@woosh/meep-engine 3.61.2 → 3.61.3

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Files changed (389) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  4. package/src/shade/playground/probe_clipmap/README.md +3 -4
  5. package/src/shade/playground/probe_clipmap/index.html +5 -13
  6. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  7. package/src/shade/playground/probe_clipmap/main.js +0 -5
  8. package/src/shade/playground/probe_clipmap_box/README.md +1 -1
  9. package/src/shade/playground/probe_clipmap_box/index.html +1 -1
  10. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  11. package/src/shade/renderer/Renderer.js +50 -11
  12. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  13. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  14. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  15. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  16. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  17. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  18. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  19. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  20. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  21. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  22. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  23. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  24. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  25. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  26. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  27. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  28. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  29. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  30. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  31. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  32. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  33. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  34. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  35. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  36. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  37. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  38. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  39. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  40. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  41. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  42. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  43. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  44. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  45. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  46. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  47. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  48. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  49. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  50. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  51. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  52. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  53. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  54. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  55. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  56. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  57. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  58. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  59. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  60. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  61. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  62. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  63. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  64. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  65. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  66. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  67. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  68. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  69. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  70. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  71. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  73. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  74. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  75. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  76. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  77. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  78. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  79. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  80. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  81. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  82. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  83. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  84. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  85. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  86. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  87. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  88. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  89. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  90. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  91. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  92. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  93. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  94. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  95. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  96. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  97. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  98. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  99. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  100. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  101. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  102. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  103. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  104. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  105. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  106. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  107. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  108. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  109. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  110. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  111. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  112. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  113. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  114. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  115. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  116. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  117. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  118. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  119. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  120. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  121. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  122. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  123. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  124. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  125. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  126. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  127. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  128. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  129. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  130. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  131. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  132. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  133. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  134. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  135. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  136. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  137. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  138. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  139. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  140. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  141. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  142. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  143. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  144. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  145. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  146. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  147. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  148. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  149. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  150. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  151. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  152. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
  153. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  154. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
  155. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  156. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  157. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  158. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  159. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  160. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
  161. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
  162. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  163. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
  164. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
  165. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  166. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +49 -36
  167. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
  168. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  169. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
  170. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
  171. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  172. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
  173. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
  174. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
  175. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
  176. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
  177. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
  178. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
  179. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
  180. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
  181. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
  182. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
  183. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
  184. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
  185. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
  186. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
  187. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
  188. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
  189. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
  190. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
  191. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
  192. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
  193. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
  194. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
  195. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -0
  196. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +208 -0
  197. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts +24 -0
  198. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts.map +1 -0
  199. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js +40 -0
  200. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts +34 -0
  201. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts.map +1 -0
  202. package/src/shade/renderer/global_illumination/probe_clipmap/debug/{graph_probe_clipmap_debug_mesh_cards.js → graph_probe_clipmap_debug_mesh_surfaces.js} +38 -57
  203. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts +61 -0
  204. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -0
  205. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +193 -0
  206. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +67 -0
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@@ -14,8 +14,8 @@ export const MESH_SDF_BAKE_BUDGET_MAX: number;
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  * queues a bake; the last one going leaves the cache in place until {@link trim}, which only a user of
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  * the caches calls, so a cache outlives a mode that stops using it and is there when the mode comes
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  * back (D28). {@link forget} drops a geometry the geometry manager has let go of, whatever holds it.
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- * {@link alias} points a geometry's id at another's cache, which readers follow, and whose holders and card sets
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- * the aliased geometry's become: a skinned clone's at its source's, a virtual geometry's at its proxy's.
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+ * {@link alias} points a geometry's id at another's cache, which readers follow, and whose holders and surface
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+ * caches the aliased geometry's become: a skinned clone's at its source's, a virtual geometry's at its proxy's.
