@woosh/meep-engine 3.41.0 → 3.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +1 -1
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  63. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  64. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  65. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  66. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  67. package/src/core/math/noise/sdnoise.d.ts +16 -5
  68. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  69. package/src/core/math/noise/sdnoise.js +43 -9
  70. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  71. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  72. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  73. package/src/engine/Engine.d.ts.map +1 -1
  74. package/src/engine/Engine.js +6 -2
  75. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  76. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  77. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  78. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  79. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  80. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  81. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  82. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  83. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  84. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  85. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  86. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  87. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  88. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  89. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  90. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  91. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  92. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  93. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  94. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  95. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  96. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +18 -15
  99. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  100. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  101. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  102. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  103. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  105. package/src/engine/ecs/parent/EntityNode.js +3 -3
  106. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  107. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  108. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  109. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  110. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  111. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  112. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  113. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  114. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  115. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  116. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  117. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  118. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  119. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  120. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  121. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  122. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  123. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  124. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  125. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  126. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  127. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  129. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  130. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  131. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  132. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  133. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/water/Water.js +17 -0
  135. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  136. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  137. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  138. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  139. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  140. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  141. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  142. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  143. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  144. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  145. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  146. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  147. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  148. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  149. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  150. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  151. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  152. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  153. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  154. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  155. package/src/engine/graphics3/WaterSystem.js +78 -46
  156. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  157. package/src/engine/input/devices/PointerDevice.js +29 -4
  158. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  159. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  160. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  161. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  162. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  163. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  164. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  165. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  166. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  167. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  168. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
  169. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
  170. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
  171. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
  172. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
  173. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
  174. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
  175. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
  176. package/src/engine/ui/DraggableAspect.d.ts +5 -1
  177. package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
  178. package/src/engine/ui/DraggableAspect.js +61 -4
  179. package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
  180. package/src/format/image/avif/heif/ItemProperty.js +1 -1
  181. package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
  182. package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
  183. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
  184. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  185. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
  186. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  187. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
  188. package/src/shade/playground/water_refraction/README.md +10 -11
  189. package/src/shade/playground/water_refraction/main.js +9 -8
  190. package/src/shade/playground/water_refraction/world.js +1 -1
  191. package/src/shade/playground/water_surface/README.md +43 -0
  192. package/src/shade/playground/water_surface/index.html +30 -0
  193. package/src/shade/playground/water_surface/main.d.ts +2 -0
  194. package/src/shade/playground/water_surface/main.d.ts.map +1 -0
  195. package/src/shade/playground/water_surface/main.js +154 -0
  196. package/src/shade/playground/water_surface/world.d.ts +44 -0
  197. package/src/shade/playground/water_surface/world.d.ts.map +1 -0
  198. package/src/shade/playground/water_surface/world.js +160 -0
  199. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
  201. package/src/shade/renderer/binding/BufferBinding.js +2 -2
  202. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  203. package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
  204. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
  205. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  206. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
  207. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
  208. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
  209. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
  210. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
  211. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  212. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
  213. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
  214. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  215. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
