@woosh/meep-engine 3.22.0 → 3.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +118 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +283 -0
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +6 -17
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +3 -14
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +3 -21
- package/src/core/geom/3d/shape/PlaneShape3D.d.ts +105 -0
- package/src/core/geom/3d/shape/PlaneShape3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/PlaneShape3D.js +251 -0
- package/src/core/geom/3d/shape/SphereShape3D.js +3 -3
- package/src/core/geom/3d/shape/json/shape_to_type.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/shape_to_type.js +3 -0
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +14 -0
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +51 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +113 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +46 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +82 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +60 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +126 -0
- package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.d.ts +50 -0
- package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.js +53 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +52 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +61 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +41 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +71 -0
- package/src/core/process/ConcurrencyGate.d.ts +103 -0
- package/src/core/process/ConcurrencyGate.d.ts.map +1 -0
- package/src/core/process/ConcurrencyGate.js +207 -0
- package/src/engine/asset/AssetManager.d.ts +10 -0
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetManager.js +10 -0
- package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +30 -13
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +26 -0
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -0
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +40 -0
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +74 -101
- package/src/engine/physics/cloth/MEASUREMENTS.md +1287 -4
- package/src/engine/physics/cloth/PLAN.md +1967 -1581
- package/src/engine/physics/cloth/build/ClothProxy.d.ts +147 -0
- package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/ClothProxy.js +207 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +70 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +256 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +176 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +435 -0
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts +12 -0
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +38 -0
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +120 -0
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +137 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +25 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +190 -0
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +44 -0
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +173 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +94 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +275 -0
- package/src/engine/physics/cloth/ecs/ClothCollider.d.ts +126 -0
- package/src/engine/physics/cloth/ecs/ClothCollider.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothCollider.js +199 -0
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts +9 -0
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +32 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +114 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +243 -0
- package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +66 -57
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +109 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +479 -363
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +95 -0
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothRig.js +140 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +30 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +1021 -773
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +90 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +374 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_library.d.ts +32 -3
- package/src/engine/physics/cloth/ecs/cloth_dynamics_library.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_library.js +283 -254
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +59 -0
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +328 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +13 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +288 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +199 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +8 -63
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +317 -645
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +61 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +212 -449
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +49 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +115 -0
- package/src/engine/physics/cloth/playground/README.md +155 -1
- package/src/engine/physics/cloth/playground/collide.html +178 -0
- package/src/engine/physics/cloth/playground/collide_build.d.ts +95 -0
- package/src/engine/physics/cloth/playground/collide_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/collide_build.js +315 -0
- package/src/engine/physics/cloth/playground/collide_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/collide_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/collide_main.js +720 -0
- package/src/engine/physics/cloth/playground/garment.html +182 -0
- package/src/engine/physics/cloth/playground/garment_build.d.ts +78 -0
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/garment_build.js +359 -0
- package/src/engine/physics/cloth/playground/garment_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/garment_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/garment_main.js +633 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +208 -5
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +302 -8
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +87 -0
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +343 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +112 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.js +448 -0
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts +4 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +16 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +112 -5
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +117 -6
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +40 -9
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +122 -10
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.d.ts +95 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.js +285 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +129 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +501 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +75 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +202 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/vgeo_viewer/README.md +18 -0
- package/src/shade/playground/vgeo_viewer/main.js +87 -50
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +191 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +94 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +414 -2
- package/src/shade/renderer/buffer/table/GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS.d.ts +14 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS.js +13 -0
- package/src/shade/renderer/buffer/table/gpu_table_partial_upload_shader.d.ts +17 -0
- package/src/shade/renderer/buffer/table/gpu_table_partial_upload_shader.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/gpu_table_partial_upload_shader.js +116 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +9 -4
