@woosh/meep-engine 3.61.2 → 3.61.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +50 -11
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +49 -36
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +208 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts +24 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts +34 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/{graph_probe_clipmap_debug_mesh_cards.js → graph_probe_clipmap_debug_mesh_surfaces.js} +38 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts +61 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +193 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +67 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +142 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts +32 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js +70 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts +30 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js +71 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +176 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +18 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +63 -44
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +21 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +24 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts +10 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js +15 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +44 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +88 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +43 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +138 -0
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.js +50 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +3 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +5 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +2 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +5 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +7 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +30 -26
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +6 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +22 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +6 -6
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- package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.js +22 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.js +122 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.js +1 -11
- package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts +8 -0
- package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.js +6 -4
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +2 -18
- package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts +17 -0
- package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts.map +1 -0
- package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.js +16 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +1 -1
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +1 -1
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts +20 -0
- package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.js +65 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +1 -1
- package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/albedo_compress.js +26 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.js +22 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.js +23 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.js +25 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.js +36 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.js +38 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.js +66 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +2 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.js +34 -0
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts +18 -0
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.js +31 -23
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
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- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
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import { MESH_SDF_BRICK_TEXELS } from "../../../geometry/sdf/MESH_SDF.js";
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/*
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The material of the brick clipmap's surfaces: a tile of surface material texels (`SURFACE_MATERIAL.js`)
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* voxels from the cell's corner, a hit's position, and `normal` the field's normal there. Surfaces
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export const chunk_brick_material_corners = CodeChunk.from(
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|
+
//language=WGSL
|
|
51
|
+
`
|
|
52
|
+
fn brick_material_tile(slot: u32) -> vec3<u32> {
|
|
53
|
+
let t = ${MESH_SDF_BRICK_TEXELS}u;
|
|
54
|
+
|
|
55
|
+
return tile_atlas_slot_origin(slot, textureDimensions(brick_material_albedo_codes, 0).xy / t, vec3<u32>(t));
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
fn brick_material_corners(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialCorners {
|
|
59
|
+
let point = surface_material_point(local, brick_clipmap_sample(slot, local, 1.0), normal);
|
|
60
|
+
let present = surface_material_present(brick_material_albedo_codes, brick_material_tile(slot) + surface_material_base(point));
|
|
61
|
+
|
|
62
|
+
return surface_material_corners(brick_atlas, brick_clipmap_slot_texel(slot), point, present, normal, ${BRICK_TRACE_HIT_VOXELS});
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_surface_material_read,
|
|
66
|
+
chunk_brick_clipmap_sample,
|
|
67
|
+
chunk_tile_atlas_slot_origin,
|
|
68
|
+
]);
|
|
69
|
+
|
|
70
|
+
chunk_brick_material_corners.requireResource(BRICK_MATERIAL_ALBEDO_RESOURCE);
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* What a hit's light takes from the brick material, its diffuse albedo and its emissive
|
|
74
|
+
* (`surface_material_surface`):
|
|
75
|
+
*
|
|
76
|
+
* ```wgsl
|
|
77
|
+
* fn brick_material_surface(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialSurface
|
|
78
|
+
* ```
|
|
79
|
+
*
|
|
80
|
+
* @type {CodeChunk}
|
|
81
|
+
*/
|
|
82
|
+
