@woosh/meep-engine 3.33.0 → 3.34.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/editor/Editor.d.ts.map +1 -1
  2. package/editor/Editor.js +0 -3
  3. package/editor/ecs/component/prototypeObjectEditor.js +1 -165
  4. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -1
  5. package/editor/ecs/component/registerBasicTypeEditors.js +0 -5
  6. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -1
  7. package/editor/ecs/component/registerEngineComponentEditors.js +0 -20
  8. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -1
  9. package/editor/process/SymbolicDisplayProcess.js +100 -106
  10. package/editor/prototypeEditorShell.d.ts.map +1 -1
  11. package/editor/prototypeEditorShell.js +190 -186
  12. package/editor/templates/entity_templates.d.ts.map +1 -1
  13. package/editor/templates/entity_templates.js +10 -27
  14. package/editor/view/makeEntityDecorators.js +2 -2
  15. package/package.json +1 -1
  16. package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.d.ts +3 -3
  17. package/src/core/geom/3d/aabb/MovingBoundingBox.d.ts.map +1 -0
  18. package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.js +5 -5
  19. package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts +3 -0
  20. package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts.map +1 -0
  21. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGBA_LUT_HEATMAP_IR.js +1 -1
  22. package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts +6 -0
  23. package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts.map +1 -0
  24. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_INFERNO.js +1 -1
  25. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.d.ts +1 -1
  26. package/src/core/math/lookup/RGB_LUT_TURBO.d.ts.map +1 -0
  27. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.js +1 -1
  28. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.d.ts +1 -1
  29. package/src/core/math/lookup/RGB_LUT_VIRIDIS.d.ts.map +1 -0
  30. package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.js +1 -1
  31. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  32. package/src/engine/animation/AnimatedActions.js +2 -4
  33. package/src/engine/animation/AnimationUtils.d.ts +1 -17
  34. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  35. package/src/engine/animation/AnimationUtils.js +138 -246
  36. package/src/engine/ecs/EntityManager.d.ts +1 -1
  37. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  38. package/src/engine/ecs/EntityManager.js +2 -2
  39. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +268 -275
  40. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  41. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +0 -10
  42. package/src/engine/graphics/geometry/distribute_points_on_indexed_triangles.d.ts.map +1 -0
  43. package/src/engine/graphics/{particles/particular/engine/utils → geometry}/distribute_points_on_indexed_triangles.js +3 -3
  44. package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.d.ts +1 -1
  45. package/src/engine/graphics/texture/sampler/lut_to_sampler.d.ts.map +1 -0
  46. package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.js +1 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -3
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +0 -3
  50. package/src/engine/network/NetworkSession.d.ts +1 -1
  51. package/src/engine/network/NetworkSession.js +1 -1
  52. package/src/engine/physics/cloth/MEASUREMENTS.md +115 -0
  53. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  54. package/src/engine/physics/cloth/solver/cloth_contact_find.js +2 -0
  55. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +9 -0
  56. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  57. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +30 -7
  58. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  59. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  60. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +12 -2
  61. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +11 -2
  62. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  63. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +14 -7
  64. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +6 -15
  65. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
  66. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +161 -174
  67. package/src/shade/device/mock/SoftwareGPUBuffer.d.ts +5 -3
  68. package/src/shade/device/mock/SoftwareGPUBuffer.d.ts.map +1 -1
  69. package/src/shade/device/mock/SoftwareGPUBuffer.js +32 -3
  70. package/src/shade/playground/caldera/main.js +73 -60
  71. package/src/shade/playground/vgeo_runtime/main.js +25 -77
  72. package/src/shade/playground/vgeo_scene/main.js +2231 -2217
  73. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  74. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  75. package/src/shade/renderer/GraphicsContext.js +11 -2
  76. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  77. package/src/shade/renderer/Renderer.js +38 -0
  78. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +8 -0
  79. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  80. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +21 -0
  81. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -1
  82. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  83. package/src/shade/renderer/geometry/GPUGeometryManager.js +9 -10
  84. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +5 -0
  85. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +11 -0
  87. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +12 -0
  88. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -1
  89. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +25 -0
  90. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +115 -101
  91. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  92. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +282 -140
  93. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +30 -0
  94. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +4 -1
  95. package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +536 -0
  96. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +6 -2
  97. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +68 -19
  99. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts +2 -1
  100. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  101. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +17 -1
  102. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts +4 -0
  103. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
  104. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +42 -12
  105. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +93 -12
  106. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +166 -20
  108. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -1
  109. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +30 -7
  110. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
  111. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +12 -5
  112. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  113. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -2