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +843 -734
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +12 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +13 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +17 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +185 -30
- package/src/shade/renderer/geometry/virtual/MICRON_COMPARISON_2026_08_20.md +17 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +141 -24
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +204 -64
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +110 -10
- package/src/shade/renderer/geometry/virtual/VK_LOD_CLUSTERS_COMPARISON_2026_08_20.md +19 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts +19 -6
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.js +26 -7
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts +173 -14
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.js +458 -51
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts +49 -13
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.js +52 -14
- package/src/shade/renderer/geometry/virtual/format/read/tool/VGEO_MAX_AUDIT_BYTES.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/VGEO_MAX_AUDIT_BYTES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/VGEO_MAX_AUDIT_BYTES.js +19 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_audit_container.d.ts +27 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_audit_container.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_audit_container.js +48 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.js +60 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts +8 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.js +32 -2
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +258 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.js +723 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +49 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.js +50 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts +3 -0
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +121 -21
- package/src/shade/renderer/texture/virtual/README.md +6 -4
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +7 -0
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.d.ts +3 -3
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +3 -3
- package/src/engine/ecs/system/SystemExecutionPhase.d.ts +0 -9
- package/src/engine/ecs/system/SystemExecutionPhase.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/NOTES.md +0 -128
- package/src/engine/graphics/texture/virtual/VT_DEFAULT_PAGE_RESOLUTION.d.ts +0 -6
- package/src/engine/graphics/texture/virtual/VT_DEFAULT_PAGE_RESOLUTION.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VT_DEFAULT_PAGE_RESOLUTION.js +0 -5
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +0 -49
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.js +0 -264
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +0 -44
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.js +0 -228
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageShader.d.ts +0 -3
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageShader.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageShader.js +0 -73
- package/src/engine/graphics/texture/virtual/debug/ResidencyDebugView.d.ts +0 -14
- package/src/engine/graphics/texture/virtual/debug/ResidencyDebugView.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/debug/ResidencyDebugView.js +0 -85
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.d.ts +0 -12
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.js +0 -63
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.d.ts +0 -12
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.js +0 -243
- package/src/engine/graphics/texture/virtual/tile/VirtualTextureTile.d.ts +0 -30
- package/src/engine/graphics/texture/virtual/tile/VirtualTextureTile.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/VirtualTextureTile.js +0 -39
- package/src/engine/graphics/texture/virtual/tile/compose_finger_print.d.ts +0 -9
- package/src/engine/graphics/texture/virtual/tile/compose_finger_print.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/compose_finger_print.js +0 -24
- package/src/engine/graphics/texture/virtual/tile/compose_tile_address.d.ts +0 -9
- package/src/engine/graphics/texture/virtual/tile/compose_tile_address.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/compose_tile_address.js +0 -26
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.d.ts +0 -11
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.js +0 -12
- package/src/engine/graphics/texture/virtual/tile/finger_print_to_tile_address.d.ts +0 -7
- package/src/engine/graphics/texture/virtual/tile/finger_print_to_tile_address.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/finger_print_to_tile_address.js +0 -16
- package/src/engine/graphics/texture/virtual/tile/tile_address_to_finger_print.d.ts +0 -7
- package/src/engine/graphics/texture/virtual/tile/tile_address_to_finger_print.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/tile_address_to_finger_print.js +0 -35
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import { Cloth } from "../ecs/Cloth.js";
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import { CLOTH_DYNAMICS_BY_NAME } from "../ecs/cloth_dynamics_library.js";
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import { PlaygroundCamera, project } from "./cloth_playground_draw.js";
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import { GARMENT_PRESETS, build_garment, garment_sync_colliders } from "./garment_build.js";
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/**
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* # Skinned garments playground — M3
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*
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* `npm run dev --workspace @woosh/meep-engine`, then
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* <http://localhost:5173/src/engine/physics/cloth/playground/garment.html>.
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*
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* The rig page (`rig.html`) is a `Cloth` over an entity subtree; this is a
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* `Cloth` + a `ClothRig` over a skinned model's **joints**. Every point on
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* screen is a `Node3D.transform_global` — a joint of a `Skin`, not an entity —
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* and it is where it is because the solver wrote its `transform_local` and this
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* page composed the chain.
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*
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* What it exists to show, because these are claims about a hierarchy rather
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* than about an array:
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*
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* - **the two paths are the same solver.** Change the fabric and the garment
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* behaves exactly as the same entry does on the rig page. The rows, the
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* geodesics, the leashes and the colouring all come from
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* `cloth_build_rows.js`, which both seeders call.
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* - **the anchor is a bone.** Drive the character and the garment follows the
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* chest it hangs from, evaluated on the CPU from the clips rather than read
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* back from the GPU — the same evaluator a socket on the same shoulder gets.