  216. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
  217. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
  218. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  219. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
  220. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  221. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
  222. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  223. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
  224. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
  225. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
  226. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  227. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
  228. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
  229. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
  230. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
  231. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
  232. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
  233. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
  234. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  235. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
  236. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
  237. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  238. package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
  239. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
  240. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
  241. package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
  242. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
  243. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
  244. package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
  245. package/src/shade/renderer/water/shader_water.d.ts +0 -1
  246. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  247. package/src/shade/renderer/water/shader_water.js +201 -72
  248. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
  249. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
  250. package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
  251. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
  252. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  253. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
  254. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +22 -0
  255. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
  256. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +217 -0
  257. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
  258. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
  259. package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
  260. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
  261. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
  262. package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
  263. package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
  264. package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
  265. package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
  266. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
  267. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
  268. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.js +246 -0
  269. package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
  270. package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
  271. package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
  272. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
  273. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
  274. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +228 -0
  275. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
  276. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
  277. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +49 -0
  278. package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +22 -0
  279. package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
  280. package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +143 -0
  281. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +15 -0
  282. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
  283. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +121 -0
  284. package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +83 -0
  285. package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
  286. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +502 -0
  287. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
  288. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
  289. package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
  290. package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
  291. package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
  292. package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
  293. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
  294. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
  295. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
  296. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
  297. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
  298. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
  299. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
  300. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
  301. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
  302. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
  303. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
  304. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
  305. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
  306. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
  307. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
  308. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
  309. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
  310. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
  311. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
  312. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
  313. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
  314. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  315. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +18 -6
  316. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  317. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +11 -3
  318. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
  319. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
  320. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
  321. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  322. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  323. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  324. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  325. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  326. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  327. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  328. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  329. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  330. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  331. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  332. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  333. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  334. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  335. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  336. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  337. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  338. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  339. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  340. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  341. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  342. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  343. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  344. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -0,0 +1,160 @@
1
+ import { Color } from "../../../core/color/Color.js";
2
+ import { Entity } from "../../../engine/ecs/Entity.js";
3
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
4
+ import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
5
+ import Water from "../../../engine/graphics/ecs/water/Water.js";
6
+ import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
7
+ import { Attribute } from "../../renderer/geometry/Attribute.js";
8
+ import { Geometry } from "../../renderer/geometry/Geometry.js";
9
+ import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
10
+ import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
11
+ import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
12
+ import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
13
+ import { make_cylinder_geometry } from "../../renderer/geometry/primitives/make_cylinder_geometry.js";
14
+ import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
15
+ import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
