@woosh/meep-engine 3.61.2 → 3.61.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +50 -11
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +49 -36
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +208 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts +24 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts +34 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/{graph_probe_clipmap_debug_mesh_cards.js → graph_probe_clipmap_debug_mesh_surfaces.js} +38 -57
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts +61 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +193 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +67 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +142 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts +32 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js +70 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts +30 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js +71 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts +26 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +176 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +18 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +63 -44
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +21 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +24 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts +10 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js +15 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +44 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +88 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +43 -0
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.js +50 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +8 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +3 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +5 -5
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +5 -1
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +2 -2
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +30 -26
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +6 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +22 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +6 -6
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts +14 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.js +22 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.js +122 -0
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.js +1 -11
- package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts +8 -0
- package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.js +6 -4
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +2 -18
- package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts +17 -0
- package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts.map +1 -0
- package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.js +16 -0
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +1 -1
- package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +1 -1
- package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts +20 -0
- package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.js +65 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +1 -1
- package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/albedo_compress.js +26 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.js +22 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.js +23 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.js +25 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.js +36 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.js +38 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.js +66 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +2 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.js +34 -0
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts +18 -0
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.js +31 -23
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
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* classify, take, evaluate, key, resolve and store (`bake/`). At most `budget` bricks are evaluated a
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* **A geometry with no tree of its own** to bake from, a virtual geometry's, waits queued, as one whose
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* tree is not resident yet does, until it is pointed at a stand-in ({@link alias}): an ordinary geometry
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*/
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onForgotten: any;
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* The
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* user acquires and releases.
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*
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* The Model Surface Caches: one (geometry, material) pair's surface material texels on its
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* geometry's field, which their user acquires and releases. Fields reach it as they turn resident,
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* with the bricks they stored.
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get
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get surfaces(): GPUMeshSurfaceCaches;
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* change rebakes every cache.
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* follows the source through its bake.
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* `clone` after; and `clone`'s surface caches follow `source`'s field and are baked from `source`'s
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* triangles ({@link GPUMeshSurfaceCaches#alias}). So a source whose stand-in arrives after `clone` was
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* asked for needs nothing moved by its holders.
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*/
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get bricks_evaluated(): number;
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/**
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*/
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get bricks_shared(): number;
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* Bricks the bake gave a slot of their own because the slot their content key found, or the
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*/
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get bricks_collided(): number;
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* @returns {number} bytes
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*/
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get gpu_memory_usage(): number;
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/**
|
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* Take a bundle's fields (`ModelCacheBundle`) as the caches of the geometries `records` names, in
|
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* place of baking them, and offer its surface caches to the caches of the materials `materials`
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+
* names. A field is taken by a geometry that has no cache and no bake under way, whose layout at this
|
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|
+
* manager's voxel size and cap is the field's; any other is left to bake as it would. The next bake
|
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|
+
* places the bundle's bricks and links the fields' entries to them, and the fields are resident from
|
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|
+
* the bake after, their surface caches laid out by the bundle's tables (`GPUMeshSurfaceCaches.adopt_layout`).
|
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|
+
*
|
|
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|
+
* A bundle keeps each brick once however many fields hold it. Deduplicating, a brick whose bytes a
|
|
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|
+
* slot already holds takes that slot, and the rest are listed for bricks baked later to share; not
|
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|
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* deduplicating, each takes a slot of its own, never shared, which suits a bundle of a whole scene
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|
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* loaded alone. The atlas grows ahead of the bake for every brick, so none waits for a slot.
|
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|
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*
|
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|
+
* A field taken is the geometry's like a baked one: held, released and trimmed alike.
|
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|
+
*
|
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|
+
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|
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|
+
* @param {(GPUGeometryMetadata|null)[]} records the geometry of each of the bundle's fields; null takes none
|
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|
+
* @param {(ShadeMaterial|null)[]} materials the material of each of the bundle's caches; null offers none
|
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|
+
* @param {boolean} deduplicate whether its bricks share slots with those resident, and are shared
|
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|
+
* @returns {number} the fields taken
|
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|
+
*/
|
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|
+
upload_bundle(bundle: ModelCacheBundle, records: (GPUGeometryMetadata | null)[], materials: (ShadeMaterial | null)[], deduplicate: boolean): number;
|
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|
+
/**
|
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|
+
* A bundle (`ModelCacheBundle`) of the resident fields of `records` and the resident surface caches
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|
+
* `caches`, as the device holds them when the readbacks land: each brick once, however many fields
|
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|
+
* hold it, and each cache naming its field. Read while nothing bakes, it is what was baked.
