@woosh/meep-engine 3.27.0 → 3.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +38 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +834 -830
- package/src/shade/RENDERER_CONTRACT.md +19 -10
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
- package/src/shade/playground/vgeo_runtime/README.md +27 -13
- package/src/shade/playground/vgeo_runtime/main.js +18 -5
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +18 -0
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +9 -8
- package/src/shade/playground/vgeo_scene/README.md +408 -0
- package/src/shade/playground/vgeo_scene/index.html +144 -0
- package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
- package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_scene/main.js +1716 -0
- package/src/shade/renderer/Renderer.d.ts +4 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +5 -2
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -2
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +4 -2
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +10 -8
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +12 -11
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts +32 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts +59 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts +44 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +36 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_levels.js → level/vgeo_build_levels.js} +61 -95
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts +73 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +7 -7
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_normals.js → mesh/vgeo_compute_vertex_normals.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.js → mesh/vgeo_compute_vertex_tangents.js} +5 -5
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts +52 -0
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +12 -55
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.js → partition/vgeo_split_face_set_packed.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_extract_submesh.js → submesh/vgeo_extract_submesh.js} +5 -5
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_gather_faces.js → submesh/vgeo_gather_faces.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +9 -11
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts +8 -2
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +8 -2
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.js +15 -0
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts +28 -0
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +7 -3
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +9 -4
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +18 -5
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +9 -1
- package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +21 -2
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +52 -2
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +97 -1
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +4 -4
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +10 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +59 -34
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +8 -8
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +11 -88
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +98 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +99 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_queue.js +39 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_reseed.js +7 -63
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +13 -30
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +6 -52
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +0 -19
- package/src/shade/renderer/material/chunk_material_draw_side.d.ts +14 -0
- package/src/shade/renderer/material/chunk_material_draw_side.d.ts.map +1 -0
- package/src/shade/renderer/material/chunk_material_draw_side.js +34 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +8 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +13 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts +19 -5
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +23 -5
- package/src/shade/renderer/rasterize/bucket/filter_materials_by_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/filter_materials_by_bucket.js +12 -5
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +22 -0
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -0
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +15 -0
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +35 -0
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts +10 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/RASTERIZATION_BUCKET_LIMIT.js +38 -29
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts +5 -0
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/chunk_rasterization_material_bucket.js +63 -55
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +1 -0
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +44 -53
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.js +6 -2
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +6 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.js +19 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +7 -4
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -2
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js +15 -4
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +16 -5
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +2 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/rasterization_shader_resources.js +4 -0
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +16 -7
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +78 -88
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +21 -31
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +2 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +19 -0
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/scene/NODE3D_STRUCT.js +34 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts +9 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.d.ts.map +1 -0
- package/src/shade/renderer/scene/chunk_node3d_flags.js +23 -0
- package/src/shade/renderer/scene/chunk_scene_database_access.d.ts.map +1 -1
- package/src/shade/renderer/scene/chunk_scene_database_access.js +15 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +9 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js +16 -4
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts +12 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +18 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js +33 -0
- package/src/shade/playground/vgeo_viewer/README.md +0 -150
- package/src/shade/playground/vgeo_viewer/cut_geometry.js +0 -460
- package/src/shade/playground/vgeo_viewer/index.html +0 -77
- package/src/shade/playground/vgeo_viewer/main.js +0 -1343
- package/src/shade/playground/vgeo_viewer/select_cut.js +0 -481
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +0 -258
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +0 -49
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +0 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.js +0 -109
- package/src/shade/renderer/rasterize/expand/graph_triangles_filter_by_material_side.js +0 -78
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +0 -100
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.js +0 -26
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/jobs/chunk_job_system.d.ts.map +0 -1
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevel.js → level/VGeoLevel.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelOptions.js → level/VGeoLevelOptions.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoLevelSummary.js → level/VGeoLevelSummary.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{vgeo_graph_components.js → partition/vgeo_graph_components.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoGatheredFaces.js → submesh/VGeoGatheredFaces.js} +0 -0
- /package/src/shade/renderer/geometry/virtual/build/{VGeoSubmesh.js → submesh/VGeoSubmesh.js} +0 -0
|
@@ -61,8 +61,9 @@ stacked-card case the way the reference did and MBOIT did not. MBOIT stays selec
|
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61
61
|
Its orchestrator [`graph_rasterize_meshes_transparent_oit.js`](../oit/graph_rasterize_meshes_transparent_oit.js)
|
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62
62
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records, per frame:
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63
63
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64
|
-
1. `filter_materials_by_bucket` twice — `(Transparent, Triangles, Front)` and `(…, Double)
|
|
65
|
-
`ShadeDrawSide.Back` transparent materials
|
|
64
|
+
1. `filter_materials_by_bucket` twice — `(Transparent, Triangles, Front)` and `(…, Double)`.
