@woosh/meep-engine 3.56.0 → 3.58.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +2 -5
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +3 -41
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +4 -58
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +3 -46
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +0 -57
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
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import { GOLDEN_RATIO } from "../../../core/math/GOLDEN_RATIO.js";
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import { phyllotaxis_sample_angle } from "../config/PhyllotaxisMode.js";
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import { shoot_order_value } from "../config/ShootBudZone.js";
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import { foliage_card_leaf_area } from "./foliage_card_density.js";
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import { foliage_unit_leaf_count } from "./foliage_unit_cards.js";
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import { ShootFrameworkHash } from "./ShootFrameworkHash.js";
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import { ShootGirth } from "./ShootGirth.js";
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import { ShootLightField } from "./ShootLightField.js";
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import { ShootWoodHash } from "./ShootWoodHash.js";
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import { shoot_expected_yield, shoot_sample_unit_length, shoot_survival } from "./shoot_demography.js";
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import { shoot_framework_buried, shoot_locate_on_chain, shoot_normalize3, shoot_perpendicular3, shoot_radius } from "./shoot_geometry.js";
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const GOLDEN_ANGLE = PI2 / (GOLDEN_RATIO * GOLDEN_RATIO);
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/**
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* Room (m) the light field leaves around the wood and leaves for the shoots to grow into; a shoot past it sees open
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* Height (m) of the ground, the plane the surface roots creep on (`tree_skeleton_grow`): no shoot grows below it.
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*/
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const GROUND = 0;
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const SCRATCH_P = new Float32Array(3);
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const SCRATCH_T = new Float32Array(3);
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const SCRATCH_R = new Float64Array(3);
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const SCRATCH_O = new Float64Array(3);
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const SCRATCH_H = new Float64Array(3);
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const SCRATCH_C = new Float64Array(3);
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const SCRATCH_A = new Float64Array(3);
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const SCRATCH_B = new Float64Array(3);
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const SCRATCH_BOX = new Float64Array(6);
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const SCRATCH_REACH = new Float64Array(1);
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/**
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* @typedef {Object} ShootCarrier
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* @property {import("../config/ShootSystemRule.js").ShootSystemRule} rule
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* @property {number} carrier framework branch
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* @property {number} length metres
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* @property {number[]} nodes the carrier's chain
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* @property {number[]} edges
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* @property {number[]} units lengths (m) of its last annual units, oldest first, ending at its tip
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* @property {Float64Array} starts arc length (m) from its base where each unit starts
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* @property {Float64Array} points world position of each unit boundary, `(units + 1) * 3`, the last its tip
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* @property {number} first_season season its oldest unit grew in
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* @property {Float64Array} [carrier_area] pipe area of what grows on each unit, after the simulation
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* @property {Float64Array} [carrier_demand] radius each unit needs where its laterals join, after the simulation
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* @property {boolean} [dead] its parent's wood has grown over it, and it and its twigs died
|
|
58
|
+
*/
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* @typedef {Object} ShootAxis
|
|
62
|
+
* @property {number} system index of its carrier
|
|
63
|
+
* @property {number} parent mother axis, `-1` for the carrier
|
|
64
|
+
* @property {number} parent_unit unit of the mother it grew from, oldest first
|
|
65
|
+
* @property {number} u where along that unit, 0 base to 1 tip
|
|
66
|
+
* @property {number} node bud index on that unit, for the leaf spiral
|
|
67
|
+
* @property {number} order branching order, the carrier being `rule.carrier_order`
|
|
68
|
+
* @property {boolean} short a short shoot
|
|
69
|
+
* @property {number} generator its branch generator
|
|
70
|
+
* @property {number} phase random phase in [0, 1)
|
|
71
|
+
* @property {number[]} units lengths (m), oldest first
|
|
72
|
+
* @property {number[]} unit_seasons season each unit grew in
|
|
73
|
+
* @property {number[]} points world position of each unit boundary, `(units + 1) * 3`
|
|
74
|
+
* @property {number[]} radii radius (m) of the wood at each unit boundary, `units + 1`
|
|
75
|
+
* @property {number} anchor_edge carrier segment a first-order axis grows from, else -1
|
|
76
|
+
* @property {boolean} extends the carrier's own extension past its framework tip, written onto the carrier
|
|
77
|
+
*/
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* @typedef {ShootAxis & {alive: boolean, birth: number, heading: number[], aim: number[], taken: Array<number[]|null>, exempt_branch: number, exempt_family: number, stem: boolean, vigour: number, birth_radius: number}} ShootAxisState
|
|
81
|
+
*/
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Grows the twig systems of every carrier together, season by season, in the light their leaves make for each other,
|
|
85
|
+
* for `seasons` seasons: the tree's age, so every unit of every carrier has had the time since it grew to grow its
|
|
86
|
+
* twigs.
|
|
87
|
+
*
|
|
88
|
+
* No shoot grows into the ground, through older framework wood, or through older shoot wood (`ShootWoodHash`) it does
|
|
89
|
+
* not join: any of them is a blocked bud.
|
|
90
|
+
*
|
|
91
|
+
* Each season:
|
|
92
|
+
* 1. **Light.** The leaves alive last season are put in a {@link ShootLightField}, and each shoot reads the relative
|
|
93
|
+
* irradiance where it grows.
|
|
94
|
+
* 2. **Extension.** Every living long axis grows a terminal unit, `terminal_length + terminal_length_slope *` its last
|
|
95
|
+
* unit long on average. The axis's course turns by the generator's phototropism (towards where the light field grows
|
|
96
|
+
* brighter) and gravitropism, and a lateral's by its plagiotropism and straightness; the unit is kinked off that
|
|
97
|
+
* course by the generator's zigzag.
|
|
98
|
+
* 3. **Short shoots** live on at `short_shoot_survival`, less in light too dim for a shoot to replace itself.
|
|
99
|
+
* 4. **Buds.** Last season's units burst their buds: by zone and mother order, a `long` share grow long shoots and a
|
|
100
|
+
* `short` share short shoots. A `sylleptic` share of this season's units' buds grow at once.
|
|
101
|
+
* 5. **Shedding.** A new shoot in relative light `Q` survives at `p = net_yield(Q, yield) / yield`: the species'
|
|
102
|
+
* net shoots per shoot at that light, over the gross new shoots its mother makes from the unit it grew on
|
|
103
|
+
* (`shoot_expected_yield`). In full light that is 1: every shoot the buds grow is kept, and only shade sheds. Of a season's new shoots the
|
|
104
|
+
* sum of their `p` survive, with a carried-over remainder so the count is exact on average. They are ranked by
|
|
105
|
+
* `log p` plus the rank of oak's shedding: the highest orders, the youngest axes and the shortest shoots go first
|
|
106
|
+
* (Buck-Sorlin & Bell 1998, Bot. J. Linn. Soc. 127: 371-391, p. 388). So the shaded go before the lit, and among
|
|
107
|
+
* equally lit shoots an established axis outlasts a new lateral. A shed terminal sheds its whole axis with
|
|
108
|
+
* everything on it, as oak sheds only at an axis's base (p. 388). So a branch in deep shade, whose terminals are
|
|
109
|
+
* shed, dies.
|
|
110
|
+
*
|
|
111
|
+
* A carrier whose last annual unit grew before the last season grows on from its tip as an axis of its own order and
|
|
112
|
+
* generator, its extension: a tree older than its framework took to grow. The extension of the tree's first branch, the
|
|
113
|
+
* stem, grows each year by `ShootGrowthConfig.leader_unit` at the height its tip has reached, not by its unit before.
|
|
114
|
+
*
|
|
115
|
+
* Apical control shares the light out (`ShootGrowthConfig.apical_control`, {@link apical_vigour}): each season every
|
|
116
|
+
* new unit's mean length is scaled by its axis's vigour, and a new lateral's by its mother's. The stem keeps its
|
|
117
|
+
* height-driven leader.
|
|
118
|
+
*
|
|
119
|
+
* The wood thickens season by season with what it carries (`ShootGirth`): twigs, carriers, and the framework above
|
|
120
|
+
* them. A shoot whose path would run into framework wood as thick as it is that season is a blocked bud and does not
|
|
121
|
+
* grow; its mother's junction is the one exception. A blocked terminal leaves its axis without a unit that season. A
|
|
122
|
+
* shoot whose wood the framework, or its own girth, has grown into by the end of a season is engulfed and dies with
|
|
123
|
+
* everything on it.