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* - **`blend = 0` is the bind pose**, carried by the animated bone. Not the
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* pose the solver left behind, which is what a proxy's baked rest data buys
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* over reading the joints at seed time.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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const FIXED_STEP = 1 / 60;
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const element = (id) => document.getElementById(id);
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const canvas = element('view');
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const context = canvas.getContext('2d');
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const camera = new PlaygroundCamera();
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camera.target[1] = 0.95;
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camera.distance = 3.2;
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camera.yaw = 0.9;
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camera.pitch = 0.12;
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const control = {
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preset: 'cape',
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dynamics: 'SILK',
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links: 7,
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spacing: 0.08,
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motion: 'still',
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collide: true,
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self_collision: true,
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blend: 1,
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bind: true,
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frames: false,
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body: true,
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running: true
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};
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/** @type {import("./garment_build.js").GarmentScene|null} */
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let scene = null;
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let time = 0;
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let sprint_z = 0;
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let step_ms = 0;
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const SCREEN = new Float64Array(2);
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const OTHER = new Float64Array(2);
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// ------------------------------------------------------------------ build
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async function rebuild() {
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const entry = GARMENT_PRESETS.find(p => p.id === control.preset) ?? GARMENT_PRESETS[0];
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element('preset_blurb').textContent = entry.blurb;
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scene = await build_garment({
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preset: control.preset,
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dynamics: control.dynamics,
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links: control.links,
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spacing: control.spacing,
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collide: control.collide,
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self_collision: control.self_collision
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});
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time = 0;
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sprint_z = 0;
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}
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// ------------------------------------------------------------------- step
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function step_once() {
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if (scene === null) {
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return;
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}
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time += FIXED_STEP;
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drive_character();
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garment_sync_colliders(scene);
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const cloth = scene.ecd.getComponent(scene.entity, Cloth);
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cloth.blend = control.blend;
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const started = performance.now();
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scene.cloth.fixedUpdate(FIXED_STEP);
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step_ms = performance.now() - started;
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}
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/**
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* Move the character's own bones, and nothing else. The garment's joints belong
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* to the solver — that is the authority claim, and driving them here would be
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* the race it exists to prevent.
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*/
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function drive_character() {
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const root = scene.root;
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const pelvis = scene.pelvis;
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if (control.motion === 'still') {
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root.transform_local.setTranslation(0, 0, 0);
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root.transform_local.setRotation(0, 0, 0, 1);
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pelvis.transform_local.setTranslation(0, 0.95, 0);
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} else if (control.motion === 'walk') {
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root.transform_local.setTranslation(0, 0, Math.sin(time * 1.6) * 0.9);
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root.transform_local.setRotation(0, 0, 0, 1);
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pelvis.transform_local.setTranslation(0, 0.95 + Math.sin(time * 6.4) * 0.02, 0);
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} else if (control.motion === 'turn') {
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const angle = time * 1.9;
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root.transform_local.setTranslation(0, 0, 0);
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root.transform_local.setRotation(0, Math.sin(angle * 0.5), 0, Math.cos(angle * 0.5));
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pelvis.transform_local.setTranslation(0, 0.95, 0);
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} else {
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// §7 P7's own profile: a **square wave in velocity**, integrated rather
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// than written as a position — a position that resets is a nine-metre
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// discontinuity, which is a teleport (§7 P6) wearing a sprint's clothes.