|
|
65
|
+
*2026-09-16: `ShadeDrawSide.Back` transparent materials used to be dropped here. They are not any
|
|
66
|
+
more — `Back` and `Front` are one bucket now, so asking for either returns both.*
|
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66
67
|
2. `graph_prepare_meshlet_draw_commands_by_material` twice — copy bucket, HZB mesh filter, expand to meshlets,
|
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67
68
|
HZB meshlet filter, count/scan/sort by material, build one indirect draw command per material.
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68
69
|
3. `MBOIT/generate moments` twice (front clears, double loads) — additive MRT into `r32float` + `rgba32float`,
|
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@@ -486,8 +487,10 @@ unambiguous, must not break anything else, and must not be situational:
|
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486
487
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known to be that.
|
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487
488
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- **Sparse voxel texture** (slide 122) — *no*. The deck's own future work.
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488
489
|
- **Chroma skew** (§4).
|
|
489
|
-
- **`ShadeDrawSide.Back` transparent materials** — dropped today by MBOIT; the same filter is used here so
|
|
490
|
-
two modes draw the same set. Fixing it is a bucket-filter change that belongs to both
|
|
490
|
+
- **`ShadeDrawSide.Back` transparent materials** — ~~dropped today by MBOIT; the same filter is used here so
|
|
491
|
+
the two modes draw the same set. Fixing it is a bucket-filter change that belongs to both.~~ **Done,
|
|
492
|
+
2026-09-16 (`ca95ad3ac`)**, and it was the bucket-filter change this predicted: `Back` is `Front` with
|
|
493
|
+
the winding reversed in the vertex shader, so both modes draw it and neither needed a third pass.
|
|
491
494
|
- **Exposing the tunables on `Renderer`** — the constants in `AVBOIT_CONSTANTS.js` are the knobs; whether any
|
|
492
495
|
deserves a public field is a question for after the page in §6 has been looked at. *Revision 2:* one did —
|
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493
496
|
the transmission tint, because it changes a material's meaning rather than a quality/cost trade; it lives
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAnB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAnB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAsRlB;+BA/7B8B,qBAAqB;0CA7BV,uCAAuC"}
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -768,8 +768,9 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
768
768
|
|
|
769
769
|
const scene_materials = scene_ctx.drawn_materials;
|
|
770
770
|
|
|
771
|
-
//
|
|
772
|
-
// below runs twice. `ShadeDrawSide.Back` is
|
|
771
|
+
// Single-sided and double-sided materials need different pipeline states, so every raster pass
|
|
772
|
+
// below runs twice. `ShadeDrawSide.Back` is single-sided and rides in the `Front` bucket — the
|
|
773
|
+
// vertex shader reverses its winding — so unlike under MBOIT (plan §7) it is drawn.
