@woosh/meep-engine 3.27.0 → 3.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +38 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +834 -830
- package/src/shade/RENDERER_CONTRACT.md +19 -10
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
- package/src/shade/playground/vgeo_runtime/README.md +27 -13
- package/src/shade/playground/vgeo_runtime/main.js +18 -5
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +18 -0
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +9 -8
- package/src/shade/playground/vgeo_scene/README.md +408 -0
- package/src/shade/playground/vgeo_scene/index.html +144 -0
- package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
- package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_scene/main.js +1716 -0
- package/src/shade/renderer/Renderer.d.ts +4 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +5 -2
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -2
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +4 -2
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +10 -8
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +12 -11
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts +32 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts +59 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts +44 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +36 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_levels.js → level/vgeo_build_levels.js} +61 -95
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts +73 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +7 -7
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_normals.js → mesh/vgeo_compute_vertex_normals.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.js → mesh/vgeo_compute_vertex_tangents.js} +5 -5
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts +52 -0
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +12 -55
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.js → partition/vgeo_split_face_set_packed.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_extract_submesh.js → submesh/vgeo_extract_submesh.js} +5 -5
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_gather_faces.js → submesh/vgeo_gather_faces.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +9 -11
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts +8 -2
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +8 -2
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.js +15 -0
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts +28 -0
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +7 -3
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +9 -4
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +18 -5
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +9 -1
- package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +21 -2
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +52 -2
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +97 -1
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +4 -4
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +10 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +59 -34
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +8 -8
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +11 -88
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +98 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +99 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.js +39 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.js +7 -63
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +13 -30
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +6 -52
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +0 -19
- package/src/shade/renderer/material/chunk_material_draw_side.d.ts +14 -0
- package/src/shade/renderer/material/chunk_material_draw_side.d.ts.map +1 -0
- package/src/shade/renderer/material/chunk_material_draw_side.js +34 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +8 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +13 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +19 -5
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +23 -5
- package/src/shade/renderer/rasterize/bucket/filter_materials_by_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/filter_materials_by_bucket.js +12 -5
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +22 -0
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -0
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +15 -0
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +35 -0
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts +10 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.js +38 -29
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts +5 -0
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.js +63 -55
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +1 -0
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +44 -53
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -2
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.js +19 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +7 -4
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -2
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js +15 -4
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +2 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.js +4 -0
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +16 -7
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +78 -88
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +21 -31
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +2 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +19 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/NODE3D_STRUCT.js +34 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts +9 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts.map +1 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.js +23 -0
- package/src/shade/renderer/scene/chunk_scene_database_access.d.ts.map +1 -1
- package/src/shade/renderer/scene/chunk_scene_database_access.js +15 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +9 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js +16 -4
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +18 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js +33 -0
- package/src/shade/playground/vgeo_viewer/README.md +0 -150
- package/src/shade/playground/vgeo_viewer/cut_geometry.js +0 -460
- package/src/shade/playground/vgeo_viewer/index.html +0 -77
- package/src/shade/playground/vgeo_viewer/main.js +0 -1343
- package/src/shade/playground/vgeo_viewer/select_cut.js +0 -481
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +0 -258
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +0 -49
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +0 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.js +0 -109
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.js +0 -78
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +0 -100
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.js +0 -26
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts.map +0 -1
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoGatheredFaces.js → submesh/VGeoGatheredFaces.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoSubmesh.js → submesh/VGeoSubmesh.js} +0 -0
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* How many nodes {@link vgeo_build_page_nodes} will put over a page holding `group_count` groups.
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*/
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/**
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*/
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export function vgeo_page_node_count(group_count: number): number;
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{"version":3,"file":"vgeo_page_node_count.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,kDAHW,MAAM,GACJ,MAAM,CA8BlB"}
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import { assert } from "
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import { VGEO_NODE_FANOUT } from "
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import { assert } from "../../../../../../core/assert.js";
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import { VGEO_NODE_FANOUT } from "../../format/page/VGEO_NODE_FANOUT.js";
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export class VGeoFaceGraph {
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/**
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*/
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constructor(mesh: BinaryTopology, face_graph: BinaryTopologyFaceGraph);
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*/
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mesh: BinaryTopology;
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/**
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* @type {MetisGraph}
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*/
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graph: MetisGraph;
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/**
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* @type {Uint32Array}
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*/
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vertex_face_ids: Uint32Array;
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/**
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* Scratch stamp for unique-vertex counting, one entry per mesh vertex slot.
