@woosh/meep-engine 3.26.0 → 3.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +542 -0
- package/src/core/binary/lz4/LZ4_LEVEL.d.ts +33 -0
- package/src/core/binary/lz4/LZ4_LEVEL.d.ts.map +1 -0
- package/src/core/binary/lz4/LZ4_LEVEL.js +32 -0
- package/src/core/binary/lz4/lz4_compress_block_at_level.d.ts +33 -0
- package/src/core/binary/lz4/lz4_compress_block_at_level.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_compress_block_at_level.js +47 -0
- package/src/core/binary/lz4/lz4_compress_block_hc.d.ts +40 -0
- package/src/core/binary/lz4/lz4_compress_block_hc.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_compress_block_hc.js +1382 -0
- package/src/core/binary/lz4/lz4_decompress_block.d.ts +2 -1
- package/src/core/binary/lz4/lz4_decompress_block.d.ts.map +1 -1
- package/src/core/binary/lz4/lz4_decompress_block.js +31 -6
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts +15 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_linear_determinant.js +24 -0
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts +4 -2
- package/src/core/geom/3d/mat4/m4_normal_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_normal_matrix3.js +21 -11
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +14 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +87 -78
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +38 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts +5 -1
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +834 -830
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +19 -10
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +1 -1
- package/src/shade/playground/vgeo_runtime/README.md +186 -27
- package/src/shade/playground/vgeo_runtime/index.html +112 -62
- package/src/shade/playground/vgeo_runtime/main.js +678 -88
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts +18 -0
- package/src/shade/playground/vgeo_runtime/sample_asset.d.ts.map +1 -0
- package/src/shade/playground/{vgeo_viewer → vgeo_runtime}/sample_asset.js +23 -5
- package/src/shade/playground/vgeo_scene/README.md +408 -0
- package/src/shade/playground/vgeo_scene/index.html +144 -0
- package/src/shade/playground/vgeo_scene/main.d.ts +2 -0
- package/src/shade/playground/vgeo_scene/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_scene/main.js +1716 -0
- package/src/shade/playground/vgeo_viewer/sample_asset.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.d.ts +4 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +5 -2
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -2
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +11 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +16 -8
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +16 -11
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +3 -29
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts +22 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/encoding/ENCODED_ATTRIBUTE_DEFAULT_VALUES.js +49 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +77 -7
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +36 -23
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +17 -14
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +19 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +21 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +5 -9
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts +32 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevel.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts +59 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts +44 -0
- package/src/shade/renderer/geometry/virtual/build/level/VGeoLevelSummary.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts +36 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_levels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_levels.js → level/vgeo_build_levels.js} +61 -95
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_root_group.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_root_group.js → level/vgeo_build_root_group.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts +73 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/VirtualGeometryMesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VirtualGeometryMesh.js → mesh/VirtualGeometryMesh.js} +7 -7
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_normals.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_normals.js → mesh/vgeo_compute_vertex_normals.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_compute_vertex_tangents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_compute_vertex_tangents.js → mesh/vgeo_compute_vertex_tangents.js} +5 -5
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts +46 -0
- package/src/shade/renderer/geometry/virtual/build/mesh/vgeo_normalize_source.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_normalize_source.js → mesh/vgeo_normalize_source.js} +9 -9
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_assemble_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_assemble_pages.js → page/vgeo_assemble_pages.js} +63 -16
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_build_page_nodes.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_build_page_nodes.js → page/vgeo_build_page_nodes.js} +4 -4
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/build/page/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_page_node_count.js → page/vgeo_page_node_count.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts +52 -0
- package/src/shade/renderer/geometry/virtual/build/partition/VGeoFaceGraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{VGeoFaceGraph.js → partition/VGeoFaceGraph.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_graph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_partition_graph.js → partition/vgeo_partition_graph.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_partition_subgraph.js +92 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set.js → partition/vgeo_split_face_set.js} +12 -55
