@woosh/meep-engine 3.33.0 → 3.34.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/editor/Editor.d.ts.map +1 -1
  2. package/editor/Editor.js +0 -3
  3. package/editor/ecs/component/prototypeObjectEditor.js +1 -165
  4. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -1
  5. package/editor/ecs/component/registerBasicTypeEditors.js +0 -5
  6. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -1
  7. package/editor/ecs/component/registerEngineComponentEditors.js +0 -20
  8. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -1
  9. package/editor/process/SymbolicDisplayProcess.js +100 -106
  10. package/editor/prototypeEditorShell.d.ts.map +1 -1
  11. package/editor/prototypeEditorShell.js +190 -186
  12. package/editor/templates/entity_templates.d.ts.map +1 -1
  13. package/editor/templates/entity_templates.js +10 -27
  14. package/editor/view/makeEntityDecorators.js +2 -2
  15. package/package.json +1 -1
  16. package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.d.ts +3 -3
  17. package/src/core/geom/3d/aabb/MovingBoundingBox.d.ts.map +1 -0
  18. package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.js +5 -5
  19. package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts +3 -0
  20. package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts.map +1 -0
  21. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGBA_LUT_HEATMAP_IR.js +1 -1
  22. package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts +6 -0
  23. package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts.map +1 -0
  24. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_INFERNO.js +1 -1
  25. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.d.ts +1 -1
  26. package/src/core/math/lookup/RGB_LUT_TURBO.d.ts.map +1 -0
  27. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.js +1 -1
  28. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.d.ts +1 -1
  29. package/src/core/math/lookup/RGB_LUT_VIRIDIS.d.ts.map +1 -0
  30. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.js +1 -1
  31. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  32. package/src/engine/animation/AnimatedActions.js +2 -4
  33. package/src/engine/animation/AnimationUtils.d.ts +1 -17
  34. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  35. package/src/engine/animation/AnimationUtils.js +138 -246
  36. package/src/engine/ecs/EntityManager.d.ts +1 -1
  37. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  38. package/src/engine/ecs/EntityManager.js +2 -2
  39. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +268 -275
  40. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  41. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +0 -10
  42. package/src/engine/graphics/geometry/distribute_points_on_indexed_triangles.d.ts.map +1 -0
  43. package/src/engine/graphics/{particles/particular/engine/utils → geometry}/distribute_points_on_indexed_triangles.js +3 -3
  44. package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.d.ts +1 -1
  45. package/src/engine/graphics/texture/sampler/lut_to_sampler.d.ts.map +1 -0
  46. package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.js +1 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -3
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +0 -3
  50. package/src/engine/network/NetworkSession.d.ts +1 -1
  51. package/src/engine/network/NetworkSession.js +1 -1
  52. package/src/engine/physics/cloth/MEASUREMENTS.md +115 -0
  53. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  54. package/src/engine/physics/cloth/solver/cloth_contact_find.js +2 -0
  55. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +9 -0
  56. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  57. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +30 -7
  58. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +12 -2
  61. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +11 -2
  62. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  63. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +14 -7
  64. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +6 -15
  65. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
  66. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +161 -174
  67. package/src/shade/device/mock/SoftwareGPUBuffer.d.ts +5 -3
  68. package/src/shade/device/mock/SoftwareGPUBuffer.d.ts.map +1 -1
  69. package/src/shade/device/mock/SoftwareGPUBuffer.js +32 -3
  70. package/src/shade/playground/caldera/main.js +73 -60
  71. package/src/shade/playground/vgeo_runtime/main.js +25 -77
  72. package/src/shade/playground/vgeo_scene/main.js +2231 -2217
  73. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  74. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  75. package/src/shade/renderer/GraphicsContext.js +11 -2
  76. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  77. package/src/shade/renderer/Renderer.js +38 -0
  78. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +8 -0
  79. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  80. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +21 -0
  81. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -1
  82. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  83. package/src/shade/renderer/geometry/GPUGeometryManager.js +9 -10
  84. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +5 -0
  85. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +11 -0
  87. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +12 -0
