@woosh/meep-engine 3.41.0 → 3.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/selection/editor_pick.d.ts.map +1 -1
- package/editor/selection/editor_pick.js +2 -1
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +7 -1
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +10 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -20
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +3 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +28 -12
- package/package.json +1 -1
- package/samples/engine/first-scene/index.html +4 -1
- package/samples/engine/first-scene/main.js +14 -9
- package/src/core/binary/utf8/utf8_decode.js +3 -3
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
- package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
- package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
- package/src/core/collection/RingBuffer.d.ts.map +1 -1
- package/src/core/collection/RingBuffer.js +4 -0
- package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
- package/src/core/collection/array/array_contains_duplicates.js +2 -1
- package/src/core/collection/array/array_copy.d.ts.map +1 -1
- package/src/core/collection/array/array_copy.js +23 -0
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
- package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
- package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
- package/src/core/collection/array/weightedRandomFromArray.js +9 -1
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +4 -2
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/set/HashSet.d.ts +1 -1
- package/src/core/collection/set/HashSet.d.ts.map +1 -1
- package/src/core/collection/set/HashSet.js +4 -2
- package/src/core/debug/matchers/IsEqual.js +1 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +61 -74
- package/src/core/events/signal/SignalBinding.js +101 -101
- package/src/core/function/extractFunctionBody.js +13 -13
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +15 -14
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
- package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3dt.js +20 -10
- package/src/core/math/noise/sdnoise.d.ts +16 -5
- package/src/core/math/noise/sdnoise.d.ts.map +1 -1
- package/src/core/math/noise/sdnoise.js +43 -9
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +6 -2
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/WallRun.js +13 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +18 -15
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
- package/src/engine/ecs/parent/EntityNode.js +3 -3
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
- package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +17 -0
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
- package/src/engine/graphics3/WaterSystem.d.ts +12 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +78 -46
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +29 -4
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
- package/src/engine/ui/DraggableAspect.d.ts +5 -1
- package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
- package/src/engine/ui/DraggableAspect.js +61 -4
- package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
- package/src/format/image/avif/heif/ItemProperty.js +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
- package/src/shade/playground/water_refraction/README.md +10 -11
- package/src/shade/playground/water_refraction/main.js +9 -8
- package/src/shade/playground/water_refraction/world.js +1 -1
- package/src/shade/playground/water_surface/README.md +43 -0
- package/src/shade/playground/water_surface/index.html +30 -0
- package/src/shade/playground/water_surface/main.d.ts +2 -0
- package/src/shade/playground/water_surface/main.d.ts.map +1 -0
- package/src/shade/playground/water_surface/main.js +154 -0
- package/src/shade/playground/water_surface/world.d.ts +44 -0
- package/src/shade/playground/water_surface/world.d.ts.map +1 -0
- package/src/shade/playground/water_surface/world.js +160 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
- package/src/shade/renderer/binding/BufferBinding.js +2 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
- package/src/shade/renderer/water/shader_water.d.ts +0 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +201 -72
