@woosh/meep-engine 3.14.2 → 3.14.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1252) hide show
  1. package/editor/prototypeEditorShell.js +6 -0
  2. package/package.json +1 -1
  3. package/src/CODEC_LAYOUT_VERIFICATION.md +420 -0
  4. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts +76 -0
  5. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -0
  6. package/src/core/binary/zstd/ZstdReverseBitReader.js +223 -0
  7. package/src/core/binary/zstd/zstd_decompress.d.ts +31 -0
  8. package/src/core/binary/zstd/zstd_decompress.d.ts.map +1 -0
  9. package/src/core/binary/zstd/zstd_decompress.js +628 -0
  10. package/src/core/binary/zstd/zstd_fse.d.ts +83 -0
  11. package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -0
  12. package/src/core/binary/zstd/zstd_fse.js +265 -0
  13. package/src/core/binary/zstd/zstd_huffman.d.ts +56 -0
  14. package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -0
  15. package/src/core/binary/zstd/zstd_huffman.js +244 -0
  16. package/src/core/binary/zstd/zstd_sequence_tables.d.ts +62 -0
  17. package/src/core/binary/zstd/zstd_sequence_tables.d.ts.map +1 -0
  18. package/src/core/binary/zstd/zstd_sequence_tables.js +98 -0
  19. package/src/core/color/COLOR_REVIEW_2026_08_28.md +1 -1
  20. package/src/core/color/PQ/PQ_constants.d.ts +1 -1
  21. package/src/core/color/PQ/PQ_constants.js +1 -1
  22. package/src/engine/Engine.d.ts.map +1 -1
  23. package/src/engine/Engine.js +733 -726
  24. package/src/engine/asset/GameAssetType.d.ts +1 -0
  25. package/src/engine/asset/GameAssetType.js +8 -0
  26. package/src/engine/asset/codec/DecodedImage.d.ts +39 -0
  27. package/src/engine/asset/codec/DecodedImage.d.ts.map +1 -0
  28. package/src/engine/asset/codec/DecodedImage.js +26 -0
  29. package/src/engine/asset/guessAssetType.d.ts.map +1 -1
  30. package/src/engine/asset/guessAssetType.js +10 -0
  31. package/src/engine/asset/load_model_scene_bundle.d.ts +1 -1
  32. package/src/engine/asset/load_model_scene_bundle.d.ts.map +1 -1
  33. package/src/engine/asset/load_model_scene_bundle.js +6 -2
  34. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +37 -0
  35. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -0
  36. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +104 -0
  37. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +83 -71
  38. package/src/engine/asset/loaders/image/ImageDecoderWorker.js +2 -2
  39. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +8 -9
  40. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  41. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +12 -3
  42. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts +70 -0
  43. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -0
  44. package/src/engine/asset/loaders/image/avif/encode_image_source.js +117 -0
  45. package/src/engine/asset/loaders/image/avif/encoder_worker.d.ts.map +1 -0
  46. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -0
  47. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts +34 -0
  48. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts.map +1 -0
  49. package/src/engine/asset/loaders/image/codec/AvifCodec.js +85 -0
  50. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts +26 -0
  51. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts.map +1 -0
  52. package/src/engine/asset/loaders/image/codec/JpegCodec.js +66 -0
  53. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts +4 -16
  54. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts.map +1 -1
  55. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.js +2 -2
  56. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +21 -1
  57. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  58. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +21 -1
  59. package/src/engine/asset/loaders/image/prototypePNG.d.ts.map +1 -0
  60. package/src/engine/asset/loaders/image/prototypePNG.js +37 -0
  61. package/src/engine/asset/preloader/extractAssetListFromManager.d.ts.map +1 -1
  62. package/src/engine/asset/preloader/extractAssetListFromManager.js +2 -1
  63. package/src/engine/graphics/ecs/mesh/assetTypeByPath.d.ts.map +1 -1
  64. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +6 -0
  65. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts +25 -0
  66. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts.map +1 -0
  67. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.js +42 -0
  68. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.d.ts.map +1 -0
  69. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.js +94 -0
  70. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts +19 -0
  71. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts.map +1 -0
  72. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.js +62 -0
  73. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts +30 -0
  74. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts.map +1 -0
  75. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.js +115 -0
  76. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -0
  77. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +108 -0
  78. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts +7 -1
  79. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts.map +1 -1
  80. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.js +28 -21
  81. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  82. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +3 -0
  83. package/src/engine/network/NetworkSession.d.ts +24 -4
  84. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  85. package/src/engine/network/NetworkSession.js +28 -4
  86. package/src/engine/network/orchestrator/NetworkPeer.d.ts +47 -6
  87. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  88. package/src/engine/network/orchestrator/NetworkPeer.js +184 -56
  89. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +97 -11
  90. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  91. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +304 -22
  92. package/src/engine/network/replication/Replicator.d.ts +14 -1
  93. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  94. package/src/engine/network/replication/Replicator.js +44 -3
  95. package/src/engine/network/sim/ActionLog.d.ts +21 -3
  96. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  97. package/src/engine/network/sim/ActionLog.js +24 -3
  98. package/src/engine/network/sim/SimAction.d.ts +15 -0
  99. package/src/engine/network/sim/SimAction.d.ts.map +1 -1
  100. package/src/engine/network/sim/SimAction.js +15 -0
  101. package/src/engine/network/sim/SimActionExecutor.d.ts +51 -1
  102. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  103. package/src/engine/network/sim/SimActionExecutor.js +73 -5
  104. package/src/engine/network/transport/Channel.d.ts +1 -1
  105. package/src/engine/network/transport/Channel.js +1 -1
  106. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  107. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  108. package/src/engine/simulation/Ticker.js +4 -1
  109. package/src/engine/ui/GUIEngine.d.ts.map +1 -1
  110. package/src/engine/ui/GUIEngine.js +6 -0
  111. package/src/format/image/avif/DECISIONS.md +545 -0
  112. package/src/format/image/avif/api/AvifDecoder.d.ts.map +1 -0
  113. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -0
  114. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -0
  115. package/src/format/image/avif/api/convert_to_rgba.js +204 -0
  116. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -0
  117. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -0
  118. package/src/format/image/avif/api/encode_avif.d.ts.map +1 -0
  119. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -0
  120. package/src/format/image/avif/av1/decode/block_decoded.d.ts.map +1 -0
  121. package/src/format/image/avif/av1/decode/decode_av1_still.d.ts.map +1 -0
  122. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -0
  123. package/src/format/image/avif/av1/decode/decode_palette.d.ts.map +1 -0
  124. package/src/format/image/avif/av1/decode/decode_palette.js +442 -0
  125. package/src/format/image/avif/av1/decode/decode_tile.d.ts.map +1 -0
  126. package/src/format/image/avif/av1/decode/decode_tile.js +1213 -0
  127. package/src/format/image/avif/av1/decode/get_scan.d.ts.map +1 -0
  128. package/src/format/image/avif/av1/decode/read_lr.d.ts.map +1 -0
  129. package/src/format/image/avif/av1/decode/read_lr.js +277 -0
  130. package/src/format/image/avif/av1/decode/read_transform_type.d.ts.map +1 -0
  131. package/src/format/image/avif/av1/decode/read_transform_type.js +92 -0
  132. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -0
  133. package/src/format/image/avif/av1/decode/reconstruct.js +241 -0
  134. package/src/format/image/avif/av1/decode/transform_type.d.ts.map +1 -0
  135. package/src/format/image/avif/av1/encode/Av1BlockSnapshot.d.ts.map +1 -0
  136. package/src/format/image/avif/av1/encode/Av1EncodeContext.d.ts.map +1 -0
  137. package/src/format/image/avif/av1/encode/build_headers.d.ts.map +1 -0
  138. package/src/format/image/avif/av1/encode/choose_chroma_alpha.d.ts.map +1 -0
  139. package/src/format/image/avif/av1/encode/choose_filters.d.ts.map +1 -0
  140. package/src/format/image/avif/av1/encode/choose_restoration.d.ts.map +1 -0
  141. package/src/format/image/avif/av1/encode/choose_restoration.js +616 -0
  142. package/src/format/image/avif/av1/encode/decode_effort.d.ts.map +1 -0
  143. package/src/format/image/avif/av1/encode/encode_av1_still.d.ts.map +1 -0
  144. package/src/format/image/avif/av1/encode/encode_effort.d.ts.map +1 -0
  145. package/src/format/image/avif/av1/encode/encode_tile.d.ts.map +1 -0
  146. package/src/format/image/avif/av1/encode/encode_tile.js +2331 -0
  147. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -0
  148. package/src/format/image/avif/av1/encode/write_coefficients.d.ts.map +1 -0
  149. package/src/format/image/avif/av1/encode/write_lr.d.ts.map +1 -0
  150. package/src/format/image/avif/av1/encode/write_transform_type.d.ts.map +1 -0
  151. package/src/format/image/avif/av1/entropy/CdfContext.d.ts.map +1 -0
  152. package/src/format/image/avif/av1/entropy/SymbolReader.d.ts.map +1 -0
  153. package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -0
  154. package/src/format/image/avif/av1/entropy/coefficient_context.d.ts.map +1 -0
  155. package/src/format/image/avif/av1/entropy/partition_cdf.d.ts.map +1 -0
  156. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -0
  157. package/src/format/image/avif/av1/filter/cdef.d.ts.map +1 -0
  158. package/src/format/image/avif/av1/filter/cdef.js +313 -0
  159. package/src/format/image/avif/av1/filter/loop_filter.d.ts.map +1 -0
  160. package/src/format/image/avif/av1/filter/loop_filter.js +377 -0
  161. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -0
  162. package/src/format/image/avif/av1/filter/loop_restoration.js +451 -0
  163. package/src/format/image/avif/av1/filter/superres.d.ts.map +1 -0
  164. package/src/format/image/avif/av1/filter/superres.js +86 -0
  165. package/src/format/image/avif/av1/grain/FilmGrainState.d.ts.map +1 -0
  166. package/src/format/image/avif/av1/grain/film_grain.d.ts.map +1 -0
  167. package/src/format/image/avif/av1/grain/film_grain.js +623 -0
  168. package/src/format/image/avif/av1/obu/FrameHeader.d.ts.map +1 -0
  169. package/src/format/image/avif/av1/obu/ObuHeader.d.ts.map +1 -0
  170. package/src/format/image/avif/av1/obu/SequenceHeader.d.ts.map +1 -0
  171. package/src/format/image/avif/av1/obu/for_each_obu.d.ts.map +1 -0
  172. package/src/format/image/avif/av1/obu/parse_frame_header.d.ts.map +1 -0
  173. package/src/format/image/avif/av1/obu/parse_frame_header.js +841 -0
  174. package/src/format/image/avif/av1/obu/parse_obu_header.d.ts.map +1 -0
  175. package/src/format/image/avif/av1/obu/parse_sequence_header.d.ts.map +1 -0
  176. package/src/format/image/avif/av1/obu/write_frame_header.d.ts.map +1 -0
  177. package/src/format/image/avif/av1/obu/write_sequence_header.d.ts.map +1 -0
  178. package/src/format/image/avif/av1/predict/IntraPredictionState.d.ts.map +1 -0
  179. package/src/format/image/avif/av1/predict/intra_filter_type.d.ts.map +1 -0
  180. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.d.ts.map +1 -0
  181. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.js +153 -0
  182. package/src/format/image/avif/av1/predict/predict_intra.d.ts.map +1 -0
  183. package/src/format/image/avif/av1/predict/predict_intra.js +803 -0
  184. package/src/format/image/avif/av1/predict/predict_palette.d.ts.map +1 -0
  185. package/src/format/image/avif/av1/tables/av1_symbols.d.ts.map +1 -0
  186. package/src/format/image/avif/av1/tables/av1_symbols.js +419 -0
  187. package/src/format/image/avif/av1/tables/block_tables.d.ts.map +1 -0
  188. package/src/format/image/avif/av1/tables/block_tables.js +270 -0
  189. package/src/format/image/avif/av1/tables/cdf_tables.d.ts.map +1 -0
  190. package/src/format/image/avif/av1/tables/cdf_tables.js +1893 -0
  191. package/src/format/image/avif/av1/tables/coefficient_tables.d.ts.map +1 -0
  192. package/src/format/image/avif/av1/tables/coefficient_tables.js +82 -0
  193. package/src/format/image/avif/av1/tables/derived_block_tables.d.ts.map +1 -0
  194. package/src/format/image/avif/av1/tables/filter_tables.d.ts.map +1 -0
  195. package/src/format/image/avif/av1/tables/filter_tables.js +313 -0
  196. package/src/format/image/avif/av1/tables/grain_tables.d.ts.map +1 -0
  197. package/src/format/image/avif/av1/tables/grain_tables.js +190 -0
  198. package/src/format/image/avif/av1/tables/prediction_tables.d.ts.map +1 -0
  199. package/src/format/image/avif/av1/tables/prediction_tables.js +223 -0
  200. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.d.ts.map +1 -0
  201. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.js +38 -0
  202. package/src/format/image/avif/av1/tables/quantizer_tables.d.ts.map +1 -0
  203. package/src/format/image/avif/av1/tables/quantizer_tables.js +160 -0
  204. package/src/format/image/avif/av1/tables/scan_tables.d.ts.map +1 -0
  205. package/src/format/image/avif/av1/tables/scan_tables.js +727 -0
  206. package/src/format/image/avif/av1/tables/segmentation_tables.d.ts.map +1 -0
  207. package/src/format/image/avif/av1/tables/segmentation_tables.js +48 -0
  208. package/src/format/image/avif/av1/tables/transform_tables.d.ts.map +1 -0
  209. package/src/format/image/avif/av1/tables/transform_tables.js +140 -0
  210. package/src/format/image/avif/av1/tables/unpack_table.d.ts.map +1 -0
  211. package/src/format/image/avif/av1/tables/unpack_table.js +73 -0
  212. package/src/format/image/avif/av1/transform/forward_transform_2d.d.ts.map +1 -0
  213. package/src/format/image/avif/av1/transform/inverse_transform_1d.d.ts.map +1 -0
  214. package/src/format/image/avif/av1/transform/inverse_transform_1d.js +590 -0
  215. package/src/format/image/avif/av1/transform/inverse_transform_2d.d.ts.map +1 -0
  216. package/src/format/image/avif/av1/transform/inverse_transform_2d.js +180 -0
  217. package/src/format/image/avif/av1/util/ceil_log2.d.ts.map +1 -0
  218. package/src/format/image/avif/av1/util/floor_log2.d.ts +20 -0
  219. package/src/format/image/avif/av1/util/floor_log2.d.ts.map +1 -0
  220. package/src/format/image/avif/av1/util/floor_log2.js +20 -0
  221. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -0
  222. package/src/format/image/avif/av1/util/round2_signed.d.ts.map +1 -0
  223. package/src/format/image/avif/av1/util/tile_log2.d.ts.map +1 -0
  224. package/src/format/image/avif/bitstream/BitReader.d.ts.map +1 -0
  225. package/src/format/image/avif/bitstream/BitWriter.d.ts.map +1 -0
  226. package/src/format/image/avif/color/ColourTransform.d.ts.map +1 -0
  227. package/src/format/image/avif/color/YuvImage.d.ts.map +1 -0
  228. package/src/format/image/avif/color/clamp_sample.d.ts.map +1 -0
  229. package/src/format/image/avif/color/linear_to_transfer.d.ts.map +1 -0
  230. package/src/format/image/avif/color/linear_to_transfer.js +126 -0
  231. package/src/format/image/avif/color/primaries.d.ts.map +1 -0
  232. package/src/format/image/avif/color/rgb_row_to_ycbcr.d.ts.map +1 -0
  233. package/src/format/image/avif/color/transfer_to_linear.d.ts.map +1 -0
  234. package/src/format/image/avif/color/transfer_to_linear.js +171 -0
  235. package/src/format/image/avif/color/upsample_chroma_row.d.ts.map +1 -0
  236. package/src/format/image/avif/color/upsample_chroma_row.js +89 -0
  237. package/src/format/image/avif/color/ycbcr_row_to_rgb.d.ts.map +1 -0
  238. package/src/format/image/avif/color/ycbcr_row_to_rgb.js +78 -0
  239. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -0
  240. package/src/format/image/avif/heif/ItemProperty.d.ts.map +1 -0
  241. package/src/format/image/avif/heif/find_item_property.d.ts.map +1 -0
  242. package/src/format/image/avif/heif/find_item_references.d.ts.map +1 -0
  243. package/src/format/image/avif/heif/find_items_referencing.d.ts.map +1 -0
  244. package/src/format/image/avif/heif/parse_avif_file.d.ts.map +1 -0
  245. package/src/format/image/avif/heif/parse_avif_file.js +384 -0
  246. package/src/format/image/avif/heif/parse_image_grid.d.ts.map +1 -0
  247. package/src/format/image/avif/heif/parse_image_grid.js +49 -0
  248. package/src/format/image/avif/heif/parse_item_property.d.ts.map +1 -0
  249. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -0
  250. package/src/format/image/avif/heif/write_avif_file.d.ts.map +1 -0
  251. package/src/format/image/avif/heif/write_item_property.d.ts.map +1 -0
  252. package/src/format/image/avif/index.d.ts +12 -0
  253. package/src/format/image/avif/index.d.ts.map +1 -0
  254. package/src/format/image/avif/index.js +58 -0
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  986. /package/src/{avif → engine/asset/loaders/image/avif}/threaded_image_encoder.d.ts +0 -0
  987. /package/src/{avif → engine/asset/loaders/image/avif}/threaded_image_encoder.js +0 -0
  988. /package/src/engine/asset/loaders/image/{png/prototypePNG.d.ts → prototypePNG.d.ts} +0 -0
  989. /package/src/{shade/renderer/scene/optimization → engine/graphics/texture/sampler/compare}/sampler2d_compare.d.ts +0 -0
  990. /package/src/{avif/native/api → engine/graphics/texture/sampler}/sampler2d_to_avif.d.ts +0 -0
  991. /package/src/{avif/native → format/image/avif}/NOTICE.md +0 -0
  992. /package/src/{avif/native → format/image/avif}/api/AvifDecoder.d.ts +0 -0
  993. /package/src/{avif/native → format/image/avif}/api/AvifDecoder.js +0 -0
  994. /package/src/{avif/native → format/image/avif}/api/apply_transformations.d.ts +0 -0
  995. /package/src/{avif/native → format/image/avif}/api/apply_transformations.js +0 -0
  996. /package/src/{avif/native → format/image/avif}/api/convert_to_rgba.d.ts +0 -0
  997. /package/src/{avif/native → format/image/avif}/api/decode_avif.d.ts +0 -0
  998. /package/src/{avif/native → format/image/avif}/api/decode_avif.js +0 -0
  999. /package/src/{avif/native → format/image/avif}/api/decode_image_item.d.ts +0 -0
  1000. /package/src/{avif/native → format/image/avif}/api/decode_image_item.js +0 -0
  1001. /package/src/{avif/native → format/image/avif}/api/encode_avif.d.ts +0 -0
  1002. /package/src/{avif/native → format/image/avif}/api/encode_avif.js +0 -0
  1003. /package/src/{avif/native → format/image/avif}/av1/decode/Av1FrameContext.d.ts +0 -0
  1004. /package/src/{avif/native → format/image/avif}/av1/decode/Av1FrameContext.js +0 -0
  1005. /package/src/{avif/native → format/image/avif}/av1/decode/block_decoded.d.ts +0 -0
  1006. /package/src/{avif/native → format/image/avif}/av1/decode/block_decoded.js +0 -0
  1007. /package/src/{avif/native → format/image/avif}/av1/decode/decode_av1_still.d.ts +0 -0
  1008. /package/src/{avif/native → format/image/avif}/av1/decode/decode_av1_still.js +0 -0
  1009. /package/src/{avif/native → format/image/avif}/av1/decode/decode_coefficients.d.ts +0 -0
  1010. /package/src/{avif/native → format/image/avif}/av1/decode/decode_coefficients.js +0 -0
  1011. /package/src/{avif/native → format/image/avif}/av1/decode/decode_palette.d.ts +0 -0
  1012. /package/src/{avif/native → format/image/avif}/av1/decode/decode_tile.d.ts +0 -0