16
+ import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
17
+ import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
18
+ import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
19
+ import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
20
+ import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
21
+ import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
22
+
23
+ function pose(x, y, z) {
24
+ const transform = new Transform64();
25
+ transform.setTranslation(x, y, z);
26
+ transform.updateMatrix();
27
+ return transform;
28
+ }
29
+
30
+ let checker_texture = null;
31
+ /** Sharp light and dark squares, one per UV unit: what refraction bends shows the slopes without a sky. */
32
+ function checker() {
33
+ if (checker_texture !== null) { return checker_texture; }
34
+ const size = 512, data = Sampler2D.uint8(4, size, size);
35
+ for (let y = 0; y < size; y++) for (let x = 0; x < size; x++) {
36
+ const bright = ((x >> 8) + (y >> 8)) % 2 === 0;
37
+ data.data.set(bright ? [215, 220, 200, 255] : [42, 66, 84, 255], (y * size + x) * 4);
38
+ }
39
+ const image = ShadeImage.fromSampler2D(data); image.color_space = ColorSpace.SRGB;
40
+ return checker_texture = ShadeTexture.from(image);
41
+ }
42
+
43
+ function material(rgb, roughness = 0.8, textured = false) {
44
+ const m = new StandardShadeMaterial();
45
+ m.diffuse_color.copy(new Color(...rgb, 1));
46
+ m.metallic_factor = 0; m.roughness_factor = roughness; m.draw_side = ShadeDrawSide.Double;
47
+ if (textured) { m.texture_albedo = checker(); }
48
+ return m;
49
+ }
50
+
51
+ function meshlets(geometry) {
52
+ const result = new MeshletGeometry();
53
+ meshlet_geometry_build_from_geometry(geometry, result);
54
+ return result;
55
+ }
56
+
57
+ /**
58
+ * A polar mesh in local xz, wound to face +y: rings of `segments` vertices at radii `radius(theta, t)` for
59
+ * t from 0 to 1, at heights `height(theta, t)`. A disk has a centre vertex for t = 0; with `hole`, t = 0 is a
60
+ * ring, and the mesh an annulus. Texture coordinates are local xz over `texel` metres: two checker squares.
61
+ */
62
+ function polar_geometry({ segments, rings, radius, height = () => 0, hole = false, texel = 1 }) {
63
+ const positions = [], normals = [], uvs = [], index = [];
64
+ const centre = !hole;
65
+ if (centre) { positions.push(0, height(0, 0), 0); normals.push(0, 1, 0); uvs.push(0, 0); }
66
+ const first = centre ? 1 : 0;
67
+ const ring_count = centre ? rings : rings + 1;
68
+ for (let r = 0; r < ring_count; r++) {
69
+ const t = centre ? (r + 1) / rings : r / rings;
70
+ for (let s = 0; s < segments; s++) {
71
+ const theta = 2 * Math.PI * s / segments;
72
+ const rho = radius(theta, t);
73
+ positions.push(Math.cos(theta) * rho, height(theta, t), Math.sin(theta) * rho);
74
+ normals.push(0, 1, 0);
75
+ uvs.push(Math.cos(theta) * rho / texel, Math.sin(theta) * rho / texel);
76
+ }
77
+ }
78
+ const vertex = (r, s) => first + r * segments + (s % segments);
79
+ const triangle = (a, b, c) => {
80
+ const p = i => [positions[3 * i], positions[3 * i + 1], positions[3 * i + 2]];
81
+ const [pa, pb, pc] = [p(a), p(b), p(c)];
82
+ const ny = (pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]);
83
+ if (ny >= 0) { index.push(a, b, c); } else { index.push(a, c, b); }
84
+ };
85
+ if (centre) { for (let s = 0; s < segments; s++) { triangle(0, vertex(0, s), vertex(0, s + 1)); } }
86
+ for (let r = 0; r + 1 < ring_count; r++) {
87
+ for (let s = 0; s < segments; s++) {
88
+ triangle(vertex(r, s), vertex(r + 1, s), vertex(r + 1, s + 1));
89
+ triangle(vertex(r, s), vertex(r + 1, s + 1), vertex(r, s + 1));
90
+ }
91
+ }
92
+ const geometry = new Geometry();
93
+ geometry.index = Attribute.from(new Uint32Array(index), 1, 'index');
94
+ geometry.addAttribute(Attribute.from(new Float32Array(positions), 3, StandardAttributes.Position));
95
+ geometry.addAttribute(Attribute.from(new Float32Array(normals), 3, StandardAttributes.Normal));
96
+ geometry.addAttribute(Attribute.from(new Float32Array(uvs), 2, StandardAttributes.TextureCoordinates0));
97
+ return geometry;
98
+ }
99
+
100
+ /** A wobbly outline of mean radius one, the same for the water and the ground around it. */
101
+ const wobble = (seed, amount) => theta => 1 + amount * (0.6 * Math.sin(3 * theta + seed) + 0.4 * Math.sin(5 * theta + 2 * seed));
102
+
103
+ /**
104
+ * Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
105
+ * only its outline: the surface's detail comes from the waves, at any scale.
106
+ */
107
+ export async function build_world(dataset) {
108
+ await MeshoptClusterizer.ready;
109
+ const build = builder => { builder.build(dataset); return builder.id; };
110
+ const solid = (geometry, m, x, y, z) => {
111
+ const shaded = new ShadedGeometry(); shaded.geometry = meshlets(geometry); shaded.material = m;
112
+ return build(new Entity().add(pose(x, y, z)).add(shaded));
113
+ };
114
+ const water_body = ({ geometry, x, y, z, preset, wind, upwind = 0, reflection = 0.5, roughness = 0.02 }) => {
115
+ const water = new Water();
116
+ water.medium = water_medium_preset({ preset });
117
+ water.roughness.set(roughness);
118
+ const waves = new WaterWaves();
119
+ waves.windSpeed.set(wind); waves.upwindFetch.set(upwind); waves.shoreReflection.set(reflection);
120
+ const transform = pose(x, y, z);
121
+ const entity = build(new Entity().add(water).add(waves).add(meshlets(geometry)).add(transform));
122
+ return { entity, water, waves, transform, level: y, base_wind: wind };
123
+ };
124
+
125
+ // a floor for the cup's table and the puddle
126
+ solid(polar_geometry({ segments: 48, rings: 6, radius: (theta, t) => 40 * t, texel: 0.5 }), material([1, 1, 1], 0.8, true), 0, 0, 0);
127
+
128
+ // a cup of tea on a table: 4 cm across, 7 cm deep
129
+ solid(make_box_geometry(1.2, 0.75, 0.8), material([0.45, 0.28, 0.16], 0.5), 0, 0.375, 0);
130
+ solid(make_cylinder_geometry(0.045, 0.04, 0.095, 32, 1, true), material([0.92, 0.92, 0.9], 0.3), 0, 0.75 + 0.0475, 0);
131
+ solid(polar_geometry({ segments: 32, rings: 1, radius: (theta, t) => 0.04 * t, texel: 0.02 }), material([1, 1, 1], 0.3, true), 0, 0.751, 0);
132
+ const cup = water_body({ geometry: polar_geometry({ segments: 32, rings: 2, radius: (theta, t) => 0.0435 * t }),
133
+ x: 0, y: 0.83, z: 0, preset: 'swimming_pool', wind: 2, reflection: 0.9 });
134
+
135
+ // a puddle on the floor: a centimetre deep, two metres across
136
+ const puddle_outline = wobble(1.3, 0.25);
137
+ const puddle = water_body({ geometry: polar_geometry({ segments: 64, rings: 3, radius: (theta, t) => 1.0 * t * puddle_outline(theta) }),
138
+ x: 4, y: 0.01, z: 1, preset: 'swimming_pool', wind: 4, reflection: 0.2 });
139
+
140
+ // a mountain lake, 120 × 60 m, in a basin whose shore is its outline
141
+ const lake_outline = wobble(0.4, 0.15);
142
+ const lake_radius = (theta, t) => t * lake_outline(theta) * (60 - 30 * Math.sin(theta) ** 2);
143
+ const lake = water_body({ geometry: polar_geometry({ segments: 96, rings: 6, radius: lake_radius }),
144
+ x: 0, y: 0, z: 160, preset: 'tropical_lagoon', wind: 6, reflection: 0.3 });
145
+ solid(polar_geometry({ segments: 96, rings: 24, radius: (theta, t) => lake_radius(theta, 3 * t),
146
+ height: (theta, t) => { const f = 3 * t; return f < 1 ? -4 * (1 - f * f) : 18 * ((f - 1) / 2) ** 2; }, texel: 4 }),
147
+ material([0.75, 0.85, 0.65], 0.8, true), 0, 0, 160);
148
+
149
+ // an open ocean disk, 5 km across, around an island the mesh leaves a hole for; the sea runs on for 200 km upwind
150
+ const ocean_x = 0, ocean_z = 5000;
151
+ const island = wobble(2.1, 0.12);
152
+ const ocean = water_body({ geometry: polar_geometry({ segments: 128, rings: 24, hole: true,
153
+ radius: (theta, t) => { const rim = 130 * island(theta); return rim * (2500 / rim) ** t; } }),
154
+ x: ocean_x, y: 0, z: ocean_z, preset: 'clear_ocean', wind: 10, upwind: 200000, reflection: 0.6 });
155
+ solid(polar_geometry({ segments: 128, rings: 48, radius: (theta, t) => 2600 * t * t,
156
+ height: (theta, t) => { const r = 2600 * t * t / (220 * island(theta)); return r < 1 ? 60 - 100 * r ** 1.2 : -40; }, texel: 16 }),
157
+ material([0.95, 0.9, 0.75], 0.8, true), ocean_x, 0, ocean_z);
158
+
159
+ return { bodies: { cup, puddle, lake, ocean } };
160
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA0NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA1xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
1
+ {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA+NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA/xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
@@ -711,6 +711,11 @@ export class GPUMeshSkinningContext {
711
711
  */
712
712
  update(cmd_ctx) {
713
713
  if (this.#bindings.length === 0) {
714
+ if (this.#bindings_dirty) {
715
+ this.#refresh_bindings_from_records();
716
+ this.#upload_prev_position_offsets();
717
+ this.#bindings_dirty = false;
718
+ }
714
719
  return false;
715
720
  }
716
721
 
