@woosh/meep-engine 3.59.0 → 3.60.1

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Files changed (326) hide show
  1. package/package.json +1 -1
  2. package/src/shade/playground/probe_clipmap/index.html +12 -0
  3. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  4. package/src/shade/playground/probe_clipmap/main.js +5 -0
  5. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  6. package/src/shade/renderer/Renderer.js +4 -6
  7. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  8. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  9. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  10. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  11. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  12. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  13. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  14. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  15. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  16. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  17. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  18. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  19. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  20. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  21. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  22. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  23. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  24. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  25. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  26. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  27. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  28. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  29. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  30. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  31. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  32. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  33. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  34. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  35. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  36. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  37. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  38. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
  39. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
  40. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
  41. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
  42. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
  43. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
  44. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
  45. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +3 -9
  46. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  47. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +13 -31
  48. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +764 -48
  49. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
  50. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
  51. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  52. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
  53. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
  54. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  55. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
  56. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +11 -3
  57. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  58. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +13 -4
  59. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -18
  60. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  61. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -10
  62. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
  63. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  64. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
  65. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
  66. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  67. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
  68. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
  69. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
  70. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
  71. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -8
  72. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  73. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -9
  74. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
  75. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
  76. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
  77. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -1
  78. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
  79. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -1
  80. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
  81. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
  82. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
  83. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
  84. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
  85. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
  86. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
  87. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
  88. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
  89. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
  90. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
  91. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
  92. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
  93. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
  94. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
  95. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
  96. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
  97. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
  98. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
  99. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
  100. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
  101. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +21 -18
  102. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +254 -73
  104. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +149 -8
  105. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  106. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +181 -13
  107. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +179 -7
  108. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  109. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +412 -31
  110. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +4 -4
  111. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  112. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +4 -3
  113. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +36 -10
  114. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  115. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +218 -29
  116. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +5 -1
  117. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
  118. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +24 -14
  119. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
  120. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  121. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
  122. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
  123. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
  124. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
  125. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +18 -7
  126. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  127. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +157 -51
  128. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
  129. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
  130. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
  131. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
  132. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
  133. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
  134. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +16 -3
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +55 -10
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +10 -9
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +32 -39
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +100 -30
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +3 -2
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -1
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +12 -12
  156. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
  157. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
  158. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
  159. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
  160. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
  161. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
  162. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
  163. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
  164. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
  165. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
  166. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
  167. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
  168. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
  169. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
  170. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
  171. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
  172. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
  173. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
  174. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
  175. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
  176. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
  177. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
  178. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
  179. package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
  180. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
  181. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  182. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
  183. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
  184. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  185. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
  186. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
  187. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
  188. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
  189. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
  190. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
  191. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
  192. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
  193. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
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@@ -1,5 +1,5 @@
1
1
  /**
2
- * A probe's record (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.2), 64 bytes a slot: where it is, when it
2
+ * A probe's record (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.2), 48 bytes a slot: where it is, when it
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  * was wanted and traced, its last update's back faces, whose want it was, and its irradiance. Where
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  * relocation moved it is the state's second word, which readers weighing it load with the state.
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  *
@@ -7,7 +7,7 @@
7
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  */
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  export const PROBE_RECORD_STRUCT: WebGPUStruct;
9
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  /**
10
- * A ray of a probe's update (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.6), 28 bytes, as trace writes it for
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+ * A ray of a probe's update (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.6), 24 bytes, as trace writes it for
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  * the passes after it.
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  *
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  * @type {WebGPUStruct}
@@ -64,6 +64,23 @@ export const PROBE_COUNTERS_READ_RESOURCE: ShaderResourceDescriptor;
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  * @type {ShaderResourceDescriptor}
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  */
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  export const PROBE_FREE_RESOURCE: ShaderResourceDescriptor;
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+ /**
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+ * What the next frame's retire evicts (§8.3), as the frame's schedule leaves it: the oldest `buckets` of the
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+ * `PROBE_AGE_BUCKETS` age buckets whole, and `remaining` probes of the bucket below them. Zero, as a new
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+ * buffer holds it, evicts nothing.
