@woosh/meep-engine 3.64.1 → 3.67.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +85 -0
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +5 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +39 -5
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +65 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +451 -101
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +4 -2
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +4 -2
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts +8 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +45 -10
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +237 -119
- package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts +143 -0
- package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GrassSpecies.js +189 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.d.ts +25 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.js +32 -0
- package/src/engine/graphics/ecs/grass/GroundCover.d.ts +68 -0
- package/src/engine/graphics/ecs/grass/GroundCover.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GroundCover.js +85 -0
- package/src/engine/graphics3/GrassSurfaceSystem.d.ts +153 -0
- package/src/engine/graphics3/GrassSurfaceSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GrassSurfaceSystem.js +1076 -0
- package/src/engine/graphics3/GroundCoverSystem.d.ts +33 -0
- package/src/engine/graphics3/GroundCoverSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GroundCoverSystem.js +58 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +372 -110
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +6 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +9 -2
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +325 -140
- package/src/engine/network/sim/SimActionExecutor.d.ts +4 -1
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +65 -9
- package/src/engine/network/state/PredictionHistory.d.ts.map +1 -1
- package/src/engine/network/state/PredictionHistory.js +6 -1
- package/src/engine/network/time/AdaptiveRenderDelay.d.ts +25 -14
- package/src/engine/network/time/AdaptiveRenderDelay.d.ts.map +1 -1
- package/src/engine/network/time/AdaptiveRenderDelay.js +38 -20
- package/src/engine/network/time/RenderPlayout.d.ts +23 -3
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
- package/src/engine/network/time/RenderPlayout.js +40 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +5 -1
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +27 -1
- package/src/format/lut/cube/CubeLut.d.ts +38 -0
- package/src/format/lut/cube/CubeLut.d.ts.map +1 -0
- package/src/format/lut/cube/CubeLut.js +23 -0
- package/src/format/lut/cube/cube_read.d.ts +23 -0
- package/src/format/lut/cube/cube_read.d.ts.map +1 -0
- package/src/format/lut/cube/cube_read.js +199 -0
- package/src/format/lut/cube/cube_write.d.ts +15 -0
- package/src/format/lut/cube/cube_write.d.ts.map +1 -0
- package/src/format/lut/cube/cube_write.js +90 -0
- package/src/shade/device/shader/ShaderModuleCompiler.d.ts +2 -0
- package/src/shade/device/shader/ShaderModuleCompiler.d.ts.map +1 -1
- package/src/shade/device/shader/ShaderModuleCompiler.js +25 -2
- package/src/shade/playground/grass_surfaces/index.html +75 -0
- package/src/shade/playground/grass_surfaces/main.d.ts +2 -0
- package/src/shade/playground/grass_surfaces/main.d.ts.map +1 -0
- package/src/shade/playground/grass_surfaces/main.js +593 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts +62 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts.map +1 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.js +188 -0
- package/src/shade/playground/probe_clipmap/README.md +1 -0
- package/src/shade/playground/probe_clipmap/index.html +5 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +7 -0
- package/src/shade/playground/probe_clipmap_box/README.md +5 -1
- package/src/shade/playground/probe_clipmap_box/index.html +12 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap_box/main.js +15 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts +8 -1
- package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap_box/scene.js +74 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +59 -55
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts +73 -4
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +113 -7
- package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts +12 -0
- package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/TONEMAP_PURKINJE_SHIFT.js +12 -0
- package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts +15 -1
- package/src/shade/renderer/deferred/tonemap/ToneMapper.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ToneMapper.js +31 -3
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +25 -0
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +51 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts +2 -2
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_lut.js +6 -3
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts +3 -2
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_lut.js +7 -3
- package/src/shade/renderer/extension/ViewTextures.d.ts +12 -5
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +19 -5
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +3 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +6 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +7 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +10 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +7 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +46 -15
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +3 -2
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +3 -2
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.js +247 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +50 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +12 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +35 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +6 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +6 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +15 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +19 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +128 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +19 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +27 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +19 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +35 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.js +174 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +10 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts +31 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js +54 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +8 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +10 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +7 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +33 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js +138 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +13 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +18 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +2 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +15 -30
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +29 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js +126 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.js +221 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts +40 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.js +86 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts +135 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.js +676 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts +145 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.js +179 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts +63 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.js +244 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts +58 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.js +174 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts +25 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.js +133 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts +80 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.js +92 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +29 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.js +175 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts +14 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.js +45 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts +61 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.js +340 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts +46 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.js +280 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.d.ts +60 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.d.ts.map +1 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.js +171 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.d.ts +99 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.js +436 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts +179 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.js +217 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.d.ts +65 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.js +296 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts +31 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.js +169 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts +27 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.js +183 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts +193 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.js +1253 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts +211 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.js +241 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts +82 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.js +111 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts +39 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.js +85 -0
