@woosh/meep-engine 3.56.0 → 3.58.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1920) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +2 -5
  5. package/editor/tools/GridPaintTool.js +2 -2
  6. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  7. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  8. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  9. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  10. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  11. package/editor/view/node-graph/NodeGraphView.js +0 -2
  12. package/package.json +1 -1
  13. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  14. package/src/core/binary/BitSet.js +1 -1
  15. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  16. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  17. package/src/core/binary/FLOAT16_MAX.js +1 -0
  18. package/src/core/binary/base58/base58_encode.js +2 -2
  19. package/src/core/binary/type/TypeBuilder.js +1 -1
  20. package/src/core/bvh2/bvh3/BVH.js +1 -1
  21. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  22. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  23. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  24. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  25. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  26. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  27. package/src/core/bvh8/build/NodeProxy.js +2 -2
  28. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  29. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  30. package/src/core/collection/CuckooFilter.js +1 -1
  31. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  32. package/src/core/collection/array/isArrayEqual.js +33 -58
  33. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  34. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  35. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  36. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  37. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  38. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  39. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  40. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  41. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  42. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  43. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  44. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  45. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  46. package/src/core/collection/list/List.d.ts.map +1 -1
  47. package/src/core/collection/list/List.js +3 -19
  48. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  49. package/src/core/collection/table/RowFirstTable.js +4 -28
  50. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  51. package/src/core/debug/matchers/DescribeAs.js +62 -64
  52. package/src/core/function/FunctionCompiler.js +4 -4
  53. package/src/core/function/objectsEqual.d.ts.map +1 -1
  54. package/src/core/function/objectsEqual.js +3 -2
  55. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  56. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  57. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  58. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  59. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  60. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  61. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  62. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  63. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  64. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  65. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  66. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  67. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  68. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  69. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  70. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  71. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  72. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  73. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  74. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  75. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  76. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  77. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  78. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  79. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  80. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  81. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  82. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  83. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +3 -41
  84. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  85. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  86. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  87. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  88. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  89. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  90. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  91. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  92. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  93. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  94. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  95. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  96. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  97. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  98. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  99. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  100. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  101. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  102. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  103. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  104. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  105. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  106. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  107. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  108. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  109. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  110. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  111. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  112. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  113. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  114. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  115. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  116. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  117. package/src/core/geom/3d/shape/MeshShape3D.js +4 -58
  118. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  119. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  120. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  121. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  122. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  123. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  124. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  125. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  126. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  127. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  128. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  129. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  130. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  131. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  132. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  133. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  134. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  135. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  136. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  137. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  138. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  139. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  140. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  141. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  142. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  143. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  144. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  145. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  146. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  147. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  148. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  149. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  150. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  151. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  152. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  153. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  154. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  155. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  156. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  157. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  158. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  159. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  160. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  161. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  162. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  163. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +3 -46
  164. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  165. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  166. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  167. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  168. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  169. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  170. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  171. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  172. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  173. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  174. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  175. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  176. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  177. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  178. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  179. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  180. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  181. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -14
  182. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  183. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +0 -57
  184. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  185. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  186. package/src/core/geom/ConicRay.d.ts.map +1 -1
  187. package/src/core/geom/ConicRay.js +230 -237
  188. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  189. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  190. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  191. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  192. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  193. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  194. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  195. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  196. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  197. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  198. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  199. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  200. package/src/core/localization/LocaleDataset.d.ts +6 -0
  201. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  202. package/src/core/localization/LocaleDataset.js +48 -37
  203. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  204. package/src/core/localization/LocalizationEngine.js +3 -2
  205. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  206. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  207. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  208. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  209. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  210. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  211. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  212. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  213. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  214. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  215. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  216. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  217. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  218. package/src/core/model/object/write_property.js +1 -1
  219. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  220. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  221. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  222. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  223. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  224. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  225. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  227. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  228. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  229. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  230. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  231. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  232. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  233. package/src/engine/ecs/EntityComponentDataset.js +4 -1
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  1822. package/src/engine/graphics/FrameThrottle.js +0 -2
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@@ -1,1049 +1,1428 @@
1
- import { PI2 } from "../../../core/math/PI2.js";
2
- import { clamp } from "../../../core/math/clamp.js";
3
- import { lerp } from "../../../core/math/lerp.js";
4
- import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
5
- import { Geometry } from "../../../shade/renderer/geometry/Geometry.js";
6
- import {
7
- geometry_obtain_attribute,
8
- geometry_obtain_index
9
- } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
10
- import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
11
- import { BranchLevelConfig } from "../config/BranchLevelConfig.js";
12
- import { TreeLODConfig } from "../config/TreeLODConfig.js";
13
- import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
14
- import { evaluate_bark_relief } from "../material/make_bark_material.js";
15
- import { spine_frame_double_reflection } from "../skeleton/spine_frame_double_reflection.js";
16
- import { branch_collar_project } from "./branch_collar_project.js";
17
- import { branch_apex_triangulate, branch_ring_triangulate } from "./branch_ring_triangulate.js";
18
- import { tree_mesh_apply_canopy_ao } from "./tree_mesh_apply_canopy_ao.js";
19
-
20
- const DEFAULT_LEVEL_CONFIG = new BranchLevelConfig();
21
-
22
- const SCRATCH_P0 = new Float32Array(3);
23
- const SCRATCH_P1 = new Float32Array(3);
24
- const SCRATCH_T0 = new Float32Array(3);
25
- const SCRATCH_V_TAN = new Float32Array(3);
26
- const SCRATCH_R0 = new Float32Array(3);
27
- const SCRATCH_SPINE0 = new Float32Array(3);
28
- const SCRATCH_SPINE1 = new Float32Array(3);
29
- const SCRATCH_RMF = new Float64Array(6);
