@woosh/meep-engine 3.64.1 → 3.67.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/CHANGELOG.md +85 -0
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/package.json +1 -1
  5. package/src/core/binary/BinaryBuffer.d.ts +5 -0
  6. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  7. package/src/core/binary/BinaryBuffer.js +39 -5
  8. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +65 -6
  9. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  10. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +451 -101
  11. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +4 -2
  12. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  13. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +4 -2
  14. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts +8 -1
  15. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  16. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +45 -10
  17. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +237 -119
  19. package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts +143 -0
  20. package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts.map +1 -0
  21. package/src/engine/graphics/ecs/grass/GrassSpecies.js +189 -0
  22. package/src/engine/graphics/ecs/grass/GrassSurface.d.ts +25 -0
  23. package/src/engine/graphics/ecs/grass/GrassSurface.d.ts.map +1 -0
  24. package/src/engine/graphics/ecs/grass/GrassSurface.js +32 -0
  25. package/src/engine/graphics/ecs/grass/GroundCover.d.ts +68 -0
  26. package/src/engine/graphics/ecs/grass/GroundCover.d.ts.map +1 -0
  27. package/src/engine/graphics/ecs/grass/GroundCover.js +85 -0
  28. package/src/engine/graphics3/GrassSurfaceSystem.d.ts +153 -0
  29. package/src/engine/graphics3/GrassSurfaceSystem.d.ts.map +1 -0
  30. package/src/engine/graphics3/GrassSurfaceSystem.js +1076 -0
  31. package/src/engine/graphics3/GroundCoverSystem.d.ts +33 -0
  32. package/src/engine/graphics3/GroundCoverSystem.d.ts.map +1 -0
  33. package/src/engine/graphics3/GroundCoverSystem.js +58 -0
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +372 -110
  36. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  37. package/src/engine/network/orchestrator/NetworkPeer.js +6 -1
  38. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +9 -2
  40. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  41. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +325 -140
  42. package/src/engine/network/sim/SimActionExecutor.d.ts +4 -1
  43. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  44. package/src/engine/network/sim/SimActionExecutor.js +65 -9
  45. package/src/engine/network/state/PredictionHistory.d.ts.map +1 -1
  46. package/src/engine/network/state/PredictionHistory.js +6 -1
  47. package/src/engine/network/time/AdaptiveRenderDelay.d.ts +25 -14
  48. package/src/engine/network/time/AdaptiveRenderDelay.d.ts.map +1 -1
  49. package/src/engine/network/time/AdaptiveRenderDelay.js +38 -20
  50. package/src/engine/network/time/RenderPlayout.d.ts +23 -3
  51. package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
  52. package/src/engine/network/time/RenderPlayout.js +40 -4
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +5 -1
  55. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -1
  56. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +27 -1
  57. package/src/format/lut/cube/CubeLut.d.ts +38 -0
  58. package/src/format/lut/cube/CubeLut.d.ts.map +1 -0
  59. package/src/format/lut/cube/CubeLut.js +23 -0
  60. package/src/format/lut/cube/cube_read.d.ts +23 -0
  61. package/src/format/lut/cube/cube_read.d.ts.map +1 -0
  62. package/src/format/lut/cube/cube_read.js +199 -0
  63. package/src/format/lut/cube/cube_write.d.ts +15 -0
  64. package/src/format/lut/cube/cube_write.d.ts.map +1 -0
  65. package/src/format/lut/cube/cube_write.js +90 -0
  66. package/src/shade/device/shader/ShaderModuleCompiler.d.ts +2 -0
  67. package/src/shade/device/shader/ShaderModuleCompiler.d.ts.map +1 -1
  68. package/src/shade/device/shader/ShaderModuleCompiler.js +25 -2
  69. package/src/shade/playground/grass_surfaces/index.html +75 -0
  70. package/src/shade/playground/grass_surfaces/main.d.ts +2 -0
  71. package/src/shade/playground/grass_surfaces/main.d.ts.map +1 -0
  72. package/src/shade/playground/grass_surfaces/main.js +593 -0
  73. package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts +62 -0
  74. package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts.map +1 -0
  75. package/src/shade/playground/grass_surfaces/read_grass_surfaces.js +188 -0
  76. package/src/shade/playground/probe_clipmap/README.md +1 -0
  77. package/src/shade/playground/probe_clipmap/index.html +5 -0
  78. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  79. package/src/shade/playground/probe_clipmap/main.js +7 -0
  80. package/src/shade/playground/probe_clipmap_box/README.md +5 -1
  81. package/src/shade/playground/probe_clipmap_box/index.html +12 -0
  82. package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -1
  83. package/src/shade/playground/probe_clipmap_box/main.js +15 -0
  84. package/src/shade/playground/probe_clipmap_box/scene.d.ts +8 -1
  85. package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -1
  86. package/src/shade/playground/probe_clipmap_box/scene.js +74 -6
  87. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  88. package/src/shade/renderer/Renderer.js +59 -55
  89. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts +73 -4
  90. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  91. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +113 -7
  92. package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts +12 -0
  93. package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts.map +1 -0
  94. package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.js +12 -0
  95. package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts +15 -1
  96. package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts.map +1 -1
  97. package/src/shade/renderer/deferred/tonemap/ToneMapper.js +31 -3
  98. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +25 -0
  99. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -0
  100. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +51 -0
  101. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts +2 -2
  102. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts.map +1 -1
  103. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.js +6 -3
  104. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts +3 -2
  105. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts.map +1 -1
  106. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.js +7 -3
  107. package/src/shade/renderer/extension/ViewTextures.d.ts +12 -5