  114. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  115. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +23 -13
  116. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.d.ts.map +1 -1
  117. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.js +1 -2
  118. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
  119. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +1 -2
  120. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  121. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +10 -6
  122. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +45 -17
  123. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -1
  124. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +61 -19
  125. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +8 -11
  126. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -1
  127. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +9 -16
  128. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  129. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +25 -10
  130. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +10 -8
  131. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +1 -0
  132. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +19 -7
  133. package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts +4 -2
  134. package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts.map +1 -1
  135. package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.js +4 -2
  136. package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts +4 -0
  137. package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts.map +1 -1
  138. package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.js +7 -0
  139. package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.js +1 -0
  141. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  142. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  143. package/src/shade/renderer/material/GPUMaterialManager.js +2 -0
  144. package/src/shade/renderer/particles/DESIGN.md +4 -10
  145. package/src/shade/renderer/particles/ParticleConstants.d.ts +1 -3
  146. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  147. package/src/shade/renderer/particles/ParticleConstants.js +1 -3
  148. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +3 -4
  149. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +3 -4
  151. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +45 -0
  152. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -0
  153. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +99 -0
  154. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +4 -4
  155. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -36
  156. package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts +15 -0
  157. package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts.map +1 -0
  158. package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.js +103 -0
  159. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts +3 -0
  160. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  161. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +6 -1
  162. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +26 -0
  163. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -0
  164. package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +91 -0
  165. package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts +22 -0
  166. package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts.map +1 -0
  167. package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.js +102 -0
  168. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts +2 -1
  169. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  170. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +28 -24
  171. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  172. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +32 -28
  173. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  174. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +9 -105
  175. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +5 -0
  176. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  177. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +11 -0
  178. package/src/shade/renderer/scene/GPUSceneContext.d.ts +11 -3
  179. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  180. package/src/shade/renderer/scene/GPUSceneContext.js +93 -21
  181. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +4 -1
  182. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  183. package/src/shade/renderer/scene/rows/GPUSceneRows.js +5 -23
  184. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  185. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +63 -0
  186. package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts +12 -0
  187. package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts.map +1 -0
  188. package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.js +11 -0
  189. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +15 -0
  190. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  191. package/src/shade/renderer/shadow/map/Shadowmap.js +17 -0
  192. package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts +25 -0
  193. package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts.map +1 -0
  194. package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.js +22 -0
  195. package/src/shade/renderer/shadow/map/shadowmap_update_score.d.ts.map +1 -1
  196. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +5 -2
  197. package/src/shade/renderer/texture/TextureManager.d.ts +2 -1
  198. package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
  199. package/src/shade/renderer/texture/TextureManager.js +4 -1
  200. package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +1 -1
  201. package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts +9 -1
  202. package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts.map +1 -1
  203. package/src/shade/renderer/util/Uint32BufferSamplingStats.js +55 -5
  204. package/src/shade/renderer/view/ViewManager.d.ts +7 -1
  205. package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
  206. package/src/shade/renderer/view/ViewManager.js +17 -1
  207. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  208. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -0
  209. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +0 -20
  210. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +0 -1
  211. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +0 -35
  212. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +0 -12
  213. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +0 -1
  214. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +0 -17
  215. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +0 -14
  216. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +0 -1
  217. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.js +0 -18
  218. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +0 -52
  219. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +0 -1
  220. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +0 -58