|
|
773
774
|
const material_count_front = filter_materials_by_bucket(
|
|
774
775
|
materials_front, 0,
|
|
775
776
|
TransparencyMode.Transparent,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_rasterize_triangle.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_rasterize_triangle.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js"],"names":[],"mappings":"AAiBA,iDAsDC;0BAzDyB,oCAAoC"}
|
|
@@ -1,4 +1,8 @@
|
|
|
1
|
+
import { chunk_triangle_winding_is_reversed } from "../chunk_triangle_winding_is_reversed.js";
|
|
1
2
|
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_triangle_list_reverse_winding
|
|
5
|
+
} from "../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
2
6
|
import {
|
|
3
7
|
chunk_encode_meshlet_element
|
|
4
8
|
} from "../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -23,9 +27,17 @@ fn rasterize_triangle(
|
|
|
23
27
|
|
|
24
28
|
let meshlet_header = meshlet_metadata[meshlet_id];
|
|
25
29
|
|
|
30
|
+
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
31
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
32
|
+
|
|
33
|
+
let draw_index = triangle_list_reverse_winding(
|
|
34
|
+
meshlet_vertex_id,
|
|
35
|
+
triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
|
|
36
|
+
);
|
|
37
|
+
|
|
26
38
|
let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
|
|
27
39
|
|
|
28
|
-
let clamped_vertex = min(
|
|
40
|
+
let clamped_vertex = min(draw_index, last_draw_index );
|
|
29
41
|
|
|
30
42
|
let triangle_index = clamped_vertex / 3u;
|
|
31
43
|
|
|
@@ -44,9 +56,6 @@ fn rasterize_triangle(
|
|
|
44
56
|
index:'meshlet_triangle_index',
|
|
45
57
|
})};
|
|
46
58
|
|
|
47
|
-
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
48
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
49
|
-
|
|
50
59
|
let projection_matrix = camera.view_projection_matrix;
|
|
51
60
|
|
|
52
61
|
return projection_matrix * node.global * vec4(geometry_position, 1.0);
|
|
@@ -57,6 +66,8 @@ fn rasterize_triangle(
|
|
|
57
66
|
chunk_read_meshlet_vertex_position,
|
|
58
67
|
chunk_read_meshlet_resolved_index,
|
|
59
68
|
chunk_scene_database_access,
|
|
69
|
+
chunk_triangle_winding_is_reversed,
|
|
70
|
+
chunk_triangle_list_reverse_winding,
|
|
60
71
|
]
|
|
61
72
|
)
|
|
62
73
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadow_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadow_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAkJA,qFAA4F;qCAhIvD,8CAA8C"}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import {
|
|
5
9
|
chunk_read_meshlet_resolved_index
|
|
6
10
|
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
|
|
@@ -88,16 +92,21 @@ fn main(
|
|
|
88
92
|
return output; // discard vertex outside of meshlet bounds
|
|
89
93
|
}
|
|
90
94
|
|
|
95
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
96
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
97
|
+
|
|
98
|
+
let draw_index = triangle_list_reverse_winding(
|
|
99
|
+
vertex_draw_index,
|
|
100
|
+
triangle_winding_is_reversed(node, material.draw_side)
|
|
101
|
+
);
|
|
102
|
+
|
|
91
103
|
// resolve vertex from index
|
|
92
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header,
|
|
93
|
-
|
|
104
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, draw_index);
|
|
105
|
+
|
|
94
106
|
let meshlet_vertex = read_meshlet_vertex_uv_position(
|
|
95
107
|
meshlet_header,
|
|
96
108
|
resolved_vertex_id,
|
|
97
109
|
);
|
|
98
|
-
|
|
99
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
100
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
101
110
|
|
|
102
111
|
let position_world = node.global * vec4(meshlet_vertex.position, 1.0);
|
|
103
112
|
|
|
@@ -112,6 +121,8 @@ fn main(
|
|
|
112
121
|
chunk_read_meshlet_vertex_uv_position,
|
|
113
122
|
chunk_read_meshlet_resolved_index,
|
|
114
123
|
chunk_scene_database_access,
|
|
124
|
+
chunk_triangle_winding_is_reversed,
|
|
125
|
+
chunk_triangle_list_reverse_winding,
|
|
115
126
|
]
|
|
116
127
|
)
|
|
117
128
|
});
|
package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadow_rasterization_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadow_rasterization_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js"],"names":[],"mappings":"AAmFA,wEAA+E;qCAlE1C,8CAA8C"}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import {
|
|
5
9
|
chunk_encode_meshlet_element
|
|
6
10
|
} from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -40,16 +44,21 @@ fn main(
|
|
|
40
44
|
return vec4f(); // discard vertex outside of meshlet bounds
|
|
41
45
|
}
|
|
42
46
|
|
|
47