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+ * @type {WebGPUStruct}
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+ */
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+ export const PROBE_EVICTION_STRUCT: WebGPUStruct;
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+ /**
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+ * The eviction as retire reads it: plainly, every thread.
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+ * @type {ShaderResourceDescriptor}
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+ */
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+ export const PROBE_EVICTION_READ_RESOURCE: ShaderResourceDescriptor;
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+ /**
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+ * The eviction as schedule writes it.
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+ * @type {ShaderResourceDescriptor}
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+ */
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+ export const PROBE_EVICTION_WRITE_RESOURCE: ShaderResourceDescriptor;
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  /**
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  * The live probes' slots as retire reads them: the list the frame before wrote.
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  * @type {ShaderResourceDescriptor}
@@ -84,11 +101,6 @@ export const PROBE_ACTIVE_WRITTEN_RESOURCE: ShaderResourceDescriptor;
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  * @type {ShaderResourceDescriptor}
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  */
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  export const PROBE_WANTED_BITS_RESOURCE: ShaderResourceDescriptor;
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- /**
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- * The wanted bits, read plainly once want has set them.
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- * @type {ShaderResourceDescriptor}
90
- */
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- export const PROBE_WANTED_BITS_READ_RESOURCE: ShaderResourceDescriptor;
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  /**
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  * The probes the frame updates, as the due passes list them, at most U (§8.5).
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  * @type {ShaderResourceDescriptor}
@@ -99,6 +111,12 @@ export const PROBE_TRACE_WRITE_RESOURCE: ShaderResourceDescriptor;
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  * @type {ShaderResourceDescriptor}
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  */
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  export const PROBE_TRACE_READ_RESOURCE: ShaderResourceDescriptor;
114
+ /**
115
+ * The probes the frame updates, as the order pass sorts them in place: the count read plainly, the
116
+ * entries written.
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+ * @type {ShaderResourceDescriptor}
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+ */
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+ export const PROBE_TRACE_ORDER_RESOURCE: ShaderResourceDescriptor;
102
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  /**
103
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  * The keys wanted this frame, each once, as want lists them.
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  * @type {ShaderResourceDescriptor}
@@ -135,6 +153,58 @@ export const PROBE_RAYS_WRITE_RESOURCE: ShaderResourceDescriptor;
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  * @type {ShaderResourceDescriptor}
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  */
137
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  export const PROBE_RAYS_READ_RESOURCE: ShaderResourceDescriptor;
156
+ /**
157
+ * Each listed probe's rays this update that the budget does not scale, `{count, elements}` by its place in
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+ * the trace list: a uniform update's R and a DEAD probe's fewest, zero for a guided update. The trace
159
+ * command writes the count, the ray counts pass the elements.
160
+ * @type {ShaderResourceDescriptor}
161
+ */
162
+ export const PROBE_RAY_COUNTS_WRITE_RESOURCE: ShaderResourceDescriptor;
163
+ /**
164
+ * Each listed probe's rays this update that the budget scales, laid out as `probe_ray_counts`: a guided
165
+ * update's request, zero for any other.
166
+ * @type {ShaderResourceDescriptor}
167
+ */
168
+ export const PROBE_RAY_REQUESTS_WRITE_RESOURCE: ShaderResourceDescriptor;
169
+ /**
170
+ * The inclusive sums of `probe_ray_counts`, as the scan leaves them.
171
+ * @type {ShaderResourceDescriptor}
172
+ */
173
+ export const PROBE_RAY_COUNT_SUMS_READ_RESOURCE: ShaderResourceDescriptor;
174
+ /**
175
+ * The inclusive sums of `probe_ray_requests`, as the scan leaves them.
176
+ * @type {ShaderResourceDescriptor}
177
+ */
178
+ export const PROBE_RAY_REQUEST_SUMS_READ_RESOURCE: ShaderResourceDescriptor;
179
+ /**
180
+ * The frame's rays laid out by listed probe (§8.6): inclusive sums of each listed probe's rays, so that the
181
+ * k-th listed probe's rays are the frame's `[sums[k − 1], sums[k])`, the first from 0, and the frame's
182
+ * count of rays is the last sum. The ray layout pass writes them, the trace command their count.
