@woosh/meep-engine 3.22.0 → 3.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts +118 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.d.ts.map +1 -0
- package/src/core/geom/3d/hash-grid/PointHashGrid3.js +283 -0
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +6 -17
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +3 -14
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +3 -21
- package/src/core/geom/3d/shape/PlaneShape3D.d.ts +105 -0
- package/src/core/geom/3d/shape/PlaneShape3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/PlaneShape3D.js +251 -0
- package/src/core/geom/3d/shape/SphereShape3D.js +3 -3
- package/src/core/geom/3d/shape/json/shape_to_type.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/shape_to_type.js +3 -0
- package/src/core/geom/3d/shape/json/type_adapters.d.ts +14 -0
- package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
- package/src/core/geom/3d/shape/json/type_adapters.js +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +51 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +113 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +46 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +82 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +60 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +126 -0
- package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.d.ts +50 -0
- package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_degenerate_normal.js +53 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +52 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +61 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +41 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +71 -0
- package/src/core/process/ConcurrencyGate.d.ts +103 -0
- package/src/core/process/ConcurrencyGate.d.ts.map +1 -0
- package/src/core/process/ConcurrencyGate.js +207 -0
- package/src/engine/asset/AssetManager.d.ts +10 -0
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetManager.js +10 -0
- package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +30 -13
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +26 -0
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -0
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +40 -0
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +74 -101
- package/src/engine/physics/cloth/MEASUREMENTS.md +1287 -4
- package/src/engine/physics/cloth/PLAN.md +1967 -1581
- package/src/engine/physics/cloth/build/ClothProxy.d.ts +147 -0
- package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/ClothProxy.js +207 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +70 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +256 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +176 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +435 -0
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts +12 -0
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +38 -0
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +120 -0
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +137 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts +25 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +190 -0
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +44 -0
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +173 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +94 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -0
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +275 -0
- package/src/engine/physics/cloth/ecs/ClothCollider.d.ts +126 -0
- package/src/engine/physics/cloth/ecs/ClothCollider.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothCollider.js +199 -0
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts +9 -0
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +32 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +114 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +243 -0
- package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +66 -57
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +109 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +479 -363
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +95 -0
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothRig.js +140 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +30 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +1021 -773
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +90 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +374 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_library.d.ts +32 -3
- package/src/engine/physics/cloth/ecs/cloth_dynamics_library.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_library.js +283 -254
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +59 -0
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +328 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +13 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +288 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +199 -0
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +8 -63
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +317 -645
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +61 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +212 -449
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +49 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +115 -0
- package/src/engine/physics/cloth/playground/README.md +155 -1
- package/src/engine/physics/cloth/playground/collide.html +178 -0
- package/src/engine/physics/cloth/playground/collide_build.d.ts +95 -0
- package/src/engine/physics/cloth/playground/collide_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/collide_build.js +315 -0
- package/src/engine/physics/cloth/playground/collide_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/collide_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/collide_main.js +720 -0
- package/src/engine/physics/cloth/playground/garment.html +182 -0
- package/src/engine/physics/cloth/playground/garment_build.d.ts +78 -0
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/garment_build.js +359 -0
- package/src/engine/physics/cloth/playground/garment_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/garment_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/garment_main.js +633 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +208 -5
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +302 -8
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +87 -0