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sprint_z += (Math.floor(time) % 2 === 0 ? 9 : -9) * FIXED_STEP;
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root.transform_local.setTranslation(0, 0, sprint_z);
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root.transform_local.setRotation(0, 0, 0, 1);
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pelvis.transform_local.setTranslation(0, 0.95, 0);
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}
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root.updateMatrices();
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}
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// ------------------------------------------------------------------- draw
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function draw() {
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const width = canvas.width;
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const height = canvas.height;
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context.clearRect(0, 0, width, height);
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if (scene === null) {
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return;
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}
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draw_ground(width, height);
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if (control.body) {
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draw_body(width, height);
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}
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if (control.bind) {
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draw_bind(width, height);
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}
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draw_garment(width, height);
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if (control.frames) {
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draw_frames(width, height);
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}
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}
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/**
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* @param {Node3D} node
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* @param {Float64Array} out
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* @param {number} width
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* @param {number} height
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* @returns {number} depth
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*/
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function project_node(node, out, width, height) {
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const t = node.transform_global.translation;
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return project(out, camera, t[0], t[1], t[2], width, height);
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}
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function draw_ground(width, height) {
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context.save();
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context.strokeStyle = '#1d222a';
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context.lineWidth = 1;
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for (let i = -6; i <= 6; i++) {
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const t = i * 0.3;
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context.beginPath();
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project(SCREEN, camera, t, 0, -1.8, width, height);
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context.moveTo(SCREEN[0], SCREEN[1]);
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project(SCREEN, camera, t, 0, 1.8, width, height);
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context.lineTo(SCREEN[0], SCREEN[1]);
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context.stroke();
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context.beginPath();
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project(SCREEN, camera, -1.8, 0, t, width, height);
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context.moveTo(SCREEN[0], SCREEN[1]);
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project(SCREEN, camera, 1.8, 0, t, width, height);
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context.lineTo(SCREEN[0], SCREEN[1]);
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context.stroke();
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}
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context.restore();
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}
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function draw_body(width, height) {
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context.save();
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context.strokeStyle = '#4b5666';
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context.lineWidth = Math.max(2, width / 500);
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for (const node of scene.bone) {
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if (node.parent === null) {
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continue;
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}
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project_node(node.parent, SCREEN, width, height);
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project_node(node, OTHER, width, height);
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context.beginPath();
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context.moveTo(SCREEN[0], SCREEN[1]);
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context.lineTo(OTHER[0], OTHER[1]);
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context.stroke();
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}
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context.restore();
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}
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function draw_bind(width, height) {
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context.save();
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context.strokeStyle = '#3a5480';
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context.globalAlpha = 0.55;
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context.setLineDash([3, 3]);
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context.lineWidth = 1;
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// The bind pose was captured at build, in the character's rest pose, so it
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// is drawn where it was rather than where the character now is — which is
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// the point: it is what `blend = 0` returns *to*, carried by the bone.
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const bind = scene.bind;
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const joint = scene.joint;
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for (let i = 0; i < joint.length; i++) {
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const node = joint[i];
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const parent_index = joint.indexOf(node.parent);
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const from = parent_index >= 0
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? bind[parent_index]
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: [
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node.parent.transform_global.translation[0],
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node.parent.transform_global.translation[1],
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node.parent.transform_global.translation[2]
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];
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project(SCREEN, camera, from[0], from[1], from[2], width, height);
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project(OTHER, camera, bind[i][0], bind[i][1], bind[i][2], width, height);
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context.beginPath();
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context.moveTo(SCREEN[0], SCREEN[1]);
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context.lineTo(OTHER[0], OTHER[1]);
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context.stroke();
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}
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context.restore();
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}
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function draw_garment(width, height) {
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context.save();
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context.strokeStyle = '#7aa2f7';
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context.lineWidth = Math.max(1.5, width / 700);
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for (const node of scene.joint) {
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project_node(node.parent, SCREEN, width, height);
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project_node(node, OTHER, width, height);
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context.beginPath();
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context.moveTo(SCREEN[0], SCREEN[1]);
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context.lineTo(OTHER[0], OTHER[1]);
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context.stroke();
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}
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context.fillStyle = '#9db8ff';
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for (const node of scene.joint) {
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project_node(node, SCREEN, width, height);
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context.beginPath();
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context.arc(SCREEN[0], SCREEN[1], Math.max(1.5, width / 700), 0, Math.PI * 2);
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context.fill();
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}
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context.restore();
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}
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/**
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* Each joint's reconstructed orientation, as an axis triple. A particle has no
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* orientation, so this is §11.1's swing — the minimal rotation from the link's
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* bind direction to its simulated one, and the reason the rig path can write a
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* `transform_local` at all.
