@woosh/meep-engine 3.28.0 → 3.29.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BitSet.d.ts +16 -0
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +159 -49
- package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +208 -9
- package/src/core/binary/compression/compress_bytes.d.ts +20 -0
- package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
- package/src/core/binary/compression/compress_bytes.js +35 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
- package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
- package/src/core/binary/compression/decompress_bytes_into.js +87 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
- package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
- package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
- package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
- package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
- package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
- package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
- package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
- package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
- package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
- package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
- package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +206 -203
- package/src/engine/graphics3/DecalSystem.d.ts +4 -5
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +5 -5
- package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem.js +8 -12
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
- package/src/shade/RENDERER_CONTRACT.md +12 -7
- package/src/shade/playground/caldera/README.md +529 -0
- package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
- package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
- package/src/shade/playground/caldera/caldera_format.js +241 -0
- package/src/shade/playground/caldera/index.html +126 -0
- package/src/shade/playground/caldera/main.d.ts.map +1 -0
- package/src/shade/playground/caldera/main.js +1565 -0
- package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
- package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
- package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
- package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
- package/src/shade/playground/vgeo_runtime/README.md +5 -3
- package/src/shade/playground/vgeo_runtime/main.js +3 -2
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +3 -3
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -1
- package/src/shade/playground/vgeo_runtime/sample_asset.js +3 -3
- package/src/shade/playground/vgeo_scene/README.md +103 -24
- package/src/shade/playground/vgeo_scene/main.js +525 -24
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +6 -0
- package/src/shade/renderer/Renderer.d.ts +2 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +69 -33
- package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +15 -19
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
- package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
- package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +155 -64
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +30 -13
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +3 -3
- package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +57 -7
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +63 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts +19 -6
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.js +20 -7
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +2 -27
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +120 -1564
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts +12 -7
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.js +33 -11
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +24 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +250 -25
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts +12 -8
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +58 -50
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts +8 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.js +18 -3
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts +38 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.js +81 -0
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts +23 -5
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.js +28 -21
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.js +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +224 -60
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.js +17 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.js +19 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts +10 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.js +103 -9
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts +14 -2
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.js +38 -14
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts +6 -2
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +28 -5
- package/src/shade/renderer/geometry/virtual/build/vgeo_subtree_bounds.d.ts +32 -0
- package/src/shade/renderer/geometry/virtual/build/vgeo_subtree_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/vgeo_subtree_bounds.js +93 -0
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +20 -6
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +22 -8
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_corner.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_corner.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/attribute/{vgeo_layers_copy_vertex.js → vgeo_layers_copy_corner.js} +8 -8
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_declare.d.ts +18 -7
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_declare.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_declare.js +19 -8
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_like.d.ts +3 -3
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_like.js +3 -3
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_mesh_wedges.d.ts +27 -0
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- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts +0 -17
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts +0 -3
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts +0 -8
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +0 -1
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.js +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.d.ts +0 -0
- /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
- /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
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import { assert } from "../../core/assert.js";
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import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
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import { assert } from "../../core/assert.js";
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import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
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import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
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import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
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import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
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import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
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import { System } from "../ecs/System.js";
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import { Gizmo } from "../graphics/render/gizmo/Gizmo.js";
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import { gizmo_view_from_camera } from "./debug/gizmo_view_from_camera.js";
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import { gizmo_write_geometry } from "./debug/gizmo_write_geometry.js";
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/**
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* Draws what {@link Gizmo} recorded this frame, under Shade.
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*
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* **The Shade half of the pair `GizmoRenderingPlugin` is the three half of.** The immediate-mode API
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* a tool calls is renderer-neutral and records into buffers; this turns one frame of those buffers
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* into geometry and puts it on the dynamic-mesh path (D5/D11), which is where every piece of
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* generated content in this phase belongs.
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*
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* **One mesh, one geometry, rewritten every frame.** Debug drawing has no persistent objects to key
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* anything on — a shape is a call, not a thing — so there is nothing to cache and nothing to
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* release between frames. Colour rides the vertices rather than the mesh, which is what lets one
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* draw carry a whole frame's worth of differently coloured shapes.