  1013. /package/src/{avif/native → format/image/avif}/av1/decode/get_scan.d.ts +0 -0
  1014. /package/src/{avif/native → format/image/avif}/av1/decode/get_scan.js +0 -0
  1015. /package/src/{avif/native → format/image/avif}/av1/decode/read_lr.d.ts +0 -0
  1016. /package/src/{avif/native → format/image/avif}/av1/decode/read_transform_type.d.ts +0 -0
  1017. /package/src/{avif/native → format/image/avif}/av1/decode/reconstruct.d.ts +0 -0
  1018. /package/src/{avif/native → format/image/avif}/av1/decode/transform_type.d.ts +0 -0
  1019. /package/src/{avif/native → format/image/avif}/av1/decode/transform_type.js +0 -0
  1020. /package/src/{avif/native → format/image/avif}/av1/encode/Av1BlockSnapshot.d.ts +0 -0
  1021. /package/src/{avif/native → format/image/avif}/av1/encode/Av1BlockSnapshot.js +0 -0
  1022. /package/src/{avif/native → format/image/avif}/av1/encode/Av1EncodeContext.d.ts +0 -0
  1023. /package/src/{avif/native → format/image/avif}/av1/encode/Av1EncodeContext.js +0 -0
  1024. /package/src/{avif/native → format/image/avif}/av1/encode/build_headers.d.ts +0 -0
  1025. /package/src/{avif/native → format/image/avif}/av1/encode/build_headers.js +0 -0
  1026. /package/src/{avif/native → format/image/avif}/av1/encode/choose_chroma_alpha.d.ts +0 -0
  1027. /package/src/{avif/native → format/image/avif}/av1/encode/choose_chroma_alpha.js +0 -0
  1028. /package/src/{avif/native → format/image/avif}/av1/encode/choose_filters.d.ts +0 -0
  1029. /package/src/{avif/native → format/image/avif}/av1/encode/choose_filters.js +0 -0
  1030. /package/src/{avif/native → format/image/avif}/av1/encode/choose_restoration.d.ts +0 -0
  1031. /package/src/{avif/native → format/image/avif}/av1/encode/decode_effort.d.ts +0 -0
  1032. /package/src/{avif/native → format/image/avif}/av1/encode/decode_effort.js +0 -0
  1033. /package/src/{avif/native → format/image/avif}/av1/encode/encode_av1_still.d.ts +0 -0
  1034. /package/src/{avif/native → format/image/avif}/av1/encode/encode_av1_still.js +0 -0
  1035. /package/src/{avif/native → format/image/avif}/av1/encode/encode_effort.d.ts +0 -0
  1036. /package/src/{avif/native → format/image/avif}/av1/encode/encode_effort.js +0 -0
  1037. /package/src/{avif/native → format/image/avif}/av1/encode/encode_tile.d.ts +0 -0
  1038. /package/src/{avif/native → format/image/avif}/av1/encode/quantise.d.ts +0 -0
  1039. /package/src/{avif/native → format/image/avif}/av1/encode/quantise.js +0 -0
  1040. /package/src/{avif/native → format/image/avif}/av1/encode/write_coefficients.d.ts +0 -0
  1041. /package/src/{avif/native → format/image/avif}/av1/encode/write_coefficients.js +0 -0
  1042. /package/src/{avif/native → format/image/avif}/av1/encode/write_lr.d.ts +0 -0
  1043. /package/src/{avif/native → format/image/avif}/av1/encode/write_lr.js +0 -0
  1044. /package/src/{avif/native → format/image/avif}/av1/encode/write_transform_type.d.ts +0 -0
  1045. /package/src/{avif/native → format/image/avif}/av1/encode/write_transform_type.js +0 -0
  1046. /package/src/{avif/native → format/image/avif}/av1/entropy/CdfContext.d.ts +0 -0
  1047. /package/src/{avif/native → format/image/avif}/av1/entropy/CdfContext.js +0 -0
  1048. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolReader.d.ts +0 -0
  1049. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolReader.js +0 -0
  1050. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolWriter.d.ts +0 -0
  1051. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolWriter.js +0 -0
  1052. /package/src/{avif/native → format/image/avif}/av1/entropy/coefficient_context.d.ts +0 -0
  1053. /package/src/{avif/native → format/image/avif}/av1/entropy/coefficient_context.js +0 -0
  1054. /package/src/{avif/native → format/image/avif}/av1/entropy/partition_cdf.d.ts +0 -0
  1055. /package/src/{avif/native → format/image/avif}/av1/entropy/partition_cdf.js +0 -0
  1056. /package/src/{avif/native → format/image/avif}/av1/entropy/symbol_cost.d.ts +0 -0
  1057. /package/src/{avif/native → format/image/avif}/av1/entropy/symbol_cost.js +0 -0
  1058. /package/src/{avif/native → format/image/avif}/av1/filter/cdef.d.ts +0 -0
  1059. /package/src/{avif/native → format/image/avif}/av1/filter/loop_filter.d.ts +0 -0
  1060. /package/src/{avif/native → format/image/avif}/av1/filter/loop_restoration.d.ts +0 -0
  1061. /package/src/{avif/native → format/image/avif}/av1/filter/superres.d.ts +0 -0
  1062. /package/src/{avif/native → format/image/avif}/av1/grain/FilmGrainState.d.ts +0 -0
  1063. /package/src/{avif/native → format/image/avif}/av1/grain/FilmGrainState.js +0 -0
  1064. /package/src/{avif/native → format/image/avif}/av1/grain/film_grain.d.ts +0 -0
  1065. /package/src/{avif/native → format/image/avif}/av1/obu/FrameHeader.d.ts +0 -0
  1066. /package/src/{avif/native → format/image/avif}/av1/obu/FrameHeader.js +0 -0
  1067. /package/src/{avif/native → format/image/avif}/av1/obu/ObuHeader.d.ts +0 -0
  1068. /package/src/{avif/native → format/image/avif}/av1/obu/ObuHeader.js +0 -0
  1069. /package/src/{avif/native → format/image/avif}/av1/obu/SequenceHeader.d.ts +0 -0
  1070. /package/src/{avif/native → format/image/avif}/av1/obu/SequenceHeader.js +0 -0
  1071. /package/src/{avif/native → format/image/avif}/av1/obu/for_each_obu.d.ts +0 -0
  1072. /package/src/{avif/native → format/image/avif}/av1/obu/for_each_obu.js +0 -0
  1073. /package/src/{avif/native → format/image/avif}/av1/obu/parse_frame_header.d.ts +0 -0
  1074. /package/src/{avif/native → format/image/avif}/av1/obu/parse_obu_header.d.ts +0 -0
  1075. /package/src/{avif/native → format/image/avif}/av1/obu/parse_obu_header.js +0 -0
  1076. /package/src/{avif/native → format/image/avif}/av1/obu/parse_sequence_header.d.ts +0 -0
  1077. /package/src/{avif/native → format/image/avif}/av1/obu/parse_sequence_header.js +0 -0
  1078. /package/src/{avif/native → format/image/avif}/av1/obu/write_frame_header.d.ts +0 -0
  1079. /package/src/{avif/native → format/image/avif}/av1/obu/write_frame_header.js +0 -0
  1080. /package/src/{avif/native → format/image/avif}/av1/obu/write_sequence_header.d.ts +0 -0
  1081. /package/src/{avif/native → format/image/avif}/av1/obu/write_sequence_header.js +0 -0
  1082. /package/src/{avif/native → format/image/avif}/av1/predict/IntraPredictionState.d.ts +0 -0
  1083. /package/src/{avif/native → format/image/avif}/av1/predict/IntraPredictionState.js +0 -0
  1084. /package/src/{avif/native → format/image/avif}/av1/predict/intra_filter_type.d.ts +0 -0
  1085. /package/src/{avif/native → format/image/avif}/av1/predict/intra_filter_type.js +0 -0
  1086. /package/src/{avif/native → format/image/avif}/av1/predict/predict_chroma_from_luma.d.ts +0 -0
  1087. /package/src/{avif/native → format/image/avif}/av1/predict/predict_intra.d.ts +0 -0
  1088. /package/src/{avif/native → format/image/avif}/av1/predict/predict_palette.d.ts +0 -0
  1089. /package/src/{avif/native → format/image/avif}/av1/predict/predict_palette.js +0 -0
  1090. /package/src/{avif/native → format/image/avif}/av1/tables/av1_symbols.d.ts +0 -0
  1091. /package/src/{avif/native → format/image/avif}/av1/tables/block_tables.d.ts +0 -0
  1092. /package/src/{avif/native → format/image/avif}/av1/tables/cdf_tables.d.ts +0 -0
  1093. /package/src/{avif/native → format/image/avif}/av1/tables/coefficient_tables.d.ts +0 -0
  1094. /package/src/{avif/native → format/image/avif}/av1/tables/derived_block_tables.d.ts +0 -0
  1095. /package/src/{avif/native → format/image/avif}/av1/tables/derived_block_tables.js +0 -0
  1096. /package/src/{avif/native → format/image/avif}/av1/tables/filter_tables.d.ts +0 -0
  1097. /package/src/{avif/native → format/image/avif}/av1/tables/grain_tables.d.ts +0 -0
  1098. /package/src/{avif/native → format/image/avif}/av1/tables/prediction_tables.d.ts +0 -0
  1099. /package/src/{avif/native → format/image/avif}/av1/tables/quantizer_matrix_tables.d.ts +0 -0
  1100. /package/src/{avif/native → format/image/avif}/av1/tables/quantizer_tables.d.ts +0 -0
  1101. /package/src/{avif/native → format/image/avif}/av1/tables/scan_tables.d.ts +0 -0
  1102. /package/src/{avif/native → format/image/avif}/av1/tables/segmentation_tables.d.ts +0 -0
  1103. /package/src/{avif/native → format/image/avif}/av1/tables/transform_tables.d.ts +0 -0
  1104. /package/src/{avif/native → format/image/avif}/av1/tables/unpack_table.d.ts +0 -0
  1105. /package/src/{avif/native → format/image/avif}/av1/transform/forward_transform_2d.d.ts +0 -0
  1106. /package/src/{avif/native → format/image/avif}/av1/transform/forward_transform_2d.js +0 -0
  1107. /package/src/{avif/native → format/image/avif}/av1/transform/inverse_transform_1d.d.ts +0 -0
  1108. /package/src/{avif/native → format/image/avif}/av1/transform/inverse_transform_2d.d.ts +0 -0
  1109. /package/src/{avif/native → format/image/avif}/av1/util/ceil_log2.d.ts +0 -0
  1110. /package/src/{avif/native → format/image/avif}/av1/util/ceil_log2.js +0 -0
  1111. /package/src/{avif/native → format/image/avif}/av1/util/round2.d.ts +0 -0
  1112. /package/src/{avif/native → format/image/avif}/av1/util/round2.js +0 -0
  1113. /package/src/{avif/native → format/image/avif}/av1/util/round2_signed.d.ts +0 -0
  1114. /package/src/{avif/native → format/image/avif}/av1/util/round2_signed.js +0 -0
  1115. /package/src/{avif/native → format/image/avif}/av1/util/tile_log2.d.ts +0 -0
  1116. /package/src/{avif/native → format/image/avif}/av1/util/tile_log2.js +0 -0
  1117. /package/src/{avif/native → format/image/avif}/bitstream/BitReader.d.ts +0 -0
  1118. /package/src/{avif/native → format/image/avif}/bitstream/BitReader.js +0 -0
  1119. /package/src/{avif/native → format/image/avif}/bitstream/BitWriter.d.ts +0 -0
  1120. /package/src/{avif/native → format/image/avif}/bitstream/BitWriter.js +0 -0
  1121. /package/src/{avif/native → format/image/avif}/color/ColourTransform.d.ts +0 -0
  1122. /package/src/{avif/native → format/image/avif}/color/ColourTransform.js +0 -0
  1123. /package/src/{avif/native → format/image/avif}/color/YuvImage.d.ts +0 -0
  1124. /package/src/{avif/native → format/image/avif}/color/YuvImage.js +0 -0
  1125. /package/src/{avif/native → format/image/avif}/color/clamp_sample.d.ts +0 -0
  1126. /package/src/{avif/native → format/image/avif}/color/clamp_sample.js +0 -0
  1127. /package/src/{avif/native → format/image/avif}/color/linear_to_transfer.d.ts +0 -0
  1128. /package/src/{avif/native → format/image/avif}/color/primaries.d.ts +0 -0
  1129. /package/src/{avif/native → format/image/avif}/color/primaries.js +0 -0
  1130. /package/src/{avif/native → format/image/avif}/color/rgb_row_to_ycbcr.d.ts +0 -0
  1131. /package/src/{avif/native → format/image/avif}/color/rgb_row_to_ycbcr.js +0 -0
  1132. /package/src/{avif/native → format/image/avif}/color/transfer_to_linear.d.ts +0 -0
  1133. /package/src/{avif/native → format/image/avif}/color/upsample_chroma_row.d.ts +0 -0
  1134. /package/src/{avif/native → format/image/avif}/color/ycbcr_row_to_rgb.d.ts +0 -0
  1135. /package/src/{avif/native → format/image/avif}/heif/AvifFile.d.ts +0 -0
  1136. /package/src/{avif/native → format/image/avif}/heif/AvifFile.js +0 -0
  1137. /package/src/{avif/native → format/image/avif}/heif/ItemProperty.d.ts +0 -0
  1138. /package/src/{avif/native → format/image/avif}/heif/ItemProperty.js +0 -0
  1139. /package/src/{avif/native → format/image/avif}/heif/find_item_property.d.ts +0 -0
  1140. /package/src/{avif/native → format/image/avif}/heif/find_item_property.js +0 -0
  1141. /package/src/{avif/native → format/image/avif}/heif/find_item_references.d.ts +0 -0
  1142. /package/src/{avif/native → format/image/avif}/heif/find_item_references.js +0 -0
  1143. /package/src/{avif/native → format/image/avif}/heif/find_items_referencing.d.ts +0 -0
  1144. /package/src/{avif/native → format/image/avif}/heif/find_items_referencing.js +0 -0
  1145. /package/src/{avif/native → format/image/avif}/heif/parse_avif_file.d.ts +0 -0
  1146. /package/src/{avif/native → format/image/avif}/heif/parse_image_grid.d.ts +0 -0
  1147. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.d.ts +0 -0
  1148. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.js +0 -0
  1149. /package/src/{avif/native → format/image/avif}/heif/read_item_data.d.ts +0 -0
  1150. /package/src/{avif/native → format/image/avif}/heif/read_item_data.js +0 -0
  1151. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.d.ts +0 -0
  1152. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.js +0 -0
  1153. /package/src/{avif/native → format/image/avif}/heif/write_item_property.d.ts +0 -0
  1154. /package/src/{avif/native → format/image/avif}/heif/write_item_property.js +0 -0
  1155. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.d.ts +0 -0
  1156. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.js +0 -0
  1157. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.d.ts +0 -0
  1158. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.js +0 -0
  1159. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.d.ts +0 -0
  1160. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.js +0 -0
  1161. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.d.ts +0 -0
  1162. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.js +0 -0
  1163. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.d.ts +0 -0
  1164. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.js +0 -0
  1165. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.d.ts +0 -0
  1166. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.js +0 -0
  1167. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegImage.d.ts +0 -0
  1168. /package/src/{engine/asset/loaders → format}/image/jpeg/NOTES.md +0 -0
  1169. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.d.ts +0 -0
  1170. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.js +0 -0
  1171. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.d.ts +0 -0
  1172. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.js +0 -0
  1173. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.d.ts +0 -0
  1174. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.js +0 -0
  1175. /package/src/{engine/asset/loaders → format}/image/jpeg/idct8x8_float.d.ts +0 -0
  1176. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.d.ts +0 -0
  1177. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.js +0 -0
  1178. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.d.ts +0 -0
  1179. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.js +0 -0
  1180. /package/src/{engine/asset/loaders → format}/image/png/PNG.d.ts +0 -0
  1181. /package/src/{engine/asset/loaders → format}/image/png/PNG.js +0 -0
  1182. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.d.ts +0 -0
  1183. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.js +0 -0
  1184. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_iTXt.d.ts +0 -0
  1185. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_zTXt.d.ts +0 -0
  1186. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.d.ts +0 -0
  1187. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.js +0 -0
  1188. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.d.ts +0 -0
  1189. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.js +0 -0
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  1192. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.d.ts +0 -0
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  1194. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.d.ts +0 -0
  1195. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.js +0 -0
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  1197. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.d.ts +0 -0
  1198. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.js +0 -0
  1199. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.d.ts +0 -0
  1200. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.js +0 -0
  1201. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.d.ts +0 -0
  1202. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.js +0 -0
  1203. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.d.ts +0 -0
  1204. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.js +0 -0
  1205. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.d.ts +0 -0
  1206. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.js +0 -0
  1207. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtensionSet.d.ts +0 -0
  1208. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.d.ts +0 -0
  1209. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.js +0 -0
  1210. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.d.ts +0 -0
  1211. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.js +0 -0
  1212. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.d.ts +0 -0
  1213. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.js +0 -0
  1214. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/meshopt/MeshoptBufferViewExtension.d.ts +0 -0
  1215. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.d.ts +0 -0
  1216. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.js +0 -0
  1217. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_node_world_matrices.d.ts +0 -0
  1218. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.d.ts +0 -0
  1219. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.js +0 -0
  1220. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_read_accessor.d.ts +0 -0
  1221. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.d.ts +0 -0
  1222. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.js +0 -0
  1223. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.d.ts +0 -0
  1224. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.js +0 -0
  1225. /package/src/{shade/renderer/loader → format/scene}/usd/unpack_usdz.d.ts +0 -0
  1226. /package/src/{shade/renderer/loader → format/scene}/usd/usd_compose_transform.d.ts +0 -0
  1227. /package/src/{shade/renderer/loader → format/scene}/usd/usd_lz4.d.ts +0 -0
  1228. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.d.ts +0 -0
  1229. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.js +0 -0
  1230. /package/src/{basis → format/texture/basis}/BasisHuffmanTable.d.ts +0 -0
  1231. /package/src/{basis → format/texture/basis}/BasisHuffmanTable.js +0 -0
  1232. /package/src/{basis → format/texture/basis}/basis_read_huffman_table.d.ts +0 -0
  1233. /package/src/{basis → format/texture/basis}/basis_read_huffman_table.js +0 -0
  1234. /package/src/{basis → format/texture/basis}/etc1s/Etc1sSelectorHistory.d.ts +0 -0
  1235. /package/src/{basis → format/texture/basis}/etc1s/Etc1sSelectorHistory.js +0 -0
  1236. /package/src/{basis → format/texture/basis}/etc1s/etc1s_block_colors.d.ts +0 -0
  1237. /package/src/{basis → format/texture/basis}/etc1s/etc1s_block_colors.js +0 -0
  1238. /package/src/{basis → format/texture/basis}/etc1s/etc1s_decode_slice.d.ts +0 -0
  1239. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_endpoint_codebook.d.ts +0 -0
  1240. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_endpoint_codebook.js +0 -0
  1241. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_selector_codebook.d.ts +0 -0
  1242. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_selector_codebook.js +0 -0
  1243. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_slice_tables.d.ts +0 -0
  1244. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_slice_tables.js +0 -0
  1245. /package/src/{basis → format/texture/basis}/transcode/build_range_plan.js +0 -0
  1246. /package/src/{basis → format/texture/basis}/transcode/etc1s_to_bc7.js +0 -0
  1247. /package/src/{ktx2 → format/texture/ktx2}/KTX2_IDENTIFIER.d.ts +0 -0
  1248. /package/src/{ktx2 → format/texture/ktx2}/KTX2_IDENTIFIER.js +0 -0
  1249. /package/src/{ktx2 → format/texture/ktx2}/KhrDfModel.d.ts +0 -0
  1250. /package/src/{ktx2 → format/texture/ktx2}/KhrDfModel.js +0 -0
  1251. /package/src/{ktx2 → format/texture/ktx2}/SupercompressionScheme.d.ts +0 -0
  1252. /package/src/{ktx2 → format/texture/ktx2}/SupercompressionScheme.js +0 -0
@@ -52,7 +52,8 @@ resources.createGroup()
52
52
  // Only textureLoad-ed (soft depth), so it can be unfilterable — matches an r32float scene depth.
53
53
  .addTexture("scene_depth", "unfilterable-float");
54
54
 
