@woosh/meep-engine 3.14.2 → 3.14.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1252) hide show
  1. package/editor/prototypeEditorShell.js +6 -0
  2. package/package.json +1 -1
  3. package/src/CODEC_LAYOUT_VERIFICATION.md +420 -0
  4. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts +76 -0
  5. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -0
  6. package/src/core/binary/zstd/ZstdReverseBitReader.js +223 -0
  7. package/src/core/binary/zstd/zstd_decompress.d.ts +31 -0
  8. package/src/core/binary/zstd/zstd_decompress.d.ts.map +1 -0
  9. package/src/core/binary/zstd/zstd_decompress.js +628 -0
  10. package/src/core/binary/zstd/zstd_fse.d.ts +83 -0
  11. package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -0
  12. package/src/core/binary/zstd/zstd_fse.js +265 -0
  13. package/src/core/binary/zstd/zstd_huffman.d.ts +56 -0
  14. package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -0
  15. package/src/core/binary/zstd/zstd_huffman.js +244 -0
  16. package/src/core/binary/zstd/zstd_sequence_tables.d.ts +62 -0
  17. package/src/core/binary/zstd/zstd_sequence_tables.d.ts.map +1 -0
  18. package/src/core/binary/zstd/zstd_sequence_tables.js +98 -0
  19. package/src/core/color/COLOR_REVIEW_2026_08_28.md +1 -1
  20. package/src/core/color/PQ/PQ_constants.d.ts +1 -1
  21. package/src/core/color/PQ/PQ_constants.js +1 -1
  22. package/src/engine/Engine.d.ts.map +1 -1
  23. package/src/engine/Engine.js +733 -726
  24. package/src/engine/asset/GameAssetType.d.ts +1 -0
  25. package/src/engine/asset/GameAssetType.js +8 -0
  26. package/src/engine/asset/codec/DecodedImage.d.ts +39 -0
  27. package/src/engine/asset/codec/DecodedImage.d.ts.map +1 -0
  28. package/src/engine/asset/codec/DecodedImage.js +26 -0
  29. package/src/engine/asset/guessAssetType.d.ts.map +1 -1
  30. package/src/engine/asset/guessAssetType.js +10 -0
  31. package/src/engine/asset/load_model_scene_bundle.d.ts +1 -1
  32. package/src/engine/asset/load_model_scene_bundle.d.ts.map +1 -1
  33. package/src/engine/asset/load_model_scene_bundle.js +6 -2
  34. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +37 -0
  35. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -0
  36. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +104 -0
  37. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +83 -71
  38. package/src/engine/asset/loaders/image/ImageDecoderWorker.js +2 -2
  39. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +8 -9
  40. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  41. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +12 -3
  42. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts +70 -0
  43. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -0
  44. package/src/engine/asset/loaders/image/avif/encode_image_source.js +117 -0
  45. package/src/engine/asset/loaders/image/avif/encoder_worker.d.ts.map +1 -0
  46. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -0
  47. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts +34 -0
  48. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts.map +1 -0
  49. package/src/engine/asset/loaders/image/codec/AvifCodec.js +85 -0
  50. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts +26 -0
  51. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts.map +1 -0
  52. package/src/engine/asset/loaders/image/codec/JpegCodec.js +66 -0
  53. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts +4 -16
  54. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts.map +1 -1
  55. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.js +2 -2
  56. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +21 -1
  57. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  58. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +21 -1
  59. package/src/engine/asset/loaders/image/prototypePNG.d.ts.map +1 -0
  60. package/src/engine/asset/loaders/image/prototypePNG.js +37 -0
  61. package/src/engine/asset/preloader/extractAssetListFromManager.d.ts.map +1 -1
  62. package/src/engine/asset/preloader/extractAssetListFromManager.js +2 -1
  63. package/src/engine/graphics/ecs/mesh/assetTypeByPath.d.ts.map +1 -1
  64. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +6 -0
  65. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts +25 -0
  66. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts.map +1 -0
  67. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.js +42 -0
  68. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.d.ts.map +1 -0
  69. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.js +94 -0
  70. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts +19 -0
  71. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts.map +1 -0
  72. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.js +62 -0
  73. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts +30 -0
  74. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts.map +1 -0
  75. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.js +115 -0
  76. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -0
  77. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +108 -0
  78. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts +7 -1
  79. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts.map +1 -1
  80. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.js +28 -21
  81. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  82. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +3 -0
  83. package/src/engine/network/NetworkSession.d.ts +24 -4
  84. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  85. package/src/engine/network/NetworkSession.js +28 -4
  86. package/src/engine/network/orchestrator/NetworkPeer.d.ts +47 -6
  87. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  88. package/src/engine/network/orchestrator/NetworkPeer.js +184 -56