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
48
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
49
|
+
|
|
50
|
+
let draw_index = triangle_list_reverse_winding(
|
|
51
|
+
vertex_draw_index,
|
|
52
|
+
triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
|
|
53
|
+
);
|
|
54
|
+
|
|
43
55
|
// resolve vertex from index
|
|
44
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header,
|
|
45
|
-
|
|
56
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, draw_index);
|
|
57
|
+
|
|
46
58
|
let geometry_position = read_meshlet_vertex_position(
|
|
47
59
|
meshlet_header,
|
|
48
60
|
resolved_vertex_id,
|
|
49
61
|
);
|
|
50
|
-
|
|
51
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
52
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
53
62
|
|
|
54
63
|
let projection_matrix = camera.view_projection_matrix;
|
|
55
64
|
|
|
@@ -62,6 +71,8 @@ fn main(
|
|
|
62
71
|
chunk_read_meshlet_resolved_index,
|
|
63
72
|
MESH_TRIANGLE_REFERENCE_STRUCT.declaration_chunk,
|
|
64
73
|
chunk_scene_database_access,
|
|
74
|
+
chunk_triangle_winding_is_reversed,
|
|
75
|
+
chunk_triangle_list_reverse_winding,
|
|
65
76
|
]
|
|
66
77
|
);
|
|
67
78
|
|
package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAqaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAqaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,CAuOlB"}
|
|
@@ -484,7 +484,8 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
484
484
|
const scene_materials = scene_ctx.drawn_materials;
|
|
485
485
|
|
|
486
486
|
// we need to draw with different pipeline states, so the code is a little convoluted
|
|
487
|
-
// Essentially, we draw
|
|
487
|
+
// Essentially, we draw double-sided and single-sided materials. `ShadeDrawSide.Back` is
|
|
488
|
+
// single-sided and rides in the `Front` bucket — the vertex shader reverses its winding.
|
|
488
489
|
|
|
489
490
|
const material_count_front = filter_materials_by_bucket(
|
|
490
491
|
materials_front, 0,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rasterization_shader_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/rasterization_shader_resources.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"rasterization_shader_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/rasterization_shader_resources.js"],"names":[],"mappings":"AAUA,yEAAgF;4CALpC,sDAAsD"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
3
|
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
+
import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
|
|
4
5
|
import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
|
|
5
6
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
7
|
import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
|
|
@@ -16,4 +17,7 @@ rasterization_shader_resources.createGroup()
|
|
|
16
17
|
.addStorageBuffer("meshlets", MESHLET_COLLECTION_STRUCT)
|
|
17
18
|
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
18
19
|
.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
|
|
20
|
+
// one draw covers every material in the bucket, so the side a material draws is per-instance
|
|
21
|
+
// here rather than per-pass, the way the alpha-tested and forward passes can have it
|
|
22
|
+
.addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
|
|
19
23
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAyLA,kFAAyF;qCA/JpD,8CAA8C"}
|
package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import { RENDER_GLOBAL_MIP_BIAS } from "../../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
|
|
5
9
|
import {
|
|
6
10
|
chunk_encode_meshlet_element
|
|
@@ -114,17 +118,20 @@ fn main(
|
|
|
114
118
|
}
|
|
115
119
|
|
|
116
120
|
let triangle_index = encode_meshlet_element(meshlet_id, vertex_draw_index / 3u);
|
|
117
|
-
|
|
121
|
+
|
|
122
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
123
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
124
|
+
|
|
118
125
|
let meshlet_vertex = read_meshlet_vertex_by_draw_index(
|
|
119
126
|
meshlet_header,
|
|
120
|
-
|
|
127
|
+
triangle_list_reverse_winding(
|
|
128
|
+
vertex_draw_index,
|
|
129
|
+
triangle_winding_is_reversed(node, material.draw_side)
|
|
130
|
+
),
|
|
121
131
|
);
|
|
122
|
-
|
|
132
|
+
|
|
123
133
|
var output: VertexOutput;
|
|
124
|
-
|
|
125
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
126
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
127
|
-
|
|
134
|
+
|
|
128
135
|
let instance_matrix = node.global;
|
|
129
136
|
|
|
130
137
|
let position_world = instance_matrix * vec4(meshlet_vertex.position, 1.0);
|
|
@@ -144,6 +151,8 @@ fn main(
|
|
|
144
