@woosh/meep-engine 3.27.0 → 3.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
  4. package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
  5. package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
  6. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
  7. package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
  8. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
  9. package/src/engine/Engine.d.ts.map +1 -1
  10. package/src/engine/Engine.js +38 -1
  11. package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
  12. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  13. package/src/engine/graphics3/GraphicsEngine.js +834 -830
  14. package/src/shade/RENDERER_CONTRACT.md +19 -10
  15. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
  16. package/src/shade/playground/vgeo_runtime/README.md +27 -13
  17. package/src/shade/playground/vgeo_runtime/main.js +18 -5
  18. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +18 -0
  19. package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
  20. package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +9 -8
  21. package/src/shade/playground/vgeo_scene/README.md +408 -0
  22. package/src/shade/playground/vgeo_scene/index.html +144 -0
  23. package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
  24. package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
  25. package/src/shade/playground/vgeo_scene/main.js +1716 -0
  26. package/src/shade/renderer/Renderer.d.ts +4 -1
  27. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  28. package/src/shade/renderer/Renderer.js +5 -2
  29. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -2
  30. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  31. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
  32. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
  33. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
  34. package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
  35. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +4 -2
  36. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +10 -8
  37. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +12 -11
  38. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +1 -1
  39. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  40. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +1 -1
  41. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
  42. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
  43. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts +32 -0
  44. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
  45. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts +59 -0
  46. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
  47. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts +44 -0
  48. package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
  49. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +36 -0
  50. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
  51. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_levels.js → level/vgeo_build_levels.js} +61 -95
  52. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts +19 -0
  53. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
  54. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
  55. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts +73 -0
  56. package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
  57. package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +7 -7
  58. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +29 -0
  59. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
  60. package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_normals.js → mesh/vgeo_compute_vertex_normals.js} +3 -3
  61. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts +31 -0
  62. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
  63. package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.js → mesh/vgeo_compute_vertex_tangents.js} +5 -5
  64. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts +46 -0
  65. package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
  66. package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +9 -9
  67. package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts +13 -0
  68. package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
  69. package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
  70. package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts +13 -0
  71. package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
  73. package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts +22 -0
  74. package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
  75. package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
  76. package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts +52 -0
  77. package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
  78. package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +1 -1
  79. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts +14 -0
  80. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
  81. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts +29 -0
  82. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
  83. package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
  84. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
  85. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
  86. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
  87. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts +10 -0
  88. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
  89. package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +12 -55
  90. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts +15 -0
  91. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
  92. package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.js → partition/vgeo_split_face_set_packed.js} +3 -3
  93. package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts +12 -0
  94. package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts.map +1 -0
  95. package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
  96. package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts +18 -0
  97. package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
  98. package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
  99. package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts +9 -0
  100. package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts.map +1 -0
  101. package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
  102. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +24 -0
  103. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
  104. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts +20 -0
  105. package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts.map +1 -0
  106. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts +14 -0
  107. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts.map +1 -0
  108. package/src/shade/renderer/geometry/virtual/build/{vgeo_extract_submesh.js → submesh/vgeo_extract_submesh.js} +5 -5
  109. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts +12 -0
  110. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts.map +1 -0
  111. package/src/shade/renderer/geometry/virtual/build/{vgeo_gather_faces.js → submesh/vgeo_gather_faces.js} +2 -2
  112. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts +11 -0
  113. package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts.map +1 -0
  114. package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
  115. package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
  116. package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +9 -11
  117. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts +8 -2
  118. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts.map +1 -1
  119. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +8 -2
  120. package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts +15 -0
  121. package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts.map +1 -0
  122. package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.js +15 -0
  123. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts +28 -0
  124. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts.map +1 -1
  125. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +7 -3
  126. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
  127. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +9 -4
  128. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  129. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +18 -5
  130. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  131. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +9 -1
  132. package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +21 -2
  133. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +52 -2
  134. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  135. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +97 -1
  136. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +4 -4