  88. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -1
  89. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +25 -0
  90. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +115 -101
  91. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  92. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +282 -140
  93. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +30 -0
  94. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +4 -1
  95. package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +536 -0
  96. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +6 -2
  97. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +68 -19
  99. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts +2 -1
  100. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  101. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +17 -1
  102. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts +4 -0
  103. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
  104. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +42 -12
  105. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +93 -12
  106. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +166 -20
  108. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -1
  109. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +30 -7
  110. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
  111. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +12 -5
  112. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  113. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -2
  114. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  115. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +23 -13
  116. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.d.ts.map +1 -1
  117. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.js +1 -2
  118. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
  119. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +1 -2
  120. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  121. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +10 -6
  122. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +45 -17
  123. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -1
  124. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +61 -19
  125. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +8 -11
  126. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -1
  127. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +9 -16
  128. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  129. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +25 -10
  130. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +10 -8
  131. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +1 -0
  132. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +19 -7
  133. package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts +4 -2
  134. package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts.map +1 -1
  135. package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.js +4 -2
  136. package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts +4 -0
  137. package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts.map +1 -1
  138. package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.js +7 -0
  139. package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.js +1 -0
  141. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  142. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  143. package/src/shade/renderer/material/GPUMaterialManager.js +2 -0
  144. package/src/shade/renderer/particles/DESIGN.md +4 -10
  145. package/src/shade/renderer/particles/ParticleConstants.d.ts +1 -3
  146. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  147. package/src/shade/renderer/particles/ParticleConstants.js +1 -3
  148. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +3 -4
  149. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +3 -4
  151. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +45 -0
  152. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -0
  153. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +99 -0
  154. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +4 -4
  155. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -36
  156. package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts +15 -0
  157. package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts.map +1 -0
  158. package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.js +103 -0
  159. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts +3 -0
  160. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  161. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +6 -1
  162. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +26 -0
  163. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -0
  164. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +91 -0
  165. package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts +22 -0
  166. package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts.map +1 -0
  167. package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.js +102 -0
  168. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts +2 -1
  169. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  170. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +28 -24
  171. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  172. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +32 -28