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- package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.js +112 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts +27 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.js +50 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts +21 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.js +41 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts +32 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.js +136 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts +37 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.js +85 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts +25 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.js +52 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts +23 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.js +87 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts +43 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.js +265 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts +13 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.js +49 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts +62 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.js +162 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts +40 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.js +155 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts +19 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.js +58 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts +30 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.js +251 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts +21 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.js +75 -0
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts +35 -9
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +81 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +4 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +4 -23
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts +12 -0
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.js +29 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +22 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +3 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts +27 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.js +38 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts +28 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.js +58 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +8 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_REC709_AP1.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_REC709_AP1.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/conversion/chunk_CRM_REC709_AP1.js +7 -0
- package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.d.ts +4 -4
- package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/grade/chunk_color_grade.js +86 -5
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts +65 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.js +136 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +37 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.js +148 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.js +169 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +18 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +28 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts +13 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.js +22 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +4 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +52 -5
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +164 -8
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +3 -1
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +3 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +2 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +18 -13
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts +13 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.js +23 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +6 -1
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +11 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +15 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +2 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.d.ts +0 -11
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/purkinjie/chunk_apply_purkinjie_shift.js +0 -56
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import { assert } from "../../../../../core/assert.js";
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import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
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import { MESHLET_DEFINITION_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
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import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
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import {
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graph_prefix_scan_csdldf,
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prefix_scan_csdldf_output_descriptor
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} from "../../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
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import { shader_prefix_sum_to_command } from "../../../rasterize/expand/mesh/shader_prefix_sum_to_command.js";
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import { graph_create_buffer } from "../../../shader/graph/graph_create_buffer.js";
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import {
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shader_probe_clipmap_want_meshlet_count,
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shader_probe_clipmap_want_meshlets
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} from "./shader_probe_clipmap_want_meshlets.js";
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/**
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const MESHLET_LIST_HEADER_BYTES = 16;
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/**
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* Record the wants of a list of meshlets whose fragments pick probes (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3):
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* the meshlets a forward pass draws, which no pixel of the G-buffer stands for. Each wants the cages a reader
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* anywhere inside its world box can read, a thread a cage: its cages are counted
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* (`shader_probe_clipmap_want_meshlet_count`), the counts summed (`graph_prefix_scan_csdldf`), and the sums
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* launch the wants (`shader_probe_clipmap_want_meshlets`), as the meshes' expansion to meshlets is launched.
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*
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* The wants go into the clipmap's late set (`GPUProbeClipmap.write_want_bindings`), so the pass belongs after the
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export function graph_probe_clipmap_want_meshlets({ graph, clipmap, scene, camera, meshlet_collection, meshlet_iterator_command }) {
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assert.defined(graph, 'graph');
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assert.defined(clipmap, 'clipmap');
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assert.defined(scene, 'scene');
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assert.isNonNegativeInteger(camera, 'camera');
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assert.isNonNegativeInteger(meshlet_collection, 'meshlet_collection');
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assert.isNonNegativeInteger(meshlet_iterator_command, 'meshlet_iterator_command');
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graph.push_scope("probe clipmap want meshlets");
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// a count for every meshlet the list has room for
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const capacity = Math.floor((graph.getDescriptor(meshlet_collection).size - MESHLET_LIST_HEADER_BYTES) / MESHLET_DEFINITION_STRUCT.size);
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// what the clipmap binds for a late want: its levels and settings for both passes, its late list and bits for the wants'
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const want = {};
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const count_data = {};
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const count_pass = graph.add("count cages", count_data, (data, resources, context) => {
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clipmap.write_want_bindings(want);
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shader_probe_clipmap_want_meshlet_count.dispatchIndirect({
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encoder: context.encoder,
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command: resources.get(data.command),
