@woosh/meep-engine 3.60.2 → 3.60.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
- package/package.json +1 -1
- package/src/engine/ecs/ik/PLAN.md +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
- package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
- package/src/shade/playground/probe_clipmap/README.md +1 -0
- package/src/shade/playground/probe_clipmap/index.html +5 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +16 -2
- package/src/shade/playground/vgeo_scene/README.md +1 -1
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +2 -2
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
- package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +1 -1
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +2 -4
- package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +3 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +119 -38
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +7 -7
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +2 -2
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
- package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
- package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
- package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/{shader_convolve_reflection_map_from_averages.js → shader_convolve_reflection_map_from_blurred.js} +25 -66
- package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
- package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +1 -4
- package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +2 -2
- package/src/shade/renderer/postprocess/nss/NOTES.md +14 -21
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
- package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +4 -7
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +3 -3
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +3 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +12 -19
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +9 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +9 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +4 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +5 -5
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +1 -2
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +1 -2
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts +14 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +19 -6
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +14 -6
- package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.js +1 -1
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +9 -14
- package/src/shade/renderer/shadow/contact/FINDINGS.md +5 -5
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts +2 -3
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.js +7 -8
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.d.ts +1 -1
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.js +12 -12
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +3 -4
- package/src/shade/renderer/texture/mipmaps/NOTES.md +1 -2
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts +0 -13
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts.map +0 -1
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import { ATMOSPHERE_RADII_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js";
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C_MIE_SCATTERING_DECLARATION
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import { C_OZONE_DECLARATION } from "../shader/chunk/atmosphere/C_OZONE_DECLARATION.js";
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import { C_RAYLEIGH_DECLARATION } from "../shader/chunk/atmosphere/C_RAYLEIGH_DECLARATION.js";
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import { chunk_atmosphere_density } from "../shader/chunk/atmosphere/chunk_atmosphere_density.js";
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import { chunk_phase_rayleigh } from "../shader/chunk/atmosphere/phase/chunk_phase_rayleigh.js";
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import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { chunk_sample_transmittance_lut_params } from "./chunk_sample_transmittance_lut.js";
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import { MIE_G } from "./MIE_G.js";
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* One direction's contribution to Equations (5) and (7) from the paper: `out_lum` is the
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* second-order in-scattered luminance along `rayDir`, `out_fms` the luminance that would
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* over the direction set -- see {@link chunk_multiscatter_sample_direction} -- by taking the
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* @see "A Scalable and Production Ready Sky and Atmosphere Rendering Technique", Hillaire (2020)
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// two square roots per step.
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let step_rel = rel + t * rayDir;
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let step_radius = length(step_rel);
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let up = step_rel / step_radius;
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let local_height = step_radius - ATMOSPHERE_GROUND_RADIUS;
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let local_density = atmosphere_density(local_height);
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let ozone_density = local_density.z;
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let ozone_absorption = ozone_density * C_OZONE;
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let mie_density = local_density.y;
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let mie_absorption = mie_density * C_MIE_ABSORPTION;
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*
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)
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1
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+
import { ATMOSPHERE_RADII_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js";
|
|
2
|
+
import {
|
|
3
|
+
C_MIE_ABSORPTION_DECLARATION,
|
|
4
|
+
C_MIE_SCATTERING_DECLARATION
|
|
5
|
+
} from "../shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js";
|
|
6
|
+
import { C_OZONE_DECLARATION } from "../shader/chunk/atmosphere/C_OZONE_DECLARATION.js";
|
|
7
|
+
import { C_RAYLEIGH_DECLARATION } from "../shader/chunk/atmosphere/C_RAYLEIGH_DECLARATION.js";
|
|
8
|
+
import { chunk_atmosphere_density } from "../shader/chunk/atmosphere/chunk_atmosphere_density.js";
|
|
9
|
+
import { chunk_atmosphere_ray_bounds } from "../shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js";
|
|
10
|
+
import {
|
|
11
|
+
chunk_position_relative_to_planet_center
|
|
12
|
+
} from "../shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js";
|
|
13
|
+
import {
|
|
14
|
+
chunk_phase_mie_cornette_shanks
|
|
15
|
+
} from "../shader/chunk/atmosphere/phase/chunk_phase_mie_cornette_shanks.js";
|
|
16
|
+
import { chunk_phase_rayleigh } from "../shader/chunk/atmosphere/phase/chunk_phase_rayleigh.js";
|
|
17
|
+
import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
|
|
18
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
19
|
+
import { chunk_sample_transmittance_lut_params } from "./chunk_sample_transmittance_lut.js";
|
|
20
|
+
import { MIE_G } from "./MIE_G.js";
|
|
21
|
+
import { MULTISCATTER_LUT_STEPS } from "./MULTISCATTER_LUT_CONFIG.js";
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* One direction's contribution to Equations (5) and (7) from the paper: `out_lum` is the
|
|
26
|
+
* second-order in-scattered luminance along `rayDir`, `out_fms` the luminance that would
|
|
27
|
+
* come back if the medium scattered one unit of light isotropically. The caller integrates
|
|
28
|
+
* over the direction set -- see {@link chunk_multiscatter_sample_direction} -- by taking the
|
|
29
|
+
* mean, which is what the paper's uniform phase p_u = 1/(4*PI) reduces to.