|
|
124
|
+
*
|
|
125
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
126
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
127
|
+
* @param {ShootCarrier[]} carriers
|
|
128
|
+
* @param {number} seasons
|
|
129
|
+
* @param {function():number} rng
|
|
130
|
+
* @returns {ShootAxis[]} the living axes, a mother before its laterals
|
|
131
|
+
*/
|
|
132
|
+
export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng) {
|
|
133
|
+
const growth = species.shoot_growth;
|
|
134
|
+
// everything in the skeleton now is framework
|
|
135
|
+
const framework_segments = skeleton.segment_count;
|
|
136
|
+
const girth = new ShootGirth(skeleton, carriers, skeleton.branch_count, species.crown.pipe_model_exponent);
|
|
137
|
+
let framework = new ShootFrameworkHash(skeleton, framework_segments);
|
|
138
|
+
const leaf_survival = species.foliage.leaf_survival;
|
|
139
|
+
|
|
140
|
+
// Leaf area of one leaf, as the cards draw it
|
|
141
|
+
const leafy = new Map();
|
|
142
|
+
for (const rule of species.foliage_rules) {
|
|
143
|
+
leafy.set(rule.source, rule.short_shoot);
|
|
144
|
+
}
|
|
145
|
+
let leaf_area_each = 0;
|
|
146
|
+
if (leafy.size > 0) {
|
|
147
|
+
const layout = foliage_tile_layout(species);
|
|
148
|
+
const coverage = foliage_atlas_cutout(species).mean_coverage();
|
|
149
|
+
leaf_area_each = foliage_card_leaf_area(layout, species.foliage.card_type, coverage, 1.0) / layout.leaves_per_card;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
const bounds = framework_bounds(skeleton);
|
|
153
|
+
let field = make_light_field(bounds, growth.light_cell);
|
|
154
|
+
|
|
155
|
+
/** @type {ShootAxisState[]} */
|
|
156
|
+
const axes = [];
|
|
157
|
+
/** buds spent on sylleptic shoots per carrier unit, by zone */
|
|
158
|
+
const carrier_taken = carriers.map(c => new Array(c.units.length).fill(null));
|
|
159
|
+
// the shoots' own wood, every unit once it has grown
|
|
160
|
+
const wood = new ShootWoodHash(axes);
|
|
161
|
+
// the shoot a query is for: its mother (-1 for a carrier), the unit it grows from, its carrier, itself (-1 before it
|
|
162
|
+
// exists), its unit being tested and that unit's radius
|
|
163
|
+
let probe_parent = -1, probe_parent_unit = 0, probe_system = 0, probe_self = -1, probe_unit = 0;
|
|
164
|
+
// the probe unit's radii at its ends, and where along it the capsule tested starts
|
|
165
|
+
let probe_r0 = 0, probe_r1 = 0, probe_s0 = 0;
|
|
166
|
+
/**
|
|
167
|
+
* Whether unit `k` of lateral `child` (-1 for one not grown yet, at its junction) is in its crotch: it starts inside
|
|
168
|
+
* its mother's wood where it grew, however far her girth carries it: nearer the axis of her unit there, or of the
|
|
169
|
+
* one either side, than her radius. With `k` past the last unit, whether its tip is.
|
|
170
|
+
*/
|
|
171
|
+
const in_crotch = (child, k) => {
|
|
172
|
+
if (child < 0 || k === 0) return true;
|
|
173
|
+
return wood_reach(child, k) < 0;
|
|
174
|
+
};
|
|
175
|
+
/**
|
|
176
|
+
* How far point `k` of lateral `child` lies outside its mother's wood where it grew, on her unit there or the one
|
|
177
|
+
* either side (negative inside), into `reach_distance` its distance from her axis.
|
|
178
|
+
*/
|
|
179
|
+
let reach_distance = 0;
|
|
180
|
+
const wood_reach = (child, k) => {
|
|
181
|
+
const axis = axes[child];
|
|
182
|
+
const p = axis.points;
|
|
183
|
+
const q = k * 3;
|
|
184
|
+
let best = Infinity;
|
|
185
|
+
if (axis.parent >= 0) {
|
|
186
|
+
const mother = axes[axis.parent];
|
|
187
|
+
const m = mother.points;
|
|
188
|
+
for (let j = Math.max(0, axis.parent_unit - 1); j <= Math.min(mother.units.length - 1, axis.parent_unit + 1); j++) {
|
|
189
|
+
const a = j * 3;
|
|
190
|
+
const out = outside_wood(p, q, m[a], m[a + 1], m[a + 2], m[a + 3], m[a + 4], m[a + 5],
|
|
191
|
+
ShootWoodHash.radius_at(mother, j, 0), ShootWoodHash.radius_at(mother, j, 1));
|
|
192
|
+
if (out < best) {
|
|
193
|
+
best = out;
|
|
194
|
+
reach_distance = SCRATCH_REACH[0];
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
return best;
|
|
198
|
+
}
|
|
199
|
+
const edges = carriers[axis.system].edges;
|
|
200
|
+
const at = edges.indexOf(axis.anchor_edge);
|
|
201
|
+
for (let j = Math.max(0, at - 1); j <= Math.min(edges.length - 1, at + 1); j++) {
|
|
202
|
+
const v0 = skeleton.segment_v0(edges[j]), v1 = skeleton.segment_v1(edges[j]);
|
|
203
|
+
skeleton.node_read_position(SCRATCH_P, 0, v0);
|
|
204
|
+
skeleton.node_read_position(SCRATCH_T, 0, v1);
|
|
205
|
+
const out = outside_wood(p, q, SCRATCH_P[0], SCRATCH_P[1], SCRATCH_P[2], SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2],
|
|
206
|
+
skeleton.node_read_radius(v0), skeleton.node_read_radius(v1));
|
|
207
|
+
if (out < best) {
|
|
208
|
+
best = out;
|
|
209
|
+
reach_distance = SCRATCH_REACH[0];
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
return best;
|
|
213
|
+
};
|
|
214
|
+
/**
|
|
215
|
+
* Whether unit `k` of axis `m` is one wood with the probe's unit where they join: the same axis; a mother, either
|
|
216
|
+
* side of where her lateral grew and anywhere over its crotch; a grandmother where it grew at its mother's base; a
|
|
217
|
+
* carrier's extension, which is the carrier, and the carrier's laterals by the tip it grew from. Shoots from the same
|
|
218
|
+
* node share only their collar, which the first unit's test leaves out ({@link collar_start}).
|
|
219
|
+
*/
|
|
220
|
+
const joined = (m, k) => {
|
|
221
|
+
if (m === probe_self) return true;
|
|
222
|
+
const other = axes[m];
|
|
223
|
+
// the other is the probe's mother or grandmother
|
|
224
|
+
if (m === probe_parent) return Math.abs(k - probe_parent_unit) <= 1 || in_crotch(probe_self, probe_unit);
|
|
225
|
+
if (probe_parent >= 0 && probe_parent_unit <= 1 && axes[probe_parent].parent === m) {
|
|
226
|
+
return Math.abs(k - axes[probe_parent].parent_unit) <= 1;
|
|
227
|
+
}
|
|
228
|
+
// the probe is the other's mother or grandmother
|
|
229
|
+
if (probe_self >= 0 && other.parent === probe_self) return Math.abs(probe_unit - other.parent_unit) <= 1 || in_crotch(m, k);
|
|
230
|
+
if (probe_self >= 0 && other.parent >= 0 && other.parent_unit <= 1 && axes[other.parent].parent === probe_self) {
|
|
231
|
+
return Math.abs(probe_unit - axes[other.parent].parent_unit) <= 1;
|
|
232
|
+
}
|
|
233
|
+
// a carrier's extension and the carrier's laterals by its tip
|
|
234
|
+
if (probe_parent < 0 && other.parent < 0 && other.system === probe_system) {
|
|
235
|
+
if (other.extends) return k <= 1 && probe_parent_unit >= other.parent_unit - 1;
|
|
236
|
+
if (probe_self >= 0 && axes[probe_self].extends) return probe_unit <= 1 && other.parent_unit >= probe_parent_unit - 1;
|
|
237
|
+
}
|
|
238
|
+
return false;
|
|
239
|
+
};
|
|
240
|
+
/**
|
|
241
|
+
* Where along its first unit, `len` long, a lateral leaves the collar it shares with its siblings: out of its
|
|
242
|
+
* mother's wood, `mother_radius` thick, and at least half way.