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*/
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vertex_stamp: Int32Array;
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/**
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* Monotonic stamp value, so the scratch never needs clearing.
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* @type {number}
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*/
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stamp: number;
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/**
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* Scratch `graph vertex -> its position in the member list being split right now`, one entry per
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* graph vertex. Only the entries of that member list mean anything, which is all
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* {@link vgeo_split_face_set}'s partition step ever reads: it consults this exclusively for
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* neighbours the membership stamp has already confirmed are members.
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*
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* Dense rather than a `Map` because the keys are dense face-graph vertices to begin with, and
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* because a `Map` cannot answer this question at all past 2^24 entries — the leaf cut runs over
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* every face of the mesh at once, so a mesh of more than 16.7M triangles in one connected
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* component would otherwise stop the builder dead.
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* @type {Uint32Array}
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*/
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member_index: Uint32Array;
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/**
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* How many distinct mesh vertices a set of dense face-graph vertices touches.
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*
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* @param {number[]|Int32Array} members dense face-graph vertices
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* @returns {number}
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*/
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count_unique_vertices(members: number[] | Int32Array): number;
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}
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//# sourceMappingURL=VGeoFaceGraph.d.ts.map
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{"version":3,"file":"VGeoFaceGraph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.js"],"names":[],"mappings":"AAcA;IA4CI;;;OAGG;IACH,uEAMC;IArDD;;OAEG;IACH,qBAAY;IAEZ;;;OAGG;IACH,kBAAa;IAEb;;;OAGG;IACH,iBAFU,WAAW,CAEE;IAEvB;;;OAGG;IACH,cAFU,UAAU,CAEA;IAEpB;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;;OAWG;IACH,cAFU,WAAW,CAED;IAcpB;;;;;OAKG;IACH,+BAHW,MAAM,EAAE,GAAC,UAAU,GACjB,MAAM,CA2BlB;CACJ"}
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package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js}
RENAMED
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import {
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bt_face_read_triangle_vertices
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} from "
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} from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
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/**
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* Not re-entrant: one call's stamps are live until it returns, and it neither yields nor calls back
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*
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* @param {Uint32Array} edge_addresses CSR row pointers
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* @param {Uint32Array} adjacency CSR column indices
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* @param {number[]} members vertices of the subgraph
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* @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
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* member. The caller stamps it, so nested calls over shrinking sets stay correct.
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* @param {number} token
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* @returns {number[][]} components, each ascending, ordered by their lowest member
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*/
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export function vgeo_graph_components(edge_addresses: Uint32Array, adjacency: Uint32Array, members: number[], membership: Int32Array, token: number): number[][];
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{"version":3,"file":"vgeo_graph_components.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;GAWG;AACH,sDARW,WAAW,aACX,WAAW,WACX,MAAM,EAAE,cACR,UAAU,SAEV,MAAM,GACJ,MAAM,EAAE,EAAE,CAmEtB"}
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/**
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* Partition a graph, and keep the build alive if the partitioner cannot.
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*
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* METIS is what should do this and what does do it: better cuts, and every partition the builder has
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* run over whatever a scanner or a CAD exporter produced, and a partitioner that throws takes the
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* whole asset with it — for input nobody can inspect and a failure nobody can act on. The spectral
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*
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* This is not error suppression. A partitioner declining a graph is an expected outcome for input
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* this open-ended, and the response is to use the other one — the same shape as a group that will
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* not simplify going back to the frontier rather than failing its round. What is *not* caught is
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* both of them failing: that is a bug, and it is thrown with both causes named.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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/**
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* @param {number} vertex_count
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* @param {number} partition_count
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* @param {Uint32Array} edge_addresses CSR row pointers, length `vertex_count + 1`
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* @param {Uint32Array} adjacency CSR column indices
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* @param {Float32Array} edge_weights parallel to `adjacency`
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* @param {number} seed for METIS, so the same graph partitions the same way
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* @returns {Uint32Array} partition assignment per vertex, values in `[0, partition_count)`
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*/
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export function vgeo_partition_graph(vertex_count: number, partition_count: number, edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array, seed: number): Uint32Array;
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//# sourceMappingURL=vgeo_partition_graph.d.ts.map
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{"version":3,"file":"vgeo_partition_graph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;GAQG;AACH,mDARW,MAAM,mBACN,MAAM,kBACN,WAAW,aACX,WAAW,gBACX,YAAY,QACZ,MAAM,GACJ,WAAW,CA0BvB"}
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import { graph_partition_spectral } from "
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import { metis_partition_kway } from "
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import { graph_partition_spectral } from "../../../../../../core/graph/graph_partition_spectral.js";
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import { metis_partition_kway } from "../../../../../../core/graph/metis/native/metis_partition_kway.js";
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/**
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* Partition the subgraph a CSR induces on a member set.