  173. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  174. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +9 -105
  175. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +5 -0
  176. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  177. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +11 -0
  178. package/src/shade/renderer/scene/GPUSceneContext.d.ts +11 -3
  179. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  180. package/src/shade/renderer/scene/GPUSceneContext.js +93 -21
  181. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +4 -1
  182. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  183. package/src/shade/renderer/scene/rows/GPUSceneRows.js +5 -23
  184. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  185. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +63 -0
  186. package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts +12 -0
  187. package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts.map +1 -0
  188. package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.js +11 -0
  189. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +15 -0
  190. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  191. package/src/shade/renderer/shadow/map/Shadowmap.js +17 -0
  192. package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts +25 -0
  193. package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts.map +1 -0
  194. package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.js +22 -0
  195. package/src/shade/renderer/shadow/map/shadowmap_update_score.d.ts.map +1 -1
  196. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +5 -2
  197. package/src/shade/renderer/texture/TextureManager.d.ts +2 -1
  198. package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
  199. package/src/shade/renderer/texture/TextureManager.js +4 -1
  200. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +1 -1
  201. package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts +9 -1
  202. package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts.map +1 -1
  203. package/src/shade/renderer/util/Uint32BufferSamplingStats.js +55 -5
  204. package/src/shade/renderer/view/ViewManager.d.ts +7 -1
  205. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  206. package/src/shade/renderer/view/ViewManager.js +17 -1
  207. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  208. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -0
  209. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
  210. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
  211. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +0 -35
  212. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
  213. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
  214. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +0 -17
  215. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
  216. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
  217. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.js +0 -18
  218. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
  219. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
  220. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +0 -58
  221. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
  222. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
  223. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.js +0 -58
  224. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
  225. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
  226. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.js +0 -21
  227. package/editor/particles/rebuildParticleEmitter.d.ts +0 -11
  228. package/editor/particles/rebuildParticleEmitter.d.ts.map +0 -1
  229. package/editor/particles/rebuildParticleEmitter.js +0 -31
  230. package/editor/process/ParticleEmitterRebuildProcess.d.ts +0 -66
  231. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +0 -1
  232. package/editor/process/ParticleEmitterRebuildProcess.js +0 -217
  233. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +0 -18
  234. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +0 -1
  235. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +0 -140
  236. package/src/engine/animation/removeEntityGenericEffect.d.ts +0 -18
  237. package/src/engine/animation/removeEntityGenericEffect.d.ts.map +0 -1
  238. package/src/engine/animation/removeEntityGenericEffect.js +0 -160
  239. package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts +0 -16
  240. package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts.map +0 -1
  241. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +0 -194
  242. package/src/engine/graphics/ecs/sprite/Sprite.d.ts +0 -15
  243. package/src/engine/graphics/ecs/sprite/Sprite.d.ts.map +0 -1
  244. package/src/engine/graphics/ecs/sprite/Sprite.js +0 -14
  245. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts +0 -11
  246. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +0 -1
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@@ -1 +0,0 @@
1
- {"version":3,"file":"BILLBOARD_PARTICLE_SPECIFICATION.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/engine/graphics/particles/particular/engine/renderers/billboard/BILLBOARD_PARTICLE_SPECIFICATION.js"],"names":[],"mappings":"AAIA,sDAAuD;AACvD,gDAAiD;AACjD,kDAAmD;AACnD,sDAAuD;AACvD,mDAAoD;AACpD,mDAAoD;AAEpD,kEAAyE;mCAVtC,+CAA+C"}
@@ -1,24 +0,0 @@
1
- import { BinaryDataType } from "../../../../../../../core/binary/type/BinaryDataType.js";
2
- import { AttributeGroupSpec } from "../../../../../geometry/AttributeGroupSpec.js";