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +22 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +217 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.js +246 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +228 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +22 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +143 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +15 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +121 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +83 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +502 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +18 -6
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +11 -3
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
|
@@ -1,101 +1,101 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import("./Signal.js").default} Signal
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* Utility class for managing connection between listeners to signals
|
|
7
|
-
*/
|
|
8
|
-
export class SignalBinding {
|
|
9
|
-
/**
|
|
10
|
-
* State flag
|
|
11
|
-
* @type {boolean}
|
|
12
|
-
*/
|
|
13
|
-
#linked = false;
|
|
14
|
-
|
|
15
|
-
get linked() {
|
|
16
|
-
return this.#linked;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
*
|
|
21
|
-
* @param {Signal} signal
|
|
22
|
-
* @param {function} handler
|
|
23
|
-
* @param {*} [context] will be passed as thisArg to the handler
|
|
24
|
-
* @constructor
|
|
25
|
-
*/
|
|
26
|
-
constructor(signal, handler, context) {
|
|
27
|
-
if (typeof handler !== "function") {
|
|
28
|
-
throw new TypeError(`handler must be a function, instead was '${typeof handler}'`);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
if (typeof signal !== "object") {
|
|
32
|
-
throw new TypeError(`signal must be of an object, instead was '${typeof signal}'`)
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
if (typeof signal.add !== "function") {
|
|
36
|
-
throw new TypeError(`signal.add must be a function, instead was '${typeof signal.add}'`);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
/**
|
|
40
|
-
* Binding signal
|
|
41
|
-
* @type {Signal}
|
|
42
|
-
*/
|
|
43
|
-
this.signal = signal;
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* Signal handler to be attached to the signal
|
|
47
|
-
* @type {Function}
|
|
48
|
-
*/
|
|
49
|
-
this.handler = handler;
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
*
|
|
53
|
-
* @type {*}
|
|
54
|
-
*/
|
|
55
|
-
this.context = context;
|
|
56
|
-
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
/**
|
|
60
|
-
* Attaches handler to the signal
|
|
61
|
-
* Idempotent
|
|
62
|
-
*/
|
|
63
|
-
link() {
|
|
64
|
-
if (this.#linked) {
|
|
65
|
-
return;
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
this
|
|
69
|
-
this
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
/**
|
|
73
|
-
* Detaches handler from the signal
|
|
74
|
-
* Idempotent
|
|
75
|
-
*/
|
|
76
|
-
unlink() {
|
|
77
|
-
if (!this.#linked) {
|
|
78
|
-
return;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
this.#linked = false;
|
|
82
|
-
this.signal.remove(this.handler, this.context);
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
/**
|
|
86
|
-
* Creates a {@link SignalBinding} and links it immediately. Utility method
|
|
87
|
-
* @param {Signal} signal
|
|
88
|
-
* @param {function} handler
|
|
89
|
-
* @param {*} [context]
|
|
90
|
-
* @return {SignalBinding}
|
|
91
|
-
*/
|
|
92
|
-
static bind(
|
|
93
|
-
signal, handler, context
|
|
94
|
-
) {
|
|
95
|
-
const r = new SignalBinding(signal, handler, context);
|
|
96
|
-
|
|
97
|
-
r.link();
|
|
98
|
-
|
|
99
|
-
return r;
|
|
100
|
-
}
|
|
101
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("./Signal.js").default} Signal
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Utility class for managing connection between listeners to signals
|
|
7
|
+
*/
|
|
8
|
+
export class SignalBinding {
|
|
9
|
+
/**
|
|
10
|
+
* State flag
|
|
11
|
+
* @type {boolean}
|
|
12
|
+
*/
|
|
13
|
+
#linked = false;
|
|
14
|
+
|
|
15
|
+
get linked() {
|
|
16
|
+
return this.#linked;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
*
|
|
21
|
+
* @param {Signal} signal
|
|
22
|
+
* @param {function} handler
|
|
23
|
+
* @param {*} [context] will be passed as thisArg to the handler
|