55
- const body = CodeChunk.from(/* wgsl */ `
55
+ const body = CodeChunk.from(
56
+ /* language=wgsl */ `
56
57
  const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
57
58
  const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
58
59
  const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
@@ -165,7 +166,12 @@ const descriptor = ShaderDescriptor.from({ label: "Particle Billboard", body, re
165
166
  * reverse-Z scenes (the engine convention), "less"/"less-equal" for a standard-Z scene
166
167
  * @returns {RenderPipelineDescriptor}
167
168
  */
168
- export function create_particle_billboard_pipeline({ color_format = "rgba16float", depth_format = "depth32float", depth_compare = "greater" } = {}) {
169
+ export function create_particle_billboard_pipeline({
170
+ color_format = "rgba16float",
171
+ depth_format = "depth32float",
172
+ depth_compare = "greater"
173
+ } = {}) {
174
+
169
175
  const code = descriptor.source;
170
176
 
171
177
  return RenderPipelineDescriptor.from({
@@ -184,6 +190,7 @@ export function create_particle_billboard_pipeline({ color_format = "rgba16float
184
190
  : DepthStencilState.from({ format: depth_format, depthWriteEnabled: false, depthCompare: depth_compare }),
185
191
  primitive: { topology: "triangle-list", cullMode: "none" },
186
192
  });
193
+
187
194
  }
188
195
 