30
- const SCRATCH_PARENT_P = new Float32Array(3);
31
- const SCRATCH_PARENT_T = new Float32Array(3);
32
- const SCRATCH_COLLAR_POS = new Float32Array(3);
33
- const SCRATCH_COLLAR_NORM = new Float32Array(3);
34
- const SCRATCH_RELIEF = new Float32Array(4);
35
-
36
- /**
37
- * Deterministic [0, 1) hash for procedural knot/burl placement on branch `b`.
38
- * @param {number} seed
39
- * @param {number} b
40
- * @param {number} k
41
- * @param {number} salt
42
- * @returns {number}
43
- */
44
- function knot_rand01(seed, b, k, salt) {
45
- let h = (seed ^ Math.imul(b + 1, 0x9E3779B1) ^ Math.imul(k + 1, 0x85EBCA6B) ^ Math.imul(salt, 0xC2B2AE35)) | 0;
46
- h = Math.imul(h ^ (h >>> 16), 0x7FEB352D);
47
- h = Math.imul(h ^ (h >>> 15), 0x846CA68B);
48
- h = (h ^ (h >>> 16)) >>> 0;
49
- return h / 4294967296.0;
50
- }
51
-
52
- /**
53
- * Helper to obtain a `Uint16Array` attribute on `Geometry` for `StandardAttributes.SkinningJoints`.
54
- * @param {Geometry} geometry
55
- * @param {number} count vertex count
56
- * @returns {Uint16Array}
57
- */
58
- export function geometry_obtain_joints_attribute(geometry, count) {
59
- const existing = geometry.getAttribute(StandardAttributes.SkinningJoints);
60
- if (existing === undefined) {
61
- const attr = Attribute.from(new Uint16Array(count * 4), 4, StandardAttributes.SkinningJoints);
62
- geometry.addAttribute(attr);
63
- return /** @type {Uint16Array} */ (attr.data);
64
- }
65
- if (existing.count !== count || !(existing.data instanceof Uint16Array)) {
66
- existing.data = new Uint16Array(count * 4);
67
- existing.count = count;
68
- }
69
- existing.needsUpdate = true;
70
- return /** @type {Uint16Array} */ (existing.data);
71
- }
72
-
73
- /**
74
- * Sweeps the Cubic Hermite branch spines of a `TreeSkeleton` into a single manifold, seamless-UV
75
- * bark `Geometry` with root buttress lobes, longitudinal bark flutes, welded lateral branch collars,
76
- * canopy ambient occlusion, and 4-joint skeletal wind skinning attributes.
77
- *
78
- * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
79
- * @param {TreeSpeciesConfig} [config]
80
- * @param {TreeLODConfig} [lod_config]
81
- * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} [out]
82
- * @returns {Geometry}
83
- */
84
- export function tree_mesh_build_bark(
85
- skeleton,
86
- config = new TreeSpeciesConfig(),
87
- lod_config = new TreeLODConfig(),
88
- out = new Geometry(),
89
- only_rings = false
90
- ) {
91
- const species = config && config.isTreeSpeciesConfig ? config : TreeSpeciesConfig.from(config);
92
- const lod_cfg = lod_config && lod_config.isTreeLODConfig ? lod_config : TreeLODConfig.from(lod_config);
93
-
94
- const branch_count = skeleton.branch_count;
95
-
96
- const radial_scale = clamp(lod_cfg.radial_scale ?? 1.0, 0.2, 2.0);
97
- const long_scale = clamp(lod_cfg.longitudinal_scale ?? 1.0, 0.2, 4.0);
98
- const max_level = lod_cfg.max_branch_level ?? 3;
99
- const min_radius = lod_cfg.min_branch_radius ?? 0.0;
100
- const texel_density = Math.max(0.1, species.bark_material.texel_density ?? 1.2);
101
- const twist_uv = species.bark_material.twist_uv ?? 0.0;
102
-
103
- // Collect retained branches and their resampled longitudinal cross-sectional rings
104
- const branch_plans = [];
105
- let total_vertices = 0;
106
- let total_indices = 0;
107
-
108
- for (let b = 0; b < branch_count; b++) {
109
- const level = skeleton.branch_level[b];
110
- const base_r = skeleton.branch_base_radius[b];
111
- if (level > max_level) continue;
112
- if (level > 0 && base_r < min_radius) continue;
113
-
114
- const lvl_cfg = (species.levels && species.levels.length > 0)
115
- ? (species.levels[Math.min(level, species.levels.length - 1)] || DEFAULT_LEVEL_CONFIG)
116
- : DEFAULT_LEVEL_CONFIG;
117
- const m_max = Math.max(3, Math.round(lvl_cfg.radial_segments_max * radial_scale));
118
- const m_min = Math.max(3, Math.min(m_max, Math.round(lvl_cfg.radial_segments_min * radial_scale)));
119
-
120
- // Walk the node/segment spine of branch b via `skeleton.graph`
121
- const nodes = [];
122
- const edges = [];
123
- skeleton.collect_branch_chain(b, nodes, edges);
124
-
125
- const E = edges.length;
126
- if (E < 1) continue;
127
-
128
- const sample_steps = Math.max(1, Math.round(E * long_scale));
129
- const ring_count = sample_steps + 1;
130
- const ring_m = new Int32Array(ring_count);
131
- let branch_verts = 0;
132
- let branch_tris = 0;
133
-
134
- for (let i = 0; i <= sample_steps; i++) {
135
- const u_branch = (i / sample_steps) * E;
136
- const edge_idx = Math.min(E - 1, Math.floor(u_branch));
137
- const local_u = i === sample_steps ? 1.0 : (u_branch - edge_idx);
138
-
139
- const r0 = skeleton.node_read_radius(nodes[edge_idx]);
140
- const r1 = skeleton.node_read_radius(nodes[edge_idx + 1]);
141
- const r_i = lerp(r0, r1, local_u);
142
-
143
- const ratio = base_r > 1e-5 ? clamp(r_i / base_r, 0.0, 1.0) : 1.0;
144
- const m_i = Math.max(3, Math.round(lerp(m_min, m_max, Math.pow(ratio, 0.7))));
145
- ring_m[i] = m_i;
146
- branch_verts += (m_i + 1);
147
- if (i > 0) {
148
- branch_tris += (ring_m[i - 1] + m_i);
149
- }
150
- }
151
-
152
- // Terminal apex cone cap (m_tip vertices, m_tip triangles)
153
- const m_tip = ring_m[sample_steps];
154
- branch_verts += m_tip;
155
- branch_tris += m_tip;
156
-
157
- branch_plans.push({
158
- branch_id: b,
159
- level,
160
- base_r,
161
- lvl_cfg,
162
- nodes,
163
- edges,
164
- sample_steps,
165
- ring_m
166
- });
167
-
168
- total_vertices += branch_verts;
169
- total_indices += branch_tris * 3;
170
- }
171
-
172
- const is_empty_fallback = branch_plans.length === 0 || total_vertices === 0 || total_indices === 0;
173
- if (is_empty_fallback) {
174
- if (only_rings) {
175
- return /** @type {any} */ (new Map());
176
- }
177
- total_vertices = 4;
178
- total_indices = 6;
179
- }
180
-
181
- const positions = geometry_obtain_attribute(out, StandardAttributes.Position, 3, total_vertices);
182
- const normals = geometry_obtain_attribute(out, StandardAttributes.Normal, 3, total_vertices);
183
- const uv0 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates0, 2, total_vertices);
184
- const uv1 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates1, 2, total_vertices);
185
- const colors = geometry_obtain_attribute(out, StandardAttributes.Color, 3, total_vertices);
186
- const joints = geometry_obtain_joints_attribute(out, total_vertices);
187
- const weights = geometry_obtain_attribute(out, StandardAttributes.SkinningWeights, 4, total_vertices);
188
- const indices = geometry_obtain_index(out, total_indices);
189
-
190
- if (is_empty_fallback) {
191
- // Populate valid non-degenerate fallback quad so ensureTangents() and MeshoptClusterizer always succeed
192
- const quad_pos = [
193
- -0.02, 0.0, -0.02,
194
- 0.02, 0.0, -0.02,
195
- 0.02, 0.04, 0.02,
196
- -0.02, 0.04, 0.02
197
- ];
198
- const quad_uv = [0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0];
199
- for (let k = 0; k < 4; k++) {
200
- positions[k * 3] = quad_pos[k * 3];
201
- positions[k * 3 + 1] = quad_pos[k * 3 + 1];
202
- positions[k * 3 + 2] = quad_pos[k * 3 + 2];
203
- normals[k * 3] = 0.0;
204
- normals[k * 3 + 1] = 1.0;
205
- normals[k * 3 + 2] = 0.0;
206
- uv0[k * 2] = quad_uv[k * 2];
207
- uv0[k * 2 + 1] = quad_uv[k * 2 + 1];
208
- uv1[k * 2] = 0.0;
209
- uv1[k * 2 + 1] = 0.0;
210
- colors[k * 3] = 1.0;
211
- colors[k * 3 + 1] = 1.0;
212
- colors[k * 3 + 2] = 1.0;
213
- joints[k * 4] = 0;
214
- joints[k * 4 + 1] = 0;
215
- joints[k * 4 + 2] = 0;
216
- joints[k * 4 + 3] = 0;
217
- weights[k * 4] = 1.0;
218
- weights[k * 4 + 1] = 0.0;
219
- weights[k * 4 + 2] = 0.0;
220
- weights[k * 4 + 3] = 0.0;
221
- }
222
- indices[0] = 0;
223
- indices[1] = 1;
224
- indices[2] = 2;
225
- indices[3] = 0;
226
- indices[4] = 2;
227
- indices[5] = 3;
228
-
229
- out.name = `${species.name || "tree"}_bark_lod${lod_cfg.level}`;
230
- out.ensureBounds();
231
- out.ensureTangents();
232
- return out;
233
- }
234
-
235
- let v_cursor = 0;
236
- let i_cursor = 0;
237
- const meshed_branch_rings = new Map();
238
-
239
- for (let p_idx = 0; p_idx < branch_plans.length; p_idx++) {
240
- const plan = branch_plans[p_idx];
241
- const b = plan.branch_id;
242
- const level = plan.level;
243
- const base_r = plan.base_r;
244
- const lvl_cfg = plan.lvl_cfg;
245
- const nodes = plan.nodes;
246
- const edges = plan.edges;
247
- const E = edges.length;
248
- const sample_steps = plan.sample_steps;
249
- const ring_m = plan.ring_m;
250
-
251
- // Quantized integer circumference wrap count (1 or 2) for seamless bark tiling proportional to stem radius
252
- const k_wrap = Math.max(1, Math.min(2, Math.round(PI2 * base_r * texel_density)));
253
-
254
- // Pre-collect child branch attachment collars on this branch `b` (for parent-stem collar bosses & UV grain flow)
255
- const child_collars = [];
256
- const b_len = Math.max(0.2, skeleton.branch_length[b]);
257
- for (let cb = b + 1; cb < branch_count; cb++) {
258
- if (skeleton.branch_parent[cb] === b) {
259
- const c_root = skeleton.branch_root_vertex[cb];
260
- skeleton.node_read_tangent(SCRATCH_V_TAN, 0, c_root);
261
- const c_r = skeleton.branch_base_radius[cb];
262
- const r_ratio = clamp(c_r / Math.max(1e-4, base_r), 0.15, 0.82);
263
- child_collars.push({
264
- t_c: skeleton.branch_parent_attach_t[cb],
265
- tx_c: SCRATCH_V_TAN[0],
266
- ty_c: SCRATCH_V_TAN[1],
267
- tz_c: SCRATCH_V_TAN[2],
268
- r_ratio,
269
- sigma_t: clamp(1.55 * c_r / b_len, 0.035, 0.13),
270
- sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72)
271
- });
272
- }
273
- }
274
-
275
- // Pre-collect deterministic 3D knots / callus eyes / burls along this branch `b`
276
- const branch_knots = [];
277
- const knot_count = lvl_cfg.knot_count | 0;
278
- const knot_str = lvl_cfg.knot_strength ?? 0.0;
279
- if (knot_count > 0 && knot_str > 0.0) {
280
- const seed_i = species.seed | 0;
281
- for (let k = 0; k < knot_count; k++) {
282
- const t_k = clamp(0.09 + (k + 0.2 + 0.6 * knot_rand01(seed_i, b, k, 1)) * (0.78 / knot_count), 0.08, 0.88);
283
- const theta_k = (k * 2.399963229728653 + knot_rand01(seed_i, b, k, 2) * 1.4) % PI2;
284
- const sigma_t = clamp(0.045 + 0.035 * knot_rand01(seed_i, b, k, 3), 0.04, 0.085);
285
- const sigma_theta = clamp(0.32 + 0.24 * knot_rand01(seed_i, b, k, 4), 0.30, 0.56);
286
- const amp_k = knot_str * (0.80 + 0.55 * knot_rand01(seed_i, b, k, 5));
287
- const is_burl = knot_rand01(seed_i, b, k, 6) > 0.45;
288
- branch_knots.push({ t_k, theta_k, sigma_t, sigma_theta, amp_k, is_burl });
289
- }
290
- }
291
-
292
- // Parent branch attachment context from actual meshed parent frustum
293
- const parent_b = skeleton.branch_parent[b];
294
- const parent_attach_t = skeleton.branch_parent_attach_t[b];
295
- const p_rings = parent_b >= 0 ? meshed_branch_rings.get(parent_b) : undefined;
296
- const has_meshed_parent = b > 0 && p_rings !== undefined && p_rings.length >= 2;
297
-
298
- let parent_px = 0.0, parent_py = 0.0, parent_pz = 0.0;
299
- let parent_tx = 0.0, parent_ty = 1.0, parent_tz = 0.0;
300
- let parent_r = base_r * 1.4;
301
- let parent_v_attach = 0.02;
302
- let parent_taper_slope = 0.0;
303
- let parent_m = 8;
304
- let parent_flute_amp = 0.0;
305
- let parent_z_min = -Infinity;
306
- let parent_z_max = Infinity;
307
- let shift_x = 0.0, shift_y = 0.0, shift_z = 0.0;
308
- let base_j0 = 0, base_j1 = 0, base_j2 = 0, base_j3 = 0;
309
- let base_w0 = 1.0, base_w1 = 0.0, base_w2 = 0.0, base_w3 = 0.0;
310
- let emerge_tx = 0.0, emerge_ty = 1.0, emerge_tz = 0.0;
311
-
312
- if (has_meshed_parent) {
313
- let k_attach = p_rings.length - 2;
314
- for (let k = 0; k < p_rings.length - 1; k++) {
315
- if (parent_attach_t >= p_rings[k].t_norm - 1e-5 && parent_attach_t <= p_rings[k + 1].t_norm + 1e-5) {
316
- k_attach = k;
317
- break;
318
- }
319
- }
320
- const pr_a = p_rings[k_attach];
321
- const pr_b = p_rings[k_attach + 1];
322
- const xi = clamp((parent_attach_t - pr_a.t_norm) / Math.max(1e-5, pr_b.t_norm - pr_a.t_norm), 0.0, 1.0);
323
-
324
- parent_px = lerp(pr_a.cx, pr_b.cx, xi);
325
- parent_py = lerp(pr_a.cy, pr_b.cy, xi);
326
- parent_pz = lerp(pr_a.cz, pr_b.cz, xi);
327
-
328
- const ax = pr_b.cx - pr_a.cx;
329
- const ay = pr_b.cy - pr_a.cy;
330
- const az = pr_b.cz - pr_a.cz;
331
- const parent_seg_len = Math.sqrt(ax * ax + ay * ay + az * az) || 1e-5;
332
- parent_tx = ax / parent_seg_len;
333
- parent_ty = ay / parent_seg_len;
334
- parent_tz = az / parent_seg_len;
335
-
336
- parent_r = lerp(pr_a.r, pr_b.r, xi);
337
- parent_v_attach = lerp(pr_a.v_uv ?? 0.25, pr_b.v_uv ?? 0.25, xi);
338
- parent_taper_slope = (pr_b.r - pr_a.r) / parent_seg_len;
339
- parent_m = Math.min(pr_a.m, pr_b.m);
340
- parent_flute_amp = pr_a.flute_amp;
341
- parent_z_min = -(xi + 0.25) * parent_seg_len;
342
- parent_z_max = (1.0 - xi + 0.25) * parent_seg_len;
343
-
344
- // Translate child spine so its root lies on the exact parent mesh frustum chord
345
- skeleton.node_read_position(SCRATCH_P0, 0, nodes[0]);
346
- shift_x = parent_px - SCRATCH_P0[0];
347
- shift_y = parent_py - SCRATCH_P0[1];
348
- shift_z = parent_pz - SCRATCH_P0[2];
349
-
350
- // Compute emergence chord direction from parent_P to child Ring i = 1 spine center
351
- const u_step1 = (1 / sample_steps) * E;
352
- const edge_idx1 = Math.min(E - 1, Math.floor(u_step1));
353
- const local_u1 = 1 === sample_steps ? 1.0 : (u_step1 - edge_idx1);
354
- skeleton.evaluate_segment_position(SCRATCH_P1, 0, edges[edge_idx1], local_u1);
355
- const p1x = SCRATCH_P1[0] + shift_x;
356
- const p1y = SCRATCH_P1[1] + shift_y;
357
- const p1z = SCRATCH_P1[2] + shift_z;
358
- const emx = p1x - parent_px;
359
- const emy = p1y - parent_py;
360
- const emz = p1z - parent_pz;
361
- const em_len = Math.sqrt(emx * emx + emy * emy + emz * emz);
362
- if (em_len > 1e-6) {
363
- emerge_tx = emx / em_len;
364
- emerge_ty = emy / em_len;
365
- emerge_tz = emz / em_len;
366
- } else {
367
- skeleton.node_read_tangent(SCRATCH_V_TAN, 0, nodes[0]);
368
- emerge_tx = SCRATCH_V_TAN[0];
369
- emerge_ty = SCRATCH_V_TAN[1];
370
- emerge_tz = SCRATCH_V_TAN[2];
371
- }
372
-
373
- // Merge parent frustum skinning weights at xi so child Ring i = 0 deforms identically to parent
374
- const merged_j = [];
375
- const merged_w = [];
376
- const accumulate_joint = (j_id, w_val) => {
377
- if (w_val <= 1e-7) return;
378
- for (let s = 0; s < merged_j.length; s++) {
379
- if (merged_j[s] === j_id) {
380
- merged_w[s] += w_val;
381
- return;
382
- }
383
- }
384
- merged_j.push(j_id);
385
- merged_w.push(w_val);
386
- };
387
- const w_a = 1.0 - xi;
388
- accumulate_joint(pr_a.j0, pr_a.w0 * w_a);
389
- accumulate_joint(pr_a.j1, pr_a.w1 * w_a);
390
- accumulate_joint(pr_a.j2, pr_a.w2 * w_a);
391
- accumulate_joint(pr_a.j3, pr_a.w3 * w_a);
392
- accumulate_joint(pr_b.j0, pr_b.w0 * xi);
393
- accumulate_joint(pr_b.j1, pr_b.w1 * xi);
394
- accumulate_joint(pr_b.j2, pr_b.w2 * xi);
395
- accumulate_joint(pr_b.j3, pr_b.w3 * xi);
396
-
397
- // Sort descending by weight and normalize top 4
398
- for (let a = 0; a < merged_j.length; a++) {
399
- for (let c = a + 1; c < merged_j.length; c++) {
400
- if (merged_w[c] > merged_w[a]) {
401
- const tj = merged_j[a]; merged_j[a] = merged_j[c]; merged_j[c] = tj;
