@woosh/meep-engine 3.65.0 → 3.68.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/format/lut/cube/CubeLut.d.ts +38 -0
- package/src/format/lut/cube/CubeLut.d.ts.map +1 -0
- package/src/format/lut/cube/CubeLut.js +23 -0
- package/src/format/lut/cube/cube_read.d.ts +23 -0
- package/src/format/lut/cube/cube_read.d.ts.map +1 -0
- package/src/format/lut/cube/cube_read.js +199 -0
- package/src/format/lut/cube/cube_write.d.ts +15 -0
- package/src/format/lut/cube/cube_write.d.ts.map +1 -0
- package/src/format/lut/cube/cube_write.js +90 -0
- package/src/shade/playground/probe_clipmap/README.md +1 -0
- package/src/shade/playground/probe_clipmap/index.html +48 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +36 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +225 -27
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts +73 -4
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +113 -7
- package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts +12 -0
- package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.js +12 -0
- package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts +15 -1
- package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ToneMapper.js +31 -3
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +26 -0
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +55 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts +2 -2
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.js +6 -3
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts +3 -2
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.js +7 -3
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.js +301 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts +59 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.js +364 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts +40 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.js +275 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -1
- package/src/shade/renderer/grass/blade/GPUGrassBlades.js +17 -2
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +18 -8
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -1
- package/src/shade/renderer/grass/blade/grass_blade_resolve.js +114 -32
- package/src/shade/renderer/light/GPULightCollection.d.ts +1 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +213 -80
- package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.d.ts +1 -2
- package/src/shade/renderer/light/environment/chunk_sample_environment_color.d.ts.map +1 -0
- package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.js +3 -4
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -1
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +35 -9
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +81 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +4 -1
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts +1 -1
- package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +1 -1
- package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts +1 -1
- package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.js +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +2 -0
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts +6 -0
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +9 -1
- package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js +4 -3
- package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts +17 -0
- package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.js +16 -0
- package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts +21 -0
- package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.js +30 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -5
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +19 -17
- package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +2 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +2 -1
- package/src/shade/renderer/scene/Scene.d.ts +9 -2
- package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/Scene.js +10 -2
- package/src/shade/renderer/shader/ImageShader.d.ts +24 -12
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +11 -8
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts +3 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js +11 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +2 -11
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +23 -32
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js +14 -2
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.js +4 -2
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.js +11 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +68 -69
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts +4 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.js +46 -39
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js +5 -3
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_REC709_AP1.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_REC709_AP1.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_REC709_AP1.js +7 -0
- package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.d.ts +4 -4
- package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.js +86 -5
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts +73 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.js +139 -0
- package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.js +30 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.js +60 -0
- package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.d.ts → io/chunk_light_get_sun.d.ts} +3 -6
- package/src/shade/renderer/shader/chunk/light/io/chunk_light_get_sun.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.js → io/chunk_light_get_sun.js} +6 -26
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +3 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -2
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +743 -739
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +2 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +19 -17
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +5 -3
- package/src/shade/renderer/water/chunk_water_gi.js +2 -0
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts +0 -2
- package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +0 -45
- package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts +0 -2
- package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js +0 -17
- package/src/engine/graphics/sh3/sky/hosek/README.md +0 -4
- package/src/engine/graphics/sh3/sky/hosek/data.d.ts +0 -17
- package/src/engine/graphics/sh3/sky/hosek/data.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/data.js +0 -3744
