
  22. package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
  23. package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
  24. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
  25. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
  26. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
  27. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
  28. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
  29. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
  30. package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
  31. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  32. package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
  33. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
  34. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
  35. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
  36. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
  37. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
  38. package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
  39. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
  40. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  41. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
  42. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
  43. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
  44. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
  45. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
  46. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  47. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
  48. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
  49. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  50. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
  51. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
  52. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
  53. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
  54. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
  55. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  56. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
  57. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
  58. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
  59. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
  60. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
  61. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
  62. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
  63. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  64. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
  65. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
  66. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  67. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
  68. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
  69. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
  70. package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
  71. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
  72. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  73. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
  74. package/src/shade/renderer/deferred/shader_background.js +1 -1
  75. package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
  76. package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
  77. package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
  78. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts +73 -4
  79. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  80. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +113 -7
  81. package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts +12 -0
  82. package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts.map +1 -0
  83. package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.js +12 -0
  84. package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts +15 -1
  85. package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts.map +1 -1
  86. package/src/shade/renderer/deferred/tonemap/ToneMapper.js +31 -3
  87. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +26 -0
  88. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -0
  89. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +55 -0
  90. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts +2 -2
  91. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts.map +1 -1
  92. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.js +6 -3
  93. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts +3 -2
  94. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts.map +1 -1
  95. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.js +7 -3
  96. package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
  97. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  98. package/src/shade/renderer/extension/ViewTextures.js +3 -2
  99. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  100. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  101. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  102. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  103. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  104. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
  105. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
  106. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  107. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
  108. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
  109. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
  110. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
  111. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
  112. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  113. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
  114. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
  115. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  116. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
  117. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
  118. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
  119. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
  120. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
  121. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
  122. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
  123. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
  124. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
  125. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
  126. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
  127. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
  128. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
  129. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
  130. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
  131. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
  132. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
  133. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
  134. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
  135. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
  136. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
  137. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
  138. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
  139. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
  140. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
  141. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
  142. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
  143. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
  144. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
  145. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
  146. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
  147. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
  148. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
  149. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
  150. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
  151. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
  152. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
  153. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
  154. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
  155. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
  156. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
  157. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
  158. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
  159. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
  160. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
  161. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
  162. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
  163. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
  164. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
  165. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
  166. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
  167. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
  168. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
  169. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
  170. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
  171. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
  172. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
  173. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
  174. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
  175. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
  176. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
  177. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
  178. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
  179. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
  180. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
  181. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
  182. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.js +301 -0
  183. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts +59 -0
  184. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts.map +1 -0
  185. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.js +364 -0
  186. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts +40 -0
  187. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts.map +1 -0
  188. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.js +275 -0
  189. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -1
  190. package/src/shade/renderer/grass/blade/GPUGrassBlades.js +17 -2
  191. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +18 -8
  192. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -1
  193. package/src/shade/renderer/grass/blade/grass_blade_resolve.js +114 -32
  194. package/src/shade/renderer/light/GPULightCollection.d.ts +1 -1
  195. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  196. package/src/shade/renderer/light/GPULightCollection.js +213 -80
  197. package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.d.ts +1 -2
  198. package/src/shade/renderer/light/environment/chunk_sample_environment_color.d.ts.map +1 -0
  199. package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.js +3 -4
  200. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  201. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -1
  202. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +1 -1
  203. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +35 -9
  204. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  205. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +81 -11
  206. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  207. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +4 -1
  208. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts +1 -1
  209. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +1 -1
  210. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts +1 -1
  211. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.js +1 -1
  212. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +1 -1
  213. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  214. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +2 -0
  215. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +2 -0
  216. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts +6 -0
  217. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  218. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +9 -1
  219. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts.map +1 -1
  220. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js +4 -3
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  276. package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.js → io/chunk_light_get_sun.js} +6 -26
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@@ -1,11 +0,0 @@
1
- /**
2
- * Purkinjie shift.
3
- * Human vision system shifts color perception away from red in nigh-time conditions.
4
- *
5
- * NOTE: this should go before the tonemapper.
6
- *
7
- * @type {CodeChunk}
8
- */
9
- export const chunk_apply_purkinjie_shift: CodeChunk;
10
- import { CodeChunk } from "../../../../compiler/CodeChunk.js";
11
- //# sourceMappingURL=chunk_apply_purkinjie_shift.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_apply_purkinjie_shift.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,0CAFU,SAAS,CA+ClB;0BAvDyB,mCAAmC"}
@@ -1,56 +0,0 @@
1
- import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
-
3
- /**
4
- * Purkinjie shift.
5
- * Human vision system shifts color perception away from red in nigh-time conditions.
6
- *
7
- * NOTE: this should go before the tonemapper.