189
196
  /** The billboard shader's resource set (for building bind groups + the draw command). */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,+CAHU,aAAa,CAG4B;AAqEnD,qDAIG;8BA3G2B,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,+CAHU,aAAa,CAG4B;AAuEnD,qDAIG;8BA7G2B,+BAA+B"}
@@ -62,7 +62,9 @@ resources.createGroup()
62
62
  .addStorageBuffer("alive_out", WebGPUArray.u32, true)
63
63
  .addStorageBuffer("dead", WebGPUArray.u32, true)
64
64
  .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
65
- const body = CodeChunk.from(/* wgsl */ `
65
+
66
+
67
+ const body = CodeChunk.from(/* language=wgsl */ `
66
68
  const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
67
69
  const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
68
70
  const PARTICLE_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
@@ -49,7 +49,7 @@ export class NSS {
49
49
  * @returns {number}
50
50
  */
51
51
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
52
- static "__#140@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
52
+ static "__#131@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
53
53
  /**
54
54
  * @param {GraphicsContext} graphics
55
55
  */
@@ -21,14 +21,14 @@ export class TAA {
21
21
  /**
22
22
  *
23
23
  * @param {FrameGraph} graph
24
- * @param {number} texture_velocity
24
+ * @param {number} texture_velocity raw velocity buffer, internal resolution
25
25
  * @param {number} texture_color_current
26
26
  * @param {number} texture_color_history
27
27
  * @param {number} texture_output
28
- * @param {number} texture_occlusion
28
+ * @param {number} texture_occlusion depth-clip pass output: confidence in r, nearest-depth offset in g
29
29
  * @param view
30
30
  */
31
- graph_pass({ graph, texture_velocity, texture_color_current, texture_color_history, texture_output, camera_current, camera_previous, texture_occlusion, }: FrameGraph): number;
31
+ graph_pass({ graph, texture_velocity, texture_color_current, texture_color_history, texture_output, texture_occlusion, }: FrameGraph): number;
32
32
  #private;
33
33
  }
34
34
  //# sourceMappingURL=TAA.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAQA;IAEI,iBAAgB;IAChB,sBAAqB;IAErB;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA0BtB;;;OAGG;IACH,sCAIC;IAED,mCAEC;IAED;;;OAGG;IACH,6BAmBC;IAED;;;;;;;;;OASG;IACH,+KAmCC;;CACJ"}
1
+ {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAQA;IAEI,iBAAgB;IAChB,sBAAqB;IAErB;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA0BtB;;;OAGG;IACH,sCAIC;IAED,mCAEC;IAED;;;OAGG;IACH,6BAmBC;IAED;;;;;;;;;OASG;IACH,8IA+BC;;CACJ"}
@@ -84,11 +84,11 @@ export class TAA {
84
84
  /**
85
85
  *
86
86
  * @param {FrameGraph} graph
87
- * @param {number} texture_velocity
87
+ * @param {number} texture_velocity raw velocity buffer, internal resolution
88
88
  * @param {number} texture_color_current
89
89
  * @param {number} texture_color_history
90
90
  * @param {number} texture_output
91
- * @param {number} texture_occlusion
91
+ * @param {number} texture_occlusion depth-clip pass output: confidence in r, nearest-depth offset in g
92
92
  * @param view
93
93
  */
94
94
  graph_pass({
@@ -97,8 +97,6 @@ export class TAA {
97
97
  texture_color_current = -1,
98
98
  texture_color_history = -1,
99
99
  texture_output,
100
- camera_current = -1,
101
- camera_previous = -1,
102
100
  texture_occlusion = -1,
103
101
  }) {
104
102
 