- package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts +0 -2
- package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.js +0 -71
- package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts +0 -26
- package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +0 -70
- package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts +0 -22
- package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts.map +0 -1
- package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +0 -388
- package/src/engine/graphics3/make_default_environment.d.ts +0 -15
- package/src/engine/graphics3/make_default_environment.d.ts.map +0 -1
- package/src/engine/graphics3/make_default_environment.js +0 -111
- package/src/shade/renderer/atmosphere/MIE_G.d.ts +0 -6
- package/src/shade/renderer/atmosphere/MIE_G.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/MIE_G.js +0 -5
- package/src/shade/renderer/atmosphere/chunk_sample_environment_color.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts +0 -4
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +0 -44
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +0 -2
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.d.ts +0 -11
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.js +0 -56
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
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import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
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chunk_decode_g_buffer_face_normal
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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import { chunk_sh3_cosine_convolved_basis_at } from "../../shader/chunk/spherical_harmonics/chunk_sh3_basis_at.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { STBN_VEC2_RESOURCE } from "../../STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js";
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import { chunk_probe_clipmap_sample_radiance } from "../probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js";
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import { PROBE_CLIPMAP_SAMPLING_GROUP } from "../probe_clipmap/probe/chunk_probe_clipmap_pick.js";
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import {
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chunk_screen_probe_counts,
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} from "./chunk_screen_probe_surface.js";
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import { chunk_screen_probe_brdf_density } from "./chunk_screen_probe_brdf_density.js";
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import { chunk_screen_probe_lighting_history } from "./chunk_screen_probe_lighting_history.js";
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import { chunk_screen_probe_ray_sort } from "./chunk_screen_probe_ray_sort.js";
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import { chunk_screen_probe_workgroup_sum } from "./chunk_screen_probe_workgroup_sum.js";
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import {
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SCREEN_PROBE_BRDF_PIXEL_WEIGHT,
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} from "./SCREEN_PROBE.js";
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/** Each probe's BRDF density, SH3 in three `vec4`s: coefficients 0–3, 4–7, and 8 alone. @type {ShaderResourceDescriptor} */
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export const SCREEN_PROBE_BRDF_READ_RESOURCE = ShaderResourceDescriptor.storageBuffer("screen_probe_brdf", WebGPUArray.vec4f);
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/** @type {ShaderResourceDescriptor} */
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export const SCREEN_PROBE_BRDF_WRITE_RESOURCE = ShaderResourceDescriptor.storageBuffer("screen_probe_brdf", WebGPUArray.vec4f, true);
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/** Each probe texel's lighting density, `r32float`, a texel a texel in the probes' atlas. @type {ShaderResourceDescriptor} */
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export const SCREEN_PROBE_LIGHTING_PDF_READ_RESOURCE = ShaderResourceDescriptor.texture("screen_probe_lighting_pdf", "unfilterable-float");
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/** @type {ShaderResourceDescriptor} */
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export const SCREEN_PROBE_LIGHTING_PDF_WRITE_RESOURCE = ShaderResourceDescriptor.storageTexture("screen_probe_lighting_pdf", "r32float", "2d", "write-only");
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/** Last frame's probe radiance after the spatial filter, `rgba16float`. @type {ShaderResourceDescriptor} */
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export const SCREEN_PROBE_RADIANCE_HISTORY_RESOURCE = ShaderResourceDescriptor.texture("screen_probe_radiance_history", "unfilterable-float");
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const brdf_resources = new ShaderResourceSetDescriptor();
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.add(SCREEN_PROBES_READ_RESOURCE)
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/**
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* A probe's BRDF density (Lumen's `ScreenProbeComputeBRDFProbabilityDensityFunctionCS`): a workgroup a probe, a lane a
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* pixel of an 8 × 8 grid over the square of 2D pixels about it, the pixels whose light interpolates from it. The centre
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* lane takes the probe's own pixel.
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*
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* A pixel counts where it stands on the probe's surface: the probe's plane weight from the pixel's plane is past
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* `SCREEN_PROBE_BRDF_PIXEL_WEIGHT` (the centre always counts). It adds its clamped cosine lobe about its shading normal
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* as SH3 (`sh3_cosine_convolved_basis_at`, Lumen's `CalcDiffuseTransferSH3`), and the probe's density is the mean of
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* the lobes: at a direction, how much the pixels' diffuse would weigh light from it.
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*
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* Lumen offsets its grid by `t/8·2D − 1` pixels, to one side of the probe; here the cells are centred on it, as the
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* pixels that read the probe are.