8
- *
9
- * @type {CodeChunk}
10
- */
11
- export const chunk_apply_purkinjie_shift = CodeChunk.from(
12
- //language=WGSL
13
- `
14
- fn apply_purkinjie_shift(
15
- color_rec709: vec3<f32>,
16
- adaptation_luminance: f32
17
- ) -> vec3<f32>{
18
- // --- Constants for Rec.709 / sRGB ---
19
- const kRec709Photopic = vec3(0.2126, 0.7152, 0.0722); // Day (Cones)
20
- const kRec709Scotopic = vec3(0.0070, 0.5190, 0.4740); // Night (Rods) - Validated
21
-
22
- // "Rod Blue" - The color we tint the scotopic signal towards
23
- // This is artistic, but (0.3, 0.5, 0.9) mimics the 507nm peak sensation
24
- const kNightTint = vec3(0.3, 0.5, 0.9);
25
-
26
- // 1. Calculate Standard Luminance (Day)
27
- let Y_day = dot(color_rec709, kRec709Photopic);
28
-
29
- // 2. Calculate Rod Luminance (Night)
30
- // Note: Red objects will have a near-zero Y_night, making them turn black.
31
- // Blue objects will have a high Y_night, making them appear brighter.
32
- let Y_night = dot(color_rec709, kRec709Scotopic);
33
-
34
- // 3. Construct the Night Vision Image
35
- // We treat the rod signal as a scalar intensity applied to our blue tint
36
- let color_night = Y_night * kNightTint;
37
-
38
- // 4. Blend based on Adaptation
39
- const MESOPIC_MIN_NITS = 0.005; // Rods dominate below this
40
- const MESOPIC_MAX_NITS = 5.0; // Cones dominate above this
41
-
42
- let logLum = log(max(adaptation_luminance, 1e-5));
43
-
44
- const logLow = log(MESOPIC_MIN_NITS);
45
- const logHigh = log(MESOPIC_MAX_NITS);
46
- const logDelta = logHigh - logLow;
47
-
48
- // 2. Calculate Blend Factor in Log Space
49
- // This creates a perceptually linear transition
50
- let t = 1.0 - saturate( (logLum - logLow) / logDelta );
51
-
52
- // Lerp from Day view to Night view
53
- return mix(color_rec709, color_night, t);
54
- }
55
- `
56
- )
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_sample_sky_color.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AACH,4CAiBE;AAEF;;;GAGG;AACH,qCAFU,SAAS,CAejB;0BA1DwB,gCAAgC"}
@@ -1,26 +0,0 @@
1
- export class GPUViewSkyContext {
2
- /**
3
- *
4
- * @param {GraphicsContext} graphics
5
- */
6
- constructor(graphics: GraphicsContext);
7
- /**
8
- *
9
- * @returns {GPUTextureContext}
10
- */
11
- get irradiance_lut(): GPUTextureContext;
12
- set needs_update(v: any);
13
- /**
14
- *
15
- * @param {GPUCameraContext} camera
16
- * @param {GPUSceneContext} scene
17
- */
18
- update(camera: GPUCameraContext, scene: GPUSceneContext): void;
19
- debug(mip?: number): Promise<void>;
20
- __debug_waiting: boolean;
21
- __debug_canvas: HTMLCanvasElement;
22
- destroy(): void;
23
- #private;
24
- }
25
- import { GPUTextureContext } from "../texture/GPUTextureContext.js";
26
- //# sourceMappingURL=GPUViewSkyContext.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GPUViewSkyContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewSkyContext.js"],"names":[],"mappings":"AAiBA;IAsBI;;;OAGG;IACH,uCAgBC;IA5BD;;;OAGG;IACH,wCAEC;IA0BD,yBAIC;IAED;;;;OAIG;IACH,+DAuDC;IAED,mCAiCC;IA5BG,yBAA2B;IAyB3B,kCAA4B;IAKhC,gBAEC;;CACJ;kCA7JiC,iCAAiC"}
@@ -1,170 +0,0 @@
1
- import { m3_cm_compose_transform } from "../../../core/geom/mat3/m3_cm_compose_transform.js";
2
- import { FrameGraph } from "../../../engine/graphics/render/frame_graph/FrameGraph.js";
3
- import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
4
- import sampler2d_to_html_canvas
5
- from "../../../engine/graphics/texture/sampler/sampler2d_to_html_canvas.js";
6
- import { writeCssTransformMatrix } from "../../../view/writeCssTransformMatrix.js";
7
- import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
8
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
9
- import { SPHERE_PROBE_MIPMAP_LEVELS } from "../light/environment/DEFINES.js";
10
- import { graph_filter_environment_map } from "../light/environment/graph_filter_environment_map.js";
11
- import { SKY_IRRADIANCE_LUT_RESOLUTION, shader_sky_irradiance_lut } from "../atmosphere/shader_sky_irradiance_lut.js";
12