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bindings: {
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scene_database: scene.scene_database_buffer,
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meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
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input: resources.get(data.input),
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output: resources.get(data.output),
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probe_levels: want.probe_levels,
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settings: want.settings,
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},
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});
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});
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count_data.command = count_pass.read(meshlet_iterator_command);
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count_data.input = count_pass.read(meshlet_collection);
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count_data.output = count_pass.create("cage counts", BufferResourceDescriptor.from(
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GPUBufferUsage.STORAGE,
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// the count, which no thread writes for a list of no meshlet
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0, MESHLET_LIST_HEADER_BYTES,
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));
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const sums = graph_prefix_scan_csdldf({
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graph,
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input: count_data.output,
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output: graph_create_buffer(graph, "cage offsets", prefix_scan_csdldf_output_descriptor(capacity)),
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element_max_count: capacity,
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});
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const command_data = {};
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const command_pass = graph.add("make want command", command_data, (data, resources, context) => {
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shader_prefix_sum_to_command.dispatch({
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encoder: context.encoder,
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bindings: {
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prefix_sums: resources.get(data.prefix_sums),
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command: resources.get(data.command),
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});
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});
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command_data.prefix_sums = command_pass.read(sums);
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command_data.command = command_pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
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const want_data = {};
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const want_pass = graph.add("want cages", want_data, (data, resources, context) => {
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clipmap.write_want_bindings(want);
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shader_probe_clipmap_want_meshlets.dispatchIndirect({
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encoder: context.encoder,
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command: resources.get(data.command),
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bindings: {
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camera: resources.get(data.camera),
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scene_database: scene.scene_database_buffer,
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meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
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input: resources.get(data.input),
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prefix_sums: resources.get(data.prefix_sums),
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probe_levels: want.probe_levels,
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probe_wanted: want.probe_wanted,
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+
probe_wanted_bits: want.probe_wanted_bits,
|
|
124
|
+
settings: want.settings,
|
|
125
|
+
},
|
|
126
|
+
});
|
|
127
|
+
});
|
|
128
|
+
|
|
129
|
+
want_data.command = want_pass.read(command_data.command);
|
|
130
|
+
want_data.camera = want_pass.read(camera);
|
|
131
|
+
want_data.input = want_pass.read(meshlet_collection);
|
|
132
|
+
want_data.prefix_sums = want_pass.read(sums);
|
|
133
|
+
|
|
134
|
+
// it writes the clipmap's own late set, which the graph does not hold
|
|
135
|
+
want_pass.make_side_effect();
|
|
136
|
+
|
|
137
|
+
graph.pop_scope();
|
|
138
|
+
}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts
CHANGED
|
@@ -4,13 +4,17 @@
|
|
|
4
4
|
export const PROBE_DUE_SETTINGS: WebGPUStruct;
|
|
5
5
|
/**
|
|
6
6
|
* Due (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): a thread an entry of the frame's active list,
|
|
7
|
-
* dispatched twice through `PROBE_DISPATCH_ACTIVE` after schedule has set the period T. A probe is due
|
|
8
|
-
*
|
|
9
|
-
* - it is
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
*
|
|
7
|
+
* dispatched twice through `PROBE_DISPATCH_ACTIVE` after schedule has set the period T. A probe is due:
|
|
8
|
+
* - in the first pass, which lists them first, when it is NEW: it has had no update;
|
|
9
|
+
* - in the second pass, when it is ALIVE or DEAD and `(frame + h(slot)) mod P` is 0, where P is
|
|
10
|
+
* - T when a want waits on it: a pixel or a hit wanted it since its last update, its wanted time past
|
|
11
|
+
* its traced time;
|
|
12
|
+
* - T · `idle_periods` when it is idle, none waiting on it. Every live probe keeps being updated, so one
|
|
13
|
+
* that readers reach without wanting it, the bounce at a hit among them, and one a want comes back to,
|
|
14
|
+
* holds light no older than that. Its update is any other probe's.
|
|
15
|
+
*
|
|
16
|
+
* A DEAD probe is due like an ALIVE one, its update casting `PROBE_DEAD_RAYS`, so that a probe inside a
|
|
17
|
+
* solid notices when the scene changes (Enshrouded's dead probes trace 16 a frame).
|
|
14
18
|
*
|
|
15
19
|
* Wanted since its last update, not this frame: a hit wants a probe the frame after its own probe's
|
|
16
20
|
* update, so a probe that only hits keep is wanted on few of its turns. Measured on Sponza with the
|
|
@@ -19,8 +23,8 @@ export const PROBE_DUE_SETTINGS: WebGPUStruct;
|
|
|
19
23
|
* waits on nothing: the update comes after admit in its frame, so its traced time is the want's or later.
|
|
20
24
|
*
|
|
21
25
|
* The due go on the trace list, which holds the frame's updates, at most U: past it the count still
|
|
22
|
-
* rises and nothing is written, and a probe not listed waits its next turn.
|
|
23
|
-
*
|
|
26
|
+
* rises and nothing is written, and a probe not listed waits its next turn. Schedule's T keeps the
|
|
27
|
+
* expected count a frame under U, so only NEW probes past U, a camera cut, wait.
|
|
24
28
|
*
|
|
25
29
|
* @type {ComputeShader}
|
|
26
30
|
*/
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_due.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js"],"names":[],"mappings":"AAkBA;;GAEG;AACH,iCAFU,YAAY,
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_due.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js"],"names":[],"mappings":"AAkBA;;GAEG;AACH,iCAFU,YAAY,CAaC;AAavB;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uCAFU,aAAa,CA6CpB;6BA3G0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js
CHANGED
|
@@ -28,6 +28,8 @@ export const PROBE_DUE_SETTINGS = WebGPUStruct.from({
|
|
|
28
28
|
frame: u32,
|
|
29
29
|
/** 1 for the pass that lists the NEW probes, 0 for the one that lists the rest */
|
|
30
30
|
new_only: u32,
|
|
31
|
+
/** periods between an idle probe's turns, `probe_clipmap_idle_periods`, at least 1 */
|
|
32
|
+
idle_periods: u32,
|
|
31
33
|
}, "ProbeDueSettings");
|
|
32
34
|
|
|
33
35
|
const resources = new ShaderResourceSetDescriptor();
|
|
@@ -43,13 +45,17 @@ resources.createGroup()
|
|
|
43
45
|
|
|
44
46
|
/**
|
|
45
47
|
* Due (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): a thread an entry of the frame's active list,
|
|
46
|
-
* dispatched twice through `PROBE_DISPATCH_ACTIVE` after schedule has set the period T. A probe is due
|
|
47
|
-
*
|
|
48
|
-
* - it is
|
|
49
|
-
*
|
|
50
|
-
*
|
|
51
|
-
*
|
|
52
|
-
*
|
|
48
|
+
* dispatched twice through `PROBE_DISPATCH_ACTIVE` after schedule has set the period T. A probe is due:
|
|
49
|
+
* - in the first pass, which lists them first, when it is NEW: it has had no update;
|
|
50
|
+
* - in the second pass, when it is ALIVE or DEAD and `(frame + h(slot)) mod P` is 0, where P is
|
|
51
|
+
* - T when a want waits on it: a pixel or a hit wanted it since its last update, its wanted time past
|
|
52
|
+
* its traced time;
|
|
53
|
+
* - T · `idle_periods` when it is idle, none waiting on it. Every live probe keeps being updated, so one
|
|
54
|
+
* that readers reach without wanting it, the bounce at a hit among them, and one a want comes back to,
|
|
55
|
+
* holds light no older than that. Its update is any other probe's.