|
24
|
+
* @constructor
|
|
25
|
+
*/
|
|
26
|
+
constructor(signal, handler, context) {
|
|
27
|
+
if (typeof handler !== "function") {
|
|
28
|
+
throw new TypeError(`handler must be a function, instead was '${typeof handler}'`);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
if (typeof signal !== "object") {
|
|
32
|
+
throw new TypeError(`signal must be of an object, instead was '${typeof signal}'`)
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
if (typeof signal.add !== "function") {
|
|
36
|
+
throw new TypeError(`signal.add must be a function, instead was '${typeof signal.add}'`);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* Binding signal
|
|
41
|
+
* @type {Signal}
|
|
42
|
+
*/
|
|
43
|
+
this.signal = signal;
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* Signal handler to be attached to the signal
|
|
47
|
+
* @type {Function}
|
|
48
|
+
*/
|
|
49
|
+
this.handler = handler;
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
*
|
|
53
|
+
* @type {*}
|
|
54
|
+
*/
|
|
55
|
+
this.context = context;
|
|
56
|
+
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* Attaches handler to the signal
|
|
61
|
+
* Idempotent
|
|
62
|
+
*/
|
|
63
|
+
link() {
|
|
64
|
+
if (this.#linked) {
|
|
65
|
+
return;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
this.signal.add(this.handler, this.context);
|
|
69
|
+
this.#linked = true;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* Detaches handler from the signal
|
|
74
|
+
* Idempotent
|
|
75
|
+
*/
|
|
76
|
+
unlink() {
|
|
77
|
+
if (!this.#linked) {
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
this.#linked = false;
|
|
82
|
+
this.signal.remove(this.handler, this.context);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Creates a {@link SignalBinding} and links it immediately. Utility method
|
|
87
|
+
* @param {Signal} signal
|
|
88
|
+
* @param {function} handler
|
|
89
|
+
* @param {*} [context]
|
|
90
|
+
* @return {SignalBinding}
|
|
91
|
+
*/
|
|
92
|
+
static bind(
|
|
93
|
+
signal, handler, context
|
|
94
|
+
) {
|
|
95
|
+
const r = new SignalBinding(signal, handler, context);
|
|
96
|
+
|
|
97
|
+
r.link();
|
|
98
|
+
|
|
99
|
+
return r;
|
|
100
|
+
}
|
|
101
|
+
}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {function} f
|
|
4
|
-
* @returns {string}
|
|
5
|
-
*/
|
|
6
|
-
export function extractFunctionBody(f) {
|
|
7
|
-
|
|
8
|
-
const entire = f.toString();
|
|
9
|
-
|
|
10
|
-
const body = entire.slice(entire.indexOf("{") + 1, entire.lastIndexOf("}")).trim();
|
|
11
|
-
|
|
12
|
-
return body;
|
|
13
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param {function} f
|
|
4
|
+
* @returns {string}
|
|
5
|
+
*/
|
|
6
|
+
export function extractFunctionBody(f) {
|
|
7
|
+
|
|
8
|
+
const entire = f.toString();
|
|
9
|
+
|
|
10
|
+
const body = entire.slice(entire.indexOf("{") + 1, entire.lastIndexOf("}")).trim();
|
|
11
|
+
|
|
12
|
+
return body;
|
|
13
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"objectsEqual.d.ts","sourceRoot":"","sources":["../../../../src/core/function/objectsEqual.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,8CAFa,OAAO,
|
|
1
|
+
{"version":3,"file":"objectsEqual.d.ts","sourceRoot":"","sources":["../../../../src/core/function/objectsEqual.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,8CAFa,OAAO,CAWnB"}
|
|
@@ -1,15 +1,16 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {Object} a
|
|
4
|
-
* @param {Object} b
|
|
5
|
-
* @returns {boolean}
|
|
6
|
-
*/
|
|
7
|
-
export function objectsEqual(a, b) {
|
|
8
|
-
return a === b
|
|
9
|
-
|| (
|
|
10
|
-
typeof a === "object" // guard against undefined values
|
|
11
|
-
&& a !== null // typeof null === "object", so null must be excluded explicitly
|
|
12
|
-
&&
|
|
13
|
-
&& a.equals
|
|
14
|
-
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param {Object} a
|
|
4
|
+
* @param {Object} b
|
|
5
|
+
* @returns {boolean}
|
|
6
|
+
*/
|
|
7
|
+
export function objectsEqual(a, b) {
|
|
8
|
+
return a === b
|
|
9
|
+
|| (
|
|
10
|
+
typeof a === "object" // guard against undefined values
|
|
11
|
+
&& a !== null // typeof null === "object", so null must be excluded explicitly
|
|
12
|
+
&& b !== null && b !== undefined
|
|
13
|
+
&& typeof a.equals === "function" // check for equals method