@@ -61,7 +61,7 @@ export class BufferBinding extends BindingResource {
61
61
  * @returns {number}
62
62
  */
63
63
  get actual_size() {
64
- return this.size === -1 ? this.buffer.size : this.size;
64
+ return this.size === -1 ? this.buffer.size - this.offset : this.size;
65
65
  }
66
66
 
67
67
  /**
@@ -100,4 +100,4 @@ export class BufferBinding extends BindingResource {
100
100
  * @readonly
101
101
  * @type {boolean}
102
102
  */
103
- BufferBinding.prototype.isBufferBinding = true;
103
+ BufferBinding.prototype.isBufferBinding = true;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA4DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAhwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
1
+ {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA8DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAlwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
@@ -1214,9 +1214,11 @@ export class GPUTypedTable {
1214
1214
  record_start = tail;
1215
1215
  }
1216
1216
 
1217
- const upload = this.#upload_words.over(upload_buffer.data);
1218
-
1219
- writer.write_record(upload.f32, upload.u32, (record_start + u32.size) / WORD_SIZE, value);
1217
+ // A partial writer leaves the row's other fields in the shadow. Publish that whole
1218
+ // record, rather than leaving the upload slot's previous occupant in those fields.
1219
+ new Uint8Array(upload_buffer.data, record_start + u32.size, record_size).set(
1220
+ new Uint8Array(page.cpu_data_buffer, page.cpu_data_address + in_page_index * record_size, record_size)
1221
+ );
1220
1222
  }
1221
1223
 
1222
1224
  /**
@@ -128,9 +128,12 @@ export class GPUTypedTableDescriptor {
128
128
  * table's record type.
129
129
  *
130
130
  * @param {string} field_name
131
+ * @param {boolean} [rw] When true, the reader takes
132
+ * `ptr<storage, ..., read_write>`, for a shader that binds the
133
+ * database read+write; see {@link marshalling_method_read_field}.
131
134
  * @returns {CodeChunk}
132
135
  */
133
- chunk_read_field(field_name: string): CodeChunk;
136
+ chunk_read_field(field_name: string, rw?: boolean): CodeChunk;
134
137
  /**
135
138
  *
136
139
  * @returns {string}
@@ -164,9 +167,11 @@ export class GPUTypedTableDescriptor {
164
167
  * Name of the function that reads only one field of a record.
165
168
  * Pair with {@link wgsl_gen_read_field_code} to emit the body.
166
169
  * @param {string} field_name
170
+ * @param {boolean} [rw] the variant whose database parameter is
171
+ * `ptr<storage, ..., read_write>`
167
172
  * @returns {string}
168
173
  */
169
- marshalling_method_read_field(field_name: string): string;
174
+ marshalling_method_read_field(field_name: string, rw?: boolean): string;
170
175
  /**
171
176
  * Name prefix for all WGSL symbols generated by {@link wgsl_gen_iterate_code}
172
177
  * for the given workgroup size. Helpers append `_setup`, `_is_occupied`,
@@ -276,9 +281,11 @@ export class GPUTypedTableDescriptor {
276
281
  * concept. The field's WGSL type is mirrored in the return type.
277
282
  *
278
283
  * @param {string} field_name
284
+ * @param {boolean} [rw] take the database as `ptr<storage, ..., read_write>`:
285
+ * WGSL does not coerce access modes across function calls
279
286
  * @returns {CodeChunk}
280
287
  */
281
- wgsl_gen_read_field_code(field_name: string): CodeChunk;
288
+ wgsl_gen_read_field_code(field_name: string, rw?: boolean): CodeChunk;
282
289
  /**
283
290
  * Generate a writer that touches only a single struct field of a record.
284
291
  *
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AAQA;;GAEG;AAGH;IA+FI;;;;;;;OAOG;IACH,kBANW,UAAU,oBACV,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,MAFU,UAAU,CAEf;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;OAMG;IACH,6BAHW,MAAM,GACJ,SAAS,CASrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;OAaG;IACH,qCAHW,MAAM,GACJ,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IAkDD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;yBAp2BY,OAAO,iCAAiC,EAAE,UAAU;0BAPvC,oCAAoC"}
1
+ {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AAQA;;GAEG;AAGH;IA+FI;;;;;;;OAOG;IACH,kBANW,UAAU,oBACV,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,MAFU,UAAU,CAEf;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;;;;OASG;IACH,6BANW,MAAM,OACN,OAAO,GAGL,SAAS,CAUrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,0CALW,MAAM,OACN,OAAO,GAEL,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qCALW,MAAM,OACN,OAAO,GAEL,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IAkDD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;yBA52BY,OAAO,iCAAiC,EAAE,UAAU;0BAPvC,oCAAoC"}
@@ -254,13 +254,17 @@ export class GPUTypedTableDescriptor {
254
254
  * table's record type.
255
255
  *
256
256
  * @param {string} field_name
257
+ * @param {boolean} [rw] When true, the reader takes
258
+ * `ptr<storage, ..., read_write>`, for a shader that binds the
259
+ * database read+write; see {@link marshalling_method_read_field}.
257
260
  * @returns {CodeChunk}
258
261
  */
259
- chunk_read_field(field_name) {
260
- let chunk = this.#chunks_read_field.get(field_name);
262
+ chunk_read_field(field_name, rw = false) {
263
+ const key = rw ? `${field_name}/rw` : field_name;
264
+ let chunk = this.#chunks_read_field.get(key);
261
265
  if (chunk === undefined) {
262
- chunk = this.wgsl_gen_read_field_code(field_name);
263
- this.#chunks_read_field.set(field_name, chunk);
266
+ chunk = this.wgsl_gen_read_field_code(field_name, rw);
267
+ this.#chunks_read_field.set(key, chunk);
264
268
  }
265
269
  return chunk;
266
270
  }
@@ -323,10 +327,12 @@ export class GPUTypedTableDescriptor {
323
327
  * Name of the function that reads only one field of a record.
324
328
  * Pair with {@link wgsl_gen_read_field_code} to emit the body.
325
329
  * @param {string} field_name
330
+ * @param {boolean} [rw] the variant whose database parameter is
331
+ * `ptr<storage, ..., read_write>`
326
332
  * @returns {string}
327
333
  */
328
- marshalling_method_read_field(field_name) {
329
- return `database_read_${this.marshalling_tag}_element_${field_name}`;
334
+ marshalling_method_read_field(field_name, rw = false) {
335
+ return `database_read_${rw ? 'rw_' : ''}${this.marshalling_tag}_element_${field_name}`;
330
336
  }
331
337
 