|
|
56
|
+
*
|
|
57
|
+
* A DEAD probe is due like an ALIVE one, its update casting `PROBE_DEAD_RAYS`, so that a probe inside a
|
|
58
|
+
* solid notices when the scene changes (Enshrouded's dead probes trace 16 a frame).
|
|
53
59
|
*
|
|
54
60
|
* Wanted since its last update, not this frame: a hit wants a probe the frame after its own probe's
|
|
55
61
|
* update, so a probe that only hits keep is wanted on few of its turns. Measured on Sponza with the
|
|
@@ -58,8 +64,8 @@ resources.createGroup()
|
|
|
58
64
|
* waits on nothing: the update comes after admit in its frame, so its traced time is the want's or later.
|
|
59
65
|
*
|
|
60
66
|
* The due go on the trace list, which holds the frame's updates, at most U: past it the count still
|
|
61
|
-
* rises and nothing is written, and a probe not listed waits its next turn.
|
|
62
|
-
*
|
|
67
|
+
* rises and nothing is written, and a probe not listed waits its next turn. Schedule's T keeps the
|
|
68
|
+
* expected count a frame under U, so only NEW probes past U, a camera cut, wait.
|
|
63
69
|
*
|
|
64
70
|
* @type {ComputeShader}
|
|
65
71
|
*/
|
|
@@ -87,13 +93,14 @@ fn main(
|
|
|
87
93
|
// wanted since its last update
|
|
88
94
|
let waiting = probe_records[slot].wanted_frame > probe_records[slot].traced_frame;
|
|
89
95
|
|
|
90
|
-
|
|
96
|
+
// an idle probe's turn comes once in as many periods as the settings give
|
|
97
|
+
let period = max(probe_counters[PROBE_COUNTER_PERIOD], 1u) * select(max(settings.idle_periods, 1u), 1u, waiting);
|
|
91
98
|
let turn = settings.frame + hash_lowbias32(slot);
|
|
92
99
|
|
|
93
100
|
if (settings.new_only != 0u) {
|
|
94
101
|
due = kind == PROBE_STATE_NEW;
|
|
95
102
|
} else {
|
|
96
|
-
due =
|
|
103
|
+
due = (kind == PROBE_STATE_ALIVE || kind == PROBE_STATE_DEAD) && turn % period == 0u;
|
|
97
104
|
}
|
|
98
105
|
}
|
|
99
106
|
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js
CHANGED
|
@@ -204,7 +204,7 @@ fn probe_clipmap_local_irradiance(cascade: u32, position: vec3<f32>, normal: vec
|
|
|
204
204
|
return estimate;
|
|
205
205
|
}
|
|
206
206
|
|
|
207
|
-
let shadow = brick_clipmap_trace(lifted, to_light / span, 0.0, reach, settings.brick_cascade_count);
|
|
207
|
+
let shadow = brick_clipmap_trace(lifted, to_light / span, 0.0, reach, settings.brick_cascade_count, settings.brick_atlas_shift);
|
|
208
208
|
|
|
209
209
|
return select(vec3<f32>(0.0), estimate, shadow.kind == BRICK_TRACE_MISS);
|
|
210
210
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_relocate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js"],"names":[],"mappings":"AAyBA;;GAEG;AACH,sCAFU,YAAY,
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_relocate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js"],"names":[],"mappings":"AAyBA;;GAEG;AACH,sCAFU,YAAY,CASM;AAkB5B;;;;;;;;;;;;;;;;;;;GAmBG;AACH,4CAFU,aAAa,CAyDpB;6BA3H0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js
CHANGED
|
@@ -31,6 +31,8 @@ export const PROBE_RELOCATE_SETTINGS = WebGPUStruct.from({
|
|
|
31
31
|
trace_capacity: u32,
|
|
32
32
|
/** the brick clipmap's cascades, what its field is read through */
|
|
33
33
|
brick_cascade_count: u32,
|
|
34
|
+
/** the brick atlas's footprint as shifts, `GPUBrickClipmap#atlas_shift` */
|
|
35
|
+
brick_atlas_shift: u32,
|
|
34
36
|
}, "ProbeRelocateSettings");
|
|
35
37
|
|
|
36
38
|
const resources = new ShaderResourceSetDescriptor();
|
|
@@ -97,13 +99,13 @@ fn main(
|
|
|
97
99
|
var position = lattice;
|
|
98
100
|
|
|
99
101
|
for (var step = 0u; step < ${PROBE_RELOCATION_STEPS}u; step++) {
|
|
100
|
-
let distance = brick_clipmap_distance(position, settings.brick_cascade_count);
|
|
102
|
+
let distance = brick_clipmap_distance(position, settings.brick_cascade_count, settings.brick_atlas_shift);
|
|
101
103
|
|
|
102
104
|
if (distance >= clearance) {
|
|
103
105
|
break;
|
|
104
106
|
}
|
|
105
107
|
|
|
106
|
-
let gradient = brick_clipmap_gradient(position, settings.brick_cascade_count);
|
|
108
|
+
let gradient = brick_clipmap_gradient(position, settings.brick_cascade_count, settings.brick_atlas_shift);
|
|
107
109
|
|
|
108
110
|
if (all(gradient == vec3<f32>(0.0))) {
|
|
109
111
|
break;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_retire.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js"],"names":[],"mappings":"AAyBA;;GAEG;AACH,oCAFU,YAAY,CASI;AAiB1B;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,0CAFU,aAAa,