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*/
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function draw_frames(width, height) {
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const axes = [
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['#e5533d', 1, 0, 0],
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['#5ad19a', 0, 1, 0],
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['#6b8afd', 0, 0, 1]
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];
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const length = control.spacing * 0.4;
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+
|
|
327
|
+
context.save();
|
|
328
|
+
context.lineWidth = 1;
|
|
329
|
+
|
|
330
|
+
for (const node of scene.joint) {
|
|
331
|
+
const t = node.transform_global;
|
|
332
|
+
|
|
333
|
+
project(SCREEN, camera, t.translation[0], t.translation[1], t.translation[2], width, height);
|
|
334
|
+
|
|
335
|
+
for (const [colour, x, y, z] of axes) {
|
|
336
|
+
const qx = t.rotation[0];
|
|
337
|
+
const qy = t.rotation[1];
|
|
338
|
+
const qz = t.rotation[2];
|
|
339
|
+
const qw = t.rotation[3];
|
|
340
|
+
|
|
341
|
+
const tx = 2 * (qy * z - qz * y);
|
|
342
|
+
const ty = 2 * (qz * x - qx * z);
|
|
343
|
+
const tz = 2 * (qx * y - qy * x);
|
|
344
|
+
|
|
345
|
+
const dx = x + qw * tx + (qy * tz - qz * ty);
|
|
346
|
+
const dy = y + qw * ty + (qz * tx - qx * tz);
|
|
347
|
+
const dz = z + qw * tz + (qx * ty - qy * tx);
|
|
348
|
+
|
|
349
|
+
project(
|
|
350
|
+
OTHER, camera,
|
|
351
|
+
t.translation[0] + dx * length,
|
|
352
|
+
t.translation[1] + dy * length,
|
|
353
|
+
t.translation[2] + dz * length,
|
|
354
|
+
width, height
|
|
355
|
+
);
|
|
356
|
+
|
|
357
|
+
context.strokeStyle = colour;
|
|
358
|
+
context.beginPath();
|
|
359
|
+
context.moveTo(SCREEN[0], SCREEN[1]);
|
|
360
|
+
context.lineTo(OTHER[0], OTHER[1]);
|
|
361
|
+
context.stroke();
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
context.restore();
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
// ---------------------------------------------------------------- readout
|
|
369
|
+
|
|
370
|
+
function refresh_readout() {
|
|
371
|
+
if (scene === null) {
|
|
372
|
+
return;
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
const instance = scene.cloth.instanceOf(scene.entity);
|
|
376
|
+
|
|
377
|
+
if (instance === undefined || !instance.seeded) {
|
|
378
|
+
return;
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
const state = instance.state;
|
|
382
|
+
|
|
383
|
+
element('r_joints').textContent = String(scene.proxy.joint_count);
|
|
384
|
+
element('r_particles').textContent = String(state.particle_count);
|
|
385
|
+
element('r_rows').textContent = `${state.stretch_count} / ${state.leash_count}`;
|
|
386
|
+
element('r_contacts').textContent = String(instance.contact_count);
|
|
387
|
+
element('r_self').textContent = String(instance.self_pairs);
|
|
388
|
+
element('r_step').textContent = `${step_ms.toFixed(3)} ms`;
|
|
389
|
+
|
|
390
|
+
let worst = 0;
|
|
391
|
+
|
|
392
|
+
const anchor = instance.particle_of_node[0] * 3;
|
|
393
|
+
|
|
394
|
+
for (let node = 1; node < instance.node_count; node++) {
|
|
395
|
+
const p = instance.particle_of_node[node] * 3;
|
|
396
|
+
|
|
397
|
+
const distance = Math.hypot(
|
|
398
|
+
state.position[p] - state.position[anchor],
|
|
399
|
+
state.position[p + 1] - state.position[anchor + 1],
|
|
400
|
+
state.position[p + 2] - state.position[anchor + 2]
|
|
401
|
+
);
|
|
402
|
+
|
|
403
|
+
const ratio = distance / instance.geodesic[node];
|
|
404
|
+
|
|
405
|
+
if (ratio > worst) {
|
|
406
|
+
worst = ratio;
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
const reach = element('r_reach');
|
|
411
|
+
|
|
412
|
+
reach.textContent = worst.toFixed(4);
|
|
413
|
+
reach.className = worst > 1.05 ? 'bad' : 'good';
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