  221. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +0 -47
  222. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +0 -1
  223. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.js +0 -58
  224. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +0 -16
  225. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +0 -1
  226. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.js +0 -21
  227. package/editor/particles/rebuildParticleEmitter.d.ts +0 -11
  228. package/editor/particles/rebuildParticleEmitter.d.ts.map +0 -1
  229. package/editor/particles/rebuildParticleEmitter.js +0 -31
  230. package/editor/process/ParticleEmitterRebuildProcess.d.ts +0 -66
  231. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +0 -1
  232. package/editor/process/ParticleEmitterRebuildProcess.js +0 -217
  233. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +0 -18
  234. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +0 -1
  235. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +0 -140
  236. package/src/engine/animation/removeEntityGenericEffect.d.ts +0 -18
  237. package/src/engine/animation/removeEntityGenericEffect.d.ts.map +0 -1
  238. package/src/engine/animation/removeEntityGenericEffect.js +0 -160
  239. package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts +0 -16
  240. package/src/engine/animation/removeEntityWithMeshParticlesEffect.d.ts.map +0 -1
  241. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +0 -194
  242. package/src/engine/graphics/ecs/sprite/Sprite.d.ts +0 -15
  243. package/src/engine/graphics/ecs/sprite/Sprite.d.ts.map +0 -1
  244. package/src/engine/graphics/ecs/sprite/Sprite.js +0 -14
  245. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts +0 -11
  246. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +0 -1
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@@ -1,186 +1,190 @@
1
- import './style/editor.scss';
2
-
3
- import Vector2 from "../src/core/geom/Vector2.js";
4
- import { GameAssetType } from "../src/engine/asset/GameAssetType.js";
5
- import { ArrayBufferLoader } from "../src/engine/asset/loaders/ArrayBufferLoader.js";
6
- import {
7
- GLTFSceneBundleAssetLoader
8
- } from "../src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js";
9
- import {
10
- USDSceneBundleAssetLoader
11
- } from "../src/engine/asset/loaders/USDSceneBundleAssetLoader.js";
12
- import { ImageBitmapAssetLoader } from "../src/engine/asset/loaders/image/ImageBitmapAssetLoader.js";
13
- import { ImageRGBADataLoader } from "../src/engine/asset/loaders/image/ImageRGBADataLoader.js";
14
- import { load_model_scene_bundle } from "../src/engine/asset/load_model_scene_bundle.js";
15
- import { ParentEntitySystem } from "../src/engine/ecs/parent/ParentEntitySystem.js";
16
- import { obtainTerrain } from "../src/engine/ecs/terrain/util/obtainTerrain.js";
17
- import { populateEngineSerializationRegistry } from "../src/engine/ecs/storage/populateEngineSerializationRegistry.js";
18
- import { TransformAttachmentSystem } from "../src/engine/ecs/transform-attachment/TransformAttachmentSystem.js";
19
- import { EngineHarness } from "../src/engine/EngineHarness.js";
20
- import TopDownCameraController from "../src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
21
- import { DebugDrawSystem } from "../src/engine/graphics3/DebugDrawSystem.js";
22
- import {
23
- HighlightOutlineSystem
24
- } from "../src/engine/graphics3/HighlightOutlineSystem.js";
25
- import { MeshSystem } from "../src/engine/graphics3/MeshSystem.js";
26
- import {
27
- ShadedGeometryHighlightSystem
28
- } from "../src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js";
29
- import {
30
- SGMeshHighlightSystem
31
- } from "../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js";
32
- import {
33
- ShadedGeometrySystem
34
- } from "../src/engine/graphics3/ShadedGeometrySystem.js";
35
- import { ParticleEmitterSystem } from "../src/engine/graphics3/ParticleEmitterSystem.js";
36
- import { enableEditor } from "./enableEditor.js";
37
-
38
- /**
39
- * Point the camera at the middle of the terrain, standing off by its own extent.
40
- *
41
- * The harness anchors terrain at the world origin and aims the camera at the origin too,
42
- * so the default view sits on the terrain's corner with three quadrants of empty space —
43
- * and every orbit pivots on that corner. The editor camera inherits this state when it
44
- * takes over the scene's active camera.
45
- *
46
- * Standing off by the terrain's extent frames most of it while keeping the far corners
47
- * inside the camera's clip range; the rest is a wheel away.
48
- *
49
- * @param {Engine} engine
50
- * @param {Terrain} terrain
51
- */
52
- function frameTerrain(engine, terrain) {
53
- const world_x = terrain.size.x * terrain.gridScale;
54
- const world_y = terrain.size.y * terrain.gridScale;
55
-
56
- engine.entityManager.dataset.traverseComponents(TopDownCameraController, controller => {
57
- controller.target.set(world_x / 2, 0, world_y / 2);
58
- controller.distance = Math.max(world_x, world_y);
59
- });
60
- }
61
-
62
- /**
63
- * The model loaders — the same split the game's graphics profile makes, and for the same reason: a
64
- * model is the one asset whose loaded form *is* the renderer's own representation.
65
- *
66
- * @param {EngineConfiguration} config
67
- */
68
- function addModelLoaders(config) {
69
- const loader = new GLTFSceneBundleAssetLoader();
70
-
71
- config.addLoader(GameAssetType.ModelGLTF, loader);
72
- config.addLoader(GameAssetType.ModelGLTF_JSON, loader);
73
-
74
- // `.usd`, `.usda` and `.usdz` all arrive under the one type — see `GameAssetType.ModelUSD`
75
- config.addLoader(GameAssetType.ModelUSD, new USDSceneBundleAssetLoader());
76
-
77
- // `load_gltf` asks the asset manager for each of a model's images rather than fetching them
78
- // itself (D34), so a shell without this loader loads geometry and no textures
79
- config.addLoader(GameAssetType.ImageBitmap, new ImageBitmapAssetLoader());
80
- }
81
-
82
- /**
83
- * The systems that talk to the renderer.
84
- *
85
- * @param {Engine} engine
86
- * @returns {Promise}
87
- */
88
- async function addGraphicsSystems(engine) {
89
- const em = engine.entityManager;
90
-
91
- const meshes = new MeshSystem(
92
- engine.graphics,
93
- EngineHarness.shadeScene(engine),
94
- url => load_model_scene_bundle(engine.assetManager, url)
95
- );
96
-
97
- await em.addSystem(meshes);
98
-
99
- // a model with neither skin nor clip becomes entities, and its primitives are drawn by the
100
- // system that owns primitives (D47)
101
- await em.addSystem(new ShadedGeometrySystem(engine.graphics, EngineHarness.shadeScene(engine)));
102
-
103
- /*
104
- One outline pass and both of its sources, because the editor offers a `Highlight` editor and
105
- either kind of thing can be carrying the component: a model placed from the mesh library is an
106
- `SGMesh`, and anything built in place is a `ShadedGeometry`. The pass is registered once and
107
- draws for both — a pass per kind would read the whole visibility buffer once per kind, and the
108
- last would paint over the rest.