  137. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  138. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +10 -0
  139. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
  140. package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +59 -34
  141. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +8 -8
  142. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
  143. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +11 -88
  144. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts +19 -0
  145. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -0
  146. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +98 -0
  147. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts +31 -0
  148. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +99 -0
  150. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.d.ts +17 -0
  151. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.d.ts.map +1 -0
  152. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.js +39 -0
  153. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.d.ts.map +1 -1
  154. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.js +7 -63
  155. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
  156. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +13 -30
  157. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  158. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +6 -52
  159. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  160. package/src/shade/renderer/loader/gltf/load_gltf.js +0 -19
  161. package/src/shade/renderer/material/chunk_material_draw_side.d.ts +14 -0
  162. package/src/shade/renderer/material/chunk_material_draw_side.d.ts.map +1 -0
  163. package/src/shade/renderer/material/chunk_material_draw_side.js +34 -0
  164. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  165. package/src/shade/renderer/material/standard/fragment_gbuffer.js +8 -1
  166. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  167. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +13 -1
  168. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +19 -5
  169. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
  170. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +23 -5
  171. package/src/shade/renderer/rasterize/bucket/filter_materials_by_bucket.d.ts.map +1 -1
  172. package/src/shade/renderer/rasterize/bucket/filter_materials_by_bucket.js +12 -5
  173. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +22 -0
  174. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts.map +1 -0
  175. package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -0
  176. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +15 -0
  177. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -0
  178. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +35 -0
  179. package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts +10 -1
  180. package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts.map +1 -1
  181. package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.js +38 -29
  182. package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts +5 -0
  183. package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts.map +1 -1
  184. package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.js +63 -55
  185. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  186. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +1 -0
  187. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  188. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +44 -53
  189. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
  190. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -2
  191. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
  192. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -2
  193. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -1
  194. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.js +19 -2
  195. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +7 -4
  196. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  197. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -2
  198. package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.d.ts.map +1 -1
  199. package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js +15 -4
  200. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  201. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +16 -5
  202. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map +1 -1
  203. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +16 -5
  204. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  205. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +2 -1
  206. package/src/shade/renderer/rasterize/native/rasterization_shader_resources.d.ts.map +1 -1
  207. package/src/shade/renderer/rasterize/native/rasterization_shader_resources.js +4 -0
  208. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  209. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +16 -7
  210. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  211. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +78 -88
  212. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  213. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +21 -31
  214. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  215. package/src/shade/renderer/scene/GPUSceneContext.js +2 -0
  216. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +19 -0
  217. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts.map +1 -1
  218. package/src/shade/renderer/scene/NODE3D_STRUCT.js +34 -0
  219. package/src/shade/renderer/scene/chunk_node3d_flags.d.ts +9 -0
  220. package/src/shade/renderer/scene/chunk_node3d_flags.d.ts.map +1 -0
  221. package/src/shade/renderer/scene/chunk_node3d_flags.js +23 -0
  222. package/src/shade/renderer/scene/chunk_scene_database_access.d.ts.map +1 -1
  223. package/src/shade/renderer/scene/chunk_scene_database_access.js +15 -1
  224. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  225. package/src/shade/renderer/scene/rows/GPUSceneRows.js +9 -1
  226. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts +7 -0
  227. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts.map +1 -1
  228. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js +16 -4
  229. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts +12 -0
  230. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -0
  231. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +18 -0
  232. package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts +24 -0
  233. package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts.map +1 -0
  234. package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js +33 -0
  235. package/src/shade/playground/vgeo_viewer/README.md +0 -150
  236. package/src/shade/playground/vgeo_viewer/cut_geometry.js +0 -460
  237. package/src/shade/playground/vgeo_viewer/index.html +0 -77
  238. package/src/shade/playground/vgeo_viewer/main.js +0 -1343
  239. package/src/shade/playground/vgeo_viewer/select_cut.js +0 -481
  240. package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +0 -258
  241. package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +0 -1
  242. package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +0 -49
  243. package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +0 -1
  244. package/src/shade/renderer/loader/gltf/fix_up_material_sides.js +0 -109
  245. package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.js +0 -78
  246. package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +0 -100
  247. package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.js +0 -26
  248. package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts +0 -3
  249. package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts.map +0 -1
  250. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
  251. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +0 -0
  252. /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
  253. /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
  254. /package/src/shade/renderer/geometry/virtual/build/{VGeoGatheredFaces.js → submesh/VGeoGatheredFaces.js} +0 -0
  255. /package/src/shade/renderer/geometry/virtual/build/{VGeoSubmesh.js → submesh/VGeoSubmesh.js} +0 -0
@@ -0,0 +1,22 @@
1
+ /**
2
+ * How many nodes {@link vgeo_build_page_nodes} will put over a page holding `group_count` groups.
3
+ *
4
+ * The tree's shape is a function of the group *count* alone — every node covers a contiguous run of
5
+ * the page's Morton order and splits it into as-near-equal parts as integers allow — so the node
6
+ * table's size is known before the tree exists. Which is what the page assembler needs: the node
7
+ * table is part of the decoded page, and a page whose size is a hard bound has to be measured with
8
+ * it included, while the tree itself cannot be built until the page's last group has arrived.
9
+ *
10
+ * This duplicates the recurrence in {@link vgeo_build_page_nodes} rather than sharing it, because
11
+ * the two want different things from it — one wants the ranges and one wants only how many there
12
+ * are — and the cost of the duplication is a spec that runs both and compares.
