@woosh/meep-engine 3.59.0 → 3.60.1

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Files changed (326) hide show
  1. package/package.json +1 -1
  2. package/src/shade/playground/probe_clipmap/index.html +12 -0
  3. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  4. package/src/shade/playground/probe_clipmap/main.js +5 -0
  5. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  6. package/src/shade/renderer/Renderer.js +4 -6
  7. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +63 -1
  8. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  9. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +228 -16
  10. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +27 -4
  11. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  12. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +526 -23
  13. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +11 -0
  14. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +1 -0
  15. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +21 -0
  16. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +65 -0
  17. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +1 -0
  18. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +376 -0
  19. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +7 -3
  20. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -1
  21. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +70 -6
  22. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +20 -0
  23. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +1 -0
  24. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +80 -0
  25. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +18 -0
  26. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +1 -0
  27. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +113 -0
  28. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts +47 -0
  29. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.d.ts.map +1 -0
  30. package/src/shade/renderer/geometry/virtual/sdf/VGEO_SDF.js +80 -0
  31. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +91 -0
  32. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -0
  33. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +902 -0
  34. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts +16 -0
  35. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.d.ts.map +1 -0
  36. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js +67 -0
  37. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts +17 -0
  38. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.d.ts.map +1 -0
  39. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js +145 -0
  40. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts +12 -0
  41. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.d.ts.map +1 -0
  42. package/src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js +105 -0
  43. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.d.ts.map +1 -1
  44. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +2 -1
  45. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +3 -9
  46. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  47. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +13 -31
  48. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +764 -48
  49. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +410 -0
  50. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +3 -2
  51. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  52. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +4 -3
  53. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +41 -17
  54. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  55. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +57 -33
  56. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +11 -3
  57. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  58. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +13 -4
  59. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +9 -18
  60. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  61. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +8 -10
  62. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +12 -0
  63. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  64. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +28 -0
  65. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +1 -29
  66. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  67. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +1 -74
  68. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +161 -0
  69. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -0
  70. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +219 -0
  71. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +1 -8
  72. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -1
  73. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +1 -9
  74. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +40 -12
  75. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -1
  76. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +373 -31
  77. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -1
  78. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -1
  79. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -1
  80. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +15 -8
  81. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -1
  82. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +28 -14
  83. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts +23 -0
  84. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -0
  85. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +66 -0
  86. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +29 -0
  87. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -0
  88. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +210 -0
  89. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts +29 -0
  90. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.d.ts.map +1 -0
  91. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_command.js +86 -0
  92. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts +41 -0
  93. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.d.ts.map +1 -0
  94. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_gather.js +439 -0
  95. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +23 -0
  96. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -0
  97. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +135 -0
  98. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +3 -1
  99. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -1
  100. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +12 -3
  101. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +21 -18
  102. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +254 -73
  104. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +149 -8
  105. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  106. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +181 -13
  107. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +179 -7
  108. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  109. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +412 -31
  110. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +4 -4
  111. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  112. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +4 -3
  113. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +36 -10
  114. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  115. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +218 -29
  116. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +5 -1
  117. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -1
  118. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +24 -14
  119. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +15 -6
  120. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  121. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +21 -22
  122. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts +36 -0
  123. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.d.ts.map +1 -0
  124. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_guide.js +257 -0
  125. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +18 -7
  126. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  127. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +157 -51