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_retire.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js"],"names":[],"mappings":"AAyBA;;GAEG;AACH,oCAFU,YAAY,CASI;AAiB1B;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,0CAFU,aAAa,CAqFpB;6BAvJ0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js
CHANGED
|
@@ -120,10 +120,9 @@ fn main(
|
|
|
120
120
|
|
|
121
121
|
// the oldest buckets whole, and as many of the one below them as are asked for; one that left its
|
|
122
122
|
// window goes anyway and takes none of those
|
|
123
|
-
|
|
124
|
-
var evicted = evictable && counted >= whole;
|
|
123
|
+
var evicted = evictable && age_eviction_whole(counted, probe_eviction.buckets);
|
|
125
124
|
|
|
126
|
-
if (held && evictable && counted
|
|
125
|
+
if (held && evictable && age_eviction_partial(counted, probe_eviction.buckets) && probe_eviction.remaining > 0u) {
|
|
127
126
|
evicted = atomicAdd(&probe_counters[PROBE_COUNTER_EVICTED], 1u) < probe_eviction.remaining;
|
|
128
127
|
}
|
|
129
128
|
|
|
@@ -6,9 +6,11 @@ export const PROBE_SCHEDULE_SETTINGS: WebGPUStruct;
|
|
|
6
6
|
* Schedule (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §8.5): one thread, after admit, when the frame's
|
|
7
7
|
* active list is whole.
|
|
8
8
|
* - The period: with P_w the probes waiting for an update, the NEW and those wanted since their last
|
|
9
|
-
* update,
|
|
10
|
-
*
|
|
11
|
-
*
|
|
9
|
+
* update, P_i the idle, every other live probe, and m `idle_periods`,
|
|
10
|
+
* `T = max(1, ⌈(P_w + P_i / m) / U⌉)` frames. Every probe a want waits on is updated within a period and
|
|
11
|
+
* every idle one within m of them, a frame's updates U at most on average, and the period follows the
|
|
12
|
+
* live count. Retire and admit counted the waiting in `probe_counters[PROBE_COUNTER_WAITING]`, which it
|
|
13
|
+
* empties for the next frame's; the idle are the rest of the frame's active list. The period goes to
|
|
12
14
|
* `probe_counters[PROBE_COUNTER_PERIOD]` for the due passes.
|
|
13
15
|
* - The next frame's eviction, `probe_eviction`: as many slots as the free ones fall short of the frame's
|
|
14
16
|
* wanted points and the slack, the probes wanted longest ago first. Walking retire's age buckets from the
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_schedule.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js"],"names":[],"mappings":"AAgBA;;GAEG;AACH,sCAFU,YAAY,
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_schedule.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js"],"names":[],"mappings":"AAgBA;;GAEG;AACH,sCAFU,YAAY,CAaM;AAa5B;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,4CAFU,aAAa,CA2CpB;6BA1G0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js
CHANGED
|
@@ -26,6 +26,8 @@ export const PROBE_SCHEDULE_SETTINGS = WebGPUStruct.from({
|
|
|
26
26
|
trace_capacity: u32,
|
|
27
27
|
/** slots kept free beyond the frame's wanted points, ⌈capacity · PROBE_FREE_SLACK⌉ */
|
|
28
28
|
slack: u32,
|
|
29
|
+
/** idle probes the period counts as one waiting, `probe_clipmap_idle_periods`, at least 1 */
|
|
30
|
+
idle_periods: u32,
|
|
29
31
|
}, "ProbeScheduleSettings");
|
|
30
32
|
|
|
31
33
|
const resources = new ShaderResourceSetDescriptor();
|
|
@@ -43,9 +45,11 @@ resources.createGroup()
|
|
|
43
45
|
* Schedule (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3, §8.5): one thread, after admit, when the frame's
|
|
44
46
|
* active list is whole.
|
|
45
47
|
* - The period: with P_w the probes waiting for an update, the NEW and those wanted since their last
|
|
46
|
-
* update,
|
|
47
|
-
*
|
|
48
|
-
*
|
|
48
|
+
* update, P_i the idle, every other live probe, and m `idle_periods`,
|
|
49
|
+
* `T = max(1, ⌈(P_w + P_i / m) / U⌉)` frames. Every probe a want waits on is updated within a period and
|
|
50
|
+
* every idle one within m of them, a frame's updates U at most on average, and the period follows the
|
|
51
|
+
* live count. Retire and admit counted the waiting in `probe_counters[PROBE_COUNTER_WAITING]`, which it
|
|
52
|
+
* empties for the next frame's; the idle are the rest of the frame's active list. The period goes to
|
|
49
53
|
* `probe_counters[PROBE_COUNTER_PERIOD]` for the due passes.