332
338
  /**
@@ -719,9 +725,11 @@ fn ${prefix}_read(
719
725
  * concept. The field's WGSL type is mirrored in the return type.
720
726
  *
721
727
  * @param {string} field_name
728
+ * @param {boolean} [rw] take the database as `ptr<storage, ..., read_write>`:
729
+ * WGSL does not coerce access modes across function calls
722
730
  * @returns {CodeChunk}
723
731
  */
724
- wgsl_gen_read_field_code(field_name) {
732
+ wgsl_gen_read_field_code(field_name, rw = false) {
725
733
  assert.isString(field_name, 'field_name');
726
734
 
727
735
  /**
@@ -739,9 +747,9 @@ fn ${prefix}_read(
739
747
 
740
748
  const lines = new LineBuilder();
741
749
 
742
- const fn_name = this.marshalling_method_read_field(field_name);
750
+ const fn_name = this.marshalling_method_read_field(field_name, rw);
743
751
 
744
- lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>>, index: u32) -> ${field_type.wgsl_ref} {`);
752
+ lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>${rw ? ', read_write' : ''}>, index: u32) -> ${field_type.wgsl_ref} {`);
745
753
  lines.indent();
746
754
 
747
755
  this.#wgsl_gen_element_offset(lines, `return ${field_type.wgsl_ref}();`);
@@ -52,6 +52,8 @@ export class OrbitalCameraInput {
52
52
  _onDragEnd: any;
53
53
  _onWheel: any;
54
54
  _onPinch: any;
55
+ _onCancel: any;
56
+ _cancelTarget: Element;
55
57
  /** Subscribe to device signals. Idempotent. */
56
58
  connect(): void;
57
59
  /** Unsubscribe. Releases any in-flight gesture so the rig doesn't hang engaged. */
@@ -79,6 +81,7 @@ export class OrbitalCameraInput {
79
81
  }): void;
80
82
  _handleDragEnd(): void;
81
83
  _endGesture(): void;
84
+ _cancelGesture(): void;
82
85
  /** @param {{x:number,y:number,z:number}} delta wheel delta (meep normalizes to signs) */
83
86
  _handleWheel(delta: {
84
87
  x: number;
@@ -1 +1 @@
1
- {"version":3,"file":"OrbitalCameraInput.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraInput.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IACI;;;;;;;;OAQG;IACH;QAPkE,GAAG,EAA1D,OAAO,uBAAuB,EAAE,gBAAgB;QACgC,OAAO,EAAvF,OAAO,mDAAmD,EAAE,aAAa;QACE,QAAQ,EAAnF,OAAO,oDAAoD,EAAE,OAAO;QACrC,QAAQ,EAAvC;YAAE,YAAY,EAAE,MAAM,CAAA;SAAE;QACF,IAAI,EAA1B;YAAE,GAAG,EAAE,MAAM,CAAA;SAAE;QACF,MAAM,EAAnB,MAAM;OAmBhB;IAhBG,sDAAc;IACd,mFAAsB;IACtB,+EAAwB;IACxB;sBARuB,MAAM;MAQL;IACxB;aARc,MAAM;MAQJ;IAChB,YAAoB;IAEpB,oBAAuB;IACvB,iDAAiD;IACjD,OADW,QAAQ,GAAC,KAAK,GAAC,IAAI,CACb;IAEjB,kBAAoD;IACpD,aAA0C;IAC1C,gBAAgD;IAChD,cAA4C;IAC5C,cAA4C;IAGhD,+CAA+C;IAC/C,gBAaC;IAED,mFAAmF;IACnF,mBAaC;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAID,yBAQC;IAED;;;;OAIG;IACH,sBAJW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,WACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,gBACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe7B;IAED,uBAEC;IAED,oBAOC;IAID,yFAAyF;IACzF,oBADY;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAmBvC;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;CACJ"}
1
+ {"version":3,"file":"OrbitalCameraInput.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraInput.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IACI;;;;;;;;OAQG;IACH;QAPkE,GAAG,EAA1D,OAAO,uBAAuB,EAAE,gBAAgB;QACgC,OAAO,EAAvF,OAAO,mDAAmD,EAAE,aAAa;QACE,QAAQ,EAAnF,OAAO,oDAAoD,EAAE,OAAO;QACrC,QAAQ,EAAvC;YAAE,YAAY,EAAE,MAAM,CAAA;SAAE;QACF,IAAI,EAA1B;YAAE,GAAG,EAAE,MAAM,CAAA;SAAE;QACF,MAAM,EAAnB,MAAM;OAqBhB;IAlBG,sDAAc;IACd,mFAAsB;IACtB,+EAAwB;IACxB;sBARuB,MAAM;MAQL;IACxB;aARc,MAAM;MAQJ;IAChB,YAAoB;IAEpB,oBAAuB;IACvB,iDAAiD;IACjD,OADW,QAAQ,GAAC,KAAK,GAAC,IAAI,CACb;IAEjB,kBAAoD;IACpD,aAA0C;IAC1C,gBAAgD;IAChD,cAA4C;IAC5C,cAA4C;IAC5C,eAA+C;IAC/C,uBAAyB;IAG7B,+CAA+C;IAC/C,gBAgBC;IAED,mFAAmF;IACnF,mBAgBC;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAID,yBAQC;IAED;;;;OAIG;IACH,sBAJW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,WACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,gBACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe7B;IAED,uBAEC;IAED,oBAOC;IAED,uBAMC;IAID,yFAAyF;IACzF,oBADY;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAmBvC;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;CACJ"}
@@ -39,6 +39,8 @@ export class OrbitalCameraInput {
39
39
  this._onDragEnd = this._handleDragEnd.bind(this);
40
40
  this._onWheel = this._handleWheel.bind(this);
41
41
  this._onPinch = this._handlePinch.bind(this);
42
+ this._onCancel = this._cancelGesture.bind(this);
43
+ this._cancelTarget = null;
42
44
  }
43
45
 