3
- import { AttributeSpec } from "../../../../../geometry/AttributeSpec.js";
4
-
5
- export const BILLBOARD_PARTICLE_ATTRIBUTE_POSITION = 0;
6
- export const BILLBOARD_PARTICLE_ATTRIBUTE_UV = 1;
7
- export const BILLBOARD_PARTICLE_ATTRIBUTE_SIZE = 2;
8
- export const BILLBOARD_PARTICLE_ATTRIBUTE_VELOCITY = 3;
9
- export const BILLBOARD_PARTICLE_ATTRIBUTE_COLOR = 5;
10
- export const BILLBOARD_PARTICLE_ATTRIBUTE_BLEND = 6;
11
-
12
- export const BILLBOARD_PARTICLE_SPECIFICATION = new AttributeGroupSpec();
13
-
14
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({ name: 'position', itemSize: 3, type: BinaryDataType.Float32 }));
15
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({
16
- name: 'atlasPatch',
17
- itemSize: 4,
18
- type: BinaryDataType.Float32
19
- }));
20
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({ name: 'size', itemSize: 1, type: BinaryDataType.Float32 }));
21
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({ name: 'velocity', itemSize: 3, type: BinaryDataType.Float32 }));
22
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({ name: 'rotation', itemSize: 1, type: BinaryDataType.Float32 }));
23
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({ name: 'color', itemSize: 1, type: BinaryDataType.Float32 }));
24
- BILLBOARD_PARTICLE_SPECIFICATION.add(AttributeSpec.fromJSON({ name: 'blending', itemSize: 1, type: BinaryDataType.Uint8 }));
@@ -1,13 +0,0 @@
1
- export class SoftBillboardParticlePool {
2
- __pool: ParticlePool;
3
- get particle_count(): void;
4
- /**
5
- *
6
- * @param {ParticleLayer} layer
7
- */
8
- add(layer: ParticleLayer): void;
9
- sort(): void;
10
- dispose(): void;
11
- }
12
- import { ParticlePool } from "../../emitter/ParticlePool.js";
13
- //# sourceMappingURL=SoftBillboardParticlePool.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SoftBillboardParticlePool.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/engine/graphics/particles/particular/engine/renderers/billboard/SoftBillboardParticlePool.js"],"names":[],"mappings":"AAGA;IACI,qBAA6D;IAE7D,2BAEC;IAED;;;OAGG;IACH,gCAGC;IAED,aAEC;IAED,gBAEC;CACJ;6BA1B4B,+BAA+B"}
@@ -1,27 +0,0 @@
1
- import { ParticlePool } from "../../emitter/ParticlePool.js";
2
- import { PARTICULAR_PARTICLE_SPECIFICATION } from "../../emitter/PARTICULAR_PARTICLE_SPECIFICATION.js";
3
-
4
- export class SoftBillboardParticlePool {
5
- __pool = new ParticlePool(PARTICULAR_PARTICLE_SPECIFICATION);
6
-
7
- get particle_count() {
8
- // TODO implement
9
- }
10
-
11
- /**
12
- *
13
- * @param {ParticleLayer} layer
14
- */
15
- add(layer) {
16
- // TODO implement
17
-
18
- }
19
-
20
- sort() {
21
- // TODO implement
22
- }
23
-
24
- dispose() {
25
- // TODO implement
26
- }
27
- }
@@ -1,33 +0,0 @@
1
- export class SoftBillboardParticleRenderer extends ParticleRenderer {
2
- /**
3
- *
4
- * @param {Engine} engine
5
- */
6
- constructor(engine: Engine);
7
- /**
8
- *
9
- * @type {Map<Material, SoftBillboardParticlePool>}
10
- * @private
11
- */
12
- private __pools;
13
- /**
14
- *
15
- * @private
16
- * @type {ShaderManager}
17
- */
18
- private __shaders;
19
- /**
20
- *
21
- * @param {ParticleLayer} layer
22
- * @returns {SoftBillboardParticlePool}
23
- * @private
24
- */
25
- private __obtain_pool;
26
- __sort(): void;
27
- /**
28
- * Release resources
29
- */
30
- dispose(): void;
31
- }
32
- import { ParticleRenderer } from "../ParticleRenderer.js";
33
- //# sourceMappingURL=SoftBillboardParticleRenderer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SoftBillboardParticleRenderer.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/engine/graphics/particles/particular/engine/renderers/billboard/SoftBillboardParticleRenderer.js"],"names":[],"mappings":"AAGA;IAcI;;;OAGG;IACH,4BAKC;IAtBD;;;;OAIG;IACH,gBAAoB;IACpB;;;;OAIG;IACH,kBAAU;IAsBV;;;;;OAKG;IACH,sBAEC;IAcD,eAMC;IAED;;OAEG;IACH,gBAQC;CACJ;iCA/EgC,wBAAwB"}
@@ -1,80 +0,0 @@
1
- import { ParticleRenderer } from "../ParticleRenderer.js";
2
- import { ShaderManager } from "../../shader/ShaderManager.js";
3
-
4
- export class SoftBillboardParticleRenderer extends ParticleRenderer {
5
- /**
6
- *
7
- * @type {Map<Material, SoftBillboardParticlePool>}
8
- * @private
9
- */
10
- __pools = new Map();
11
- /**
12
- *
13
- * @private
14
- * @type {ShaderManager}
15
- */
16
- __shaders;
17
-
18
- /**
19
- *
20
- * @param {Engine} engine
21
- */
22
- constructor(engine) {
23
- super();
24
-
25
-
26
- this.__shaders = new ShaderManager(engine.assetManager, engine.graphics.getMaterialManager());
27
- }
28
-
29
- build_start() {
30
-
31
- }
32
-
33
- build_end() {
34
-
35
-
36
- }
37
-
38
- /**
39
- *
40
- * @param {ParticleLayer} layer
41
- * @returns {SoftBillboardParticlePool}
42
- * @private
43
- */
44
- __obtain_pool(layer) {
45
-
46
- }
47
-
48
- /**
49
- *
50
- * @param {ParticleLayer} layer
51
- */
52
- add(layer) {
53
- // TODO test frustum visibility
54
-
55
- const pool = this.__obtain_pool(layer);
56
-
57
- pool.add(layer);
58
- }
59
-
60
- __sort() {
61
- for (const [mat, pool] of this.__pools) {
62
- pool.sort();
63
- }
64
-
65
- // TODO sort pools themselves
66
- }
67
-
68
- /**
69
- * Release resources
70
- */
71
- dispose() {
72
- for (const [mat, pool] of this.__pools) {
73
- pool.dispose();
74
- }
75
-
76
- this.__pools.clear();
77
-
78
- this.__shaders.dispose();
79
- }
80
- }
@@ -1,49 +0,0 @@
1
- /**
2
- * The sprite sheet the particle system draws from.