|
|
50
54
|
* - The next frame's eviction, `probe_eviction`: as many slots as the free ones fall short of the frame's
|
|
51
55
|
* wanted points and the slack, the probes wanted longest ago first. Walking retire's age buckets from the
|
|
@@ -73,47 +77,28 @@ export const shader_probe_clipmap_schedule = ComputeShader.from({
|
|
|
73
77
|
`
|
|
74
78
|
@compute @workgroup_size(1)
|
|
75
79
|
fn main() {
|
|
80
|
+
let live = min(probe_active_write.count, settings.capacity);
|
|
76
81
|
let waiting = atomicLoad(&probe_counters[PROBE_COUNTER_WAITING]);
|
|
82
|
+
let idle = live - min(waiting, live);
|
|
83
|
+
let idle_periods = max(settings.idle_periods, 1u);
|
|
77
84
|
let traced = max(settings.trace_capacity, 1u);
|
|
78
85
|
|
|
79
86
|
atomicStore(&probe_counters[PROBE_COUNTER_WAITING], 0u);
|
|
80
|
-
|
|
87
|
+
// ⌈(P_w + P_i / m) / U⌉ in whole numbers
|
|
88
|
+
atomicStore(&probe_counters[PROBE_COUNTER_PERIOD], max(divide_round_up_u32(waiting * idle_periods + idle, traced * idle_periods), 1u));
|
|
81
89
|
|
|
82
90
|
// the slots short of the frame's wanted points and the slack
|
|
83
91
|
let wanted = min(probe_wanted.count, settings.wanted_capacity);
|
|
84
92
|
let room = wanted + settings.slack;
|
|
85
93
|
let free = atomicLoad(&probe_counters[PROBE_COUNTER_FREE]);
|
|
86
94
|
|
|
87
|
-
|
|
88
|
-
var buckets = 0u;
|
|
89
|
-
var remaining = 0u;
|
|
90
|
-
|
|
91
|
-
for (var k = 0u; k < PROBE_AGE_BUCKETS; k++) {
|
|
92
|
-
let at = PROBE_COUNTER_AGES + PROBE_AGE_BUCKETS - 1u - k;
|
|
93
|
-
let aged = atomicLoad(&probe_counters[at]);
|
|
94
|
-
|
|
95
|
-
atomicStore(&probe_counters[at], 0u);
|
|
95
|
+
let plan = age_eviction_plan(&probe_counters, PROBE_COUNTER_AGES, select(0u, room - free, room > free));
|
|
96
96
|
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
if (lacking > 0u && aged > 0u) {
|
|
100
|
-
if (aged <= lacking) {
|
|
101
|
-
lacking -= aged;
|
|
102
|
-
buckets = k + 1u;
|
|
103
|
-
} else {
|
|
104
|
-
buckets = k;
|
|
105
|
-
remaining = lacking;
|
|
106
|
-
lacking = 0u;
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
probe_eviction.buckets = buckets;
|
|
112
|
-
probe_eviction.remaining = remaining;
|
|
97
|
+
probe_eviction.buckets = plan.x;
|
|
98
|
+
probe_eviction.remaining = plan.y;
|
|
113
99
|
|
|
114
100
|
atomicStore(&probe_counters[PROBE_COUNTER_EVICTED], 0u);
|
|
115
101
|
|
|
116
|
-
let live = min(probe_active_write.count, settings.capacity);
|
|
117
102
|
let folded = folded_dispatch(divide_round_up_u32(live, PROBE_THREAD_WORKGROUP_SIZE));
|
|
118
103
|
|
|
119
104
|
probe_dispatch[PROBE_DISPATCH_ACTIVE] = folded.x;
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js
CHANGED
|
@@ -110,7 +110,7 @@ fn main(
|
|
|
110
110
|
let cascade = (record.flags >> PROBE_RAY_CASCADE_SHIFT) & PROBE_RAY_CASCADE_MASK;
|
|
111
111
|
|
|
112
112
|
let draw = hash_to_float01(pcg4d(vec4<u32>(probe_trace.elements[k], record.direction, 0x510E527Fu, 0u)).x);
|
|
113
|
-
let surface = probe_clipmap_hit_material_pick(position, normal, cascade, draw);
|
|
113
|
+
let surface = probe_clipmap_hit_material_pick(position, normal, cascade, draw, settings.brick_atlas_shift);
|
|
114
114
|
let direct = rgbe9995_decode(record.light);
|
|
115
115
|
|
|
116
116
|
radiance = surface.emissive + surface.albedo * direct * RECIPROCAL_PI;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_trace.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js"],"names":[],"mappings":"AAkDA;;GAEG;AACH,mCAFU,YAAY,
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_trace.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js"],"names":[],"mappings":"AAkDA;;GAEG;AACH,mCAFU,YAAY,CAiBG;AAsBzB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,yCAFU,aAAa,CAuJpB;6BAzP0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js
CHANGED
|
@@ -64,6 +64,8 @@ export const PROBE_TRACE_SETTINGS = WebGPUStruct.from({
|
|
|
64
64
|
t_max: f32,
|
|
65
65
|
/** updates between a probe's uniform ones, `PROBE_UNIFORM_PERIOD` */
|
|
66
66
|
uniform_period: u32,
|
|
67
|
+
/** the brick atlas's footprint as shifts, `GPUBrickClipmap#atlas_shift` */
|
|
68
|
+
brick_atlas_shift: u32,
|
|
67
69
|
}, "ProbeTraceSettings");
|
|
68
70
|
|
|
69
71
|
const resources = new ShaderResourceSetDescriptor();
|
|
@@ -198,7 +200,7 @@ fn main(
|
|
|
198
200
|
let start = brick_clipmap_start(origin, cascade_count);
|
|
199
201
|