export const chunk_brick_material_surface = CodeChunk.from(
|
|
83
|
+
//language=WGSL
|
|
84
|
+
`
|
|
85
|
+
fn brick_material_surface(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialSurface {
|
|
86
|
+
return surface_material_surface(brick_atlas, brick_material_albedo_codes, brick_material_emissive_codes, brick_material_tile(slot), brick_material_corners(slot, local, normal));
|
|
87
|
+
}
|
|
88
|
+
`, [
|
|
89
|
+
chunk_brick_material_corners,
|
|
90
|
+
chunk_surface_material_read,
|
|
91
|
+
]);
|
|
92
|
+
|
|
93
|
+
chunk_brick_material_surface.requireResource(BRICK_MATERIAL_EMISSIVE_RESOURCE);
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* What a hit's light takes from one texel of the brick material, drawn by `u` in [0, 1) in proportion
|
|
97
|
+
* to its weight in {@link chunk_brick_material_surface}'s blend (`surface_material_pick`): the blend on
|
|
98
|
+
* average, over the reads a probe's rays make:
|
|
99
|
+
*
|
|
100
|
+
* ```wgsl
|
|
101
|
+
* fn brick_material_surface_pick(slot: u32, local: vec3<f32>, normal: vec3<f32>, u: f32) -> SurfaceMaterialSurface
|
|
102
|
+
* ```
|
|
103
|
+
*
|
|
104
|
+
* @type {CodeChunk}
|
|
105
|
+
*/
|
|
106
|
+
export const chunk_brick_material_surface_pick = CodeChunk.from(
|
|
107
|
+
//language=WGSL
|
|
108
|
+
`
|
|
109
|
+
fn brick_material_surface_pick(slot: u32, local: vec3<f32>, normal: vec3<f32>, u: f32) -> SurfaceMaterialSurface {
|
|
110
|
+
let corners = brick_material_corners(slot, local, normal);
|
|
111
|
+
|
|
112
|
+
return surface_material_surface_at(brick_material_albedo_codes, brick_material_emissive_codes, brick_material_tile(slot), corners, surface_material_pick(brick_atlas, corners, u));
|
|
113
|
+
}
|
|
114
|
+
`, [
|
|
115
|
+
chunk_brick_material_corners,
|
|
116
|
+
chunk_surface_material_pick,
|
|
117
|
+
]);
|
|
118
|
+
|
|
119
|
+
chunk_brick_material_surface_pick.requireResource(BRICK_MATERIAL_EMISSIVE_RESOURCE);
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* A hit's metalness and roughness from the brick material (`surface_material_metal_rough`), over the
|
|
123
|
+
* texels {@link chunk_brick_material_surface} takes:
|
|
124
|
+
*
|
|
125
|
+
* ```wgsl
|
|
126
|
+
* fn brick_material_metal_rough(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialMetalRough
|
|
127
|
+
* ```
|
|
128
|
+
*
|
|
129
|
+
* @type {CodeChunk}
|
|
130
|
+
*/
|
|
131
|
+
export const chunk_brick_material_metal_rough = CodeChunk.from(
|
|
132
|
+
//language=WGSL
|
|
133
|
+
`
|
|
134
|
+
fn brick_material_metal_rough(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialMetalRough {
|
|
135
|
+
return surface_material_metal_rough(brick_atlas, brick_material_metal_rough_codes, brick_material_tile(slot), brick_material_corners(slot, local, normal));
|
|
136
|
+
}
|
|
137
|
+
`, [
|
|
138
|
+
chunk_brick_material_corners,
|
|
139
|
+
chunk_surface_material_read,
|
|
140
|
+
]);
|
|
141
|
+
|
|
142
|
+
chunk_brick_material_metal_rough.requireResource(BRICK_MATERIAL_METAL_ROUGH_RESOURCE);
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Texels of a brick: 8³.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const BRICK_MATERIAL_TEXELS: number;
|
|
6
|
+
/**
|
|
7
|
+
* A brick's texel from its index:
|
|
8
|
+
*
|
|
9
|
+
* ```wgsl
|
|
10
|
+
* fn brick_material_texel(index: u32) -> vec3<u32> // index t.x + 8 (t.y + 8 t.z)
|
|
11
|
+
* ```
|
|
12
|
+
*
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_brick_material_texel: CodeChunk;
|
|
16
|
+
/**
|
|
17
|
+
* The taken cell a thread of the texel dispatch works on:
|
|
18
|
+
*
|
|
19
|
+
* ```wgsl
|
|
20
|
+
* fn brick_material_cell_entry(build: u32, ring_capacity: u32, resolution: u32) -> BrickMaterialCellEntry
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* Build slot `build`'s key, and its brick map entry as store left it: a slot, or a cell with none.
|
|
24
|
+
*
|
|
25
|
+
* Requires the importing shader to declare `brick_take`, `brick_ring` and `brick_levels`, as
|
|
26
|
+
* `chunk_brick_provider` does.
|
|
27
|
+
*
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_brick_material_cell: CodeChunk;
|
|
31
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
32
|
+
//# sourceMappingURL=chunk_brick_material_cell.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_brick_material_cell.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js"],"names":[],"mappings":"AAMA;;;GAGG;AACH,oCAFU,MAAM,CAEgD;AAEhE;;;;;;;;GAQG;AACH,yCAFU,SAAS,CAQhB;AAEH;;;;;;;;;;;;;GAaG;AACH,wCAFU,SAAS,CA0BZ;0BAlEmB,uCAAuC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { MESH_SDF_BRICK_TEXELS } from "../../../geometry/sdf/MESH_SDF.js";
|
|
2
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { chunk_brick_clipmap } from "../brick/chunk_brick_clipmap.js";
|
|
4
|
+
import { BRICK_MAP_TEXTURE_RESOURCE } from "../brick/chunk_brick_clipmap_trace.js";
|
|
5
|
+
import { chunk_brick_provider } from "../brick/chunk_brick_provider.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Texels of a brick: 8³.
|
|
9
|
+
* @type {number}
|
|
10
|
+
*/
|
|
11
|
+
export const BRICK_MATERIAL_TEXELS = MESH_SDF_BRICK_TEXELS ** 3;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* A brick's texel from its index:
|
|
15
|
+
*
|
|
16
|
+
* ```wgsl
|
|
17
|
+
* fn brick_material_texel(index: u32) -> vec3<u32> // index t.x + 8 (t.y + 8 t.z)
|
|
18
|
+
* ```
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_brick_material_texel = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
fn brick_material_texel(index: u32) -> vec3<u32> {
|
|
26
|
+
return vec3<u32>(index % ${MESH_SDF_BRICK_TEXELS}u, (index / ${MESH_SDF_BRICK_TEXELS}u) % ${MESH_SDF_BRICK_TEXELS}u, index / ${MESH_SDF_BRICK_TEXELS ** 2}u);
|
|
27
|
+
}
|
|
28
|
+
`);
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* The taken cell a thread of the texel dispatch works on:
|
|
32
|
+
*
|
|
33
|
+
* ```wgsl
|
|
34
|
+
* fn brick_material_cell_entry(build: u32, ring_capacity: u32, resolution: u32) -> BrickMaterialCellEntry
|
|
35
|
+
* ```
|
|
36
|
+
*
|
|
37
|
+
* Build slot `build`'s key, and its brick map entry as store left it: a slot, or a cell with none.