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* @type {ComputeShader}
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*/
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export const shader_screen_probe_brdf_pdf = ComputeShader.from({
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label: "Screen Probe BRDF PDF",
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resources: brdf_resources,
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body: CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${SCREEN_PROBE_THREAD_WORKGROUP_SIZE})
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fn main(
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@builtin(workgroup_id) workgroup_id: vec3<u32>,
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@builtin(local_invocation_index) lane: u32,
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@builtin(subgroup_invocation_id) subgroup_lane: u32,
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@builtin(subgroup_size) subgroup_size: u32,
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) {
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let probe = folded_workgroup_index(workgroup_id);
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if (probe >= screen_probe_count()) {
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return;
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}
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let record = screen_probes[probe];
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return;
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}
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let frame = screen_probe_frame;
|
|
118
|
+
let span = f32(1u << frame.downsample_shift);
|
|
119
|
+
|
|
120
|
+
// an 8 × 8 grid of cells over [-D, D) about the probe, the centre lane on the probe's own pixel
|
|
121
|
+
let cell = vec2<f32>(f32(lane & 7u), f32(lane >> 3u));
|
|
122
|
+
let centre = lane == 36u;
|
|
123
|
+
let offset = select((cell + 0.5) * (span * 0.25) - span, vec2<f32>(0.0), centre);
|
|
124
|
+
let pixel = vec2<u32>(clamp(vec2<f32>(screen_probe_pixel_decode(record.pixel)) + offset, vec2<f32>(0.0), vec2<f32>(frame.view_size - 1u)));
|
|
125
|
+
|
|
126
|
+
var lobe = array<f32, 9>();
|
|
127
|
+
var counted = 0.0;
|
|
128
|
+
|
|
129
|
+
let device_depth = textureLoad(tDepth, pixel, 0).r;
|
|
130
|
+
|
|
131
|
+
if (!is_background(device_depth)) {
|
|
132
|
+
let uv = (vec2<f32>(pixel) + 0.5) / vec2<f32>(frame.view_size);
|
|
133
|
+
let position = project_position_from_depth(uv, device_depth, camera.view_projection_matrix_inverse);
|
|
134
|
+
let face = decode_g_buffer_face_normal(textureLoad(tPBR, pixel, 0));
|
|
135
|
+
let plane = vec4<f32>(face, dot(face, position));
|
|
136
|
+
|
|
137
|
+
if (centre || screen_probe_plane_weight(plane, record.position, record.depth) > ${SCREEN_PROBE_BRDF_PIXEL_WEIGHT}) {
|
|
138
|
+
lobe = sh3_cosine_convolved_basis_at(decode_g_buffer_normal(textureLoad(tNormal, pixel, 0).x));
|
|
139
|
+
counted = 1.0;
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
let s0 = screen_probe_workgroup_sum(vec4<f32>(lobe[0], lobe[1], lobe[2], lobe[3]), lane, subgroup_lane, subgroup_size);
|
|
144
|
+
let s1 = screen_probe_workgroup_sum(vec4<f32>(lobe[4], lobe[5], lobe[6], lobe[7]), lane, subgroup_lane, subgroup_size);
|
|
145
|
+
let s2 = screen_probe_workgroup_sum(vec4<f32>(lobe[8], counted, 0.0, 0.0), lane, subgroup_lane, subgroup_size);
|
|
146
|
+
|
|
147
|
+