@@ -115,8 +113,6 @@ export class TAA {
115
113
  HistoryTexture: texture_color_history,
116
114
  ColourTexture: texture_color_current,
117
115
  tOcclusion: texture_occlusion,
118
- camera_current,
119
- camera_previous,
120
116
  settings: {
121
117
  jitter: this.Jitter,
122
118
  history_validity,
@@ -0,0 +1,18 @@
1
+ /**
2
+ * The depth-clip pass picks one of the 9 texels around a pixel by nearest depth and computes the
3
+ * history confidence for the velocity found there. It publishes that choice in the g channel of its
4
+ * rg8unorm output, so a consumer can fetch exactly the velocity the confidence was computed for from
5
+ * the raw velocity buffer: no repeated search, no second velocity texture.
6
+ *
7
+ * Encoding: index / 8 with index = (dy + 1) * 3 + (dx + 1), in [0, 8]. Every index survives 8-bit
8
+ * unorm quantisation with a margin of at least 0.48 before the decode rounds, pinned in
9
+ * shader_depth_occlusion_clip.spec.js.
10
+ *
11
+ * depth_clip_validated_velocity is the consumer side: given the depth-clip output and the raw
12
+ * velocity buffer, the velocity the confidence at `coord` was computed for. TAA and ReSTIR temporal
13
+ * reuse both reproject with it, so a pixel's confidence and its reprojection always agree.
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_depth_clip_offset_codec: CodeChunk;
17
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
18
+ //# sourceMappingURL=chunk_depth_clip_offset_codec.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_depth_clip_offset_codec.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_depth_clip_offset_codec.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,4CAFU,SAAS,CAoBjB;0BAnCwB,oCAAoC"}
@@ -0,0 +1,36 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The depth-clip pass picks one of the 9 texels around a pixel by nearest depth and computes the
5
+ * history confidence for the velocity found there. It publishes that choice in the g channel of its
6
+ * rg8unorm output, so a consumer can fetch exactly the velocity the confidence was computed for from
7
+ * the raw velocity buffer: no repeated search, no second velocity texture.
8
+ *
9
+ * Encoding: index / 8 with index = (dy + 1) * 3 + (dx + 1), in [0, 8]. Every index survives 8-bit
10
+ * unorm quantisation with a margin of at least 0.48 before the decode rounds, pinned in
11
+ * shader_depth_occlusion_clip.spec.js.
12
+ *
13
+ * depth_clip_validated_velocity is the consumer side: given the depth-clip output and the raw
14
+ * velocity buffer, the velocity the confidence at `coord` was computed for. TAA and ReSTIR temporal
15
+ * reuse both reproject with it, so a pixel's confidence and its reprojection always agree.
16
+ * @type {CodeChunk}
17
+ */
18
+ export const chunk_depth_clip_offset_codec = CodeChunk.from(
19
+ //language=WGSL
20
+ `
21
+ fn depth_clip_encode_offset(offset: vec2<i32>) -> f32 {
22
+ let index = (offset.y + 1) * 3 + (offset.x + 1);
23
+ return f32(index) / 8.0;
24
+ }
25
+
26
+ fn depth_clip_decode_offset(encoded: f32) -> vec2<i32> {
27
+ let index = i32(round(encoded * 8.0));
28
+ return vec2<i32>(index % 3 - 1, index / 3 - 1);
29
+ }
30
+
31
+ fn depth_clip_validated_velocity(depth_clip: texture_2d<f32>, velocity: texture_2d<f32>, coord: vec2<i32>) -> vec2<f32> {
32
+ let encoded = textureLoad(depth_clip, coord, 0).g;
33
+ return textureLoad(velocity, coord + depth_clip_decode_offset(encoded), 0).rg;
34
+ }
35
+ `
36
+ );
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_taa_history_color_bounding_box_YCoCg.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_taa_history_color_bounding_box_YCoCg.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,yDAFU,SAAS,CAiElB;0BAzEyB,oCAAoC"}
1
+ {"version":3,"file":"chunk_taa_history_color_bounding_box_YCoCg.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/chunk_taa_history_color_bounding_box_YCoCg.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,yDAFU,SAAS,CAoElB;0BA5EyB,oCAAoC"}
@@ -43,8 +43,11 @@ fn taa_history_color_bounding_box_YCoCg(
43
43
  var moment1 = current_color_YCoCg;
44
44
  var moment2 = moment1 * moment1;
45
45
 