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*
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* Both places the builder partitions something want this, and for the same reason the components
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* pass beside it exists: METIS takes a graph, not a graph and a mask, so the members have to be
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* renumbered into a dense local graph first and the assignment scattered back afterwards. That is
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* forty lines of the same bookkeeping either side of one call, and it was written twice — once for
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* splitting faces into clusters, once for grouping clusters into groups.
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*
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* The two copies had already drifted on the point one of them documents at length: the face side
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* keeps a dense `Uint32Array` scratch because a `Map` cannot answer this at all past 2^24 entries
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* and the leaf cut runs over every face of the mesh at once, while the cluster side had reached for
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* a `Map`. Taking the scratch as a parameter is what makes that a property of this function rather
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* than of whoever last copied it.
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*
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* Edge weights are carried through unchanged; a caller that wants them shaped — the group pass
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* scales by compactness — does that when it builds the CSR.
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*
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* @param {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}} graph
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* CSR over the whole vertex set
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* @param {number[]} members vertices of the subgraph to partition
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* @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
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* member, which is what keeps a nested split from following an edge that leaves its subset
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* @param {number} token
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* @param {number} part_count at least 2
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* @param {number} seed fixed by the caller, so the same subgraph always splits the same way
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* @param {Uint32Array} local_index scratch, one entry per graph vertex. Only the members' entries
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* are written or read, so it never needs clearing between calls
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* @returns {number[][]} the non-empty parts, in part order. **May be a single part** — METIS
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* balances what it is asked for but is not obliged to fill every bin, and a caller that needs
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* to make progress has to say what it does about that
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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export function vgeo_partition_subgraph(graph: {
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edge_addresses: Uint32Array;
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adjacency: Uint32Array;
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edge_weights: Float32Array;
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}, members: number[], membership: Int32Array, token: number, part_count: number, seed: number, local_index: Uint32Array): number[][];
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//# sourceMappingURL=vgeo_partition_subgraph.d.ts.map
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{"version":3,"file":"vgeo_partition_subgraph.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,+CAjBW;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,SAAS,EAAE,WAAW,CAAC;IAAC,YAAY,EAAE,YAAY,CAAA;CAAC,WAEjF,MAAM,EAAE,cACR,UAAU,SAEV,MAAM,cACN,MAAM,QACN,MAAM,eACN,WAAW,GAET,MAAM,EAAE,EAAE,CA4DtB"}
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import { assert } from "../../../../../../core/assert.js";
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import { vgeo_partition_graph } from "./vgeo_partition_graph.js";
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/**
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5
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* Partition the subgraph a CSR induces on a member set.
|
|
6
|
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*
|
|
7
|
+
* Both places the builder partitions something want this, and for the same reason the components
|
|
8
|
+
* pass beside it exists: METIS takes a graph, not a graph and a mask, so the members have to be
|
|
9
|
+
* renumbered into a dense local graph first and the assignment scattered back afterwards. That is
|
|
10
|
+
* forty lines of the same bookkeeping either side of one call, and it was written twice — once for
|
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11
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+
* splitting faces into clusters, once for grouping clusters into groups.