  128. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts +23 -0
  129. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.d.ts.map +1 -0
  130. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_order.js +110 -0
  131. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +24 -2
  132. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -1
  133. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +90 -10
  134. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts +45 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.d.ts.map +1 -0
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_ray_layout.js +205 -0
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +1 -1
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +16 -3
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +55 -10
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -4
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +60 -6
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +10 -9
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +32 -39
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +21 -14
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +100 -30
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +6 -2
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -1
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +26 -10
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +3 -2
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -1
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +12 -12
  156. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts +10 -0
  157. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.d.ts.map +1 -0
  158. package/src/shade/renderer/gpu_primitive/sort/SORT_DIGIT_SETTINGS_STRUCT.js +21 -0
  159. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +5 -2
  160. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -1
  161. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +31 -23
  162. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts +10 -0
  163. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.d.ts.map +1 -0
  164. package/src/shade/renderer/gpu_primitive/sort/SORT_SIZE_STRUCT.js +22 -0
  165. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts +9 -0
  166. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.d.ts.map +1 -0
  167. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_constants.js +18 -0
  168. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +8 -3
  169. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -1
  170. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +41 -32
  171. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts +31 -0
  172. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.d.ts.map +1 -0
  173. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_histogram_tile.js +71 -0
  174. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts +47 -0
  175. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.d.ts.map +1 -0
  176. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_scatter_tile.js +210 -0
  177. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +5 -4
  178. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -1
  179. package/src/shade/renderer/gpu_primitive/sort/defs.js +5 -4
  180. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +56 -15
  181. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  182. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +410 -61
  183. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +4 -1
  184. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  185. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +16 -42
  186. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts +15 -0
  187. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.d.ts.map +1 -0
  188. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram_indirect.js +60 -0
  189. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts +25 -0
  190. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.d.ts.map +1 -0
  191. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_prepare.js +89 -0
  192. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +3 -8
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@@ -1,15 +1,16 @@
1
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  /**
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  * What shading samples (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8): {@link cascade_count} cascades of
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  * {@link resolution}³ lattice points around the view, {@link spacing} metres apart in the finest
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- * cascade and twice as far apart in each one around it. A point holds a probe only while a pixel wants
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- * it, or a hit of a probe a pixel wants, so probes are a sparse cache over the lattice.
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+ * cascade and twice as far apart in each one around it. A point gets a probe when a pixel wants it, or
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+ * a hit of a probe a pixel wants, and keeps it until its window leaves it or the slots are wanted for
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+ * others, so probes are a sparse cache over the lattice.
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  *
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  * **Storage** (§8.2):
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  * - {@link indirection}, `r32uint`, a texel a lattice point in storage that wraps, the cascades
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  * stacked along z: the slot of the point's probe, or none. Allocated whole, since the lattice follows
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  * from the structure alone.
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  * - a slot each: a state of two words, the kind and updates and then where relocation moved it
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- * (`PROBE_CLIPMAP.js`), a 64-byte record (`PROBE_RECORD_STRUCT`), an octahedral radiance tile of
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+ * (`PROBE_CLIPMAP.js`), a 48-byte record (`PROBE_RECORD_STRUCT`), an octahedral radiance tile of
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  * {@link radiance_resolution}² texels and a depth-moment tile of {@link depth_resolution}², each with
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  * a one-texel skirt, in two 2-D tile atlases. The slots are handed out by a free list on the device.
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  * - the active lists, double-buffered: each frame's retire reads the last frame's and writes the
@@ -18,13 +19,22 @@
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  *
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  * **A frame's lifetime** ({@link graph_update}, §8.3, §8.5): the windows are placed around the anchor,
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  * coarsest first, each a parent cell inside its parent. Retire frees the probes whose points left
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- * their windows or that nothing wanted for `retention_time`, want marks the cages one pixel of each
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+ * their windows and those the last frame's schedule evicted, want marks the cages one pixel of each
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  * screen tile reads, the hits' wants the cages the last frame's hits read their bounce from, admit
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- * gives each wanted point without a probe a NEW one, schedule sets the period T from the wanted count,
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- * and the due passes list the frame's updates, NEW probes first.
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+ * gives each wanted point without a probe a NEW one, schedule sets the period T from the probes waiting
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+ * for an update and the next frame's eviction from the pressure on the slots (`PROBE_FREE_SLACK`), and
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+ * the due passes list the frame's updates, NEW probes first.
