@woosh/meep-engine 3.28.0 → 3.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (482) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/binary/BitSet.d.ts +16 -0
  4. package/src/core/binary/BitSet.d.ts.map +1 -1
  5. package/src/core/binary/BitSet.js +159 -49
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts +48 -0
  7. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  8. package/src/core/binary/allocator/OffsetAllocator.js +208 -9
  9. package/src/core/binary/compression/compress_bytes.d.ts +20 -0
  10. package/src/core/binary/compression/compress_bytes.d.ts.map +1 -0
  11. package/src/core/binary/compression/compress_bytes.js +35 -0
  12. package/src/core/binary/compression/decompress_bytes_into.d.ts +30 -0
  13. package/src/core/binary/compression/decompress_bytes_into.d.ts.map +1 -0
  14. package/src/core/binary/compression/decompress_bytes_into.js +87 -0
  15. package/src/core/binary/compression/deflate_decompress_bound.d.ts +27 -0
  16. package/src/core/binary/compression/deflate_decompress_bound.d.ts.map +1 -0
  17. package/src/core/binary/compression/deflate_decompress_bound.js +32 -0
  18. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts +24 -0
  19. package/src/core/geom/3d/quadric/quadric_attribute_add.d.ts.map +1 -0
  20. package/src/core/geom/3d/quadric/quadric_attribute_add.js +31 -0
  21. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts +46 -0
  22. package/src/core/geom/3d/quadric/quadric_attribute_reduce.d.ts.map +1 -0
  23. package/src/core/geom/3d/quadric/quadric_attribute_reduce.js +104 -0
  24. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts +62 -0
  25. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.d.ts.map +1 -0
  26. package/src/core/geom/3d/quadric/quadric_attribute_set_from_triangle.js +158 -0
  27. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts +21 -0
  28. package/src/core/geom/3d/quadric/quadric_attribute_size.d.ts.map +1 -0
  29. package/src/core/geom/3d/quadric/quadric_attribute_size.js +24 -0
  30. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts +34 -0
  31. package/src/core/geom/3d/quadric/quadric_attribute_solve.d.ts.map +1 -0
  32. package/src/core/geom/3d/quadric/quadric_attribute_solve.js +55 -0
  33. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts +28 -0
  34. package/src/core/geom/3d/quadric/quadric_attribute_sub.d.ts.map +1 -0
  35. package/src/core/geom/3d/quadric/quadric_attribute_sub.js +35 -0
  36. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts +15 -0
  37. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.d.ts.map +1 -1
  38. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +35 -0
  39. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts +93 -0
  40. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.d.ts.map +1 -0
  41. package/src/core/geom/3d/topology/struct/binary/BtWedgeSet.js +128 -0
  42. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts +38 -0
  43. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -0
  44. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +113 -0
  45. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts +47 -1
  46. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  47. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +677 -8
  48. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts +22 -0
  49. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.d.ts.map +1 -0
  50. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_live_count.js +46 -0
  51. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts +19 -0
  52. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.d.ts.map +1 -0
  53. package/src/core/geom/3d/topology/struct/binary/io/bt_wedges_per_vertex.js +49 -0
  54. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts +63 -0
  55. package/src/core/graph/layout/layered/BoxLayoutOptions.d.ts.map +1 -0
  56. package/src/core/graph/layout/layered/BoxLayoutOptions.js +80 -0
  57. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.d.ts +35 -0
  58. package/src/core/graph/layout/layered/LayoutBoxGraph.d.ts.map +1 -0
  59. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/LayoutBoxGraph.js +53 -1
  60. package/src/core/graph/layout/layered/layout_assign_coordinates.d.ts.map +1 -0
  61. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.js +72 -68
  62. package/src/core/graph/layout/layered/layout_assign_layers.d.ts.map +1 -0
  63. package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.js +4 -2
  64. package/src/core/graph/layout/layered/layout_break_cycles.d.ts.map +1 -0
  65. package/src/core/graph/layout/layered/layout_insert_lanes.d.ts.map +1 -0
  66. package/src/core/graph/layout/layered/layout_order_layers.d.ts.map +1 -0
  67. package/src/core/graph/layout/layered/layout_orient_links.d.ts.map +1 -0
  68. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +7 -51
  69. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  70. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +8 -69
  71. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +1 -1
  72. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +6 -6
  73. package/src/core/model/node-graph/visual/layout/route_grid_build.js +1 -1
  74. package/src/engine/graphics3/DebugDrawSystem.d.ts +7 -5
  75. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  76. package/src/engine/graphics3/DebugDrawSystem.js +206 -203
  77. package/src/engine/graphics3/DecalSystem.d.ts +4 -5
  78. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  79. package/src/engine/graphics3/DecalSystem.js +5 -5
  80. package/src/engine/graphics3/FogOfWarSystem.d.ts +7 -12
  81. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -1
  82. package/src/engine/graphics3/FogOfWarSystem.js +8 -12
  83. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -230
  84. package/src/shade/RENDERER_CONTRACT.md +12 -7
  85. package/src/shade/playground/caldera/README.md +529 -0
  86. package/src/shade/playground/caldera/caldera_format.d.ts +151 -0
  87. package/src/shade/playground/caldera/caldera_format.d.ts.map +1 -0
  88. package/src/shade/playground/caldera/caldera_format.js +241 -0
  89. package/src/shade/playground/caldera/index.html +126 -0
  90. package/src/shade/playground/caldera/main.d.ts.map +1 -0
  91. package/src/shade/playground/caldera/main.js +1565 -0
  92. package/src/shade/playground/mesh_row_ceiling/README.md +85 -0
  93. package/src/shade/playground/mesh_row_ceiling/index.html +31 -0
  94. package/src/shade/playground/mesh_row_ceiling/main.d.ts +2 -0