|
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12
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+
*
|
|
13
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+
* The two copies had already drifted on the point one of them documents at length: the face side
|
|
14
|
+
* keeps a dense `Uint32Array` scratch because a `Map` cannot answer this at all past 2^24 entries
|
|
15
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+
* and the leaf cut runs over every face of the mesh at once, while the cluster side had reached for
|
|
16
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+
* a `Map`. Taking the scratch as a parameter is what makes that a property of this function rather
|
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17
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* than of whoever last copied it.
|
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18
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*
|
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* Edge weights are carried through unchanged; a caller that wants them shaped — the group pass
|
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20
|
+
* scales by compactness — does that when it builds the CSR.
|
|
21
|
+
*
|
|
22
|
+
* @param {{edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Float32Array}} graph
|
|
23
|
+
* CSR over the whole vertex set
|
|
24
|
+
* @param {number[]} members vertices of the subgraph to partition
|
|
25
|
+
* @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a
|
|
26
|
+
* member, which is what keeps a nested split from following an edge that leaves its subset
|
|
27
|
+
* @param {number} token
|
|
28
|
+
* @param {number} part_count at least 2
|
|
29
|
+
* @param {number} seed fixed by the caller, so the same subgraph always splits the same way
|
|
30
|
+
* @param {Uint32Array} local_index scratch, one entry per graph vertex. Only the members' entries
|
|
31
|
+
* are written or read, so it never needs clearing between calls
|
|
32
|
+
* @returns {number[][]} the non-empty parts, in part order. **May be a single part** — METIS
|
|
33
|
+
* balances what it is asked for but is not obliged to fill every bin, and a caller that needs
|
|
34
|
+
* to make progress has to say what it does about that
|
|
35
|
+
*
|
|
36
|
+
* @author Alex Goldring
|
|
37
|
+
* @copyright Company Named Limited (c) 2026
|
|
38
|
+
*/
|
|
39
|
+
export function vgeo_partition_subgraph(
|
|
40
|
+
graph, members, membership, token, part_count, seed, local_index
|
|
41
|
+
) {
|
|
42
|
+
assert.greaterThanOrEqual(part_count, 2, 'part_count');
|
|
43
|
+
assert.greaterThanOrEqual(local_index.length, membership.length, 'local_index.length');
|
|
44
|
+
|
|
45
|
+
const edge_addresses = graph.edge_addresses;
|
|
46
|
+
const adjacency = graph.adjacency;
|
|
47
|
+
const edge_weights = graph.edge_weights;
|
|
48
|
+
|
|
49
|
+
members.forEach((member, index) => { local_index[member] = index; });
|
|
50
|
+
|
|
51
|
+
const local_addresses = new Uint32Array(members.length + 1);
|
|
52
|
+
const local_adjacency = [];
|
|
53
|
+
const local_weights = [];
|
|
54
|
+
|
|
55
|
+
members.forEach((member, index) => {
|
|
56
|
+
local_addresses[index] = local_adjacency.length;
|
|
57
|
+
|
|
58
|
+
for (let i = edge_addresses[member]; i < edge_addresses[member + 1]; i++) {
|
|
59
|
+
const other = adjacency[i];
|
|
60
|
+
|
|
61
|
+
if (membership[other] !== token) {
|
|
62
|
+
continue;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
local_adjacency.push(local_index[other]);
|
|
66
|
+
local_weights.push(edge_weights[i]);
|
|
67
|
+
}
|
|
68
|
+
});
|
|
69
|
+
|
|
70
|
+
local_addresses[members.length] = local_adjacency.length;
|
|
71
|
+
|
|
72
|
+
const assignment = vgeo_partition_graph(
|
|
73
|
+
members.length,
|
|
74
|
+
part_count,
|
|
75
|
+
local_addresses,
|
|
76
|
+
Uint32Array.from(local_adjacency),
|
|
77
|
+
Float32Array.from(local_weights),
|
|
78
|
+
seed
|
|
79
|
+
);
|
|
80
|
+
|
|
81
|
+
const parts = [];
|
|
82
|
+
|
|
83
|
+
for (let i = 0; i < part_count; i++) {
|
|
84
|
+
parts.push([]);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
members.forEach((member, index) => {
|
|
88
|
+
parts[assignment[index]].push(member);
|
|
89
|
+
});
|
|
90
|
+
|
|
91
|
+
return parts.filter((part) => part.length > 0);
|
|
92