|
|
14
|
+
&& a.equals(b)
|
|
15
|
+
);
|
|
15
16
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frustum3_compute_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum3_compute_closest_point.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"frustum3_compute_closest_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum3_compute_closest_point.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;GAeG;AACH,uDAPW,OAAO,UACP,SAAS,YACT,MAAM,YACN,MAAM,YACN,MAAM,GACJ,OAAO,CAyKnB;oBA7MmB,kBAAkB"}
|
|
@@ -1,172 +1,207 @@
|
|
|
1
|
-
import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
|
|
2
|
-
import Vector3 from "../../Vector3.js";
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
const
|
|
13
|
-
|
|
14
|
-
const
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
*
|
|
20
|
-
* @type {number
|
|
21
|
-
*/
|
|
22
|
-
const
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
*
|
|
26
|
-
*
|
|
27
|
-
*
|
|
28
|
-
*
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
*
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
-
*
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
const
|
|
112
|
-
const
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
if (
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
1
|
+
import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
|
|
2
|
+
import Vector3 from "../../Vector3.js";
|
|
3
|
+
import { plane3_compute_intersection } from "../plane/plane3_compute_intersection.js";
|
|
4
|
+
import { plane3_project_point } from "../plane/plane3_project_point.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Indices into the caller's plane list, for the planes the target lies outside of.
|
|
8
|
+
* @type {number[]}
|
|
9
|
+
*/
|
|
10
|
+
const scratch_outer_planes = [];
|
|
11
|
+
|
|
12
|
+
const scratch_v3_0 = new Vector3();
|
|
13
|
+
|
|
14
|
+
const scratch_v3_1 = new Vector3();
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* How many projection rounds the degenerate-edge fallback takes before it settles for where it
|
|
18
|
+
* has got to. Bounded rather than convergent: the loop must not be able to spin on a degenerate
|
|
19
|
+
* frustum.
|
|
20
|
+
* @type {number}
|
|
21
|
+
*/
|
|
22
|
+
const CLAMP_ITERATION_LIMIT = 32;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* The point inside a convex frustum nearest to a target point, and whether the target was already
|
|
26
|
+
* inside it.
|
|
27
|
+
*
|
|
28
|
+
* **A plane is a `Vector4`**: `x, y, z` its normal and `w` its constant, inside where
|
|
29
|
+
* `dot(normal, p) + w` is non-negative. That is the same four numbers every frustum query in the
|
|
30
|
+
* tree reads and what `camera_active_frustum` publishes; it used to be a three `Plane`, whose
|
|
31
|
+
* `normal`/`constant` pair is the same thing wearing an object (X15d).
|
|
32
|
+
*
|
|
33
|
+
* @param {Vector3} result
|
|
34
|
+
* @param {Vector4[]} planes
|
|
35
|
+
* @param {number} target_x
|
|
36
|
+
* @param {number} target_y
|
|
37
|
+
* @param {number} target_z
|
|
38
|
+
* @returns {boolean} if point is inside the frustum - true, false otherwise
|
|
39
|
+
*/
|
|
40
|
+
export function frustum3_compute_closest_point(result, planes, target_x, target_y, target_z) {
|
|
41
|
+
let j;
|
|
42
|
+
|
|
43
|
+
let outside_plane_count = 0;
|
|
44
|
+
|
|
45
|
+
const plane_count = planes.length;
|
|
46
|
+
|
|
47
|
+
for (j = 0; j < plane_count; j++) {
|
|
48
|
+
|
|
49
|
+
const plane = planes[j];
|
|
50
|
+
|
|
51
|
+
const distance = v3_distance_above_plane(
|
|
52
|
+
target_x, target_y, target_z,
|
|
53
|
+
plane.x, plane.y, plane.z, plane.w
|
|
54
|
+
);
|
|
55
|
+
|
|
56
|
+
if (distance < 0) {
|
|
57
|
+
|
|
58
|
+
scratch_outer_planes[outside_plane_count] = j;
|
|
59
|
+
|
|
60
|
+
outside_plane_count++;
|
|
61
|
+
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (outside_plane_count === 0) {
|
|
67
|
+
result.set(target_x, target_y, target_z);
|
|
68
|
+
|
|
69
|
+
return true;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// point is outside the frustum
|
|
73
|
+
|
|
74
|
+
// Several violated planes need not all meet at the nearest point. A feasible face projection
|
|
75
|
+
// attains that halfspace's distance lower bound, so it is also nearest to the whole frustum.