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|
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*
|
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|
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* @param {GPUGeometryMetadata[]} records
|
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|
+
* @param {number[]} caches surface cache ids, each of a geometry of `records`
|
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|
+
* @returns {Promise<ModelCacheBundle>}
|
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|
+
*/
|
|
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|
+
export_bundle(records: GPUGeometryMetadata[], caches: number[]): Promise<ModelCacheBundle>;
|
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|
/**
|
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|
* Record the frame's bake: queue again what is held for the other side than it was baked for, free
|
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|
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* what was given back, classify what is admitted, take, evaluate and store up to `budget`
|
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|
-
*
|
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|
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*
|
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* nothing to do.
|
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|
+
* what was given back, classify what is admitted, and take, evaluate and store up to `budget`
|
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|
+
* bricks. Then, with a `surface_budget`, bake up to that many bricks of surface caches. Records
|
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|
+
* nothing when there is nothing to do.
|
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|
*
|
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|
* @param {Object} options
|
|
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|
* @param {FrameGraph} options.graph
|
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|
* @param {number} options.budget bricks evaluated at most, `mesh_sdf_bake_budget`
|
|
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|
-
* @param {number} [options.
|
|
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|
-
*
|
|
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|
-
* @param {GPUResidentMaterialContext|null} [options.materials] what
|
|
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|
-
* which makes what it traces resident; needed with a `
|
|
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|
-
|
|
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|
-
|
|
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|
-
*/
|
|
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|
-
graph_bake({ graph, budget, capture_budget, materials, material_contexts }: {
|
|
291
|
+
* @param {number} [options.surface_budget] surface cache bricks baked at most,
|
|
292
|
+
* `surface_bake_budget`; 0 bakes nothing
|
|
293
|
+
* @param {GPUResidentMaterialContext|null} [options.materials] what the surface bake shades with,
|
|
294
|
+
* which makes what it traces resident; needed with a `surface_budget`
|
|
295
|
+
*/
|
|
296
|
+
graph_bake({ graph, budget, surface_budget, materials }: {
|
|
248
297
|
graph: FrameGraph;
|
|
249
298
|
budget: number;
|
|
250
|
-
|
|
299
|
+
surface_budget?: number;
|
|
251
300
|
materials?: GPUResidentMaterialContext | null;
|
|
252
|
-
material_contexts?: GPUMaterialManager | null;
|
|
253
301
|
}): void;
|
|
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|
destroy(): void;
|
|
255
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|
#private;
|
|
@@ -258,7 +306,8 @@ export type FrameGraph = import("../../../../engine/graphics/render/frame_graph/
|
|
|
258
306
|
export type GPUGeometryManager = import("../GPUGeometryManager.js").GPUGeometryManager;
|
|
259
307
|
export type GPUGeometryMetadata = import("../GPUGeometryMetadata.js").GPUGeometryMetadata;
|
|
260
308
|
export type GPUResidentMaterialContext = import("../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext;
|
|
261
|
-
export type
|
|
262
|
-
import {
|
|
309
|
+
export type ShadeMaterial = import("../../material/ShadeMaterial.js").ShadeMaterial;
|
|
310
|
+
import { GPUMeshSurfaceCaches } from "./surface/GPUMeshSurfaceCaches.js";
|
|
263
311
|
import { MeshSDFState } from "./MESH_SDF.js";
|
|
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|
+
import { ModelCacheBundle } from "./bundle/ModelCacheBundle.js";
|
|
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|
//# sourceMappingURL=GPUGeometrySDFManager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"
|
|
1
|
+
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|