- import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
13
- import { GPUTextureContext } from "../texture/GPUTextureContext.js";
14
- import { sampler_linear_to_sRGB } from "../texture/sampler_linear_to_sRGB.js";
15
-
16
- let debug_counter = 0;
17
-
18
- export class GPUViewSkyContext {
19
-
20
-
21
- /**
22
- * @type {GraphicsContext}
23
- */
24
- #graphics;
25
-
26
- /**
27
- * @type {GPUTextureContext}
28
- */
29
- #lut_sky;
30
-
31
-
32
- /**
33
- *
34
- * @returns {GPUTextureContext}
35
- */
36
- get irradiance_lut() {
37
- return this.#lut_sky;
38
- }
39
-
40
- /**
41
- *
42
- * @param {GraphicsContext} graphics
43
- */
44
- constructor(graphics) {
45
- this.#graphics = graphics;
46
-
47
- const device = graphics.device;
48
-
49
- this.#lut_sky = new GPUTextureContext(device);
50
- this.#lut_sky.descriptor.label = "Sky / Irradiance LUT";
51
- this.#lut_sky.descriptor.format = "rgba16float";
52
- this.#lut_sky.descriptor.mipLevelCount = SPHERE_PROBE_MIPMAP_LEVELS;
53
- this.#lut_sky.descriptor.usage = GPUTextureUsage.RENDER_ATTACHMENT
54
- | GPUTextureUsage.TEXTURE_BINDING
55
- | GPUTextureUsage.STORAGE_BINDING
56
- | GPUTextureUsage.COPY_SRC
57
- ;
58
- this.#lut_sky.resize(SKY_IRRADIANCE_LUT_RESOLUTION, SKY_IRRADIANCE_LUT_RESOLUTION);
59
-
60
- }
61
-
62
- #needs_update = true;
63
-
64
- set needs_update(v) {
65
- if (v) {
66
- this.#needs_update = true;
67
- }
68
- }
69
-
70
- /**
71
- *
72
- * @param {GPUCameraContext} camera
73
- * @param {GPUSceneContext} scene
74
- */
75
- update(camera, scene) {
76
-
77
- if (!this.#needs_update) {
78
- return;
79
- }
80
-
81
- this.#needs_update = false;
82
-
83
- // ensure base sky LUTs are up-to-date
84
- /**
85
- *
86
- * @type {GPUSky}
87
- */
88
- const scene_sky = scene.sky;
89
- scene_sky.update();
90
-
91
- const graph = new FrameGraph("sky update");
92
-
93
- const command_ctx = ShadeGPUCommandContext.create(
94
- this.#graphics,
95
- "Renderer/main"
96
- );
97
-
98
- const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(scene_sky.lut_transmittance.gpu_texture), scene_sky.lut_transmittance);
99
- const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(scene_sky.lut_multiple_scattering.gpu_texture), scene_sky.lut_multiple_scattering);
100
- const gr_sky = graph.import_resource("sky_irradiance", TextureResourceDescriptor.fromTexture(this.#lut_sky.gpu_texture), this.#lut_sky);
101
-
102
- let [out] = graph_image_pass({
103
- graph,
104
- shader: shader_sky_irradiance_lut,
105
- inputs: {
106
- camera: camera.buffer,
107
-
108
- light_data: scene.lights.buffer_data,
109
-
110
- tSkyLutTransmittance: gr_transmittance,
111
- tSkyLutMultiscatter: gr_multiscatter
112
- },
113
- output: [gr_sky]
114
- });
115
-
116
- // convolve
117
- out = graph_filter_environment_map({
118
- graph,
119
- map: out
120
- });
121
-
122
- command_ctx.encodeGraph(graph);
123
-
124
- command_ctx.finish();
125
-
126
- debug_counter++;
127
-
128
-
129
- // this.debug(3);
130
- }
131
-
132
- async debug(mip = 0) {
133
- if (this.__debug_waiting) {
134
- return;
135
- }
136
-
137
- this.__debug_waiting = true;
138
-
139
- const texture = this.#lut_sky;
140
-
141
- const data = await texture.download(mip);
142
-
143
- const s = new Sampler2D(data, 4, texture.size[0] >> mip, texture.size[1] >> mip);
144
- sampler_linear_to_sRGB(s);
145
-
146
- const canvas = sampler2d_to_html_canvas(s, 255, 0, this.__debug_canvas);
147
-
148
- if (this.__debug_canvas === undefined) {
149
-
150
- canvas.style.zIndex = "100";
151
- canvas.style.position = "absolute";
152
- canvas.style.bottom = `${32}px`;
153
- canvas.style.right = `${32}px`;
154
-
155
- const transform = new Float32Array(9);
156
- m3_cm_compose_transform(transform, 0, 0, 1, -1, 0, 0, 0);
157
- writeCssTransformMatrix(transform, canvas);
158
-
159
- document.body.appendChild(canvas);
160
- }
161
-
162
- this.__debug_canvas = canvas;
163
-
164
- this.__debug_waiting = false;
165
- }
166
-
167
- destroy() {
168
- this.#lut_sky.destroy();
169
- }
170
- }