|
|
76
|
+
for (let candidate = 0; candidate < outside_plane_count; candidate++) {
|
|
77
|
+
const face = planes[scratch_outer_planes[candidate]];
|
|
78
|
+
// Stored Float32 normals are only approximately unit length.
|
|
79
|
+
const normal_length_squared = face.x * face.x + face.y * face.y + face.z * face.z;
|
|
80
|
+
const offset = -v3_distance_above_plane(target_x, target_y, target_z, face.x, face.y, face.z, face.w)
|
|
81
|
+
/ normal_length_squared;
|
|
82
|
+
scratch_v3_0.set(target_x + face.x * offset, target_y + face.y * offset, target_z + face.z * offset);
|
|
83
|
+
|
|
84
|
+
let inside = true;
|
|
85
|
+
for (j = 0; j < plane_count; j++) {
|
|
86
|
+
if (j === scratch_outer_planes[candidate]) {
|
|
87
|
+
// The projection lies on this face; recomputing it can produce roundoff below zero.
|
|
88
|
+
continue;
|
|
89
|
+
}
|
|
90
|
+
const plane = planes[j];
|
|
91
|
+
if (v3_distance_above_plane(
|
|
92
|
+
scratch_v3_0.x, scratch_v3_0.y, scratch_v3_0.z,
|
|
93
|
+
plane.x, plane.y, plane.z, plane.w
|
|
94
|
+
) < 0) {
|
|
95
|
+
inside = false;
|
|
96
|
+
break;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
if (inside) {
|
|
101
|
+
result.copy(scratch_v3_0);
|
|
102
|
+
return false;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
// If no face projection is feasible, the closest point is on an edge or corner.
|
|
107
|
+
// At least one active plane was initially violated; clip its intersection lines to the frustum.
|
|
108
|
+
let best_distance_squared = Infinity;
|
|
109
|
+
let best_x = 0, best_y = 0, best_z = 0;
|
|
110
|
+
for (let candidate = 0; candidate < outside_plane_count; candidate++) {
|
|
111
|
+
const face_index = scratch_outer_planes[candidate];
|
|
112
|
+
const face = planes[face_index];
|
|
113
|
+
for (let edge_index = 0; edge_index < plane_count; edge_index++) {
|
|
114
|
+
if (edge_index === face_index) continue;
|
|
115
|
+
const edge_plane = planes[edge_index];
|
|
116
|
+
if (edge_index < face_index && v3_distance_above_plane(
|
|
117
|
+
target_x, target_y, target_z,
|
|
118
|
+
edge_plane.x, edge_plane.y, edge_plane.z, edge_plane.w
|
|
119
|
+
) < 0) continue;
|
|
120
|
+
if (!plane3_compute_intersection(
|
|
121
|
+
scratch_v3_0, scratch_v3_1,
|
|
122
|
+
face.x, face.y, face.z, face.w,
|
|
123
|
+
edge_plane.x, edge_plane.y, edge_plane.z, edge_plane.w
|
|
124
|
+
)) continue;
|
|
125
|
+
|
|
126
|
+
const ox = scratch_v3_0.x, oy = scratch_v3_0.y, oz = scratch_v3_0.z;
|
|
127
|
+
const dx = scratch_v3_1.x, dy = scratch_v3_1.y, dz = scratch_v3_1.z;
|
|
128
|
+
let lower = -Infinity;
|
|
129
|
+
let upper = Infinity;
|
|
130
|
+
for (j = 0; j < plane_count; j++) {
|
|
131
|
+
if (j === face_index || j === edge_index) continue;
|
|
132
|
+
const plane = planes[j];
|
|
133
|
+