109
- */
110
- const outline = new HighlightOutlineSystem(engine.graphics);
111
-
112
- await em.addSystem(outline);
113
- await em.addSystem(new SGMeshHighlightSystem(outline, meshes));
114
- await em.addSystem(new ShadedGeometryHighlightSystem(outline));
115
-
116
- await em.addSystem(new ParticleEmitterSystem(engine.graphics, engine.assetManager));
117
-
118
- // the editor's selection box is the debug-draw pass's first consumer (V5)
119
- await em.addSystem(new DebugDrawSystem(engine.graphics));
120
- }
121
-
122
- /**
123
- * Standalone editor shell harness: engine + terrain + lights + camera, the systems the
124
- * editor tooling relies on, a seeded mesh library, and the editor enabled from the start.
125
- *
126
- * @returns {Promise<{engine: Engine, editor: Editor, editorControl: object, terrain: Terrain}>}
127
- */
128
- async function main() {
129
- const harness = new EngineHarness();
130
-
131
- const engine = await harness.initialize({
132
- configuration(config) {
133
- addModelLoaders(config);
134
-
135
- config.addLoader(GameAssetType.ArrayBuffer, new ArrayBufferLoader());
136
- config.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
137
- }
138
- });
139
-
140
- populateEngineSerializationRegistry(engine.binarySerializationRegistry);
141
-
142
- const em = engine.entityManager;
143
-
144
- await addGraphicsSystems(engine);
145
-
146
- await em.addSystem(new TransformAttachmentSystem(engine));
147
- await em.addSystem(new ParentEntitySystem());
148
-
149
- await EngineHarness.buildBasics({
150
- engine,
151
- terrainSize: new Vector2(32, 32),
152
- enableWater: false,
153
- cameraController: false,
154
- pitch: 0.9
155
- });
156
-
157
- // the default terrain has a 1x1 height sampler; height painting needs real resolution
158
- const terrain = obtainTerrain(engine.entityManager.dataset);
159
- terrain.samplerHeight.resize(256, 256);
160
- terrain.updateHeights();
161
-
162
- frameTerrain(engine, terrain);
163
-
164
- const editorControl = enableEditor(engine);
165
-
166
- const editor = editorControl.editor;
167
-
168
- // console access for debugging, mirrors the window.engine convention
169
- window.editor = editor;
170
-
171
- editor.meshLibrary.add('data/models/samples/susanne.glb');
172
- editor.meshLibrary.add('data/models/samples/teapot.gltf');
173
- editor.meshLibrary.add('data/models/samples/textured_unit_cube.gltf');
174
-
175
- editorControl.enable();
176
-
177
- return { engine, editor, editorControl, terrain };
178
- }
179
-
180
- /**
181
- * The shell, booting. Exported as the promise it is so that a probe driving this page has something
182
- * to await — the module boots when it is loaded either way, which is what makes it an entry.
183
- *
184
- * @type {Promise<{engine: Engine, editor: Editor, editorControl: object, terrain: Terrain}>}
185
- */
186
- export const editor_shell = main();
1
+ import './style/editor.scss';
2
+
3
+ import Vector2 from "../src/core/geom/Vector2.js";
4
+ import { GameAssetType } from "../src/engine/asset/GameAssetType.js";
5
+ import { ArrayBufferLoader } from "../src/engine/asset/loaders/ArrayBufferLoader.js";
6
+ import {
7
+ GLTFSceneBundleAssetLoader
8
+ } from "../src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js";
9
+ import {
10
+ USDSceneBundleAssetLoader
11
+ } from "../src/engine/asset/loaders/USDSceneBundleAssetLoader.js";
12
+ import { ImageBitmapAssetLoader } from "../src/engine/asset/loaders/image/ImageBitmapAssetLoader.js";
13
+ import { ImageRGBADataLoader } from "../src/engine/asset/loaders/image/ImageRGBADataLoader.js";
14
+ import { load_model_scene_bundle } from "../src/engine/asset/load_model_scene_bundle.js";
15
+ import { ParentEntitySystem } from "../src/engine/ecs/parent/ParentEntitySystem.js";
16
+ import { obtainTerrain } from "../src/engine/ecs/terrain/util/obtainTerrain.js";
17
+ import { populateEngineSerializationRegistry } from "../src/engine/ecs/storage/populateEngineSerializationRegistry.js";
18
+ import { TransformAttachmentSystem } from "../src/engine/ecs/transform-attachment/TransformAttachmentSystem.js";
19
+ import { EngineHarness } from "../src/engine/EngineHarness.js";
20
+ import TopDownCameraController from "../src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
21
+ import { DebugDrawSystem } from "../src/engine/graphics3/DebugDrawSystem.js";
22
+ import {
23
+ HighlightOutlineSystem
24
+ } from "../src/engine/graphics3/HighlightOutlineSystem.js";
25
+ import { MeshSystem } from "../src/engine/graphics3/MeshSystem.js";
26
+ import {
27
+ ShadedGeometryHighlightSystem
28
+ } from "../src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js";
29
+ import {
30
+ SGMeshHighlightSystem
31
+ } from "../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js";
32
+ import {
33
+ ShadedGeometrySystem
34
+ } from "../src/engine/graphics3/ShadedGeometrySystem.js";
35
+ import { GPUParticleEmitterSystem } from "../src/engine/graphics3/GPUParticleEmitterSystem.js";
36
+ import { enableEditor } from "./enableEditor.js";
37
+
38
+ /**
39
+ * Point the camera at the middle of the terrain, standing off by its own extent.