|
|
30
|
+
*
|
|
31
|
+
* Splitting one direction out of the loop is what lets `shader_multiscatter_lut` put a
|
|
32
|
+
* thread on each of the 64 directions.
|
|
33
|
+
*
|
|
34
|
+
* `pos` is assumed to be inside the atmosphere and at or above the surface, which is what
|
|
35
|
+
* makes the far root of the outer sphere the atmosphere exit.
|
|
36
|
+
*
|
|
37
|
+
* @see "A Scalable and Production Ready Sky and Atmosphere Rendering Technique", Hillaire (2020)
|
|
38
|
+
* @see https://www.shadertoy.com/view/slSXRW
|
|
39
|
+
* @type {CodeChunk}
|
|
40
|
+
*/
|
|
41
|
+
export const chunk_get_multiscatter_values = CodeChunk.from(
|
|
42
|
+
//language=WGSL
|
|
43
|
+
`
|
|
44
|
+
const MULTISCATTER_GROUND_ALBEDO = vec3(0.3);
|
|
45
|
+
const MULTISCATTER_STEPS = ${MULTISCATTER_LUT_STEPS}u;
|
|
46
|
+
const MULTISCATTER_STEPS_F = f32(MULTISCATTER_STEPS);
|
|
47
|
+
|
|
48
|
+
fn get_multiscatter_values(
|
|
49
|
+
pos: vec3<f32>,
|
|
50
|
+
sunDir: vec3<f32>,
|
|
51
|
+
rayDir: vec3<f32>,
|
|
52
|
+
out_lum: ptr<function,vec3<f32>>,
|
|
53
|
+
out_fms: ptr<function,vec3<f32>>,
|
|
54
|
+
) {
|
|
55
|
+
let rel = position_relative_to_planet_center(pos);
|
|
56
|
+
|
|
57
|
+
// one quadratic setup for both spheres; in case we're looking down, the ground is as far
|
|
58
|
+
// as the march goes
|
|
59
|
+
let bounds = atmosphere_ray_bounds(rel, rayDir);
|
|
60
|
+
|
|
61
|
+
let tMax = bounds.t_max;
|
|
62
|
+
|
|
63
|
+
let cosTheta = dot(rayDir, sunDir);
|
|
64
|
+
|
|
65
|
+
let miePhaseValue = phase_mie(cosTheta, ${MIE_G});
|
|
66
|
+
let rayleighPhaseValue = phase_rayleigh(-cosTheta);
|
|
67
|
+
|
|
68
|
+
var lum = vec3(0.0);
|
|
69
|
+
var lumFactor = vec3(0.0);
|
|
70
|
+
var transmittance = vec3(1.0);
|
|
71
|
+
|
|
72
|
+
var t = 0.0;
|
|
73
|
+
for (var stepI = 0u; stepI < MULTISCATTER_STEPS; stepI++) {
|
|
74
|
+
let newT = ( (f32(stepI) + 0.3) / MULTISCATTER_STEPS_F ) * tMax;
|
|
75
|
+
let dt = newT - t;
|
|
76
|
+
t = newT;
|
|
77
|
+
|
|
78
|
+
// Stepping the planet-relative position directly: building the world position only
|
|
79
|
+
// to have the LUT lookup subtract the planet centre back off it was the second of
|
|
80
|
+
// two square roots per step.
|
|
81
|
+
let step_rel = rel + t * rayDir;
|
|
82
|
+
let step_radius = length(step_rel);
|
|
83
|
+
let up = step_rel / step_radius;
|
|
84
|
+
|
|
85
|
+
let local_height = step_radius - ATMOSPHERE_GROUND_RADIUS;
|
|
86
|
+
let local_density = atmosphere_density(local_height);
|
|
87
|
+
|
|
88
|
+
let ozone_density = local_density.z;
|
|
89
|
+
let ozone_absorption = ozone_density * C_OZONE;
|
|
90
|
+
|
|
91
|
+
let mie_density = local_density.y;
|
|
92
|
+
let mie_absorption = mie_density * C_MIE_ABSORPTION;
|
|
93
|
+
let mie_scattering = mie_density * C_MIE_SCATTERING;
|
|
94
|
+
|
|
95
|
+
let rayleigh_absorption = 0.0;
|
|
96
|
+
let rayleigh_scattering = local_density.x * C_RAYLEIGH;
|
|
97
|
+
|
|
98
|
+
let extinction = rayleigh_scattering + rayleigh_absorption + mie_scattering + mie_absorption + ozone_absorption;
|
|
99
|
+
|
|
100
|
+
|
|
101
|
+
let sample_transmittance = exp(-dt * extinction);
|
|
102
|
+
|
|
103
|
+
// Integrate within each segment.