|
|
243
|
+
* @param {number} len
|
|
244
|
+
* @param {number} mother_radius
|
|
245
|
+
* @returns {number}
|
|
246
|
+
*/
|
|
247
|
+
const collar_start = (len, mother_radius) => Math.max(0.5, Math.min(1, mother_radius / Math.max(1e-9, len)));
|
|
248
|
+
/** Radius (m) of the wood lateral `axis` grew from, where it grew */
|
|
249
|
+
const junction_radius = (axis) => {
|
|
250
|
+
if (axis.parent >= 0) {
|
|
251
|
+
const mother = axes[axis.parent];
|
|
252
|
+
return Math.max(ShootWoodHash.radius_at(mother, axis.parent_unit, 0), ShootWoodHash.radius_at(mother, axis.parent_unit, 1));
|
|
253
|
+
}
|
|
254
|
+
const e = axis.anchor_edge;
|
|
255
|
+
return Math.max(skeleton.node_read_radius(skeleton.segment_v0(e)), skeleton.node_read_radius(skeleton.segment_v1(e)));
|
|
256
|
+
};
|
|
257
|
+
/** Whether axis `m` grew from the probe's node or the next: their first units share a collar */
|
|
258
|
+
const sibling = (m) => {
|
|
259
|
+
const other = axes[m];
|
|
260
|
+
return other.parent === probe_parent && (probe_parent >= 0 || other.system === probe_system)
|
|
261
|
+
&& Math.abs(other.parent_unit - probe_parent_unit) <= 1;
|
|
262
|
+
};
|
|
263
|
+
/** Wood the probe's whole unit is tested against, and its siblings' first units only out of its collar */
|
|
264
|
+
const skip_joined = (m, k) => joined(m, k) || (k === 0 && sibling(m));
|
|
265
|
+
const skip_joined_out_of_collar = (m, k) => joined(m, k);
|
|
266
|
+
/**
|
|
267
|
+
* Wood has grown into the probe's unit, whose line it holds, if they are not joined and, where they meet, it is
|
|
268
|
+
* thicker than the probe, or as thick and older
|
|
269
|
+
*/
|
|
270
|
+
const thinner = (m, r, s) => {
|
|
271
|
+
const at = probe_s0 + (1 - probe_s0) * s;
|
|
272
|
+
const own = probe_r0 + (probe_r1 - probe_r0) * at;
|
|
273
|
+
return r < own || (r === own && m > probe_self);
|
|
274
|
+
};
|
|
275
|
+
const skip_engulf = (m, k, r, s) => joined(m, k) || (k === 0 && sibling(m)) || thinner(m, r, s);
|
|
276
|
+
const skip_engulf_out_of_collar = (m, k, r, s) => joined(m, k) || thinner(m, r, s);
|
|
277
|
+
|
|
278
|
+
/** vigour per unit of light of each carrier's base, relative to the most vigorous shoot's */
|
|
279
|
+
const carrier_vigour = new Float64Array(carriers.length).fill(1);
|
|
280
|
+
let remainder = 0.5;
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* A new shoot's chance in `light`: the net shoots a shoot leaves, over the gross new shoots its mother makes, a unit
|
|
284
|
+
* of `mother_order` `mother_length` metres long; 1 in full light
|
|
285
|
+
*/
|
|
286
|
+
const survival_at = (light, system, mother_order, mother_length) =>
|
|
287
|
+
shoot_survival(growth, light, shoot_expected_yield(carriers[system].rule, mother_order, mother_length));
|
|
288
|
+
|
|
289
|
+
/**
|
|
290
|
+
* Where a bud on unit `k` of a mother sits, and the mother's tangent there, into SCRATCH_P / SCRATCH_T.
|
|
291
|
+
* @returns {{edge: number, u: number}|null} the carrier segment, for a carrier's bud
|
|
292
|
+
*/
|
|
293
|
+
const bud_site = (system, mother, k, u) => {
|
|
294
|
+
if (mother < 0) {
|
|
295
|
+
const c = carriers[system];
|
|
296
|
+
const located = shoot_locate_on_chain(skeleton, c.nodes, c.edges, (c.starts[k] + u * c.units[k]) / c.length);
|
|
297
|
+
skeleton.evaluate_segment_position(SCRATCH_P, 0, located.edge, located.u);
|
|
298
|
+
skeleton.evaluate_segment_tangent(SCRATCH_T, 0, located.edge, located.u);
|
|
299
|
+
shoot_normalize3(SCRATCH_T, SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2]);
|
|
300
|
+
return located;
|
|
301
|
+
}
|
|
302
|
+
const p = axes[mother].points;
|
|
303
|
+
const a = k * 3, b = (k + 1) * 3;
|
|
304
|
+
SCRATCH_P[0] = p[a] + (p[b] - p[a]) * u;
|
|
305
|
+
SCRATCH_P[1] = p[a + 1] + (p[b + 1] - p[a + 1]) * u;
|
|
306
|
+
SCRATCH_P[2] = p[a + 2] + (p[b + 2] - p[a + 2]) * u;
|
|
307
|
+
shoot_normalize3(SCRATCH_T, p[b] - p[a], p[b + 1] - p[a + 1], p[b + 2] - p[a + 2]);
|
|
308
|
+
return null;
|
|
309
|
+
};
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* A lateral from bud `node` at `u` on unit `k` of `mother` (`-1` for the carrier), or -1 when the bud cannot grow:
|
|
313
|
+
* its generator bears no leaves (no foliage rule), or no bud round its node clears a plagiotropic mother's ventral
|
|
314
|
+
* cone, the ground, and older wood.
|
|
315
|
+
*/
|
|
316
|
+
const spawn = (system, mother, k, u, node, order, mean_length, short, season, candidates) => {
|
|
317
|
+
const c = carriers[system];
|
|
318
|
+
const rule = c.rule;
|
|
319
|
+
// a shoot pays for its offspring with its leaves: one of a generator that bears none yields nothing
|
|
320
|
+
const generator = short ? rule.short_target : shoot_order_value(rule.target, order - 1);
|
|
321
|
+
if (!leafy.has(generator)) return -1;
|
|
322
|
+
const located = bud_site(system, mother, k, u);
|
|
323
|
+
const px = SCRATCH_P[0], py = SCRATCH_P[1], pz = SCRATCH_P[2];
|
|
324
|
+
const mtx = SCRATCH_T[0], mty = SCRATCH_T[1], mtz = SCRATCH_T[2];
|
|
325
|
+
const mother_phase = mother < 0 ? skeleton.branch_phase_hash[c.carrier] : axes[mother].phase;
|
|
326
|
+
const mother_generator = mother < 0 ? rule.source : axes[mother].generator;
|
|
327
|
+
// a trunk is upright: it has no horizontal plane to fan its buds into, so no ventral knockout
|
|
328
|
+
const mother_trunk = mother < 0 ? skeleton.branch_parent[c.carrier] < 0 : axes[mother].stem;
|
|
329
|
+
|
|
330
|
+
// radial direction at the bud: a frame around the mother's tangent turned by the leaf spiral
|
|
331
|
+
shoot_perpendicular3(SCRATCH_R, mtx, mty, mtz);
|
|
332
|
+
const rx0 = SCRATCH_R[0], ry0 = SCRATCH_R[1], rz0 = SCRATCH_R[2];
|
|
333
|
+
const sx0 = mty * rz0 - mtz * ry0;
|
|
334
|
+
const sy0 = mtz * rx0 - mtx * rz0;
|
|
335
|
+
const sz0 = mtx * ry0 - mty * rx0;
|
|
336
|
+
const ins = shoot_order_value(rule.insertion_angle, order - 1) * (0.85 + 0.3 * rng());
|
|
337
|
+
const cos_i = Math.cos(ins), sin_i = Math.sin(ins);
|
|
338
|
+
const vigour = mother < 0 ? carrier_vigour[system] : axes[mother].vigour;
|
|
339
|
+
const len = short ? rule.short_shoot_growth : shoot_sample_unit_length(rng, mean_length * vigour, order, rule);
|
|
340
|
+
const radius = shoot_radius(len, 0);
|
|
341
|
+
const exempt_branch = mother < 0 ? c.carrier : -1;
|
|
342
|
+
const exempt_edge = located !== null ? located.edge : -1;
|
|
343
|
+
probe_parent = mother;
|
|
344
|
+
probe_parent_unit = k;
|
|
345
|
+
probe_system = system;
|
|
346
|
+
probe_self = -1;
|
|
347
|
+
probe_unit = 0;
|
|
348
|
+
const mother_radius = located !== null
|
|
349
|
+
? Math.max(skeleton.node_read_radius(skeleton.segment_v0(located.edge)), skeleton.node_read_radius(skeleton.segment_v1(located.edge)))