  95. package/src/shade/playground/mesh_row_ceiling/main.d.ts.map +1 -0
  96. package/src/shade/playground/mesh_row_ceiling/main.js +389 -0
  97. package/src/shade/playground/vgeo_runtime/README.md +5 -3
  98. package/src/shade/playground/vgeo_runtime/main.js +3 -2
  99. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +3 -3
  100. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -1
  101. package/src/shade/playground/vgeo_runtime/sample_asset.js +3 -3
  102. package/src/shade/playground/vgeo_scene/README.md +103 -24
  103. package/src/shade/playground/vgeo_scene/main.js +525 -24
  104. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  105. package/src/shade/renderer/GraphicsContext.js +6 -0
  106. package/src/shade/renderer/Renderer.d.ts +2 -0
  107. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  108. package/src/shade/renderer/Renderer.js +23 -0
  109. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  110. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +100 -8
  111. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +69 -33
  112. package/src/shade/renderer/extension/RenderExtension.d.ts +15 -18
  113. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  114. package/src/shade/renderer/extension/RenderExtension.js +15 -19
  115. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +5 -5
  116. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  117. package/src/shade/renderer/extension/RenderExtensionRegistry.js +29 -166
  118. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  119. package/src/shade/renderer/geometry/GPUGeometryManager.js +73 -16
  120. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  121. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -3
  122. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +663 -0
  123. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +100 -5
  124. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  125. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +688 -81
  126. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +540 -0
  127. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +155 -64
  128. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +30 -13
  129. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +3 -3
  130. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +358 -0
  131. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +57 -7
  132. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  133. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +63 -9
  134. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts +40 -0
  135. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.d.ts.map +1 -0
  136. package/src/shade/renderer/geometry/virtual/build/level/VGeoContribution.js +24 -0
  137. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts +91 -0
  138. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.d.ts.map +1 -0
  139. package/src/shade/renderer/geometry/virtual/build/level/VGeoFrontier.js +91 -0
  140. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts +24 -0
  141. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.d.ts.map +1 -0
  142. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupRepack.js +25 -0
  143. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts +77 -0
  144. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.d.ts.map +1 -0
  145. package/src/shade/renderer/geometry/virtual/build/level/VGeoGroupStep.js +84 -0
  146. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts +19 -6
  147. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -1
  148. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.js +20 -7
  149. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts +19 -0
  150. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.d.ts.map +1 -0
  151. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster.js +58 -0
  152. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts +18 -0
  153. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.d.ts.map +1 -0
  154. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_cluster_graph.js +116 -0
  155. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts +18 -0
  156. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -0
  157. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +545 -0
  158. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts +16 -0
  159. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +110 -0
  161. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +2 -27
  162. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -1
  163. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.js +120 -1564
  164. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts +26 -0
  165. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/virtual/build/level/vgeo_compute_group_boundary.js +123 -0
  167. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts +26 -0
  168. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/virtual/build/level/vgeo_error_bands.js +78 -0
  170. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts +24 -0
  171. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -0
  172. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +337 -0
  173. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts +29 -0
  174. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +147 -0
  176. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts +37 -0
  177. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.d.ts.map +1 -0
  178. package/src/shade/renderer/geometry/virtual/build/level/vgeo_stitch_frontier.js +243 -0
  179. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts +29 -0
  180. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -0
  181. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +117 -0
  182. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts +46 -0
  183. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.d.ts.map +1 -0
  184. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_CREASE_ANGLE.js +45 -0
  185. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts +64 -0
  186. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.d.ts.map +1 -0
  187. package/src/shade/renderer/geometry/virtual/build/mesh/VGEO_DEFAULT_ATTRIBUTE_WEIGHT_RATIOS.js +68 -0
  188. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts +12 -7
  189. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -1
  190. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.js +33 -11