183
+ * @type {ShaderResourceDescriptor}
184
+ */
185
+ export const PROBE_RAY_SUMS_WRITE_RESOURCE: ShaderResourceDescriptor;
186
+ /**
187
+ * The frame's rays laid out by listed probe, as the passes after the layout read them.
188
+ * @type {ShaderResourceDescriptor}
189
+ */
190
+ export const PROBE_RAY_SUMS_READ_RESOURCE: ShaderResourceDescriptor;
191
+ /**
192
+ * A slot's ray request (§8.6), as projection writes it after each update: the rays its next guided update
193
+ * asks for, and what tells it the probe's light moved.
194
+ *
195
+ * @type {WebGPUStruct}
196
+ */
197
+ export const PROBE_REQUEST_STRUCT: WebGPUStruct;
198
+ /**
199
+ * Each slot's {@link PROBE_REQUEST_STRUCT}, as projection writes it.
200
+ * @type {ShaderResourceDescriptor}
201
+ */
202
+ export const PROBE_REQUESTS_WRITE_RESOURCE: ShaderResourceDescriptor;
203
+ /**
204
+ * Each slot's ray request, as the ray counts pass reads it.
205
+ * @type {ShaderResourceDescriptor}
206
+ */
207
+ export const PROBE_REQUESTS_READ_RESOURCE: ShaderResourceDescriptor;
138
208
  /**
139
209
  * The listed probes' maps, as accumulation writes them for projection and publish, in list order,
140
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  * `probe_clipmap_maps_words` a probe.
@@ -146,6 +216,14 @@ export const PROBE_MAPS_WRITE_RESOURCE: ShaderResourceDescriptor;
146
216
  * @type {ShaderResourceDescriptor}
147
217
  */
148
218
  export const PROBE_MAPS_READ_RESOURCE: ShaderResourceDescriptor;
219
+ /**
220
+ * Each slot's radiance estimators (§8.8), n_r² a slot by texel, as accumulation reads and writes them: the
221
+ * texel's multi-scale mean past its mean, which the radiance atlas holds. Four words of half floats: the short
222
+ * mean's r and g; its b and the deviation's r; the deviation's g and b; the blend reduction and the
223
+ * inconsistency.
224
+ * @type {ShaderResourceDescriptor}
225
+ */
226
+ export const PROBE_ESTIMATORS_RESOURCE: ShaderResourceDescriptor;
149
227
  /**
150
228
  * A row of a listed probe's radiance map, projected: its irradiance SH, and its rays this update.
151
229
  * @type {WebGPUStruct}
@@ -196,17 +274,37 @@ export const PROBE_DEPTH_STORE_RESOURCE: ShaderResourceDescriptor;
196
274
  * fn probe_state_kind(state: u32) -> u32 // of the state's first word
197
275
  * fn probe_state_updates(state: u32) -> u32
198
276
  * fn probe_state(kind: u32, updates: u32) -> u32
277
+ * fn probe_clipmap_age_bucket(age: u32) -> u32 // the bucket of frames unwanted that eviction orders by
278
+ * fn probe_record_flags(back_face: f32, screen: bool, cascade: u32) -> u32
279
+ * fn probe_record_cascade(flags: u32) -> u32
280
+ * fn probe_record_sh_encode(sh: MetroL1) -> vec3<u32> // held to the half float's largest, ±65,504
281
+ * fn probe_record_sh_decode(sh: vec3<u32>) -> MetroL1
199
282
  * fn probe_clipmap_offset_encode(offset: vec3<f32>, spacing: f32) -> u32 // the state's second word
200
283
  * fn probe_clipmap_offset_decode(word: u32, spacing: f32) -> vec3<f32>
201
284
  * fn probe_clipmap_maps_words(radiance_resolution: u32, depth_resolution: u32) -> u32 // a listed probe's, in probe_maps
202
285
  * ```
203
286
  *
287
+ * An age's bucket is its count of binary digits: 0 frames the first, 1 the second, 2 and 3 the third, and
288
+ * the last everything from 2^(`PROBE_AGE_BUCKETS` − 2) frames on.