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_split_face_set_packed.js → partition/vgeo_split_face_set_packed.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_bounding_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_bounding_sphere.js → sphere/vgeo_bounding_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_containing_sphere.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_containing_sphere.js → sphere/vgeo_containing_sphere.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/build/sphere/vgeo_sphere_inflate_to_contain.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_sphere_inflate_to_contain.js → sphere/vgeo_sphere_inflate_to_contain.js} +1 -1
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts +24 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoGatheredFaces.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/VGeoSubmesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_extract_submesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_extract_submesh.js → submesh/vgeo_extract_submesh.js} +5 -5
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_gather_faces.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_gather_faces.js → submesh/vgeo_gather_faces.js} +2 -2
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/build/submesh/vgeo_narrow_indices.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/{vgeo_narrow_indices.js → submesh/vgeo_narrow_indices.js} +3 -3
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +10 -11
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +24 -0
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts +8 -2
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +8 -2
- package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.js +13 -0
- package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.d.ts +8 -1
- package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.js +11 -3
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.js +10 -1
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_OFFSET.js +15 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_ENTRY_COUNT.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_ENTRY_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_ENTRY_COUNT.js +17 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_REF.d.ts +8 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_REF.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_PARENT_REF.js +7 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.js +16 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_ENTRY_SIZE.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_ENTRY_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_ENTRY_SIZE.js +13 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_PARENT_PAGE_ENTRY_SIZE.js +10 -0
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts +28 -0
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +7 -3
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.js +20 -2
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +4 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +4 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts +29 -3
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.js +81 -122
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +40 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +44 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPageFetcherCore.d.ts +69 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPageFetcherCore.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPageFetcherCore.js +236 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.js +15 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_byte_source_from_descriptor.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_byte_source_from_descriptor.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_byte_source_from_descriptor.js +32 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.js +21 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_transfer.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_transfer.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_transfer.js +84 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_worker_serve.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_worker_serve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_page_worker_serve.js +96 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +63 -3
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +219 -17
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +156 -11
- package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +656 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +33 -36
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +109 -193
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +109 -29
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +173 -105
- package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +37 -0
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +109 -26
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +548 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +29 -50
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +55 -487
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts +84 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +393 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts +234 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +1388 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidencyOptions.d.ts +81 -0
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-
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAnB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IAnB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAsRlB;+BA/7B8B,qBAAqB;0CA7BV,uCAAuC"}
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -768,8 +768,9 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
768
768
|
|
|
769
769
|
const scene_materials = scene_ctx.drawn_materials;
|
|
770
770
|
|
|
771
|
-
//
|
|
772
|
-
// below runs twice. `ShadeDrawSide.Back` is
|
|
771
|
+
// Single-sided and double-sided materials need different pipeline states, so every raster pass
|
|
772
|
+
// below runs twice. `ShadeDrawSide.Back` is single-sided and rides in the `Front` bucket — the
|
|
773
|
+
// vertex shader reverses its winding — so unlike under MBOIT (plan §7) it is drawn.
|
|
773
774
|
const material_count_front = filter_materials_by_bucket(
|
|
774
775
|
materials_front, 0,
|
|
775
776
|
TransparencyMode.Transparent,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_rasterize_triangle.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_rasterize_triangle.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/chunk_rasterize_triangle.js"],"names":[],"mappings":"AAiBA,iDAsDC;0BAzDyB,oCAAoC"}