  191. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts +58 -0
  192. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.d.ts.map +1 -0
  193. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_layout.js +79 -0
  194. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts +39 -0
  195. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.d.ts.map +1 -0
  196. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_read.js +68 -0
  197. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts +53 -0
  198. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.d.ts.map +1 -0
  199. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_attribute_vector_write.js +243 -0
  200. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +24 -8
  201. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -1
  202. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.js +250 -25
  203. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts +12 -8
  204. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -1
  205. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.js +58 -50
  206. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts +8 -1
  207. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -1
  208. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.js +18 -3
  209. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts +38 -0
  210. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.d.ts.map +1 -0
  211. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_resolve_attribute_weights.js +81 -0
  212. package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts +23 -5
  213. package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -1
  214. package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.js +28 -21
  215. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.js +1 -1
  216. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -1
  217. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +224 -60
  218. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +15 -0
  219. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -1
  220. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.js +17 -0
  221. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts +17 -0
  222. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts.map +1 -1
  223. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.js +19 -0
  224. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts +10 -1
  225. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts.map +1 -1
  226. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.js +103 -9
  227. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts +14 -2
  228. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.js +38 -14
  230. package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts +6 -2
  231. package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +28 -5
  233. package/src/shade/renderer/geometry/virtual/build/vgeo_subtree_bounds.d.ts +32 -0
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  442. package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.d.ts +0 -14
  443. package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.d.ts.map +0 -1
  444. package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.d.ts +0 -12
  445. package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.d.ts.map +0 -1
  446. package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.d.ts +0 -14
  447. package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.d.ts.map +0 -1
  448. package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.d.ts +0 -11
  449. package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.d.ts.map +0 -1
  450. package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.d.ts +0 -46
  451. package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.d.ts.map +0 -1
  452. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts +0 -22
  453. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +0 -1
  454. package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.d.ts +0 -29
  455. package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.d.ts.map +0 -1
  456. package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.d.ts +0 -9
  457. package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.d.ts.map +0 -1
  458. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.d.ts +0 -10
  459. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.d.ts.map +0 -1
  460. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.d.ts +0 -15
  461. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.d.ts.map +0 -1
  462. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.d.ts +0 -16
  463. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.d.ts.map +0 -1
  464. package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts +0 -10
  465. package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts.map +0 -1
  466. package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts +0 -17
  467. package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.d.ts.map +0 -1
  468. package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts +0 -3
  469. package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.d.ts.map +0 -1
  470. package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts +0 -8
  471. package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +0 -1
  472. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_coordinates.d.ts +0 -0
  473. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_assign_layers.d.ts +0 -0
  474. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.d.ts +0 -0
  475. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_break_cycles.js +0 -0
  476. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.d.ts +0 -0
  477. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_insert_lanes.js +0 -0
  478. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.d.ts +0 -0
  479. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_order_layers.js +0 -0
  480. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.d.ts +0 -0
  481. /package/src/core/{model/node-graph/visual/layout → graph/layout/layered}/layout_orient_links.js +0 -0
  482. /package/src/shade/playground/{vgeo_viewer → caldera}/main.d.ts +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AA4GA,wDAIG;8BA/F2B,kCAAkC"}
1
+ {"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AA8GA,wDAIG;8BAjG2B,kCAAkC"}
@@ -21,10 +21,12 @@ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderReso
21
21
 