46
+ // clamp the gather to the texture: an out-of-bounds textureLoad is implementation-defined in WGSL
47
+ let last_texel = vec2<i32>(textureDimensions(current_color_texture)) - 1;
48
+
46
49
  for (var i = 0; i < iteratorMax; i++ ) {
47
- let new_st = in_screen_st + offsets[ i ];
50
+ let new_st = clamp(in_screen_st + offsets[ i ], vec2(0), last_texel);
48
51
 
49
52
  let new_colour = taa_encode_color( textureLoad(current_color_texture, new_st, 0 ).rgb );
50
53
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_depth_occlusion_clip.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js"],"names":[],"mappings":"AAiBA;;;;GAIG;AACH,2CAFU,SAAS,CA0DjB;AAkCF,sDAYG;0BA1HuB,oCAAoC;4BAClC,6BAA6B"}
1
+ {"version":3,"file":"shader_depth_occlusion_clip.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,2CAFU,SAAS,CA0DjB;AAqCF,sDAaG;0BA/HuB,oCAAoC;4BAClC,6BAA6B"}
@@ -4,6 +4,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
4
  import { ImageShader } from "../../shader/ImageShader.js";
5
5
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
6
6
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
7
+ import { chunk_depth_clip_offset_codec } from "./chunk_depth_clip_offset_codec.js";
7
8
  import { chunk_fsr2_compute_depth_clip } from "./chunk_fsr2_compute_depth_clip.js";
8
9
 
9
10
  const resources = new ShaderResourceSetDescriptor();
@@ -84,7 +85,7 @@ const body = CodeChunk.from(
84
85
  @fragment
85
86
  fn main(
86
87
  @builtin(position) coord: vec4<f32>,
87
- ) -> @location(0) f32 {
88
+ ) -> @location(0) vec2<f32> {
88
89
  let render_size = vec2<i32>(textureDimensions(DepthBuffer));
89
90
 
90
91
  let screenST = vec2<i32>( coord.xy );
@@ -93,8 +94,8 @@ fn main(
93
94
  var iNearestDepthCoord:vec2<i32>;
94
95
  let depth = ffx_find_nearest_depth( DepthBuffer, screenST, render_size, &iNearestDepthCoord );
95
96
 
96
- // Velocity is already dilated to the nearest-depth pixel via iNearestDepthCoord
97
- // (FSR2's strategy). Don't chain a second magnitude-based dilation on top.
97
+ // Velocity at the nearest-depth pixel (FSR2's strategy). The choice is published in g below so
98
+ // the TAA resolve reprojects with the same velocity; don't chain a second dilation on top.
98
99
  let velocity = textureLoad( VelocityBuffer, iNearestDepthCoord, 0 ).rg;
99
100
 
100
101
  let prevFrameScreenST = coord.xy - velocity.xy;
@@ -102,11 +103,14 @@ fn main(
102
103
  // get depth confidence factor, larger then 0, assume the history is valid
103
104
  let confidence = fsr2_compute_depth_clip( prevFrameScreenST, depth, render_size );
104
105
 
105
- return saturate(confidence);
106
+ // r: history confidence. g: which texel won the nearest-depth search, so a consumer can fetch
107
+ // the velocity this confidence was computed for from the raw velocity buffer.
108
+ return vec2(saturate(confidence), depth_clip_encode_offset(iNearestDepthCoord - screenST));
106
109
  }
107
110
  `, [
108
111
  chunk_fsr2_compute_depth_clip,
109
- chunk_ffx_find_nearest_depth
112
+ chunk_ffx_find_nearest_depth,
113
+ chunk_depth_clip_offset_codec,
110
114
  ]
111
115
  )
112
116
 