40
+ *
41
+ * The harness anchors terrain at the world origin and aims the camera at the origin too,
42
+ * so the default view sits on the terrain's corner with three quadrants of empty space —
43
+ * and every orbit pivots on that corner. The editor camera inherits this state when it
44
+ * takes over the scene's active camera.
45
+ *
46
+ * Standing off by the terrain's extent frames most of it while keeping the far corners
47
+ * inside the camera's clip range; the rest is a wheel away.
48
+ *
49
+ * @param {Engine} engine
50
+ * @param {Terrain} terrain
51
+ */
52
+ function frameTerrain(engine, terrain) {
53
+ const world_x = terrain.size.x * terrain.gridScale;
54
+ const world_y = terrain.size.y * terrain.gridScale;
55
+
56
+ engine.entityManager.dataset.traverseComponents(TopDownCameraController, controller => {
57
+ controller.target.set(world_x / 2, 0, world_y / 2);
58
+ controller.distance = Math.max(world_x, world_y);
59
+ });
60
+ }
61
+
62
+ /**
63
+ * The model loaders — the same split the game's graphics profile makes, and for the same reason: a
64
+ * model is the one asset whose loaded form *is* the renderer's own representation.
65
+ *
66
+ * @param {EngineConfiguration} config
67
+ */
68
+ function addModelLoaders(config) {
69
+ const loader = new GLTFSceneBundleAssetLoader();
70
+
71
+ config.addLoader(GameAssetType.ModelGLTF, loader);
72
+ config.addLoader(GameAssetType.ModelGLTF_JSON, loader);
73
+
74
+ // `.usd`, `.usda` and `.usdz` all arrive under the one type — see `GameAssetType.ModelUSD`
75
+ config.addLoader(GameAssetType.ModelUSD, new USDSceneBundleAssetLoader());
76
+
77
+ // `load_gltf` asks the asset manager for each of a model's images rather than fetching them
78
+ // itself (D34), so a shell without this loader loads geometry and no textures
79
+ config.addLoader(GameAssetType.ImageBitmap, new ImageBitmapAssetLoader());
80
+ }
81
+
82
+ /**
83
+ * The systems that talk to the renderer.
84
+ *
85
+ * @param {Engine} engine
86
+ * @returns {Promise}
87
+ */
88
+ async function addGraphicsSystems(engine) {
89
+ const em = engine.entityManager;
90
+
91
+ const meshes = new MeshSystem(
92
+ engine.graphics,
93
+ EngineHarness.shadeScene(engine),
94
+ url => load_model_scene_bundle(engine.assetManager, url)
95
+ );
96
+
97
+ await em.addSystem(meshes);
98
+
99
+ // a model with neither skin nor clip becomes entities, and its primitives are drawn by the
100
+ // system that owns primitives (D47)
101
+ await em.addSystem(new ShadedGeometrySystem(engine.graphics, EngineHarness.shadeScene(engine)));
102
+
103
+ /*
104
+ One outline pass and both of its sources, because the editor offers a `Highlight` editor and
105
+ either kind of thing can be carrying the component: a model placed from the mesh library is an
106
+ `SGMesh`, and anything built in place is a `ShadedGeometry`. The pass is registered once and
107
+ draws for both — a pass per kind would read the whole visibility buffer once per kind, and the
108
+ last would paint over the rest.
109
+ */
110
+ const outline = new HighlightOutlineSystem(engine.graphics);
111
+
112
+ await em.addSystem(outline);
113
+ await em.addSystem(new SGMeshHighlightSystem(outline, meshes));
114
+ await em.addSystem(new ShadedGeometryHighlightSystem(outline));
115
+
116
+ await em.addSystem(new GPUParticleEmitterSystem(
117
+ engine.graphics,
118
+ EngineHarness.shadeScene(engine),
119
+ engine.assetManager
120
+ ));
121
+
122
+ // the editor's selection box is the debug-draw pass's first consumer (V5)
123
+ await em.addSystem(new DebugDrawSystem(engine.graphics));
124
+ }
125
+
126
+ /**
127
+ * Standalone editor shell harness: engine + terrain + lights + camera, the systems the
128
+ * editor tooling relies on, a seeded mesh library, and the editor enabled from the start.