|
|
38
|
+
*
|
|
39
|
+
* Requires the importing shader to declare `brick_take`, `brick_ring` and `brick_levels`, as
|
|
40
|
+
* `chunk_brick_provider` does.
|
|
41
|
+
*
|
|
42
|
+
* @type {CodeChunk}
|
|
43
|
+
*/
|
|
44
|
+
export const chunk_brick_material_cell = CodeChunk.from(
|
|
45
|
+
//language=WGSL
|
|
46
|
+
`
|
|
47
|
+
struct BrickMaterialCellEntry {
|
|
48
|
+
key: u32,
|
|
49
|
+
entry: u32,
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
fn brick_material_cell_entry(build: u32, ring_capacity: u32, resolution: u32) -> BrickMaterialCellEntry {
|
|
53
|
+
var out: BrickMaterialCellEntry;
|
|
54
|
+
|
|
55
|
+
out.key = brick_provider_key(build, ring_capacity);
|
|
56
|
+
out.entry = textureLoad(
|
|
57
|
+
brick_map,
|
|
58
|
+
brick_clipmap_map_texel(brick_clipmap_key_cascade(out.key, resolution), brick_clipmap_key_storage(out.key, resolution), resolution),
|
|
59
|
+
0
|
|
60
|
+
).x;
|
|
61
|
+
|
|
62
|
+
return out;
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_brick_clipmap,
|
|
66
|
+
chunk_brick_provider,
|
|
67
|
+
chunk_brick_material_texel,
|
|
68
|
+
]);
|
|
69
|
+
|
|
70
|
+
chunk_brick_material_cell.requireResource(BRICK_MAP_TEXTURE_RESOURCE);
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {ShaderResourceDescriptor}
|
|
3
|
+
*/
|
|
4
|
+
export const BRICK_MATERIAL_ALBEDO_STORE_RESOURCE: ShaderResourceDescriptor;
|
|
5
|
+
/**
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE: ShaderResourceDescriptor;
|
|
9
|
+
/**
|
|
10
|
+
* @type {ShaderResourceDescriptor}
|
|
11
|
+
*/
|
|
12
|
+
export const BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE: ShaderResourceDescriptor;
|
|
13
|
+
/**
|
|
14
|
+
* A texel's material written into its slot's planes (`chunk_brick_material.js`), through
|
|
15
|
+
* `surface_material_store`:
|
|
16
|
+
*
|
|
17
|
+
* ```wgsl
|
|
18
|
+
* fn brick_material_atlas_texel(slot: u32, texel: vec3<u32>) -> vec3<u32>
|
|
19
|
+
* fn brick_material_store(at: vec3<u32>, fitted: SurfaceMaterialFitted) // a fit that covered nothing clears
|
|
20
|
+
* fn brick_material_clear(at: vec3<u32>) // no material: 0 in every plane
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* `at` is the texel in the material atlas, `brick_material_atlas_texel` of the slot and the texel.