402
- const tw = merged_w[a]; merged_w[a] = merged_w[c]; merged_w[c] = tw;
403
- }
404
- }
405
- }
406
- base_j0 = merged_j[0] ?? 0;
407
- base_j1 = merged_j[1] ?? 0;
408
- base_j2 = merged_j[2] ?? 0;
409
- base_j3 = merged_j[3] ?? 0;
410
- base_w0 = merged_w[0] ?? 1.0;
411
- base_w1 = merged_w[1] ?? 0.0;
412
- base_w2 = merged_w[2] ?? 0.0;
413
- base_w3 = merged_w[3] ?? 0.0;
414
- const w_sum = base_w0 + base_w1 + base_w2 + base_w3;
415
- if (w_sum > 1e-6) {
416
- base_w0 /= w_sum;
417
- base_w1 /= w_sum;
418
- base_w2 /= w_sum;
419
- base_w3 /= w_sum;
420
- } else {
421
- base_w0 = 1.0;
422
- }
423
- }
424
-
425
- let prev_ring_start = -1;
426
- let prev_m = 0;
427
- const current_branch_rings = [];
428
-
429
- // Track continuous RMF along the resampled spine rings
430
- let prev_px = 0.0, prev_py = 0.0, prev_pz = 0.0;
431
- let prev_tx = 0.0, prev_ty = 1.0, prev_tz = 0.0;
432
- let cur_rx = 1.0, cur_ry = 0.0, cur_rz = 0.0;
433
- let cur_sx = 0.0, cur_sy = 0.0, cur_sz = 1.0;
434
-
435
- // Keep terminal ring state for apex cap
436
- let tip_px = 0.0, tip_py = 0.0, tip_pz = 0.0;
437
- let tip_tx = 0.0, tip_ty = 1.0, tip_tz = 0.0;
438
- let tip_rx = 1.0, tip_ry = 0.0, tip_rz = 0.0;
439
- let tip_sx = 0.0, tip_sy = 0.0, tip_sz = 1.0;
440
- let tip_r = 0.002;
441
- let tip_arc_s = 0.0;
442
- let tip_v_uv = 0.90;
443
- let tip_wind_sway = 0.0;
444
- let tip_wind_phase = 0.0;
445
- let tip_j0 = 0, tip_j1 = 0, tip_j2 = 0, tip_j3 = 0;
446
- let tip_w0 = 1.0, tip_w1 = 0.0, tip_w2 = 0.0, tip_w3 = 0.0;
447
-
448
- // Continuous ontogenetic V range [v_start, v_end] in [0, 1] from trunk base (old bark) to twig tips (young shoot bark)
449
- const num_levels = (species.levels && species.levels.length > 0) ? species.levels.length : 1;
450
- let v_start = 0.02;
451
- let v_end = num_levels > 2 ? 0.62 : (num_levels === 2 ? 0.80 : 0.90);
452
- if (has_meshed_parent) {
453
- v_start = parent_v_attach;
454
- if (level === 1 && num_levels > 2) {
455
- v_end = clamp(lerp(v_start, 0.80, 0.65), v_start + 0.10, 0.84);
456
- } else {
457
- v_end = clamp(lerp(v_start, 0.95, 0.82), Math.max(0.82, v_start + 0.08), 0.97);
458
- }
459
- }
460
-
461
- const max_weld_rings = Math.min(lvl_cfg.collar_weld_rings, Math.max(0, sample_steps - 1));
462
-
463
- for (let i = 0; i <= sample_steps; i++) {
464
- const m_i = ring_m[i];
465
- const ring_start = v_cursor;
466
-
467
- const u_branch = (i / sample_steps) * E;
468
- const edge_idx = Math.min(E - 1, Math.floor(u_branch));
469
- const local_u = i === sample_steps ? 1.0 : (u_branch - edge_idx);
470
- const edge_id = edges[edge_idx];
471
- const v0 = nodes[edge_idx];
472
- const v1 = nodes[edge_idx + 1];
473
-
474
- skeleton.evaluate_segment_position(SCRATCH_P0, 0, edge_id, local_u);
475
- skeleton.evaluate_segment_tangent(SCRATCH_T0, 0, edge_id, local_u);
476
-
477
- const px = SCRATCH_P0[0] + shift_x;
478
- const py = SCRATCH_P0[1] + shift_y;
479
- const pz = SCRATCH_P0[2] + shift_z;
480
- const tx = SCRATCH_T0[0], ty = SCRATCH_T0[1], tz = SCRATCH_T0[2];
481
-
482
- if (i === 0) {
483
- skeleton.node_read_tangent(SCRATCH_V_TAN, 0, v0);
484
- skeleton.node_read_frame_r(SCRATCH_R0, 0, v0);
485
- spine_frame_double_reflection(
486
- SCRATCH_RMF, 0,
487
- px, py, pz,
488
- SCRATCH_V_TAN[0], SCRATCH_V_TAN[1], SCRATCH_V_TAN[2],
489
- SCRATCH_R0[0], SCRATCH_R0[1], SCRATCH_R0[2],
490
- px, py, pz,
491
- tx, ty, tz
492
- );
493
- } else {
494
- spine_frame_double_reflection(
495
- SCRATCH_RMF, 0,
496
- prev_px, prev_py, prev_pz,
497
- prev_tx, prev_ty, prev_tz,
498
- cur_rx, cur_ry, cur_rz,
499
- px, py, pz,
500
- tx, ty, tz
501
- );
502
- }
503
- cur_rx = SCRATCH_RMF[0];
504
- cur_ry = SCRATCH_RMF[1];
505
- cur_rz = SCRATCH_RMF[2];
506
- cur_sx = SCRATCH_RMF[3];
507
- cur_sy = SCRATCH_RMF[4];
508
- cur_sz = SCRATCH_RMF[5];
509
-
510
- prev_px = px;
511
- prev_py = py;
512
- prev_pz = pz;
513
- prev_tx = tx;
514
- prev_ty = ty;
515
- prev_tz = tz;
516
-
517
- const rx = cur_rx, ry = cur_ry, rz = cur_rz;
518
- const sx = cur_sx, sy = cur_sy, sz = cur_sz;
519
-
520
- const r0 = skeleton.node_read_radius(v0);
521
- const r1 = skeleton.node_read_radius(v1);
522
- const r_node = lerp(r0, r1, local_u);
523
-
524
- skeleton.node_read_spine_param(SCRATCH_SPINE0, 0, v0);
525
- skeleton.node_read_spine_param(SCRATCH_SPINE1, 0, v1);
526
- const t_norm = lerp(SCRATCH_SPINE0[0], SCRATCH_SPINE1[0], local_u);
527
- const arc_s = lerp(SCRATCH_SPINE0[1], SCRATCH_SPINE1[1], local_u);
528
- const phase_hash = skeleton.branch_phase_hash[b];
529
-
530
- // Skinning joint indices & weights at this ring (causal upstream-only + <= 4 joints per frustum slice)
531
- let ring_j0 = 0, ring_j1 = 0, ring_j2 = 0, ring_j3 = 0;
532
- let ring_w0 = 1.0, ring_w1 = 0.0, ring_w2 = 0.0, ring_w3 = 0.0;
533
- if (has_meshed_parent) {
534
- const parent_attach_v = skeleton.node_parent_vertex(nodes[0]);
535
- const ancestor_j = parent_attach_v >= 0 ? skeleton.node_read_joint(parent_attach_v, 0) : 0;
536
- const j_branch_root = skeleton.node_read_joint(nodes[0], 0);
537
- const j_v0 = skeleton.node_read_joint(v0, 0);
538
- if (i === 0 || j_v0 === ancestor_j) {
539
- ring_j0 = base_j0;
540
- ring_j1 = base_j1;
541
- ring_j2 = base_j2;
542
- ring_j3 = base_j3;
543
- ring_w0 = base_w0;
544
- ring_w1 = base_w1;
545
- ring_w2 = base_w2;
546
- ring_w3 = base_w3;
547
- } else if (j_v0 === j_branch_root) {
548
- const w_own = clamp(0.85 * t_norm, 0.0, 0.90);
549
- const w_base = 1.0 - w_own;
550
- ring_j0 = j_v0;
551
- ring_j1 = base_j0;
552
- ring_j2 = base_j1;
553
- ring_j3 = 0;
554
- ring_w0 = w_own;
555
- ring_w1 = w_base * base_w0;
556
- ring_w2 = w_base * base_w1;
557
- ring_w3 = 0.0;
558
- const rw_sum = ring_w0 + ring_w1 + ring_w2;
559
- if (rw_sum > 1e-6) {
560
- ring_w0 /= rw_sum;
561
- ring_w1 /= rw_sum;
562
- ring_w2 /= rw_sum;
563
- }
564
- } else {
565
- const w_own = clamp(0.50 + 0.45 * t_norm, 0.0, 0.95);
566
- ring_j0 = j_v0;
567
- ring_j1 = j_branch_root;
568
- ring_j2 = 0;
569
- ring_j3 = 0;
570
- ring_w0 = w_own;
571
- ring_w1 = 1.0 - w_own;
572
- ring_w2 = 0.0;
573
- ring_w3 = 0.0;
574
- }
575
- } else {
576
- const j_primary = skeleton.node_read_joint(v0, 0);
577
- const j_parent = skeleton.node_read_joint(v0, 1);
578
- const w_primary = (v0 === 0 || j_primary === j_parent) ? 1.0 : clamp(0.25 + 0.75 * t_norm, 0.0, 1.0);
579
- ring_j0 = j_primary;
580
- ring_j1 = j_parent;
581
- ring_w0 = w_primary;
582
- ring_w1 = 1.0 - w_primary;
583
- }
584
-
585
- // Collar weld factor: i === 0 of every child branch is always seated into its meshed parent frustum
586
- let weld_factor = 0.0;
587
- if (has_meshed_parent) {
588
- if (i === 0) {
589
- weld_factor = 1.0;
590
- } else if (i <= max_weld_rings && i < sample_steps && t_norm < 0.65) {
591
- const u_collar = 1.0 - i / (max_weld_rings + 1);
592
- weld_factor = u_collar * u_collar;
593
- }
594
- }
595
-
596
- // Root flare factor on trunk/basal branches
597
- const has_flare = lvl_cfg.flare_amplitude > 0.0 && t_norm < lvl_cfg.flare_height_ratio;
598
- let flare_env = 0.0;
599
- if (has_flare) {
600
- const u_f = 1.0 - t_norm / Math.max(1e-4, lvl_cfg.flare_height_ratio);
601
- flare_env = lvl_cfg.flare_amplitude * u_f * u_f;
602
- }
603
-
604
- const unwelded = 1.0 - weld_factor;
605
- const v_base = clamp(lerp(v_start, v_end, Math.pow(t_norm, 0.88)), 0.01, 0.98);
606
- // Smooth terminal shoot rounding over t_norm in (0.88, 1.0] so young apical tips terminate as circular shoots without pleated flutes
607
- const tip_roundness = i === sample_steps ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
608
- const ontogenetic_maturity = (level >= 2 ? clamp(1.0 - 0.72 * ((v_base - 0.55) / 0.45), 0.22, 1.0) : 1.0) * tip_roundness;
609
- const flute_env = lvl_cfg.flute_amplitude * unwelded * ontogenetic_maturity;
610
- const has_flute = flute_env > 1e-5;
611
- const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
612
- const oval_ecc = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
613
- const bark_disp = (lvl_cfg.bark_displacement ?? 0.0) * unwelded * ontogenetic_maturity;
614
- const parent_collar_amp = (lvl_cfg.parent_collar_bulge ?? 0.0) * unwelded * tip_roundness;
615
-
616
- const wind_sway = clamp((level + t_norm) * 0.25, 0.0, 1.0);
617
- const wind_phase = clamp(phase_hash, 0.0, 1.0);
618
- const collar_ao = 1.0 - 0.16 * weld_factor;
619
-
620
- for (let j = 0; j <= m_i; j++) {
621
- // Ensure exact periodic closure between j=0 and j=m_i
622
- const j_wrapped = j === m_i ? 0 : j;
623
- const theta = (j_wrapped / m_i) * PI2;
624
- const cos_t = Math.cos(theta);
625
- const sin_t = Math.sin(theta);
626
-
627
- // Outward radial unit vector in cross-section plane
628
- const n_rad_x = cos_t * rx + sin_t * sx;
629
- const n_rad_y = cos_t * ry + cos_t * 0.0 + sin_t * sy;
630
- const n_rad_z = cos_t * rz + sin_t * sz;
631
-
632
- // Circumferential tangent unit vector (-sin_t R + cos_t S)
633
- const tan_theta_x = -sin_t * rx + cos_t * sx;
634
- const tan_theta_y = -sin_t * ry + cos_t * sy;
635
- const tan_theta_z = -sin_t * rz + cos_t * sz;
636
-
637
- // Evaluate lobe/flute/oval/collar/knot/bark radius multiplier & UV grain streamline warp
638
- let r_mult = 1.0;
639
- let d_rmult_dtheta = 0.0;
640
- let u_warp = 0.0;
641
- let vert_ao = collar_ao;
642
- let d_tan = 0.0;
643
-
644
- // 1. Phase-locked root buttress lobes flowing continuously into twisting trunk flutes
645
- const theta_flute = theta + 0.32 * arc_s + phase_hash * PI2;
646
- if (has_flare) {
647
- const lobe_phase = lvl_cfg.flare_lobes * theta_flute;
648
- const cos_lobe = Math.cos(lobe_phase);
649
- if (cos_lobe > 0.0) {
650
- const p = lvl_cfg.flare_sharpness;
651
- r_mult += flare_env * Math.pow(cos_lobe, p);
652
- d_rmult_dtheta -= flare_env * p * lvl_cfg.flare_lobes * Math.pow(cos_lobe, Math.max(0.0, p - 1.0)) * Math.sin(lobe_phase);
653
- }
654
- }
655
-
656
- if (has_flute) {
657
- const f_freq = Math.min(4, Math.max(2, lvl_cfg.flute_frequency | 0));
658
- const flute_phase = f_freq * theta_flute;
659
- const f_val = Math.sin(flute_phase);
660
- const f_der = f_freq * Math.cos(flute_phase);
661
- r_mult += flute_env * f_val;
662
- d_rmult_dtheta += flute_env * f_der * 0.45;
663
- }
664
-
665
- // 2. Biomechanical reaction-wood ovalization on inclined/horizontal boughs
666
- if (oval_ecc > 1e-4) {
667
- const oval_term = oval_ecc * (1.35 * (2.0 * n_rad_y * n_rad_y - 1.0) - 0.22 * n_rad_y);
668
- r_mult += oval_term;
669
- d_rmult_dtheta += oval_ecc * (5.4 * n_rad_y - 0.22) * tan_theta_y;
670
- }
671
-
672
- // 3. Parent-stem branch collar swelling bosses & UV grain streamline deflection around child branches
673
- if (parent_collar_amp > 1e-4 && child_collars.length > 0) {
674
- for (let c_idx = 0; c_idx < child_collars.length; c_idx++) {
675
- const cc = child_collars[c_idx];
676
- const dt = t_norm - cc.t_c;
677
- if (Math.abs(dt) < 3.2 * cc.sigma_t) {
678
- const theta_c = Math.atan2(
679
- cc.tx_c * sx + cc.ty_c * sy + cc.tz_c * sz,
680
- cc.tx_c * rx + cc.ty_c * ry + cc.tz_c * rz
681
- );
682
- const dtheta = Math.atan2(Math.sin(theta - theta_c), Math.cos(theta - theta_c));
683
- const sig_t = dt < 0.0 ? cc.sigma_t * 1.25 : cc.sigma_t * 0.90;
684
- const u_t = dt / sig_t;
685
- const u_th = dtheta / cc.sigma_theta;
686
- const dist2 = u_t * u_t + u_th * u_th;
687
- if (dist2 < 9.0) {
688
- const gauss = Math.exp(-0.5 * dist2);
689
- const b_amp = parent_collar_amp * (0.55 + 0.75 * cc.r_ratio);
690
- r_mult += b_amp * gauss;
691
- d_rmult_dtheta += -b_amp * gauss * (u_th / cc.sigma_theta);
692
- const r_uv2 = dist2 + 0.85;
693
- u_warp += 0.008 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * dist2);
694
- }
695
- }
696
- }
697
- }
698
-
699
- // 4. Localized 3D knots, volcanic callus rims, and burls + UV grain streamline deflection
700
- if (unwelded * tip_roundness > 0.05 && branch_knots.length > 0) {
701
- for (let k_idx = 0; k_idx < branch_knots.length; k_idx++) {
702
- const kn = branch_knots[k_idx];
703
- const dt = t_norm - kn.t_k;
704
- if (Math.abs(dt) < 3.2 * kn.sigma_t) {
705
- const dtheta = Math.atan2(Math.sin(theta - kn.theta_k), Math.cos(theta - kn.theta_k));
706
- const u_t = dt / kn.sigma_t;
707
- const u_th = dtheta / kn.sigma_theta;
708
- const rho2 = u_t * u_t + u_th * u_th;
709
- if (rho2 < 9.0) {
710
- const k_amp = kn.amp_k * unwelded * tip_roundness;
711
- if (kn.is_burl) {
712
- const w_k = Math.exp(-0.55 * rho2);
713
- r_mult += k_amp * w_k;
714
- d_rmult_dtheta += -k_amp * w_k * 1.1 * (u_th / kn.sigma_theta);
715
- } else {
716
- const exp_r = Math.exp(-0.85 * rho2);
717
- const w_rim = (0.30 + 1.90 * rho2) * exp_r;
718
- const dw_drho2 = (1.90 - 0.85 * (0.30 + 1.90 * rho2)) * exp_r;
719
- r_mult += k_amp * w_rim;
720
- d_rmult_dtheta += k_amp * dw_drho2 * (2.0 * u_th / kn.sigma_theta);
721
- if (rho2 < 0.65) {
722
- vert_ao *= (0.72 + 0.28 * (rho2 / 0.65));
723
- }
724
- }
725
- const r_uv2 = rho2 + 0.85;
726
- u_warp += 0.009 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * rho2);
727
- }
728
- }
729
- }
730
- }
731
-
732
- // 5. 3D Geometric Bark Relief & Coupled Tangential Ridge-Pinch
733
- const u_periodic = k_wrap * (j_wrapped / m_i) + twist_uv * arc_s;
734
- if (bark_disp > 1e-4) {
735
- evaluate_bark_relief(
736
- SCRATCH_RELIEF,
737
- u_periodic + u_warp,
738
- v_base,
739
- species.bark_material,
740
- (species.seed | 0) + b * 19
741
- );
742
- const h_bark = SCRATCH_RELIEF[0];
743
- const dh_du = SCRATCH_RELIEF[1];
744
- u_warp += SCRATCH_RELIEF[2] * unwelded * 0.65;
745
-
746
- r_mult += bark_disp * (h_bark - 0.50) * 1.35;
747
- d_rmult_dtheta += bark_disp * dh_du * 0.15;
748
- }
749
- u_warp = clamp(u_warp, -0.015, 0.015);
750
-
751
- if (weld_factor > 0.0) {
752
- if (i === 0) {
753
- // Asymmetric adaxial (upper crotch) / abaxial (lower support) collar spread at base ring
754
- const align_parent = n_rad_x * parent_tx + n_rad_y * parent_ty + n_rad_z * parent_tz;
755
- const spread = align_parent >= 0.0
756
- ? lvl_cfg.collar_spread_upper * align_parent
757
- : lvl_cfg.collar_spread_lower * (-align_parent);
758
- r_mult += weld_factor * (0.15 + spread);
759
- } else {
760
- // Symmetric collar flare on subsequent rings so Ring i >= 1 stays centered on spine
761
- r_mult += weld_factor * 0.18;
762
- }
763
- }
764
-
765
- const r_local = r_node * Math.max(0.25, r_mult);
766
- let vx = px + r_local * n_rad_x + d_tan * tan_theta_x;
767
- let vy = py + r_local * n_rad_y + d_tan * tan_theta_y;
768
- let vz = pz + r_local * n_rad_z + d_tan * tan_theta_z;
769
-
770
- // Perturb outward normal gently by low-frequency lobe/knot derivative (fine detail comes from normal map)
771
- const slope = clamp(d_rmult_dtheta / Math.max(0.25, r_mult), -0.24, 0.24);
772
-
773
- let vnx = n_rad_x - slope * tan_theta_x;
774
- let vny = n_rad_y - slope * tan_theta_y;
775
- let vnz = n_rad_z - slope * tan_theta_z;
776
- const vn_len = Math.sqrt(vnx * vnx + vny * vny + vnz * vnz);
777
- if (vn_len > 1e-8) {
778
- vnx /= vn_len;
779
- vny /= vn_len;
780
- vnz /= vn_len;
781
- }
782
-
783
- if (weld_factor > 0.0) {
784
- branch_collar_project(
785
- SCRATCH_COLLAR_POS, 0,
786
- SCRATCH_COLLAR_NORM, 0,
787
- vx, vy, vz,
788
- vnx, vny, vnz,
789
- emerge_tx, emerge_ty, emerge_tz,