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*
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* **Blended and depth-tested, never depth-writing.** Debug shapes are occluded by the scene and
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* occlude nothing, including each other: two overlapping solid shapes composite in the order they
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* were recorded rather than by depth. Whether a gizmo should instead sit on top of everything is
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* the gizmo's question and V6 answers it.
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*
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* **The recording is cleared once the frame that consumed it has been submitted**, on the same
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* signal the three backend clears on. An immediate-mode API that leaks its contents keeps drawing a
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* world that has moved on, so "what was drawn last frame is gone this frame" is a property of the
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* pass rather than a courtesy of its callers.
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*/
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export class DebugDrawSystem extends System {
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/**
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* Width of a drawn line, in CSS pixels of the display — so it is the same thickness whatever
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* the device pixel ratio is and wherever the resolution controller has the frame this instant.
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*
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* **A property of the pass, not of a draw.** The recording API has no width — it is an
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* immediate-mode debug surface, and one that asked every caller for a line width would be
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* asking about the display rather than about the thing being drawn.
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*
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* @type {number}
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*/
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line_width = 2;
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/**
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* @type {GraphicsEngine}
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*/
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#graphics;
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/**
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* @type {GPUDynamicMeshRenderer}
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*/
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#renderer = new GPUDynamicMeshRenderer();
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/**
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* @type {DynamicMeshBatch}
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*/
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#batch = new DynamicMeshBatch();
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/**
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* @type {DynamicMesh}
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*/
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#mesh = DynamicMesh.from(new Geometry());
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/**
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* @type {RenderExtension|null}
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*/
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#extension = null;
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/**
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* @type {function}
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*/
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#clear;
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/**
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* Where the camera is and what it looks along, refilled per frame — the pass runs once and
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* nothing else reads this.
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*
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* @type {GizmoView}
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*/
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#view = {
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eye: new Float32Array(3),
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forward: new Float32Array(3),
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projection_scale: 1,
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viewport_height: 1,
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line_width: 1
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};
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/**
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* What the pass draws. Read-only — the geometry follows the recording.
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*
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* @returns {DynamicMeshBatch}
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*/
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get batch() {
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return this.#batch;
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}
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/**
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* @param {GraphicsEngine} graphics
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*/
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constructor(graphics) {
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super();
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assert.defined(graphics, 'graphics');
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this.#graphics = graphics;
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// vertices are written in world space, and what the draw applies is the mesh's own
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// transform, identity until moved
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this.#batch.add(this.#mesh);
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this.#clear = () => Gizmo.clear();
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}
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async startup(entityManager) {
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this.entityManager = entityManager;
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this.#extension = this.#graphics.add_extension(new DebugDrawExtension(this));
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this.#graphics.on.postRender.add(this.#clear);
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}
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async shutdown(entityManager) {
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if (this.#extension !== null) {
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this.#graphics.remove_extension(this.#extension);
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this.#extension = null;
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}
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this.#graphics.on.postRender.remove(this.#clear);
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this.#renderer.destroy();
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Gizmo.clear();
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}
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/**
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* @param {FrameContext} frame
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*/
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record(frame) {
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gizmo_view_from_camera(
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this.#view,
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frame.view.camera.camera,
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this.#graphics.viewport.size.y,
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this.line_width
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);
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gizmo_write_geometry(this.#mesh.geometry, Gizmo, this.#view);
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if (Gizmo.empty) {
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// nothing was recorded, and the frame's colour is left exactly as it was
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return;
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}
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const scene = frame.get(SceneColor);
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scene.color = this.#renderer.graph_draw({
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graph: frame.graph,
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batch: this.#batch,
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color: scene.color,
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depth: frame.get(ViewTextures).depth,
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camera: frame.view.camera.buffer
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});
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}
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}
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/**
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{"version":3,"file":"DecalSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem.js"],"names":[],"mappings":"
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{"version":3,"file":"DecalSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAwHI;;;OAGG;IACH,4DAeC;IA1ID,oDAAoC;IA8FpC;;;;OAIG;IACH,oBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,4BAEC;IAuBD,2CAUC;IAED,4CAYC;IAED;;;;;;;;;;;;OAYG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAmBhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAkBhB;IAiFD,6BAiDC;IAED;;OAEG;IACH,kCAkBC;;CACJ;AAED;;;;;GAKG;AACH;IAYI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;uBAxbsB,kBAAkB;4BACb,iCAAiC;sBACvC,mCAAmC;gCALzB,mDAAmD"}
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@@ -418,16 +417,17 @@ export class DecalSystem extends System {
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|
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|
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@@ -45,21 +45,20 @@ export class FogOfWarSystem extends System<any> {
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/**
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* **
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*
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|
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* to conceal — content drawn at the phase's default order is subject to it. Written down here
|
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* rather than being a property of where a registration call happened to sit, which is how it came
|
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|
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* to be wrong.