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +343 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +112 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.js +448 -0
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts +4 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +16 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +112 -5
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +117 -6
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +40 -9
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +122 -10
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.d.ts +95 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_backstop_row.js +285 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +129 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +501 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +75 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +202 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/vgeo_viewer/README.md +18 -0
- package/src/shade/playground/vgeo_viewer/main.js +87 -50
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +191 -62
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +94 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +414 -2
- package/src/shade/renderer/buffer/table/GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS.d.ts +14 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_PARTIAL_UPLOAD_DESCRIPTOR_WORDS.js +13 -0
- package/src/shade/renderer/buffer/table/gpu_table_partial_upload_shader.d.ts +17 -0
- package/src/shade/renderer/buffer/table/gpu_table_partial_upload_shader.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/gpu_table_partial_upload_shader.js +116 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +9 -4
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +843 -734
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +12 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +13 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +17 -0
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +185 -30
- package/src/shade/renderer/geometry/virtual/MICRON_COMPARISON_2026_08_20.md +17 -0
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +141 -24
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +204 -64
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +110 -10
- package/src/shade/renderer/geometry/virtual/VK_LOD_CLUSTERS_COMPARISON_2026_08_20.md +19 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts +19 -6
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoByteSource.js +26 -7
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts +173 -14
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerReader.js +458 -51
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts +49 -13
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoReadOptions.js +52 -14
- package/src/shade/renderer/geometry/virtual/format/read/tool/VGEO_MAX_AUDIT_BYTES.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/VGEO_MAX_AUDIT_BYTES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/VGEO_MAX_AUDIT_BYTES.js +19 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_audit_container.d.ts +27 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_audit_container.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_audit_container.js +48 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.d.ts +29 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.js +60 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts +8 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.js +32 -2
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts +258 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyManager.js +723 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts +49 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/residency/VGeoResidencyOptions.js +50 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts +3 -0
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +121 -21
- package/src/shade/renderer/texture/virtual/README.md +6 -4
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +7 -0
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.d.ts +3 -3
- package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +3 -3
- package/src/engine/ecs/system/SystemExecutionPhase.d.ts +0 -9
- package/src/engine/ecs/system/SystemExecutionPhase.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/NOTES.md +0 -128
- package/src/engine/graphics/texture/virtual/VT_DEFAULT_PAGE_RESOLUTION.d.ts +0 -6
- package/src/engine/graphics/texture/virtual/VT_DEFAULT_PAGE_RESOLUTION.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VT_DEFAULT_PAGE_RESOLUTION.js +0 -5
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +0 -49
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.js +0 -264
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +0 -44
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.js +0 -228
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageShader.d.ts +0 -3
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageShader.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageShader.js +0 -73
- package/src/engine/graphics/texture/virtual/debug/ResidencyDebugView.d.ts +0 -14
- package/src/engine/graphics/texture/virtual/debug/ResidencyDebugView.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/debug/ResidencyDebugView.js +0 -85
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.d.ts +0 -12
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.js +0 -63
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.d.ts +0 -12
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.js +0 -243
- package/src/engine/graphics/texture/virtual/tile/VirtualTextureTile.d.ts +0 -30
- package/src/engine/graphics/texture/virtual/tile/VirtualTextureTile.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/VirtualTextureTile.js +0 -39
- package/src/engine/graphics/texture/virtual/tile/compose_finger_print.d.ts +0 -9
- package/src/engine/graphics/texture/virtual/tile/compose_finger_print.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/compose_finger_print.js +0 -24
- package/src/engine/graphics/texture/virtual/tile/compose_tile_address.d.ts +0 -9
- package/src/engine/graphics/texture/virtual/tile/compose_tile_address.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/compose_tile_address.js +0 -26
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.d.ts +0 -11
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.js +0 -12
- package/src/engine/graphics/texture/virtual/tile/finger_print_to_tile_address.d.ts +0 -7