const along = plane.x * dx + plane.y * dy + plane.z * dz;
|
|
134
|
+
const at_origin = v3_distance_above_plane(ox, oy, oz, plane.x, plane.y, plane.z, plane.w);
|
|
135
|
+
if (along > 0) {
|
|
136
|
+
lower = Math.max(lower, -at_origin / along);
|
|
137
|
+
} else if (along < 0) {
|
|
138
|
+
upper = Math.min(upper, -at_origin / along);
|
|
139
|
+
} else if (at_origin < 0) {
|
|
140
|
+
lower = Infinity;
|
|
141
|
+
upper = -Infinity;
|
|
142
|
+
break;
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
if (lower > upper) continue;
|
|
146
|
+
|
|
147
|
+
const direction_length_squared = dx * dx + dy * dy + dz * dz;
|
|
148
|
+
const target_parameter = ((target_x - ox) * dx + (target_y - oy) * dy + (target_z - oz) * dz)
|
|
149
|
+
/ direction_length_squared;
|
|
150
|
+
const parameter = Math.max(lower, Math.min(upper, target_parameter));
|
|
151
|
+
const px = ox + dx * parameter, py = oy + dy * parameter, pz = oz + dz * parameter;
|
|
152
|
+
const tx = px - target_x, ty = py - target_y, tz = pz - target_z;
|
|
153
|
+
const distance_squared = tx * tx + ty * ty + tz * tz;
|
|
154
|
+
if (distance_squared < best_distance_squared) {
|
|
155
|
+
best_distance_squared = distance_squared;
|
|
156
|
+
best_x = px;
|
|
157
|
+
best_y = py;
|
|
158
|
+
best_z = pz;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
if (best_distance_squared < Infinity) {
|
|
163
|
+
result.set(best_x, best_y, best_z);
|
|
164
|
+
return false;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
// Retain the bounded projection fallback if no usable clipped edge was obtained.
|
|
168
|
+
let px = target_x;
|
|
169
|
+
let py = target_y;
|
|
170
|
+
let pz = target_z;
|
|
171
|
+
|
|
172
|
+
for (let iteration = 0; iteration < CLAMP_ITERATION_LIMIT; iteration++) {
|
|
173
|
+
let worst_plane = -1;
|
|
174
|
+
let worst_distance = 0;
|
|
175
|
+
|
|
176
|
+
for (j = 0; j < plane_count; j++) {
|
|
177
|
+
const plane = planes[j];
|
|
178
|
+
|
|
179
|
+
const distance = v3_distance_above_plane(
|
|
180
|
+
px, py, pz,
|
|
181
|
+
plane.x, plane.y, plane.z, plane.w
|
|
182
|
+
);
|
|
183
|
+
|
|
184
|
+
if (distance < worst_distance) {
|
|
185
|
+
worst_distance = distance;
|
|
186
|
+
worst_plane = j;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
if (worst_plane === -1) {
|
|
191
|
+
// inside every plane
|
|
192
|
+
break;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
const plane = planes[worst_plane];
|
|
196
|
+
|
|
197
|
+
plane3_project_point(scratch_v3_0, px, py, pz, plane.x, plane.y, plane.z, plane.w);
|
|
198
|
+
|
|
199
|
+
px = scratch_v3_0.x;
|
|
200
|
+
py = scratch_v3_0.y;
|
|
201
|
+
pz = scratch_v3_0.z;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
result.set(px, py, pz);
|
|
205
|
+
|
|
206
|
+
return false;
|
|
207
|
+
}
|