|
|
350
|
+
: Math.max(ShootWoodHash.radius_at(axes[mother], k, 0), ShootWoodHash.radius_at(axes[mother], k, 1));
|
|
351
|
+
const collar = collar_start(len, mother_radius) * len;
|
|
352
|
+
// a bud breaks where there is room: not into a plagiotropic mother's downward cone (its ventral knockout), the
|
|
353
|
+
// ground, or wood that was there first, its own junction aside. Blocked, it turns by the golden angle round its
|
|
354
|
+
// node to where the next bud would be, or does not break
|
|
355
|
+
const plagio = mother_trunk ? 0 : species.branches[mother_generator].plagiotropism;
|
|
356
|
+
const ventral_cos = plagio > 0 ? Math.cos(plagio * Math.PI * 0.5) : Infinity;
|
|
357
|
+
let phi = phyllotaxis_sample_angle(rule.phyllotaxis_mode, node, 1, mother_phase * PI2) + (rng() - 0.5) * 0.4;
|
|
358
|
+
let cleared = false;
|
|
359
|
+
for (let attempt = 0; attempt < 5 && !cleared; attempt++, phi += GOLDEN_ANGLE) {
|
|
360
|
+
const drx = Math.cos(phi) * rx0 + Math.sin(phi) * sx0;
|
|
361
|
+
const dry = Math.cos(phi) * ry0 + Math.sin(phi) * sy0;
|
|
362
|
+
const drz = Math.cos(phi) * rz0 + Math.sin(phi) * sz0;
|
|
363
|
+
shoot_normalize3(SCRATCH_H, cos_i * mtx + sin_i * drx, cos_i * mty + sin_i * dry, cos_i * mtz + sin_i * drz);
|
|
364
|
+
if (-SCRATCH_H[1] > ventral_cos) continue;
|
|
365
|
+
SCRATCH_B[0] = px + SCRATCH_H[0] * len;
|
|
366
|
+
SCRATCH_B[1] = py + SCRATCH_H[1] * len;
|
|
367
|
+
SCRATCH_B[2] = pz + SCRATCH_H[2] * len;
|
|
368
|
+
SCRATCH_A[0] = px;
|
|
369
|
+
SCRATCH_A[1] = py;
|
|
370
|
+
SCRATCH_A[2] = pz;
|
|
371
|
+
if (SCRATCH_B[1] < GROUND || framework.hits(SCRATCH_A, SCRATCH_B, radius, exempt_branch, exempt_edge)) continue;
|
|
372
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, radius, 0, skip_joined) >= 0) continue;
|
|
373
|
+
SCRATCH_A[0] = px + SCRATCH_H[0] * collar;
|
|
374
|
+
SCRATCH_A[1] = py + SCRATCH_H[1] * collar;
|
|
375
|
+
SCRATCH_A[2] = pz + SCRATCH_H[2] * collar;
|
|
376
|
+
cleared = wood.hits(SCRATCH_A, SCRATCH_B, radius, 0, skip_joined_out_of_collar) < 0;
|
|
377
|
+
}
|
|
378
|
+
if (!cleared) return -1;
|
|
379
|
+
|
|
380
|
+
const light = field.irradiance_at(px, py, pz);
|
|
381
|
+
axes.push({
|
|
382
|
+
system, parent: mother, parent_unit: k, u, node, order, short,
|
|
383
|
+
generator,
|
|
384
|
+
phase: rng(),
|
|
385
|
+
units: [len],
|
|
386
|
+
unit_seasons: [season],
|
|
387
|
+
points: [px, py, pz, SCRATCH_B[0], SCRATCH_B[1], SCRATCH_B[2]],
|
|
388
|
+
radii: [],
|
|
389
|
+
anchor_edge: located !== null ? located.edge : -1,
|
|
390
|
+
extends: false,
|
|
391
|
+
exempt_branch,
|
|
392
|
+
exempt_family: -1,
|
|
393
|
+
stem: false,
|
|
394
|
+
vigour,
|
|
395
|
+
birth_radius: mother_radius,
|
|
396
|
+
heading: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
397
|
+
aim: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
398
|
+
taken: [null],
|
|
399
|
+
birth: season,
|
|
400
|
+
alive: true
|
|
401
|
+
});
|
|
402
|
+
const m = axes.length - 1;
|
|
403
|
+
if (!short) {
|
|
404
|
+
const p = survival_at(light, system, order - 1, mother < 0 ? c.units[k] : axes[mother].units[k]);
|
|
405
|
+
candidates.push({ axis: m, p, key: shed_rank(p, order, len, 0, rule, rng) });
|
|
406
|
+
axes[m].taken[0] = sylleptic(system, m, 0, len, order, season, candidates);
|
|
407
|
+
}
|
|
408
|
+
return m;
|
|
409
|
+
};
|
|
410
|
+
|
|
411
|
+
/** Buds of a unit grown this season that grow out at once; the buds they spent, by zone */
|
|
412
|
+
const sylleptic = (system, mother, k, unit_length, order, season, candidates) => {
|
|
413
|
+
const rule = carriers[system].rule;
|
|
414
|
+
if (order + 1 > rule.max_order) return null;
|
|
415
|
+
let taken = null;
|
|
416
|
+
let node = 0;
|
|
417
|
+
for (let z = 0; z < rule.zones.length; z++) {
|
|
418
|
+
const zone = rule.zones[z];
|
|
419
|
+
const n = zone.bud_count(unit_length, order);
|
|
420
|
+
const p = shoot_order_value(zone.sylleptic, order);
|
|
421
|
+
if (p > 0) {
|
|
422
|
+
const count = binomial(rng, n, p);
|
|
423
|
+
if (taken === null) taken = new Array(rule.zones.length).fill(0);
|
|
424
|
+
taken[z] = count;
|
|
425
|
+
const mean = lateral_mean(zone, order, unit_length);
|
|
426
|
+
for (let j = 0; j < count; j++) {
|
|
427
|
+
const u = lerp_u(zone.u_max, zone.u_min, (j + rng()) / Math.max(1, count));
|
|
428
|
+
spawn(system, mother, k, u, node + j, order + 1, mean, false, season, candidates);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
node += n;
|
|
432
|
+
}
|
|
433
|
+
return taken;
|
|
434
|
+
};
|
|
435
|
+
|
|
436
|
+
/** Unit `k` of a mother, grown last season, bursts its buds */
|
|
437
|
+
const burst = (system, mother, k, unit_length, order, taken, season, candidates) => {
|
|
438
|
+
const rule = carriers[system].rule;
|
|
439
|
+
if (order + 1 > rule.max_order) return;
|
|
440
|
+
let node = 0;
|
|
441
|
+
for (let z = 0; z < rule.zones.length; z++) {
|
|
442
|
+
const zone = rule.zones[z];
|
|
443
|
+
const all = zone.bud_count(unit_length, order);
|
|
444
|
+
const n = all - (taken !== null ? taken[z] : 0);
|
|
445
|
+
const p_long = shoot_order_value(zone.long, order);
|
|
446
|
+
const p_short = shoot_order_value(zone.short, order);
|
|
447
|
+
let n_long = 0;
|
|
448
|
+
let n_short = 0;
|
|
449
|
+
if (p_short > 0) {
|
|
450
|
+
for (let i = 0; i < n; i++) {
|
|
451
|
+
const r = rng();
|
|
452
|
+
if (r < p_long) n_long++;
|
|
453
|
+
else if (r < p_long + p_short) n_short++;
|
|
454
|
+
}
|
|
455
|
+
} else {
|
|
456
|
+
n_long = binomial(rng, n, p_long);
|
|
457
|
+
}
|
|
458
|
+
const mean = lateral_mean(zone, order, unit_length);
|
|
459
|
+
for (let j = 0; j < n_long; j++) {
|
|
460
|
+
spawn(system, mother, k, lerp_u(zone.u_max, zone.u_min, (j + rng()) / Math.max(1, n_long)), node + j, order + 1, mean, false, season, candidates);
|
|
461
|
+
}
|
|
462
|
+
for (let j = 0; j < n_short; j++) {
|
|
463
|
+
spawn(system, mother, k, lerp_u(zone.u_max, zone.u_min, (j + rng()) / Math.max(1, n_short)), node + n_long + j, order + 1, 0, true, season, candidates);
|
|
464
|
+
}
|
|
465
|
+
node += all;
|
|
466
|
+
}
|
|
467
|
+
};
|
|
468
|
+
|
|
469
|
+
for (let season = 0; season < seasons; season++) {
|
|
470
|
+
// 1. Light from last season's leaves
|
|
471
|
+
crown_frame(skeleton, carriers, axes);
|
|
472
|
+
if (season > 0) {
|
|
473
|
+
crown_bounds(bounds, carriers, axes);
|
|
474
|
+
if (!field_holds(field, bounds)) {
|
|
475
|
+
field = make_light_field(bounds, growth.light_cell);
|
|
476
|
+
}
|
|
477
|
+
field.clear();
|
|
478
|
+
deposit_leaves(field, species, carriers, axes, season - 1, leafy, leaf_area_each, leaf_survival);
|
|
479
|
+
field.solve(growth.leaf_clumping);
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