22
22
  const resources = new ShaderResourceSetDescriptor();
23
23
 
24
- // TODO(chrome-153): uniform, not immediate — Dawn 153 overwrites immediate data on
25
- // dispatchWorkgroupsIndirect, so this reads 65535 and culls everything. Revert 22893f0a7.
24
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the same
25
+ // shape shader_read_out_bucket already uses. camera_previous stays a uniform: it is a scene buffer,
26
+ // not a per-dispatch value.
27
+ resources.setImmediate("bucket_index", U32_CONTAINER_STRUCT);
28
+
26
29
  resources.createGroup()
27
- .addUniform("bucket_index", U32_CONTAINER_STRUCT)
28
30
  .addStorageBuffer("bucket_data", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ)
29
31
 
30
32
  resources.createGroup()
@@ -1 +1 @@
1
- {"version":3,"file":"shader_hzb_meshlet_filter_1way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way.js"],"names":[],"mappings":"AAyFA,2DAIG;8BA/E2B,kCAAkC"}
1
+ {"version":3,"file":"shader_hzb_meshlet_filter_1way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way.js"],"names":[],"mappings":"AAgGA,2DAIG;8BArF2B,kCAAkC"}
@@ -10,6 +10,7 @@ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.
10
10
  import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
11
11
  import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
12
12
  import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
13
+ import { chunk_grid3d_to_index } from "../../../shader/chunk/grid/chunk_grid3d_to_index.js";
13
14
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
14
15
  import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
15
16
  import { ComputeShader } from "../../../shader/ComputeShader.js";
@@ -38,10 +39,15 @@ const body = CodeChunk.from(
38
39
  // language=WGSL
39
40
  `
40
41
  @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
41
- fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
42
-
43
- let input_index = global_id.x;
44
-
42
+ fn unpack(
43
+ @builtin(workgroup_id) workgroup_id : vec3<u32>,
44
+ @builtin(num_workgroups) group_count : vec3<u32>,
45
+ @builtin(local_invocation_index) local_index : u32,
46
+ ){
47
+
48
+ // folded dispatch — see IndirectComputeCommandBuildPass
49
+ let input_index = grid3d_to_index(workgroup_id, group_count.xy) * ${COMPUTE_SHADER_DEFAULT_GROUP_SIZE}u + local_index;
50
+
45
51
  if(input_index >= input.count){
46
52
  return;
47
53
  }
@@ -80,6 +86,7 @@ fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
80
86
  }`,
81
87
  [
82
88
  AABB3_STRUCT.declaration_chunk,
89
+ chunk_grid3d_to_index,
83
90
  chunk_array_to_aabb3,
84
91
  chunk_aabb3_project,
85
92
  chunk_aabb3_project_perspective,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA6GA;;;GAGG;AACH,kDAFU,aAAa,CAMpB;8BAnG2B,kCAAkC"}
1
+ {"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA8GA;;;GAGG;AACH,kDAFU,aAAa,CAMpB;8BApG2B,kCAAkC"}
@@ -23,11 +23,12 @@ import { MESHLET_COLLECTION_WRITE_STRUCT } from "../../MESHLET_COLLECTION_WRITE_
23
23
 
24
24
  const resources = new ShaderResourceSetDescriptor();
25
25
 
26
- // TODO(chrome-153): uniform, not immediate — Dawn 153 overwrites immediate data on
27
- // dispatchWorkgroupsIndirect, so this reads 65535 and culls everything. Revert 22893f0a7.
26
+ // per-dispatch, eight bytes, read-only: immediate data rather than a uniform buffer. camera stays
27
+ // a uniform — it is a scene buffer, not a per-dispatch value.
28
+ resources.setImmediate("resolution", vec2u);
29
+
28
30
  resources.createGroup()
29
31
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
30
- .addUniform("resolution", vec2u)
31
32
  .addStorageBuffer("scene_database", WebGPUArray.from(u32))
32
33
  .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
33
34
  .addTexture("texture_hzb")
@@ -1 +1 @@
1
- {"version":3,"file":"graph_sort_meshlets_by_bucket_id.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js"],"names":[],"mappings":"AAeA;;;;;;;GAOG;AACH;IAL+B,KAAK;IACA,SAAS;IAClB,cAAc,EAA9B,MAAM;IACuB,MAAM;QAuG7C"}
1
+ {"version":3,"file":"graph_sort_meshlets_by_bucket_id.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js"],"names":[],"mappings":"AAeA;;;;;;;GAOG;AACH;IAL+B,KAAK;IACA,SAAS;IAClB,cAAc,EAA9B,MAAM;IACuB,MAAM;QA0G7C"}
@@ -46,6 +46,8 @@ export function graph_sort_meshlets_by_bucket_id({
46
46
  const input = resources.get(data.input);
47
47
  const command = resources.get(data.command);
48
48
 