790
- parent_px, parent_py, parent_pz,
791
- parent_tx, parent_ty, parent_tz,
792
- parent_r,
793
- weld_factor,
794
- lvl_cfg.collar_normal_blend,
795
- parent_m,
796
- parent_flute_amp,
797
- parent_taper_slope,
798
- parent_z_min,
799
- parent_z_max
800
- );
801
- if (i === 0) {
802
- vx = SCRATCH_COLLAR_POS[0];
803
- vy = SCRATCH_COLLAR_POS[1];
804
- vz = SCRATCH_COLLAR_POS[2];
805
- }
806
- vnx = SCRATCH_COLLAR_NORM[0];
807
- vny = SCRATCH_COLLAR_NORM[1];
808
- vnz = SCRATCH_COLLAR_NORM[2];
809
- }
810
-
811
- const v3 = v_cursor * 3;
812
- const v2 = v_cursor * 2;
813
- const v4 = v_cursor * 4;
814
-
815
- positions[v3] = vx;
816
- positions[v3 + 1] = vy;
817
- positions[v3 + 2] = vz;
818
-
819
- normals[v3] = vnx;
820
- normals[v3 + 1] = vny;
821
- normals[v3 + 2] = vnz;
822
-
823
- uv0[v2] = k_wrap * (j / m_i) + twist_uv * arc_s + u_warp;
824
- uv0[v2 + 1] = v_base;
825
-
826
- uv1[v2] = wind_sway;
827
- uv1[v2 + 1] = wind_phase;
828
-
829
- colors[v3] = vert_ao;
830
- colors[v3 + 1] = vert_ao;
831
- colors[v3 + 2] = vert_ao;
832
-
833
- joints[v4] = ring_j0;
834
- joints[v4 + 1] = ring_j1;
835
- joints[v4 + 2] = ring_j2;
836
- joints[v4 + 3] = ring_j3;
837
-
838
- weights[v4] = ring_w0;
839
- weights[v4 + 1] = ring_w1;
840
- weights[v4 + 2] = ring_w2;
841
- weights[v4 + 3] = ring_w3;
842
-
843
- v_cursor++;
844
- }
845
-
846
- // Recenter non-collar-root rings so their vertex centroid lies on the exact spine point (px, py, pz)
847
- // while preserving all asymmetric 3D relief (knots, burls, collar bosses, ovalization, bark plates)
848
- if (i > 0 || !has_meshed_parent) {
849
- let mean_x = 0.0, mean_y = 0.0, mean_z = 0.0;
850
- for (let j = 0; j < m_i; j++) {
851
- const vi3 = (ring_start + j) * 3;
852
- mean_x += positions[vi3];
853
- mean_y += positions[vi3 + 1];
854
- mean_z += positions[vi3 + 2];
855
- }
856
- mean_x /= m_i;
857
- mean_y /= m_i;
858
- mean_z /= m_i;
859
- const corr_x = px - mean_x;
860
- const corr_y = py - mean_y;
861
- const corr_z = pz - mean_z;
862
- for (let j = 0; j <= m_i; j++) {
863
- const vi3 = (ring_start + j) * 3;
864
- positions[vi3] += corr_x;
865
- positions[vi3 + 1] += corr_y;
866
- positions[vi3 + 2] += corr_z;
867
- }
868
- }
869
-
870
- // Record emitted ring centroid and skinning state for child branch attachment
871
- let r_cx = 0.0, r_cy = 0.0, r_cz = 0.0;
872
- for (let j = 0; j < m_i; j++) {
873
- const vi3 = (ring_start + j) * 3;
874
- r_cx += positions[vi3];
875
- r_cy += positions[vi3 + 1];
876
- r_cz += positions[vi3 + 2];
877
- }
878
- r_cx /= m_i;
879
- r_cy /= m_i;
880
- r_cz /= m_i;
881
-
882
- current_branch_rings.push({
883
- cx: r_cx,
884
- cy: r_cy,
885
- cz: r_cz,
886
- r: r_node,
887
- m: m_i,
888
- t_norm,
889
- v_uv: v_base,
890
- flute_amp: lvl_cfg.flute_amplitude ?? 0.0,
891
- j0: ring_j0,
892
- j1: ring_j1,
893
- j2: ring_j2,
894
- j3: ring_j3,
895
- w0: ring_w0,
896
- w1: ring_w1,
897
- w2: ring_w2,
898
- w3: ring_w3
899
- });
900
-
901
- if (prev_ring_start >= 0) {
902
- i_cursor = branch_ring_triangulate(
903
- indices,
904
- i_cursor,
905
- prev_ring_start,
906
- prev_m,
907
- ring_start,
908
- m_i
909
- );
910
- }
911
-
912
- prev_ring_start = ring_start;
913
- prev_m = m_i;
914
-
915
- if (i === sample_steps) {
916
- tip_px = px;
917
- tip_py = py;
918
- tip_pz = pz;
919
- tip_tx = tx;
920
- tip_ty = ty;
921
- tip_tz = tz;
922
- tip_rx = rx;
923
- tip_ry = ry;
924
- tip_rz = rz;
925
- tip_sx = sx;
926
- tip_sy = sy;
927
- tip_sz = sz;
928
- tip_r = r_node;
929
- tip_arc_s = arc_s;
930
- tip_v_uv = v_base;
931
- tip_wind_sway = wind_sway;
932
- tip_wind_phase = wind_phase;
933
- tip_j0 = ring_j0;
934
- tip_j1 = ring_j1;
935
- tip_j2 = ring_j2;
936
- tip_j3 = ring_j3;
937
- tip_w0 = ring_w0;
938
- tip_w1 = ring_w1;
939
- tip_w2 = ring_w2;
940
- tip_w3 = ring_w3;
941
- }
942
- }
943
-
944
- meshed_branch_rings.set(b, current_branch_rings);
945
-
946
- // Close terminal branch tip with a watertight conical shoot-bud apex cap via branch_apex_triangulate
947
- const apex_start = v_cursor;
948
- const m_tip = prev_m;
949
- const cap_ext = tip_r * 1.15;
950
- const cap_arc_s = tip_arc_s + cap_ext;
951
-
952
- for (let j = 0; j < m_tip; j++) {
953
- const theta_mid = ((j + 0.5) / m_tip) * PI2;
954
- const cos_m = Math.cos(theta_mid);
955
- const sin_m = Math.sin(theta_mid);
956
-
957
- const n_rad_x = cos_m * tip_rx + sin_m * tip_sx;
958
- const n_rad_y = cos_m * tip_ry + sin_m * tip_sy;
959
- const n_rad_z = cos_m * tip_rz + sin_m * tip_sz;
960
-
961
- // Outward-tilted shoot-bud cone normal for smooth shading at the branch tip
962
- let anx = 0.62 * tip_tx + 0.78 * n_rad_x;
963
- let any = 0.62 * tip_ty + 0.78 * n_rad_y;
964
- let anz = 0.62 * tip_tz + 0.78 * n_rad_z;
965
- const an_len = Math.sqrt(anx * anx + any * any + anz * anz);
966
- if (an_len > 1e-8) {
967
- anx /= an_len;
968
- any /= an_len;
969
- anz /= an_len;
970
- }
971
-
972
- const v3 = v_cursor * 3;
973
- const v2 = v_cursor * 2;
974
- const v4 = v_cursor * 4;
975
-
976
- positions[v3] = tip_px + cap_ext * tip_tx;
977
- positions[v3 + 1] = tip_py + cap_ext * tip_ty;
978
- positions[v3 + 2] = tip_pz + cap_ext * tip_tz;
979
-
980
- normals[v3] = anx;
981
- normals[v3 + 1] = any;
982
- normals[v3 + 2] = anz;
983
-
984
- uv0[v2] = k_wrap * ((j + 0.5) / m_tip) + twist_uv * cap_arc_s;
985
- uv0[v2 + 1] = clamp(tip_v_uv + 0.01, 0.02, 0.99);
986
-
987
- uv1[v2] = tip_wind_sway;
988
- uv1[v2 + 1] = tip_wind_phase;
989
-
990
- colors[v3] = 1.0;
991
- colors[v3 + 1] = 1.0;
992
- colors[v3 + 2] = 1.0;
993
-
994
- joints[v4] = tip_j0;
995
- joints[v4 + 1] = tip_j1;
996
- joints[v4 + 2] = tip_j2;
997
- joints[v4 + 3] = tip_j3;
998
-
999
- weights[v4] = tip_w0;
1000
- weights[v4 + 1] = tip_w1;
1001
- weights[v4 + 2] = tip_w2;
1002
- weights[v4 + 3] = tip_w3;
1003
-
1004
- v_cursor++;
1005
- }
1006
-
1007
- i_cursor = branch_apex_triangulate(indices, i_cursor, prev_ring_start, m_tip, apex_start);
1008
- }
1009
-
1010
- if (only_rings) {
1011
- return /** @type {any} */ (meshed_branch_rings);
1012
- }
1013
-
1014
- // Apply analytic crown ambient occlusion onto bark vertex colors
1015
- tree_mesh_apply_canopy_ao(out, skeleton.crown_center, skeleton.crown_radii, {
1016
- ao_core_darkening: (species.foliage.ao_core_darkening ?? 0.35) * 0.65,
1017
- normal_puffiness: 0.0,
1018
- preserve_existing_color: true
1019
- });
1020
-
1021
- out.name = `${species.name || "tree"}_bark_lod${lod_cfg.level}`;
1022
- out.ensureBounds();
1023
- out.ensureTangents();
1024
-
1025
- return out;
1026
- }
1027
-
1028
- /**
1029
- * Computes the meshed cross-sectional ring centroids, radii, polygon vertex counts, and 4-slot
1030
- * skinning weights for every retained branch in `skeleton` using the exact same ring synthesis as
1031
- * `tree_mesh_build_bark`.
1032
- *
1033
- * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
1034
- * @param {TreeSpeciesConfig} [config]
1035
- * @param {TreeLODConfig} [lod_config]
1036
- * @returns {Map<number, Array<{
1037
- * cx: number, cy: number, cz: number,
1038
- * r: number, m: number, t_norm: number, flute_amp: number,
1039
- * j0: number, j1: number, j2: number, j3: number,
1040
- * w0: number, w1: number, w2: number, w3: number
1041
- * }>>}
1042
- */
1043
- export function tree_mesh_compute_branch_rings(
1044
- skeleton,
1045
- config = new TreeSpeciesConfig(),
1046
- lod_config = new TreeLODConfig()
1047
- ) {
1048
- return /** @type {any} */ (tree_mesh_build_bark(skeleton, config, lod_config, new Geometry(), true));
1049
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { polyline_simplify_by_error } from "../../../core/geom/polyline/polyline_simplify_by_error.js";
3
+ import { PI2 } from "../../../core/math/PI2.js";
4
+ import { clamp } from "../../../core/math/clamp.js";
5
+ import { lerp } from "../../../core/math/lerp.js";
6
+ import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
7
+ import { Geometry } from "../../../shade/renderer/geometry/Geometry.js";
8
+ import {
9
+ geometry_obtain_attribute,
10
+ geometry_obtain_index
11
+ } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
12
+ import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
13
+ import { TreeLODConfig } from "../config/TreeLODConfig.js";
14
+ import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
15
+ import { evaluate_bark_relief } from "../material/make_bark_material.js";
16
+ import { flare_lobe_phase_offset } from "../skeleton/flare_lobe_phase_offset.js";
17
+ import { spine_frame_double_reflection } from "../skeleton/spine_frame_double_reflection.js";
18
+ import { branch_collar_project } from "./branch_collar_project.js";
19
+ import { branch_apex_triangulate, branch_ring_triangulate } from "./branch_ring_triangulate.js";
20
+ import { interpolate_ring_skin_weights4 } from "./interpolate_ring_skin_weights4.js";
21
+ import { tree_skeleton_read_joint_motion } from "../skeleton/tree_skeleton_read_joint_motion.js";
22
+ import { tree_mesh_apply_canopy_ao } from "./tree_mesh_apply_canopy_ao.js";
23
+
24
+
25
+ const SCRATCH_P0 = new Float32Array(3);
26
+ const SCRATCH_P1 = new Float32Array(3);
27
+ const SCRATCH_T0 = new Float32Array(3);
28
+ const SCRATCH_V_TAN = new Float32Array(3);
29
+ const SCRATCH_R0 = new Float32Array(3);
30
+ const SCRATCH_SPINE0 = new Float32Array(3);
31
+ const SCRATCH_SPINE1 = new Float32Array(3);
32
+ const SCRATCH_RMF = new Float64Array(6);
33
+
34
+ /**
35
+ * Height of a living shoot's conical bud cap, as a multiple of the tip radius.
36
+ * @type {number}
37
+ */
38
+ const SHOOT_BUD_HEIGHT = 1.15;
39
+ const SCRATCH_PARENT_P = new Float32Array(3);
40
+ const SCRATCH_PARENT_T = new Float32Array(3);
41
+ const SCRATCH_COLLAR_POS = new Float32Array(3);
42
+ const SCRATCH_COLLAR_NORM = new Float32Array(3);
43
+ const SCRATCH_RELIEF = new Float32Array(4);
44
+ const SCRATCH_JOINTS4 = new Int32Array(4);
45
+ const SCRATCH_WEIGHTS4 = new Float64Array(4);
46
+ const SCRATCH_SHAPE = new Float64Array(4);
47
+ const SCRATCH_PLAN_T = new Float64Array(3);
48
+ const SCRATCH_PLAN_MID = new Float64Array(3);
49
+
50
+ /**
51
+ * What shapes a bark ring around its spine point, set once per ring and read by {@link bark_ring_shape}.
52
+ */
53
+ const RING = {
54
+ // the ring's frame: R and S span its plane
55
+ rx: 1, ry: 0, rz: 0, sx: 0, sy: 0, sz: 1,
56
+ t_norm: 0,
57
+ // phase the buttress lobes and flutes twist by at this arc length
58
+ theta_offset: 0,
59
+ flare_env: 0,
60
+ flute_env: 0,
61
+ oval_ecc: 0,
62
+ // collar bosses of the branches it carries, and the callus rims of those it shed, each scaled down by the weld
63
+ collar_amp: 0,
64
+ knot_scale: 0,
65
+ unwelded: 1,
66
+ /** @type {import("../config/BranchGeneratorConfig.js").BranchGeneratorConfig|null} */
67
+ lvl_cfg: null,
68
+ collars: [],
69
+ knots: []
70
+ };
71
+
72
+ /**
73
+ * The collars of the branches `b` carries, where each joins it: a boss on its bark, and the grain flowing round it.
74
+ *
75
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
76
+ * @param {number} b
77
+ * @param {number} base_r
78
+ * @returns {Array<{t_c: number, tx_c: number, ty_c: number, tz_c: number, r_ratio: number, sigma_t: number, sigma_theta: number}>}
79
+ */
80
+ function bark_child_collars(skeleton, b, base_r) {
81
+ const child_collars = [];
82
+ const b_len = Math.max(0.2, skeleton.branch_length[b]);
83
+ for (let cb = b + 1; cb < skeleton.branch_count; cb++) {
84
+ if (skeleton.branch_parent[cb] === b) {
85
+ const c_root = skeleton.branch_root_vertex[cb];
86
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, c_root);
87
+ const c_r = skeleton.branch_base_radius[cb];
88
+ const r_ratio = clamp(c_r / Math.max(1e-4, base_r), 0.15, 0.82);
89
+ child_collars.push({
90
+ t_c: skeleton.branch_parent_attach_t[cb],
91
+ tx_c: SCRATCH_V_TAN[0],
92
+ ty_c: SCRATCH_V_TAN[1],
93
+ tz_c: SCRATCH_V_TAN[2],
94
+ r_ratio,
95
+ sigma_t: clamp(1.55 * c_r / b_len, 0.035, 0.13),
96
+ sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72)
97
+ });
98
+ }
99
+ }
100
+ return child_collars;
101
+ }
102
+
103
+ /**
104
+ * Knots: the healed scars of the branches `b` shed (`TreeSkeleton.add_scar`). Each is the collar the branch had,
105
+ * outliving it as a callus rim around the eye, sized by the branch when it died.
106
+ *
107
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
108
+ * @param {number} b
109
+ * @param {number} base_r
110
+ * @param {number} collar_bulge
111
+ * @returns {Array<{t_k: number, tx_k: number, ty_k: number, tz_k: number, sigma_t: number, sigma_theta: number, amp_k: number}>}
112
+ */
113
+ function bark_branch_knots(skeleton, b, base_r, collar_bulge) {
114
+ const branch_knots = [];
115
+ if (!(collar_bulge > 0.0)) {
116
+ return branch_knots;
117
+ }
118
+ const b_len = Math.max(0.2, skeleton.branch_length[b]);
119
+ for (let k = 0; k < skeleton.scar_count; k++) {
120
+ if (skeleton.scar_branch[k] !== b) continue;
121
+ const d = k * 5;
122
+ const scar_r = skeleton.scar_data[d + 4];
123
+ if (scar_r <= 0.0) continue;
124
+ const r_ratio = clamp(scar_r / Math.max(1e-4, base_r), 0.15, 0.82);
125
+ branch_knots.push({
126
+ t_k: skeleton.scar_data[d],
127
+ tx_k: skeleton.scar_data[d + 1],
128
+ ty_k: skeleton.scar_data[d + 2],
129
+ tz_k: skeleton.scar_data[d + 3],
130
+ sigma_t: clamp(1.55 * scar_r / b_len, 0.035, 0.13),
131
+ sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72),
132
+ amp_k: collar_bulge * (0.55 + 0.75 * r_ratio)
133
+ });
134
+ }
135
+ return branch_knots;
136
+ }
137
+
138
+ /**
139
+ * Fewest sides of a polygon whose chords sag no more than `tolerance` from a circle of radius `r`.
140
+ * @param {number} r
141
+ * @param {number} tolerance
142
+ * @returns {number}
143
+ */
144
+ function circle_sides(r, tolerance) {
145
+ if (tolerance >= r) {
146
+ return 3;
147
+ }
148
+ return Math.max(3, Math.ceil(Math.PI / Math.acos(1 - tolerance / r)));
149
+ }
150
+
151
+ /**
152
+ * Fewest angles a ring's shape is measured at: the measure is four times finer than the circle needs, and no coarser
153
+ * than a sixty-fourth of a turn, so that lobes, flutes and bosses between its samples are seen.
154
+ * @type {number}
155
+ */
156
+ const BARK_REFERENCE_SIDES = 64;
157
+
158
+ /**
159
+ * Fills {@link RING} for the candidate ring `c` of a plan's arrays.
160
+ */
161
+ function plan_fill_ring(plan, c, lvl_cfg, collars, knots) {
162
+ const f = plan.frames;
163
+ RING.rx = f[c * 6];
164
+ RING.ry = f[c * 6 + 1];
165
+ RING.rz = f[c * 6 + 2];
166
+ RING.sx = f[c * 6 + 3];
167
+ RING.sy = f[c * 6 + 4];
168
+ RING.sz = f[c * 6 + 5];
169
+ RING.t_norm = plan.t_norm[c];
170
+ RING.theta_offset = plan.theta_offset[c];
171
+ RING.flare_env = plan.flare_env[c];
172
+ RING.flute_env = plan.flute_env[c];
173
+ RING.oval_ecc = plan.oval_ecc[c];
174
+ RING.collar_amp = plan.collar_amp[c];
175
+ RING.knot_scale = plan.knot_scale[c];
176
+ RING.unwelded = plan.unwelded[c];
177
+ RING.lvl_cfg = lvl_cfg;
178
+ RING.collars = collars;
179
+ RING.knots = knots;
180
+ }
181
+
182
+ /**
183
+ * Point of candidate ring `c` at angle `theta`, into `out` at `o`: its spine point plus its shaped radius along the
184
+ * ring's radial direction. {@link RING} must hold the ring.