|
|
@@ -1,4 +1,8 @@
|
|
|
1
|
+
import { chunk_triangle_winding_is_reversed } from "../chunk_triangle_winding_is_reversed.js";
|
|
1
2
|
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
3
|
+
import {
|
|
4
|
+
chunk_triangle_list_reverse_winding
|
|
5
|
+
} from "../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
2
6
|
import {
|
|
3
7
|
chunk_encode_meshlet_element
|
|
4
8
|
} from "../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -23,9 +27,17 @@ fn rasterize_triangle(
|
|
|
23
27
|
|
|
24
28
|
let meshlet_header = meshlet_metadata[meshlet_id];
|
|
25
29
|
|
|
30
|
+
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
31
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
32
|
+
|
|
33
|
+
let draw_index = triangle_list_reverse_winding(
|
|
34
|
+
meshlet_vertex_id,
|
|
35
|
+
triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
|
|
36
|
+
);
|
|
37
|
+
|
|
26
38
|
let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
|
|
27
39
|
|
|
28
|
-
let clamped_vertex = min(
|
|
40
|
+
let clamped_vertex = min(draw_index, last_draw_index );
|
|
29
41
|
|
|
30
42
|
let triangle_index = clamped_vertex / 3u;
|
|
31
43
|
|
|
@@ -44,9 +56,6 @@ fn rasterize_triangle(
|
|
|
44
56
|
index:'meshlet_triangle_index',
|
|
45
57
|
})};
|
|
46
58
|
|
|
47
|
-
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
48
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
49
|
-
|
|
50
59
|
let projection_matrix = camera.view_projection_matrix;
|
|
51
60
|
|
|
52
61
|
return projection_matrix * node.global * vec4(geometry_position, 1.0);
|
|
@@ -57,6 +66,8 @@ fn rasterize_triangle(
|
|
|
57
66
|
chunk_read_meshlet_vertex_position,
|
|
58
67
|
chunk_read_meshlet_resolved_index,
|
|
59
68
|
chunk_scene_database_access,
|
|
69
|
+
chunk_triangle_winding_is_reversed,
|
|
70
|
+
chunk_triangle_list_reverse_winding,
|
|
60
71
|
]
|
|
61
72
|
)
|
|
62
73
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadow_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadow_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAkJA,qFAA4F;qCAhIvD,8CAA8C"}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import {
|
|
5
9
|
chunk_read_meshlet_resolved_index
|
|
6
10
|
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
|
|
@@ -88,16 +92,21 @@ fn main(
|
|
|
88
92
|
return output; // discard vertex outside of meshlet bounds
|
|
89
93
|
}
|
|
90
94
|
|
|
95
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
96
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
97
|
+
|
|
98
|
+
let draw_index = triangle_list_reverse_winding(
|
|
99
|
+
vertex_draw_index,
|
|
100
|
+
triangle_winding_is_reversed(node, material.draw_side)
|
|
101
|
+
);
|
|
102
|
+
|
|
91
103
|
// resolve vertex from index
|
|
92
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header,
|
|
93
|
-
|
|
104
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, draw_index);
|
|
105
|
+
|
|
94
106
|
let meshlet_vertex = read_meshlet_vertex_uv_position(
|
|
95
107
|
meshlet_header,
|
|
96
108
|
resolved_vertex_id,
|
|
97
109
|
);
|
|
98
|
-
|
|
99
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
100
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
101
110
|
|
|
102
111
|
let position_world = node.global * vec4(meshlet_vertex.position, 1.0);
|
|
103
112
|
|
|
@@ -112,6 +121,8 @@ fn main(
|
|
|
112
121
|
chunk_read_meshlet_vertex_uv_position,
|
|
113
122
|
chunk_read_meshlet_resolved_index,
|
|
114
123
|
chunk_scene_database_access,
|
|
124
|
+
chunk_triangle_winding_is_reversed,
|
|
125
|
+
chunk_triangle_list_reverse_winding,
|
|
115
126
|
]
|
|
116
127
|
)
|
|
117
128
|
});
|
package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadow_rasterization_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadow_rasterization_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js"],"names":[],"mappings":"AAmFA,wEAA+E;qCAlE1C,8CAA8C"}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
|
3
|
+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import {
|
|
5
9
|
chunk_encode_meshlet_element
|
|
6
10
|
} from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -40,16 +44,21 @@ fn main(
|
|
|
40
44
|
return vec4f(); // discard vertex outside of meshlet bounds
|
|
41
45
|
}
|
|
42
46
|
|
|
47
|
+
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
48
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
49
|
+
|
|
50
|
+
let draw_index = triangle_list_reverse_winding(
|
|
51
|
+
vertex_draw_index,
|
|
52
|
+
triangle_winding_is_reversed(node, materials[mesh.material].draw_side)
|
|
53
|
+
);
|
|
54
|
+
|
|
43
55
|
// resolve vertex from index
|
|
44
|
-
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header,
|
|
45
|
-
|
|
56
|
+
let resolved_vertex_id = read_meshlet_resolved_index(meshlet_header, draw_index);
|
|
57
|
+
|
|
46
58
|
let geometry_position = read_meshlet_vertex_position(
|
|
47
59
|
meshlet_header,
|
|
48
60
|
resolved_vertex_id,
|
|
49
61
|
);
|
|
50
|
-
|
|
51
|
-
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
52
|
-
let node = scene_read_node(&scene_database, mesh.node);
|
|
53
62
|
|
|
54
63
|
let projection_matrix = camera.view_projection_matrix;
|
|
55
64
|
|
|
@@ -62,6 +71,8 @@ fn main(
|
|
|
62
71
|
chunk_read_meshlet_resolved_index,
|
|
63
72
|
MESH_TRIANGLE_REFERENCE_STRUCT.declaration_chunk,
|
|
64
73
|
chunk_scene_database_access,
|
|
74
|
+
chunk_triangle_winding_is_reversed,
|
|
75
|
+
chunk_triangle_list_reverse_winding,
|
|
65
76
|
]
|
|
66
77
|
);
|
|
67
78
|
|
package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAqaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAqaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,CAuOlB"}
|
|
@@ -484,7 +484,8 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
|
484
484
|
const scene_materials = scene_ctx.drawn_materials;
|
|
485
485
|
|
|
486
486
|
// we need to draw with different pipeline states, so the code is a little convoluted
|
|
487
|
-
// Essentially, we draw
|
|
487
|
+
// Essentially, we draw double-sided and single-sided materials. `ShadeDrawSide.Back` is
|
|
488
|
+
// single-sided and rides in the `Front` bucket — the vertex shader reverses its winding.