/** @type {Array<{axis: number, p: number, key: number}>} key: the shedding rank, the highest kept */
|
|
483
|
+
const candidates = [];
|
|
484
|
+
|
|
485
|
+
// a carrier whose last unit grew last season grows on from its tip from now
|
|
486
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
487
|
+
const c = carriers[s];
|
|
488
|
+
if (!c.dead && season === c.first_season + c.units.length) {
|
|
489
|
+
axes.push(carrier_extension(skeleton, c, s, season));
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
// the light the shoots receive flows down and back up: each axis's vigour
|
|
494
|
+
apical_vigour(axes, carriers, field, growth.apical_control, carrier_vigour);
|
|
495
|
+
|
|
496
|
+
// 2. Every living long axis extends by a terminal unit, a candidate for shedding with its whole axis
|
|
497
|
+
const extended = [];
|
|
498
|
+
const count_before = axes.length;
|
|
499
|
+
for (let m = 0; m < count_before; m++) {
|
|
500
|
+
const axis = axes[m];
|
|
501
|
+
if (!axis.alive || axis.short || axis.birth >= season) continue;
|
|
502
|
+
const rule = carriers[axis.system].rule;
|
|
503
|
+
const cfg = species.branches[axis.generator];
|
|
504
|
+
const n = axis.units.length;
|
|
505
|
+
const pts = axis.points;
|
|
506
|
+
const tip = n * 3;
|
|
507
|
+
const light = field.irradiance_at(pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
508
|
+
const c = carriers[axis.system];
|
|
509
|
+
field.gradient_at(SCRATCH_O, pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
510
|
+
// the axis's course turns by its tropisms; a lateral's also towards the horizontal by its plagiotropism and back
|
|
511
|
+
// towards its bud's heading by its straightness, as the graph's spines do (a trunk takes neither). The
|
|
512
|
+
// internode's zigzag kinks this unit off the course, not the course
|
|
513
|
+
const zig = cfg.internode_zigzag;
|
|
514
|
+
const h = axis.heading;
|
|
515
|
+
const aim = axis.aim;
|
|
516
|
+
const plagio = axis.stem ? 0 : cfg.plagiotropism;
|
|
517
|
+
const straight = axis.stem ? 0 : cfg.straightness;
|
|
518
|
+
shoot_normalize3(
|
|
519
|
+
SCRATCH_C,
|
|
520
|
+
h[0] + cfg.phototropism * 0.5 * SCRATCH_O[0] + straight * 0.5 * (aim[0] - h[0]),
|
|
521
|
+
h[1] + cfg.phototropism * 0.5 * SCRATCH_O[1] - cfg.gravitropism * 0.5 - plagio * 0.5 * h[1] + straight * 0.5 * (aim[1] - h[1]),
|
|
522
|
+
h[2] + cfg.phototropism * 0.5 * SCRATCH_O[2] + straight * 0.5 * (aim[2] - h[2])
|
|
523
|
+
);
|
|
524
|
+
shoot_normalize3(
|
|
525
|
+
SCRATCH_H,
|
|
526
|
+
SCRATCH_C[0] + (rng() * 2 - 1) * zig,
|
|
527
|
+
SCRATCH_C[1] + (rng() * 2 - 1) * zig,
|
|
528
|
+
SCRATCH_C[2] + (rng() * 2 - 1) * zig
|
|
529
|
+
);
|
|
530
|
+
const prev = n > 0 ? axis.units[n - 1] : c.units[c.units.length - 1];
|
|
531
|
+
// the stem grows as fast as the tree's height lets it; every other axis by its unit before
|
|
532
|
+
const mean = axis.stem
|
|
533
|
+
? growth.leader_unit(pts[tip + 1])
|
|
534
|
+
: axis.vigour * (shoot_order_value(rule.terminal_length, axis.order) + shoot_order_value(rule.terminal_length_slope, axis.order) * prev);
|
|
535
|
+
const len = shoot_sample_unit_length(rng, mean, axis.order, rule);
|
|
536
|
+
SCRATCH_A[0] = pts[tip];
|
|
537
|
+
SCRATCH_A[1] = pts[tip + 1];
|
|
538
|
+
SCRATCH_A[2] = pts[tip + 2];
|
|
539
|
+
SCRATCH_B[0] = pts[tip] + SCRATCH_H[0] * len;
|
|
540
|
+
SCRATCH_B[1] = pts[tip + 1] + SCRATCH_H[1] * len;
|
|
541
|
+
SCRATCH_B[2] = pts[tip + 2] + SCRATCH_H[2] * len;
|
|
542
|
+
if (SCRATCH_B[1] < GROUND || framework.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), axis.exempt_branch, axis.anchor_edge, axis.exempt_family)) continue;
|
|
543
|
+
probe_parent = axis.parent;
|
|
544
|
+
probe_parent_unit = axis.parent_unit;
|
|
545
|
+
probe_system = axis.system;
|
|
546
|
+
probe_self = m;
|
|
547
|
+
probe_unit = n;
|
|
548
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), 0, skip_joined_out_of_collar) >= 0) continue;
|
|
549
|
+
axis.units.push(len);
|
|
550
|
+
axis.unit_seasons.push(season);
|
|
551
|
+
axis.taken.push(null);
|
|
552
|
+
pts.push(SCRATCH_B[0], SCRATCH_B[1], SCRATCH_B[2]);
|
|
553
|
+
h[0] = SCRATCH_C[0];
|
|
554
|
+
h[1] = SCRATCH_C[1];
|
|
555
|
+
h[2] = SCRATCH_C[2];
|
|
556
|
+
const p_ext = survival_at(light, axis.system, axis.order, prev);
|
|
557
|
+
candidates.push({ axis: m, p: p_ext, key: shed_rank(p_ext, axis.order, len, season - axis.birth, rule, rng) });
|
|
558
|
+
extended.push(m);
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
// 3. Short shoots live on, a year's growth each, or die
|
|
562
|
+
for (let m = 0; m < count_before; m++) {
|
|
563
|
+
const axis = axes[m];
|
|
564
|
+
if (!axis.alive || !axis.short || axis.birth >= season) continue;
|
|
565
|
+
const rule = carriers[axis.system].rule;
|
|
566
|
+
const pts = axis.points;
|
|
567
|
+
const tip = axis.units.length * 3;
|
|
568
|
+
const light = field.irradiance_at(pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
569
|
+
// a shoot that cannot replace itself, below the compensation light, dies the more the darker
|
|
570
|
+
const mother_unit = axis.parent < 0 ? carriers[axis.system].units[axis.parent_unit] : axes[axis.parent].units[axis.parent_unit];
|
|
571
|
+
const gross = shoot_expected_yield(rule, axis.order - 1, mother_unit);
|
|
572
|
+
if (rng() < rule.short_shoot_survival * Math.min(1, growth.net_yield(light, gross))) {
|
|
573
|
+
const g = rule.short_shoot_growth;
|
|
574
|
+
axis.units.push(g);
|
|
575
|
+
axis.unit_seasons.push(season);
|
|
576
|
+
pts.push(pts[tip] + axis.heading[0] * g, pts[tip + 1] + axis.heading[1] * g, pts[tip + 2] + axis.heading[2] * g);
|
|
577
|
+
} else {
|
|
578
|
+
axis.alive = false;
|
|
579
|
+
}
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
// 4. Units grown last season burst their buds: on the carriers and on every living long axis
|
|
583
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
584
|
+
const c = carriers[s];
|
|
585
|
+
const k = season - 1 - c.first_season;
|
|
586
|
+
if (!c.dead && k >= 0 && k < c.units.length) {
|
|
587
|
+
burst(s, -1, k, c.units[k], c.rule.carrier_order, carrier_taken[s][k], season, candidates);
|
|
588
|
+
}
|
|
589
|
+
}
|
|
590
|
+
for (let m = 0; m < count_before; m++) {
|
|
591
|
+
const axis = axes[m];
|
|
592
|
+
if (!axis.alive || axis.short || axis.birth >= season) continue;
|
|
593
|
+
const k = axis.unit_seasons.lastIndexOf(season - 1);
|
|
594
|
+
if (k >= 0) {
|
|
595
|
+
burst(axis.system, m, k, axis.units[k], axis.order, axis.taken[k], season, candidates);
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
// 5. This season's units branch at once where their buds are sylleptic: the carriers' and the extensions'