44
46
  /** Subscribe to device signals. Idempotent. */
@@ -55,6 +57,9 @@ export class OrbitalCameraInput {
55
57
  // meep declares on.pinch but does not yet dispatch it (touch users get
56
58
  // single-pointer rotate via drag). Wired so pinch works once it lands.
57
59
  this.pointer.on.pinch.add(this._onPinch);
60
+ this._cancelTarget = this.pointer.domElement;
61
+ this._cancelTarget.addEventListener("pointercancel", this._onCancel);
62
+ window.addEventListener("blur", this._onCancel);
58
63
  }
59
64
 
60
65
  /** Unsubscribe. Releases any in-flight gesture so the rig doesn't hang engaged. */
@@ -69,6 +74,9 @@ export class OrbitalCameraInput {
69
74
  this.pointer.on.dragEnd.remove(this._onDragEnd);
70
75
  this.pointer.on.wheel.remove(this._onWheel);
71
76
  this.pointer.on.pinch.remove(this._onPinch);
77
+ this._cancelTarget.removeEventListener("pointercancel", this._onCancel);
78
+ this._cancelTarget = null;
79
+ window.removeEventListener("blur", this._onCancel);
72
80
 
73
81
  this._endGesture();
74
82
  }
@@ -131,6 +139,14 @@ export class OrbitalCameraInput {
131
139
  this._mode = null;
132
140
  }
133
141
 
142
+ _cancelGesture() {
143
+ if (this._mode === null) {
144
+ return;
145
+ }
146
+ this.rig.cancelGesture();
147
+ this._mode = null;
148
+ }
149
+
134
150
  // ── zoom ─────────────────────────────────────────────────────────────────
135
151
 