|
|
488
489
|
|
|
489
490
|
const material_count_front = filter_materials_by_bucket(
|
|
490
491
|
materials_front, 0,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rasterization_shader_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/rasterization_shader_resources.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"rasterization_shader_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/rasterization_shader_resources.js"],"names":[],"mappings":"AAUA,yEAAgF;4CALpC,sDAAsD"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
3
|
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
+
import { MATERIAL_METADATA_STRUCT } from "../../material/MATERIAL_METADATA_STRUCT.js";
|
|
4
5
|
import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
|
|
5
6
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
7
|
import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
|
|
@@ -16,4 +17,7 @@ rasterization_shader_resources.createGroup()
|
|
|
16
17
|
.addStorageBuffer("meshlets", MESHLET_COLLECTION_STRUCT)
|
|
17
18
|
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
18
19
|
.addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
|
|
20
|
+
// one draw covers every material in the bucket, so the side a material draws is per-instance
|
|
21
|
+
// here rather than per-pass, the way the alpha-tested and forward passes can have it
|
|
22
|
+
.addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
|
|
19
23
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAyLA,kFAAyF;qCA/JpD,8CAA8C"}
|
package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
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2
2
|
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
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3
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+
import { chunk_triangle_winding_is_reversed } from "../../chunk_triangle_winding_is_reversed.js";
|
|
3
4
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
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5
|
+
import {
|
|
6
|
+
chunk_triangle_list_reverse_winding
|
|
7
|
+
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
4
8
|
import { RENDER_GLOBAL_MIP_BIAS } from "../../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
|
|
5
9
|
import {
|
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6
10
|
chunk_encode_meshlet_element
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@@ -114,17 +118,20 @@ fn main(
|
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114
118
|
}
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115
119
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120
|
let triangle_index = encode_meshlet_element(meshlet_id, vertex_draw_index / 3u);
|
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117
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-
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121
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+
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+
let mesh = scene_read_mesh(&scene_database, mesh_id);
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+
let node = scene_read_node(&scene_database, mesh.node);
|
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+
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118
125
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let meshlet_vertex = read_meshlet_vertex_by_draw_index(
|
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meshlet_header,
|
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120
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-
|
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127
|
+
triangle_list_reverse_winding(
|
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128
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+
vertex_draw_index,
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129
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+
triangle_winding_is_reversed(node, material.draw_side)
|
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+
),
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121
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);
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-
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+
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var output: VertexOutput;
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-
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-
let mesh = scene_read_mesh(&scene_database, mesh_id);
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let node = scene_read_node(&scene_database, mesh.node);
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-
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+
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let instance_matrix = node.global;
|