|
|
104
|
+
let scatteringNoPhase = rayleigh_scattering + mie_scattering;
|
|
105
|
+
let scatteringF = (scatteringNoPhase - scatteringNoPhase * sample_transmittance) / extinction;
|
|
106
|
+
lumFactor += transmittance * scatteringF;
|
|
107
|
+
|
|
108
|
+
// This is slightly different from the paper, but I think the paper has a mistake?
|
|
109
|
+
// In equation (6), I think S(x,w_s) should be S(x-tv,w_s).
|
|
110
|
+
let sun_transmittance = sample_transmittance_lut_params(local_height, dot(sunDir, up));
|
|
111
|
+
|
|
112
|
+
let rayleighInScattering = rayleigh_scattering * rayleighPhaseValue;
|
|
113
|
+
let mieInScattering = mie_scattering * miePhaseValue;
|
|
114
|
+
let inScattering = (rayleighInScattering + mieInScattering) * sun_transmittance;
|
|
115
|
+
|
|
116
|
+
// Integrated scattering within path segment.
|
|
117
|
+
let scatteringIntegral = (inScattering - inScattering * sample_transmittance) / extinction;
|
|
118
|
+
|
|
119
|
+
lum += scatteringIntegral * transmittance;
|
|
120
|
+
transmittance *= sample_transmittance;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
if (bounds.hits_ground) {
|
|
124
|
+
|
|
125
|
+
// Light bounced off the planet. Hillaire reaches this through
|
|
126
|
+
// IntegrateScatteredLuminance:
|
|
127
|
+
// L += ... * throughput * NdotL * Atmosphere.GroundAlbedo / PI
|
|
128
|
+
// The surface is Lambertian, hence albedo/PI, and the cosine belongs to the hit
|
|
129
|
+
// point rather than to \`pos\`: along a shallow ray the two are hundreds of
|
|
130
|
+
// kilometres apart and can sit on opposite sides of the terminator.
|
|
131
|
+
let hit_up = normalize(rel + bounds.ground_distance * rayDir);
|
|
132
|
+
|
|
133
|
+
let sun_cos_zenith_angle = dot(hit_up, sunDir);
|
|
134
|
+
|
|
135
|
+
// the hit lies on the surface by construction, so its LUT altitude is exactly zero
|
|
136
|
+
let sun_transmittance = sample_transmittance_lut_params(0.0, sun_cos_zenith_angle);
|
|
137
|
+
|
|
138
|
+
lum += transmittance
|
|
139
|
+
* saturate(sun_cos_zenith_angle)
|
|
140
|
+
* (MULTISCATTER_GROUND_ALBEDO / PI)
|
|
141
|
+
* sun_transmittance;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
*out_fms = lumFactor;
|
|
145
|
+
*out_lum = lum;
|
|
146
|
+
|
|
147
|
+
}
|
|
148
|
+
`, [
|
|
149
|
+
PI_DECLARATION,
|
|
150
|
+
ATMOSPHERE_RADII_DECLARATION,
|
|
151
|
+
C_OZONE_DECLARATION,
|
|
152
|
+
C_MIE_SCATTERING_DECLARATION,
|
|
153
|
+
C_MIE_ABSORPTION_DECLARATION,
|
|
154
|
+
C_RAYLEIGH_DECLARATION,
|
|
155
|
+
chunk_atmosphere_density,
|
|
156
|
+
chunk_atmosphere_ray_bounds,
|
|
157
|
+
chunk_phase_mie_cornette_shanks,
|
|
158
|
+
chunk_phase_rayleigh,
|
|
159
|
+
chunk_position_relative_to_planet_center,
|
|
160
|
+
chunk_sample_transmittance_lut_params,
|
|
161
|
+
]
|
|
162
|
+
)
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Compute Mie absorption from scattering and extinction coefficients.
|
|
3
3
|
* @param {number[]} scattering
|
|
4
4
|
* @param {number[]} extinction
|
|
5
5
|
* @returns {number[]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Compute Mie absorption from scattering and extinction coefficients.
|
|
3
3
|
* @param {number[]} scattering
|
|
4
4
|
* @param {number[]} extinction
|
|
5
5
|
* @returns {number[]}
|
|
@@ -10,7 +10,7 @@ import { compute_mie_absorption } from "../compute_mie_absorption.js";
|
|
|
10
10
|
* Earth-like atmospheric parametrization
|
|
11
11
|
*
|
|
12
12
|
* NOTE: all values are in Km (not m)
|
|
13
|
-
* @see
|
|
13
|
+
* @see "A Scalable and Production Ready Sky and Atmosphere Rendering Technique", Hillaire (2020)
|
|
14
14
|
*/
|
|
15
15
|
export const ATMOSPHERE_EARTH = {
|
|
16
16
|
BottomRadius: 6378,
|
|
@@ -2,7 +2,7 @@ import { f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
|
2
2
|
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
|
-
*
|
|
5
|
+
* Atmosphere parameters uniform struct ("A Scalable and Production Ready Sky and Atmosphere Rendering Technique", Hillaire 2020).
|
|
6
6
|
* @type {WebGPUStruct}
|
|
7
7
|
*/
|
|
8
8
|
const ATMOSPHERE_PARAMETERS_STRUCT = WebGPUStruct.from({
|