3
- *
4
- * **Every emitter's layers share one atlas**, so a hundred effects using the same puff of smoke pay
5
- * for one image; a layer holds a reference to the patch it was given and hands it back when the
6
- * emitter is deregistered, and the atlas repacks when the set of patches changes.
7
- *
8
- * The class used to carry a second job — a compiled shader per emitter, keyed on the four flags
9
- * that change the shader, with a graveyard of unused records to avoid recompiling. That was three's
10
- * `ShaderMaterial`, and it is gone: the particles are drawn by a Shade pass that owns its own
11
- * pipeline and reads the atlas sampler directly.
12
- */
13
- export class ShaderManager {
14
- /**
15
- * @param {AssetManager} asset_manager
16
- */
17
- constructor(asset_manager: AssetManager);
18
- /**
19
- *
20
- * @type {ManagedAtlas}
21
- */
22
- spriteAtlas: ManagedAtlas;
23
- /**
24
- * Should be called before using the sprite sheet.
25
- */
26
- update(): void;
27
- /**
28
- * Take out a reference to every sprite the emitter's layers name.
29
- *
30
- * @param {ParticleEmitter} emitter
31
- */
32
- register(emitter: ParticleEmitter): void;
33
- /**
34
- * Hand back every sprite the emitter's layers hold.
35
- *
36
- * @param {ParticleEmitter} emitter
37
- */
38
- deregister(emitter: ParticleEmitter): void;
39
- /**
40
- * Hand back every sprite this manager acquired.
41
- *
42
- * The manager is left able to re-acquire, so a system that starts up again gets a working
43
- * sprite sheet without being rebuilt.
44
- */
45
- dispose(): void;
46
- #private;
47
- }
48
- import { ManagedAtlas } from "../../../../texture/atlas/ManagedTextureAtlas.js";
49
- //# sourceMappingURL=ShaderManager.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ShaderManager.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/shader/ShaderManager.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;GAWG;AACH;IAgBI;;OAEG;IACH,yCAUC;IAPG;;;OAGG;IACH,aAFU,YAAY,CAE4B;IAKtD;;OAEG;IACH,eAEC;IAWD;;;;OAIG;IACH,yCAsBC;IAED;;;;OAIG;IACH,2CAqBC;IAED;;;;;OAKG;IACH,gBAOC;;CACJ;6BArI4B,kDAAkD"}
@@ -1,135 +0,0 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { ManagedAtlas } from "../../../../texture/atlas/ManagedTextureAtlas.js";
3
- import { ParticleEmitterFlag } from "../emitter/ParticleEmitterFlag.js";
4
-
5
- /**
6
- * The sprite sheet the particle system draws from.
7
- *
8
- * **Every emitter's layers share one atlas**, so a hundred effects using the same puff of smoke pay
9
- * for one image; a layer holds a reference to the patch it was given and hands it back when the
10
- * emitter is deregistered, and the atlas repacks when the set of patches changes.
11
- *
12
- * The class used to carry a second job — a compiled shader per emitter, keyed on the four flags
13
- * that change the shader, with a graveyard of unused records to avoid recompiling. That was three's
14
- * `ShaderMaterial`, and it is gone: the particles are drawn by a Shade pass that owns its own
15
- * pipeline and reads the atlas sampler directly.
16
- */
17
- export class ShaderManager {
18
- /**
19
- * The atlas patch each registered layer holds, so that deregistering can give it back.
20
- *
21
- * @type {Map<ParticleLayer, Reference<AtlasPatch>>}
22
- */
23
- #sprite_references = new Map();
24
-
25
- /**
26
- * The emitters currently drawing from the atlas. A repack has to reach all of them, and a
27
- * layer does not know which emitter it belongs to.
28
- *
29
- * @type {Set<ParticleEmitter>}
30
- */
31
- #emitters = new Set();
32
-
33
- /**
34
- * @param {AssetManager} asset_manager
35
- */
36
- constructor(asset_manager) {
37
- assert.defined(asset_manager, "asset_manager");
38
-
39
- /**
40
- *
41
- * @type {ManagedAtlas}
42
- */
43
- this.spriteAtlas = new ManagedAtlas(asset_manager);
44
-
45
- this.spriteAtlas.atlas.on.painted.add(this.#handleAtlasPainted, this);
46
- }
47
-
48
- /**
49
- * Should be called before using the sprite sheet.