|
|
600
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
601
|
+
const c = carriers[s];
|
|
602
|
+
const k = season - c.first_season;
|
|
603
|
+
if (!c.dead && k >= 0 && k < c.units.length) {
|
|
604
|
+
carrier_taken[s][k] = sylleptic(s, -1, k, c.units[k], c.rule.carrier_order, season, candidates);
|
|
605
|
+
}
|
|
606
|
+
}
|
|
607
|
+
for (let i = 0; i < extended.length; i++) {
|
|
608
|
+
const m = extended[i];
|
|
609
|
+
const axis = axes[m];
|
|
610
|
+
const k = axis.units.length - 1;
|
|
611
|
+
axis.taken[k] = sylleptic(axis.system, m, k, axis.units[k], axis.order, season, candidates);
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
// 6. Shedding: the best-lit share of this season's new shoots survives
|
|
615
|
+
let expected = remainder;
|
|
616
|
+
for (let i = 0; i < candidates.length; i++) expected += candidates[i].p;
|
|
617
|
+
const keep = Math.floor(expected);
|
|
618
|
+
remainder = expected - keep;
|
|
619
|
+
candidates.sort((a, b) => b.key - a.key);
|
|
620
|
+
for (let i = keep; i < candidates.length; i++) {
|
|
621
|
+
axes[candidates[i].axis].alive = false;
|
|
622
|
+
}
|
|
623
|
+
// a dead mother takes everything on it; mothers come first
|
|
624
|
+
cascade(axes);
|
|
625
|
+
|
|
626
|
+
// 7. The wood thickens with what it now carries, and what it has grown into dies: framework wood, or shoot wood
|
|
627
|
+
// thicker than it, or as thick and older. This season's units join the shoots' wood
|
|
628
|
+
girth.update(axes, season);
|
|
629
|
+
framework = new ShootFrameworkHash(skeleton, framework_segments);
|
|
630
|
+
// a carrier its parent's thickening wood has grown over dies, with its twigs
|
|
631
|
+
for (const c of carriers) {
|
|
632
|
+
if (!c.dead && shoot_framework_buried(skeleton, c.carrier)) c.dead = true;
|
|
633
|
+
}
|
|
634
|
+
for (let m = 0; m < axes.length; m++) {
|
|
635
|
+
const axis = axes[m];
|
|
636
|
+
if (!axis.alive || axis.short) continue;
|
|
637
|
+
for (let k = 0; k < axis.units.length; k++) {
|
|
638
|
+
if (axis.unit_seasons[k] === season) wood.add(m, k);
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
wood.refresh();
|
|
642
|
+
for (let m = 0; m < axes.length; m++) {
|
|
643
|
+
const axis = axes[m];
|
|
644
|
+
if (!axis.alive) continue;
|
|
645
|
+
if ((axis.parent >= 0 && !axes[axis.parent].alive) || carriers[axis.system].dead) {
|
|
646
|
+
axis.alive = false;
|
|
647
|
+
continue;
|
|
648
|
+
}
|
|
649
|
+
const pts = axis.points;
|
|
650
|
+
const r = axis.radii;
|
|
651
|
+
// a lateral whose tip the wood its mother grew since has closed over is buried (one that grew out of wood
|
|
652
|
+
// already there, as on a carrier the generator graph laid at its full girth, is not)
|
|
653
|
+
if (!axis.extends && !axis.short && wood_reach(m, axis.units.length) < 0 && reach_distance >= axis.birth_radius) {
|
|
654
|
+
axis.alive = false;
|
|
655
|
+
continue;
|
|
656
|
+
}
|
|
657
|
+
for (let k = 0; k < axis.units.length; k++) {
|
|
658
|
+
SCRATCH_A[0] = pts[k * 3];
|
|
659
|
+
SCRATCH_A[1] = pts[k * 3 + 1];
|
|
660
|
+
SCRATCH_A[2] = pts[k * 3 + 2];
|
|
661
|
+
SCRATCH_B[0] = pts[k * 3 + 3];
|
|
662
|
+
SCRATCH_B[1] = pts[k * 3 + 4];
|
|
663
|
+
SCRATCH_B[2] = pts[k * 3 + 5];
|
|
664
|
+
if (framework.hits(SCRATCH_A, SCRATCH_B, Math.max(r[k], r[k + 1]), axis.exempt_branch, axis.anchor_edge, axis.exempt_family)) {
|
|
665
|
+
axis.alive = false;
|
|
666
|
+
break;
|
|
667
|
+
}
|
|
668
|
+
if (axis.short) continue;
|
|
669
|
+
probe_parent = axis.parent;
|
|
670
|
+
probe_parent_unit = axis.parent_unit;
|
|
671
|
+
probe_system = axis.system;
|
|
672
|
+
probe_self = m;
|
|
673
|
+
probe_unit = k;
|
|
674
|
+
probe_r0 = r[k];
|
|
675
|
+
probe_r1 = r[k + 1];
|
|
676
|
+
probe_s0 = 0;
|
|
677
|
+
const thinnest = Math.min(r[k], r[k + 1]);
|
|
678
|
+
// grown into: the unit's line is inside the other wood, not merely its bark against it; a first unit's
|
|
679
|
+
// siblings only out of the collar they share
|
|
680
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, 0, thinnest, k === 0 ? skip_engulf : skip_engulf_out_of_collar) >= 0) {
|
|
681
|
+
axis.alive = false;
|
|
682
|
+
break;
|
|
683
|
+
}
|
|
684
|
+
if (k === 0 && !axis.extends) {
|
|
685
|
+
probe_s0 = collar_start(axis.units[0], junction_radius(axis));
|
|
686
|
+
SCRATCH_A[0] += (SCRATCH_B[0] - SCRATCH_A[0]) * probe_s0;
|
|
687
|
+
SCRATCH_A[1] += (SCRATCH_B[1] - SCRATCH_A[1]) * probe_s0;
|
|
688
|
+
SCRATCH_A[2] += (SCRATCH_B[2] - SCRATCH_A[2]) * probe_s0;
|
|
689
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, 0, thinnest, skip_engulf_out_of_collar) >= 0) {
|
|
690
|
+
axis.alive = false;
|
|
691
|
+
break;
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
}
|
|
695
|
+
}
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
// The living axes, a mother before its laterals
|
|
699
|
+
const index = new Int32Array(axes.length).fill(-1);
|
|
700
|
+
/** @type {ShootAxis[]} */
|
|
701
|
+
const living = [];
|
|
702
|
+
for (let m = 0; m < axes.length; m++) {
|
|
703
|
+
const axis = axes[m];
|
|
704
|
+
// an extension blocked since it began has no unit
|
|
705
|
+
if (!axis.alive || axis.units.length === 0) continue;
|
|
706
|
+
index[m] = living.length;
|
|
707
|
+
living.push({
|
|
708
|
+
system: axis.system,
|
|
709
|
+
parent: axis.parent < 0 ? -1 : index[axis.parent],
|
|
710
|
+
parent_unit: axis.parent_unit,
|
|
711
|
+
u: axis.u,
|
|
712
|
+
node: axis.node,
|
|
713
|
+
order: axis.order,
|
|
714
|
+
short: axis.short,
|
|
715
|
+
generator: axis.generator,
|
|
716
|
+
phase: axis.phase,
|
|
717
|
+
units: axis.units,
|
|
718
|
+
unit_seasons: axis.unit_seasons,
|
|
719
|
+
points: axis.points,
|
|
720
|
+
radii: axis.radii,
|
|
721
|
+
anchor_edge: axis.anchor_edge,
|
|
722
|
+
extends: axis.extends
|
|
723
|
+
});
|
|
724
|
+
}
|
|
725
|
+
return living;
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
/**
|
|
729
|
+
* Borchert-Honda allocation of the light the shoots receive (Borchert & Honda 1984, as Palubicki et al. 2009, ACM
|
|
730
|
+
* Trans. Graph. 28(3): 58, use it). Each living axis receives the relative irradiance at its tip; summed down every
|
|
731
|
+
* subtree, each carrier's total flows back up from its base, and at each lateral, base first, the lateral takes
|
|
732
|
+
* `v (1 - λ) Q_l / (λ Q_rest + (1 - λ) Q_l)` of the flow `v`, `Q_l` its subtree's light and `Q_rest` the light of the
|
|
733
|
+
* axis beyond it. What reaches an axis's tip over its own light is its vigour, which is written relative to the most
|
|
734
|
+
* vigorous axis's into `axis.vigour`; a carrier's base receives its subtree's light, vigour 1 before that division.
|
|
735
|
+
* At `λ = 0.5` every vigour is 1.