129
+ *
130
+ * @returns {Promise<{engine: Engine, editor: Editor, editorControl: object, terrain: Terrain}>}
131
+ */
132
+ async function main() {
133
+ const harness = new EngineHarness();
134
+
135
+ const engine = await harness.initialize({
136
+ configuration(config) {
137
+ addModelLoaders(config);
138
+
139
+ config.addLoader(GameAssetType.ArrayBuffer, new ArrayBufferLoader());
140
+ config.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
141
+ }
142
+ });
143
+
144
+ populateEngineSerializationRegistry(engine.binarySerializationRegistry);
145
+
146
+ const em = engine.entityManager;
147
+
148
+ await addGraphicsSystems(engine);
149
+
150
+ await em.addSystem(new TransformAttachmentSystem(engine));
151
+ await em.addSystem(new ParentEntitySystem());
152
+
153
+ await EngineHarness.buildBasics({
154
+ engine,
155
+ terrainSize: new Vector2(32, 32),
156
+ enableWater: false,
157
+ cameraController: false,
158
+ pitch: 0.9
159
+ });
160
+
161
+ // the default terrain has a 1x1 height sampler; height painting needs real resolution
162
+ const terrain = obtainTerrain(engine.entityManager.dataset);
163
+ terrain.samplerHeight.resize(256, 256);
164
+ terrain.updateHeights();
165
+
166
+ frameTerrain(engine, terrain);
167
+
168
+ const editorControl = enableEditor(engine);
169
+
170
+ const editor = editorControl.editor;
171
+
172
+ // console access for debugging, mirrors the window.engine convention
173
+ window.editor = editor;
174
+
175
+ editor.meshLibrary.add('data/models/samples/susanne.glb');
176
+ editor.meshLibrary.add('data/models/samples/teapot.gltf');
177
+ editor.meshLibrary.add('data/models/samples/textured_unit_cube.gltf');
178
+
179
+ editorControl.enable();
180
+
181
+ return { engine, editor, editorControl, terrain };
182
+ }
183
+
184
+ /**
185
+ * The shell, booting. Exported as the promise it is so that a probe driving this page has something
186
+ * to await — the module boots when it is loaded either way, which is what makes it an entry.
187
+ *
188
+ * @type {Promise<{engine: Engine, editor: Editor, editorControl: object, terrain: Terrain}>}
189
+ */
190
+ export const editor_shell = main();
@@ -1 +1 @@
1
- {"version":3,"file":"entity_templates.d.ts","sourceRoot":"","sources":["../../../editor/templates/entity_templates.js"],"names":[],"mappings":"AAkBA;;;;;;;GAOG;AACH,8DAJW,MAAM,cACN,EAAE,GACA,QAAQ,MAAM,CAAC,CA4B3B;AAED;;;;GAIG;AACH,+BAFU,cAAc;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,oBAAoB,QAAQ,MAAM,CAAC,CAAA;CAAC,CAAC,CA6G/E"}
1
+ {"version":3,"file":"entity_templates.d.ts","sourceRoot":"","sources":["../../../editor/templates/entity_templates.js"],"names":[],"mappings":"AAeA;;;;;;;GAOG;AACH,8DAJW,MAAM,cACN,EAAE,GACA,QAAQ,MAAM,CAAC,CA4B3B;AAED;;;;GAIG;AACH,+BAFU,cAAc;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,oBAAoB,QAAQ,MAAM,CAAC,CAAA;CAAC,CAAC,CA+F/E"}
@@ -6,15 +6,12 @@ import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
6
6
  import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
7
7
  import { SGMesh } from "../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js";
8
8
  import CheckersTextureURI from "../../src/engine/graphics/texture/CheckersTextureURI.js";
9
- import { ParticleEmitter } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
10
- import { ParticleLayer } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js";
11
- import { ParticleParameters } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleParameters.js";
12
- import { ParameterLookupTable } from "../../src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js";
13
- import { ParameterTrack } from "../../src/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js";
9
+ import { ParticleEffect } from "../../src/engine/graphics/ecs/particles/ParticleEffect.js";
14
10
  import ComponentAddAction from "../actions/concrete/ComponentAddAction.js";
15
11
  import EntityCreateAction from "../actions/concrete/EntityCreateAction.js";
16
12
  import SelectionAddAction from "../actions/concrete/SelectionAddAction.js";
17
13
  import SelectionClearAction from "../actions/concrete/SelectionClearAction.js";
14
+ import { make_starter_particle_effect } from "../particles/effect/make_starter_particle_effect.js";
18
15
 
19
16
  /**
20
17
  * Create an entity from a list of components as one undoable group, select it.