|
|
24
|
+
*
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_brick_material_store: CodeChunk;
|
|
28
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
29
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
30
|
+
//# sourceMappingURL=chunk_brick_material_store.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_brick_material_store.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js"],"names":[],"mappings":"AAYA;;GAEG;AACH,mDAFU,wBAAwB,CAIhC;AAEF;;GAEG;AACH,wDAFU,wBAAwB,CAIhC;AAEF;;GAEG;AACH,qDAFU,wBAAwB,CAIhC;AAEF;;;;;;;;;;;;;GAaG;AACH,yCAFU,SAAS,CAqBZ;yCAzDkC,sDAAsD;0BADrE,uCAAuC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js
ADDED
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
import { MESH_SDF_BRICK_TEXELS } from "../../../geometry/sdf/MESH_SDF.js";
|
|
2
|
+
import { chunk_surface_material_store } from "../../../geometry/sdf/surface/chunk_surface_material_store.js";
|
|
3
|
+
import {
|
|
4
|
+
SURFACE_MATERIAL_ALBEDO_PLANE,
|
|
5
|
+
SURFACE_MATERIAL_EMISSIVE_PLANE,
|
|
6
|
+
SURFACE_MATERIAL_FORMATS,
|
|
7
|
+
SURFACE_MATERIAL_METAL_ROUGH_PLANE
|
|
8
|
+
} from "../../../geometry/sdf/surface/SURFACE_MATERIAL.js";
|
|
9
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
11
|
+
import { chunk_tile_atlas_slot_origin } from "../../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* @type {ShaderResourceDescriptor}
|
|
15
|
+
*/
|
|
16
|
+
export const BRICK_MATERIAL_ALBEDO_STORE_RESOURCE = ShaderResourceDescriptor.storageTexture(
|
|
17
|
+
"brick_material_albedo_store", SURFACE_MATERIAL_FORMATS[SURFACE_MATERIAL_ALBEDO_PLANE], "3d", "write-only"
|
|
18
|
+
);
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @type {ShaderResourceDescriptor}
|
|
22
|
+
*/
|
|
23
|
+
export const BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE = ShaderResourceDescriptor.storageTexture(
|
|
24
|
+
"brick_material_metal_rough_store", SURFACE_MATERIAL_FORMATS[SURFACE_MATERIAL_METAL_ROUGH_PLANE], "3d", "write-only"
|
|
25
|
+
);
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @type {ShaderResourceDescriptor}
|
|
29
|
+
*/
|
|
30
|
+
export const BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE = ShaderResourceDescriptor.storageTexture(
|
|
31
|
+
"brick_material_emissive_store", SURFACE_MATERIAL_FORMATS[SURFACE_MATERIAL_EMISSIVE_PLANE], "3d", "write-only"
|
|
32
|
+
);
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* A texel's material written into its slot's planes (`chunk_brick_material.js`), through
|
|
36
|
+
* `surface_material_store`:
|
|
37
|
+
*
|
|
38
|
+
* ```wgsl
|
|
39
|
+
* fn brick_material_atlas_texel(slot: u32, texel: vec3<u32>) -> vec3<u32>
|
|
40
|
+
* fn brick_material_store(at: vec3<u32>, fitted: SurfaceMaterialFitted) // a fit that covered nothing clears
|
|
41
|
+
* fn brick_material_clear(at: vec3<u32>) // no material: 0 in every plane
|
|
42
|
+
* ```
|
|
43
|
+
*
|
|
44
|
+
* `at` is the texel in the material atlas, `brick_material_atlas_texel` of the slot and the texel.
|
|
45
|
+
*
|
|
46
|
+
* @type {CodeChunk}
|
|
47
|
+
*/
|
|
48
|
+
export const chunk_brick_material_store = CodeChunk.from(
|
|
49
|
+
//language=WGSL
|
|
50
|
+
`
|
|
51
|
+
fn brick_material_atlas_texel(slot: u32, texel: vec3<u32>) -> vec3<u32> {
|
|
52
|
+
let t = ${MESH_SDF_BRICK_TEXELS}u;
|
|
53
|
+
|
|
54
|
+
return tile_atlas_slot_origin(slot, textureDimensions(brick_material_albedo_store).xy / t, vec3<u32>(t)) + texel;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
fn brick_material_clear(at: vec3<u32>) {
|
|
58
|
+
surface_material_clear(brick_material_albedo_store, brick_material_metal_rough_store, brick_material_emissive_store, at);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
fn brick_material_store(at: vec3<u32>, fitted: SurfaceMaterialFitted) {
|
|
62
|
+
surface_material_store(brick_material_albedo_store, brick_material_metal_rough_store, brick_material_emissive_store, at, fitted);
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_tile_atlas_slot_origin,
|
|
66
|
+
chunk_surface_material_store,
|
|
67
|
+
]);
|
|
68
|
+
|
|
69
|
+
chunk_brick_material_store.requireResource(BRICK_MATERIAL_ALBEDO_STORE_RESOURCE);
|
|
70
|
+
chunk_brick_material_store.requireResource(BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE);
|
|
71
|
+
chunk_brick_material_store.requireResource(BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE);
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const BRICK_MATERIAL_GATHER_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The brick material of the frame's taken cells, gathered from the Model Surface Caches: a thread a
|
|
7
|
+
* texel, dispatched through `BRICK_TAKE_TEXEL_DISPATCH` after store and the providers' merge. A cell
|
|
8
|
+
* store left without a slot does nothing.
|
|
9
|
+
*
|
|
10
|
+
* Every texel of a cell with a slot is cleared to no material, since the slot may have held another
|
|
11
|
+
* cell's. A texel whose nearest surface point is under its tent, |d|·|n|∞ < 1 voxel of the field's
|
|
12
|
+
* distance d and normal n there, takes its material from the surface it holds: the `meshes` row the
|
|
13
|
+
* providers left it (`BRICK_STAGING_SURFACE_WORDS`, contract 8), that row's (geometry, material) pair's
|
|
14
|
+
* cache (`mesh_surface_rows`), read at the texel moved into the geometry's space, at the level of its
|
|
15
|
+
* field the mesh provider sampled its distance from (`mesh_brick_instance`), surfaces within
|
|
16
|
+
* {@link BRICK_TRACE_HIT_VOXELS} of the nearest one blended (`mesh_surface_sample`). A row with no cache
|
|
17
|
+
* resident, and a point the cache holds nothing at, leave the texel without material.