289
+ *
204
290
  * The offset's fields are of `PROBE_RELOCATION_LIMIT` of the spacing, 511 steps each way: under a
205
291
  * thousandth of the spacing apart, and zero at the lattice point.
206
292
  *
207
293
  * @type {CodeChunk}
208
294
  */
209
295
  export const chunk_probe_clipmap: CodeChunk;
296
+ /**
297
+ * Where the frame's rays are, by listed probe (§8.6): the scan of each listed probe's count of rays this
298
+ * update, `probe_ray_sums`. A probe's rays follow one another, in the trace list's order.
299
+ *
300
+ * ```wgsl
301
+ * fn probe_clipmap_ray_probe(ray: u32) -> u32 // the listed probe the frame's ray is one of, by its place in the list; the list's count or more for none
302
+ * fn probe_clipmap_probe_rays(k: u32) -> vec2<u32> // the k-th listed probe's first ray, and how many it has
303
+ * ```
304
+ *
305
+ * @type {CodeChunk}
306
+ */
307
+ export const chunk_probe_clipmap_ray_layout: CodeChunk;
210
308
  /**
211
309
  * Which octahedral radiance texel a ray of an update is, and the way back (§8.6). An update casts R rays
212
310
  * over the n_r² texels:
@@ -238,6 +336,80 @@ export const chunk_probe_clipmap_ray_texel: CodeChunk;
238
336
  * @type {CodeChunk}
239
337
  */
240
338
  export const chunk_probe_clipmap_ray_jitter: CodeChunk;
339
+ /**
340
+ * Where a ray of an update starts (§8.6): a point of the ball of `PROBE_RAY_ORIGIN_JITTER` of the spacing
341
+ * around the probe, uniform in its volume, as Brick4's bake jitters its probes. The point is drawn from the
342
+ * probe's slot and the ray's direction as its record packs it, so every pass that puts a hit back together
343
+ * from `t` (shade, light, want hits) draws the same one. The trace's jitter moves the direction every
344
+ * update, and the point with it.
345
+ *
346
+ * ```wgsl
347
+ * fn probe_clipmap_ray_origin(probe: vec4<f32>, slot: u32, direction: u32) -> vec3<f32> // probe: its `probe_origins` entry; direction: as the ray's record packs it
348
+ * ```
349
+ *
350
+ * @type {CodeChunk}
351
+ */
352
+ export const chunk_probe_clipmap_ray_origin: CodeChunk;
353
+ /**
354
+ * The listed probes' guides, `probe_guide_words` a probe in list order, as the guide passes write them.
355
+ * @type {ShaderResourceDescriptor}
356
+ */
357
+ export const PROBE_GUIDE_WRITE_RESOURCE: ShaderResourceDescriptor;
358
+ /**
359
+ * The listed probes' guides, as trace, accumulation and projection read them.
360
+ * @type {ShaderResourceDescriptor}
361
+ */
362
+ export const PROBE_GUIDE_READ_RESOURCE: ShaderResourceDescriptor;
363
+ /**
364
+ * The guide's walk over a probe's octahedral texels, and the weights it walks (§8.6). A guided update
365
+ * gives each texel `R·(w + e)/W` rays: `w` is its weight, `e` the even share of the leftover, `W` the
366
+ * total. Its rays follow one another in the order of the walk. That order is the radiance map's rows,
367
+ * from the corner the update's count names (`updates mod 4` mirrors x, y, or both), and it is its own
368
+ * inverse.
369
+ *
370
+ * A probe's first n_r²/R updates are uniform, so that together they reach every texel (Enshrouded gives a new
371
+ * probe its most rays for the same reason): the guide would weigh a texel no ray has reached as dark.