13
+ *
14
+ * @author Alex Goldring
15
+ * @copyright Company Named Limited (c) 2026
16
+ */
17
+ /**
18
+ * @param {number} group_count
19
+ * @returns {number} nodes, at least one
20
+ */
21
+ export function vgeo_page_node_count(group_count: number): number;
22
+ //# sourceMappingURL=vgeo_page_node_count.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_page_node_count.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,kDAHW,MAAM,GACJ,MAAM,CA8BlB"}
@@ -1,5 +1,5 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { VGEO_NODE_FANOUT } from "../format/page/VGEO_NODE_FANOUT.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { VGEO_NODE_FANOUT } from "../../format/page/VGEO_NODE_FANOUT.js";
3
3
 
4
4
  /**
5
5
  * How many nodes {@link vgeo_build_page_nodes} will put over a page holding `group_count` groups.
@@ -0,0 +1,52 @@
1
+ export class VGeoFaceGraph {
2
+ /**
3
+ * @param {BinaryTopology} mesh
4
+ * @param {BinaryTopologyFaceGraph} face_graph
5
+ */
6
+ constructor(mesh: BinaryTopology, face_graph: BinaryTopologyFaceGraph);
7
+ /**
8
+ * @type {BinaryTopology}
9
+ */
10
+ mesh: BinaryTopology;
11
+ /**
12
+ * CSR over dense face-graph vertices; edge weights are shared-edge counts.
13
+ * @type {MetisGraph}
14
+ */
15
+ graph: MetisGraph;
16
+ /**
17
+ * `vertex_face_ids[dense] = face id`.
18
+ * @type {Uint32Array}
19
+ */
20
+ vertex_face_ids: Uint32Array;
21
+ /**
22
+ * Scratch stamp for unique-vertex counting, one entry per mesh vertex slot.
23
+ * @type {Int32Array}
24
+ */
25
+ vertex_stamp: Int32Array;
26
+ /**
27
+ * Monotonic stamp value, so the scratch never needs clearing.
28
+ * @type {number}
29
+ */
30
+ stamp: number;
31
+ /**
32
+ * Scratch `graph vertex -> its position in the member list being split right now`, one entry per
33
+ * graph vertex. Only the entries of that member list mean anything, which is all
34
+ * {@link vgeo_split_face_set}'s partition step ever reads: it consults this exclusively for
35
+ * neighbours the membership stamp has already confirmed are members.
36
+ *
37
+ * Dense rather than a `Map` because the keys are dense face-graph vertices to begin with, and
38
+ * because a `Map` cannot answer this question at all past 2^24 entries — the leaf cut runs over
39
+ * every face of the mesh at once, so a mesh of more than 16.7M triangles in one connected
40
+ * component would otherwise stop the builder dead.
41
+ * @type {Uint32Array}
42
+ */
43
+ member_index: Uint32Array;
44
+ /**
45
+ * How many distinct mesh vertices a set of dense face-graph vertices touches.
46
+ *
47
+ * @param {number[]|Int32Array} members dense face-graph vertices
48
+ * @returns {number}
49
+ */
50
+ count_unique_vertices(members: number[] | Int32Array): number;
51
+ }
52
+ //# sourceMappingURL=VGeoFaceGraph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGeoFaceGraph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.js"],"names":[],"mappings":"AAcA;IA4CI;;;OAGG;IACH,uEAMC;IArDD;;OAEG;IACH,qBAAY;IAEZ;;;OAGG;IACH,kBAAa;IAEb;;;OAGG;IACH,iBAFU,WAAW,CAEE;IAEvB;;;OAGG;IACH,cAFU,UAAU,CAEA;IAEpB;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;;OAWG;IACH,cAFU,WAAW,CAED;IAcpB;;;;;OAKG;IACH,+BAHW,MAAM,EAAE,GAAC,UAAU,GACjB,MAAM,CA2BlB;CACJ"}
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  bt_face_read_triangle_vertices
3
- } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
3
+ } from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
4
4
 
5
5
  /**
6
6
  * A face-adjacency graph together with the mesh it came from, kept so that repeated splits over the
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Not re-entrant: one call's stamps are live until it returns, and it neither yields nor calls back
3
+ * into itself.
4
+ *
5
+ * @param {Uint32Array} edge_addresses CSR row pointers
6
+ * @param {Uint32Array} adjacency CSR column indices
7
+ * @param {number[]} members vertices of the subgraph
8
+ * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
9
+ * member. The caller stamps it, so nested calls over shrinking sets stay correct.