49
+ // folded: a meshlet collection is past what one dispatch dimension reaches — see
50
+ // IndirectComputeCommandBuildPass
49
51
  build_indirect_compute_dispatch_command(
50
52
  COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
51
53
  encoder,
@@ -53,6 +55,7 @@ export function graph_sort_meshlets_by_bucket_id({
53
55
  0,
54
56
  command,
55
57
  0,
58
+ true,
56
59
  );
57
60
 
58
61
  // count by bucket
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_count_by_rasterization_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js"],"names":[],"mappings":"AAsFA,0EAIG;8BAjF2B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_count_by_rasterization_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js"],"names":[],"mappings":"AA0FA,0EAIG;8BApF2B,qCAAqC"}
@@ -1,91 +1,95 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
- import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
6
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
7
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
8
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
9
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
10
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
-
15
-
16
- const OUTPUT_STRUCT = WebGPUStruct.from({
17
- counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
18
- });
19
-
20
- const resources = new ShaderResourceSetDescriptor();
21
- resources.createGroup()
22
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
23
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
25
- .addStorageBuffer("output", OUTPUT_STRUCT, true)
26
-
27
-
28
- const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
29
-
30
- // must fit
31
- assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
32
-
33
- const body = CodeChunk.from(
34
- //language=WGSL
35
- `
36
- var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
37
-
38
- @compute @workgroup_size(${GROUP_SIZE})
39
- fn main(
40
- @builtin(global_invocation_id) global_id : vec3<u32>,
41
- @builtin(local_invocation_index) local_id : u32,
42
- ){
43
- let thread_id = global_id.x;
44
-
45
- let input_size = min(input.count, arrayLength(&input.elements));
46
-
47
- if( thread_id < input_size ){
48
- let meshlet_def = input.elements[thread_id];
49
-
50
- let mesh_index = meshlet_def.mesh;
51
-
52
- let mesh = scene_read_mesh(&scene_database, mesh_index);
53
-
54
- let material = materials[mesh.material];
55
-
56
- let bucket_index = rasterization_material_bucket(
57
- material.transparency_mode,
58
- material.draw_mode,
59
- material.draw_side
60
- );
61
-
62
- atomicAdd(&wg_buckets[bucket_index], 1u);
63
-
64
- }
65
-
66
- workgroupBarrier();
67
-
68
- // write out
69
- if(local_id < ${RASTERIZATION_BUCKET_LIMIT}){
70
- let bucket_index = local_id;
71
- let count = atomicLoad(&wg_buckets[bucket_index]);
72
-
73
- if(count > 0u){
74
- atomicAdd(&output.counts[bucket_index], count);
75
- }
76
-
77
- }
78
-
79
- }
80
- `,
81
- [
82
- chunk_rasterization_material_bucket,
83
- chunk_scene_database_access,
84
- ]
85
- )
86
-
87
- export const shader_meshlets_count_by_rasterization_bucket = ComputeShader.from({
88
- label: 'Count meshlets by bucket',
89
- body,
90
- resources,
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { chunk_grid3d_to_index } from "../../../../shader/chunk/grid/chunk_grid3d_to_index.js";
3
+ import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
5
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
6
+ import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
7
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
8
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
9
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
10
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
11
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
12
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
14
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
15
+
16
+
17
+ const OUTPUT_STRUCT = WebGPUStruct.from({
18
+ counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
19
+ });
20
+
21
+ const resources = new ShaderResourceSetDescriptor();
22
+ resources.createGroup()
23
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
24
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
25
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
26
+ .addStorageBuffer("output", OUTPUT_STRUCT, true)
27
+
28
+
29
+ const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
30
+
31
+ // must fit
32
+ assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
33
+
34
+ const body = CodeChunk.from(
35
+ //language=WGSL
36
+ `
37
+ var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
38
+
39
+ @compute @workgroup_size(${GROUP_SIZE})
40
+ fn main(
41
+ @builtin(workgroup_id) workgroup_id : vec3<u32>,
42
+ @builtin(num_workgroups) group_count : vec3<u32>,
43
+ @builtin(local_invocation_index) local_id : u32,
44
+ ){
45
+ // folded dispatch — see IndirectComputeCommandBuildPass
46
+ let thread_id = grid3d_to_index(workgroup_id, group_count.xy) * ${GROUP_SIZE}u + local_id;
47
+
48
+ let input_size = min(input.count, arrayLength(&input.elements));
49
+
50
+ if( thread_id < input_size ){
51
+ let meshlet_def = input.elements[thread_id];
52
+
53
+ let mesh_index = meshlet_def.mesh;
54
+
55
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
56
+
57
+ let material = materials[mesh.material];
58
+
59
+ let bucket_index = rasterization_material_bucket(
60
+ material.transparency_mode,
61
+ material.draw_mode,
62
+ material.draw_side
63
+ );
64
+
65
+ atomicAdd(&wg_buckets[bucket_index], 1u);
66
+
67
+ }
68
+
69
+ workgroupBarrier();
70
+
71
+ // write out
72
+ if(local_id < ${RASTERIZATION_BUCKET_LIMIT}){
73
+ let bucket_index = local_id;
74
+ let count = atomicLoad(&wg_buckets[bucket_index]);
75
+
76
+ if(count > 0u){
77
+ atomicAdd(&output.counts[bucket_index], count);
78
+ }
79
+
80
+ }
81
+
82
+ }
83
+ `,
84
+ [
85
+ chunk_grid3d_to_index,
86
+ chunk_rasterization_material_bucket,
87
+ chunk_scene_database_access,
88
+ ]
89
+ )
90
+
91
+ export const shader_meshlets_count_by_rasterization_bucket = ComputeShader.from({
92
+ label: 'Count meshlets by bucket',
93
+ body,
94
+ resources,
91
95
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_extract_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js"],"names":[],"mappings":"AAgEA,2DAIG;8BA9D2B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_extract_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js"],"names":[],"mappings":"AAwEA,2DAIG;8BArE2B,qCAAqC"}
@@ -1,6 +1,7 @@
1
1
  import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
2
2
  import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
3
3
  import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
4
+ import { chunk_grid3d_to_index } from "../../../../shader/chunk/grid/chunk_grid3d_to_index.js";
4
5
  import { U32_CONTAINER_STRUCT } from "../../../../shader/type/U32_CONTAINER_STRUCT.js";
5
6
  import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
6
7
  import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
@@ -13,10 +14,11 @@ import {
13
14
 