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @param {VGeoFaceGraph} face_graph
|
|
3
|
+
* @param {number[]} members dense face-graph vertices to split
|
|
4
|
+
* @param {number} max_faces
|
|
5
|
+
* @param {number} max_vertices
|
|
6
|
+
* @returns {number[][]} clusters, each within both caps, ordered by their lowest member so the
|
|
7
|
+
* result does not depend on the order the recursion happened to take
|
|
8
|
+
*/
|
|
9
|
+
export function vgeo_split_face_set(face_graph: VGeoFaceGraph, members: number[], max_faces: number, max_vertices: number): number[][];
|
|
10
|
+
//# sourceMappingURL=vgeo_split_face_set.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vgeo_split_face_set.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.js"],"names":[],"mappings":"AA6EA;;;;;;;GAOG;AACH,wEANW,MAAM,EAAE,aACR,MAAM,gBACN,MAAM,GACJ,MAAM,EAAE,EAAE,CA6DtB"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { assert } from "
|
|
1
|
+
import { assert } from "../../../../../../core/assert.js";
|
|
2
2
|
import { vgeo_graph_components } from "./vgeo_graph_components.js";
|
|
3
|
-
import {
|
|
3
|
+
import { vgeo_partition_subgraph } from "./vgeo_partition_subgraph.js";
|
|
4
4
|
|
|
5
5
|
/**
|
|
6
6
|
* Cut a set of faces into clusters that each satisfy Shade's meshlet limits.
|
|
@@ -42,6 +42,9 @@ const SPLIT_SEED = 0xC10D;
|
|
|
42
42
|
* what keeps clusters well filled: METIS balances what it is asked for, so `ceil(n / 128)` parts land
|
|
43
43
|
* near the ceiling, while a chain of bisections lands wherever the powers of two happen to fall.
|
|
44
44
|
*
|
|
45
|
+
* What this adds to {@link vgeo_partition_subgraph} is the fallback, and only this caller needs it:
|
|
46
|
+
* the recursion here has to shrink its input every time or it does not terminate.
|
|
47
|
+
*
|
|
45
48
|
* @param {VGeoFaceGraph} face_graph
|
|
46
49
|
* @param {number[]} members
|
|
47
50
|
* @param {Int32Array} membership one entry per graph vertex; an entry equal to `token` marks a member
|
|
@@ -50,62 +53,16 @@ const SPLIT_SEED = 0xC10D;
|
|
|
50
53
|
* @returns {number[][]} non-empty parts; at least two of them
|
|
51
54
|
*/
|
|
52
55
|
function partition(face_graph, members, membership, token, part_count) {
|
|
53
|
-
const
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
/**
|
|
60
|
-
* `local_index[global] = position in members`, valid only for members.
|
|
61
|
-
* @type {Uint32Array}
|
|
62
|
-
*/
|
|
63
|
-
const local_index = face_graph.member_index;
|
|
64
|
-
|
|
65
|
-
members.forEach((member, index) => { local_index[member] = index; });
|
|
66
|
-
|
|
67
|
-
const local_addresses = new Uint32Array(members.length + 1);
|
|
68
|
-
const local_adjacency = [];
|
|
69
|
-
const local_weights = [];
|
|
70
|
-
|
|
71
|
-
members.forEach((member, index) => {
|
|
72
|
-
local_addresses[index] = local_adjacency.length;
|
|
73
|
-
|
|
74
|
-
for (let i = edge_addresses[member]; i < edge_addresses[member + 1]; i++) {
|
|
75
|
-
const other = adjacency[i];
|
|
76
|
-
|
|
77
|
-
if (membership[other] !== token) {
|
|
78
|
-
continue;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
local_adjacency.push(local_index[other]);
|
|
82
|
-
local_weights.push(edge_weights[i]);
|
|
83
|
-
}
|
|
84
|
-
});
|
|
85
|
-
|
|
86
|
-
local_addresses[members.length] = local_adjacency.length;
|
|
87
|
-
|
|
88
|
-
const assignment = vgeo_partition_graph(
|
|
89
|
-
members.length,
|
|
56
|
+
const populated = vgeo_partition_subgraph(
|
|
57
|
+
face_graph.graph,
|
|
58
|
+
members,
|
|
59
|
+
membership,
|
|
60
|
+
token,
|
|
90
61
|
part_count,
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
Float32Array.from(local_weights),
|
|
94
|
-
SPLIT_SEED
|
|
62
|
+
SPLIT_SEED,
|
|
63
|
+
face_graph.member_index
|
|
95
64
|
);
|
|
96
65
|
|
|
97
|
-
const parts = [];
|
|
98
|
-
|
|
99
|
-
for (let i = 0; i < part_count; i++) {
|
|
100
|
-
parts.push([]);
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
members.forEach((member, index) => {
|
|
104
|
-
parts[assignment[index]].push(member);
|
|
105
|
-
});
|
|
106
|
-
|
|
107
|
-
const populated = parts.filter((part) => part.length > 0);
|
|
108
|
-
|
|
109
66
|
if (populated.length >= 2) {
|
|
110
67
|
return populated;
|
|
111
68
|
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Split a face set into clusters within both meshlet caps, then merge the under-filled pieces.