if (lane == 0u) {
|
|
148
|
+
// the centre always counts, so the count is at least one
|
|
149
|
+
let mean = 1.0 / max(s2.y, 1.0);
|
|
150
|
+
|
|
151
|
+
screen_probe_brdf[probe * 3u] = s0 * mean;
|
|
152
|
+
screen_probe_brdf[probe * 3u + 1u] = s1 * mean;
|
|
153
|
+
screen_probe_brdf[probe * 3u + 2u] = vec4<f32>(s2.x * mean, 0.0, 0.0, 0.0);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
`, [
|
|
157
|
+
chunk_screen_probe,
|
|
158
|
+
chunk_screen_probe_counts,
|
|
159
|
+
chunk_screen_probe_workgroup_sum,
|
|
160
|
+
chunk_folded_workgroup_index,
|
|
161
|
+
chunk_is_background,
|
|
162
|
+
chunk_project_position_from_depth,
|
|
163
|
+
chunk_decode_g_buffer_face_normal,
|
|
164
|
+
chunk_decode_g_buffer_normal,
|
|
165
|
+
chunk_sh3_cosine_convolved_basis_at,
|
|
166
|
+
]),
|
|
167
|
+
});
|
|
168
|
+
|
|
169
|
+
const lighting_resources = new ShaderResourceSetDescriptor();
|
|
170
|
+
|
|
171
|
+
lighting_resources.createGroup()
|
|
172
|
+
.add(SCREEN_PROBE_FRAME_RESOURCE)
|
|
173
|
+
.add(SCREEN_PROBE_EXPOSURE_RESOURCE)
|
|
174
|
+
.add(SCREEN_PROBE_EXPOSURE_PREVIOUS_RESOURCE)
|
|
175
|
+
.add(SCREEN_PROBE_CAMERA_PREVIOUS_RESOURCE)
|
|
176
|
+
.add(SCREEN_PROBE_VELOCITY_RESOURCE)
|
|
177
|
+
.add(SCREEN_PROBES_READ_RESOURCE)
|
|
178
|
+
.add(SCREEN_PROBES_PREVIOUS_RESOURCE)
|
|
179
|
+
.add(SCREEN_PROBE_PICKS_READ_RESOURCE)
|
|
180
|
+
.add(SCREEN_PROBE_DISPATCH_READ_RESOURCE)
|
|
181
|
+
.add(SCREEN_PROBE_RADIANCE_HISTORY_RESOURCE)
|
|
182
|
+
.add(SCREEN_PROBE_LIGHTING_PDF_WRITE_RESOURCE)
|
|
183
|
+
.add(STBN_VEC2_RESOURCE);
|
|
184
|
+
|
|
185
|
+
lighting_resources.addGroup(PROBE_CLIPMAP_SAMPLING_GROUP);
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* A probe's lighting density (Lumen's `ScreenProbeComputeLightingProbabilityDensityFunctionCS`): a workgroup a probe,
|
|
189
|
+
* its lanes over its n² texels.
|
|
190
|
+
*
|
|
191
|
+
* - **History**: last frame's four uniform probes around the probe's surface point that stood on its surface
|
|
192
|
+
* (`screen_probe_lighting_history`), each giving its filtered radiance in the same texel, since a texel is a
|
|
193
|
+
* direction in the world. They are averaged, pre-exposed as last frame's exposure left them and brought to this
|
|
194
|
+
* frame's (`screen_probe_exposure` over `screen_probe_exposure_previous`), as Lumen rescales its history.
|
|
195
|
+
* - **The rest**: the share of the four that gave nothing, 1 − accepted / 4, is the world-space probes' radiance the
|
|
196
|
+
* probe's pick reads (`screen_probe_picks`), along the texel's direction at this frame's jitter, pre-exposed by this
|
|
197
|
+
* frame's exposure. Where nothing was picked, the history alone, or one where there is none: a density that ranks
|
|
198
|
+
* nothing.
|
|
199
|
+
* - The density is each texel's luminance over the probe's sum.
|
|
200
|
+
*
|
|
201
|
+
* @type {ComputeShader}
|
|
202
|
+
*/
|
|
203
|
+
export const shader_screen_probe_lighting_pdf = ComputeShader.from({
|
|
204
|
+
label: "Screen Probe Lighting PDF",
|
|
205
|
+
resources: lighting_resources,
|
|
206
|
+
body: CodeChunk.from(
|
|
207
|
+
//language=WGSL
|
|
208
|
+
`
|
|
209
|
+
const SCREEN_PROBE_TEXEL_LIMIT = ${SCREEN_PROBE_OCTAHEDRON_LIMIT * SCREEN_PROBE_OCTAHEDRON_LIMIT}u;
|
|
210
|
+
|
|
211
|
+
var<workgroup> screen_probe_texel_pdf: array<f32, SCREEN_PROBE_TEXEL_LIMIT>;
|
|
212
|
+
|
|
213
|
+
// a history probe's radiance in a texel, none where it gave none: a uniform probe's place in last frame's atlas is its