151
|
chunk_encode_meshlet_element,
|
|
145
152
|
chunk_read_meshlet_vertex_by_draw_index,
|
|
146
153
|
chunk_scene_database_access,
|
|
154
|
+
chunk_triangle_winding_is_reversed,
|
|
155
|
+
chunk_triangle_list_reverse_winding,
|
|
147
156
|
]
|
|
148
157
|
)
|
|
149
158
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;GAeG;AACH,gMAFa;IAAC,eAAe,EAAC,MAAM,CAAC;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;GAeG;AACH,gMAFa;IAAC,eAAe,EAAC,MAAM,CAAC;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAmMjG"}
|
|
@@ -15,13 +15,13 @@ import {
|
|
|
15
15
|
graph_build_indirect_dispatch_command,
|
|
16
16
|
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
17
17
|
} from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
18
|
-
import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
|
|
19
18
|
import { graph_meshlets_rasterize } from "../expand/graph_meshlets_rasterize.js";
|
|
20
19
|
import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_meshes_to_meshlets.js";
|
|
21
20
|
import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
|
|
22
21
|
import { MeshletFilter2WayPassData, pass_filter_meshlets_2way } from "../expand/pass1/pass_filter_meshlets_2way.js";
|
|
23
22
|
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
|
24
23
|
import { construct_primitive_state, CullPolicy } from "../bucket/construct_primitive_state.js";
|
|
24
|
+
import { rasterization_opaque_buckets } from "../bucket/rasterization_opaque_buckets.js";
|
|
25
25
|
|
|
26
26
|
/**
|
|
27
27
|
*
|
|
@@ -144,93 +144,83 @@ export function graph_rasterize_partial_opaque({
|
|
|
144
144
|
|
|
145
145
|
let is_first_draw = true;
|
|
146
146
|
|
|
147
|
-
for (const draw_mode of
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
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152
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-
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153
|
-
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|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
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158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
color_targets: raster_color_targets,
|
|
225
|
-
pass_descriptor: render_pass_descriptor,
|
|
226
|
-
clear_targets: is_first_draw,
|
|
227
|
-
primitive_state,
|
|
228
|
-
viewport,
|
|
229
|
-
});
|
|
230
|
-
|
|
231
|
-
//
|
|
232
|
-
is_first_draw = false;
|
|
233
|
-
}
|
|
147
|
+
for (const { draw_mode, side, bucket_id } of rasterization_opaque_buckets(active_buckets)) {
|
|
148
|
+
const pass_data_instances_0 = {};
|
|
149
|
+
|
|
150
|
+
const pass_instances_0 = graph.add("HZB mesh filter", pass_data_instances_0, execute);
|
|
151
|
+
|
|
152
|
+
pass_data_instances_0.bucket_index = bucket_id;
|
|
153
|
+
|
|
154
|
+
pass_data_instances_0.buckets = pass_instances_0.read(buckets);
|
|
155
|
+
pass_data_instances_0.command = pass_instances_0.create("indirect dispatch command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR)
|
|
156
|
+
pass_data_instances_0.camera_previous = pass_instances_0.read(camera_previous);
|
|
157
|
+
pass_data_instances_0.hzb = pass_instances_0.read(hzb);
|
|
158
|
+
|
|
159
|
+
pass_data_instances_0.instances_positive = pass_instances_0.create("positive meshes", BufferResourceDescriptor.from(
|
|
160
|
+
collection_size_meshes,
|
|
161
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
162
|
+
0, 16
|
|
163
|
+
));
|
|
164
|
+
|
|
165
|
+
gr_instances_maybe = pass_data_instances_0.instances_maybe = pass_instances_0.write(gr_instances_maybe);
|
|
166
|
+
|
|
167
|
+
let meshlet_expansion_0 = graph_expand_meshes_to_meshlets({
|
|
168
|
+
graph,
|
|
169
|
+
input_meshes: pass_data_instances_0.instances_positive,
|
|
170
|
+
scene: scene_ctx,
|
|
171
|
+
expected_output_size: collection_size_meshlets,
|
|
172
|
+
limits,
|
|
173
|
+
});
|
|
174
|
+
|
|
175
|
+
// the seam. The instance sets of the two HZB passes are disjoint, so cutting each of
|
|
176
|
+
// them costs one cut per view in total and no instance is ever cut twice
|
|
177
|
+
meshlet_expansion_0 = graph_vgeo_expand_if_enabled({
|
|
178
|
+
graph,
|
|
179
|
+
input_meshes: pass_data_instances_0.instances_positive,
|
|
180
|
+
output_meshlets: meshlet_expansion_0,
|
|
181
|
+
view,
|
|
182
|
+
limits,
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
|
|
186
|
+
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlet_expansion_0);
|
|
187
|
+
|
|
188
|
+
// ----------
|
|
189
|
+
|
|
190
|
+
const gr_command_iterate_meshlets_0 = graph_build_indirect_dispatch_command(graph, meshlet_expansion_0, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