10
+ * @param {number} token
11
+ * @returns {number[][]} components, each ascending, ordered by their lowest member
12
+ */
13
+ export function vgeo_graph_components(edge_addresses: Uint32Array, adjacency: Uint32Array, members: number[], membership: Int32Array, token: number): number[][];
14
+ //# sourceMappingURL=vgeo_graph_components.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_graph_components.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;GAWG;AACH,sDARW,WAAW,aACX,WAAW,WACX,MAAM,EAAE,cACR,UAAU,SAEV,MAAM,GACJ,MAAM,EAAE,EAAE,CAmEtB"}
@@ -0,0 +1,29 @@
1
+ /**
2
+ * Partition a graph, and keep the build alive if the partitioner cannot.
3
+ *
4
+ * METIS is what should do this and what does do it: better cuts, and every partition the builder has
5
+ * ever produced has come from it. What it does not promise is to succeed. A build is an offline tool
6
+ * run over whatever a scanner or a CAD exporter produced, and a partitioner that throws takes the
7
+ * whole asset with it — for input nobody can inspect and a failure nobody can act on. The spectral
8
+ * bisection underneath is worse at its job and always finishes, which for a fallback is the right
9
+ * way round.
10
+ *
11
+ * This is not error suppression. A partitioner declining a graph is an expected outcome for input
12
+ * this open-ended, and the response is to use the other one — the same shape as a group that will
13
+ * not simplify going back to the frontier rather than failing its round. What is *not* caught is
14
+ * both of them failing: that is a bug, and it is thrown with both causes named.
15
+ *
16
+ * @author Alex Goldring
17
+ * @copyright Company Named Limited (c) 2026
18
+ */
19
+ /**
20
+ * @param {number} vertex_count
21
+ * @param {number} partition_count
22
+ * @param {Uint32Array} edge_addresses CSR row pointers, length `vertex_count + 1`
23
+ * @param {Uint32Array} adjacency CSR column indices
24
+ * @param {Float32Array} edge_weights parallel to `adjacency`
25
+ * @param {number} seed for METIS, so the same graph partitions the same way
26
+ * @returns {Uint32Array} partition assignment per vertex, values in `[0, partition_count)`
27
+ */
28
+ export function vgeo_partition_graph(vertex_count: number, partition_count: number, edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array, seed: number): Uint32Array;
29
+ //# sourceMappingURL=vgeo_partition_graph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_partition_graph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;GAQG;AACH,mDARW,MAAM,mBACN,MAAM,kBACN,WAAW,aACX,WAAW,gBACX,YAAY,QACZ,MAAM,GACJ,WAAW,CA0BvB"}
@@ -1,5 +1,5 @@
1
- import { graph_partition_spectral } from "../../../../../core/graph/graph_partition_spectral.js";
2
- import { metis_partition_kway } from "../../../../../core/graph/metis/native/metis_partition_kway.js";
1
+ import { graph_partition_spectral } from "../../../../../../core/graph/graph_partition_spectral.js";
2
+ import { metis_partition_kway } from "../../../../../../core/graph/metis/native/metis_partition_kway.js";
3
3
 
4
4
  /**
5
5
  * Partition a graph, and keep the build alive if the partitioner cannot.
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Partition the subgraph a CSR induces on a member set.
3
+ *
4
+ * Both places the builder partitions something want this, and for the same reason the components
5
+ * pass beside it exists: METIS takes a graph, not a graph and a mask, so the members have to be
6
+ * renumbered into a dense local graph first and the assignment scattered back afterwards. That is
7
+ * forty lines of the same bookkeeping either side of one call, and it was written twice — once for
8
+ * splitting faces into clusters, once for grouping clusters into groups.
9
+ *
10
+ * The two copies had already drifted on the point one of them documents at length: the face side
11
+ * keeps a dense `Uint32Array` scratch because a `Map` cannot answer this at all past 2^24 entries
12
+ * and the leaf cut runs over every face of the mesh at once, while the cluster side had reached for
13
+ * a `Map`. Taking the scratch as a parameter is what makes that a property of this function rather
14
+ * than of whoever last copied it.
15
+ *
16
+ * Edge weights are carried through unchanged; a caller that wants them shaped — the group pass
17
+ * scales by compactness — does that when it builds the CSR.
