@woosh/meep-engine 3.60.2 → 3.60.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
- package/package.json +1 -1
- package/src/engine/ecs/ik/PLAN.md +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
- package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
- package/src/shade/playground/probe_clipmap/README.md +1 -0
- package/src/shade/playground/probe_clipmap/index.html +5 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +16 -2
- package/src/shade/playground/vgeo_scene/README.md +1 -1
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +2 -2
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
- package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +1 -1
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +2 -4
- package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +3 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +119 -38
- package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
- package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +7 -7
- package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +2 -2
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
- package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
- package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
- package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/{shader_convolve_reflection_map_from_averages.js → shader_convolve_reflection_map_from_blurred.js} +25 -66
- package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
- package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +1 -4
- package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +2 -2
- package/src/shade/renderer/postprocess/nss/NOTES.md +14 -21
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
- package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
- package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +4 -7
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +3 -3
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +3 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +12 -19
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +9 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +9 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +4 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +5 -5
- package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +1 -2
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +1 -2
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts +14 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +19 -6
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts +10 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +14 -6
- package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.js +1 -1
- package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +9 -14
- package/src/shade/renderer/shadow/contact/FINDINGS.md +5 -5
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts +2 -3
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.js +7 -8
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.d.ts +1 -1
- package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.js +12 -12
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +2 -2
- package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSMPageManager.js +3 -4
- package/src/shade/renderer/texture/mipmaps/NOTES.md +1 -2
- package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts +0 -13
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts.map +0 -1
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{"version":3,"file":"VSMPageManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSMPageManager.js"],"names":[],"mappings":"AA0GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;
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{"version":3,"file":"VSMPageManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VSMPageManager.js"],"names":[],"mappings":"AA0GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IA6OI;;;;;;;;;;;;;;;OAeG;IACH;QAd2B,WAAW,EAA3B,MAAM;QACU,eAAe,EAA/B,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,MAAM,EAAtB,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,cAAc,EAA9B,MAAM;QACW,eAAe,GAAhC,MAAM;QACW,eAAe,GAAhC,MAAM;QACW,YAAY,GAA7B,MAAM;QACW,gBAAgB,GAAjC,MAAM;QACW,kBAAkB,GAAnC,MAAM;OA6FhB;IAtVD;;;OAGG;IACH,sBAHU,MAAM,CAGJ;IAEZ;;;;OAIG;IACH,0BAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,2BAHU,MAAM,CAGC;IAEjB;;;;OAIG;IACH,oBAHU,MAAM,CAGN;IAEV;;;OAGG;IACH,iBAHU,MAAM,CAGT;IAEP;;;;OAIG;IACH,gBAHU,eAAe,CAGnB;IAEN;;;;OAIG;IACH,2BAHU,MAAM,CAGC;IAEjB;;;;;OAKG;IACH,yBAHU,MAAM,CAGD;IAuJf;;OAEG;IACH;QACI,kCAAkC;;QAElC,6FAA6F;;QAE7F,sFAAsF;;QAEtF,uFAAuF;;QAEvF,sGAAsG;;QAEtG,kDAAkD;;QAElD,wFAAwF;;QAExF,wEAAwE;;;;;;;;;;;MAW1E;IAyHF;;OAEG;IACH,+BAUC;IAvBD;;;;;OAKG;IACH,8BAEC;IA0BD;;OAEG;IACH,+BAMC;IAlBD;;;;OAIG;IACH,8BAEC;IAsBD;;OAEG;IACH,4BAaC;IAzBD;;;;OAIG;IACH,2BAEC;IA4BD;;OAEG;IACH,gCAKC;IAhBD;;;OAGG;IACH,+BAEC;IAoBD;;OAEG;IACH,kCAKC;IAhBD;;;OAGG;IACH,iCAEC;IAYD;;;OAGG;IACH,mBAEC;IAED;;;;OAIG;IACH,+BAEC;IAyHD;;;OAGG;IACH,yBAEC;IAED;;;;;OAKG;IACH,uBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,uBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;OAKG;IACH,wBAHW,MAAM,WACN,MAAM,QA4BhB;IA0ED;;;;;;;;;;;OAWG;IACH,sBANW,UAAU,MAAM,CAAC,QACjB,MAAM,OACN,MAAM,SACN,MAAM,GACJ,OAAO,CAgDnB;IA2DD;;;OAGG;IACH,kBAQC;IAED;;;;;;;;;;OAUG;IACH,qBALW,WAAW,UACX,YAAY,iBACZ,MAAM,GACJ,OAAO,CAyGnB;IA2GD;;;;;;;;OAQG;IACH,cAHW,MAAM,UACN,MAAM,QAkIhB;IAiHD;;;;;;OAMG;IACH,iBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;OAGG;IACH,gBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,+BAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,+BAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,oBAYC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,0BAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;OAEG;IACH,wBAEC;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,SAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,SAHW,MAAM,GACJ,MAAM,CAIlB;;CACJ;gCAjqD+B,0CAA0C"}
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@@ -327,8 +327,7 @@ export class VSMPageManager {
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#levels_dirty = false;
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/**
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* Dynamic resolution throttling (
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* hysteresis deadband and readback-latency gating).