50
- */
51
- update() {
52
- this.spriteAtlas.atlas.update();
53
- }
54
-
55
- /**
56
- * A repack moves every patch, so every particle already carrying UVs is carrying the wrong ones.
57
- */
58
- #handleAtlasPainted() {
59
- for (const emitter of this.#emitters) {
60
- emitter.setFlag(ParticleEmitterFlag.SpritesNeedUpdate);
61
- }
62
- }
63
-
64
- /**
65
- * Take out a reference to every sprite the emitter's layers name.
66
- *
67
- * @param {ParticleEmitter} emitter
68
- */
69
- register(emitter) {
70
- const spriteAtlas = this.spriteAtlas;
71
-
72
- this.#emitters.add(emitter);
73
-
74
- const particle_layers = emitter.layers;
75
- const layer_count = particle_layers.length;
76
-
77
- for (let i = 0; i < layer_count; i++) {
78
- const layer = particle_layers.get(i);
79
-
80
- const patchPromise = spriteAtlas.acquire(layer.imageURL);
81
-
82
- patchPromise.then(ref => {
83
- this.#sprite_references.set(layer, ref);
84
- layer.setAtlasPatch(ref.getValue());
85
- });
86
-
87
- patchPromise.catch((e) => {
88
- console.warn(`Failed to load sprite '${layer.imageURL}':`, e);
89
- });
90
- }
91
- }
92
-
93
- /**
94
- * Hand back every sprite the emitter's layers hold.
95
- *
96
- * @param {ParticleEmitter} emitter
97
- */
98
- deregister(emitter) {
99
- this.#emitters.delete(emitter);
100
-
101
- const particle_layers = emitter.layers;
102
- const layer_count = particle_layers.length;
103
-
104
- for (let i = 0; i < layer_count; i++) {
105
- const layer = particle_layers.get(i);
106
-
107
- // TODO deal with the case where we remove the layer before sprite is loaded
108
- const ref = this.#sprite_references.get(layer);
109
-
110
- if (ref !== undefined) {
111
- ref.release();
112
-
113
- // the reference is spent, and the map is what keeps the layer reachable
114
- this.#sprite_references.delete(layer);
115
- }
116
-
117
- layer.setAtlasPatch(null); // clear patch
118
- }
119
- }
120
-
121
- /**
122
- * Hand back every sprite this manager acquired.
123
- *
124
- * The manager is left able to re-acquire, so a system that starts up again gets a working
125
- * sprite sheet without being rebuilt.
126
- */
127
- dispose() {
128
- for (const reference of this.#sprite_references.values()) {
129
- reference.release();
130
- }
131
-
132
- this.#sprite_references.clear();
133
- this.#emitters.clear();
134
- }
135
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {TextureAtlas} atlas
4
- * @param {*} options
5
- */
6
- export function debugAtlas(atlas: TextureAtlas, options: any): void;
7
- //# sourceMappingURL=debugAtlas.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debugAtlas.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/shader/debugAtlas.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,oEAMC"}
@@ -1,14 +0,0 @@
1
- import { TextureAtlasDebugger } from "../../../../texture/atlas/TextureAtlasDebugger.js";
2
-
3
- /**
4
- *
5
- * @param {TextureAtlas} atlas
6
- * @param {*} options
7
- */
8
- export function debugAtlas(atlas, options) {
9
-
10
- const spriteAtlasDebugger = new TextureAtlasDebugger(atlas, options);
11
-
12
- spriteAtlasDebugger.vAtlasContent.link();
13
- document.body.appendChild(spriteAtlasDebugger.vAtlasContent.el);
14
- }
@@ -1,41 +0,0 @@
1
- export class AbstractSimulationStep {
2
- /**
3
- * In seconds
4
- * @type {number}
5
- */
6
- timeDelta: number;
7
- /**
8
- *
9
- * @type {ParticlePool}
10
- */
11