18
+ *
19
+ * @param {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}} graph
20
+ * CSR over the whole vertex set
21
+ * @param {number[]} members vertices of the subgraph to partition
22
+ * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
23
+ * member, which is what keeps a nested split from following an edge that leaves its subset
24
+ * @param {number} token
25
+ * @param {number} part_count at least 2
26
+ * @param {number} seed fixed by the caller, so the same subgraph always splits the same way
27
+ * @param {Uint32Array} local_index scratch, one entry per graph vertex. Only the members' entries
28
+ * are written or read, so it never needs clearing between calls
29
+ * @returns {number[][]} the non-empty parts, in part order. **May be a single part** — METIS
30
+ * balances what it is asked for but is not obliged to fill every bin, and a caller that needs
31
+ * to make progress has to say what it does about that
32
+ *
33
+ * @author Alex Goldring
34
+ * @copyright Company Named Limited (c) 2026
35
+ */
36
+ export function vgeo_partition_subgraph(graph: {
37
+ edge_addresses: Uint32Array;
38
+ adjacency: Uint32Array;
39
+ edge_weights: Float32Array;
40
+ }, members: number[], membership: Int32Array, token: number, part_count: number, seed: number, local_index: Uint32Array): number[][];
41
+ //# sourceMappingURL=vgeo_partition_subgraph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_partition_subgraph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,+CAjBW;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,SAAS,EAAE,WAAW,CAAC;IAAC,YAAY,EAAE,YAAY,CAAA;CAAC,WAEjF,MAAM,EAAE,cACR,UAAU,SAEV,MAAM,cACN,MAAM,QACN,MAAM,eACN,WAAW,GAET,MAAM,EAAE,EAAE,CA4DtB"}
@@ -0,0 +1,92 @@
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
3
+
4
+ /**
5
+ * Partition the subgraph a CSR induces on a member set.
6
+ *
7
+ * Both places the builder partitions something want this, and for the same reason the components
8
+ * pass beside it exists: METIS takes a graph, not a graph and a mask, so the members have to be
9
+ * renumbered into a dense local graph first and the assignment scattered back afterwards. That is
10
+ * forty lines of the same bookkeeping either side of one call, and it was written twice — once for
11
+ * splitting faces into clusters, once for grouping clusters into groups.
12
+ *
13
+ * The two copies had already drifted on the point one of them documents at length: the face side
14
+ * keeps a dense `Uint32Array` scratch because a `Map` cannot answer this at all past 2^24 entries
15
+ * and the leaf cut runs over every face of the mesh at once, while the cluster side had reached for
16
+ * a `Map`. Taking the scratch as a parameter is what makes that a property of this function rather
17
+ * than of whoever last copied it.
18
+ *
19
+ * Edge weights are carried through unchanged; a caller that wants them shaped — the group pass
20
+ * scales by compactness — does that when it builds the CSR.
21
+ *
22
+ * @param {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}} graph
23
+ * CSR over the whole vertex set
24
+ * @param {number[]} members vertices of the subgraph to partition
25
+ * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
26
+ * member, which is what keeps a nested split from following an edge that leaves its subset
27
+ * @param {number} token
28
+ * @param {number} part_count at least 2
29
+ * @param {number} seed fixed by the caller, so the same subgraph always splits the same way
30
+ * @param {Uint32Array} local_index scratch, one entry per graph vertex. Only the members' entries
31
+ * are written or read, so it never needs clearing between calls
32
+ * @returns {number[][]} the non-empty parts, in part order. **May be a single part** — METIS
33
+ * balances what it is asked for but is not obliged to fill every bin, and a caller that needs
34
+ * to make progress has to say what it does about that
35
+ *
36
+ * @author Alex Goldring
37
+ * @copyright Company Named Limited (c) 2026
38
+ */
39
+ export function vgeo_partition_subgraph(
40
+ graph, members, membership, token, part_count, seed, local_index
41
+ ) {
42
+ assert.greaterThanOrEqual(part_count, 2, 'part_count');
43
+ assert.greaterThanOrEqual(local_index.length, membership.length, 'local_index.length');
44
+
45
+ const edge_addresses = graph.edge_addresses;
46
+ const adjacency = graph.adjacency;
47
+ const edge_weights = graph.edge_weights;
48
+
49
+ members.forEach((member, index) => { local_index[member] = index; });
50
+
51
+ const local_addresses = new Uint32Array(members.length + 1);
52
+ const local_adjacency = [];
53
+ const local_weights = [];
54
+
55
+ members.forEach((member, index) => {
56
+ local_addresses[index] = local_adjacency.length;
57
+
58
+ for (let i = edge_addresses[member]; i < edge_addresses[member + 1]; i++) {
59
+ const other = adjacency[i];
60
+
61
+ if (membership[other] !== token) {
62
+ continue;
63
+ }
64
+
65
+ local_adjacency.push(local_index[other]);
66
+ local_weights.push(edge_weights[i]);
67
+ }
68
+ });
69
+
70
+ local_addresses[members.length] = local_adjacency.length;
71
+
72
+ const assignment = vgeo_partition_graph(
73
+ members.length,
74
+ part_count,
75
+ local_addresses,
76
+ Uint32Array.from(local_adjacency),
77
+ Float32Array.from(local_weights),
78
+ seed
79
+ );
80
+
81
+ const parts = [];
82
+
83
+ for (let i = 0; i < part_count; i++) {
84
+ parts.push([]);
85
+ }
86
+
87
+ members.forEach((member, index) => {
88
+ parts[assignment[index]].push(member);
89
+ });
90
+
91
+ return parts.filter((part) => part.length > 0);
92
+ }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * @param {VGeoFaceGraph} face_graph
3
+ * @param {number[]} members dense face-graph vertices to split
4
+ * @param {number} max_faces
5
+ * @param {number} max_vertices
6
+ * @returns {number[][]} clusters, each within both caps, ordered by their lowest member so the
7
+ * result does not depend on the order the recursion happened to take
8
+ */
9
+ export function vgeo_split_face_set(face_graph: VGeoFaceGraph, members: number[], max_faces: number, max_vertices: number): number[][];
10
+ //# sourceMappingURL=vgeo_split_face_set.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_split_face_set.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.js"],"names":[],"mappings":"AA6EA;;;;;;;GAOG;AACH,wEANW,MAAM,EAAE,aACR,MAAM,gBACN,MAAM,GACJ,MAAM,EAAE,EAAE,CA6DtB"}
@@ -1,6 +1,6 @@
1
- import { assert } from "../../../../../core/assert.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
2
  import { vgeo_graph_components } from "./vgeo_graph_components.js";
3
- import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
3
+ import { vgeo_partition_subgraph } from "./vgeo_partition_subgraph.js";
4
4
 
5
5
  /**
6
6
  * Cut a set of faces into clusters that each satisfy Shade's meshlet limits.