|
|
214
|
+
// tile's
|
|
215
|
+
fn screen_probe_history_radiance(index: u32, texel: vec2<u32>) -> vec3<f32> {
|
|
216
|
+
if (index == SCREEN_PROBE_HISTORY_NONE) {
|
|
217
|
+
return vec3<f32>(0.0);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
let columns = screen_probe_frame.previous_tile_count.x;
|
|
221
|
+
let base = vec2<u32>(index % columns, index / columns) * screen_probe_frame.octahedron_resolution;
|
|
222
|
+
|
|
223
|
+
return textureLoad(screen_probe_radiance_history, base + texel, 0).rgb;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
fn screen_probe_picked_radiance(pick: ScreenProbePick, direction: vec3<f32>) -> vec3<f32> {
|
|
227
|
+
var radiance = vec3<f32>(0.0);
|
|
228
|
+
|
|
229
|
+
// each share by name
|
|
230
|
+
if (pick.weights.x > 0.0) { radiance += pick.weights.x * probe_clipmap_radiance(pick.slots.x, direction).rgb; }
|
|
231
|
+
if (pick.weights.y > 0.0) { radiance += pick.weights.y * probe_clipmap_radiance(pick.slots.y, direction).rgb; }
|
|
232
|
+
if (pick.weights.z > 0.0) { radiance += pick.weights.z * probe_clipmap_radiance(pick.slots.z, direction).rgb; }
|
|
233
|
+
if (pick.weights.w > 0.0) { radiance += pick.weights.w * probe_clipmap_radiance(pick.slots.w, direction).rgb; }
|
|
234
|
+
|
|
235
|
+
return radiance;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
@compute @workgroup_size(${SCREEN_PROBE_THREAD_WORKGROUP_SIZE})
|
|
239
|
+
fn main(
|
|
240
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
241
|
+
@builtin(local_invocation_index) lane: u32,
|
|
242
|
+
@builtin(subgroup_invocation_id) subgroup_lane: u32,
|
|
243
|
+
@builtin(subgroup_size) subgroup_size: u32,
|
|
244
|
+
) {
|
|
245
|
+
let probe = folded_workgroup_index(workgroup_id);
|
|
246
|
+
|
|
247
|
+
if (probe >= screen_probe_count()) {
|
|
248
|
+
return;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
let record = screen_probes[probe];
|
|
252
|
+
|
|
253
|
+
if (record.depth <= 0.0) {
|
|
254
|
+
return;
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
let frame = screen_probe_frame;
|
|
258
|
+
let n = frame.octahedron_resolution;
|
|
259
|
+
let texels = n * n;
|
|
260
|
+
let pick = screen_probe_picks[probe];
|
|
261
|
+
let picked = dot(pick.weights, vec4<f32>(1.0)) > 0.0;
|
|
262
|
+
|
|
263
|
+
// last frame's four uniform probes around the point, where they stood on its surface
|
|
264
|
+
let history = screen_probe_lighting_history(record);
|
|
265
|
+
let accepted = dot(select(vec4<f32>(0.0), vec4<f32>(1.0), history != vec4<u32>(SCREEN_PROBE_HISTORY_NONE)), vec4<f32>(1.0));
|
|
266
|
+
let rest = 1.0 - saturate(accepted / 4.0);
|
|
267
|
+
let exposure = screen_probe_exposure.value;
|
|
268
|
+
let rescale = exposure / max(screen_probe_exposure_previous.value, 1e-20);
|
|
269
|
+
let jitter = screen_probe_ray_jitter(screen_probe_noise_tile(probe, screen_probe_pixel_decode(record.pixel)));
|
|
270
|
+
|
|
271
|
+
var local_sum = 0.0;
|
|
272
|
+
|
|
273
|
+
for (var t = lane; t < texels; t += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
274
|
+
let texel = vec2<u32>(t & (n - 1u), t >> frame.octahedron_shift);
|
|
275
|
+
|
|
276
|
+
var lighting = vec3<f32>(0.0);
|
|
277
|
+
|
|
278
|
+
if (accepted > 0.0) {
|
|
279
|
+
lighting = (screen_probe_history_radiance(history.x, texel) + screen_probe_history_radiance(history.y, texel)
|
|
280
|
+
+ screen_probe_history_radiance(history.z, texel) + screen_probe_history_radiance(history.w, texel)) * (rescale / accepted);