|
|
191
|
+
|
|
192
|
+
const pass_data_meshlets_1 = new MeshletFilter2WayPassData();
|
|
193
|
+
|
|
194
|
+
const pass_meshlets_1 = graph.add("filter meshlets 2 way", pass_data_meshlets_1, pass_filter_meshlets_2way);
|
|
195
|
+
|
|
196
|
+
pass_data_meshlets_1.view = view;
|
|
197
|
+
pass_data_meshlets_1.hzb = pass_meshlets_1.read(hzb);
|
|
198
|
+
pass_data_meshlets_1.command = pass_meshlets_1.read(gr_command_iterate_meshlets_0);
|
|
199
|
+
pass_data_meshlets_1.input_meshlets = pass_meshlets_1.read(meshlet_expansion_0);
|
|
200
|
+
pass_data_meshlets_1.out_meshlets_positive = pass_meshlets_1.create("meshlets positive", BufferResourceDescriptor.from(
|
|
201
|
+
collection_size_meshlets,
|
|
202
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
203
|
+
0, 16 // clear count
|
|
204
|
+
));
|
|
205
|
+
gr_meshlets_maybe = pass_data_meshlets_1.out_meshlets_maybe = pass_meshlets_1.write(gr_meshlets_maybe);
|
|
206
|
+
|
|
207
|
+
const primitive_state = construct_primitive_state(draw_mode, side, cull_policy);
|
|
208
|
+
|
|
209
|
+
// ----------
|
|
210
|
+
[viz_depth, raster_color_targets] = graph_meshlets_rasterize({
|
|
211
|
+
graph,
|
|
212
|
+
view,
|
|
213
|
+
input_meshlets: pass_data_meshlets_1.out_meshlets_positive,
|
|
214
|
+
depth: viz_depth,
|
|
215
|
+
color_targets: raster_color_targets,
|
|
216
|
+
pass_descriptor: render_pass_descriptor,
|
|
217
|
+
clear_targets: is_first_draw,
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// at this point we have rendered all occluders, and the uncertain cases are all stored in the "maybe" set
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{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AAgGA;;;;;;;;;;;;;;;;;GAiBG;AACH,kOAFa;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,
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{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AAgGA;;;;;;;;;;;;;;;;;GAiBG;AACH,kOAFa;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAkGlD"}
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@@ -7,7 +7,6 @@ import { TransparencyMode } from "../../material/TransparencyMode.js";
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import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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import { graph_record_stat } from "../../util/graph_record_stat.js";
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import { build_indirect_compute_dispatch_command } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
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import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
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import { graph_sort_meshlets_by_bucket_id } from "../expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js";
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import { shader_meshlets_extract_bucket } from "../expand/bucket/meshlet/shader_meshlets_extract_bucket.js";
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import { U32_CONTAINER_STRUCT } from "../../shader/type/U32_CONTAINER_STRUCT.js";
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@@ -18,6 +17,7 @@ import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_mes
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import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
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import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
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import { construct_primitive_state, CullPolicy } from "../bucket/construct_primitive_state.js";
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import { rasterization_opaque_buckets } from "../bucket/rasterization_opaque_buckets.js";
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/**
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*
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limits,
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for (const draw_mode of
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for (const { draw_mode, side, bucket_id } of rasterization_opaque_buckets(active_buckets)) {
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const primitive_state = construct_primitive_state(draw_mode, side, cull_policy);
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// copy out a meshlet set
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const meshlets = graph_extract_meshlets_from_bucket({