@@ -42,6 +42,9 @@ const SPLIT_SEED = 0xC10D;
42
42
  * what keeps clusters well filled: METIS balances what it is asked for, so `ceil(n / 128)` parts land
43
43
  * near the ceiling, while a chain of bisections lands wherever the powers of two happen to fall.
44
44
  *
45
+ * What this adds to {@link vgeo_partition_subgraph} is the fallback, and only this caller needs it:
46
+ * the recursion here has to shrink its input every time or it does not terminate.
47
+ *
45
48
  * @param {VGeoFaceGraph} face_graph
46
49
  * @param {number[]} members
47
50
  * @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a member
@@ -50,62 +53,16 @@ const SPLIT_SEED = 0xC10D;
50
53
  * @returns {number[][]} non-empty parts; at least two of them
51
54
  */
52
55
  function partition(face_graph, members, membership, token, part_count) {
53
- const graph = face_graph.graph;
54
-
55
- const edge_addresses = graph.edge_addresses;
56
- const adjacency = graph.adjacency;
57
- const edge_weights = graph.edge_weights;
58
-
59
- /**
60
- * `local_index[global] = position in members`, valid only for members.
61
- * @type {Uint32Array}
62
- */
63
- const local_index = face_graph.member_index;
64
-
65
- members.forEach((member, index) => { local_index[member] = index; });
66
-
67
- const local_addresses = new Uint32Array(members.length + 1);
68
- const local_adjacency = [];
69
- const local_weights = [];
70
-
71
- members.forEach((member, index) => {
72
- local_addresses[index] = local_adjacency.length;
73
-
74
- for (let i = edge_addresses[member]; i < edge_addresses[member + 1]; i++) {
75
- const other = adjacency[i];
76
-
77
- if (membership[other] !== token) {
78
- continue;
79
- }
80
-
81
- local_adjacency.push(local_index[other]);
82
- local_weights.push(edge_weights[i]);
83
- }
84
- });
85
-
86
- local_addresses[members.length] = local_adjacency.length;
87
-
88
- const assignment = vgeo_partition_graph(
89
- members.length,
56
+ const populated = vgeo_partition_subgraph(
57
+ face_graph.graph,
58
+ members,
59
+ membership,
60
+ token,
90
61
  part_count,
91
- local_addresses,
92
- Uint32Array.from(local_adjacency),
93
- Float32Array.from(local_weights),
94
- SPLIT_SEED
62
+ SPLIT_SEED,
63
+ face_graph.member_index
95
64
  );
96
65
 
97
- const parts = [];
98
-
99
- for (let i = 0; i < part_count; i++) {
100
- parts.push([]);
101
- }
102
-
103
- members.forEach((member, index) => {
104
- parts[assignment[index]].push(member);
105
- });
106
-
107
- const populated = parts.filter((part) => part.length > 0);
108
-
109
66
  if (populated.length >= 2) {
110
67
  return populated;
111
68
  }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Split a face set into clusters within both meshlet caps, then merge the under-filled pieces.
3
+ *
4
+ * Only for sets whose spatial extent something else has already bounded — a group being re-split
5
+ * after simplification. Over an unbounded set this packs together whatever the Morton curve happens
6
+ * to place side by side, which is not the same question as "what is near what".