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let position_world = instance_matrix * vec4(meshlet_vertex.position, 1.0);
|
|
@@ -144,6 +151,8 @@ fn main(
|
|
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144
151
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chunk_encode_meshlet_element,
|
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145
152
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chunk_read_meshlet_vertex_by_draw_index,
|
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146
153
|
chunk_scene_database_access,
|
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154
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+
chunk_triangle_winding_is_reversed,
|
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+
chunk_triangle_list_reverse_winding,
|
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147
156
|
]
|
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148
157
|
)
|
|
149
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});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;GAeG;AACH,gMAFa;IAAC,eAAe,EAAC,MAAM,CAAC;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAmMjG"}
|
|
@@ -3,6 +3,7 @@ import { noop } from "../../../../core/function/noop.js";
|
|
|
3
3
|
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
4
|
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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5
5
|
import { shader_hzb_mesh_filter_2way } from "../cull/hzb/shader_hzb_mesh_filter_2way.js";
|
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6
|
+
import { U32_CONTAINER_STRUCT } from "../../shader/type/U32_CONTAINER_STRUCT.js";
|
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6
7
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import { ShadeDrawMode } from "../../material/ShadeDrawMode.js";
|
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7
8
|
import { ShadeDrawSide } from "../../material/ShadeDrawSide.js";
|
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8
9
|
import { TransparencyMode } from "../../material/TransparencyMode.js";
|
|
@@ -14,13 +15,13 @@ import {
|
|
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14
15
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graph_build_indirect_dispatch_command,
|
|
15
16
|
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
16
17
|
} from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
17
|
-
import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
|
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18
18
|
import { graph_meshlets_rasterize } from "../expand/graph_meshlets_rasterize.js";
|
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19
19
|
import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_meshes_to_meshlets.js";
|
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20
20
|
import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
|
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21
21
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import { MeshletFilter2WayPassData, pass_filter_meshlets_2way } from "../expand/pass1/pass_filter_meshlets_2way.js";
|
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22
22
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import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
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23
23
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import { construct_primitive_state, CullPolicy } from "../bucket/construct_primitive_state.js";
|
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24
|
+
import { rasterization_opaque_buckets } from "../bucket/rasterization_opaque_buckets.js";
|
|
24
25
|
|
|
25
26
|
/**
|
|
26
27
|
*
|
|
@@ -95,11 +96,16 @@ export function graph_rasterize_partial_opaque({
|
|
|
95
96
|
0
|
|
96
97
|
);
|
|
97
98
|
|
|
99
|
+
// TODO(chrome-153): transient uniform, not an immediate value — see the shader.
|
|
100
|
+
const u_bucket_index = encoder.allocateTransientValueBuffer(U32_CONTAINER_STRUCT, {
|
|
101
|
+
value: bucket_index,
|
|
102
|
+
});
|
|
103
|
+
|
|
98
104
|
// split 2 ways
|
|
99
105
|
shader_hzb_mesh_filter_2way.dispatchIndirect({
|
|
100
106
|
encoder,
|
|
101
107
|
bindings: {
|
|
102
|
-
bucket_index:
|
|
108
|
+
bucket_index: u_bucket_index,
|
|
103
109
|
camera_previous,
|
|
104
110
|
bucket_data: buckets,
|
|
105
111
|
scene_database: scene_ctx.scene_database_buffer,
|
|
@@ -138,93 +144,83 @@ export function graph_rasterize_partial_opaque({
|
|
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138
144
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|
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139
145
|
let is_first_draw = true;
|
|
140
146
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141
|
-
for (const draw_mode of
|
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
|
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-