@@ -110,32 +107,18 @@ export const ENTITY_TEMPLATES = [
110
107
  }
111
108
  },
112
109
  {
113
- name: 'Particle Emitter',
110
+ name: 'Particle Effect',
114
111
  build(editor) {
115
- const emitter = new ParticleEmitter();
112
+ // the particle editor's own starting point, compiled: a plume that burns as soon as it is
113
+ // placed. Untextured, so the template names no image the host may not ship
114
+ const starter = make_starter_particle_effect();
116
115
 
117
- const layer = new ParticleLayer();
118
- layer.imageURL = 'data/textures/particle/UETools/x64/Circle_04.png';
119
- layer.emissionRate = 20;
116
+ const effect = ParticleEffect.from(starter.emitterConfig(starter.compile()));
120
117
 
121
- // editable parameter tracks: constant size, warm fade-out
122
- const scale_lut = new ParameterLookupTable(1);
123
- scale_lut.write([1, 1], [0, 1]);
124
- layer.parameterTracks.add(new ParameterTrack(ParticleParameters.Scale, scale_lut));
125
-
126
- const color_lut = new ParameterLookupTable(4);
127
- color_lut.write([
128
- 1, 0.85, 0.4, 1,
129
- 1, 0.25, 0.05, 0
130
- ], [0, 1]);
131
- layer.parameterTracks.add(new ParameterTrack(ParticleParameters.Color, color_lut));
132
-
133
- emitter.layers.add(layer);
134
-
135
- return spawnEntityFromTemplate(editor, 'Particle Emitter', [
118
+ return spawnEntityFromTemplate(editor, 'Particle Effect', [
136
119
  new Transform64(),
137
- new Name('Particle Emitter'),
138
- emitter
120
+ new Name('Particle Effect'),
121
+ effect
139
122
  ]);
140
123
  }
141
124
  },
@@ -3,7 +3,7 @@ import { EventType } from "../../src/engine/ecs/EventType.js";
3
3
  import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
4
4
  import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
5
5
  import { SGMesh } from "../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js";
6
- import { ParticleEmitter } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
6
+ import { ParticleEffect } from "../../src/engine/graphics/ecs/particles/ParticleEffect.js";
7
7
  import LabelView from "../../src/view/common/LabelView.js";
8
8
  import EmptyView from "../../src/view/elements/EmptyView.js";
9
9
  import ImageView from "../../src/view/elements/image/ImageView.js";
@@ -43,7 +43,7 @@ export function makeEntityDecorators() {
43
43
 
44
44
  const component_icons = new Map([
45
45
  [SGMesh, "data/textures/icons/editor/cube-shaded-v1.png"],
46
- [ParticleEmitter, "data/textures/icons/editor/particles.png"],
46
+ [ParticleEffect, "data/textures/icons/editor/particles.png"],
47
47
  [Light, "data/textures/icons/editor/light.png"],
48
48
  [Camera, "data/textures/icons/editor/camera.png"],
49
49
  [Tag, "data/textures/icons/editor/tag-v0.png"],
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.33.0",
9
+ "version": "3.34.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -47,7 +47,7 @@ export class MovingBoundingBox {
47
47
  */
48
48
  move(x: number, y: number, z: number): void;
49
49
  }
50
- import { AABB3 } from "../../../../../core/geom/3d/aabb/AABB3.js";
51
- import { RowFirstTable } from "../../../../../core/collection/table/RowFirstTable.js";
52
- import Vector3 from "../../../../../core/geom/Vector3.js";
50
+ import { AABB3 } from "./AABB3.js";
51
+ import { RowFirstTable } from "../../../collection/table/RowFirstTable.js";
52
+ import Vector3 from "../../Vector3.js";
53
53
  //# sourceMappingURL=MovingBoundingBox.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MovingBoundingBox.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/MovingBoundingBox.js"],"names":[],"mappings":"AAcA;;GAEG;AACH;IACI;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,cAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,aAFU,KAAK,CAE2B;IAE1C;;;OAGG;IACH,kBAFU,aAAa,CAEoC;IAE3D;;;OAGG;IACH,UAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED,uBAwBC;IAED,2BAgCC;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,KACN,MAAM,QAyBhB;CACJ;sBAtJqB,YAAY;8BAFJ,4CAA4C;oBAGtD,kBAAkB"}
@@ -1,8 +1,8 @@
1
- import { BinaryDataType } from "../../../../../core/binary/type/BinaryDataType.js";
2
- import { RowFirstTable } from "../../../../../core/collection/table/RowFirstTable.js";
3
- import { RowFirstTableSpec } from "../../../../../core/collection/table/RowFirstTableSpec.js";
4
- import { AABB3 } from "../../../../../core/geom/3d/aabb/AABB3.js";
5
- import Vector3 from "../../../../../core/geom/Vector3.js";
1
+ import { BinaryDataType } from "../../../binary/type/BinaryDataType.js";
2
+ import { RowFirstTable } from "../../../collection/table/RowFirstTable.js";
3
+ import { RowFirstTableSpec } from "../../../collection/table/RowFirstTableSpec.js";
4
+ import { AABB3 } from "./AABB3.js";
5
+ import Vector3 from "../../Vector3.js";
6
6
 
7
7
  const tempSequenceRecord = [];
8
8
 
@@ -0,0 +1,3 @@
1
+ export const RGBA_LUT_HEATMAP_IR: ParameterLookupTable;
2
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
3
+ //# sourceMappingURL=RGBA_LUT_HEATMAP_IR.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RGBA_LUT_HEATMAP_IR.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGBA_LUT_HEATMAP_IR.js"],"names":[],"mappings":"AAEA,uDAA+D;qCAF1B,2BAA2B"}
@@ -1,4 +1,4 @@
1
- import { ParameterLookupTable } from "../ParameterLookupTable.js";
1
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
2
2
 
3
3