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|
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|
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|
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* not because a list here was updated. Whatever must not be concealed asks for a later order of its
|
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* own.
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
@@ -67,8 +66,4 @@ import { System } from "../ecs/System.js";
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FogOfWarSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FogOfWarSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FogOfWarSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FogOfWarSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;GAYG;AACH;IAwCI;;OAEG;IACH,sCAMC;IAhDD,mDAAmC;IA8BnC;;;;OAIG;IACH,yBAEC;IAaD,2CAIC;IAED,4CAeC;IAED;;OAEG;IACH,kCAwBC;IAED;;;;OAIG;IACH,UAJW,QAAQ,WACR,OAAO,UACP,MAAM,QA8BhB;IAED;;;;OAIG;IACH,YAJW,QAAQ,WACR,OAAO,UACP,MAAM,QAkBhB;IAED,6BASC;;CA4BJ;AAED;;;;;;;;;GASG;AACH;IAYI;;OAEG;IACH,oBAFW,cAAc,EAMxB;IAED,yBAEC;;CACJ;uBAzPsB,kBAAkB;oBADrB,+BAA+B;yBAH1B,wBAAwB;gCAHjB,mDAAmD"}
|
|
@@ -1,10 +1,6 @@
|
|
|
1
1
|
import { assert } from "../../core/assert.js";
|
|
2
2
|
import { SignalBinding } from "../../core/events/signal/SignalBinding.js";
|
|
3
3
|
import { GPUFogOfWarRenderer } from "../../shade/renderer/fow/GPUFogOfWarRenderer.js";
|
|
4
|
-
import { HighlightExtension } from "./HighlightOutlineSystem.js";
|
|
5
|
-
import { ParticleExtension } from "./ParticleEmitterSystem.js";
|
|
6
|
-
import { PathDisplayExtension } from "./PathDisplaySystem.js";
|
|
7
|
-
import { TrailExtension } from "./Trail3DSystem.js";
|
|
8
4
|
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
|
9
5
|
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
10
6
|
import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
|
|
@@ -229,21 +225,21 @@ export class FogOfWarSystem extends System {
|
|
|
229
225
|
}
|
|
230
226
|
|
|
231
227
|
/**
|
|
232
|
-
* **
|
|
233
|
-
*
|
|
234
|
-
*
|
|
235
|
-
*
|
|
228
|
+
* **Late on the phase**, because the fog conceals and therefore belongs over everything it is meant
|
|
229
|
+
* to conceal — content drawn at the phase's default order is subject to it. Written down here
|
|
230
|
+
* rather than being a property of where a registration call happened to sit, which is how it came
|
|
231
|
+
* to be wrong.
|
|
236
232
|
*
|
|
237
|
-
*
|
|
238
|
-
*
|
|
239
|
-
*
|
|
233
|
+
* Nothing is named: a content extension added later is concealed because it sits at the default,
|
|
234
|
+
* not because a list here was updated. Whatever must not be concealed asks for a later order of its
|
|
235
|
+
* own.
|
|
240
236
|
*/
|
|
241
237
|
export class FogOfWarExtension extends RenderExtension {
|
|
242
238
|
name = "fog of war";
|
|
243
239
|
|
|
244
240
|
phase = FramePhase.AfterTransparency;
|
|
245
241
|
|
|
246
|
-
|
|
242
|
+
relative_order = 1;
|
|
247
243
|
|
|
248
244
|
/**
|
|
249
245
|
* @type {FogOfWarSystem}
|