|
|
736
|
+
*
|
|
737
|
+
* @param {ShootAxisState[]} axes
|
|
738
|
+
* @param {ShootCarrier[]} carriers
|
|
739
|
+
* @param {ShootLightField} field
|
|
740
|
+
* @param {number} lambda
|
|
741
|
+
* @param {Float64Array} carrier_vigour out
|
|
742
|
+
*/
|
|
743
|
+
function apical_vigour(axes, carriers, field, lambda, carrier_vigour) {
|
|
744
|
+
const n = axes.length;
|
|
745
|
+
const own = new Float64Array(n);
|
|
746
|
+
const sub = new Float64Array(n);
|
|
747
|
+
const flow = new Float64Array(n);
|
|
748
|
+
/** @type {Array<number[]|undefined>} */
|
|
749
|
+
const children = new Array(n);
|
|
750
|
+
const carrier_children = carriers.map(() => []);
|
|
751
|
+
for (let m = 0; m < n; m++) {
|
|
752
|
+
const axis = axes[m];
|
|
753
|
+
if (!axis.alive) continue;
|
|
754
|
+
const p = axis.points;
|
|
755
|
+
const t = axis.units.length * 3;
|
|
756
|
+
own[m] = field.irradiance_at(p[t], p[t + 1], p[t + 2]);
|
|
757
|
+
if (axis.parent < 0) {
|
|
758
|
+
carrier_children[axis.system].push(m);
|
|
759
|
+
} else if (axes[axis.parent].alive) {
|
|
760
|
+
(children[axis.parent] ??= []).push(m);
|
|
761
|
+
}
|
|
762
|
+
}
|
|
763
|
+
// laterals come after their mother: their light is summed into hers first
|
|
764
|
+
for (let m = n - 1; m >= 0; m--) {
|
|
765
|
+
if (!axes[m].alive) continue;
|
|
766
|
+
sub[m] += own[m];
|
|
767
|
+
const parent = axes[m].parent;
|
|
768
|
+
if (parent >= 0) sub[parent] += sub[m];
|
|
769
|
+
}
|
|
770
|
+
const by_site = (a, b) => (axes[a].parent_unit - axes[b].parent_unit) || (axes[a].u - axes[b].u);
|
|
771
|
+
// shares flow `v` entering an axis of own light `own_light` among its laterals, base first; returns what reaches its tip
|
|
772
|
+
const share = (v, own_light, kids) => {
|
|
773
|
+
kids.sort(by_site);
|
|
774
|
+
let rest = own_light;
|
|
775
|
+
for (let i = 0; i < kids.length; i++) rest += sub[kids[i]];
|
|
776
|
+
for (let i = 0; i < kids.length; i++) {
|
|
777
|
+
const c = kids[i];
|
|
778
|
+
const q = sub[c];
|
|
779
|
+
rest -= q;
|
|
780
|
+
const d = lambda * rest + (1 - lambda) * q;
|
|
781
|
+
const vc = d > 0 ? v * (1 - lambda) * q / d : 0;
|
|
782
|
+
flow[c] = vc;
|
|
783
|
+
v -= vc;
|
|
784
|
+
}
|
|
785
|
+
return v;
|
|
786
|
+
};
|
|
787
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
788
|
+
const kids = carrier_children[s];
|
|
789
|
+
let total = 0;
|
|
790
|
+
for (let i = 0; i < kids.length; i++) total += sub[kids[i]];
|
|
791
|
+
share(total, 0, kids);
|
|
792
|
+
}
|
|
793
|
+
let most = 1;
|
|
794
|
+
for (let m = 0; m < n; m++) {
|
|
795
|
+
const axis = axes[m];
|
|
796
|
+
if (!axis.alive) continue;
|
|
797
|
+
const tip = share(flow[m], own[m], children[m] ?? []);
|
|
798
|
+
axis.vigour = own[m] > 0 ? tip / own[m] : 0;
|
|
799
|
+
if (axis.vigour > most) most = axis.vigour;
|
|
800
|
+
}
|
|
801
|
+
for (let m = 0; m < n; m++) {
|
|
802
|
+
if (axes[m].alive) axes[m].vigour /= most;
|
|
803
|
+
}
|
|
804
|
+
carrier_vigour.fill(1 / most);
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
/**
|
|
808
|
+
* Carrier `c`'s own extension from its tip from `season` on: an axis of the carrier's order and generator, heading
|
|
809
|
+
* along the carrier's tip, with no unit yet. It counts as grown a season before, so it extends with the living axes; it
|
|
810
|
+
* keeps clear of no wood of the carrier or of what the carrier carries in the framework.
|
|
811
|
+
*
|
|
812
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
813
|
+
* @param {ShootCarrier} c
|
|
814
|
+
* @param {number} system
|
|
815
|
+
* @param {number} season
|
|
816
|
+
*/
|
|
817
|
+
function carrier_extension(skeleton, c, system, season) {
|
|
818
|
+
const last = c.units.length;
|
|
819
|
+
const edge = c.edges[c.edges.length - 1];
|
|
820
|
+
skeleton.evaluate_segment_tangent(SCRATCH_T, 0, edge, 1);
|
|
821
|
+
shoot_normalize3(SCRATCH_H, SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2]);
|
|
822
|
+
return {
|
|
823
|
+
system, parent: -1, parent_unit: last - 1, u: 1, node: 0,
|
|
824
|
+
order: c.rule.carrier_order,
|
|
825
|
+
short: false,
|
|
826
|
+
generator: c.rule.source,
|
|
827
|
+
phase: skeleton.branch_phase_hash[c.carrier],
|
|
828
|
+
units: [],
|
|
829
|
+
unit_seasons: [],
|
|
830
|
+
points: [c.points[last * 3], c.points[last * 3 + 1], c.points[last * 3 + 2]],
|
|
831
|
+
radii: [],
|
|
832
|
+
anchor_edge: edge,
|
|
833
|
+
extends: true,
|
|
834
|
+
exempt_branch: c.carrier,
|
|
835
|
+
exempt_family: c.carrier,
|
|
836
|
+
stem: skeleton.branch_parent[c.carrier] < 0,
|
|
837
|
+
vigour: 1,
|
|
838
|
+
birth_radius: 0,
|
|
839
|
+
heading: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
840
|
+
aim: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
841
|
+
taken: [],
|
|
842
|
+
birth: season - 1,
|
|
843
|
+
alive: true
|
|
844
|
+
};
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
/**
|
|
848
|
+
* Centres the skeleton's crown frame, which the foliage and the crown's shading read, on the carriers and the living
|
|
849
|
+
* axes, and spans it over them.
|
|
850
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
851
|
+
* @param {ShootCarrier[]} carriers
|
|
852
|
+
* @param {Array<{alive: boolean, points: number[]}>} axes
|
|
853
|
+
*/
|
|
854
|
+
function crown_frame(skeleton, carriers, axes) {
|
|
855
|
+
const box = SCRATCH_BOX;
|
|
856
|
+
box[0] = box[1] = box[2] = Infinity;
|
|
857
|
+
box[3] = box[4] = box[5] = -Infinity;
|
|
858
|
+
crown_bounds(box, carriers, axes);
|
|
859
|
+
for (let i = 0; i < 3; i++) {
|
|
860
|
+
skeleton.crown_center[i] = 0.5 * (box[i] + box[i + 3]);
|
|
861
|
+
skeleton.crown_radii[i] = Math.max(0.25, 0.5 * (box[i + 3] - box[i]));
|
|
862
|
+
}
|
|
863
|
+
}
|
|
864
|
+
|
|
865
|
+
/**
|
|
866
|
+
* How far point `q` of `p` lies outside the wood of the segment from `(x0, y0, z0)`, radius `r0`, to `(x1, y1, z1)`,
|
|
867
|
+
* radius `r1` (negative inside); its distance from the segment's axis into `SCRATCH_REACH[0]`.
|
|
868
|
+
* @returns {number}
|
|
869
|
+
*/
|
|
870
|
+
function outside_wood(p, q, x0, y0, z0, x1, y1, z1, r0, r1) {
|
|
871
|
+
const dx = x1 - x0, dy = y1 - y0, dz = z1 - z0;
|
|
872
|
+
const t = clamp(((p[q] - x0) * dx + (p[q + 1] - y0) * dy + (p[q + 2] - z0) * dz) / Math.max(1e-12, dx * dx + dy * dy + dz * dz), 0, 1);
|
|
873
|
+
const d = Math.hypot(p[q] - x0 - dx * t, p[q + 1] - y0 - dy * t, p[q + 2] - z0 - dz * t);
|
|
874
|
+
SCRATCH_REACH[0] = d;
|
|
875
|
+
return d - (r0 + (r1 - r0) * t);
|
|
876
|
+
}
|
|
877
|
+
|
|
878
|
+
/**
|
|
879
|
+
* Kills every axis whose mother has died; mothers come before their laterals.
|
|
880
|
+
* @param {Array<{parent: number, alive: boolean}>} axes
|
|
881
|
+
*/
|
|
882
|
+
function cascade(axes) {
|
|
883
|
+
for (let m = 0; m < axes.length; m++) {
|
|
884
|
+
const parent = axes[m].parent;
|
|
885
|
+
if (axes[m].alive && parent >= 0 && !axes[parent].alive) axes[m].alive = false;
|
|
886
|
+
}
|
|
887
|
+
}
|
|
888
|
+
|
|
889
|
+
/**
|
|
890
|
+
* The box `[min x, y, z, max x, y, z]` round the framework's nodes.
|
|
891
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
892
|
+
* @returns {Float64Array}
|
|
893
|
+
*/
|
|
894
|
+
function framework_bounds(skeleton) {
|
|
895
|
+
const box = Float64Array.of(Infinity, Infinity, Infinity, -Infinity, -Infinity, -Infinity);
|
|
896
|
+
const p = new Float32Array(3);
|
|
897
|
+
for (let v = 0; v < skeleton.node_count; v++) {
|
|
898
|
+
skeleton.node_read_position(p, 0, v);
|
|
899
|
+
grow_box(box, p[0], p[1], p[2]);
|
|
900
|
+
}
|
|
901
|
+
return box;
|
|
902
|
+
}
|
|
903
|
+
|
|
904
|
+
/**
|
|
905
|
+
* Grows `box` round every carrier's units and every living axis.