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  *
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- * **The frame's update** (§8.4, §8.6), once the brick clipmap is built: relocate, then trace, a ray a
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- * thread, R a probe, each with its hit and the suns' soft shadows there.
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+ * **The frame's rays** (§8.6): the lifetime's last passes lay them out. Each listed probe's rays this update
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+ * are a count the budget does not scale (a uniform update's R, a DEAD probe's fewest) and a request it
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+ * does (a guided update's, `probe_requests`, which projection sets after each update). Both are scanned
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+ * (`graph_prefix_scan_csdldf`'s shaders), the requests are scaled into what the budget leaves, and the
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+ * sums of the two are `probe_ray_sums`: a probe's rays follow one another in the trace list's order, and
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+ * the last sum is the frame's count, which the rays' command dispatches.
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+ *
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+ * **The frame's update** (§8.4, §8.6), once the brick clipmap is built: relocate; then the guide, the
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+ * CDF over each listed probe's history that its guided updates' rays follow (`PROBE_UNIFORM_PERIOD`);
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+ * then trace, a ray a thread, each with its hit and the suns' shadow rays from there.
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  *
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  * Retire, admit, due and the update run through commands written on the device, want over the screen's
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  * tiles: nothing is sized by the capacity.
@@ -137,9 +147,7 @@ export class GPUProbeClipmap {
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  * @param {GPUBuffer} options.camera the view's camera uniform
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  * @param {*} options.stbn the 2-channel spatio-temporal blue noise, `STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`
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  * @param {ArrayLike<number>} options.resolution the frame's pixels, x and y
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- * @param {number} options.time the caller's clock, seconds
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- * @param {number} options.retention_time seconds an unwanted probe keeps its slot
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- * @param {number} options.response_time seconds of the blend's response, τ (§8.8)
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+ * @param {number} options.response_frames frames of the blend's response, τ (§8.8)
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  * @param {number} options.ray_budget rays a frame
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  * @param {number} options.rays_per_probe rays an update, R: the frame updates ⌊ray_budget / R⌋ probes at most
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  * @param {import("../brick/GPUBrickClipmap.js").GPUBrickClipmap} options.brick_clipmap the world the
@@ -151,10 +159,8 @@ export class GPUProbeClipmap {
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  * @param {import("../../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext} options.materials
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  * the resident materials, updated this frame: what a hit no card sees takes
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  * @param {GPUBuffer} options.card_rows the row → card set table, a word a `meshes` row
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- * @param {number} options.shadowmap_atlas graph handle of the frame's shadow map atlas, which the hits'
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- * local lights are shadowed by
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  */
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- graph_update({ graph, x, y, z, depth, normal, camera, stbn, resolution, time, retention_time, response_time, ray_budget, rays_per_probe, brick_clipmap, bricks, scene, materials, card_rows, shadowmap_atlas }: {
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+ graph_update({ graph, x, y, z, depth, normal, camera, stbn, resolution, response_frames, ray_budget, rays_per_probe, brick_clipmap, bricks, scene, materials, card_rows }: {
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  graph: FrameGraph;
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  x: number;
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  y: number;
@@ -164,9 +170,7 @@ export class GPUProbeClipmap {
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  camera: GPUBuffer;
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  stbn: any;
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  resolution: ArrayLike<number>;
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- time: number;
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- retention_time: number;
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- response_time: number;
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+ response_frames: number;
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  ray_budget: number;
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  rays_per_probe: number;
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  brick_clipmap: import("../brick/GPUBrickClipmap.js").GPUBrickClipmap;
@@ -174,7 +178,6 @@ export class GPUProbeClipmap {
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  scene: import("../../../scene/GPUSceneContext.js").GPUSceneContext;
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  materials: import("../../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext;
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  card_rows: GPUBuffer;
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- shadowmap_atlas: number;
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  }): void;
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  destroy(): void;
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  #private;
@@ -1 +1 @@
1
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