185
+ */
186
+ function plan_ring_point(out, o, plan, c, theta) {
187
+ bark_ring_shape(SCRATCH_SHAPE, theta, RING);
188
+ // the weld's symmetric flare on the rings after the first
189
+ const r_mult = SCRATCH_SHAPE[0] + (c > 0 ? plan.weld[c] * 0.18 : 0.0);
190
+ const r = plan.radius[c] * Math.max(0.25, r_mult);
191
+ const cos_t = Math.cos(theta);
192
+ const sin_t = Math.sin(theta);
193
+ out[o] = plan.points[c * 3] + r * (cos_t * RING.rx + sin_t * RING.sx);
194
+ out[o + 1] = plan.points[c * 3 + 1] + r * (cos_t * RING.ry + sin_t * RING.sy);
195
+ out[o + 2] = plan.points[c * 3 + 2] + r * (cos_t * RING.rz + sin_t * RING.sz);
196
+ }
197
+
198
+ /**
199
+ * Distance from point `p` (at `po`) to the segment `a`-`b` (at `ao`, `bo`), all in flat arrays of xyz.
200
+ */
201
+ function point_segment_distance(p, po, a, ao, b, bo) {
202
+ const abx = b[bo] - a[ao], aby = b[bo + 1] - a[ao + 1], abz = b[bo + 2] - a[ao + 2];
203
+ const apx = p[po] - a[ao], apy = p[po + 1] - a[ao + 1], apz = p[po + 2] - a[ao + 2];
204
+ const len2 = abx * abx + aby * aby + abz * abz;
205
+ const t = len2 > 0 ? clamp((apx * abx + apy * aby + apz * abz) / len2, 0, 1) : 0;
206
+ return Math.hypot(apx - t * abx, apy - t * aby, apz - t * abz);
207
+ }
208
+
209
+ /**
210
+ * The rings that draw branch `b`'s kept spine `nodes`/`edges` to within `error` of the surface the mesher draws
211
+ * (spine, radius, lobes, flutes, ovalization, collar bosses, knots and the collar weld's flare; bark relief is the
212
+ * normal map's), half of it along the branch and half around each ring:
213
+ *
214
+ * - candidate rings stand at every node, every segment's middle, and the centre of every collar and knot on the spine;
215
+ * - each candidate's shape is measured at {@link BARK_REFERENCE_SIDES} or more angles;
216
+ * - along the branch, Douglas-Peucker keeps the candidates that the rings either side, blended, would miss by more than
217
+ * half the error ({@link polyline_simplify_by_error}); the first `weld_rings` rings of a welded branch stay, as the
218
+ * weld fades over them;
219
+ * - around a kept ring, the fewest sides whose polygon misses none of its measured points by more than half the error.
220
+ *
221
+ * @returns {{u: number[], m: number[]}} each ring's place along the spine, in segments from its base, and its sides
222
+ */
223
+ function bark_plan_rings(skeleton, b, lvl_cfg, nodes, edges, collars, knots, welded, weld_rings, error) {
224
+ const E = edges.length;
225
+ const tolerance = 0.5 * error;
226
+
227
+ // the wood is drawn as far as it is as thick as the error: to the point of its last segment where it thins to that
228
+ const r_end0 = skeleton.node_read_radius(nodes[E - 1]);
229
+ const r_end1 = skeleton.node_read_radius(nodes[E]);
230
+ const end = 2 * r_end1 >= error ? E : (E - 1) + clamp((r_end0 - 0.5 * error) / Math.max(1e-12, r_end0 - r_end1), 0, 1);
231
+
232
+ const t_first = skeleton.node_t_norm(nodes[0]);
233
+ const t_last = lerp(skeleton.node_t_norm(nodes[E - 1]), skeleton.node_t_norm(nodes[E]), end - (E - 1));
234
+ const u_of_t = (t) => {
235
+ for (let k = 0; k < E; k++) {
236
+ const t0 = skeleton.node_t_norm(nodes[k]);
237
+ const t1 = skeleton.node_t_norm(nodes[k + 1]);
238
+ if (t <= t1) {
239
+ return k + (t1 > t0 ? clamp((t - t0) / (t1 - t0), 0, 1) : 0);
240
+ }
241
+ }
242
+ return end;
243
+ };
244
+ const us = [];
245
+ for (let k = 0; k < E; k++) {
246
+ if (k < end) us.push(k);
247
+ if (k + 0.5 < end) us.push(k + 0.5);
248
+ }
249
+ us.push(end);
250
+ for (const cc of collars) {
251
+ if (cc.t_c > t_first && cc.t_c < t_last) us.push(u_of_t(cc.t_c));
252
+ }
253
+ for (const kn of knots) {
254
+ if (kn.t_k > t_first && kn.t_k < t_last) us.push(u_of_t(kn.t_k));
255
+ }
256
+ us.sort((x, y) => x - y);
257
+ let n = 0;
258
+ for (let i = 0; i < us.length; i++) {
259
+ if (n === 0 || us[i] - us[n - 1] > 1e-6) us[n++] = us[i];
260
+ }
261
+ us.length = n;
262
+ const C = n;
263
+
264
+ const plan = {
265
+ points: new Float64Array(C * 3),
266
+ frames: new Float64Array(C * 6),
267
+ radius: new Float64Array(C),
268
+ t_norm: new Float64Array(C),
269
+ arc: new Float64Array(C),
270
+ theta_offset: new Float64Array(C),
271
+ flare_env: new Float64Array(C),
272
+ flute_env: new Float64Array(C),
273
+ oval_ecc: new Float64Array(C),
274
+ collar_amp: new Float64Array(C),
275
+ knot_scale: new Float64Array(C),
276
+ unwelded: new Float64Array(C),
277
+ weld: new Float64Array(C)
278
+ };
279
+ const phase_hash = skeleton.branch_phase_hash[b];
280
+ let r_max = 0;
281
+ for (let c = 0; c < C; c++) {
282
+ const u = us[c];
283
+ const edge_idx = Math.min(E - 1, Math.floor(u));
284
+ const local_u = u - edge_idx;
285
+ skeleton.evaluate_segment_position(SCRATCH_P0, 0, edges[edge_idx], local_u);
286
+ skeleton.evaluate_segment_tangent(SCRATCH_T0, 0, edges[edge_idx], local_u);
287
+ const px = SCRATCH_P0[0], py = SCRATCH_P0[1], pz = SCRATCH_P0[2];
288
+ const tx = SCRATCH_T0[0], ty = SCRATCH_T0[1], tz = SCRATCH_T0[2];
289
+ if (c === 0) {
290
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, nodes[0]);
291
+ skeleton.node_read_frame_r(SCRATCH_R0, 0, nodes[0]);
292
+ spine_frame_double_reflection(
293
+ SCRATCH_RMF, 0,
294
+ px, py, pz,
295
+ SCRATCH_V_TAN[0], SCRATCH_V_TAN[1], SCRATCH_V_TAN[2],
296
+ SCRATCH_R0[0], SCRATCH_R0[1], SCRATCH_R0[2],
297
+ px, py, pz,
298
+ tx, ty, tz
299
+ );
300
+ } else {
301
+ const p = (c - 1) * 3;
302
+ const fr = (c - 1) * 6;
303
+ spine_frame_double_reflection(
304
+ SCRATCH_RMF, 0,
305
+ plan.points[p], plan.points[p + 1], plan.points[p + 2],
306
+ SCRATCH_PLAN_T[0], SCRATCH_PLAN_T[1], SCRATCH_PLAN_T[2],
307
+ plan.frames[fr], plan.frames[fr + 1], plan.frames[fr + 2],
308
+ px, py, pz,
309
+ tx, ty, tz
310
+ );
311
+ }
312
+ SCRATCH_PLAN_T[0] = tx;
313
+ SCRATCH_PLAN_T[1] = ty;
314
+ SCRATCH_PLAN_T[2] = tz;
315
+ plan.points[c * 3] = px;
316
+ plan.points[c * 3 + 1] = py;
317
+ plan.points[c * 3 + 2] = pz;
318
+ for (let k = 0; k < 6; k++) plan.frames[c * 6 + k] = SCRATCH_RMF[k];
319
+
320
+ const v0 = nodes[edge_idx];
321
+ const v1 = nodes[edge_idx + 1];
322
+ const r = lerp(skeleton.node_read_radius(v0), skeleton.node_read_radius(v1), local_u);
323
+ skeleton.node_read_spine_param(SCRATCH_SPINE0, 0, v0);
324
+ skeleton.node_read_spine_param(SCRATCH_SPINE1, 0, v1);
325
+ const t_norm = lerp(SCRATCH_SPINE0[0], SCRATCH_SPINE1[0], local_u);
326
+ const arc_s = lerp(SCRATCH_SPINE0[1], SCRATCH_SPINE1[1], local_u);
327
+ const last = c === C - 1;
328
+
329
+ let weld_factor = 0.0;
330
+ if (welded) {
331
+ if (c === 0) {
332
+ weld_factor = 1.0;
333
+ } else if (u <= weld_rings && !last && t_norm < 0.65) {
334
+ const u_collar = 1.0 - u / (weld_rings + 1);
335
+ weld_factor = u_collar * u_collar;
336
+ }
337
+ }
338
+ const unwelded = 1.0 - weld_factor;
339
+ const tip_roundness = last ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
340
+ let flare_env = 0.0;
341
+ if (lvl_cfg.flare_amplitude > 0.0 && t_norm < lvl_cfg.flare_height_ratio) {
342
+ const u_f = 1.0 - t_norm / Math.max(1e-4, lvl_cfg.flare_height_ratio);
343
+ flare_env = lvl_cfg.flare_amplitude * u_f * u_f;
344
+ }
345
+ const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
346
+
347
+ plan.radius[c] = r;
348
+ plan.t_norm[c] = t_norm;
349
+ plan.arc[c] = arc_s;
350
+ plan.theta_offset[c] = flare_lobe_phase_offset(arc_s, phase_hash);
351
+ plan.flare_env[c] = flare_env;
352
+ // young wood's flutes fade with its bark's age; the plan measures them at their fullest
353
+ plan.flute_env[c] = lvl_cfg.flute_amplitude * unwelded * tip_roundness;
354
+ plan.oval_ecc[c] = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
355
+ plan.collar_amp[c] = (lvl_cfg.parent_collar_bulge ?? 0.0) * unwelded * tip_roundness;
356
+ plan.knot_scale[c] = unwelded * tip_roundness;
357
+ plan.unwelded[c] = unwelded;
358
+ plan.weld[c] = weld_factor;
359
+ r_max = Math.max(r_max, r);
360
+ }
361
+
362
+ // each candidate's shape, measured all round
363
+ const M = Math.max(BARK_REFERENCE_SIDES, 4 * circle_sides(r_max, tolerance));
364
+ const measured = new Float64Array(C * M * 3);
365
+ for (let c = 0; c < C; c++) {
366
+ plan_fill_ring(plan, c, lvl_cfg, collars, knots);
367
+ for (let j = 0; j < M; j++) {
368
+ plan_ring_point(measured, (c * M + j) * 3, plan, c, PI2 * j / M);
369
+ }
370
+ }
371
+
372
+ // along the branch
373
+ const keep = new Uint8Array(C);
374
+ polyline_simplify_by_error(keep, C, tolerance, (a, z, out) => {
375
+ const span = plan.arc[z] - plan.arc[a];
376
+ out[0] = a + 1;
377
+ out[1] = -1;
378
+ for (let c = a + 1; c < z; c++) {
379
+ const w = span > 1e-9 ? (plan.arc[c] - plan.arc[a]) / span : (c - a) / (z - a);
380
+ let worst = 0;
381
+ for (let j = 0; j < M; j++) {
382
+ const pa = (a * M + j) * 3, pz = (z * M + j) * 3, pc = (c * M + j) * 3;
383
+ const dx = measured[pc] - (measured[pa] + w * (measured[pz] - measured[pa]));
384
+ const dy = measured[pc + 1] - (measured[pa + 1] + w * (measured[pz + 1] - measured[pa + 1]));
385
+ const dz = measured[pc + 2] - (measured[pa + 2] + w * (measured[pz + 2] - measured[pa + 2]));
386
+ worst = Math.max(worst, dx * dx + dy * dy + dz * dz);
387
+ }
388
+ worst = Math.sqrt(worst);
389
+ if (worst > out[1]) {
390
+ out[0] = c;
391
+ out[1] = worst;
392
+ }
393
+ }
394
+ });
395
+ if (welded) {
396
+ for (let c = 1; c < C; c++) {
397
+ if (us[c] <= weld_rings && us[c] === Math.floor(us[c])) keep[c] = 1;
398
+ }
399
+ }
400
+
401
+ // around each kept ring
402
+ const ring_u = [];
403
+ const ring_m = [];
404
+ const polygon = new Float64Array((M + 1) * 3);
405
+ for (let c = 0; c < C; c++) {
406
+ if (!keep[c]) continue;
407
+ plan_fill_ring(plan, c, lvl_cfg, collars, knots);
408
+ let sides = 3;
409
+ for (; sides < M; sides++) {
410
+ for (let k = 0; k <= sides; k++) {
411
+ plan_ring_point(polygon, k * 3, plan, c, PI2 * (k % sides) / sides);
412
+ }
413
+ let within = true;
414
+ for (let j = 0; j < M && within; j++) {
415
+ const k = Math.floor(j * sides / M);
416
+ within = point_segment_distance(measured, (c * M + j) * 3, polygon, k * 3, polygon, (k + 1) * 3) <= tolerance;
417
+ }
418
+ // a chord strays furthest from the wood at its middle
419
+ for (let k = 0; k < sides && within; k++) {
420
+ plan_ring_point(SCRATCH_PLAN_MID, 0, plan, c, PI2 * (k + 0.5) / sides);
421
+ within = point_segment_distance(SCRATCH_PLAN_MID, 0, polygon, k * 3, polygon, (k + 1) * 3) <= tolerance;
422
+ }
423
+ if (within) break;
424
+ }
425
+ ring_u.push(us[c]);
426
+ ring_m.push(sides);
427
+ }
428
+ return { u: ring_u, m: ring_m };
429
+ }
430
+
431
+ /**
432
+ * The smooth shape of a bark ring at angle `theta` about its spine, from `ring` ({@link RING}): root buttress lobes
433
+ * flowing into twisting flutes, reaction-wood ovalization on inclined boughs, the collar bosses of the branches it
434
+ * carries and the callus rims of those it shed. Bark relief and the collar weld are the caller's.
435
+ *
436
+ * Writes the radius multiplier, its derivative in `theta`, the UV grain warp and an AO factor into `out`.