let t_min = brick_levels[min(start, cascade_count - 1u)].cell_size / ${MESH_SDF_BRICK_VOXELS}.0;
|
|
200
202
|
|
|
201
|
-
let hit = brick_clipmap_trace(origin, direction, t_min, settings.t_max, cascade_count);
|
|
203
|
+
let hit = brick_clipmap_trace(origin, direction, t_min, settings.t_max, cascade_count, settings.brick_atlas_shift);
|
|
202
204
|
|
|
203
205
|
let is_hit = hit.kind == BRICK_TRACE_HIT;
|
|
204
206
|
let back_face = is_hit && dot(hit.normal, direction) > 0.0;
|
|
@@ -229,7 +231,7 @@ fn main(
|
|
|
229
231
|
// a point of the disk of its own for each light, apart from the origin's draw
|
|
230
232
|
let hash = pcg3d(vec3<u32>(slot, packed, 0x3C6EF372u + shadowed));
|
|
231
233
|
let toward = cone_sample_direction(-light.direction, light.disk_radius, vec2<f32>(hash_to_float01(hash.x), hash_to_float01(hash.y)));
|
|
232
|
-
let shadow = brick_clipmap_trace(lifted, toward, 0.0, settings.t_max, cascade_count);
|
|
234
|
+
let shadow = brick_clipmap_trace(lifted, toward, 0.0, settings.t_max, cascade_count, settings.brick_atlas_shift);
|
|
233
235
|
|
|
234
236
|
visible = select(0.0, 1.0, shadow.kind == BRICK_TRACE_MISS);
|
|
235
237
|
}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts
CHANGED
|
@@ -2,6 +2,11 @@
|
|
|
2
2
|
* @type {WebGPUStruct}
|
|
3
3
|
*/
|
|
4
4
|
export const PROBE_WANT_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* {@link PROBE_WANT_SETTINGS} and how the surface's normals are read.
|
|
7
|
+
* @type {WebGPUStruct}
|
|
8
|
+
*/
|
|
9
|
+
export const PROBE_WANT_SURFACE_SETTINGS: WebGPUStruct;
|
|
5
10
|
/**
|
|
6
11
|
* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
|
7
12
|
* the launch the screen's tiles.
|
|
@@ -10,6 +15,12 @@ export const PROBE_WANT_SETTINGS: WebGPUStruct;
|
|
|
10
15
|
* that pixel's pick reads (§9.1), biased along `mix(n, v, 0.2)`, through `probe_clipmap_want`. A sky
|
|
11
16
|
* pixel wants nothing.
|
|
12
17
|
*
|
|
18
|
+
* The surface is any the frame holds a depth and a normal of, a pixel each: the G-buffer's, or one drawn
|
|
19
|
+
* apart from it whose reader picks its probes per pixel, the water's interface. `gBufferDepth` is its
|
|
20
|
+
* reverse-Z depth, zero where it has no surface; `gBufferNormals` its normals, octahedral in the channel
|
|
21
|
+
* `settings.normal_channel`, as the G-buffer packs its own in its first. Where `settings.two_sided` is set,
|
|
22
|
+
* a normal that faces away from the eye is turned to face it, as a reader of such a surface turns it.
|
|
23
|
+
*
|
|
13
24
|
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
14
25
|
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
15
26
|
* a few cages between them, which its claims keep to one want each.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"AAqBA;;GAEG;AACH,kCAFU,YAAY,CAcE;
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"AAqBA;;GAEG;AACH,kCAFU,YAAY,CAcE;AAExB;;;GAGG;AACH,0CAFU,YAAY,CAaS;AAe/B;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,CAyCpB;6BArH0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js
CHANGED
|
@@ -36,9 +36,26 @@ export const PROBE_WANT_SETTINGS = WebGPUStruct.from({
|
|
|
36
36
|
select_half: f32,
|
|
37
37
|
}, "ProbeWantSettings");
|
|
38
38
|
|
|
39
|
+
/**
|
|
40
|
+
* {@link PROBE_WANT_SETTINGS} and how the surface's normals are read.
|
|
41
|
+
* @type {WebGPUStruct}
|
|
42
|
+
*/
|
|
43
|
+
export const PROBE_WANT_SURFACE_SETTINGS = WebGPUStruct.from({
|
|
44
|
+
cascade_count: u32,
|
|
45
|
+
resolution: u32,
|
|
46
|
+
frame: u32,
|
|
47
|
+
wanted_capacity: u32,
|
|
48
|
+
anchor: vec3f,
|
|
49
|
+
select_half: f32,
|
|
50
|
+
/** the channel of the normals' texel that holds the normal: 0 to 3 */
|
|
51
|
+
normal_channel: u32,
|
|
52
|
+
/** non-zero where a normal may face away from the eye and its reader turns it to face it */
|
|
53
|
+
two_sided: u32,
|
|
54
|
+
}, "ProbeWantSurfaceSettings");
|
|
55
|
+
|
|
39
56
|
const resources = new ShaderResourceSetDescriptor();
|
|
40
57
|
|
|
41
|
-
resources.setImmediate("settings",
|
|
58
|
+
resources.setImmediate("settings", PROBE_WANT_SURFACE_SETTINGS);
|
|
42
59
|
|
|
43
60
|
resources.createGroup()
|
|
44
61
|
.addTexture("gBufferDepth")
|
|
@@ -57,6 +74,12 @@ resources.createGroup()
|
|
|
57
74
|
* that pixel's pick reads (§9.1), biased along `mix(n, v, 0.2)`, through `probe_clipmap_want`. A sky
|
|
58
75
|
* pixel wants nothing.