// ------------------------------------------------------------------ frame
|
|
417
|
+
|
|
418
|
+
function frame() {
|
|
419
|
+
if (control.running) {
|
|
420
|
+
step_once();
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
draw();
|
|
424
|
+
refresh_readout();
|
|
425
|
+
|
|
426
|
+
requestAnimationFrame(frame);
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
// --------------------------------------------------------------- controls
|
|
430
|
+
|
|
431
|
+
const preset_select = element('preset');
|
|
432
|
+
|
|
433
|
+
for (const entry of GARMENT_PRESETS) {
|
|
434
|
+
const option = document.createElement('option');
|
|
435
|
+
|
|
436
|
+
option.value = entry.id;
|
|
437
|
+
option.textContent = entry.label;
|
|
438
|
+
|
|
439
|
+
preset_select.append(option);
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
preset_select.value = control.preset;
|
|
443
|
+
|
|
444
|
+
preset_select.addEventListener('change', () => {
|
|
445
|
+
control.preset = preset_select.value;
|
|
446
|
+
|
|
447
|
+
const entry = GARMENT_PRESETS.find(p => p.id === control.preset);
|
|
448
|
+
|
|
449
|
+
control.links = entry.links;
|
|
450
|
+
control.dynamics = entry.dynamics;
|
|
451
|
+
|
|
452
|
+
element('links').value = String(control.links);
|
|
453
|
+
element('links_out').textContent = String(control.links);
|
|
454
|
+
element('dynamics').value = control.dynamics;
|
|
455
|
+
|
|
456
|
+
rebuild();
|
|
457
|
+
});
|
|
458
|
+
|
|
459
|
+
const dynamics_select = element('dynamics');
|
|
460
|
+
|
|
461
|
+
for (const name of Object.keys(CLOTH_DYNAMICS_BY_NAME)) {
|
|
462
|
+
const option = document.createElement('option');
|
|
463
|
+
|
|
464
|
+
option.value = name;
|
|
465
|
+
option.textContent = name.toLowerCase();
|
|
466
|
+
|
|
467
|
+
dynamics_select.append(option);
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
dynamics_select.value = control.dynamics;
|
|
471
|
+
|
|
472
|
+
dynamics_select.addEventListener('change', () => {
|
|
473
|
+
control.dynamics = dynamics_select.value;
|
|
474
|
+
|
|
475
|
+
rebuild();
|
|
476
|
+
});
|
|
477
|
+
|
|
478
|
+
/**
|
|
479
|
+
* @param {string} id
|
|
480
|
+
* @param {string} key
|
|
481
|
+
* @param {function(number): string} format
|
|
482
|
+
* @param {boolean} rebuilds
|
|
483
|
+
*/
|
|
484
|
+
function slider(id, key, format, rebuilds) {
|
|
485
|
+
const input = element(id);
|
|
486
|
+
const output = element(`${id}_out`);
|
|
487
|
+
|
|
488
|
+
input.value = String(control[key]);
|
|
489
|
+
output.textContent = format(control[key]);
|
|
490
|
+
|
|
491
|
+
input.addEventListener('input', () => {
|
|
492
|
+
control[key] = Number(input.value);
|
|
493
|
+
|
|
494
|
+
output.textContent = format(control[key]);
|
|
495
|
+
|
|
496
|
+
if (rebuilds) {
|
|
497
|
+
rebuild();
|
|
498
|
+
}
|
|
499
|
+
});
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
slider('links', 'links', (v) => String(v), true);
|
|
503
|
+
slider('spacing', 'spacing', (v) => `${(v * 100).toFixed(1)} cm`, true);
|
|
504
|
+
slider('blend', 'blend', (v) => v.toFixed(2), false);
|
|
505
|
+
|
|
506
|
+
for (const motion of ['still', 'walk', 'turn', 'sprint']) {
|
|
507
|
+
element(`motion_${motion}`).addEventListener('click', () => {
|
|
508
|
+
control.motion = motion;
|
|
509
|
+
|
|
510
|
+
for (const other of ['still', 'walk', 'turn', 'sprint']) {
|
|
511
|
+
element(`motion_${other}`).classList.toggle('on', other === motion);
|
|
512
|
+
}
|
|
513
|
+
});
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
element('collide').addEventListener('click', (event) => {
|
|
517
|
+
control.collide = !control.collide;
|
|
518
|
+
|
|
519
|
+
event.target.classList.toggle('on', control.collide);
|
|
520
|
+
|
|
521
|
+
rebuild();
|
|
522
|
+
});
|
|
523
|
+
|
|
524
|
+
element('self_collision').addEventListener('click', (event) => {
|
|
525
|
+
control.self_collision = !control.self_collision;
|
|
526
|
+
|
|
527
|
+
event.target.classList.toggle('on', control.self_collision);