  108. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  109. package/src/shade/renderer/extension/ViewTextures.js +19 -5
  110. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +3 -1
  111. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  112. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +6 -1
  113. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +7 -0
  114. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  115. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +10 -0
  116. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +7 -1
  117. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  118. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +46 -15
  119. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +3 -2
  120. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -1
  121. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +3 -2
  122. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts +22 -0
  123. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts.map +1 -0
  124. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.js +247 -0
  125. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +50 -0
  126. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  127. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +101 -0
  128. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +2 -1
  129. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  130. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +2 -1
  131. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +8 -0
  132. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  133. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +12 -0
  134. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +12 -6
  135. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  136. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +35 -29
  137. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -1
  138. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +4 -2
  139. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +6 -4
  141. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -1
  142. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +2 -1
  143. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +6 -5
  144. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -1
  145. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +15 -14
  146. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -1
  147. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +4 -2
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +19 -2
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +128 -10
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +19 -1
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +27 -2
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +19 -11
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -1
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +35 -11
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +3 -1
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts +40 -0
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts.map +1 -0
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.js +174 -0
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +4 -4
  163. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +10 -10
  164. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts +31 -0
  165. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts.map +1 -0
  166. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js +54 -0
  167. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +8 -4
  168. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  169. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +10 -21
  170. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +7 -2
  171. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
  172. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +33 -29
  173. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts +28 -0
  174. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts.map +1 -0
  175. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js +138 -0
  176. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +13 -9
  177. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  178. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +18 -11
  179. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +1 -1
  180. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
  181. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +4 -2
  182. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  183. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +2 -3
  184. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +5 -3
  185. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  186. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +15 -30
  187. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -1
  188. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  189. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +4 -2
  190. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +11 -0
  191. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  192. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +29 -2
  193. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts +40 -0
  194. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts.map +1 -0
  195. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js +126 -0
  196. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts +36 -0
  197. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts.map +1 -0
  198. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.js +221 -0
  199. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts +40 -0
  200. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.js +86 -0
  202. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts +135 -0
  203. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -0
  204. package/src/shade/renderer/grass/blade/GPUGrassBlades.js +676 -0
  205. package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts +145 -0
  206. package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts.map +1 -0
  207. package/src/shade/renderer/grass/blade/GRASS_BLADE.js +179 -0
  208. package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts +63 -0
  209. package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts.map +1 -0
  210. package/src/shade/renderer/grass/blade/chunk_grass_blade.js +244 -0
  211. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts +58 -0
  212. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts.map +1 -0
  213. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.js +174 -0
  214. package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts +25 -0
  215. package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts.map +1 -0