437
+ *
438
+ * @param {Float64Array} out
439
+ * @param {number} theta
440
+ * @param {RING} ring
441
+ */
442
+ function bark_ring_shape(out, theta, ring) {
443
+ const lvl_cfg = ring.lvl_cfg;
444
+ const rx = ring.rx, ry = ring.ry, rz = ring.rz;
445
+ const sx = ring.sx, sy = ring.sy, sz = ring.sz;
446
+ const t_norm = ring.t_norm;
447
+ const unwelded = ring.unwelded;
448
+ const cos_t = Math.cos(theta);
449
+ const sin_t = Math.sin(theta);
450
+ const n_rad_y = cos_t * ry + sin_t * sy;
451
+ const tan_theta_y = -sin_t * ry + cos_t * sy;
452
+
453
+ let r_mult = 1.0;
454
+ let d_rmult_dtheta = 0.0;
455
+ let u_warp = 0.0;
456
+ let vert_ao = 1.0;
457
+
458
+ // 1. Phase-locked root buttress lobes flowing continuously into twisting trunk flutes
459
+ const theta_flute = theta + ring.theta_offset;
460
+ const flare_env = ring.flare_env;
461
+ if (flare_env > 0.0) {
462
+ const lobe_phase = lvl_cfg.flare_lobes * theta_flute;
463
+ const cos_lobe = Math.cos(lobe_phase);
464
+ if (cos_lobe > 0.0) {
465
+ const p = lvl_cfg.flare_sharpness;
466
+ r_mult += flare_env * Math.pow(cos_lobe, p);
467
+ d_rmult_dtheta -= flare_env * p * lvl_cfg.flare_lobes * Math.pow(cos_lobe, Math.max(0.0, p - 1.0)) * Math.sin(lobe_phase);
468
+ }
469
+ }
470
+
471
+ const flute_env = ring.flute_env;
472
+ if (flute_env > 1e-5) {
473
+ const f_freq = Math.min(4, Math.max(2, lvl_cfg.flute_frequency | 0));
474
+ const flute_phase = f_freq * theta_flute;
475
+ r_mult += flute_env * Math.sin(flute_phase);
476
+ d_rmult_dtheta += flute_env * f_freq * Math.cos(flute_phase) * 0.45;
477
+ }
478
+
479
+ // 2. Biomechanical reaction-wood ovalization on inclined/horizontal boughs
480
+ const oval_ecc = ring.oval_ecc;
481
+ if (oval_ecc > 1e-4) {
482
+ r_mult += oval_ecc * (1.35 * (2.0 * n_rad_y * n_rad_y - 1.0) - 0.22 * n_rad_y);
483
+ d_rmult_dtheta += oval_ecc * (5.4 * n_rad_y - 0.22) * tan_theta_y;
484
+ }
485
+
486
+ // 3. Parent-stem branch collar swelling bosses & UV grain streamline deflection around child branches
487
+ const collars = ring.collars;
488
+ const parent_collar_amp = ring.collar_amp;
489
+ if (parent_collar_amp > 1e-4 && collars.length > 0) {
490
+ for (let c_idx = 0; c_idx < collars.length; c_idx++) {
491
+ const cc = collars[c_idx];
492
+ const dt = t_norm - cc.t_c;
493
+ if (Math.abs(dt) < 3.2 * cc.sigma_t) {
494
+ const theta_c = Math.atan2(
495
+ cc.tx_c * sx + cc.ty_c * sy + cc.tz_c * sz,
496
+ cc.tx_c * rx + cc.ty_c * ry + cc.tz_c * rz
497
+ );
498
+ const dtheta = Math.atan2(Math.sin(theta - theta_c), Math.cos(theta - theta_c));
499
+ const sig_t = dt < 0.0 ? cc.sigma_t * 1.25 : cc.sigma_t * 0.90;
500
+ const u_t = dt / sig_t;
501
+ const u_th = dtheta / cc.sigma_theta;
502
+ const dist2 = u_t * u_t + u_th * u_th;
503
+ if (dist2 < 9.0) {
504
+ const gauss = Math.exp(-0.5 * dist2);
505
+ const b_amp = parent_collar_amp * (0.55 + 0.75 * cc.r_ratio);
506
+ r_mult += b_amp * gauss;
507
+ d_rmult_dtheta += -b_amp * gauss * (u_th / cc.sigma_theta);
508
+ const r_uv2 = dist2 + 0.85;
509
+ u_warp += 0.008 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * dist2);
510
+ }
511
+ }
512
+ }
513
+ }
514
+
515
+ // 4. Branch scars: volcanic callus rims + UV grain streamline deflection
516
+ const knots = ring.knots;
517
+ const knot_scale = ring.knot_scale;
518
+ if (knot_scale > 0.05 && knots.length > 0) {
519
+ for (let k_idx = 0; k_idx < knots.length; k_idx++) {
520
+ const kn = knots[k_idx];
521
+ const dt = t_norm - kn.t_k;
522
+ if (Math.abs(dt) < 3.2 * kn.sigma_t) {
523
+ const theta_k = Math.atan2(
524
+ kn.tx_k * sx + kn.ty_k * sy + kn.tz_k * sz,
525
+ kn.tx_k * rx + kn.ty_k * ry + kn.tz_k * rz
526
+ );
527
+ const dtheta = Math.atan2(Math.sin(theta - theta_k), Math.cos(theta - theta_k));
528
+ const u_t = dt / kn.sigma_t;
529
+ const u_th = dtheta / kn.sigma_theta;
530
+ const rho2 = u_t * u_t + u_th * u_th;
531
+ if (rho2 < 9.0) {
532
+ const k_amp = kn.amp_k * knot_scale;
533
+ const exp_r = Math.exp(-0.85 * rho2);
534
+ const w_rim = (0.30 + 1.90 * rho2) * exp_r;
535
+ const dw_drho2 = (1.90 - 0.85 * (0.30 + 1.90 * rho2)) * exp_r;
536
+ r_mult += k_amp * w_rim;
537
+ d_rmult_dtheta += k_amp * dw_drho2 * (2.0 * u_th / kn.sigma_theta);
538
+ if (rho2 < 0.65) {
539
+ vert_ao *= (0.72 + 0.28 * (rho2 / 0.65));
540
+ }
541
+ const r_uv2 = rho2 + 0.85;
542
+ u_warp += 0.009 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * rho2);
543
+ }
544
+ }
545
+ }
546
+ }
547
+
548
+ out[0] = r_mult;
549
+ out[1] = d_rmult_dtheta;
550
+ out[2] = u_warp;
551
+ out[3] = vert_ao;
552
+ }
553
+
554
+ /**
555
+ * Helper to obtain a `Uint16Array` attribute on `Geometry` for `StandardAttributes.SkinningJoints`.
556
+ * @param {Geometry} geometry
557
+ * @param {number} count vertex count
558
+ * @returns {Uint16Array}
559
+ */
560
+ export function geometry_obtain_joints_attribute(geometry, count) {
561
+ const existing = geometry.getAttribute(StandardAttributes.SkinningJoints);
562
+ if (existing === undefined) {
563
+ const attr = Attribute.from(new Uint16Array(count * 4), 4, StandardAttributes.SkinningJoints);
564
+ geometry.addAttribute(attr);
565
+ return /** @type {Uint16Array} */ (attr.data);
566
+ }
567
+ if (existing.count !== count || !(existing.data instanceof Uint16Array)) {
568
+ existing.data = new Uint16Array(count * 4);
569
+ existing.count = count;
570
+ }
571
+ existing.needsUpdate = true;
572
+ return /** @type {Uint16Array} */ (existing.data);
573
+ }
574
+
575
+ /**
576
+ * Sweeps the Cubic Hermite branch spines of a `TreeSkeleton` into a single manifold, seamless-UV
577
+ * bark `Geometry` with root buttress lobes, longitudinal bark flutes, welded lateral branch collars,
578
+ * canopy ambient occlusion, and 4-joint skeletal wind skinning attributes.
579
+ *
580
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
581
+ * @param {TreeSpeciesConfig} [config]
582
+ * @param {TreeLODConfig} [lod_config]
583
+ * @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} [out]
584
+ * @returns {Geometry}
585
+ */
586
+ export function tree_mesh_build_bark(
587
+ skeleton,
588
+ config = new TreeSpeciesConfig(),
589
+ lod_config = new TreeLODConfig(),
590
+ out = new Geometry(),
591
+ only_rings = false
592
+ ) {
593
+ const species = config && config.isTreeSpeciesConfig ? config : TreeSpeciesConfig.from(config);
594
+ const lod_cfg = lod_config && lod_config.isTreeLODConfig ? lod_config : TreeLODConfig.from(lod_config);
595
+
596
+ const branch_count = skeleton.branch_count;
597
+
598
+ const error = lod_cfg.error;
599
+ assert.greaterThan(error, 0, 'lod_config.error');
600
+ const texel_density = Math.max(0.1, species.bark_material.texel_density ?? 1.2);
601
+ const twist_uv = species.bark_material.twist_uv ?? 0.0;
602
+
603
+ // Number of branching depths the generator graph can reach (trunk = 1), for the ontogenetic bark V range
604
+ const generator_depth = new Uint8Array(species.branches.length);
605
+ let generator_depth_count = 1;
606
+ // rules are acyclic with source < target, so visiting sources in ascending order settles every depth
607
+ for (let g = 0; g < generator_depth.length; g++) {
608
+ for (let r = 0; r < species.branch_rules.length; r++) {
609
+ const rule = species.branch_rules[r];
610
+ if (rule.source === g) {
611
+ generator_depth[rule.target] = Math.max(generator_depth[rule.target], generator_depth[g] + 1);
612
+ }
613
+ }
614
+ }
615
+ for (let g = 0; g < generator_depth.length; g++) {
616
+ generator_depth_count = Math.max(generator_depth_count, generator_depth[g] + 1);
617
+ }
618
+
619
+ // Collect retained branches and their resampled longitudinal cross-sectional rings
620
+ const branch_plans = [];
621
+ let total_vertices = 0;
622
+ let total_indices = 0;
623
+
624
+ // a branch is drawn while its wood is at least as thick as the error, and so is everything it carries
625
+ const meshed = new Uint8Array(branch_count);
626
+ for (let b = 0; b < branch_count; b++) {
627
+ const level = skeleton.branch_level[b];
628
+ const base_r = skeleton.branch_base_radius[b];
629
+ const parent = skeleton.branch_parent[b];
630
+ if (2 * base_r < error) continue;
631
+ if (parent >= 0 && !meshed[parent]) continue;
632
+
633
+ const lvl_cfg = species.branches[skeleton.branch_generator[b]];
634
+
635
+ // Walk the node/segment spine of branch b via `skeleton.graph`, as far as its wood is as thick as the error
636
+ const nodes = [];
637
+ const edges = [];
638
+ skeleton.collect_branch_chain(b, nodes, edges);
639
+ let E = 0;
640
+ while (E < edges.length && 2 * skeleton.node_read_radius(nodes[E]) >= error) E++;
641
+ if (E < 1) continue;
642
+ nodes.length = E + 1;
643
+ edges.length = E;
644
+ meshed[b] = 1;
645
+
646
+ const child_collars = bark_child_collars(skeleton, b, base_r);
647
+ const branch_knots = bark_branch_knots(skeleton, b, base_r, lvl_cfg.parent_collar_bulge);
648
+ // a child of drawn wood is welded into it, and the weld fades over its first rings
649
+ const welded = b > 0 && parent >= 0;
650
+ const weld_rings = welded ? Math.min(lvl_cfg.collar_weld_rings, E - 1) : 0;
651
+ const rings = bark_plan_rings(skeleton, b, lvl_cfg, nodes, edges, child_collars, branch_knots, welded, weld_rings, error);
652
+
653
+ const sample_steps = rings.u.length - 1;
654
+ // the last segment may end part-way, where the wood thins to the error
655
+ edges.length = Math.max(1, Math.ceil(rings.u[sample_steps] - 1e-9));
656
+ nodes.length = edges.length + 1;
657
+ const ring_m = rings.m;
658
+ let branch_verts = 0;
659
+ let branch_tris = 0;
660
+ for (let i = 0; i <= sample_steps; i++) {
661
+ branch_verts += ring_m[i] + 1;
662
+ if (i > 0) {
663
+ branch_tris += ring_m[i - 1] + ring_m[i];
664
+ }
665
+ }
666
+
667
+ // Terminal apex cone cap (m_tip vertices, m_tip triangles)
668
+ const m_tip = ring_m[sample_steps];
669
+ branch_verts += m_tip;
670
+ branch_tris += m_tip;
671
+
672
+ branch_plans.push({
673
+ branch_id: b,
674
+ level,
675
+ base_r,
676
+ lvl_cfg,
677
+ nodes,
678
+ edges,
679
+ sample_steps,
680
+ ring_u: rings.u,
681
+ ring_m,
682
+ weld_rings,
683
+ child_collars,
684
+ branch_knots
685
+ });
686
+
687
+ total_vertices += branch_verts;
688
+ total_indices += branch_tris * 3;
689
+ }
690
+
691
+ const is_empty_fallback = branch_plans.length === 0 || total_vertices === 0 || total_indices === 0;
692
+ if (is_empty_fallback) {
693
+ if (only_rings) {
694
+ return /** @type {any} */ (new Map());
695
+ }
696
+ total_vertices = 4;
697
+ total_indices = 6;
698
+ }
699
+
700
+ const positions = geometry_obtain_attribute(out, StandardAttributes.Position, 3, total_vertices);
701
+ const normals = geometry_obtain_attribute(out, StandardAttributes.Normal, 3, total_vertices);
702
+ const uv0 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates0, 2, total_vertices);
703
+ const uv1 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates1, 2, total_vertices);
704
+ const colors = geometry_obtain_attribute(out, StandardAttributes.Color, 3, total_vertices);
705
+ const joints = geometry_obtain_joints_attribute(out, total_vertices);
706
+ const weights = geometry_obtain_attribute(out, StandardAttributes.SkinningWeights, 4, total_vertices);
707
+ const indices = geometry_obtain_index(out, total_indices);
708
+
709
+ if (is_empty_fallback) {
710
+ // Populate valid non-degenerate fallback quad so ensureTangents() and MeshoptClusterizer always succeed
711
+ const quad_pos = [
712
+ -0.02, 0.0, -0.02,
713
+ 0.02, 0.0, -0.02,
714
+ 0.02, 0.04, 0.02,
715
+ -0.02, 0.04, 0.02
716
+ ];
717
+ const quad_uv = [0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0];
718
+ for (let k = 0; k < 4; k++) {
719
+ positions[k * 3] = quad_pos[k * 3];
720
+ positions[k * 3 + 1] = quad_pos[k * 3 + 1];
721
+ positions[k * 3 + 2] = quad_pos[k * 3 + 2];
722
+ normals[k * 3] = 0.0;
723
+ normals[k * 3 + 1] = 1.0;
724
+ normals[k * 3 + 2] = 0.0;
725
+ uv0[k * 2] = quad_uv[k * 2];
726
+ uv0[k * 2 + 1] = quad_uv[k * 2 + 1];
727
+ uv1[k * 2] = 0.0;
728
+ uv1[k * 2 + 1] = 0.0;
729
+ colors[k * 3] = 1.0;
730
+ colors[k * 3 + 1] = 1.0;
731
+ colors[k * 3 + 2] = 1.0;
732
+ joints[k * 4] = 0;
733
+ joints[k * 4 + 1] = 0;
734
+ joints[k * 4 + 2] = 0;
735
+ joints[k * 4 + 3] = 0;
736
+ weights[k * 4] = 1.0;
737
+ weights[k * 4 + 1] = 0.0;
738
+ weights[k * 4 + 2] = 0.0;
739
+ weights[k * 4 + 3] = 0.0;
740
+ }
741
+ indices[0] = 0;