|
|
18
|
+
*
|
|
19
|
+
* Reads the caches, the fields and the scene's transforms: no ray, no BLAS, no material table.
|
|
20
|
+
*
|
|
21
|
+
* @type {ComputeShader}
|
|
22
|
+
*/
|
|
23
|
+
export const shader_brick_material_gather: ComputeShader;
|
|
24
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
25
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
26
|
+
//# sourceMappingURL=shader_brick_material_gather.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_brick_material_gather.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,6CAFU,YAAY,CAOY;AAmClC;;;;;;;;;;;;;;;;;GAiBG;AACH,2CAFU,aAAa,CA0EpB;6BA1J0B,sCAAsC;8BALrC,kCAAkC"}
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
|
|
2
|
+
import { MESH_SDF_BRICK_TEXEL_COUNT } from "../../../geometry/sdf/MESH_SDF.js";
|
|
3
|
+
import {
|
|
4
|
+
MESH_SDF_ATLAS_RESOURCE,
|
|
5
|
+
MESH_SDF_HEADERS_RESOURCE,
|
|
6
|
+
MESH_SDF_INDIRECTION_RESOURCE,
|
|
7
|
+
MESH_SDF_SAMPLER_RESOURCE
|
|
8
|
+
} from "../../../geometry/sdf/MESH_SDF_RESOURCES.js";
|
|
9
|
+
import { chunk_mesh_surface_sample } from "../../../geometry/sdf/surface/chunk_mesh_surface_sample.js";
|
|
10
|
+
import {
|
|
11
|
+
MESH_SURFACE_DATA_RESOURCE,
|
|
12
|
+
MESH_SURFACE_RECORDS_RESOURCE,
|
|
13
|
+
MESH_SURFACE_ROWS_RESOURCE
|
|
14
|
+
} from "../../../geometry/sdf/surface/MESH_SURFACE_RESOURCES.js";
|
|
15
|
+
import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
16
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
17
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
18
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
19
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
20
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
21
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
22
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
23
|
+
import { BRICK_THREAD_WORKGROUP_SIZE } from "../brick/BRICK_CLIPMAP.js";
|
|
24
|
+
import { BRICK_RING_RESOURCE, BRICK_TAKE_RESOURCE } from "../brick/chunk_brick_clipmap.js";
|
|
25
|
+
import {
|
|
26
|
+
BRICK_ATLAS_TEXTURE_RESOURCE,
|
|
27
|
+
BRICK_LEVELS_RESOURCE,
|
|
28
|
+
BRICK_MAP_TEXTURE_RESOURCE,
|
|
29
|
+
BRICK_SAMPLER_RESOURCE,
|
|
30
|
+
BRICK_TRACE_HIT_VOXELS,
|
|
31
|
+
chunk_brick_clipmap_sample
|
|
32
|
+
} from "../brick/chunk_brick_clipmap_trace.js";
|
|
33
|
+
import { chunk_brick_provider } from "../brick/chunk_brick_provider.js";
|
|
34
|
+
import { chunk_mesh_brick_instance } from "../brick/mesh/chunk_mesh_brick_instance.js";
|
|
35
|
+
import { chunk_brick_material_cell, chunk_brick_material_texel } from "./chunk_brick_material_cell.js";
|
|
36
|
+
import {
|
|
37
|
+
BRICK_MATERIAL_ALBEDO_STORE_RESOURCE,
|
|
38
|
+
BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE,
|
|
39
|
+
BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE,
|
|
40
|
+
chunk_brick_material_store
|
|
41
|
+
} from "./chunk_brick_material_store.js";
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* @type {WebGPUStruct}
|
|
45
|
+
*/
|
|
46
|
+
export const BRICK_MATERIAL_GATHER_SETTINGS = WebGPUStruct.from({
|
|
47
|
+
/** keys `brick_ring` holds, a power of two */
|
|
48
|
+
ring_capacity: u32,
|
|
49
|
+
/** cells a cascade's window has a side */
|
|
50
|
+
resolution: u32,
|
|
51
|
+
}, "BrickMaterialGatherSettings");
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* The taken cells' staging as the gather reads it, after the providers and the store
|
|
55
|
+
* (`BRICK_STAGING_RESOURCE`).