- package/src/engine/graphics/texture/virtual/tile/finger_print_to_tile_address.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/finger_print_to_tile_address.js +0 -16
- package/src/engine/graphics/texture/virtual/tile/tile_address_to_finger_print.d.ts +0 -7
- package/src/engine/graphics/texture/virtual/tile/tile_address_to_finger_print.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/tile/tile_address_to_finger_print.js +0 -35
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import { BoxShape3D } from "../../../../core/geom/3d/shape/BoxShape3D.js";
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import { CapsuleShape3D } from "../../../../core/geom/3d/shape/CapsuleShape3D.js";
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import { CylinderShape3D } from "../../../../core/geom/3d/shape/CylinderShape3D.js";
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import { PlaneShape3D } from "../../../../core/geom/3d/shape/PlaneShape3D.js";
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import { SphereShape3D } from "../../../../core/geom/3d/shape/SphereShape3D.js";
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import {
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CCR_FRICTION,
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CCR_INFLATION,
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CCR_PREV_QW,
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CCR_PREV_QX,
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CCR_PREV_QY,
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CCR_PREV_QZ,
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CCR_PREV_TX,
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CCR_PREV_TY,
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CCR_PREV_TZ,
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CCR_QW,
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CCR_QX,
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CCR_QY,
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CCR_QZ,
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CCR_STRIDE,
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CCR_TX,
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CCR_TY,
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CCR_TZ
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} from "../collider/ClothColliderRecord.js";
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import { cloth_collider_refit_bounds } from "../collider/cloth_collider_bounds.js";
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import { cloth_collider_pack } from "../collider/cloth_collider_pack.js";
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/**
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* # The collider scenes the M2 page collides against
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*
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* Packed tables built straight from shapes, already in the cloth's own frame —
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* there is no `EntityManager` on this page, so `ClothColliderIndex` and
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* `ClothColliderSystem` are not in the loop and everything below the gather is.
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*
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* Kept beside the page rather than in `__fixtures__` for the reason
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* `cloth_playground_build.js` gives: `__fixtures__` is excluded from the
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* published package and the playground is not, so importing across that line
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* would ship a broken module.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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/**
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* @typedef {object} ColliderScene
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* @property {string} label
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* @property {string} blurb what the scene is for
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* @property {Float32Array} table packed records, cloth-local
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* @property {Int32Array} keys
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* @property {number} count
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* @property {AbstractShape3D[]} shape the shape behind each record, for drawing
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* @property {function(number, number): void} [animate] `(record, time) => void`
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*/
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/**
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* Every scene, by name.
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* @type {Readonly<Object<string, {label: string, blurb: string, build: function}>>}
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*/
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export const COLLIDER_SCENES = Object.freeze({
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sphere: {
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label: 'sphere under a cape',
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blurb: 'The simplest thing a contact row can be right about.',
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build: () => scene([
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{ shape: SphereShape3D.from(0.18), at: [0, -0.4, -0.14] }
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])
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},
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primitives: {
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label: 'every primitive',
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blurb: 'Sphere, capsule, box, cylinder — the four analytic kinds §8.2 supports, '
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+ 'all evaluated by the same packed dispatch and the same free functions the shape classes now call.',
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build: () => scene([
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// Each sits behind the sheet and protrudes 25 mm through it, so what
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// is on screen is four different fields answering the same question.