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
if (rest > 0.0 && picked) {
|
|
284
|
+
let direction = screen_probe_ray_direction(screen_probe_ray_info_pack(texel, 1u), jitter);
|
|
285
|
+
|
|
286
|
+
lighting += (rest * exposure) * screen_probe_picked_radiance(pick, direction);
|
|
287
|
+
} else if (accepted == 0.0) {
|
|
288
|
+
lighting = vec3<f32>(1.0);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
let pdf = rgb_to_luminance(lighting);
|
|
292
|
+
|
|
293
|
+
screen_probe_texel_pdf[t] = pdf;
|
|
294
|
+
local_sum += pdf;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
let total = screen_probe_workgroup_sum(vec4<f32>(local_sum, 0.0, 0.0, 0.0), lane, subgroup_lane, subgroup_size).x;
|
|
298
|
+
let inverse = 1.0 / max(total, 1e-4);
|
|
299
|
+
|
|
300
|
+
for (var t = lane; t < texels; t += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
301
|
+
textureStore(screen_probe_lighting_pdf, screen_probe_texel(probe, t), vec4<f32>(screen_probe_texel_pdf[t] * inverse, 0.0, 0.0, 0.0));
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
`, [
|
|
305
|
+
chunk_screen_probe,
|
|
306
|
+
chunk_screen_probe_counts,
|
|
307
|
+
chunk_screen_probe_ray_jitter,
|
|
308
|
+
chunk_screen_probe_workgroup_sum,
|
|
309
|
+
chunk_folded_workgroup_index,
|
|
310
|
+
chunk_screen_probe_lighting_history,
|
|
311
|
+
chunk_rgb_to_luminance,
|
|
312
|
+
chunk_probe_clipmap_sample_radiance,
|
|
313
|
+
]),
|
|
314
|
+
});
|
|
315
|
+
|
|
316
|
+
const rays_resources = new ShaderResourceSetDescriptor();
|
|
317
|
+
|
|
318
|
+
rays_resources.createGroup()
|
|
319
|
+
.add(SCREEN_PROBE_FRAME_RESOURCE)
|
|
320
|
+
.add(SCREEN_PROBES_READ_RESOURCE)
|
|
321
|
+
.add(SCREEN_PROBE_DISPATCH_READ_RESOURCE)
|
|
322
|
+
.add(SCREEN_PROBE_BRDF_READ_RESOURCE)
|
|
323
|
+
.add(SCREEN_PROBE_LIGHTING_PDF_READ_RESOURCE)
|
|
324
|
+
.add(SCREEN_PROBE_RAY_INFO_WRITE_RESOURCE);
|
|
325
|
+
|
|
326
|
+
/**
|
|
327
|
+
* A probe's rays (Lumen's `ScreenProbeGenerateRaysCS`): a workgroup a probe, its lanes over its n² rays, each written
|
|
328
|
+
* as the texel and level it falls in (`screen_probe_ray_info_pack`), a ray's slot its place in the sorted order.
|
|
329
|
+
*
|
|
330
|
+
* 1. **Density**: each texel's BRDF density at its centre, `max(0, Σ brdf·Y(ω))`; times its lighting density · n².
|
|
331
|
+
* A texel any of whose directions the BRDF density reaches `SCREEN_PROBE_MIN_PDF` is held there
|
|
332
|
+
* (`screen_probe_brdf_keeps`), so the light ranks texels and only the pixels' lobes cull one; another falls under
|
|
333
|
+
* it unless its light lifts it.
|
|
334
|
+
* 2. **Sort**: the probe's own rays, ascending by density, ties in index order (`screen_probe_ray_sort`: the engine's
|
|
335
|
+
* bitonic network in the workgroup's memory, O(n² log² n) a probe, where Lumen ranks every ray against every other,
|
|
336
|
+
* O(n⁴)).
|
|
337
|
+
* 3. **Reassignment**: the sorted rays in threes from the lowest; a three whose highest is under the minimum gives
|
|
338
|
+
* its rays to the highest texel not yet given, from the top: that texel splits into its four children at twice the
|
|
339
|
+
* resolution, the three take three children and the texel the fourth. One level only, as Lumen's parallel path.
|
|
340
|
+
* A child holds a quarter of its parent's solid angle (the map is equal-area), which the composite weighs it by.
|
|
341
|
+
*
|
|
342
|
+
* With importance sampling off, or where the probe stands on no surface, ray i is texel i at the probe's own n.