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  *
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  * **Side.** A holder says whether it draws both sides of the geometry. A field is baked two-sided
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  * while any of its holders does: its vote then counts no back face, so nothing is inside it.
@@ -25,21 +25,29 @@ export const MESH_SDF_BAKE_BUDGET_MAX: number;
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  *
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  * **The bake** ({@link graph_bake}, once a frame) admits queued geometries in request order whose
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  * trees are resident, while the ring has room for every brick they could queue, and runs free,
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- * classify, take, evaluate and store (`bake/`). At most `budget` bricks are evaluated a frame. The
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- * device logs each geometry it completes; the log is read back, and the host turns the header
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- * resident and sends {@link onBaked}. A take held back by the free slots is logged too, and the atlas
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- * and its slot stack double.
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+ * classify, take, evaluate, key, resolve and store (`bake/`). At most `budget` bricks are evaluated a
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+ * frame. The device logs each geometry it completes; the log is read back, and the host turns the
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+ * header resident and sends {@link onBaked}. A take held back by the free slots is logged too, and the
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+ * atlas and its slot stack double.
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  *
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- * **Cards** (§6.5): a geometry turned resident has its cards placed by the next bake that has room
34
- * (`cards/`), in a range sized for any layout of its grid. The placement is logged with the columns
35
- * and pages it took; on that readback the geometry gets a range of exactly that size, and the next bake
36
- * moves the layout into it and gives the placement's range back. The layout then reaches
37
- * {@link cards}, whose card sets — one per (geometry, material) pair — are captured after the bake,
38
- * `capture_budget` pages a frame.
33
+ * **Shared bricks.** Bricks of the same bytes, of one geometry or of many, share one slot: a slot
34
+ * counts the entries holding it and is given back with the last. A content table lists slots by the
35
+ * content keys of their bytes (`chunk_mesh_sdf_contents`, `MESH_SDF_BRICK_KEY.js`), and a brick takes
36
+ * a slot it finds there only once their bytes compare equal: a key that two bytes share costs a share,
37
+ * never a brick its bytes.
38
+ *
39
+ * **Bundles.** {@link export_bundle} reads resident fields and surface caches out as a
40
+ * `ModelCacheBundle`, each brick once; {@link upload_bundle} takes one back as the fields of geometries
41
+ * that have none, its bricks placed by the next bake, with or without sharing them with what is
42
+ * resident, and its caches offered to the surface caches.
43
+ *
44
+ * **Surface caches**: a geometry turned resident reaches {@link surfaces} with the bricks its field
45
+ * stored, whose Model Surface Caches, one per (geometry, material) pair, are baked after the bake,
46
+ * `surface_budget` bricks a frame.
39
47
  *
40
48
  * **A geometry with no tree of its own** to bake from, a virtual geometry's, waits queued, as one whose
41
49
  * tree is not resident yet does, until it is pointed at a stand-in ({@link alias}): an ordinary geometry
42
- * in the same local space, baked, placed and captured here as any is. Whoever makes stand-ins hears of
50
+ * in the same local space, baked here as any is. Whoever makes stand-ins hears of
43
51
  * each geometry queued ({@link onRequested}) and let go ({@link onForgotten}), and aliases between
44
52
  * frames, its stand-in added to the geometry manager as any geometry is.
45
53
  *
@@ -74,11 +82,12 @@ export class GPUGeometrySDFManager {
74
82
  */
75
83
  onForgotten: any;
76
84
  /**
77
- * The card sets: one capture of a geometry's layout per (geometry, material) pair, which their
78
- * user acquires and releases. Layouts reach it as they are placed.
79
- * @returns {GPUMeshCardSets}
85
+ * The Model Surface Caches: one (geometry, material) pair's surface material texels on its
86
+ * geometry's field, which their user acquires and releases. Fields reach it as they turn resident,
87
+ * with the bricks they stored.