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{ shape: SphereShape3D.from(0.09), at: [-0.23, -0.2, -0.065] },
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{ shape: CapsuleShape3D.from(0.06, 0.16), at: [-0.08, -0.36, -0.035], rotation: axis_angle(0, 0, 1, Math.PI / 2) },
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{ shape: BoxShape3D.from(0.07, 0.07, 0.08), at: [0.09, -0.2, -0.055] },
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{ shape: CylinderShape3D.from(0.07, 0.16), at: [0.24, -0.36, -0.045], rotation: axis_angle(0, 0, 1, Math.PI / 2) }
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])
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},
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ground: {
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label: 'the ground',
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blurb: 'A PlaneShape3D, which §14.3 asked for and did not exist. A cape folding onto a floor '
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+ 'is what an infinite half-space is for, and it costs one dot product a particle.',
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build: () => scene([
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{ shape: PlaneShape3D.GROUND, at: [0, -0.46, 0], friction: 0.4 }
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])
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},
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shoulder: {
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label: 'a shoulder, animated',
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blurb: 'Three capsules as an arm, swinging. §8.2\'s swept collision: the pose is interpolated '
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+ 'across the substeps, so a bone that crosses the cloth within a step is caught on the way.',
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build: () => {
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const built = scene([
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{ shape: CapsuleShape3D.from(0.1, 0.34), at: [0, -0.22, -0.08], rotation: axis_angle(0, 0, 1, Math.PI / 2) },
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{ shape: CapsuleShape3D.from(0.06, 0.22), at: [0.24, -0.36, -0.04] },
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{ shape: SphereShape3D.from(0.06), at: [0.24, -0.5, -0.04] }
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]);
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built.animate = (record, time) => {
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if (record === 0) {
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return;
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}
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const swing = Math.sin(time * 2.2) * 0.34;
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const reach = record === 1 ? 0.17 : 0.33;
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move(
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built, record,
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0.2 * Math.cos(swing),
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-0.22 - reach * Math.cos(swing * 0.6),
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-0.08 + reach * Math.sin(swing) * 0.9
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);
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};
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return built;
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}
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},
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sweep: {
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label: 'a capsule swept through',
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blurb: 'A capsule driven straight through the sheet at speed. Turn the sweep off and watch it '
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+ 'stop being noticed at all — the failure was never tunnelling so much as the discovery '
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+ 'pass evaluating at the end-of-step pose, where the collider has already gone past.',
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build: () => {
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const built = scene([
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{ shape: CapsuleShape3D.from(0.05, 0.3), at: [0, -0.3, -0.9] }
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]);
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built.animate = (record, time) => {
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// 0.6 s to cross 1.8 m — 3 m/s, which at 60 Hz is 5 cm a step
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// against a 5 cm capsule. Fast enough that the discovery pass
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// has to know the collider moved.
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const period = 0.6;
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const t = (time % period) / period;
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move(built, record, 0, -0.3, -0.9 + t * 1.8);
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};
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return built;
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}
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},
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spinner: {
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label: 'a spinning bar',
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blurb: 'A bar turning behind the cape and through its plane. The interpolated pose is a '
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+ 'translation and a quaternion rather than a lerp of two matrices, which at half a '
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+ 'radian a step would shrink the bar by twice a garment\'s thickness halfway through '
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+ 'every step. It is also the one scene that does not resolve: a rigid bar driven '
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+ 'through cloth that is pinned above it wraps rather than parts, and the readout\'s '
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+ '18 mm of resting penetration is the contact row bounding a case it cannot prevent.',
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build: () => {
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const built = scene([
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{ shape: BoxShape3D.from(0.025, 0.025, 0.17), at: [0, -0.4, -0.14], friction: 0.2 }
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]);
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built.animate = (record, time) => {
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const angle = time * 1.6;
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turn(built, record, 0, -0.4, -0.14, axis_angle(0, 1, 0, angle));
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};
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return built;
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}
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}
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});
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/**
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* @param {number} x
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* @param {number} y
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* @param {number} z
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* @param {number} angle radians
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* @returns {number[]} `[x, y, z, w]`
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*/
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export function axis_angle(x, y, z, angle) {
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const half = angle * 0.5;
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const s = Math.sin(half);
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return [x * s, y * s, z * s, Math.cos(half)];
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}
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/**