|
|
56
|
+
* @type {ShaderResourceDescriptor}
|
|
57
|
+
*/
|
|
58
|
+
const BRICK_STAGING_READ_RESOURCE = ShaderResourceDescriptor.storageBuffer("brick_staging", WebGPUArray.u32);
|
|
59
|
+
|
|
60
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
61
|
+
|
|
62
|
+
resources.setImmediate("settings", BRICK_MATERIAL_GATHER_SETTINGS);
|
|
63
|
+
|
|
64
|
+
resources.createGroup()
|
|
65
|
+
.add(BRICK_LEVELS_RESOURCE)
|
|
66
|
+
.add(BRICK_MAP_TEXTURE_RESOURCE)
|
|
67
|
+
.add(BRICK_ATLAS_TEXTURE_RESOURCE)
|
|
68
|
+
.add(BRICK_SAMPLER_RESOURCE)
|
|
69
|
+
.add(BRICK_TAKE_RESOURCE)
|
|
70
|
+
.add(BRICK_RING_RESOURCE)
|
|
71
|
+
.add(BRICK_STAGING_READ_RESOURCE)
|
|
72
|
+
.add(BRICK_MATERIAL_ALBEDO_STORE_RESOURCE)
|
|
73
|
+
.add(BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE)
|
|
74
|
+
.add(BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE);
|
|
75
|
+
|
|
76
|
+
resources.createGroup()
|
|
77
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
78
|
+
.add(MESH_SDF_HEADERS_RESOURCE)
|
|
79
|
+
.add(MESH_SDF_INDIRECTION_RESOURCE)
|
|
80
|
+
.add(MESH_SDF_ATLAS_RESOURCE)
|
|
81
|
+
.add(MESH_SDF_SAMPLER_RESOURCE)
|
|
82
|
+
.add(MESH_SURFACE_RECORDS_RESOURCE)
|
|
83
|
+
.add(MESH_SURFACE_ROWS_RESOURCE)
|
|
84
|
+
.add(MESH_SURFACE_DATA_RESOURCE);
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* The brick material of the frame's taken cells, gathered from the Model Surface Caches: a thread a
|
|
88
|
+
* texel, dispatched through `BRICK_TAKE_TEXEL_DISPATCH` after store and the providers' merge. A cell
|
|
89
|
+
* store left without a slot does nothing.
|
|
90
|
+
*
|
|
91
|
+
* Every texel of a cell with a slot is cleared to no material, since the slot may have held another
|
|
92
|
+
* cell's. A texel whose nearest surface point is under its tent, |d|·|n|∞ < 1 voxel of the field's
|
|
93
|
+
* distance d and normal n there, takes its material from the surface it holds: the `meshes` row the
|
|
94
|
+
* providers left it (`BRICK_STAGING_SURFACE_WORDS`, contract 8), that row's (geometry, material) pair's
|
|
95
|
+
* cache (`mesh_surface_rows`), read at the texel moved into the geometry's space, at the level of its
|
|
96
|
+
* field the mesh provider sampled its distance from (`mesh_brick_instance`), surfaces within
|
|
97
|
+
* {@link BRICK_TRACE_HIT_VOXELS} of the nearest one blended (`mesh_surface_sample`). A row with no cache
|
|
98
|
+
* resident, and a point the cache holds nothing at, leave the texel without material.
|
|
99
|
+
*
|
|
100
|
+
* Reads the caches, the fields and the scene's transforms: no ray, no BLAS, no material table.
|
|
101
|
+
*
|
|
102
|
+
* @type {ComputeShader}
|
|
103
|
+
*/
|
|
104
|
+
export const shader_brick_material_gather = ComputeShader.from({
|
|
105
|
+
label: "Brick Material Gather",
|
|
106
|
+
resources,
|
|
107
|
+
body: CodeChunk.from(
|
|
108
|
+
//language=WGSL
|
|
109
|
+
`
|
|
110
|
+
@compute @workgroup_size(${BRICK_THREAD_WORKGROUP_SIZE})
|
|
111
|
+
fn main(
|
|
112
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
113
|
+
@builtin(local_invocation_index) lane: u32,
|
|
114
|
+
) {
|
|
115
|
+
let thread = folded_workgroup_index(workgroup_id) * ${BRICK_THREAD_WORKGROUP_SIZE}u + lane;
|
|
116
|
+
let build = thread / ${MESH_SDF_BRICK_TEXEL_COUNT}u;
|
|
117
|
+
let index = thread % ${MESH_SDF_BRICK_TEXEL_COUNT}u;
|
|
118
|
+
|
|
119
|
+
if (build >= brick_take[BRICK_TAKE_COUNT]) {
|
|
120
|
+
return;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
let taken = brick_material_cell_entry(build, settings.ring_capacity, settings.resolution);
|
|
124
|
+
|
|
125
|
+
if (!brick_clipmap_entry_holds_slot(taken.entry)) {
|
|
126
|
+
return;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
let t = brick_material_texel(index);
|
|
130
|
+
let at = brick_material_atlas_texel(taken.entry, t);
|
|
131
|
+
|
|
132
|
+
brick_material_clear(at);
|
|
133
|
+
|
|
134
|
+
// in voxels: a voxel of 1
|
|
135
|
+
let local = vec3<f32>(t);
|
|
136
|
+
let d = brick_clipmap_sample(taken.entry, local, 1.0);
|
|
137
|
+
let n = brick_clipmap_normal(taken.entry, local);
|
|
138
|
+
|
|
139
|
+
if (!(any(n != vec3<f32>(0.0)) && abs(d) * max(max(abs(n.x), abs(n.y)), abs(n.z)) < 1.0)) {
|
|
140
|
+
return;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
let row = brick_staging[build * BRICK_STAGING_WORDS + BRICK_STAGING_SURFACE_WORDS + index];
|
|
144
|
+
|
|
145
|
+
if (row == 0u) {
|
|
146
|
+
return;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