14
15
  const resources = new ShaderResourceSetDescriptor();
15
16
 
16
- // TODO(chrome-153): uniform, not immediate — Dawn 153 overwrites immediate data on
17
- // dispatchWorkgroupsIndirect, so this reads 65535 and culls everything. Revert 22893f0a7.
17
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the same
18
+ // shape shader_read_out_bucket already uses
19
+ resources.setImmediate("bucket_index", U32_CONTAINER_STRUCT);
20
+
18
21
  resources.createGroup()
19
- .addUniform("bucket_index", U32_CONTAINER_STRUCT)
20
22
  .addStorageBuffer("bucket_data", WebGPUStruct.from({
21
23
  headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ,
22
24
  elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
@@ -27,8 +29,13 @@ const body = CodeChunk.from(
27
29
  //language=WGSL
28
30
  `
29
31
  @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
30
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
31
- let thread_id = global_id.x;
32
+ fn main(
33
+ @builtin(workgroup_id) workgroup_id : vec3<u32>,
34
+ @builtin(num_workgroups) group_count : vec3<u32>,
35
+ @builtin(local_invocation_index) local_index : u32,
36
+ ){
37
+ // folded dispatch — see IndirectComputeCommandBuildPass
38
+ let thread_id = grid3d_to_index(workgroup_id, group_count.xy) * ${COMPUTE_SHADER_DEFAULT_GROUP_SIZE}u + local_index;
32
39
 