7
+ *
8
+ * @param {VGeoFaceGraph} face_graph
9
+ * @param {number[]} members dense face-graph vertices to split
10
+ * @param {number} max_faces
11
+ * @param {number} max_vertices
12
+ * @returns {number[][]} clusters within both caps, ordered by their lowest member
13
+ */
14
+ export function vgeo_split_face_set_packed(face_graph: VGeoFaceGraph, members: number[], max_faces: number, max_vertices: number): number[][];
15
+ //# sourceMappingURL=vgeo_split_face_set_packed.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_split_face_set_packed.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js"],"names":[],"mappings":"AAwLA;;;;;;;;;;;;GAYG;AACH,+EALW,MAAM,EAAE,aACR,MAAM,gBACN,MAAM,GACJ,MAAM,EAAE,EAAE,CAWtB"}
@@ -1,8 +1,8 @@
1
- import { aabb3_from_v3_array } from "../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
2
- import { v3_morton_encode_bounded } from "../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
1
+ import { aabb3_from_v3_array } from "../../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
2
+ import { v3_morton_encode_bounded } from "../../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
3
3
  import {
4
4
  bt_face_read_triangle_vertices
5
- } from "../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
5
+ } from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
6
6
  import { vgeo_split_face_set } from "./vgeo_split_face_set.js";
7
7
 
8
8
  /**
@@ -0,0 +1,12 @@
1
+ /**
2
+ * The minimal bounding sphere of a point set, rounded to float32 and inflated until it still
3
+ * contains every point.
4
+ *
5
+ * @param {Float32Array} points `3 * n` coordinates; at least one point
6
+ * @returns {Float32Array} `[x, y, z, radius]`
7
+ *
8
+ * @author Alex Goldring
9
+ * @copyright Company Named Limited (c) 2026
10
+ */
11
+ export function vgeo_bounding_sphere(points: Float32Array): Float32Array;
12
+ //# sourceMappingURL=vgeo_bounding_sphere.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_bounding_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,6CANW,YAAY,GACV,YAAY,CAiBxB"}
@@ -1,6 +1,6 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { Miniball } from "../../../../../core/geom/packing/miniball/Miniball.js";
3
- import { PointSet } from "../../../../../core/geom/packing/miniball/PointSet.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { Miniball } from "../../../../../../core/geom/packing/miniball/Miniball.js";
3
+ import { PointSet } from "../../../../../../core/geom/packing/miniball/PointSet.js";
4
4
  import { vgeo_sphere_inflate_to_contain } from "./vgeo_sphere_inflate_to_contain.js";
5
5
 
6
6
  /**
@@ -0,0 +1,18 @@
1
+ /**
2
+ * A sphere containing every given sphere and every given point, rounded to float32 and inflated
3
+ * until it still does.
4
+ *
5
+ * The fit is not minimal — a minimal sphere over spheres is a different problem than the miniball
6
+ * solves — and the format says so: the LOD-metric spheres are "monotonically inflated, never a tight
7
+ * fit". Fitting the miniball to the inner centres and then growing to swallow their radii is a
8
+ * conservative, deterministic construction that keeps the monotonicity the cut rule depends on.
9
+ *
10
+ * @param {ArrayLike<number>[]} spheres each `[x, y, z, radius]`; may be empty when `points` is not
11
+ * @param {Float32Array} points `3 * n` coordinates
12
+ * @returns {Float32Array} `[x, y, z, radius]`
13
+ *
14
+ * @author Alex Goldring
15
+ * @copyright Company Named Limited (c) 2026
16
+ */
17
+ export function vgeo_containing_sphere(spheres: ArrayLike<number>[], points: Float32Array): Float32Array;
18
+ //# sourceMappingURL=vgeo_containing_sphere.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_containing_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;GAeG;AACH,gDAPW,UAAU,MAAM,CAAC,EAAE,UACnB,YAAY,GACV,YAAY,CA2BxB"}
@@ -1,6 +1,6 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { Miniball } from "../../../../../core/geom/packing/miniball/Miniball.js";
3
- import { PointSet } from "../../../../../core/geom/packing/miniball/PointSet.js";
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { Miniball } from "../../../../../../core/geom/packing/miniball/Miniball.js";
3
+ import { PointSet } from "../../../../../../core/geom/packing/miniball/PointSet.js";
4
4
  import { vgeo_sphere_inflate_to_contain } from "./vgeo_sphere_inflate_to_contain.js";
5
5
 
6
6
  /**
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Grow a stored sphere until it contains every point and every sphere it is meant to.
3
+ *
4
+ * @param {Float32Array} sphere `[x, y, z, radius]`, mutated in place
5
+ * @param {Float32Array} points `3 * n` coordinates
6
+ * @param {ArrayLike<number>[]} spheres
7
+ */
8
+ export function vgeo_sphere_inflate_to_contain(sphere: Float32Array, points: Float32Array, spheres: ArrayLike<number>[]): void;
9
+ //# sourceMappingURL=vgeo_sphere_inflate_to_contain.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_sphere_inflate_to_contain.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.js"],"names":[],"mappings":"AA0CA;;;;;;GAMG;AACH,uDAJW,YAAY,UACZ,YAAY,WACZ,UAAU,MAAM,CAAC,EAAE,QAsB7B"}
@@ -1,4 +1,4 @@
1
- import { f32_next_up } from "../../../../../core/math/f32_next_up.js";
1
+ import { f32_next_up } from "../../../../../../core/math/f32_next_up.js";
2
2
 
3
3
  /**
4
4
  * Bounds that still bound after they have been rounded to float32.