372
+ *
373
+ * A DEAD probe's updates are all uniform. Readers weigh it at nothing, so its light is not worth guiding.
374
+ * Its updates exist to reclassify it, and only uniform rays do that (§8.4); guided ones would leave it
375
+ * dead for `PROBE_UNIFORM_PERIOD` of its already rare updates.
376
+ *
377
+ * - A texel's weight is its share of the probe's luminance in units of 1/`PROBE_GUIDE_SCALE`, held to
378
+ * `(PROBE_TEXEL_RAYS − 2 − R/n_r²)/R`. With the even share added, that leaves a texel under
379
+ * `PROBE_TEXEL_RAYS` rays. What the hold takes off, and what flooring the weights leaves over, is
380
+ * spread evenly over every texel. A dark probe's rays are therefore an even, stratified spread.
381
+ * - The walk position `p` starts at ray `⌈R·Σ_{q<p}(w_q + e)/W − φ⌉`, `φ` being the update's phase in
382
+ * [0, 1). That is systematic sampling: every texel takes ⌊its share⌋ or ⌈its share⌉ rays.
383
+ * - A guide's words (`probe_clipmap_guide_words`, by offset from the probe's): the first rays by walk
384
+ * position at 0; the weights by texel at n_r²; the row luminances at 2·n_r²; the row weights at
385
+ * 2·n_r² + n_r; the total at 2·n_r² + 2·n_r, and the even share after it.
386
+ *
387
+ * ```wgsl
388
+ * fn probe_clipmap_guided(state: u32, period: u32, rays: u32, texels: u32) -> bool // the state's first word: the update's rays follow the guide
389
+ * fn probe_clipmap_guide_words(n: u32) -> u32
390
+ * fn probe_clipmap_guide_texel(position: u32, updates: u32, n: u32) -> u32 // and the other way: the walk is its own inverse
391
+ * fn probe_clipmap_guide_luminance(radiance: vec3<f32>) -> f32
392
+ * fn probe_clipmap_guide_weight(luminance: f32, total: f32, rays: u32, texels: u32) -> u32
393
+ * fn probe_clipmap_guide_phase(slot: u32, updates: u32) -> f32
394
+ * fn probe_clipmap_guide_start(before: u32, total: u32, rays: u32, phase: f32) -> u32 // before: the weight walked before
395
+ * fn probe_clipmap_guide_rate(expected: f32, rays: u32, texels: u32, period: u32) -> f32 // the share of updates a texel takes rays in
396
+ * ```
397
+ *
398
+ * @type {CodeChunk}
399
+ */
400
+ export const chunk_probe_clipmap_guide: CodeChunk;
401
+ /**
402
+ * The jitter of a guided update's ray in its texel. The first ray takes the texel's STBN jitter
403
+ * (`probe_clipmap_ray_jitter` at round 0). The rest rotate it by the R2 sequence, so a texel's rays
404
+ * spread over it the way a lattice does.