|
|
343
|
+
*
|
|
344
|
+
* @type {ComputeShader}
|
|
345
|
+
*/
|
|
346
|
+
export const shader_screen_probe_generate_rays = ComputeShader.from({
|
|
347
|
+
label: "Screen Probe Generate Rays",
|
|
348
|
+
resources: rays_resources,
|
|
349
|
+
body: CodeChunk.from(
|
|
350
|
+
//language=WGSL
|
|
351
|
+
`
|
|
352
|
+
const SCREEN_PROBE_TEXEL_LIMIT = ${SCREEN_PROBE_OCTAHEDRON_LIMIT * SCREEN_PROBE_OCTAHEDRON_LIMIT}u;
|
|
353
|
+
|
|
354
|
+
var<workgroup> screen_probe_split: atomic<u32>;
|
|
355
|
+
|
|
356
|
+
fn screen_probe_brdf_of(probe: u32) -> ScreenProbeBRDF {
|
|
357
|
+
return ScreenProbeBRDF(screen_probe_brdf[probe * 3u], screen_probe_brdf[probe * 3u + 1u], screen_probe_brdf[probe * 3u + 2u].x);
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
@compute @workgroup_size(${SCREEN_PROBE_THREAD_WORKGROUP_SIZE})
|
|
361
|
+
fn main(
|
|
362
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
363
|
+
@builtin(local_invocation_index) lane: u32,
|
|
364
|
+
) {
|
|
365
|
+
let probe = folded_workgroup_index(workgroup_id);
|
|
366
|
+
|
|
367
|
+
if (probe >= screen_probe_count()) {
|
|
368
|
+
return;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
let frame = screen_probe_frame;
|
|
372
|
+
let n = frame.octahedron_resolution;
|
|
373
|
+
let count = n * n;
|
|
374
|
+
let record = screen_probes[probe];
|
|
375
|
+
|
|
376
|
+
if (frame.importance_sampling == 0u || record.depth <= 0.0) {
|
|
377
|
+
for (var t = lane; t < count; t += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
378
|
+
textureStore(screen_probe_ray_info, screen_probe_texel(probe, t), vec4<u32>(screen_probe_ray_info_pack(vec2<u32>(t & (n - 1u), t >> frame.octahedron_shift), 1u), 0u, 0u, 0u));
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
return;
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
let scale = f32(count);
|
|
385
|
+
let brdf = screen_probe_brdf_of(probe);
|
|
386
|
+
|
|
387
|
+
for (var t = lane; t < count; t += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
388
|
+
let texel = vec2<u32>(t & (n - 1u), t >> frame.octahedron_shift);
|
|
389
|
+
let direction = uv_equal_area_sphere_decode((vec2<f32>(texel) + 0.5) / f32(n));
|
|
390
|
+
|
|
391
|
+
let density = screen_probe_brdf_density(brdf, direction);
|
|
392
|
+
let lighting = textureLoad(screen_probe_lighting_pdf, screen_probe_texel(probe, t), 0).r;
|
|
393
|
+
|
|
394
|
+
var pdf = density * lighting * scale;
|
|
395
|
+
|
|
396
|
+
// the light ranks what the lobes keep, it culls nothing
|
|
397
|
+
if (screen_probe_brdf_keeps(brdf, texel, n)) {
|
|
398
|
+
pdf = max(pdf, ${SCREEN_PROBE_MIN_PDF});
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
// held off −0, so the density's bits order as it does
|
|
402
|
+
screen_probe_sort[t] = vec2<u32>(screen_probe_ray_info_pack(texel, 1u), bitcast<u32>(abs(pdf)));
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
if (lane == 0u) {
|
|
406
|
+
atomicStore(&screen_probe_split, 0u);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
workgroupBarrier();
|
|
410
|
+
|
|
411
|
+
screen_probe_ray_sort(lane, ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u, count);
|
|
412
|
+
|
|
413
|
+
// threes of the lowest under the minimum give their rays to the highest, one texel each from the top
|
|
414
|
+
for (var i = lane; i < count; i += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
415
|
+
let three = i / 3u;
|
|
416
|
+
let member = i - 3u * three;
|
|
417
|
+
let split = count - 1u - three;
|
|
418
|
+
let highest = 3u * three + 2u;
|
|
419
|
+
|
|
420
|
+
if (highest < split && bitcast<f32>(screen_probe_sort[count + highest].y) < ${SCREEN_PROBE_MIN_PDF}) {
|
|
421
|
+