@@ -0,0 +1,24 @@
1
+ /**
2
+ * A face set gathered into standalone, locally-indexed form.
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2026
6
+ */
7
+ export class VGeoGatheredFaces {
8
+ /**
9
+ * `3 * vertex_count` local coordinates.
10
+ * @type {Float32Array}
11
+ */
12
+ positions: Float32Array;
13
+ /**
14
+ * `3 * triangle_count` local vertex indices.
15
+ * @type {Uint32Array}
16
+ */
17
+ indices: Uint32Array;
18
+ /**
19
+ * Vertex ids in the mesh this was pulled out of, one per local vertex, in first-use order.
20
+ * @type {Uint32Array}
21
+ */
22
+ vertex_ids: Uint32Array;
23
+ }
24
+ //# sourceMappingURL=VGeoGatheredFaces.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGeoGatheredFaces.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH;IACI;;;OAGG;IACH,WAFU,YAAY,CAEU;IAEhC;;;OAGG;IACH,SAFU,WAAW,CAEQ;IAE7B;;;OAGG;IACH,YAFU,WAAW,CAEW;CACnC"}
@@ -0,0 +1,20 @@
1
+ /**
2
+ * A face set pulled out of a larger mesh, with the map back to where it came from.
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2026
6
+ */
7
+ export class VGeoSubmesh {
8
+ /**
9
+ * @type {VirtualGeometryMesh}
10
+ */
11
+ mesh: VirtualGeometryMesh;
12
+ /**
13
+ * `source_vertex_ids[local] = vertex id in the mesh this was extracted from`. Survives
14
+ * simplification: the simplifier never creates a vertex, and a pinned one is never moved, so a
15
+ * vertex two submeshes share still answers to the same source id in both.
16
+ * @type {Uint32Array}
17
+ */
18
+ source_vertex_ids: Uint32Array;
19
+ }
20
+ //# sourceMappingURL=VGeoSubmesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VGeoSubmesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH;IACI;;OAEG;IACH,0BAAY;IAEZ;;;;;OAKG;IACH,mBAFU,WAAW,CAEkB;CAC1C"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Extract a face set into a standalone mesh, attributes and all.
3
+ *
4
+ * @param {VirtualGeometryMesh} source
5
+ * @param {number[]} face_ids
6
+ * @returns {VGeoSubmesh}
7
+ *
8
+ * @author Alex Goldring
9
+ * @copyright Company Named Limited (c) 2026
10
+ */
11
+ export function vgeo_extract_submesh(source: VirtualGeometryMesh, face_ids: number[]): VGeoSubmesh;
12
+ import { VirtualGeometryMesh } from "../mesh/VirtualGeometryMesh.js";
13
+ import { VGeoSubmesh } from "./VGeoSubmesh.js";
14
+ //# sourceMappingURL=vgeo_extract_submesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vgeo_extract_submesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.js"],"names":[],"mappings":"AAUA;;;;;;;;;GASG;AACH,6CAPW,mBAAmB,YACnB,MAAM,EAAE,GACN,WAAW,CAyBvB;oCAhCmC,gCAAgC;4BADxC,kBAAkB"}
@@ -1,12 +1,12 @@
1
- import { BinaryTopology } from "../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
1
+ import { BinaryTopology } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
2
2
  import {
3
3
  bt_mesh_from_indexed_geometry
4
- } from "../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js";
5
- import { vgeo_layers_copy_vertex } from "../format/attribute/vgeo_layers_copy_vertex.js";
6
- import { vgeo_layers_like } from "../format/attribute/vgeo_layers_like.js";
4
+ } from "../../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js";
5
+ import { vgeo_layers_copy_vertex } from "../../format/attribute/vgeo_layers_copy_vertex.js";
6
+ import { vgeo_layers_like } from "../../format/attribute/vgeo_layers_like.js";
7
7
  import { vgeo_gather_faces } from "./vgeo_gather_faces.js";
8
8
  import { VGeoSubmesh } from "./VGeoSubmesh.js";
9
- import { VirtualGeometryMesh } from "./VirtualGeometryMesh.js";
9
+ import { VirtualGeometryMesh } from "../mesh/VirtualGeometryMesh.js";
10
10
 
11
11
  /**
12
12
  * Extract a face set into a standalone mesh, attributes and all.