|
|
906
|
+
* @param {Float64Array} box
|
|
907
|
+
* @param {ShootCarrier[]} carriers
|
|
908
|
+
* @param {Array<{alive: boolean, points: number[]}>} axes
|
|
909
|
+
*/
|
|
910
|
+
function crown_bounds(box, carriers, axes) {
|
|
911
|
+
for (const c of carriers) {
|
|
912
|
+
for (let i = 0; i < c.points.length; i += 3) grow_box(box, c.points[i], c.points[i + 1], c.points[i + 2]);
|
|
913
|
+
}
|
|
914
|
+
for (const axis of axes) {
|
|
915
|
+
if (!axis.alive) continue;
|
|
916
|
+
const p = axis.points;
|
|
917
|
+
for (let i = 0; i < p.length; i += 3) grow_box(box, p[i], p[i + 1], p[i + 2]);
|
|
918
|
+
}
|
|
919
|
+
}
|
|
920
|
+
|
|
921
|
+
/**
|
|
922
|
+
* @param {Float64Array} box
|
|
923
|
+
* @param {number} x
|
|
924
|
+
* @param {number} y
|
|
925
|
+
* @param {number} z
|
|
926
|
+
*/
|
|
927
|
+
function grow_box(box, x, y, z) {
|
|
928
|
+
box[0] = Math.min(box[0], x);
|
|
929
|
+
box[1] = Math.min(box[1], y);
|
|
930
|
+
box[2] = Math.min(box[2], z);
|
|
931
|
+
box[3] = Math.max(box[3], x);
|
|
932
|
+
box[4] = Math.max(box[4], y);
|
|
933
|
+
box[5] = Math.max(box[5], z);
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
/**
|
|
937
|
+
* Whether `field` still reaches half of {@link LIGHT_FIELD_MARGIN} past `box` all round.
|
|
938
|
+
* @param {ShootLightField} field
|
|
939
|
+
* @param {Float64Array} box
|
|
940
|
+
* @returns {boolean}
|
|
941
|
+
*/
|
|
942
|
+
function field_holds(field, box) {
|
|
943
|
+
const half = LIGHT_FIELD_MARGIN * 0.5;
|
|
944
|
+
const n = [field.nx, field.ny, field.nz];
|
|
945
|
+
for (let i = 0; i < 3; i++) {
|
|
946
|
+
if (box[i] - half < field.min[i] || box[i + 3] + half > field.min[i] + n[i] * field.cell) return false;
|
|
947
|
+
}
|
|
948
|
+
return true;
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
/**
|
|
952
|
+
* A light field over `box` and {@link LIGHT_FIELD_MARGIN} around it.
|
|
953
|
+
* @param {Float64Array} box
|
|
954
|
+
* @param {number} cell
|
|
955
|
+
* @returns {ShootLightField}
|
|
956
|
+
*/
|
|
957
|
+
function make_light_field(box, cell) {
|
|
958
|
+
const min = [box[0] - LIGHT_FIELD_MARGIN, box[1] - LIGHT_FIELD_MARGIN, box[2] - LIGHT_FIELD_MARGIN];
|
|
959
|
+
const max = [box[3] + LIGHT_FIELD_MARGIN, box[4] + LIGHT_FIELD_MARGIN, box[5] + LIGHT_FIELD_MARGIN];
|
|
960
|
+
return new ShootLightField(min, max, cell);
|
|
961
|
+
}
|
|
962
|
+
|
|
963
|
+
/**
|
|
964
|
+
* Puts the leaves alive in `season` into `field`: on each leaf-bearing unit young enough to keep them, the unit's leaves
|
|
965
|
+
* times the share of that age still alive, spread along it; a short shoot's at its tip. `leaf_area_each` is one leaf's
|
|
966
|
+
* area (m^2).
|
|
967
|
+
*/
|
|
968
|
+
function deposit_leaves(field, species, carriers, axes, season, leafy, leaf_area_each, leaf_survival) {
|
|
969
|
+
const L = leaf_survival.length;
|
|
970
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
971
|
+
const c = carriers[s];
|
|
972
|
+
if (!leafy.has(c.rule.source)) continue;
|
|
973
|
+
for (let k = 0; k < c.units.length; k++) {
|
|
974
|
+
const age = season - (c.first_season + k);
|
|
975
|
+
if (age < 0 || age >= L) continue;
|
|
976
|
+
const area = foliage_unit_leaf_count(species, false, c.units[k]) * leaf_area_each * leaf_survival[age];
|
|
977
|
+
field.deposit_segment(c.points.subarray(k * 3, k * 3 + 3), c.points.subarray(k * 3 + 3, k * 3 + 6), area);
|
|
978
|
+
}
|
|
979
|
+
}
|
|
980
|
+
for (let m = 0; m < axes.length; m++) {
|
|
981
|
+
const axis = axes[m];
|
|
982
|
+
if (!axis.alive || !leafy.has(axis.generator)) continue;
|
|
983
|
+
const pts = axis.points;
|
|
984
|
+
if (axis.short) {
|
|
985
|
+
const tip = axis.units.length * 3;
|
|
986
|
+
field.deposit(pts[tip], pts[tip + 1], pts[tip + 2], foliage_unit_leaf_count(species, true, 0) * leaf_area_each);
|
|
987
|
+
continue;
|
|
988
|
+
}
|
|
989
|
+
for (let k = 0; k < axis.units.length; k++) {
|
|
990
|
+
const age = season - axis.unit_seasons[k];
|
|
991
|
+
if (age < 0 || age >= L) continue;
|
|
992
|
+
const area = foliage_unit_leaf_count(species, false, axis.units[k]) * leaf_area_each * leaf_survival[age];
|
|
993
|
+
SCRATCH_A[0] = pts[k * 3];
|
|
994
|
+
SCRATCH_A[1] = pts[k * 3 + 1];
|
|
995
|
+
SCRATCH_A[2] = pts[k * 3 + 2];
|
|
996
|
+
SCRATCH_B[0] = pts[k * 3 + 3];
|
|
997
|
+
SCRATCH_B[1] = pts[k * 3 + 4];
|
|
998
|
+
SCRATCH_B[2] = pts[k * 3 + 5];
|
|
999
|
+
field.deposit_segment(SCRATCH_A, SCRATCH_B, area);
|
|
1000
|
+
}
|
|
1001
|
+
}
|
|
1002
|
+
}
|
|
1003
|
+
|
|
1004
|
+
/**
|
|
1005
|
+
* Rank of a new shoot for surviving, the highest kept: the log of its chance in the light it has, plus oak's shedding
|
|
1006
|
+
* rank, by which older axes, lower orders and longer units hold on, and the highest orders and short shoots are shed
|
|
1007
|
+
* first [Buck-Sorlin & Bell 1998 p. 388]. The rank's weights are chosen.
|
|
1008
|
+
*
|
|
1009
|
+
* @param {number} p chance of surviving in its light
|
|
1010
|
+
* @param {number} order
|
|
1011
|
+
* @param {number} length metres
|
|
1012
|
+
* @param {number} age seasons its axis has lived
|
|
1013
|
+
* @param {import("../config/ShootSystemRule.js").ShootSystemRule} rule
|
|
1014
|
+
* @param {function():number} rng
|
|
1015
|
+
* @returns {number}
|
|
1016
|
+
*/
|
|
1017
|
+
function shed_rank(p, order, length, age, rule, rng) {
|
|
1018
|
+
return Math.log(Math.max(1e-6, p)) + 1.5 * age - 0.5 * order + Math.log(length / shoot_order_value(rule.mean_unit_length, order)) + 0.5 * rng();
|
|
1019
|
+
}
|
|
1020
|
+
|
|
1021
|
+
/**
|
|
1022
|
+
* Mean length (m) of the first unit of a long lateral from `zone`, grown on a mother of `order` from a unit
|
|
1023
|
+
* `unit_length` long.
|
|
1024
|
+
* @param {import("../config/ShootBudZone.js").ShootBudZone} zone
|
|
1025
|
+
* @param {number} order
|
|
1026
|
+
* @param {number} unit_length
|
|
1027
|
+
* @returns {number}
|
|
1028
|
+
*/
|
|
1029
|
+
function lateral_mean(zone, order, unit_length) {
|
|
1030
|
+
return shoot_order_value(zone.length, order) + shoot_order_value(zone.length_slope, order) * unit_length;
|
|
1031
|
+
}
|
|
1032
|
+
|
|
1033
|
+
/**
|
|
1034
|
+
* @param {function():number} rng
|
|
1035
|
+
* @param {number} n
|
|
1036
|
+
* @param {number} p
|
|
1037
|
+
* @returns {number}
|
|
1038
|
+
*/
|
|
1039
|
+
function binomial(rng, n, p) {
|
|
1040
|
+
let k = 0;
|
|
1041
|
+
for (let i = 0; i < n; i++) {
|
|
1042
|
+
if (rng() < p) k++;
|
|
1043
|
+
}
|
|
1044
|
+
return k;
|
|
1045
|
+
}
|
|
1046
|
+
|
|
1047
|
+
/**
|
|
1048
|
+
* @param {number} a
|
|
1049
|
+
* @param {number} b
|
|
1050
|
+
* @param {number} t
|
|
1051
|
+
* @returns {number}
|
|
1052
|
+
*/
|
|
1053
|
+
function lerp_u(a, b, t) {
|
|
1054
|
+
return a + (b - a) * clamp(t, 0, 1);
|
|
1055
|
+
}
|