let parent = screen_probe_sort[count + split].x;
|
|
422
|
+
let child = screen_probe_ray_info_texel(parent) * 2u + vec2<u32>((member + 1u) & 1u, (member + 1u) >> 1u);
|
|
423
|
+
|
|
424
|
+
screen_probe_sort[count + i] = vec2<u32>(screen_probe_ray_info_pack(child, screen_probe_ray_info_level(parent) - 1u), 0u);
|
|
425
|
+
|
|
426
|
+
if (member == 0u) {
|
|
427
|
+
atomicAdd(&screen_probe_split, 1u);
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
workgroupBarrier();
|
|
433
|
+
|
|
434
|
+
let split_count = atomicLoad(&screen_probe_split);
|
|
435
|
+
|
|
436
|
+
// and each split texel takes its first child
|
|
437
|
+
for (var i = lane; i < split_count; i += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
438
|
+
let at = count + count - 1u - i;
|
|
439
|
+
let parent = screen_probe_sort[at].x;
|
|
440
|
+
|
|
441
|
+
screen_probe_sort[at] = vec2<u32>(screen_probe_ray_info_pack(screen_probe_ray_info_texel(parent) * 2u, screen_probe_ray_info_level(parent) - 1u), 0u);
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
workgroupBarrier();
|
|
445
|
+
|
|
446
|
+
for (var t = lane; t < count; t += ${SCREEN_PROBE_THREAD_WORKGROUP_SIZE}u) {
|
|
447
|
+
textureStore(screen_probe_ray_info, screen_probe_texel(probe, t), vec4<u32>(screen_probe_sort[count + t].x, 0u, 0u, 0u));
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
`, [
|
|
451
|
+
chunk_screen_probe,
|
|
452
|
+
chunk_screen_probe_counts,
|
|
453
|
+
chunk_folded_workgroup_index,
|
|
454
|
+
chunk_screen_probe_ray_sort,
|
|
455
|
+
chunk_screen_probe_brdf_density,
|
|
456
|
+
]),
|
|
457
|
+
});
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The screen probes' deferred indirect light in one pass, for SSR off: the diffuse is the screen probes' (the temporal
|
|
3
|
+
* filter's output, E at the bent normal), and the specular the world-space probes', picked and resolved as the probe
|
|
4
|
+
* clipmap's fused pass takes it (`probe_clipmap_radiance_of`), the environment's where no probe weighs anything. The
|
|
5
|
+
* two are resolved as `shader_resolve_indirect_lighting` resolves the IBL pair: AO multiplies the diffuse, the
|
|
6
|
+
* specular is occluded along its lobe, and the result is added to the scene's colour.
|
|
7
|
+
*
|
|
8
|
+
* @type {ImageShader}
|
|
9
|
+
*/
|
|
10
|
+
export const shader_screen_probe_indirect_lighting: ImageShader;
|
|
11
|
+
/**
|
|
12
|
+
* The screen probes' deferred diffuse, for SSR on: the temporal filter's output, E at the bent normal, times AO, as
|
|
13
|
+
* the IBL pass bakes AO in at the source, so `shader_resolve_indirect_lighting` and SSR's hits read it as any mode's.
|
|
14
|
+
*
|
|
15
|
+
* @type {ImageShader}
|
|
16
|
+
*/
|
|
17
|
+
export const shader_screen_probe_diffuse: ImageShader;
|
|
18
|
+
/**
|
|
19
|
+
* Keep the frame's lit colour of the opaque surfaces for the next frame's screen traces: a thread a pixel, copied as
|
|
20
|
+
* it stands once the indirect light is added, before fog and transparencies, which are not the surfaces' radiance.
|
|
21
|
+
*
|
|
22
|
+
* @type {ComputeShader}
|
|
23
|
+
*/
|
|
24
|
+
export const shader_screen_probe_color_capture: ComputeShader;
|
|
25
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
26
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
27
|
+
//# sourceMappingURL=shader_screen_probe_indirect_lighting.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_screen_probe_indirect_lighting.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js"],"names":[],"mappings":"AAmDA;;;;;;;;GAQG;AACH,oDAFU,WAAW,CA8FlB;AAQH;;;;;GAKG;AACH,0CAFU,WAAW,CAyBlB;AAQH;;;;;GAKG;AACH,gDAFU,aAAa,CAiBpB;4BAxMyB,6BAA6B;8BAD3B,+BAA+B"}
|