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-
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172
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-
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-
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174
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-
|
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-
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-
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-
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-
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-
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-
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-
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182
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-
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183
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-
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|
184
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-
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185
|
-
|
|
186
|
-
|
|
187
|
-
|
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188
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-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
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196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
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208
|
-
|
|
209
|
-
|
|
210
|
-
|
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211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
color_targets: raster_color_targets,
|
|
219
|
-
pass_descriptor: render_pass_descriptor,
|
|
220
|
-
clear_targets: is_first_draw,
|
|
221
|
-
primitive_state,
|
|
222
|
-
viewport,
|
|
223
|
-
});
|
|
224
|
-
|
|
225
|
-
//
|
|
226
|
-
is_first_draw = false;
|
|
227
|
-
}
|
|
147
|
+
for (const { draw_mode, side, bucket_id } of rasterization_opaque_buckets(active_buckets)) {
|
|
148
|
+
const pass_data_instances_0 = {};
|
|
149
|
+
|
|
150
|
+
const pass_instances_0 = graph.add("HZB mesh filter", pass_data_instances_0, execute);
|
|
151
|
+
|
|
152
|
+
pass_data_instances_0.bucket_index = bucket_id;
|
|
153
|
+
|
|
154
|
+
pass_data_instances_0.buckets = pass_instances_0.read(buckets);
|
|
155
|
+
pass_data_instances_0.command = pass_instances_0.create("indirect dispatch command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR)
|
|
156
|
+
pass_data_instances_0.camera_previous = pass_instances_0.read(camera_previous);
|
|
157
|
+
pass_data_instances_0.hzb = pass_instances_0.read(hzb);
|
|
158
|
+
|
|
159
|
+
pass_data_instances_0.instances_positive = pass_instances_0.create("positive meshes", BufferResourceDescriptor.from(
|
|
160
|
+
collection_size_meshes,
|
|
161
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
162
|
+
0, 16
|
|
163
|
+
));
|
|
164
|
+
|
|
165
|
+
gr_instances_maybe = pass_data_instances_0.instances_maybe = pass_instances_0.write(gr_instances_maybe);
|
|
166
|
+
|
|
167
|
+
let meshlet_expansion_0 = graph_expand_meshes_to_meshlets({
|
|
168
|
+
graph,
|
|
169
|
+
input_meshes: pass_data_instances_0.instances_positive,
|
|
170
|
+
scene: scene_ctx,
|
|
171
|
+
expected_output_size: collection_size_meshlets,
|
|
172
|
+
limits,
|
|
173
|
+
});
|
|
174
|
+
|
|
175
|
+
// the seam. The instance sets of the two HZB passes are disjoint, so cutting each of
|
|
176
|
+
// them costs one cut per view in total and no instance is ever cut twice
|
|
177
|
+
meshlet_expansion_0 = graph_vgeo_expand_if_enabled({
|
|
178
|
+
graph,
|
|
179
|
+
input_meshes: pass_data_instances_0.instances_positive,
|
|
180
|
+
output_meshlets: meshlet_expansion_0,
|
|
181
|
+
view,
|
|
182
|
+
limits,
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
|
|
186
|
+
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlet_expansion_0);
|
|
187
|
+
|
|
188
|
+
// ----------
|
|
189
|
+
|
|
190
|
+
const gr_command_iterate_meshlets_0 = graph_build_indirect_dispatch_command(graph, meshlet_expansion_0, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
|
|
191
|
+
|
|
192
|
+
const pass_data_meshlets_1 = new MeshletFilter2WayPassData();
|
|
193
|
+
|
|
194
|
+
const pass_meshlets_1 = graph.add("filter meshlets 2 way", pass_data_meshlets_1, pass_filter_meshlets_2way);
|
|
195
|
+
|
|
196
|
+
pass_data_meshlets_1.view = view;
|
|
197
|
+
pass_data_meshlets_1.hzb = pass_meshlets_1.read(hzb);
|
|
198
|
+
pass_data_meshlets_1.command = pass_meshlets_1.read(gr_command_iterate_meshlets_0);
|
|
199
|
+
pass_data_meshlets_1.input_meshlets = pass_meshlets_1.read(meshlet_expansion_0);
|
|
200
|
+
pass_data_meshlets_1.out_meshlets_positive = pass_meshlets_1.create("meshlets positive", BufferResourceDescriptor.from(
|
|
201
|
+
collection_size_meshlets,
|
|
202
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
203
|
+