let cache = mesh_surface_rows[row];
|
|
150
|
+
|
|
151
|
+
if (cache == ${GPU_DATABASE_NULL}u) {
|
|
152
|
+
return;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
let cell = brick_provider_cell(taken.key, settings.resolution);
|
|
156
|
+
let p = vec4<f32>(cell.corner + local * cell.voxel, 1.0);
|
|
157
|
+
let instance = mesh_brick_instance(row, cell.voxel);
|
|
158
|
+
let q = vec3<f32>(dot(instance.to_local_0, p), dot(instance.to_local_1, p), dot(instance.to_local_2, p));
|
|
159
|
+
|
|
160
|
+
let seen = mesh_surface_sample(mesh_surface_records[cache], mesh_sdf_headers[instance.geometry], instance.level, q, ${BRICK_TRACE_HIT_VOXELS});
|
|
161
|
+
|
|
162
|
+
if (seen.found) {
|
|
163
|
+
brick_material_store(at, SurfaceMaterialFitted(true, seen.albedo, seen.metal_rough, seen.emissive));
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
`, [
|
|
167
|
+
chunk_folded_workgroup_index,
|
|
168
|
+
chunk_brick_material_cell,
|
|
169
|
+
chunk_brick_material_texel,
|
|
170
|
+
chunk_brick_material_store,
|
|
171
|
+
chunk_brick_clipmap_sample,
|
|
172
|
+
chunk_brick_provider,
|
|
173
|
+
chunk_mesh_brick_instance,
|
|
174
|
+
chunk_mesh_surface_sample,
|
|
175
|
+
]),
|
|
176
|
+
});
|
|
@@ -23,7 +23,10 @@
|
|
|
23
23
|
* of the frame's updates, at most U = ⌊ray_budget / rays_per_probe⌋.
|
|
24
24
|
*
|
|
25
25
|
* **A frame's windows** ({@link place}, {@link place_within}): around the anchor, coarsest first, each a
|
|
26
|
-
* parent cell inside its parent; or another clipmap's.
|
|
26
|
+
* parent cell inside its parent; or another clipmap's. Readers and wants choose a point's cascade by
|
|
27
|
+
* selection boxes centred on the anchor itself, `PROBE_SELECTION_INSET` short of half a window (§9.1,
|
|
28
|
+
* "Selection"): the windows move a step at a time, the boxes with the anchor, so the blend between
|
|
29
|
+
* cascades moves as the anchor does.
|
|
27
30
|
*
|
|
28
31
|
* **A frame's lifetime** ({@link graph_update}, §8.3, §8.5): retire frees the probes whose points left
|
|
29
32
|
* their windows and those the last frame's schedule evicted, the wants mark the cages they read, admit
|
|
@@ -58,7 +61,9 @@ export class GPUProbeClipmap {
|
|
|
58
61
|
* the record's cascade field, {@link PROBE_RECORD_CASCADE_SHIFT}
|
|
59
62
|
* @param {number} options.resolution a power of two, at most 1024: the order's Morton code takes 10 bits
|
|
60
63
|
* an axis; the indirection's height, resolution · cascade_count, at most the device's
|
|
61
|
-
* `maxTextureDimension3D
|
|
64
|
+
* `maxTextureDimension3D`; past twice {@link PROBE_SELECTION_INSET}, so a selection box holds points;
|
|
65
|
+
* and with more than one cascade, from 8, so the nesting never holds a window further from the anchor
|
|
66
|
+
* than the inset allows (§9.1, "Selection")
|
|
62
67
|
* @param {number} options.spacing metres
|
|
63
68
|
* @param {number} options.radiance_resolution a power of two from 2, which the update's bit-reversed
|
|
64
69
|
* walk of the texels needs
|
|
@@ -186,8 +191,8 @@ export class GPUProbeClipmap {
|
|
|
186
191
|
*/
|
|
187
192
|
built_for(settings: ProbeClipmapSettings): boolean;
|
|
188
193
|
/**
|
|
189
|
-
* Place the windows around the anchor, coarsest first, each a parent cell inside its parent,
|
|
190
|
-
* frame's {@link graph_update}.
|
|
194
|
+
* Place the windows around the anchor, coarsest first, each a parent cell inside its parent, and the
|
|
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* selection boxes on the anchor, for the frame's {@link graph_update}.
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*
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* @param {number} x the anchor, world metres
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* @param {number} y
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@@ -198,7 +203,8 @@ export class GPUProbeClipmap {
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* Take another clipmap's windows, as {@link place} last placed them, at 2^k this clipmap's lattice
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* (WORLD_PROBE_CACHE_SCOPE_2026_11_01.md §1.2): the same cascades, each the other's window and spacing over
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* 2^k, its corner 2^k the other's, so every point of the other's lattice is one of this clipmap's and the
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* two scroll together. k is the ratio of the resolutions, a power of two from 2.