33
40
  let bucket_id = bucket_index.value;
34
41
 
@@ -58,6 +65,7 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
58
65
 
59
66
  }
60
67
  `, [
68
+ chunk_grid3d_to_index,
61
69
  MESHLET_COLLECTION_STRUCT.declaration_chunk,
62
70
  ]
63
71
  )
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js"],"names":[],"mappings":"AAqFA,sEAIE;8BAjF4B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js"],"names":[],"mappings":"AA4FA,sEAIE;8BAvF4B,qCAAqC"}
@@ -1,90 +1,97 @@
1
- import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
- import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
5
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
- import {
15
- RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
16
- } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
17
-
18
-
19
- const RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
20
- headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
21
- elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
22
- });
23
-
24
- const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
25
-
26
- const resources = new ShaderResourceSetDescriptor();
27
- resources.createGroup()
28
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
29
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
30
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
31
- .addStorageBuffer("offsets",OFFSETS_TYPE)
32
- .addStorageBuffer("output", RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
33
-
34
-
35
- const body = CodeChunk.from(
36
- //language=WGSL
37
- `
38
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
39
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
40
-
41
- let index = global_id.x;
42
-
43
- let input_size = min(input.count, arrayLength(&input.elements));
44
-
45
- if(index >= input_size){
46
- return;
47
- }
48
-
49
- let meshlet_def = input.elements[index];
50
-
51
- let mesh_index = meshlet_def.mesh;
52
-
53
- let mesh = scene_read_mesh(&scene_database, mesh_index);
54
-
55
- let material = materials[mesh.material];
56
-
57
- let bucket_index = rasterization_material_bucket(
58
- material.transparency_mode,
59
- material.draw_mode,
60
- material.draw_side
61
- );
62
-
63
- let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
64
-
65
- let bucket_offset = offsets[bucket_index];
66
-
67
- if(element_offset == 0u){
68
- // first element in bucket, write offset as well
69
- output.headers[bucket_index].offset = bucket_offset;
70
- }
71
-
72
- let output_offset = bucket_offset + element_offset;
73
-
74
- if(output_offset < arrayLength(&output.elements)){
75
- // guard against out-of-bounds access
76
- output.elements[output_offset] = meshlet_def;
77
- }
78
-
79
- }
80
- `, [
81
- chunk_rasterization_material_bucket,
82
- chunk_scene_database_access,
83
- ]
84
- );
85
-
86
- export const shader_meshlets_rasterization_bucket_sort = ComputeShader.from({
87
- label: 'Rasterization bucket sort / meshlets',
88
- resources,
89
- body,
1
+ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
+ import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
5
+ import { chunk_grid3d_to_index } from "../../../../shader/chunk/grid/chunk_grid3d_to_index.js";
6
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
7
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
8
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
9
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
10
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
+ import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
13
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
14
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
15
+ import {
16
+ RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
17
+ } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
18
+
19
+
20
+ const RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
21
+ headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
22
+ elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
23
+ });
24
+
25
+ const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
26
+
27
+ const resources = new ShaderResourceSetDescriptor();
28
+ resources.createGroup()
29
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
30
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
31
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
32
+ .addStorageBuffer("offsets",OFFSETS_TYPE)
33
+ .addStorageBuffer("output", RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
34
+
35
+
36
+ const body = CodeChunk.from(
37
+ //language=WGSL
38
+ `
39
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
40
+ fn main(
41
+ @builtin(workgroup_id) workgroup_id : vec3<u32>,
42
+ @builtin(num_workgroups) group_count : vec3<u32>,
43
+ @builtin(local_invocation_index) local_index : u32,
44
+ ){
45
+
46
+ // folded dispatch — see IndirectComputeCommandBuildPass
47
+ let index = grid3d_to_index(workgroup_id, group_count.xy) * ${COMPUTE_SHADER_DEFAULT_GROUP_SIZE}u + local_index;
48
+
49
+ let input_size = min(input.count, arrayLength(&input.elements));
50
+
51
+ if(index >= input_size){
52
+ return;
53
+ }
54
+
55
+ let meshlet_def = input.elements[index];
56
+
57
+ let mesh_index = meshlet_def.mesh;
58
+
59
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
60
+
61
+ let material = materials[mesh.material];
62
+
63
+ let bucket_index = rasterization_material_bucket(
64
+ material.transparency_mode,
65
+ material.draw_mode,
66
+ material.draw_side
67
+ );
68
+
69
+ let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
70
+
71
+ let bucket_offset = offsets[bucket_index];
72
+
73
+ if(element_offset == 0u){
74
+ // first element in bucket, write offset as well
75
+ output.headers[bucket_index].offset = bucket_offset;
76
+ }
77
+
78
+ let output_offset = bucket_offset + element_offset;
79
+
80
+ if(output_offset < arrayLength(&output.elements)){
81
+ // guard against out-of-bounds access
82
+ output.elements[output_offset] = meshlet_def;
83
+ }
84
+
85
+ }
86
+ `, [
87
+ chunk_grid3d_to_index,
88
+ chunk_rasterization_material_bucket,
89
+ chunk_scene_database_access,
90
+ ]
91
+ );
92
+
93
+ export const shader_meshlets_rasterization_bucket_sort = ComputeShader.from({
94
+ label: 'Rasterization bucket sort / meshlets',
95
+ resources,
96
+ body,
90
97
  })
@@ -1 +1 @@
1
- {"version":3,"file":"graph_meshlets_filter_one_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH;IAT+B,KAAK;IACD,IAAI;IACZ,MAAM,EAAtB,MAAM;IACU,cAAc,EAA9B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,GAAG,EAAnB,MAAM;IACW,OAAO,GAAxB,MAAM;IACL,MAAM,CA8BjB"}
1
+ {"version":3,"file":"graph_meshlets_filter_one_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_filter_one_way.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH;IAT+B,KAAK;IACD,IAAI;IACZ,MAAM,EAAtB,MAAM;IACU,cAAc,EAA9B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,GAAG,EAAnB,MAAM;IACW,OAAO,GAAxB,MAAM;IACL,MAAM,CAgCjB"}
@@ -29,7 +29,9 @@ export function graph_meshlets_filter_one_way({
29
29
 