  216. package/src/shade/renderer/grass/blade/grass_blade_id_draw.js +133 -0
  217. package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts +80 -0
  218. package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts.map +1 -0
  219. package/src/shade/renderer/grass/blade/grass_blade_mechanics.js +92 -0
  220. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +29 -0
  221. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -0
  222. package/src/shade/renderer/grass/blade/grass_blade_resolve.js +175 -0
  223. package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts +14 -0
  224. package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts.map +1 -0
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  259. package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts +39 -0
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  291. package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.js +162 -0
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  295. package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts +19 -0
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  304. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +35 -9
  305. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  306. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +81 -11
  307. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  308. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +4 -1
  309. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  310. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +4 -23
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  317. package/src/shade/renderer/scene/GPUSceneContext.js +3 -0
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  330. package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.d.ts.map +1 -1
  331. package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.js +86 -5
  332. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts +65 -0
  333. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts.map +1 -0
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  335. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +37 -0
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  342. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -1
  343. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +28 -0
  344. package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts +13 -0
  345. package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts.map +1 -0
  346. package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.js +22 -0
  347. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  348. package/src/shade/renderer/water/GPUWaterRenderer.js +4 -0
  349. package/src/shade/renderer/wind/GPUSceneWind.d.ts +52 -5
  350. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
  351. package/src/shade/renderer/wind/GPUSceneWind.js +164 -8
  352. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +3 -1
  353. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -1
  354. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +3 -1
  355. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +2 -1
  356. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
  357. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +18 -13
  358. package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts +13 -0
  359. package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts.map +1 -0
  360. package/src/shade/renderer/wind/chunk_wind_field_sample_previous.js +23 -0
  361. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +1 -0
  362. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -1
  363. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +6 -1
  364. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +11 -0
  365. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
  366. package/src/shade/renderer/wind/wind_field_add_resources.js +15 -0
  367. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  368. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  369. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +2 -0
  370. package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.d.ts +0 -11
  371. package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.d.ts.map +0 -1
  372. package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.js +0 -56
@@ -20,3 +20,18 @@ export function wind_field_add_resources(group) {
20
20
  .addTexture("wind_field_atlas", "float", "3d")
21
21
  .addSampler("wind_field_sampler", "filtering", WIND_FIELD_SAMPLER_DESCRIPTOR);
22
22
  }
23
+
24
+ /**
25
+ * {@link wind_field_add_resources}, and the field as the frame before read it, for a consumer that
26
+ * samples both (`chunk_wind_field_sample_previous`): `wind_field_previous`, a second uniform
27
+ * {@link WIND_FIELD_STRUCT} over the same atlas. `GPUSceneWind.bind_history` fills them.
28
+ *
29
+ * Two uniforms, one texture, one sampler, and no storage buffer.
30
+ *
31
+ * @param {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
32
+ * @returns {import("../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
33
+ */
34
+ export function wind_field_add_history_resources(group) {
35
+ return wind_field_add_resources(group)
36
+ .addUniform("wind_field_previous", WIND_FIELD_STRUCT);
37
+ }
@@ -3142,7 +3142,7 @@ const INTEGER_TYPED_BUILTIN = new Set(['abs', 'firstLeadingBit', 'firstTrailingB
3142
3142
  const ELEMENT_WISE_BUILTIN = new Set([
3143
3143
  'abs', 'sign', 'floor', 'ceil', 'round', 'trunc', 'fract', 'sqrt', 'inverseSqrt',
3144
3144
  'exp', 'exp2', 'log', 'log2', 'sin', 'cos', 'tan', 'asin', 'acos', 'atan', 'degrees', 'radians',
3145
- 'pow', 'atan2', 'min', 'max', 'step', 'clamp', 'saturate', 'mix', 'smoothstep',
3145
+ 'pow', 'ldexp', 'atan2', 'min', 'max', 'step', 'clamp', 'saturate', 'mix', 'smoothstep',
3146
3146
  'normalize', 'reflect', 'fma', 'quantizeToF16',
3147
3147
  'subgroupBroadcastFirst', 'subgroupAdd', 'subgroupMul', 'subgroupMin', 'subgroupMax',
3148
3148
  'subgroupAnd', 'subgroupOr', 'subgroupXor',
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IAo6DA;;;;;;;;;;;;;OAaG;IACH,+DAyFC"}
1
+ {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IAs6DA;;;;;;;;;;;;;OAaG;IACH,+DAyFC"}
@@ -887,6 +887,8 @@ export const WGSLLanguageCore = {
887
887
  radians: (a) => unop(a, x => x * (Math.PI / 180)),
888
888
 
889
889
  pow: (a, b) => binop(a, b, Math.pow),
890
+ // `e1 * 2^e2`, exactly: a power of two times a float is exact until it leaves the type's range
891
+ ldexp: (a, b) => binop(a, b, (x, e) => x * Math.pow(2, e)),
890
892
  atan2: (a, b) => binop(a, b, Math.atan2),
891
893
  min: (a, b) => binop(a, b, Math.min),
892
894
  max: (a, b) => binop(a, b, Math.max),
@@ -1,11 +0,0 @@
1
- /**
2
- * Purkinjie shift.