136
152
  /** @param {{x:number,y:number,z:number}} delta wheel delta (meep normalizes to signs) */
@@ -99,6 +99,8 @@ export class OrbitalCameraRig {
99
99
  panScreen(dx: number, dy: number, viewportHeight: number, fov: number): void;
100
100
  /** End the pan drag: throw the target with the recent velocity (or stop dead). */
101
101
  disengagePan(): void;
102
+ /** Abort direct control without throwing, retaining the last applied pose. */
103
+ cancelGesture(): void;
102
104
  /**
103
105
  * Multiplicative zoom, applied directly. `factor < 1` zooms in, `> 1` out.
104
106
  * Scale-uniform and clamped to {@link distanceLimits}.
@@ -1 +1 @@
1
- {"version":3,"file":"OrbitalCameraRig.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraRig.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;OAKG;IACH;QAJkE,MAAM,GAA7D,WAAW,gCAAgC,CAAC;QAClB,cAAc,GAAxC,eAAe;QACE,kBAAkB,GAAnC,MAAM;OA4BhB;IAzBG;;;;kCAPJ;;;;;WAKG;;;;;;;;;OAEqB;IACpB,gCAAsE;IACtE,2BAA4C;IAG5C,mBAAyC;IACzC,qBAAiC;IACjC,kBAA8B;IAC9B,kBAA8B;IAC9B,kBAA8B;IAG9B,iBAAiB;IAIjB,sBAAyB;IAGzB;;;;;;;;;;;;;;MAAgB;IAGhB,6BAAwC;IACxC,+BAA0C;IAC1C,wBAAmC;IAOvC,0FAA0F;IAC1F,qBAIC;IAED;;;;;OAKG;IACH,aAHW,MAAM,UACN,MAAM,QAKhB;IAED,4FAA4F;IAC5F,wBAGC;IAMD,mDAAmD;IACnD,kBAKC;IAED;;;;;;;OAOG;IACH,cALW,MAAM,MACN,MAAM,kBACN,MAAM,OACN,MAAM,QAsBhB;IAED,kFAAkF;IAClF,qBAMC;IAMD;;;;OAIG;IACH,cAFW,MAAM,QAQhB;IAED,6DAA6D;IAC7D,iCAGC;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,KACN,MAAM,MACN,MAAM,QAuBhB;IAMD;;;;;;;OAOG;IACH,cALW,OAAO,MACP,OAAO;QAEQ,OAAO,GAAtB,OAAO;aAyBjB;IAMD;;;;;OAKG;IACH,WAHW,MAAM,GACJ,OAAO,CAoCnB;IAED;;;;;OAKG;IACH,4CASC;IAID,kBAAqC;IACrC,oBAAyC;IACzC,yDAAyD;IACzD,wBAQC;IAED;;;;;OAKG;IACH,gBAHW,OAAO,GACL,OAAO,CAMnB;IAMD,8BAiBC;IAED;;;;MAaC;IAED,0BAGC;IAED,yEAAyE;IACzE,oCAOC;IAED,iFAYC;IAED,yEAAyE;IACzE,iDAIC;CACJ;gCA3Y+B,mDAAmD;6BAGtD,mBAAmB;4BADpB,iDAAiD;oBADzD,kCAAkC;0CAGZ,0BAA0B"}
1
+ {"version":3,"file":"OrbitalCameraRig.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraRig.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;OAKG;IACH;QAJkE,MAAM,GAA7D,WAAW,gCAAgC,CAAC;QAClB,cAAc,GAAxC,eAAe;QACE,kBAAkB,GAAnC,MAAM;OA4BhB;IAzBG;;;;kCAPJ;;;;;WAKG;;;;;;;;;OAEqB;IACpB,gCAAsE;IACtE,2BAA4C;IAG5C,mBAAyC;IACzC,qBAAiC;IACjC,kBAA8B;IAC9B,kBAA8B;IAC9B,kBAA8B;IAG9B,iBAAiB;IAIjB,sBAAyB;IAGzB;;;;;;;;;;;;;;MAAgB;IAGhB,6BAAwC;IACxC,+BAA0C;IAC1C,wBAAmC;IAOvC,0FAA0F;IAC1F,qBAIC;IAED;;;;;OAKG;IACH,aAHW,MAAM,UACN,MAAM,QAKhB;IAED,4FAA4F;IAC5F,wBAGC;IAMD,mDAAmD;IACnD,kBAKC;IAED;;;;;;;OAOG;IACH,cALW,MAAM,MACN,MAAM,kBACN,MAAM,OACN,MAAM,QAsBhB;IAED,kFAAkF;IAClF,qBAMC;IAED,8EAA8E;IAC9E,sBAQC;IAMD;;;;OAIG;IACH,cAFW,MAAM,QAQhB;IAED,6DAA6D;IAC7D,iCAGC;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,KACN,MAAM,MACN,MAAM,QAuBhB;IAMD;;;;;;;OAOG;IACH,cALW,OAAO,MACP,OAAO;QAEQ,OAAO,GAAtB,OAAO;aAyBjB;IAMD;;;;;OAKG;IACH,WAHW,MAAM,GACJ,OAAO,CAoCnB;IAED;;;;;OAKG;IACH,4CASC;IAID,kBAAqC;IACrC,oBAAyC;IACzC,yDAAyD;IACzD,wBAQC;IAED;;;;;OAKG;IACH,gBAHW,OAAO,GACL,OAAO,CAMnB;IAMD,8BAiBC;IAED;;;;MAaC;IAED,0BAGC;IAED,yEAAyE;IACzE,oCAOC;IAED,iFAYC;IAED,yEAAyE;IACzE,iDAIC;CACJ;gCAtZ+B,mDAAmD;6BAGtD,mBAAmB;4BADpB,iDAAiD;oBADzD,kCAAkC;0CAGZ,0BAA0B"}
@@ -143,6 +143,17 @@ export class OrbitalCameraRig {
143
143
  this._tz.release(w, m);
144
144
  }
145
145
 