742
+ indices[1] = 1;
743
+ indices[2] = 2;
744
+ indices[3] = 0;
745
+ indices[4] = 2;
746
+ indices[5] = 3;
747
+
748
+ out.name = `${species.name || "tree"}_bark_lod${lod_cfg.level}`;
749
+ out.ensureBounds();
750
+ out.ensureTangents();
751
+ return out;
752
+ }
753
+
754
+ let v_cursor = 0;
755
+ let i_cursor = 0;
756
+ const meshed_branch_rings = new Map();
757
+ const joint_motion = tree_skeleton_read_joint_motion(skeleton);
758
+
759
+ for (let p_idx = 0; p_idx < branch_plans.length; p_idx++) {
760
+ const plan = branch_plans[p_idx];
761
+ const b = plan.branch_id;
762
+ const level = plan.level;
763
+ const base_r = plan.base_r;
764
+ const lvl_cfg = plan.lvl_cfg;
765
+ const nodes = plan.nodes;
766
+ const edges = plan.edges;
767
+ const E = edges.length;
768
+ const sample_steps = plan.sample_steps;
769
+ const ring_u = plan.ring_u;
770
+ const ring_m = plan.ring_m;
771
+
772
+ // Quantized integer circumference wrap count (1 or 2) for seamless bark tiling proportional to stem radius
773
+ const k_wrap = Math.max(1, Math.min(2, Math.round(PI2 * base_r * texel_density)));
774
+
775
+ const child_collars = plan.child_collars;
776
+ const branch_knots = plan.branch_knots;
777
+
778
+ // Parent branch attachment context from actual meshed parent frustum
779
+ const parent_b = skeleton.branch_parent[b];
780
+ const parent_attach_t = skeleton.branch_parent_attach_t[b];
781
+ const p_rings = parent_b >= 0 ? meshed_branch_rings.get(parent_b) : undefined;
782
+ const has_meshed_parent = b > 0 && p_rings !== undefined && p_rings.length >= 2;
783
+
784
+ let parent_px = 0.0, parent_py = 0.0, parent_pz = 0.0;
785
+ let parent_tx = 0.0, parent_ty = 1.0, parent_tz = 0.0;
786
+ let parent_r = base_r * 1.4;
787
+ let parent_v_attach = 0.02;
788
+ let parent_taper_slope = 0.0;
789
+ let parent_m = 8;
790
+ let parent_flute_amp = 0.0;
791
+ let parent_z_min = -Infinity;
792
+ let parent_z_max = Infinity;
793
+ let shift_x = 0.0, shift_y = 0.0, shift_z = 0.0;
794
+ let base_j0 = 0, base_j1 = 0, base_j2 = 0, base_j3 = 0;
795
+ let base_w0 = 1.0, base_w1 = 0.0, base_w2 = 0.0, base_w3 = 0.0;
796
+ let emerge_tx = 0.0, emerge_ty = 1.0, emerge_tz = 0.0;
797
+
798
+ if (has_meshed_parent) {
799
+ let k_attach = p_rings.length - 2;
800
+ for (let k = 0; k < p_rings.length - 1; k++) {
801
+ if (parent_attach_t >= p_rings[k].t_norm - 1e-5 && parent_attach_t <= p_rings[k + 1].t_norm + 1e-5) {
802
+ k_attach = k;
803
+ break;
804
+ }
805
+ }
806
+ const pr_a = p_rings[k_attach];
807
+ const pr_b = p_rings[k_attach + 1];
808
+ const xi = clamp((parent_attach_t - pr_a.t_norm) / Math.max(1e-5, pr_b.t_norm - pr_a.t_norm), 0.0, 1.0);
809
+
810
+ parent_px = lerp(pr_a.cx, pr_b.cx, xi);
811
+ parent_py = lerp(pr_a.cy, pr_b.cy, xi);
812
+ parent_pz = lerp(pr_a.cz, pr_b.cz, xi);
813
+
814
+ const ax = pr_b.cx - pr_a.cx;
815
+ const ay = pr_b.cy - pr_a.cy;
816
+ const az = pr_b.cz - pr_a.cz;
817
+ const parent_seg_len = Math.sqrt(ax * ax + ay * ay + az * az) || 1e-5;
818
+ parent_tx = ax / parent_seg_len;
819
+ parent_ty = ay / parent_seg_len;
820
+ parent_tz = az / parent_seg_len;
821
+
822
+ parent_r = lerp(pr_a.r, pr_b.r, xi);
823
+ parent_v_attach = lerp(pr_a.v_uv ?? 0.25, pr_b.v_uv ?? 0.25, xi);
824
+ parent_taper_slope = (pr_b.r - pr_a.r) / parent_seg_len;
825
+ parent_m = Math.min(pr_a.m, pr_b.m);
826
+ parent_flute_amp = pr_a.flute_amp;
827
+ parent_z_min = -(xi + 0.25) * parent_seg_len;
828
+ parent_z_max = (1.0 - xi + 0.25) * parent_seg_len;
829
+
830
+ // Translate child spine so its root lies on the exact parent mesh frustum chord
831
+ skeleton.node_read_position(SCRATCH_P0, 0, nodes[0]);
832
+ shift_x = parent_px - SCRATCH_P0[0];
833
+ shift_y = parent_py - SCRATCH_P0[1];
834
+ shift_z = parent_pz - SCRATCH_P0[2];
835
+
836
+ // Compute emergence chord direction from parent_P to child Ring i = 1 spine center
837
+ const u_step1 = ring_u[1];
838
+ const edge_idx1 = Math.min(E - 1, Math.floor(u_step1));
839
+ const local_u1 = u_step1 - edge_idx1;
840
+ skeleton.evaluate_segment_position(SCRATCH_P1, 0, edges[edge_idx1], local_u1);
841
+ const p1x = SCRATCH_P1[0] + shift_x;
842
+ const p1y = SCRATCH_P1[1] + shift_y;
843
+ const p1z = SCRATCH_P1[2] + shift_z;
844
+ const emx = p1x - parent_px;
845
+ const emy = p1y - parent_py;
846
+ const emz = p1z - parent_pz;
847
+ const em_len = Math.sqrt(emx * emx + emy * emy + emz * emz);
848
+ if (em_len > 1e-6) {
849
+ emerge_tx = emx / em_len;
850
+ emerge_ty = emy / em_len;
851
+ emerge_tz = emz / em_len;
852
+ } else {
853
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, nodes[0]);
854
+ emerge_tx = SCRATCH_V_TAN[0];
855
+ emerge_ty = SCRATCH_V_TAN[1];
856
+ emerge_tz = SCRATCH_V_TAN[2];
857
+ }
858
+
859
+ // Merge parent frustum skinning weights at xi so child Ring i = 0 deforms identically to parent
860
+ interpolate_ring_skin_weights4(SCRATCH_JOINTS4, 0, SCRATCH_WEIGHTS4, 0, pr_a, pr_b, xi, joint_motion, parent_px, parent_py, parent_pz);
861
+ base_j0 = SCRATCH_JOINTS4[0];
862
+ base_j1 = SCRATCH_JOINTS4[1];
863
+ base_j2 = SCRATCH_JOINTS4[2];
864
+ base_j3 = SCRATCH_JOINTS4[3];
865
+ base_w0 = SCRATCH_WEIGHTS4[0];
866
+ base_w1 = SCRATCH_WEIGHTS4[1];
867
+ base_w2 = SCRATCH_WEIGHTS4[2];
868
+ base_w3 = SCRATCH_WEIGHTS4[3];
869
+ }
870
+
871
+ let prev_ring_start = -1;
872
+ let prev_m = 0;
873
+ const current_branch_rings = [];
874
+
875
+ // Track continuous RMF along the resampled spine rings
876
+ let prev_px = 0.0, prev_py = 0.0, prev_pz = 0.0;
877
+ let prev_tx = 0.0, prev_ty = 1.0, prev_tz = 0.0;
878
+ let cur_rx = 1.0, cur_ry = 0.0, cur_rz = 0.0;
879
+ let cur_sx = 0.0, cur_sy = 0.0, cur_sz = 1.0;
880
+
881
+ // Keep terminal ring state for apex cap
882
+ let tip_px = 0.0, tip_py = 0.0, tip_pz = 0.0;
883
+ let tip_tx = 0.0, tip_ty = 1.0, tip_tz = 0.0;
884
+ let tip_rx = 1.0, tip_ry = 0.0, tip_rz = 0.0;
885
+ let tip_sx = 0.0, tip_sy = 0.0, tip_sz = 1.0;
886
+ let tip_r = 0.002;
887
+ let tip_arc_s = 0.0;
888
+ let tip_v_uv = 0.90;
889
+ let tip_wind_sway = 0.0;
890
+ let tip_wind_phase = 0.0;
891
+ let tip_j0 = 0, tip_j1 = 0, tip_j2 = 0, tip_j3 = 0;
892
+ let tip_w0 = 1.0, tip_w1 = 0.0, tip_w2 = 0.0, tip_w3 = 0.0;
893
+
894
+ // Continuous ontogenetic V range [v_start, v_end] in [0, 1] from trunk base (old bark) to twig tips (young shoot bark)
895
+ const num_levels = generator_depth_count;
896
+ let v_start = 0.02;
897
+ let v_end = num_levels > 2 ? 0.62 : (num_levels === 2 ? 0.80 : 0.90);
898
+ if (has_meshed_parent) {
899
+ v_start = parent_v_attach;
900
+ if (level === 1 && num_levels > 2) {
901
+ v_end = clamp(lerp(v_start, 0.80, 0.65), v_start + 0.10, 0.84);
902
+ } else {
903
+ v_end = clamp(lerp(v_start, 0.95, 0.82), Math.max(0.82, v_start + 0.08), 0.97);
904
+ }
905
+ }
906
+
907
+ const weld_rings = plan.weld_rings;
908
+
909
+ for (let i = 0; i <= sample_steps; i++) {
910
+ const m_i = ring_m[i];
911
+ const ring_start = v_cursor;
912
+
913
+ const u_branch = ring_u[i];
914
+ const edge_idx = Math.min(E - 1, Math.floor(u_branch));
915
+ const local_u = u_branch - edge_idx;
916
+ const edge_id = edges[edge_idx];
917
+ const v0 = nodes[edge_idx];
918
+ const v1 = nodes[edge_idx + 1];
919
+
920
+ skeleton.evaluate_segment_position(SCRATCH_P0, 0, edge_id, local_u);
921
+ skeleton.evaluate_segment_tangent(SCRATCH_T0, 0, edge_id, local_u);
922
+
923
+ const px = SCRATCH_P0[0] + shift_x;
924
+ const py = SCRATCH_P0[1] + shift_y;
925
+ const pz = SCRATCH_P0[2] + shift_z;
926
+ const tx = SCRATCH_T0[0], ty = SCRATCH_T0[1], tz = SCRATCH_T0[2];
927
+
928
+ if (i === 0) {
929
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, v0);
930
+ skeleton.node_read_frame_r(SCRATCH_R0, 0, v0);
931
+ spine_frame_double_reflection(
932
+ SCRATCH_RMF, 0,
933
+ px, py, pz,
934
+ SCRATCH_V_TAN[0], SCRATCH_V_TAN[1], SCRATCH_V_TAN[2],
935
+ SCRATCH_R0[0], SCRATCH_R0[1], SCRATCH_R0[2],
936
+ px, py, pz,
937
+ tx, ty, tz
938
+ );
939
+ } else {
940
+ spine_frame_double_reflection(
941
+ SCRATCH_RMF, 0,
942
+ prev_px, prev_py, prev_pz,
943
+ prev_tx, prev_ty, prev_tz,
944
+ cur_rx, cur_ry, cur_rz,
945
+ px, py, pz,
946
+ tx, ty, tz
947
+ );
948
+ }
949
+ cur_rx = SCRATCH_RMF[0];
950
+ cur_ry = SCRATCH_RMF[1];
951
+ cur_rz = SCRATCH_RMF[2];
952
+ cur_sx = SCRATCH_RMF[3];
953
+ cur_sy = SCRATCH_RMF[4];
954
+ cur_sz = SCRATCH_RMF[5];
955
+
956
+ prev_px = px;
957
+ prev_py = py;
958
+ prev_pz = pz;
959
+ prev_tx = tx;
960
+ prev_ty = ty;
961
+ prev_tz = tz;
962
+
963
+ const rx = cur_rx, ry = cur_ry, rz = cur_rz;
964
+ const sx = cur_sx, sy = cur_sy, sz = cur_sz;
965
+
966
+ const r0 = skeleton.node_read_radius(v0);
967
+ const r1 = skeleton.node_read_radius(v1);
968
+ const r_node = lerp(r0, r1, local_u);
969
+
970
+ skeleton.node_read_spine_param(SCRATCH_SPINE0, 0, v0);
971
+ skeleton.node_read_spine_param(SCRATCH_SPINE1, 0, v1);
972
+ const t_norm = lerp(SCRATCH_SPINE0[0], SCRATCH_SPINE1[0], local_u);
973
+ const arc_s = lerp(SCRATCH_SPINE0[1], SCRATCH_SPINE1[1], local_u);
974
+ const phase_hash = skeleton.branch_phase_hash[b];
975
+
976
+ // Skinning joint indices & weights at this ring (causal upstream-only + <= 4 joints per frustum slice)
977
+ let ring_j0 = 0, ring_j1 = 0, ring_j2 = 0, ring_j3 = 0;
978
+ let ring_w0 = 1.0, ring_w1 = 0.0, ring_w2 = 0.0, ring_w3 = 0.0;
979
+ if (has_meshed_parent) {
980
+ const parent_attach_v = skeleton.node_parent_vertex(nodes[0]);
981
+ const ancestor_j = parent_attach_v >= 0 ? skeleton.node_read_joint(parent_attach_v, 0) : 0;
982
+ const j_branch_root = skeleton.node_read_joint(nodes[0], 0);
983
+ const j_v0 = skeleton.node_read_joint(v0, 0);
984
+ if (i === 0 || j_v0 === ancestor_j) {
985
+ ring_j0 = base_j0;
986
+ ring_j1 = base_j1;
987
+ ring_j2 = base_j2;
988
+ ring_j3 = base_j3;
989
+ ring_w0 = base_w0;
990
+ ring_w1 = base_w1;
991
+ ring_w2 = base_w2;
992
+ ring_w3 = base_w3;
993
+ } else if (j_v0 === j_branch_root) {
994
+ const w_own = clamp(0.85 * t_norm, 0.0, 0.90);
995
+ const w_base = 1.0 - w_own;
996
+ ring_j0 = j_v0;
997
+ ring_j1 = base_j0;
998
+ ring_j2 = base_j1;
999
+ ring_j3 = 0;
1000
+ ring_w0 = w_own;
1001
+ ring_w1 = w_base * base_w0;
1002
+ ring_w2 = w_base * base_w1;
1003
+ ring_w3 = 0.0;
1004
+ const rw_sum = ring_w0 + ring_w1 + ring_w2;
1005
+ if (rw_sum > 1e-6) {
1006
+ ring_w0 /= rw_sum;
1007
+ ring_w1 /= rw_sum;
1008
+ ring_w2 /= rw_sum;
1009
+ }
1010
+ } else {
1011
+ const w_own = clamp(0.50 + 0.45 * t_norm, 0.0, 0.95);
1012
+ ring_j0 = j_v0;
1013
+ ring_j1 = j_branch_root;
1014
+ ring_j2 = 0;
1015
+ ring_j3 = 0;
1016
+ ring_w0 = w_own;
1017
+ ring_w1 = 1.0 - w_own;
1018
+ ring_w2 = 0.0;
1019
+ ring_w3 = 0.0;
1020
+ }
1021
+ } else {
1022
+ const j_primary = skeleton.node_read_joint(v0, 0);
1023
+ const j_parent = skeleton.node_read_joint(v0, 1);
1024
+ const w_primary = (v0 === 0 || j_primary === j_parent) ? 1.0 : clamp(0.25 + 0.75 * t_norm, 0.0, 1.0);
1025
+ ring_j0 = j_primary;
1026
+ ring_j1 = j_parent;
1027
+ ring_w0 = w_primary;
1028
+ ring_w1 = 1.0 - w_primary;
1029
+ }
1030
+
1031
+ // Collar weld factor: i === 0 of every child branch is always seated into its meshed parent frustum
1032
+ let weld_factor = 0.0;
1033
+ if (has_meshed_parent) {
1034
+ if (i === 0) {
1035
+ weld_factor = 1.0;
1036
+ } else if (u_branch <= weld_rings && i < sample_steps && t_norm < 0.65) {
1037
+ const u_collar = 1.0 - u_branch / (weld_rings + 1);
1038
+ weld_factor = u_collar * u_collar;
1039
+ }
1040
+ }
1041
+
1042
+ // Root flare factor on trunk/basal branches
1043
+ const has_flare = lvl_cfg.flare_amplitude > 0.0 && t_norm < lvl_cfg.flare_height_ratio;
1044
+ let flare_env = 0.0;
1045
+ if (has_flare) {
1046
+ const u_f = 1.0 - t_norm / Math.max(1e-4, lvl_cfg.flare_height_ratio);
1047
+ flare_env = lvl_cfg.flare_amplitude * u_f * u_f;
1048
+ }
1049
+
1050
+ const unwelded = 1.0 - weld_factor;
1051
+ const v_base = clamp(lerp(v_start, v_end, Math.pow(t_norm, 0.88)), 0.01, 0.98);
1052
+ // Smooth terminal shoot rounding over t_norm in (0.88, 1.0] so young apical tips terminate as circular shoots without pleated flutes
1053
+ const tip_roundness = i === sample_steps ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
1054
+ const ontogenetic_maturity = (level >= 2 ? clamp(1.0 - 0.72 * ((v_base - 0.55) / 0.45), 0.22, 1.0) : 1.0) * tip_roundness;
1055
+ const flute_env = lvl_cfg.flute_amplitude * unwelded * ontogenetic_maturity;