405
+ *
406
+ * ```wgsl
407
+ * fn probe_clipmap_guided_ray_jitter(slot: u32, texel: u32, round: u32, updates: u32, rays: u32, n: u32) -> vec2<f32> // round: the ray's place among its texel's
408
+ * ```
409
+ *
410
+ * @type {CodeChunk}
411
+ */
412
+ export const chunk_probe_clipmap_guided_ray_jitter: CodeChunk;
241
413
  import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
242
414
  import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
243
415
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"chunk_probe_clipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js"],"names":[],"mappings":"AA4DA;;;;;;GAMG;AACH,kCAFU,YAAY,CAoBG;AAEzB;;;;;GAKG;AACH,+BAFU,YAAY,CAuBA;AAEtB;;;;;;GAMG;AACH,oCAFU,wBAAwB,CAEyE;AAE3G;;;;GAIG;AACH,+CAFU,wBAAwB,CAE0G;AAE5I;;;;GAIG;AACH,0CAFU,wBAAwB,CAE+F;AAEjI;;;GAGG;AACH,yCAFU,wBAAwB,CAEwF;AAE1H;;;GAGG;AACH,2CAFU,wBAAwB,CAE+G;AAEjJ;;;GAGG;AACH,0CAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,sCAFU,wBAAwB,CAEkG;AAEpI;;;;GAIG;AACH,2CAFU,wBAAwB,CAEoF;AAEtH;;;GAGG;AACH,kCAFU,wBAAwB,CAE6E;AAE/G;;;;;GAKG;AACH,oCAFU,YAAY,CAKK;AAE3B;;;GAGG;AACH,2CAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,4CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;GAGG;AACH,0CAFU,wBAAwB,CAEyG;AAE3I;;;GAGG;AACH,4CAFU,wBAAwB,CAEoG;AAEtI;;;GAGG;AACH,yCAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,yCAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,wCAFU,wBAAwB,CAEyF;AAE3H;;;;GAIG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;GAGG;AACH,0CAFU,wBAAwB,CAEmG;AAErI;;;GAGG;AACH,yCAFU,wBAAwB,CAE2F;AAE7H;;;GAGG;AACH,sCAFU,wBAAwB,CAEqF;AAEvH;;;;GAIG;AACH,2CAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,0CAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,wCAFU,wBAAwB,CAEsG;AAExI;;;GAGG;AACH,uCAFU,wBAAwB,CAE+F;AAEjI;;;;;GAKG;AACH,8CAFU,wBAAwB,CAE0G;AAE5I;;;;GAIG;AACH,gDAFU,wBAAwB,CAE8G;AAEhJ;;;GAGG;AACH,iDAFU,wBAAwB,CAE2G;AAE7I;;;GAGG;AACH,mDAFU,wBAAwB,CAE+G;AAEjJ;;;;;GAKG;AACH,4CAFU,wBAAwB,CAEsG;AAExI;;;GAGG;AACH,2CAFU,wBAAwB,CAE+F;AAEjI;;;;;GAKG;AACH,mCAFU,YAAY,CAWI;AAE1B;;;GAGG;AACH,4CAFU,wBAAwB,CAEkH;AAEpJ;;;GAGG;AACH,2CAFU,wBAAwB,CAE2G;AAE7I;;;;GAIG;AACH,wCAFU,wBAAwB,CAEmF;AAErH;;;GAGG;AACH,uCAFU,wBAAwB,CAE4E;AAE9G;;;;;;GAMG;AACH,wCAFU,wBAAwB,CAEiG;AAEnI;;;GAGG;AACH,0CAFU,YAAY,CAYU;AAEhC;;;GAGG;AACH,8CAFU,wBAAwB,CAE6H;AAE/J;;;GAGG;AACH,6CAFU,wBAAwB,CAEsH;AAExJ;;;;GAIG;AACH,8CAFU,wBAAwB,CAE+E;AAEjH;;;;GAIG;AACH,2CAFU,wBAAwB,CAEyE;AAE3G;;;GAGG;AACH,4CAFU,wBAAwB,CAEwG;AAE1I;;;GAGG;AACH,yCAFU,wBAAwB,CAEgG;AAElI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,kCAFU,SAAS,CAgIhB;AAEH;;;;;;;;;;GAUG;AACH,6CAFU,SAAS,CA8BhB;AAIH;;;;;;;;;;;;;;;;;GAiBG;AACH,4CAFU,SAAS,CA+BhB;AAEH;;;;;;;;;;GAUG;AACH,6CAFU,SAAS,CAkBhB;AAIH;;;;;;;;;;;;GAYG;AACH,6CAFU,SAAS,CAehB;AAEH;;;GAGG;AACH,yCAFU,wBAAwB,CAEqF;AAEvH;;;GAGG;AACH,wCAFU,wBAAwB,CAE8E;AAEhH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,wCAFU,SAAS,CA+DhB;AAEH;;;;;;;;;;GAUG;AACH,oDAFU,SAAS,CAWhB;6BAx1B0B,sCAAsC;yCAH1B,sDAAsD;0BADrE,uCAAuC"}