|
|
3
|
+
*
|
|
4
|
+
* Only for sets whose spatial extent something else has already bounded — a group being re-split
|
|
5
|
+
* after simplification. Over an unbounded set this packs together whatever the Morton curve happens
|
|
6
|
+
* to place side by side, which is not the same question as "what is near what".
|
|
7
|
+
*
|
|
8
|
+
* @param {VGeoFaceGraph} face_graph
|
|
9
|
+
* @param {number[]} members dense face-graph vertices to split
|
|
10
|
+
* @param {number} max_faces
|
|
11
|
+
* @param {number} max_vertices
|
|
12
|
+
* @returns {number[][]} clusters within both caps, ordered by their lowest member
|
|
13
|
+
*/
|
|
14
|
+
export function vgeo_split_face_set_packed(face_graph: VGeoFaceGraph, members: number[], max_faces: number, max_vertices: number): number[][];
|
|
15
|
+
//# sourceMappingURL=vgeo_split_face_set_packed.d.ts.map
|
package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vgeo_split_face_set_packed.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js"],"names":[],"mappings":"AAwLA;;;;;;;;;;;;GAYG;AACH,+EALW,MAAM,EAAE,aACR,MAAM,gBACN,MAAM,GACJ,MAAM,EAAE,EAAE,CAWtB"}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { aabb3_from_v3_array } from "
|
|
2
|
-
import { v3_morton_encode_bounded } from "
|
|
1
|
+
import { aabb3_from_v3_array } from "../../../../../../core/geom/3d/aabb/aabb3_from_v3_array.js";
|
|
2
|
+
import { v3_morton_encode_bounded } from "../../../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
|
|
3
3
|
import {
|
|
4
4
|
bt_face_read_triangle_vertices
|
|
5
|
-
} from "
|
|
5
|
+
} from "../../../../../../core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js";
|
|
6
6
|
import { vgeo_split_face_set } from "./vgeo_split_face_set.js";
|
|
7
7
|
|
|
8
8
|
/**
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The minimal bounding sphere of a point set, rounded to float32 and inflated until it still
|
|
3
|
+
* contains every point.
|
|
4
|
+
*
|
|
5
|
+
* @param {Float32Array} points `3 * n` coordinates; at least one point
|
|
6
|
+
* @returns {Float32Array} `[x, y, z, radius]`
|
|
7
|
+
*
|
|
8
|
+
* @author Alex Goldring
|
|
9
|
+
* @copyright Company Named Limited (c) 2026
|
|
10
|
+
*/
|
|
11
|
+
export function vgeo_bounding_sphere(points: Float32Array): Float32Array;
|
|
12
|
+
//# sourceMappingURL=vgeo_bounding_sphere.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vgeo_bounding_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,6CANW,YAAY,GACV,YAAY,CAiBxB"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { assert } from "
|
|
2
|
-
import { Miniball } from "
|
|
3
|
-
import { PointSet } from "
|
|
1
|
+
import { assert } from "../../../../../../core/assert.js";
|
|
2
|
+
import { Miniball } from "../../../../../../core/geom/packing/miniball/Miniball.js";
|
|
3
|
+
import { PointSet } from "../../../../../../core/geom/packing/miniball/PointSet.js";
|
|
4
4
|
import { vgeo_sphere_inflate_to_contain } from "./vgeo_sphere_inflate_to_contain.js";
|
|
5
5
|
|
|
6
6
|
/**
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A sphere containing every given sphere and every given point, rounded to float32 and inflated
|
|
3
|
+
* until it still does.