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* @param {{shape: AbstractShape3D, at?: number[], rotation?: number[], friction?: number, inflation?: number}[]} specs
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* @returns {ColliderScene}
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*/
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function scene(specs) {
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const count = specs.length;
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const table = new Float32Array(count * CCR_STRIDE);
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const keys = new Int32Array(count);
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const shape = [];
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for (let i = 0; i < count; i++) {
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const spec = specs[i];
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if (!cloth_collider_pack(table, i, spec.shape, CCR_STRIDE)) {
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throw new Error(`cloth does not collide against ${spec.shape.constructor.name}`);
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}
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shape.push(spec.shape);
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const at = spec.at ?? [0, 0, 0];
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const rotation = spec.rotation ?? [0, 0, 0, 1];
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const r = i * CCR_STRIDE;
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table[r + CCR_TX] = at[0];
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table[r + CCR_TY] = at[1];
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table[r + CCR_TZ] = at[2];
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table[r + CCR_QX] = rotation[0];
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table[r + CCR_QY] = rotation[1];
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table[r + CCR_QZ] = rotation[2];
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table[r + CCR_QW] = rotation[3];
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table[r + CCR_PREV_TX] = at[0];
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table[r + CCR_PREV_TY] = at[1];
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table[r + CCR_PREV_TZ] = at[2];
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table[r + CCR_PREV_QX] = rotation[0];
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table[r + CCR_PREV_QY] = rotation[1];
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table[r + CCR_PREV_QZ] = rotation[2];
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table[r + CCR_PREV_QW] = rotation[3];
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table[r + CCR_FRICTION] = spec.friction ?? 0.3;
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table[r + CCR_INFLATION] = spec.inflation ?? 0;
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cloth_collider_refit_bounds(table, i, CCR_STRIDE);
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keys[i] = i;
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}
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return { table, keys, count, shape, animate: undefined };
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}
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/**
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* Move a record, carrying its current pose into its previous one — what a fixed
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* step does to the index.
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*
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* @param {ColliderScene} built
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* @param {number} record
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* @param {number} x
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* @param {number} y
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* @param {number} z
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*/
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export function move(built, record, x, y, z) {
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const table = built.table;
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const r = record * CCR_STRIDE;
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carry(table, r);
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table[r + CCR_TX] = x;
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table[r + CCR_TY] = y;
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table[r + CCR_TZ] = z;
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cloth_collider_refit_bounds(table, record, CCR_STRIDE);
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}
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/**
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* @param {ColliderScene} built
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* @param {number} record
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* @param {number} x
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* @param {number} y
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* @param {number} z
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* @param {number[]} rotation
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*/
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export function turn(built, record, x, y, z, rotation) {
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const table = built.table;
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const r = record * CCR_STRIDE;
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carry(table, r);
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table[r + CCR_TX] = x;
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table[r + CCR_TY] = y;
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table[r + CCR_TZ] = z;
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table[r + CCR_QX] = rotation[0];
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table[r + CCR_QY] = rotation[1];
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table[r + CCR_QZ] = rotation[2];
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table[r + CCR_QW] = rotation[3];
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cloth_collider_refit_bounds(table, record, CCR_STRIDE);
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}
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/**
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* Freeze a record's previous pose onto its current one, so the sweep has nothing
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* to interpolate. This is the "sweep off" switch, and it is exactly what the
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* design would be without §8.2.
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*
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* @param {ColliderScene} built
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* @param {number} record
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*/
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export function unsweep(built, record) {
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carry(built.table, record * CCR_STRIDE);
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cloth_collider_refit_bounds(built.table, record, CCR_STRIDE);
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}
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/**
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302
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+
* @param {Float32Array} table
|
|
303
|
+
* @param {number} r
|
|
304
|
+
* @private
|
|
305
|
+
*/
|
|
306
|
+
function carry(table, r) {
|
|
307
|
+
table[r + CCR_PREV_TX] = table[r + CCR_TX];
|
|
308
|
+
table[r + CCR_PREV_TY] = table[r + CCR_TY];
|
|
309
|
+
table[r + CCR_PREV_TZ] = table[r + CCR_TZ];
|
|
310
|
+
|
|
311
|
+
table[r + CCR_PREV_QX] = table[r + CCR_QX];
|
|
312
|
+
table[r + CCR_PREV_QY] = table[r + CCR_QY];
|
|
313
|
+
table[r + CCR_PREV_QZ] = table[r + CCR_QZ];
|
|
314
|
+
table[r + CCR_PREV_QW] = table[r + CCR_QW];
|
|
315
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"collide_main.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/playground/collide_main.js"],"names":[],"mappings":""}
|