88
+ * @returns {GPUMeshSurfaceCaches}
80
89
  */
81
- get cards(): GPUMeshCardSets;
90
+ get surfaces(): GPUMeshSurfaceCaches;
82
91
  /**
83
92
  * Level 0's voxel, in the geometry's local units, and the bricks per axis past which it grows. A
84
93
  * change rebakes every cache.
@@ -126,9 +135,9 @@ export class GPUGeometrySDFManager {
126
135
  * follows the source through its bake.
127
136
  *
128
137
  * Whatever held `clone`'s own cache holds `source`'s from here on, its side included, as does every holder of
129
- * `clone` after; and `clone`'s card sets capture `source`'s layout through `source`'s meshlets
130
- * ({@link GPUMeshCardSets#alias}). So a source whose stand-in arrives after `clone` was asked for needs
131
- * nothing moved by its holders.
138
+ * `clone` after; and `clone`'s surface caches follow `source`'s field and are baked from `source`'s
139
+ * triangles ({@link GPUMeshSurfaceCaches#alias}). So a source whose stand-in arrives after `clone` was
140
+ * asked for needs nothing moved by its holders.
132
141
  *
133
142
  * @param {GPUGeometryMetadata} clone
134
143
  * @param {GPUGeometryMetadata} source
@@ -185,6 +194,17 @@ export class GPUGeometrySDFManager {
185
194
  * @returns {number}
186
195
  */
187
196
  get bricks_evaluated(): number;
197
+ /**
198
+ * Bricks the bake gave a slot already holding their bytes, as read back.
199
+ * @returns {number}
200
+ */
201
+ get bricks_shared(): number;
202
+ /**
203
+ * Bricks the bake gave a slot of their own because the slot their content key found, or the
204
+ * frame's first brick of that key, holds other bytes, as read back.
205
+ * @returns {number}
206
+ */
207
+ get bricks_collided(): number;
188
208
  /**
189
209
  * Free slots of the atlas before the last take read back.
190
210
  * @returns {number}
@@ -227,29 +247,57 @@ export class GPUGeometrySDFManager {
227
247
  * @returns {number} bytes
228
248
  */
229
249
  get gpu_memory_usage(): number;
250
+ /**
251
+ * Take a bundle's fields (`ModelCacheBundle`) as the caches of the geometries `records` names, in
252
+ * place of baking them, and offer its surface caches to the caches of the materials `materials`
253
+ * names. A field is taken by a geometry that has no cache and no bake under way, whose layout at this
254
+ * manager's voxel size and cap is the field's; any other is left to bake as it would. The next bake
255
+ * places the bundle's bricks and links the fields' entries to them, and the fields are resident from
256
+ * the bake after, their surface caches laid out by the bundle's tables (`GPUMeshSurfaceCaches.adopt_layout`).
257
+ *
258
+ * A bundle keeps each brick once however many fields hold it. Deduplicating, a brick whose bytes a
259
+ * slot already holds takes that slot, and the rest are listed for bricks baked later to share; not
260
+ * deduplicating, each takes a slot of its own, never shared, which suits a bundle of a whole scene
261
+ * loaded alone. The atlas grows ahead of the bake for every brick, so none waits for a slot.
262
+ *
263
+ * A field taken is the geometry's like a baked one: held, released and trimmed alike.
264
+ *
265
+ * @param {ModelCacheBundle} bundle baked at this manager's `configure`
266
+ * @param {(GPUGeometryMetadata|null)[]} records the geometry of each of the bundle's fields; null takes none
267
+ * @param {(ShadeMaterial|null)[]} materials the material of each of the bundle's caches; null offers none
268
+ * @param {boolean} deduplicate whether its bricks share slots with those resident, and are shared
269
+ * @returns {number} the fields taken
270
+ */
271
+ upload_bundle(bundle: ModelCacheBundle, records: (GPUGeometryMetadata | null)[], materials: (ShadeMaterial | null)[], deduplicate: boolean): number;
272
+ /**
273
+ * A bundle (`ModelCacheBundle`) of the resident fields of `records` and the resident surface caches
274
+ * `caches`, as the device holds them when the readbacks land: each brick once, however many fields
275
+ * hold it, and each cache naming its field. Read while nothing bakes, it is what was baked.