0, 16 // clear count
|
|
204
|
+
));
|
|
205
|
+
gr_meshlets_maybe = pass_data_meshlets_1.out_meshlets_maybe = pass_meshlets_1.write(gr_meshlets_maybe);
|
|
206
|
+
|
|
207
|
+
const primitive_state = construct_primitive_state(draw_mode, side, cull_policy);
|
|
208
|
+
|
|
209
|
+
// ----------
|
|
210
|
+
[viz_depth, raster_color_targets] = graph_meshlets_rasterize({
|
|
211
|
+
graph,
|
|
212
|
+
view,
|
|
213
|
+
input_meshlets: pass_data_meshlets_1.out_meshlets_positive,
|
|
214
|
+
depth: viz_depth,
|
|
215
|
+
color_targets: raster_color_targets,
|
|
216
|
+
pass_descriptor: render_pass_descriptor,
|
|
217
|
+
clear_targets: is_first_draw,
|
|
218
|
+
primitive_state,
|
|
219
|
+
viewport,
|
|
220
|
+
});
|
|
221
|
+
|
|
222
|
+
//
|
|
223
|
+
is_first_draw = false;
|
|
228
224
|
}
|
|
229
225
|
|
|
230
226
|
// at this point we have rendered all occluders, and the uncertain cases are all stored in the "maybe" set
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AAgGA;;;;;;;;;;;;;;;;;GAiBG;AACH,kOAFa;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAkGlD"}
|
|
@@ -7,9 +7,9 @@ import { TransparencyMode } from "../../material/TransparencyMode.js";
|
|
|
7
7
|
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
8
8
|
import { graph_record_stat } from "../../util/graph_record_stat.js";
|
|
9
9
|
import { build_indirect_compute_dispatch_command } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
10
|
-
import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
|
|
11
10
|
import { graph_sort_meshlets_by_bucket_id } from "../expand/bucket/meshlet/graph_sort_meshlets_by_bucket_id.js";
|
|
12
11
|
import { shader_meshlets_extract_bucket } from "../expand/bucket/meshlet/shader_meshlets_extract_bucket.js";
|
|
12
|
+
import { U32_CONTAINER_STRUCT } from "../../shader/type/U32_CONTAINER_STRUCT.js";
|
|
13
13
|
import { graph_mesh_filter_one_way } from "../expand/graph_mesh_filter_one_way.js";
|
|
14
14
|
import { graph_meshlets_filter_one_way } from "../expand/graph_meshlets_filter_one_way.js";
|
|
15
15
|
import { graph_meshlets_rasterize } from "../expand/graph_meshlets_rasterize.js";
|
|
@@ -17,6 +17,7 @@ import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_mes
|
|
|
17
17
|
import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
|
|
18
18
|
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
|
19
19
|
import { construct_primitive_state, CullPolicy } from "../bucket/construct_primitive_state.js";
|
|
20
|
+
import { rasterization_opaque_buckets } from "../bucket/rasterization_opaque_buckets.js";
|
|
20
21
|
|
|
21
22
|
/**
|
|
22
23
|
*
|
|
@@ -58,11 +59,16 @@ function graph_extract_meshlets_from_bucket({
|
|
|
58
59
|
0
|
|
59
60
|
);
|
|
60
61
|
|
|
62
|
+
// TODO(chrome-153): transient uniform, not an immediate value — see the shader.
|
|
63
|
+
const u_bucket_index = encoder.allocateTransientValueBuffer(U32_CONTAINER_STRUCT, {
|
|
64
|
+
value: bucket_id,
|
|
65
|
+
});
|
|
66
|
+
|
|
61
67
|
shader_meshlets_extract_bucket.dispatchIndirect({
|
|
62
68
|
encoder,
|
|
63
69
|
command,
|
|
64
70
|
bindings: {
|
|
65
|
-
bucket_index:
|
|
71
|
+
bucket_index: u_bucket_index,
|
|
66
72
|
bucket_data: buckets,
|
|
67
73
|
output: output,
|
|
68
74
|
}
|
|
@@ -174,38 +180,28 @@ export function graph_rasterize_remaining_opaque({
|
|
|
174
180
|
limits,
|
|
175
181
|
});
|
|
176
182
|
|
|
177
|
-
for (const draw_mode of
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
const bucket_id = rasterization_material_bucket(TransparencyMode.Opaque, draw_mode, side);
|
|
183
|
+
for (const { draw_mode, side, bucket_id } of rasterization_opaque_buckets(active_buckets)) {
|
|
184
|
+
const primitive_state = construct_primitive_state(draw_mode, side, cull_policy);
|
|
181
185
|
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
+
// copy out a meshlet set
|
|
187
|
+
const meshlets = graph_extract_meshlets_from_bucket({
|
|
188
|
+
graph,
|
|
189
|
+
buckets: meshlet_buckets,
|
|
190
|
+
bucket_id,
|
|
191
|
+
limits,
|
|
192
|
+
});
|
|
186
193
|
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
graph,
|
|
199
|
-
view,
|
|
200
|
-
input_meshlets: meshlets,
|
|
201
|
-
depth: gr_depth_texture,
|
|
202
|
-
color_targets: raster_color_targets,
|
|
203
|
-
pass_descriptor: render_pass_descriptor,
|
|
204
|
-
clear_targets: false,
|
|
205
|
-
primitive_state,
|
|
206
|
-
viewport,
|
|
207
|
-
});
|
|
208
|
-
}
|
|
194
|
+
[gr_depth_texture, raster_color_targets] = graph_meshlets_rasterize({
|
|
195
|
+
graph,
|
|
196
|
+
view,
|
|
197
|
+
input_meshlets: meshlets,
|
|
198
|
+
depth: gr_depth_texture,
|
|
199
|
+
color_targets: raster_color_targets,
|
|
200
|
+
pass_descriptor: render_pass_descriptor,
|
|
201
|
+
clear_targets: false,
|
|
202
|
+
primitive_state,
|
|
203
|
+
viewport,
|
|
204
|
+
});
|
|
209
205
|
}
|
|
210
206
|
|
|
211
207
|
return {
|