@@ -117,9 +121,10 @@ export const shader_depth_occlusion_clip = new ImageShader({
117
121
  resources,
118
122
  }),
119
123
  targets: [
120
- // Confidence is in [0, 1] post-saturate; r8unorm is sufficient and halves
121
- // memory/bandwidth vs r16float. All consumers point-sample this texture.
122
- { format: "r8unorm" }
124
+ // Both channels are point-sampled. r: confidence in [0, 1] post-saturate, 8 bits is enough.
125
+ // g: nearest-depth offset, see chunk_depth_clip_offset_codec. One byte per pixel over the
126
+ // old r8unorm buys the TAA resolve the exact velocity this pass validated.
127
+ { format: "rg8unorm" },
123
128
  ]
124
129
 
125
130
  });
@@ -1,6 +1,6 @@
1
1
  export const TAA_VELOCITY_IN_PIXELS_LIMIT: 128;
2
2
  /**
3
- * calculate confidence factor based on the velocity of current pixel, everything moving faster than FRAME_VELOCITY_IN_PIXELS_DIFF frame-to-frame will be marked as no-history
3
+ * calculate confidence factor based on the velocity of current pixel, everything moving faster than TAA_VELOCITY_IN_PIXELS_LIMIT output pixels frame-to-frame will be marked as no-history
4
4
  * @type {CodeChunk}
5
5
  */
6
6
  export const chunk_taa_velocity_confidence: CodeChunk;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_taa.js"],"names":[],"mappings":"AA4CA,+CAAgD;AAGhD;;;GAGG;AACH,4CAFU,SAAS,CASjB;AAEF;;;;GAIG;AACH,gDAFU,SAAS,CAgBjB;AA0KF,qCAaG;0BA9PuB,oCAAoC;4BAClC,6BAA6B"}
1
+ {"version":3,"file":"shader_taa.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_taa.js"],"names":[],"mappings":"AAuCA,+CAAgD;AAGhD;;;GAGG;AACH,4CAFU,SAAS,CASjB;AAEF;;;;GAIG;AACH,gDAFU,SAAS,CAgBjB;AA6LF,qCAaG;0BA9QuB,oCAAoC;4BAClC,6BAA6B"}
@@ -1,8 +1,6 @@
1
1
  import { f32, vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
4
3
  import { chunk_aabb3_normalized_dist } from "../../shader/chunk/geometry/aabb3/chunk_line_aabb3_clipping_distance.js";
5
- import { chunk_uv_to_texel_coordinate } from "../../shader/chunk/texture/chunk_uv_to_texel_coordinate.js";
6
4
  import {
7
5
  chunk_texture_sample_catmullrom_hardware_5tap_uv
8
6
  } from "../../shader/chunk/texture/sample/chunk_texture_sample_catmullrom_hardware_5tap_uv.js";
@@ -11,8 +9,8 @@ import { ImageShader } from "../../shader/ImageShader.js";
11
9
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
12
10
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
13
11
  import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
14
- import { chunk_taa_get_velocity } from "../velocity/chunk_taa_get_velocity.js";
15
12
  import { chunk_color_clip_to_aabb3 } from "./chunk_color_clip_to_aabb3.js";
13
+ import { chunk_depth_clip_offset_codec } from "./chunk_depth_clip_offset_codec.js";
16
14
  import { chunk_taa_decode_color } from "./chunk_taa_decode_color.js";
17
15
  import { chunk_taa_encode_color } from "./chunk_taa_encode_color.js";
18
16
  import { chunk_taa_history_color_bounding_box_YCoCg } from "./chunk_taa_history_color_bounding_box_YCoCg.js";
@@ -27,17 +25,14 @@ const TAA_SETTINGS_STRUCT = WebGPUStruct.from({
27
25
 
28
26
  const resources = new ShaderResourceSetDescriptor();
29
27
 
30
- // per-pass, 16 bytes, read-only: immediate data rather than a uniform buffer. The two camera
31
- // uniforms beside it are scene state and stay bound.
28
+ // per-pass, 16 bytes, read-only: immediate data rather than a uniform buffer.
32
29
  resources.setImmediate("settings", TAA_SETTINGS_STRUCT);
33
30
  resources.createGroup()
34
31
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
35
- .addTexture("VelocityBuffer", "float") // velocities, in pixels, at internal resolution
32
+ .addTexture("VelocityBuffer", "float") // raw velocity, in internal pixels
36
33
  .addTexture("HistoryTexture", "float") // previous resolved frame, at output resolution.
37
34
  .addTexture("ColourTexture", "float") // incoming frame, drawn at internal resolution. Typically lower than output.
38
- .addTexture("tOcclusion", "float") // disocclusion, at internal resolution
39
- .addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
40
- .addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
35
+ .addTexture("tOcclusion", "float") // depth-clip pass output at internal resolution: r confidence, g nearest-depth offset
41
36
  ;
42
37
 
43
38
 
@@ -46,7 +41,7 @@ export const TAA_VELOCITY_IN_PIXELS_LIMIT = 128;
46
41
 
47
42
 
48
43
  /**
49
- * calculate confidence factor based on the velocity of current pixel, everything moving faster than FRAME_VELOCITY_IN_PIXELS_DIFF frame-to-frame will be marked as no-history
44
+ * calculate confidence factor based on the velocity of current pixel, everything moving faster than TAA_VELOCITY_IN_PIXELS_LIMIT output pixels frame-to-frame will be marked as no-history
50
45
  * @type {CodeChunk}
51
46
  */
52
47
  export const chunk_taa_velocity_confidence = CodeChunk.from(
@@ -111,24 +106,30 @@ fn main(
111
106
  let resolution_ratio = vec2<f32>(resolution_internal.xy) / vec2<f32>(resolution_output.xy);
112
107
  let upscale_ratio = f32(resolution_output.x) / f32(resolution_internal.x);
113
108
 
114
- let internal_st = vec2<i32>( output_st.xy * resolution_ratio );
115
-
116
- // note, we're in reverse-z projection, so jitter is negative
109
+ // positive jitter shifts rendered content right/down by settings.jitter internal pixels (see
110
+ // GPUCameraContext), so the un-jittered content of this output pixel sits at uv + jitter / resolution
117
111
  let jittered_uv = uv + ( settings.jitter ) / vec2<f32>(resolution_internal);
118
112
  let internal_jittered_st = jittered_uv * vec2<f32>(resolution_internal);
113
+
114
+ // the internal texel the current colour comes from. Velocity and occlusion are read at the same
115
+ // texel, so all three describe one surface when the jitter crosses a texel boundary. Clamped:
116
+ // at the border the jitter can push the position just outside the texture.
117
+ let internal_st = clamp(vec2<i32>(floor(internal_jittered_st)), vec2(0), vec2<i32>(resolution_internal) - 1);
119
118
 
120
- // get velocity
121
- let velocity = taa_get_velocity( VelocityBuffer, internal_st ) / resolution_ratio;
119
+ // depth-clip pass output for this texel: r = history confidence, g = which of the 3x3 texels won
120
+ // its nearest-depth search. The raw velocity at that texel is exactly the velocity the confidence
121
+ // was computed for; dilating again here would move the reprojection away from what was validated.
122
+ let occlusion_confidence = textureLoad( tOcclusion, internal_st, 0 ).r;
123
+
124
+ // velocity in output pixels
125
+ let velocity = depth_clip_validated_velocity( tOcclusion, VelocityBuffer, internal_st ) / resolution_ratio;
122
126
 
123
- // calculate confidence factor based on the velocity of current pixel, everything moving faster than FRAME_VELOCITY_IN_PIXELS_DIFF frame-to-frame will be marked as no-history
127
+ // calculate confidence factor based on the velocity of current pixel, everything moving faster than TAA_VELOCITY_IN_PIXELS_LIMIT output pixels frame-to-frame will be marked as no-history
124
128
  let velocityConfidenceFactor = taa_velocity_confidence(velocity.xy);
125
129
 
126
130
  // prev frame ST and UV
127
131
  let prevFrameScreenST = output_st.xy - velocity.xy;
128
132
 
129
- // get depth confidence factor, larger then 0, assume the history is valid
130
- let occlusion_confidence = textureLoad(tOcclusion, internal_st, 0).r;
131
-
132
133
  // do we have a valid history?
133
134
  let uvWeight = uv_within_screen( prevFrameScreenST ) ;
134
135
 
@@ -168,13 +169,12 @@ fn main(
168
169
  // sample current colour
169
170
  let color_current_YCoCg = taa_encode_color(color_current_raw);
170
171
 
171
- // default incoming contribution
172
- var blend = 0.05;
173
-
174
- let history_confidence = color_history_raw.a * velocityConfidenceFactor * occlusion_confidence;
175
-
176
- // blend less history if hitstory has low confidence or under motion
177
- blend = mix(1.0, blend, history_confidence);
172
+ // accumulated-sample proxy carried in history alpha: n/(n+1) after n samples. Saturated because
173
+ // the Catmull-Rom taps overshoot across alpha steps.
174
+ let sample_confidence = saturate(color_history_raw.a);
175
+
176
+ // how far this frame trusts the history sample: accumulated count, motion, disocclusion
177
+ let history_confidence = sample_confidence * velocityConfidenceFactor * occlusion_confidence;
178
178
 