276
+ *
277
+ * @param {GPUGeometryMetadata[]} records
278
+ * @param {number[]} caches surface cache ids, each of a geometry of `records`
279
+ * @returns {Promise<ModelCacheBundle>}
280
+ */
281
+ export_bundle(records: GPUGeometryMetadata[], caches: number[]): Promise<ModelCacheBundle>;
230
282
  /**
231
283
  * Record the frame's bake: queue again what is held for the other side than it was baked for, free
232
- * what was given back, classify what is admitted, take, evaluate and store up to `budget` bricks,
233
- * place the cards of what turned resident and move placed layouts into their ranges. Then, with a
234
- * `capture_budget`, capture up to that many pages of card sets. Records nothing when there is
235
- * nothing to do.
284
+ * what was given back, classify what is admitted, and take, evaluate and store up to `budget`
285
+ * bricks. Then, with a `surface_budget`, bake up to that many bricks of surface caches. Records
286
+ * nothing when there is nothing to do.
236
287
  *
237
288
  * @param {Object} options
238
289
  * @param {FrameGraph} options.graph
239
290
  * @param {number} options.budget bricks evaluated at most, `mesh_sdf_bake_budget`
240
- * @param {number} [options.capture_budget] card pages captured at most, `card_capture_budget`; 0
241
- * captures nothing
242
- * @param {GPUResidentMaterialContext|null} [options.materials] what a traced capture shades with,
243
- * which makes what it traces resident; needed with a `capture_budget`
244
- * @param {GPUMaterialManager|null} [options.material_contexts] what a raster capture draws with
245
- * ({@link GPUMeshCardSets#capture_mode}); needed with a `capture_budget` in that mode
246
- */
247
- graph_bake({ graph, budget, capture_budget, materials, material_contexts }: {
291
+ * @param {number} [options.surface_budget] surface cache bricks baked at most,
292
+ * `surface_bake_budget`; 0 bakes nothing
293
+ * @param {GPUResidentMaterialContext|null} [options.materials] what the surface bake shades with,
294
+ * which makes what it traces resident; needed with a `surface_budget`
295
+ */
296
+ graph_bake({ graph, budget, surface_budget, materials }: {
248
297
  graph: FrameGraph;
249
298
  budget: number;
250
- capture_budget?: number;
299
+ surface_budget?: number;
251
300
  materials?: GPUResidentMaterialContext | null;
252
- material_contexts?: GPUMaterialManager | null;
253
301
  }): void;
254
302
  destroy(): void;
255
303
  #private;
@@ -258,7 +306,8 @@ export type FrameGraph = import("../../../../engine/graphics/render/frame_graph/
258
306
  export type GPUGeometryManager = import("../GPUGeometryManager.js").GPUGeometryManager;
259
307
  export type GPUGeometryMetadata = import("../GPUGeometryMetadata.js").GPUGeometryMetadata;
260
308
  export type GPUResidentMaterialContext = import("../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext;
261
- export type GPUMaterialManager = import("../../material/GPUMaterialManager.js").GPUMaterialManager;
262
- import { GPUMeshCardSets } from "./cards/GPUMeshCardSets.js";
309
+ export type ShadeMaterial = import("../../material/ShadeMaterial.js").ShadeMaterial;
310
+ import { GPUMeshSurfaceCaches } from "./surface/GPUMeshSurfaceCaches.js";
263
311
  import { MeshSDFState } from "./MESH_SDF.js";
312
+ import { ModelCacheBundle } from "./bundle/ModelCacheBundle.js";
264
313
  //# sourceMappingURL=GPUGeometrySDFManager.d.ts.map
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