146
+ /** Abort direct control without throwing, retaining the last applied pose. */
147
+ cancelGesture() {
148
+ this._phi.settle(this._phi.value);
149
+ this._theta.settle(this._theta.value);
150
+ this._tx.settle(this._tx.value);
151
+ this._ty.settle(this._ty.value);
152
+ this._tz.settle(this._tz.value);
153
+ // The last drag may not have reached the facade's next frame yet.
154
+ this._directDirty = true;
155
+ }
156
+
146
157
  // ─────────────────────────────────────────────────────────────────────────
147
158
  // Zoom + keyboard (direct, no momentum)
148
159
  // ─────────────────────────────────────────────────────────────────────────
@@ -7,7 +7,7 @@
7
7
  * @param {RowFirstTable} result_metadata
8
8
  * @param {BinaryBuffer} result_data
9
9
  * @param {number[]} input_index Index array
10
- * @param {number} input_index_count
10
+ * @param {number} input_index_count Number of active indices at the start of input_index
11
11
  * @param {number} vertex_count Number of vertices in the geometry
12
12
  * @param {Float32Array} vertex_positions
13
13
  * @param {number} [meshlet_vertex_limit]
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAmDhB"}
1
+ {"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAyDhB"}
@@ -23,7 +23,7 @@ MeshoptClusterizer.ready?.then(() => {
23
23
  * @param {RowFirstTable} result_metadata
24
24
  * @param {BinaryBuffer} result_data
25
25
  * @param {number[]} input_index Index array
26
- * @param {number} input_index_count
26
+ * @param {number} input_index_count Number of active indices at the start of input_index
27
27
  * @param {number} vertex_count Number of vertices in the geometry
28
28
  * @param {Float32Array} vertex_positions
29
29
  * @param {number} [meshlet_vertex_limit]
@@ -41,7 +41,13 @@ export function geometry_to_meshlets_meshoptimizer(
41
41
  ) {
42
42
  assert.ok(clusterizer_ready, 'meshoptimizer is not ready; await MeshoptClusterizer.ready');
43
43
 
44
- const meshlets = MeshoptClusterizer.buildMeshlets(input_index, vertex_positions, 3, meshlet_vertex_limit, meshlet_triangle_limit, 0.0);
44
+ const active_index = input_index_count === input_index.length
45
+ ? input_index
46
+ : Array.isArray(input_index)
47
+ ? input_index.slice(0, input_index_count)
48
+ : input_index.subarray(0, input_index_count);
49
+
50
+ const meshlets = MeshoptClusterizer.buildMeshlets(active_index, vertex_positions, 3, meshlet_vertex_limit, meshlet_triangle_limit, 0.0);
45
51
 
46
52
  result_metadata.setCapacity(result_metadata.length + meshlets.meshletCount);
47
53
 
@@ -78,4 +84,4 @@ export function geometry_to_meshlets_meshoptimizer(
78
84
  result_data.writeUint32Array(meshlets.triangles, triangle_offset, triangle_count * 3);
79
85
 
80
86
  }
81
- }
87
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_simplify_redundant_topology.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js"],"names":[],"mappings":"AAWA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,6DAJW,QAAQ,YACR,uBAAuB,GACrB,QAAQ,CAsCpB;;;;;8BA/Da,MAAM;;;;0BACN,MAAM;;;;;;oBAkEN,MAAM,EAAE,EAAE;;;;gBACV,IAAI,MAAM,CAAC,EAAE;;yBA7EF,gBAAgB"}
1
+ {"version":3,"file":"geometry_simplify_redundant_topology.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js"],"names":[],"mappings":"AAWA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,6DAJW,QAAQ,YACR,uBAAuB,GACrB,QAAQ,CAsCpB;;;;;8BA/Da,MAAM;;;;0BACN,MAAM;;;;;;oBAkEN,MAAM,EAAE,EAAE;;;;gBACV,IAAI,MAAM,CAAC,EAAE;;yBA7Ea,gBAAgB"}
@@ -2,7 +2,7 @@ import { v3_array_normalize } from "../../../../core/geom/vec3/v3_array_normaliz
2
2
  import { v3_cross_array } from "../../../../core/geom/vec3/v3_cross_array.js";
3
3
  import { v3_dot } from "../../../../core/geom/vec3/v3_dot.js";
4
4
  import { Attribute } from "../Attribute.js";
5
- import { Geometry } from "../Geometry.js";
5
+ import { Geometry, GeometryFlags } from "../Geometry.js";
6
6
  import { geometry_deduplicate_vertices } from "../geometry_deduplicate_vertices.js";
7
7
  import { StandardAttributes } from "../StandardAttributes.js";
8
8
 
@@ -363,7 +363,7 @@ function apply_remap_and_compact(source, remap) {
363
363
  // Build new geometry with compacted attribute arrays
364
364
  const result = new Geometry();
365
365
  result.name = source.name;
366
- result.flags = source.flags;
366
+ result.flags = source.flags | GeometryFlags.BoundsNeedUpdate;
367
367
 
368
368
  for (const src_attr of source.attributes) {
369
369
  const stride = src_attr.spec.itemSize;
@@ -1 +1 @@
1
- {"version":3,"file":"vgeo_validate_container.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js"],"names":[],"mappings":"AA+xDA;;;;;;;;;GASG;AACH,gDAHW,YAAY,GACV,QAAQ,UAAU,EAAE,CAAC,CAqFjC;6BA53D4B,4CAA4C;2BAoD9C,iBAAiB"}
1
+ {"version":3,"file":"vgeo_validate_container.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js"],"names":[],"mappings":"AAk3DA;;;;;;;;;GASG;AACH,gDAHW,YAAY,GACV,QAAQ,UAAU,EAAE,CAAC,CAuFjC;6BAj9D4B,4CAA4C;2BAoD9C,iBAAiB"}