|
|
4
|
+
*
|
|
5
|
+
* The fit is not minimal — a minimal sphere over spheres is a different problem than the miniball
|
|
6
|
+
* solves — and the format says so: the LOD-metric spheres are "monotonically inflated, never a tight
|
|
7
|
+
* fit". Fitting the miniball to the inner centres and then growing to swallow their radii is a
|
|
8
|
+
* conservative, deterministic construction that keeps the monotonicity the cut rule depends on.
|
|
9
|
+
*
|
|
10
|
+
* @param {ArrayLike<number>[]} spheres each `[x, y, z, radius]`; may be empty when `points` is not
|
|
11
|
+
* @param {Float32Array} points `3 * n` coordinates
|
|
12
|
+
* @returns {Float32Array} `[x, y, z, radius]`
|
|
13
|
+
*
|
|
14
|
+
* @author Alex Goldring
|
|
15
|
+
* @copyright Company Named Limited (c) 2026
|
|
16
|
+
*/
|
|
17
|
+
export function vgeo_containing_sphere(spheres: ArrayLike<number>[], points: Float32Array): Float32Array;
|
|
18
|
+
//# sourceMappingURL=vgeo_containing_sphere.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vgeo_containing_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;GAeG;AACH,gDAPW,UAAU,MAAM,CAAC,EAAE,UACnB,YAAY,GACV,YAAY,CA2BxB"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { assert } from "
|
|
2
|
-
import { Miniball } from "
|
|
3
|
-
import { PointSet } from "
|
|
1
|
+
import { assert } from "../../../../../../core/assert.js";
|
|
2
|
+
import { Miniball } from "../../../../../../core/geom/packing/miniball/Miniball.js";
|
|
3
|
+
import { PointSet } from "../../../../../../core/geom/packing/miniball/PointSet.js";
|
|
4
4
|
import { vgeo_sphere_inflate_to_contain } from "./vgeo_sphere_inflate_to_contain.js";
|
|
5
5
|
|
|
6
6
|
/**
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Grow a stored sphere until it contains every point and every sphere it is meant to.
|
|
3
|
+
*
|
|
4
|
+
* @param {Float32Array} sphere `[x, y, z, radius]`, mutated in place
|
|
5
|
+
* @param {Float32Array} points `3 * n` coordinates
|
|
6
|
+
* @param {ArrayLike<number>[]} spheres
|
|
7
|
+
*/
|
|
8
|
+
export function vgeo_sphere_inflate_to_contain(sphere: Float32Array, points: Float32Array, spheres: ArrayLike<number>[]): void;
|
|
9
|
+
//# sourceMappingURL=vgeo_sphere_inflate_to_contain.d.ts.map
|
package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vgeo_sphere_inflate_to_contain.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.js"],"names":[],"mappings":"AA0CA;;;;;;GAMG;AACH,uDAJW,YAAY,UACZ,YAAY,WACZ,UAAU,MAAM,CAAC,EAAE,QAsB7B"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A face set gathered into standalone, locally-indexed form.
|
|
3
|
+
*
|
|
4
|
+
* @author Alex Goldring
|
|
5
|
+
* @copyright Company Named Limited (c) 2026
|
|
6
|
+
*/
|
|
7
|
+
export class VGeoGatheredFaces {
|
|
8
|
+
/**
|
|
9
|
+
* `3 * vertex_count` local coordinates.
|
|
10
|
+
* @type {Float32Array}
|
|
11
|
+
*/
|
|
12
|
+
positions: Float32Array;
|
|
13
|
+
/**
|
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14
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+
* `3 * triangle_count` local vertex indices.
|
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15
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+
* @type {Uint32Array}
|
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16
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+
*/
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17
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+
indices: Uint32Array;
|
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18
|
+
/**
|
|
19
|
+
* Vertex ids in the mesh this was pulled out of, one per local vertex, in first-use order.