1056
+ const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
1057
+ const oval_ecc = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
1058
+ const bark_disp = (lvl_cfg.bark_displacement ?? 0.0) * unwelded * ontogenetic_maturity;
1059
+ const parent_collar_amp = (lvl_cfg.parent_collar_bulge ?? 0.0) * unwelded * tip_roundness;
1060
+
1061
+ const wind_sway = clamp((level + t_norm) * 0.25, 0.0, 1.0);
1062
+ const wind_phase = clamp(phase_hash, 0.0, 1.0);
1063
+ const collar_ao = 1.0 - 0.16 * weld_factor;
1064
+
1065
+ RING.rx = rx;
1066
+ RING.ry = ry;
1067
+ RING.rz = rz;
1068
+ RING.sx = sx;
1069
+ RING.sy = sy;
1070
+ RING.sz = sz;
1071
+ RING.t_norm = t_norm;
1072
+ RING.theta_offset = flare_lobe_phase_offset(arc_s, phase_hash);
1073
+ RING.flare_env = flare_env;
1074
+ RING.flute_env = flute_env;
1075
+ RING.oval_ecc = oval_ecc;
1076
+ RING.collar_amp = parent_collar_amp;
1077
+ RING.knot_scale = unwelded * tip_roundness;
1078
+ RING.unwelded = unwelded;
1079
+ RING.lvl_cfg = lvl_cfg;
1080
+ RING.collars = child_collars;
1081
+ RING.knots = branch_knots;
1082
+
1083
+ for (let j = 0; j <= m_i; j++) {
1084
+ // Ensure exact periodic closure between j=0 and j=m_i
1085
+ const j_wrapped = j === m_i ? 0 : j;
1086
+ const theta = (j_wrapped / m_i) * PI2;
1087
+ const cos_t = Math.cos(theta);
1088
+ const sin_t = Math.sin(theta);
1089
+
1090
+ // Outward radial unit vector in cross-section plane
1091
+ const n_rad_x = cos_t * rx + sin_t * sx;
1092
+ const n_rad_y = cos_t * ry + cos_t * 0.0 + sin_t * sy;
1093
+ const n_rad_z = cos_t * rz + sin_t * sz;
1094
+
1095
+ // Circumferential tangent unit vector (-sin_t R + cos_t S)
1096
+ const tan_theta_x = -sin_t * rx + cos_t * sx;
1097
+ const tan_theta_y = -sin_t * ry + cos_t * sy;
1098
+ const tan_theta_z = -sin_t * rz + cos_t * sz;
1099
+
1100
+ // The ring's smooth shape at theta (lobes, flutes, ovalization, collar bosses, knots), then its bark relief
1101
+ bark_ring_shape(SCRATCH_SHAPE, theta, RING);
1102
+ let r_mult = SCRATCH_SHAPE[0];
1103
+ let d_rmult_dtheta = SCRATCH_SHAPE[1];
1104
+ let u_warp = SCRATCH_SHAPE[2];
1105
+ let vert_ao = collar_ao * SCRATCH_SHAPE[3];
1106
+ let d_tan = 0.0;
1107
+
1108
+ // 5. 3D Geometric Bark Relief & Coupled Tangential Ridge-Pinch
1109
+ const u_periodic = k_wrap * (j_wrapped / m_i) + twist_uv * arc_s;
1110
+ if (bark_disp > 1e-4) {
1111
+ evaluate_bark_relief(
1112
+ SCRATCH_RELIEF,
1113
+ u_periodic + u_warp,
1114
+ v_base,
1115
+ species.bark_material,
1116
+ (species.seed | 0) + b * 19
1117
+ );
1118
+ const h_bark = SCRATCH_RELIEF[0];
1119
+ const dh_du = SCRATCH_RELIEF[1];
1120
+ u_warp += SCRATCH_RELIEF[2] * unwelded * 0.65;
1121
+
1122
+ r_mult += bark_disp * (h_bark - 0.50) * 1.35;
1123
+ d_rmult_dtheta += bark_disp * dh_du * 0.15;
1124
+ }
1125
+ u_warp = clamp(u_warp, -0.015, 0.015);
1126
+
1127
+ if (weld_factor > 0.0) {
1128
+ if (i === 0) {
1129
+ // Asymmetric adaxial (upper crotch) / abaxial (lower support) collar spread at base ring
1130
+ const align_parent = n_rad_x * parent_tx + n_rad_y * parent_ty + n_rad_z * parent_tz;
1131
+ const spread = align_parent >= 0.0
1132
+ ? lvl_cfg.collar_spread_upper * align_parent
1133
+ : lvl_cfg.collar_spread_lower * (-align_parent);
1134
+ r_mult += weld_factor * (0.15 + spread);
1135
+ } else {
1136
+ // Symmetric collar flare on subsequent rings so Ring i >= 1 stays centered on spine
1137
+ r_mult += weld_factor * 0.18;
1138
+ }
1139
+ }
1140
+
1141
+ const r_local = r_node * Math.max(0.25, r_mult);
1142
+ let vx = px + r_local * n_rad_x + d_tan * tan_theta_x;
1143
+ let vy = py + r_local * n_rad_y + d_tan * tan_theta_y;
1144
+ let vz = pz + r_local * n_rad_z + d_tan * tan_theta_z;
1145
+
1146
+ // Perturb outward normal gently by low-frequency lobe/knot derivative (fine detail comes from normal map)
1147
+ const slope = clamp(d_rmult_dtheta / Math.max(0.25, r_mult), -0.24, 0.24);
1148
+
1149
+ let vnx = n_rad_x - slope * tan_theta_x;
1150
+ let vny = n_rad_y - slope * tan_theta_y;
1151
+ let vnz = n_rad_z - slope * tan_theta_z;
1152
+ const vn_len = Math.sqrt(vnx * vnx + vny * vny + vnz * vnz);
1153
+ if (vn_len > 1e-8) {
1154
+ vnx /= vn_len;
1155
+ vny /= vn_len;
1156
+ vnz /= vn_len;
1157
+ }
1158
+
1159
+ if (weld_factor > 0.0) {
1160
+ branch_collar_project(
1161
+ SCRATCH_COLLAR_POS, 0,
1162
+ SCRATCH_COLLAR_NORM, 0,
1163
+ vx, vy, vz,
1164
+ vnx, vny, vnz,
1165
+ emerge_tx, emerge_ty, emerge_tz,
1166
+ parent_px, parent_py, parent_pz,
1167
+ parent_tx, parent_ty, parent_tz,
1168
+ parent_r,
1169
+ weld_factor,
1170
+ lvl_cfg.collar_normal_blend,
1171
+ parent_m,
1172
+ parent_flute_amp,
1173
+ parent_taper_slope,
1174
+ parent_z_min,
1175
+ parent_z_max
1176
+ );
1177
+ if (i === 0) {
1178
+ vx = SCRATCH_COLLAR_POS[0];
1179
+ vy = SCRATCH_COLLAR_POS[1];
1180
+ vz = SCRATCH_COLLAR_POS[2];
1181
+ }
1182
+ vnx = SCRATCH_COLLAR_NORM[0];
1183
+ vny = SCRATCH_COLLAR_NORM[1];
1184
+ vnz = SCRATCH_COLLAR_NORM[2];
1185
+ }
1186
+
1187
+ const v3 = v_cursor * 3;
1188
+ const v2 = v_cursor * 2;
1189
+ const v4 = v_cursor * 4;
1190
+
1191
+ positions[v3] = vx;
1192
+ positions[v3 + 1] = vy;
1193
+ positions[v3 + 2] = vz;
1194
+
1195
+ normals[v3] = vnx;
1196
+ normals[v3 + 1] = vny;
1197
+ normals[v3 + 2] = vnz;
1198
+
1199
+ uv0[v2] = k_wrap * (j / m_i) + twist_uv * arc_s + u_warp;
1200
+ uv0[v2 + 1] = v_base;
1201
+
1202
+ uv1[v2] = wind_sway;
1203
+ uv1[v2 + 1] = wind_phase;
1204
+
1205
+ colors[v3] = vert_ao;
1206
+ colors[v3 + 1] = vert_ao;
1207
+ colors[v3 + 2] = vert_ao;
1208
+
1209
+ joints[v4] = ring_j0;
1210
+ joints[v4 + 1] = ring_j1;
1211
+ joints[v4 + 2] = ring_j2;
1212
+ joints[v4 + 3] = ring_j3;
1213
+
1214
+ weights[v4] = ring_w0;
1215
+ weights[v4 + 1] = ring_w1;
1216
+ weights[v4 + 2] = ring_w2;
1217
+ weights[v4 + 3] = ring_w3;
1218
+
1219
+ v_cursor++;
1220
+ }
1221
+
1222
+ // Recenter non-collar-root rings so their vertex centroid lies on the exact spine point (px, py, pz)
1223
+ // while preserving all asymmetric 3D relief (knots, burls, collar bosses, ovalization, bark plates)
1224
+ if (i > 0 || !has_meshed_parent) {
1225
+ let mean_x = 0.0, mean_y = 0.0, mean_z = 0.0;
1226
+ for (let j = 0; j < m_i; j++) {
1227
+ const vi3 = (ring_start + j) * 3;
1228
+ mean_x += positions[vi3];
1229
+ mean_y += positions[vi3 + 1];
1230
+ mean_z += positions[vi3 + 2];
1231
+ }
1232
+ mean_x /= m_i;
1233
+ mean_y /= m_i;
1234
+ mean_z /= m_i;
1235
+ const corr_x = px - mean_x;
1236
+ const corr_y = py - mean_y;
1237
+ const corr_z = pz - mean_z;
1238
+ for (let j = 0; j <= m_i; j++) {
1239
+ const vi3 = (ring_start + j) * 3;
1240
+ positions[vi3] += corr_x;
1241
+ positions[vi3 + 1] += corr_y;
1242
+ positions[vi3 + 2] += corr_z;
1243
+ }
1244
+ }
1245
+
1246
+ // Record emitted ring centroid and skinning state for child branch attachment
1247
+ let r_cx = 0.0, r_cy = 0.0, r_cz = 0.0;
1248
+ for (let j = 0; j < m_i; j++) {
1249
+ const vi3 = (ring_start + j) * 3;
1250
+ r_cx += positions[vi3];
1251
+ r_cy += positions[vi3 + 1];
1252
+ r_cz += positions[vi3 + 2];
1253
+ }
1254
+ r_cx /= m_i;
1255
+ r_cy /= m_i;
1256
+ r_cz /= m_i;
1257
+
1258
+ current_branch_rings.push({
1259
+ start: ring_start,
1260
+ cx: r_cx,
1261
+ cy: r_cy,
1262
+ cz: r_cz,
1263
+ r: r_node,
1264
+ m: m_i,
1265
+ t_norm,
1266
+ v_uv: v_base,
1267
+ flute_amp: lvl_cfg.flute_amplitude ?? 0.0,
1268
+ j0: ring_j0,
1269
+ j1: ring_j1,
1270
+ j2: ring_j2,
1271
+ j3: ring_j3,
1272
+ w0: ring_w0,
1273
+ w1: ring_w1,
1274
+ w2: ring_w2,
1275
+ w3: ring_w3
1276
+ });
1277
+
1278
+ if (prev_ring_start >= 0) {
1279
+ i_cursor = branch_ring_triangulate(
1280
+ indices,
1281
+ i_cursor,
1282
+ prev_ring_start,
1283
+ prev_m,
1284
+ ring_start,
1285
+ m_i
1286
+ );
1287
+ }
1288
+
1289
+ prev_ring_start = ring_start;
1290
+ prev_m = m_i;
1291
+
1292
+ if (i === sample_steps) {
1293
+ tip_px = px;
1294
+ tip_py = py;
1295
+ tip_pz = pz;
1296
+ tip_tx = tx;
1297
+ tip_ty = ty;
1298
+ tip_tz = tz;
1299
+ tip_rx = rx;
1300
+ tip_ry = ry;
1301
+ tip_rz = rz;
1302
+ tip_sx = sx;
1303
+ tip_sy = sy;
1304
+ tip_sz = sz;
1305
+ tip_r = r_node;
1306
+ tip_arc_s = arc_s;
1307
+ tip_v_uv = v_base;
1308
+ tip_wind_sway = wind_sway;
1309
+ tip_wind_phase = wind_phase;
1310
+ tip_j0 = ring_j0;
1311
+ tip_j1 = ring_j1;
1312
+ tip_j2 = ring_j2;
1313
+ tip_j3 = ring_j3;
1314
+ tip_w0 = ring_w0;
1315
+ tip_w1 = ring_w1;
1316
+ tip_w2 = ring_w2;
1317
+ tip_w3 = ring_w3;
1318
+ }
1319
+ }
1320
+
1321
+ meshed_branch_rings.set(b, current_branch_rings);
1322
+
1323
+ // Close terminal branch tip with a watertight apex cap via branch_apex_triangulate: a conical shoot bud on a
1324
+ // living branch, a flat break on a dead stub
1325
+ const apex_start = v_cursor;
1326
+ const m_tip = prev_m;
1327
+ const apex_height = skeleton.branch_dead[b] ? 0.0 : SHOOT_BUD_HEIGHT;
1328
+ const cap_ext = tip_r * apex_height;
1329
+ const cap_arc_s = tip_arc_s + cap_ext;
1330
+
1331
+ for (let j = 0; j < m_tip; j++) {
1332
+ const theta_mid = ((j + 0.5) / m_tip) * PI2;
1333
+ const cos_m = Math.cos(theta_mid);
1334
+ const sin_m = Math.sin(theta_mid);
1335
+
1336
+ const n_rad_x = cos_m * tip_rx + sin_m * tip_sx;
1337
+ const n_rad_y = cos_m * tip_ry + sin_m * tip_sy;
1338
+ const n_rad_z = cos_m * tip_rz + sin_m * tip_sz;
1339
+
1340
+ // Cone normal for a cap of height apex_height * r over radius r: (T * r + rad * h) normalized
1341
+ let anx = tip_tx + apex_height * n_rad_x;
1342
+ let any = tip_ty + apex_height * n_rad_y;
1343
+ let anz = tip_tz + apex_height * n_rad_z;
1344
+ const an_len = Math.sqrt(anx * anx + any * any + anz * anz);
1345
+ if (an_len > 1e-8) {
1346
+ anx /= an_len;
1347
+ any /= an_len;
1348
+ anz /= an_len;
1349
+ }
1350
+
1351
+ const v3 = v_cursor * 3;
1352
+ const v2 = v_cursor * 2;
1353
+ const v4 = v_cursor * 4;
1354
+
1355
+ positions[v3] = tip_px + cap_ext * tip_tx;
1356
+ positions[v3 + 1] = tip_py + cap_ext * tip_ty;
1357
+ positions[v3 + 2] = tip_pz + cap_ext * tip_tz;
1358
+
1359
+ normals[v3] = anx;
1360
+ normals[v3 + 1] = any;
1361
+ normals[v3 + 2] = anz;
1362
+
1363
+ uv0[v2] = k_wrap * ((j + 0.5) / m_tip) + twist_uv * cap_arc_s;
1364
+ uv0[v2 + 1] = clamp(tip_v_uv + 0.01, 0.02, 0.99);
1365
+
1366
+ uv1[v2] = tip_wind_sway;
1367
+ uv1[v2 + 1] = tip_wind_phase;
1368
+
1369
+ colors[v3] = 1.0;
1370
+ colors[v3 + 1] = 1.0;
1371
+ colors[v3 + 2] = 1.0;
1372
+
1373
+ joints[v4] = tip_j0;
1374
+ joints[v4 + 1] = tip_j1;
1375
+ joints[v4 + 2] = tip_j2;
1376
+ joints[v4 + 3] = tip_j3;
1377
+
1378
+ weights[v4] = tip_w0;
1379
+ weights[v4 + 1] = tip_w1;
1380
+ weights[v4 + 2] = tip_w2;
1381
+ weights[v4 + 3] = tip_w3;
1382
+
1383
+ v_cursor++;
1384
+ }
1385
+
1386
+ i_cursor = branch_apex_triangulate(indices, i_cursor, prev_ring_start, m_tip, apex_start);
1387
+ }
1388
+
1389
+ if (only_rings) {
1390
+ return /** @type {any} */ (meshed_branch_rings);
1391
+ }
1392
+
1393
+ // Apply analytic crown ambient occlusion onto bark vertex colors
1394
+ tree_mesh_apply_canopy_ao(out, skeleton.crown_center, skeleton.crown_radii, {
1395
+ ao_core_darkening: (species.foliage.ao_core_darkening ?? 0.35) * 0.65,
1396
+ normal_puffiness: 0.0,
1397
+ preserve_existing_color: true
1398
+ });
1399
+
1400
+ out.name = `${species.name || "tree"}_bark_lod${lod_cfg.level}`;
1401
+ out.ensureBounds();
1402
+ out.ensureTangents();
1403
+
1404
+ return out;
1405
+ }
1406
+
1407
+ /**
1408
+ * Computes the meshed cross-sectional ring centroids, radii, polygon vertex counts, and 4-slot
1409
+ * skinning weights for every retained branch in `skeleton` using the exact same ring synthesis as
1410
+ * `tree_mesh_build_bark`.
1411
+ *
1412
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
1413
+ * @param {TreeSpeciesConfig} [config]
1414
+ * @param {TreeLODConfig} [lod_config]
1415
+ * @returns {Map<number, Array<{
1416
+ * cx: number, cy: number, cz: number,
1417
+ * r: number, m: number, t_norm: number, flute_amp: number,
1418
+ * j0: number, j1: number, j2: number, j3: number,
1419
+ * w0: number, w1: number, w2: number, w3: number
1420
+ * }>>}
1421
+ */
1422
+ export function tree_mesh_compute_branch_rings(
1423
+ skeleton,
1424
+ config = new TreeSpeciesConfig(),
1425
+ lod_config = new TreeLODConfig()
1426
+ ) {
1427
+ return /** @type {any} */ (tree_mesh_build_bark(skeleton, config, lod_config, new Geometry(), true));
1428
+ }