30
30
  data.scene = view.scene;
31
31
 
32
- const command = graph_build_indirect_dispatch_command(graph, input_meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
32
+ // folded: a meshlet collection is past what one dispatch dimension reaches — see
33
+ // IndirectComputeCommandBuildPass
34
+ const command = graph_build_indirect_dispatch_command(graph, input_meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE, true);
33
35
  const pass = graph.add("hzb filter meshlets", data, hzb_filter_meshlets_pass);
34
36
 
35
37
  data.command = pass.read(command);
@@ -1 +1 @@
1
- {"version":3,"file":"graph_meshlets_filter_two_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_filter_two_way.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH;IAP+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,GAAG,EAAnB,MAAM;IACJ,MAAM,EAAE,CAyCpB"}
1
+ {"version":3,"file":"graph_meshlets_filter_two_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_filter_two_way.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH;IAP+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,GAAG,EAAnB,MAAM;IACJ,MAAM,EAAE,CA4CpB"}
@@ -31,7 +31,10 @@ export function graph_meshlets_filter_two_way({
31
31
  data.view = view;
32
32
 
33
33
  // the 2-way filter shader uses COMPUTE_SHADER_DEFAULT_GROUP_SIZE (see filter_meshlets.2-way.compute.js)
34
- const command = graph_build_indirect_dispatch_command(graph, input_meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
34
+ // folded: a meshlet collection is past what one dispatch dimension reaches — see
35
+ // IndirectComputeCommandBuildPass. shader_meshlet_filter_2way indexes for it, and this is
36
+ // the other graph that drives it.
37
+ const command = graph_build_indirect_dispatch_command(graph, input_meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE, true);
35
38
 
36
39
  const pass = graph.add("filter meshlets 2 way", data, pass_filter_meshlets_2way);
37
40
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_mesh_expand_to_meshlets_prefix.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js"],"names":[],"mappings":"AAqFA,kEAIE;8BAjF4B,kCAAkC"}
1
+ {"version":3,"file":"shader_mesh_expand_to_meshlets_prefix.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js"],"names":[],"mappings":"AAgGA,kEAIE;8BA3F4B,kCAAkC"}