  export const RGBA_LUT_HEATMAP_IR = new ParameterLookupTable(4);
4
4
  RGBA_LUT_HEATMAP_IR.write([
@@ -0,0 +1,6 @@
1
+ /**
2
+ * 11 value approximation of INFERNO colormap
3
+ */
4
+ export const RGB_LUT_INFERNO: ParameterLookupTable;
5
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
6
+ //# sourceMappingURL=RGB_LUT_INFERNO.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RGB_LUT_INFERNO.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGB_LUT_INFERNO.js"],"names":[],"mappings":"AAEA;;GAEG;AACH,mDAYG;qCAjBkC,2BAA2B"}
@@ -1,4 +1,4 @@
1
- import { ParameterLookupTable } from "../ParameterLookupTable.js";
1
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
2
2
 
3
3
  /**
4
4
  * 11 value approximation of INFERNO colormap
@@ -2,5 +2,5 @@
2
2
  * @see https://blog.research.google/2019/08/turbo-improved-rainbow-colormap-for.html
3
3
  */
4
4
  export const RGB_LUT_TURBO: ParameterLookupTable;
5
- import { ParameterLookupTable } from "../ParameterLookupTable.js";
5
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
6
6
  //# sourceMappingURL=RGB_LUT_TURBO.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RGB_LUT_TURBO.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGB_LUT_TURBO.js"],"names":[],"mappings":"AAEA;;GAEG;AACH,iDAoQE;qCAzQmC,2BAA2B"}
@@ -1,4 +1,4 @@
1
- import { ParameterLookupTable } from "../ParameterLookupTable.js";
1
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
2
2
 
3
3
  /**
4
4
  * @see https://blog.research.google/2019/08/turbo-improved-rainbow-colormap-for.html
@@ -3,5 +3,5 @@
3
3
  * @see https://cran.r-project.org/web/packages/viridis/vignettes/intro-to-viridis.html#the-color-scales
4
4
  */
5
5
  export const RGB_LUT_VIRIDIS: ParameterLookupTable;
6
- import { ParameterLookupTable } from "../ParameterLookupTable.js";
6
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
7
7
  //# sourceMappingURL=RGB_LUT_VIRIDIS.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RGB_LUT_VIRIDIS.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGB_LUT_VIRIDIS.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,mDAYG;qCAlBkC,2BAA2B"}
@@ -1,4 +1,4 @@
1
- import { ParameterLookupTable } from "../ParameterLookupTable.js";
1
+ import { ParameterLookupTable } from "./ParameterLookupTable.js";
2
2
 
3
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  /**
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  * 11 value approximation of Viridis color map
@@ -1 +1 @@
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- {"version":3,"file":"AnimatedActions.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/AnimatedActions.js"],"names":[],"mappings":"AAoBA;;;;;GAKG;AACH,4CAJW,MAAM,6CA4BhB;AAED;;;;;;;;;GASG;AACH,8DAHW,MAAM,8CAoChB;AAGD;;;;;GAKG;AACH,uDAJW,MAAM,6CAUhB"}
1
+ {"version":3,"file":"AnimatedActions.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/AnimatedActions.js"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,4CAJW,MAAM,6CA4BhB;AAED;;;;;;;;;GASG;AACH,8DAHW,MAAM,8CAoChB;AAGD;;;;;GAKG;AACH,uDAJW,MAAM,6CAShB"}
@@ -4,13 +4,12 @@ import Entity from "../ecs/Entity.js";
4
4
  import { Transform64 } from "../ecs/transform/Transform64.js";
5
5
  import { removeComponentsExcept } from "../ecs/util/removeComponentsExcept.js";
6
6
  import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
7
- import { ParticleEmitter } from "../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
8
7
  import { SequenceBehavior } from "../intelligence/behavior/composite/SequenceBehavior.js";
9
8
  import { BehaviorComponent } from "../intelligence/behavior/ecs/BehaviorComponent.js";
10
9
  import { DieBehavior } from "../intelligence/behavior/ecs/DieBehavior.js";
11
10
  import { ActionBehavior } from "../intelligence/behavior/primitive/ActionBehavior.js";
12
11
  import { AudioEmitter } from "../sound/ecs/audio/AudioEmitter.js";
13
- import { shutdownParticleEmitter, stopTrailAndNotifyOnceFinished } from "./AnimationUtils.js";
12
+ import { stopTrailAndNotifyOnceFinished } from "./AnimationUtils.js";
14
13
  import EntityAnimation from "./EntityAnimation.js";
15
14
  import AnimationTrack from "./keyed2/AnimationTrack.js";
16
15
  import AnimationTrackPlayback from "./keyed2/AnimationTrackPlayback.js";
@@ -26,7 +25,7 @@ import TransitionFunctions from "./TransitionFunctions.js";
26
25
  */
27
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  export function removeEntityStylish(entity, ecd) {
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  //leave only model and transform
29
- removeComponentsExcept(ecd, entity, [Transform64, SGMesh, ParticleEmitter]);
28
+ removeComponentsExcept(ecd, entity, [Transform64, SGMesh]);
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29
 
31
30
  const duration = 2;
32
31
 
@@ -104,7 +103,6 @@ export async function stopAudioEmitterAndNotifyOnceFinished(entity, ecd) {
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103
  */
105
104
  export function stopEntityAndNotifyWhenStopped(entity, ecd) {
106
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  return Promise.all([
107
- shutdownParticleEmitter(entity, ecd),
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  stopTrailAndNotifyOnceFinished(entity, ecd),
109
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  stopAudioEmitterAndNotifyOnceFinished(entity, ecd)
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108
  ]);