|
|
528
|
+
|
|
529
|
+
rebuild();
|
|
530
|
+
});
|
|
531
|
+
|
|
532
|
+
for (const [id, key] of [['view_bind', 'bind'], ['view_frames', 'frames'], ['view_body', 'body']]) {
|
|
533
|
+
element(id).addEventListener('click', (event) => {
|
|
534
|
+
control[key] = !control[key];
|
|
535
|
+
|
|
536
|
+
event.target.classList.toggle('on', control[key]);
|
|
537
|
+
});
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
element('pause').addEventListener('click', (event) => {
|
|
541
|
+
control.running = !control.running;
|
|
542
|
+
|
|
543
|
+
event.target.textContent = control.running ? 'pause' : 'resume';
|
|
544
|
+
});
|
|
545
|
+
|
|
546
|
+
element('single').addEventListener('click', step_once);
|
|
547
|
+
element('reset').addEventListener('click', rebuild);
|
|
548
|
+
|
|
549
|
+
// ----------------------------------------------------------------- camera
|
|
550
|
+
|
|
551
|
+
let drag = null;
|
|
552
|
+
|
|
553
|
+
canvas.addEventListener('pointerdown', (event) => {
|
|
554
|
+
canvas.setPointerCapture(event.pointerId);
|
|
555
|
+
canvas.classList.add('grabbing');
|
|
556
|
+
|
|
557
|
+
drag = { x: event.clientX, y: event.clientY, pan: event.shiftKey || event.button === 2 };
|
|
558
|
+
});
|
|
559
|
+
|
|
560
|
+
canvas.addEventListener('pointermove', (event) => {
|
|
561
|
+
if (drag === null) {
|
|
562
|
+
return;
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
const dx = event.clientX - drag.x;
|
|
566
|
+
const dy = event.clientY - drag.y;
|
|
567
|
+
|
|
568
|
+
drag.x = event.clientX;
|
|
569
|
+
drag.y = event.clientY;
|
|
570
|
+
|
|
571
|
+
if (!drag.pan) {
|
|
572
|
+
camera.yaw -= dx * 0.006;
|
|
573
|
+
camera.pitch = Math.max(-1.4, Math.min(1.4, camera.pitch + dy * 0.006));
|
|
574
|
+
|
|
575
|
+
return;
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
const scale = camera.distance * 0.0016;
|
|
579
|
+
|
|
580
|
+
camera.target[0] -= dx * Math.cos(camera.yaw) * scale;
|
|
581
|
+
camera.target[2] += dx * Math.sin(camera.yaw) * scale;
|
|
582
|
+
camera.target[1] += dy * scale;
|
|
583
|
+
});
|
|
584
|
+
|
|
585
|
+
function release(event) {
|
|
586
|
+
drag = null;
|
|
587
|
+
|
|
588
|
+
canvas.classList.remove('grabbing');
|
|
589
|
+
|
|
590
|
+
if (event !== undefined && canvas.hasPointerCapture(event.pointerId)) {
|
|
591
|
+
canvas.releasePointerCapture(event.pointerId);
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
canvas.addEventListener('pointerup', release);
|
|
596
|
+
canvas.addEventListener('pointercancel', release);
|
|
597
|
+
canvas.addEventListener('contextmenu', (event) => event.preventDefault());
|
|
598
|
+
|
|
599
|
+
canvas.addEventListener('wheel', (event) => {
|
|
600
|
+
event.preventDefault();
|
|
601
|
+
|
|
602
|
+
camera.distance = Math.max(0.3, Math.min(20, camera.distance * Math.exp(event.deltaY * 0.0012)));
|
|
603
|
+
}, { passive: false });
|
|
604
|
+
|
|
605
|
+
// ------------------------------------------------------------------ start
|
|
606
|
+
|
|
607
|
+
function resize() {
|
|
608
|
+
const ratio = Math.min(2, window.devicePixelRatio || 1);
|
|
609
|
+
|
|
610
|
+
canvas.width = Math.round(canvas.clientWidth * ratio);
|
|
611
|
+
canvas.height = Math.round(canvas.clientHeight * ratio);
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
window.addEventListener('resize', resize);
|
|
615
|
+
|
|
616
|
+
resize();
|
|
617
|
+
|
|
618
|
+
const ready = rebuild();
|
|
619
|
+
|
|
620
|
+
requestAnimationFrame(frame);
|
|
621
|
+
|
|
622
|
+
// A handle for a driver script. `rebuild` returns a promise, because
|
|
623
|
+
// `EntityManager#startup` does and an entity created before it resolves is
|
|
624
|
+
// never linked.
|
|
625
|
+
globalThis.cloth_garment_playground = {
|
|
626
|
+
control,
|
|
627
|
+
camera,
|
|
628
|
+
ready,
|
|
629
|
+
rebuild,
|
|
630
|
+
step_once,
|
|
631
|
+
draw,
|
|
632
|
+
get scene() { return scene; }
|
|
633
|
+
};
|