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graph,
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buckets: meshlet_buckets,
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bucket_id,
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});
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graph,
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view,
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input_meshlets: meshlets,
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depth: gr_depth_texture,
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color_targets: raster_color_targets,
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clear_targets: false,
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viewport,
|
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-
});
|
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|
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}
|
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|
+
[gr_depth_texture, raster_color_targets] = graph_meshlets_rasterize({
|
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+
graph,
|
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view,
|
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input_meshlets: meshlets,
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depth: gr_depth_texture,
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color_targets: raster_color_targets,
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|
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pass_descriptor: render_pass_descriptor,
|
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clear_targets: false,
|
|
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primitive_state,
|
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viewport,
|
|
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|
+
});
|
|
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|
}
|
|
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|
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|
return {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAiCf;IA5KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IAoHD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAmCrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;OAIG;IACH,cAqEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD,gBAYC;IAIL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BA5pBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
|
|
@@ -51,6 +51,8 @@ const ROOT_RECORD = {
|
|
|
51
51
|
global: new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
|
|
52
52
|
prev_global: new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]),
|
|
53
53
|
parent: NODE3D_SCENE_ID,
|
|
54
|
+
// identity does not reflect
|
|
55
|
+
global_flags: 0,
|
|
54
56
|
};
|
|
55
57
|
|
|
56
58
|
/**
|
|
@@ -18,6 +18,25 @@
|
|
|
18
18
|
* shaders that need it pull in `chunk_mat4_inverse`.
|
|
19
19
|
*/
|
|
20
20
|
export const NODE3D_STRUCT: WebGPUStruct;
|
|
21
|
+
/**
|
|
22
|
+
* `global` reflects: the determinant of its linear part is negative,
|
|
23
|
+
* because an odd number of negative scale axes appears somewhere in the
|
|
24
|
+
* chain that composed it.
|
|
25
|
+
*
|
|
26
|
+
* Two consequences, and the renderer has to act on both. Every triangle
|
|
27
|
+
* drawn under the node comes out of the vertex shader wound backwards,
|
|
28
|
+
* so fixed-function front-face determination culls exactly the faces
|
|
29
|
+
* pointing at the camera unless the draw reverses them. And the node's
|
|
30
|
+
* tangent frame changes handedness, so a bitangent reconstructed as
|
|
31
|
+
* `cross(N, T) * w` needs the other `w`.
|
|
32
|
+
*
|
|
33
|
+
* A node is not necessarily a mesh — bones, empties and particle
|
|
34
|
+
* emitters have rows in the same table — so this says nothing about
|
|
35
|
+
* geometry, only about the transform.
|
|
36
|
+
*
|
|
37
|
+
* @type {number}
|
|
38
|
+
*/
|
|
39
|
+
export const NODE3D_GLOBAL_FLAG_MIRRORED: number;
|
|
21
40
|
/**
|
|
22
41
|
* Reserved row id for the scene root in the GPU `transforms` table.
|
|
23
42
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"NODE3D_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/NODE3D_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,
|
|
1
|
+
{"version":3,"file":"NODE3D_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/NODE3D_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yCA0DU;AAEV;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,MAAM,CAE6B;AAE7C;;;;;;;;;;;;;;;GAeG;AACH,8BAFU,MAAM,CAEiB;6BArHJ,gCAAgC"}
|