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* two scroll together. k is the ratio of the resolutions, a power of two from 2. The selection boxes are the
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+
* other's too: the same anchor, the same half side in metres.
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*
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* @param {GPUProbeClipmap} clipmap placed this frame
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*/
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@@ -219,8 +225,9 @@ export class GPUProbeClipmap {
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* @param {number} options.bricks the graph handle of the brick clipmap's last write this frame, which
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* the update orders after
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* @param {import("../../../scene/GPUSceneContext.js").GPUSceneContext} options.scene the scene the rays
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* light
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* @param {
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+
* light: its lights and its environment
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* @param {{write_bindings: function(Object): Object}} options.material what binds the brick material's planes
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* for the shade (`GPUBrickMaterial#write_bindings`): the material the bricks carry
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* @param {boolean} options.history_resampling whether each update re-samples its neighbours' histories, adding
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* what they have seen to its rays (`shader_probe_clipmap_resample`); never where the radiance has no skirt
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* @param {boolean} options.ray_resampling whether each update re-samples one neighbour's rays of the frame,
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@@ -233,7 +240,7 @@ export class GPUProbeClipmap {
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* tone curve, a single f32, as the last frame was shown: the exposure the probes' estimators state their
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* thresholds in
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*/
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-
graph_update({ graph, wants, response_frames, ray_budget, rays_per_probe, brick_clipmap, bricks, scene,
|
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+
graph_update({ graph, wants, response_frames, ray_budget, rays_per_probe, brick_clipmap, bricks, scene, material, history_resampling, ray_resampling, clusters, bounce_first, bounce_fallback, exposure }: {
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graph: FrameGraph;
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wants: ProbeClipmapWants;
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response_frames: number;
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@@ -242,7 +249,9 @@ export class GPUProbeClipmap {
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brick_clipmap: import("../brick/GPUBrickClipmap.js").GPUBrickClipmap;
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bricks: number;
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scene: import("../../../scene/GPUSceneContext.js").GPUSceneContext;
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-
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+
material: {
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+
write_bindings: (arg0: any) => any;
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+
};
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history_resampling: boolean;
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ray_resampling: boolean;
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clusters: {
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"GPUProbeClipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"GPUProbeClipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js"],"names":[],"mappings":"AA0HA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AACH;IAqRI;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAjB2B,aAAa,EAA7B,MAAM;QAEU,UAAU,EAA1B,MAAM;QAKU,OAAO,EAAvB,MAAM;QACU,mBAAmB,EAAnC,MAAM;QAEU,gBAAgB,EAAhC,MAAM;QACW,cAAc,EAA/B,OAAO;QAES,KAAK,EAArB,MAAM;QACU,QAAQ,EAAxB,MAAM;OAmHhB;IAxZD;;;OAGG;IACH,wBAHU,MAAM,CAGF;IAEd;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAEX;;;;OAIG;IACH,kBAHU,MAAM,CAGR;IAER;;;;OAIG;IACH,8BAHU,MAAM,CAGI;IAEpB;;;;OAIG;IACH,2BAHU,MAAM,CAGC;IAEjB;;;;;OAKG;IACH,yBAHU,OAAO,CAGF;IAEf;;;;OAIG;IACH,gBAHU,MAAM,CAGV;IA2WN;;;;;;;;OAQG;IACH,4CAUC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;OAKG;IACH,uBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;OAGG;IACH,sBAEC;IAGD;;;OAGG;IACH,0BAEC;IAED;;;;;OAKG;IACH,wBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,oBAAoB,GAClB,OAAO,CAQnB;IAED;;;;;;;OAOG;IACH,SAJW,MAAM,KACN,MAAM,KACN,MAAM,QAkChB;IAED;;;;;;;;OAQG;IACH,sBAFW,eAAe,QA+BzB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH;QAzB+B,KAAK,EAAzB,UAAU;QACiB,KAAK,EAAhC,iBAAiB;QACD,eAAe,EAA/B,MAAM;QACU,UAAU,EAA1B,MAAM;QACU,cAAc,EAA9B,MAAM;QACyD,aAAa,EAA5E,OAAO,6BAA6B,EAAE,eAAe;QAErC,MAAM,EAAtB,MAAM;QAE+D,KAAK,EAA1E,OAAO,mCAAmC,EAAE,eAAe;QAEP,QAAQ,EAA5D;YAAC,cAAc,qBAA0B;SAAC;QAEzB,kBAAkB,EAAnC,OAAO;QAEU,cAAc,EAA/B,OAAO;QAEiC,QAAQ,EAAhD;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAEL,YAAY,EAArC,eAAe;QACU,eAAe,EAAxC,eAAe;QACC,QAAQ,EAAxB,MAAM;aAuOhB;IA6gBD,gBAcC;;CACJ;mCA18CY,OAAO,4BAA4B,EAAE,oBAAoB;yBACzD,OAAO,iEAAiE,EAAE,UAAU;gCACpF,OAAO,8BAA8B,EAAE,uBAAuB,GAAC,OAAO,2BAA2B,EAAE,oBAAoB"}
|