|
|
20
|
+
* @type {Uint32Array}
|
|
21
|
+
*/
|
|
22
|
+
vertex_ids: Uint32Array;
|
|
23
|
+
}
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24
|
+
//# sourceMappingURL=VGeoGatheredFaces.d.ts.map
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@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"VGeoGatheredFaces.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH;IACI;;;OAGG;IACH,WAFU,YAAY,CAEU;IAEhC;;;OAGG;IACH,SAFU,WAAW,CAEQ;IAE7B;;;OAGG;IACH,YAFU,WAAW,CAEW;CACnC"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A face set pulled out of a larger mesh, with the map back to where it came from.
|
|
3
|
+
*
|
|
4
|
+
* @author Alex Goldring
|
|
5
|
+
* @copyright Company Named Limited (c) 2026
|
|
6
|
+
*/
|
|
7
|
+
export class VGeoSubmesh {
|
|
8
|
+
/**
|
|
9
|
+
* @type {VirtualGeometryMesh}
|
|
10
|
+
*/
|
|
11
|
+
mesh: VirtualGeometryMesh;
|
|
12
|
+
/**
|
|
13
|
+
* `source_vertex_ids[local] = vertex id in the mesh this was extracted from`. Survives
|
|
14
|
+
* simplification: the simplifier never creates a vertex, and a pinned one is never moved, so a
|
|
15
|
+
* vertex two submeshes share still answers to the same source id in both.
|
|
16
|
+
* @type {Uint32Array}
|
|
17
|
+
*/
|
|
18
|
+
source_vertex_ids: Uint32Array;
|
|
19
|
+
}
|
|
20
|
+
//# sourceMappingURL=VGeoSubmesh.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VGeoSubmesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH;IACI;;OAEG;IACH,0BAAY;IAEZ;;;;;OAKG;IACH,mBAFU,WAAW,CAEkB;CAC1C"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Extract a face set into a standalone mesh, attributes and all.
|
|
3
|
+
*
|
|
4
|
+
* @param {VirtualGeometryMesh} source
|
|
5
|
+
* @param {number[]} face_ids
|
|
6
|
+
* @returns {VGeoSubmesh}
|
|
7
|
+
*
|
|
8
|
+
* @author Alex Goldring
|
|
9
|
+
* @copyright Company Named Limited (c) 2026
|
|
10
|
+
*/
|
|
11
|
+
export function vgeo_extract_submesh(source: VirtualGeometryMesh, face_ids: number[]): VGeoSubmesh;
|
|
12
|
+
import { VirtualGeometryMesh } from "../mesh/VirtualGeometryMesh.js";
|
|
13
|
+
import { VGeoSubmesh } from "./VGeoSubmesh.js";
|
|
14
|
+
//# sourceMappingURL=vgeo_extract_submesh.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vgeo_extract_submesh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.js"],"names":[],"mappings":"AAUA;;;;;;;;;GASG;AACH,6CAPW,mBAAmB,YACnB,MAAM,EAAE,GACN,WAAW,CAyBvB;oCAhCmC,gCAAgC;4BADxC,kBAAkB"}
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { BinaryTopology } from "
|
|
1
|
+
import { BinaryTopology } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
|
|
2
2
|
import {
|
|
3
3
|
bt_mesh_from_indexed_geometry
|
|
4
|
-
} from "
|
|
5
|
-
import { vgeo_layers_copy_vertex } from "
|
|
6
|
-
import { vgeo_layers_like } from "
|
|
4
|
+
} from "../../../../../../core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js";
|
|
5
|
+
import { vgeo_layers_copy_vertex } from "../../format/attribute/vgeo_layers_copy_vertex.js";
|
|
6
|
+
import { vgeo_layers_like } from "../../format/attribute/vgeo_layers_like.js";
|
|
7
7
|
import { vgeo_gather_faces } from "./vgeo_gather_faces.js";
|
|
8
8
|
import { VGeoSubmesh } from "./VGeoSubmesh.js";
|
|
9
|
-
import { VirtualGeometryMesh } from "
|
|
9
|
+
import { VirtualGeometryMesh } from "../mesh/VirtualGeometryMesh.js";
|
|
10
10
|
|
|
11
11
|
/**
|
|
12
12
|
* Extract a face set into a standalone mesh, attributes and all.
|