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* Dynamic resolution throttling (with hysteresis deadband and readback-latency gating).
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*/
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#max_load_factor = DEFAULT_VSM_MAX_LOAD_FACTOR;
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#low_load_factor = DEFAULT_VSM_LOW_LOAD_FACTOR;
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@@ -486,7 +485,7 @@ export class VSMPageManager {
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/**
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* High-watermark pool demand ratio `(wants + requests_dropped) / slots.capacity` above which
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* {@link dynamic_lod_bias} steps up to coarsen requested pages
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* {@link dynamic_lod_bias} steps up to coarsen requested pages.
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* `0` disables dynamic resolution throttling.
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* @returns {number}
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*/
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@@ -530,7 +529,7 @@ export class VSMPageManager {
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}
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/**
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* Ceiling on {@link dynamic_lod_bias}
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* resolution throttling.
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* @returns {number}
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*/
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@@ -1,4 +1,3 @@
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1
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For future Research:
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* https://github.com/
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* https://github.com/Aleksoid1978/MPC-BE/blob/f1016a111fd24103028ab44bb3adaacd8a0b0346/src/Shaders/Resizers/downscaler.hlsl
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* https://github.com/Aleksoid1978/MPC-BE/blob/f1016a111fd24103028ab44bb3adaacd8a0b0346/src/Shaders/Resizers/downscaler.hlsl
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@@ -97,7 +97,7 @@ for added cost." Density and lighting 0.43 ms on PS4 at 160×90×64.
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**Godot 4 FogMaterial (SECONDARY).** A static 3-D `density_texture` in clamped local box space,
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height falloff, edge fade; animation needs a custom shader. **Unity HDRP (SECONDARY):** 3-D mask
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texture, scroll speed and tiling per axis. **Unreal 5.4 (VERIFIED
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texture, scroll speed and tiling per axis. **Unreal 5.4 (VERIFIED):** local fog
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volumes are analytic (radial + exponential height, no noise); froxel fog density comes from
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Volume-domain materials evaluated per froxel at a jittered slice depth. **Frostbite 2015, RDR2
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2019, Nubis Cubed 2023 (NOT RE-READ):** PPTX only, or cited through Enshrouded.
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package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts
DELETED
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@@ -1,13 +0,0 @@
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/**
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* Samples per texel. Each reads the average whose texel matches the solid angle it stands for, so
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* the count sets the noise of the lobe's shape, not whether a bright texel is counted. Measured on a
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* single bright texel of a 1024 map at 48 places, level 1 over level 0 in solid-angle energy:
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* 32 → 0.995 ± 0.014, 64 → 0.998 ± 0.008 (at most 1.005), 196 → 1.001 ± 0.019 — 196 asks for a
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* finer average than the 2x2 one, so it point-samples level 0 again. UE filters with 32 below
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* roughness 0.1 and 64 above.
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* @type {number}
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*/
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export const CONVOLVE_FROM_AVERAGES_SAMPLE_COUNT: number;
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export const shader_convolve_reflection_map_from_averages: ComputeShader;
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import { ComputeShader } from "../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_convolve_reflection_map_from_averages.d.ts.map
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package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts.map
DELETED
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@@ -1 +0,0 @@
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|