- particles: ParticlePool;
12
- /**
13
- *
14
- * @type {ParticleEmitter}
15
- */
16
- emitter: ParticleEmitter;
17
- /**
18
- *
19
- * @type {Object[]}
20
- */
21
- layer_parameters: any[];
22
- /**
23
- *
24
- * @type {number}
25
- */
26
- layer_count: number;
27
- /**
28
- *
29
- * @type {number}
30
- */
31
- layer_mask: number;
32
- includeLayer(index: any): void;
33
- clear(): void;
34
- /**
35
- *
36
- * @return {string[]}
37
- */
38
- get parameter_schema(): string[];
39
- execute(): void;
40
- }
41
- //# sourceMappingURL=AbstractSimulationStep.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"AbstractSimulationStep.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/simulator/AbstractSimulationStep.js"],"names":[],"mappings":"AAAA;IAEI;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,wBAAiB;IAEjB;;;OAGG;IACH,yBAAe;IAEf;;;OAGG;IACH,kBAFU,KAAQ,CAEI;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf,+BAEC;IAED,cAEC;IAED;;;OAGG;IACH,iCAEC;IAED,gBAEC;CAEJ"}
@@ -1,59 +0,0 @@
1
- export class AbstractSimulationStep {
2
-
3
- /**
4
- * In seconds
5
- * @type {number}
6
- */
7
- timeDelta = 0;
8
-
9
- /**
10
- *
11
- * @type {ParticlePool}
12
- */
13
- particles = null;
14
-
15
- /**
16
- *
17
- * @type {ParticleEmitter}
18
- */
19
- emitter = null;
20
-
21
- /**
22
- *
23
- * @type {Object[]}
24
- */
25
- layer_parameters = [];
26
-
27
- /**
28
- *
29
- * @type {number}
30
- */
31
- layer_count = 0;
32
-
33
- /**
34
- *
35
- * @type {number}
36
- */
37
- layer_mask = 0;
38
-
39
- includeLayer(index) {
40
- this.layer_mask |= 1 << index;
41
- }
42
-
43
- clear() {
44
- this.layer_mask = 0;
45
- }
46
-
47
- /**
48
- *
49
- * @return {string[]}
50
- */
51
- get parameter_schema() {
52
- return [];
53
- }
54
-
55
- execute() {
56
- throw new Error('Not implemented, needs to be overridden in the implementing subclass');
57
- }
58
-
59
- }
@@ -1,4 +0,0 @@
1
- export class SimulationStepApplyForce extends AbstractSimulationStep {
2
- }
3
- import { AbstractSimulationStep } from "./AbstractSimulationStep.js";
4
- //# sourceMappingURL=SimulationStepApplyForce.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SimulationStepApplyForce.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js"],"names":[],"mappings":"AAKA;CAkDC;uCAvDsC,6BAA6B"}
@@ -1,56 +0,0 @@
1
- import { AbstractSimulationStep } from "./AbstractSimulationStep.js";
2
- import { PARTICLE_ATTRIBUTE_LAYER_POSITION, PARTICLE_ATTRIBUTE_VELOCITY } from "../emitter/PARTICLE_ATTRIBUTES.js";
3
-
4
- const velocity = [];
5
-
6
- export class SimulationStepApplyForce extends AbstractSimulationStep {
7
- execute() {
8
-
9
- const particles = this.particles;
10
- const timeDelta = this.timeDelta;
11
-
12
- /**
13
- *
14
- * @type {Object[]}
15
- */
16
- const layer_parameters = this.layer_parameters;
17
-
18
- const liveParticleCount = particles.size();
19
-
20
- const layerMask = this.layer_mask;
21
-
22
- for (let i = 0; i < liveParticleCount; i++) {
23
-
24
- const layer_position = particles.readAttributeScalar(i, PARTICLE_ATTRIBUTE_LAYER_POSITION);
25
-
26
- if ((layerMask & (1 << layer_position)) === 0) {
27
- //skip
28
- continue;
29
- }
30
-
31
- //advance position based on velocity
32
- particles.readAttributeVector3(i, PARTICLE_ATTRIBUTE_VELOCITY, velocity);
33
-
34
-
35
- const params = layer_parameters[layer_position];
36
-
37
- const force_x = params[0];
38