|
|
59
76
|
*
|
|
77
|
+
* The surface is any the frame holds a depth and a normal of, a pixel each: the G-buffer's, or one drawn
|
|
78
|
+
* apart from it whose reader picks its probes per pixel, the water's interface. `gBufferDepth` is its
|
|
79
|
+
* reverse-Z depth, zero where it has no surface; `gBufferNormals` its normals, octahedral in the channel
|
|
80
|
+
* `settings.normal_channel`, as the G-buffer packs its own in its first. Where `settings.two_sided` is set,
|
|
81
|
+
* a normal that faces away from the eye is turned to face it, as a reader of such a surface turns it.
|
|
82
|
+
*
|
|
60
83
|
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
61
84
|
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
62
85
|
* a few cages between them, which its claims keep to one want each.
|
|
@@ -83,8 +106,12 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
83
106
|
|
|
84
107
|
let uv = (vec2<f32>(pixel) + 0.5) / vec2<f32>(size);
|
|
85
108
|
let position = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
86
|
-
let
|
|
109
|
+
let texel = textureLoad(gBufferNormals, pixel, 0);
|
|
110
|
+
// each channel by name: a dynamic index would put the texel in local memory
|
|
111
|
+
let encoded = select(select(texel.x, texel.y, settings.normal_channel == 1u), select(texel.z, texel.w, settings.normal_channel == 3u), settings.normal_channel >= 2u);
|
|
112
|
+
let stored = decode_g_buffer_normal(encoded);
|
|
87
113
|
let view_direction = normalize(mat4_extract_position(camera.transform) - position);
|
|
114
|
+
let normal = select(stored, -stored, settings.two_sided != 0u && dot(stored, view_direction) < 0.0);
|
|
88
115
|
let bias_direction = mix(normal, view_direction, ${PROBE_RECEIVER_BIAS_VIEW});
|
|
89
116
|
|
|
90
117
|
probe_clipmap_want(on_screen && !is_background(depth), position, bias_direction, settings.cascade_count, settings.resolution, settings.anchor, settings.select_half, settings.wanted_capacity);
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const PROBE_WANT_LATE_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The keys wanted since the last lifetime, each once, as the late wants listed them.
|
|
7
|
+
* @type {ShaderResourceDescriptor}
|
|
8
|
+
*/
|
|
9
|
+
export const PROBE_LATE_WANTED_READ_RESOURCE: ShaderResourceDescriptor;
|
|
10
|
+
/**
|
|
11
|
+
* A bit a key of the late list, cleared as the key is taken.
|
|
12
|
+
* @type {ShaderResourceDescriptor}
|
|
13
|
+
*/
|
|
14
|
+
export const PROBE_LATE_WANTED_BITS_RESOURCE: ShaderResourceDescriptor;
|
|
15
|
+
/**
|
|
16
|
+
* The cage windows the late list's keys were written in: the levels of the frame before.
|
|
17
|
+
* @type {ShaderResourceDescriptor}
|
|
18
|
+
*/
|
|
19
|
+
export const PROBE_LATE_LEVELS_RESOURCE: ShaderResourceDescriptor;
|
|
20
|
+
/**
|
|
21
|
+
* The late wants taken into the frame's (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a key of the late
|
|
22
|
+
* list, through a launch its count sizes.
|
|
23
|
+
*
|
|
24
|
+
* A reader whose surface is drawn after the frame's lifetime wants its probes into the late set, through
|
|
25
|
+
* `probe_clipmap_want` as any want does, and the next lifetime runs this between its own wants and admit. A key
|
|
26
|
+
* the frame's set lacks goes on its list; either way the key's late bit is cleared, which leaves the late bits
|
|
27
|
+
* empty, and the host empties the list.
|
|
28
|
+
*
|
|
29
|
+
* A key names a storage cell, and the lattice point it stands for is the one its writer's window held there. Where
|
|
30
|
+
* a window has moved since, the cell of a point it left stands for the point that came in across from it, which
|
|
31
|
+
* nothing wanted: a key is taken only where the present window's point is one the writer's window
|
|
32
|
+
* (`probe_late_levels`) held too.
|
|
33
|
+
*
|
|
34
|
+
* @type {ComputeShader}
|
|
35
|
+
*/
|
|
36
|
+
export const shader_probe_clipmap_want_late: ComputeShader;
|
|
37
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
38
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
39
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
40
|
+
//# sourceMappingURL=shader_probe_clipmap_want_late.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want_late.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js"],"names":[],"mappings":"AAmBA;;GAEG;AACH,uCAFU,YAAY,CASM;AAE5B;;;GAGG;AACH,8CAFU,wBAAwB,CAEqG;AAEvI;;;GAGG;AACH,8CAFU,wBAAwB,CAEkH;AAEpJ;;;GAGG;AACH,yCAFU,wBAAwB,CAEmF;AAcrH;;;;;;;;;;;;;;;GAeG;AACH,6CAFU,aAAa,CAkDpB;6BAnH0B,sCAAsC;yCAJ1B,sDAAsD;8BADjE,kCAAkC"}
|