179
179
  var min_c: vec3<f32>;
180
180
  var max_c: vec3<f32>;
@@ -182,7 +182,7 @@ fn main(
182
182
  taa_history_color_bounding_box_YCoCg(
183
183
  ColourTexture,
184
184
  color_current_YCoCg,
185
- vec2<i32>(internal_jittered_st),
185
+ internal_st,
186
186
  variance_scale,
187
187
  &min_c,
188
188
  &max_c,
@@ -196,17 +196,26 @@ fn main(
196
196
  max_c,
197
197
  );
198
198
 
199
- // We detect when clamp would occur and dampen the incoming sample's contribution to counteract it.
200
- // see "High Quality Temporal Supersampling" by Brian Karis, EpicGames SIGGRAPH 2014
199
+ // Tension of the clipped history against the neighbourhood box on its tightest axis: 0 at
200
+ // the current colour, 1 on a wall, which is where a clipped history always lands.
201
201
  let t_clamp = saturate(aabb3_normalized_dist_from_center(
202
202
  color_current_YCoCg,
203
203
  clipped_history_YCoCg,
204
204
  min_c,
205
205
  max_c,
206
206
  ));
207
-
208
- blend *= mix(0.2, 1.0, t_clamp * t_clamp);
209
-
207
+
208
+ // incoming contribution at full confidence. History near the clamp wall gets less of it, down
209
+ // to a quarter on the wall, which is where a clipped history lands: a clip is an impulse, and
210
+ // damping the sample that caused it keeps the next frame's clip from taking it straight back,
211
+ // which reads as flicker. "High Quality Temporal Supersampling" (Karis, SIGGRAPH 2014,
212
+ // slide 45); the same rule and constants as chunk_volumetrics_taa_resolve.
213
+ var blend = 0.05 * mix(1.0, 0.25, t_clamp * t_clamp);
214
+
215
+ // no confidence: take the current frame outright. Full confidence: the rate above. The
216
+ // dampening sits inside this mix so zero-confidence history can never reach the output.
217
+ blend = mix(1.0, blend, history_confidence);
218
+
210
219
  // prevent blending from going to 0
211
220
  blend = max(blend, 0.004);
212
221
 
@@ -214,7 +223,12 @@ fn main(
214
223
 
215
224
  var weight_history = (1.0 - blend);
216
225
 
217
- let confidence_new = saturate( 1.f / ( 2.0f - history_confidence ) );
226
+ // next frame's sample count, from how much of the history this frame kept. At full confidence
227
+ // the count keeps growing as n/(n+1); a rejected or disoccluded history restarts at one sample
228
+ // (0.5), the value the no-history branch stores. Motion feeds back through this: under
229
+ // sustained motion the count settles below converged, so the blend sits above what the
230
+ // per-frame velocity confidence alone would give.
231
+ let confidence_new = 1.0 / (2.0 - history_confidence);
218
232
 
219
233
  let mixed_color = taa_decode_color( mix(color_current_YCoCg, clipped_history_YCoCg, weight_history));
220
234
 
@@ -224,8 +238,10 @@ fn main(
224
238
 
225
239
  // no valid history, or disocclusion
226
240
 
227
- // initialize with full confidence
228
- final_colour = vec4(color_current_raw, 1.0);
241
+ // one sample. Store the confidence the valid path gives a single sample (confidence_new at
242
+ // zero history confidence) so the 1/N ramp restarts here; anything higher makes the next
243
+ // frame treat this lone jittered sample as converged history.
244
+ final_colour = vec4(color_current_raw, 0.5);
229
245
 
230
246
  }
231
247
 
@@ -235,15 +251,13 @@ fn main(
235
251
  `, [
236
252
  chunk_taa_decode_color,
237
253
  chunk_taa_encode_color,
238
- chunk_taa_get_velocity,
239
254
  chunk_taa_history_color_bounding_box_YCoCg,
240
255
  chunk_color_clip_to_aabb3,
256
+ chunk_depth_clip_offset_codec,
241
257
  chunk_taa_velocity_confidence,
242
258
  chunk_taa_velocity_variance_scale,
243
259
  chunk_aabb3_normalized_dist,
244
260
  chunk_texture_sample_catmullrom_hardware_5tap_uv,
245
-
246
- chunk_uv_to_texel_coordinate,
247
261
  ]);
248
262
 
249
263
 
@@ -6,8 +6,10 @@
6
6
  * reprojected location, following the RTXDI temporal pattern (combine each
7
7
  * finalized reservoir, then FinalizeResampling once).
8
8
  *
9
- * History validity reuses the existing depth-occlusion-clip confidence (the same
10
- * reprojection TAA gates on) plus a bounds check, so disocclusions don't ghost.
9
+ * History validity reuses the depth-occlusion-clip confidence plus a bounds check, so
10
+ * disocclusions don't ghost, and the reprojection uses the velocity that confidence was
11
+ * computed for: the depth-clip output's g channel names the nearest-depth texel, and
12
+ * depth_clip_validated_velocity fetches the raw velocity there, exactly as TAA does.
11
13
  * The previous sample's target function is recomputed at the CURRENT surface
12
14
  * (never reuse the stored targetPdf), and the previous M is clamped so stale
13
15
  * history can't dominate — both are required for an unbiased, lag-bounded result.
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_restir_temporal_reuse.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/chunk_restir_temporal_reuse.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;GAkBG;AACH,0CAFU,SAAS,CA8EjB;0BArGwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_restir_temporal_reuse.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/chunk_restir_temporal_reuse.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,0CAFU,SAAS,CA+EjB;0BAxGwB,oCAAoC"}
@@ -4,8 +4,8 @@ import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_re
4
4
  import { RTXDI_Reservoir } from "../reservoir/RTXDI_Reservoir.js";
5
5
  import { GEOMETRIC_SHADING_INFO_STRUCT } from "../../shader/chunk/material/GEOMETRIC_SHADING_INFO_STRUCT.js";
6
6
  import { MATERIAL_SHADING_INFO_STRUCT } from "../../shader/chunk/material/MATERIAL_SHADING_INFO_STRUCT.js";
7
+ import { chunk_depth_clip_offset_codec } from "../../postprocess/taa/chunk_depth_clip_offset_codec.js";
7
8
  import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
8
- import { chunk_taa_get_velocity } from "../../postprocess/velocity/chunk_taa_get_velocity.js";
9
9
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
10
  import { chunk_restir_get_light_info } from "./chunk_restir_get_light_info.js";
11
11
  import { chunk_restir_light_ref } from "./chunk_restir_light_ref.js";
@@ -20,8 +20,10 @@ import { chunk_restir_target_function } from "./chunk_restir_target_function.js"
20
20
  * reprojected location, following the RTXDI temporal pattern (combine each
21
21
  * finalized reservoir, then FinalizeResampling once).
22
22
  *
23
- * History validity reuses the existing depth-occlusion-clip confidence (the same
24
- * reprojection TAA gates on) plus a bounds check, so disocclusions don't ghost.
23
+ * History validity reuses the depth-occlusion-clip confidence plus a bounds check, so
24
+ * disocclusions don't ghost, and the reprojection uses the velocity that confidence was
25
+ * computed for: the depth-clip output's g channel names the nearest-depth texel, and
26
+ * depth_clip_validated_velocity fetches the raw velocity there, exactly as TAA does.
25
27
  * The previous sample's target function is recomputed at the CURRENT surface
26
28
  * (never reuse the stored targetPdf), and the previous M is clamped so stale
27
29
  * history can't dominate — both are required for an unbiased, lag-bounded result.
@@ -59,8 +61,9 @@ fn restir_temporal_reuse(
59
61
  // a static camera) into a full +/-1 pixel read error, which shows up as the
60
62
  // reservoir field crawling/scrolling across surfaces. + 0.5 then floor is
61
63
  // round-to-nearest and is stable for sub-pixel motion (matches the engine's
62
- // pixel-centre minus velocity reprojection convention, e.g. GTAO/TAA).
63
- let velocity = taa_get_velocity(VelocityBuffer, vec2<i32>(i_coord));
64
+ // pixel-centre minus velocity reprojection convention, e.g. GTAO/TAA). The velocity is the
65
+ // one the depth-clip confidence below was evaluated with, so the two cannot disagree.
66
+ let velocity = depth_clip_validated_velocity(tOcclusionClip, VelocityBuffer, vec2<i32>(i_coord));
64
67
  let prev_coord = vec2<i32>(floor(vec2<f32>(i_coord) + vec2<f32>(0.5) - velocity));
65
68
 
66
69
  // History validity: disocclusion confidence at the current pixel + bounds.
@@ -98,7 +101,7 @@ fn restir_temporal_reuse(
98
101
  chunk_rtxdi_combine_reservoirs,
99
102
  chunk_rtxdi_finalize_resampling,
100
103
  chunk_rtxdi_unpack_reservoir,
101
- chunk_taa_get_velocity,
104
+ chunk_depth_clip_offset_codec,
102
105
  chunk_restir_get_light_info,
103
106
  chunk_restir_light_ref,
104
107
  chunk_restir_reservoir_address,