3
- * Human vision system shifts color perception away from red in nigh-time conditions.
4
- *
5
- * NOTE: this should go before the tonemapper.
6
- *
7
- * @type {CodeChunk}
8
- */
9
- export const chunk_apply_purkinjie_shift: CodeChunk;
10
- import { CodeChunk } from "../../../../compiler/CodeChunk.js";
11
- //# sourceMappingURL=chunk_apply_purkinjie_shift.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_apply_purkinjie_shift.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,0CAFU,SAAS,CA+ClB;0BAvDyB,mCAAmC"}
@@ -1,56 +0,0 @@
1
- import { CodeChunk } from "../../../../compiler/CodeChunk.js";
2
-
3
- /**
4
- * Purkinjie shift.
5
- * Human vision system shifts color perception away from red in nigh-time conditions.
6
- *
7
- * NOTE: this should go before the tonemapper.
8
- *
9
- * @type {CodeChunk}
10
- */
11
- export const chunk_apply_purkinjie_shift = CodeChunk.from(
12
- //language=WGSL
13
- `
14
- fn apply_purkinjie_shift(
15
- color_rec709: vec3<f32>,
16
- adaptation_luminance: f32
17
- ) -> vec3<f32>{
18
- // --- Constants for Rec.709 / sRGB ---
19
- const kRec709Photopic = vec3(0.2126, 0.7152, 0.0722); // Day (Cones)
20
- const kRec709Scotopic = vec3(0.0070, 0.5190, 0.4740); // Night (Rods) - Validated
21
-
22
- // "Rod Blue" - The color we tint the scotopic signal towards
23
- // This is artistic, but (0.3, 0.5, 0.9) mimics the 507nm peak sensation
24
- const kNightTint = vec3(0.3, 0.5, 0.9);
25
-
26
- // 1. Calculate Standard Luminance (Day)
27
- let Y_day = dot(color_rec709, kRec709Photopic);
28
-
29
- // 2. Calculate Rod Luminance (Night)
30
- // Note: Red objects will have a near-zero Y_night, making them turn black.
31
- // Blue objects will have a high Y_night, making them appear brighter.
32
- let Y_night = dot(color_rec709, kRec709Scotopic);
33
-
34
- // 3. Construct the Night Vision Image
35
- // We treat the rod signal as a scalar intensity applied to our blue tint
36
- let color_night = Y_night * kNightTint;
37
-
38
- // 4. Blend based on Adaptation
39
- const MESOPIC_MIN_NITS = 0.005; // Rods dominate below this
40
- const MESOPIC_MAX_NITS = 5.0; // Cones dominate above this
41
-
42
- let logLum = log(max(adaptation_luminance, 1e-5));
43
-
44
- const logLow = log(MESOPIC_MIN_NITS);
45
- const logHigh = log(MESOPIC_MAX_NITS);
46
- const logDelta = logHigh - logLow;
47
-
48
- // 2. Calculate Blend Factor in Log Space
49
- // This creates a perceptually linear transition
50
- let t = 1.0 - saturate( (logLum - logLow) / logDelta );
51
-
52
- // Lerp from Day view to Night view
53
- return mix(color_rec709, color_night, t);
54
- }
55
- `
56
- )