- const force_y = params[1];
39
- const force_z = params[2];
40
-
41
- const v_x = velocity[0] + force_x * timeDelta;
42
- const v_y = velocity[1] + force_y * timeDelta;
43
- const v_z = velocity[2] + force_z * timeDelta;
44
-
45
- particles.writeAttributeVector3(i, PARTICLE_ATTRIBUTE_VELOCITY, v_x, v_y, v_z);
46
- }
47
- }
48
-
49
- get parameter_schema() {
50
- return [
51
- 'force_x',
52
- 'force_y',
53
- 'force_z'
54
- ];
55
- }
56
- }
@@ -1,4 +0,0 @@
1
- export class SimulationStepCurlNoiseAcceleration extends AbstractSimulationStep {
2
- }
3
- import { AbstractSimulationStep } from "./AbstractSimulationStep.js";
4
- //# sourceMappingURL=SimulationStepCurlNoiseAcceleration.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SimulationStepCurlNoiseAcceleration.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseAcceleration.js"],"names":[],"mappings":"AAaA;CAsEC;uCAnFsC,6BAA6B"}
@@ -1,84 +0,0 @@
1
- import { AbstractSimulationStep } from "./AbstractSimulationStep.js";
2
- import {
3
- PARTICLE_ATTRIBUTE_LAYER_POSITION,
4
- PARTICLE_ATTRIBUTE_POSITION,
5
- PARTICLE_ATTRIBUTE_VELOCITY
6
- } from "../emitter/PARTICLE_ATTRIBUTES.js";
7
- import { curl_noise_3d } from "../../../../../../core/math/noise/curl_noise_3d.js";
8
-
9
- const velocity = [];
10
- const position = [];
11
- const noise = [];
12
-
13
-
14
- export class SimulationStepCurlNoiseAcceleration extends AbstractSimulationStep {
15
-
16
- constructor() {
17
- super();
18
- }
19
-
20
- execute() {
21
- const particles = this.particles;
22
- const timeDelta = this.timeDelta;
23
-
24
- /**
25
- *
26
- * @type {Object[]}
27
- */
28
- const layer_parameters = this.layer_parameters;
29
-
30
- const liveParticleCount = particles.size();
31
-
32
- const layerMask = this.layer_mask;
33
-
34
- for (let i = 0; i < liveParticleCount; i++) {
35
-
36
- const layer_position = particles.readAttributeScalar(i, PARTICLE_ATTRIBUTE_LAYER_POSITION);
37
-
38
- if ((layerMask & (1 << layer_position)) === 0) {
39
- //skip
40
- continue;
41
- }
42
-
43
- //advance position based on velocity
44
- particles.readAttributeVector3(i, PARTICLE_ATTRIBUTE_VELOCITY, velocity);
45
-
46
- particles.readAttributeVector3(i, PARTICLE_ATTRIBUTE_POSITION, position);
47
-
48
-
49
- const params = layer_parameters[layer_position];
50
-
51
- const power_x = params[0];
52
- const power_y = params[1];
53
- const power_z = params[2];
54
-
55
- const scale_x = params[3];
56
- const scale_y = params[4];
57
- const scale_z = params[5];
58
-
59
- curl_noise_3d(noise, position[0] * scale_x, position[1] * scale_y, position[2] * scale_z);
60
-
61
- const delta_x = noise[0] * power_x;
62
- const delta_y = noise[1] * power_y;
63
- const delta_z = noise[2] * power_z;
64
-
65
- const v_x = velocity[0] + delta_x * timeDelta;
66
- const v_y = velocity[1] + delta_y * timeDelta;
67
- const v_z = velocity[2] + delta_z * timeDelta;
68
-
69
- particles.writeAttributeVector3(i, PARTICLE_ATTRIBUTE_VELOCITY, v_x, v_y, v_z);
70
- }
71
- }
72
-
73
-
74
- get parameter_schema() {
75
- return [
76
- 'power_x',
77
- 'power_y',
78
- 'power_z',
79
- 'scale_x',
80
- 'scale_y',
81
- 'scale_z'
82
- ];
83
- }
84
- }
@@ -1,4 +0,0 @@
1
- export class SimulationStepCurlNoiseVelocity extends AbstractSimulationStep {
2
- }
3
- import { AbstractSimulationStep } from "./AbstractSimulationStep.js";
4
- //# sourceMappingURL=SimulationStepCurlNoiseVelocity.d.ts.map