  89. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts +97 -11
  90. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  91. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +304 -22
  92. package/src/engine/network/replication/Replicator.d.ts +14 -1
  93. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  94. package/src/engine/network/replication/Replicator.js +44 -3
  95. package/src/engine/network/sim/ActionLog.d.ts +21 -3
  96. package/src/engine/network/sim/ActionLog.d.ts.map +1 -1
  97. package/src/engine/network/sim/ActionLog.js +24 -3
  98. package/src/engine/network/sim/SimAction.d.ts +15 -0
  99. package/src/engine/network/sim/SimAction.d.ts.map +1 -1
  100. package/src/engine/network/sim/SimAction.js +15 -0
  101. package/src/engine/network/sim/SimActionExecutor.d.ts +51 -1
  102. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  103. package/src/engine/network/sim/SimActionExecutor.js +73 -5
  104. package/src/engine/network/transport/Channel.d.ts +1 -1
  105. package/src/engine/network/transport/Channel.js +1 -1
  106. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  107. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  108. package/src/engine/simulation/Ticker.js +4 -1
  109. package/src/engine/ui/GUIEngine.d.ts.map +1 -1
  110. package/src/engine/ui/GUIEngine.js +6 -0
  111. package/src/format/image/avif/DECISIONS.md +545 -0
  112. package/src/format/image/avif/api/AvifDecoder.d.ts.map +1 -0
  113. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -0
  114. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -0
  115. package/src/format/image/avif/api/convert_to_rgba.js +204 -0
  116. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -0
  117. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -0
  118. package/src/format/image/avif/api/encode_avif.d.ts.map +1 -0
  119. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -0
  120. package/src/format/image/avif/av1/decode/block_decoded.d.ts.map +1 -0
  121. package/src/format/image/avif/av1/decode/decode_av1_still.d.ts.map +1 -0
  122. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -0
  123. package/src/format/image/avif/av1/decode/decode_palette.d.ts.map +1 -0
  124. package/src/format/image/avif/av1/decode/decode_palette.js +442 -0
  125. package/src/format/image/avif/av1/decode/decode_tile.d.ts.map +1 -0
  126. package/src/format/image/avif/av1/decode/decode_tile.js +1213 -0
  127. package/src/format/image/avif/av1/decode/get_scan.d.ts.map +1 -0
  128. package/src/format/image/avif/av1/decode/read_lr.d.ts.map +1 -0
  129. package/src/format/image/avif/av1/decode/read_lr.js +277 -0
  130. package/src/format/image/avif/av1/decode/read_transform_type.d.ts.map +1 -0
  131. package/src/format/image/avif/av1/decode/read_transform_type.js +92 -0
  132. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -0
  133. package/src/format/image/avif/av1/decode/reconstruct.js +241 -0
  134. package/src/format/image/avif/av1/decode/transform_type.d.ts.map +1 -0
  135. package/src/format/image/avif/av1/encode/Av1BlockSnapshot.d.ts.map +1 -0
  136. package/src/format/image/avif/av1/encode/Av1EncodeContext.d.ts.map +1 -0
  137. package/src/format/image/avif/av1/encode/build_headers.d.ts.map +1 -0
  138. package/src/format/image/avif/av1/encode/choose_chroma_alpha.d.ts.map +1 -0
  139. package/src/format/image/avif/av1/encode/choose_filters.d.ts.map +1 -0
  140. package/src/format/image/avif/av1/encode/choose_restoration.d.ts.map +1 -0
  141. package/src/format/image/avif/av1/encode/choose_restoration.js +616 -0
  142. package/src/format/image/avif/av1/encode/decode_effort.d.ts.map +1 -0
  143. package/src/format/image/avif/av1/encode/encode_av1_still.d.ts.map +1 -0
  144. package/src/format/image/avif/av1/encode/encode_effort.d.ts.map +1 -0
  145. package/src/format/image/avif/av1/encode/encode_tile.d.ts.map +1 -0
  146. package/src/format/image/avif/av1/encode/encode_tile.js +2331 -0
  147. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -0
  148. package/src/format/image/avif/av1/encode/write_coefficients.d.ts.map +1 -0
  149. package/src/format/image/avif/av1/encode/write_lr.d.ts.map +1 -0
  150. package/src/format/image/avif/av1/encode/write_transform_type.d.ts.map +1 -0
  151. package/src/format/image/avif/av1/entropy/CdfContext.d.ts.map +1 -0
  152. package/src/format/image/avif/av1/entropy/SymbolReader.d.ts.map +1 -0
  153. package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -0
  154. package/src/format/image/avif/av1/entropy/coefficient_context.d.ts.map +1 -0
  155. package/src/format/image/avif/av1/entropy/partition_cdf.d.ts.map +1 -0
  156. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -0
  157. package/src/format/image/avif/av1/filter/cdef.d.ts.map +1 -0
  158. package/src/format/image/avif/av1/filter/cdef.js +313 -0
  159. package/src/format/image/avif/av1/filter/loop_filter.d.ts.map +1 -0
  160. package/src/format/image/avif/av1/filter/loop_filter.js +377 -0
  161. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -0
  162. package/src/format/image/avif/av1/filter/loop_restoration.js +451 -0
  163. package/src/format/image/avif/av1/filter/superres.d.ts.map +1 -0
  164. package/src/format/image/avif/av1/filter/superres.js +86 -0
  165. package/src/format/image/avif/av1/grain/FilmGrainState.d.ts.map +1 -0
  166. package/src/format/image/avif/av1/grain/film_grain.d.ts.map +1 -0
  167. package/src/format/image/avif/av1/grain/film_grain.js +623 -0
  168. package/src/format/image/avif/av1/obu/FrameHeader.d.ts.map +1 -0
  169. package/src/format/image/avif/av1/obu/ObuHeader.d.ts.map +1 -0
  170. package/src/format/image/avif/av1/obu/SequenceHeader.d.ts.map +1 -0
  171. package/src/format/image/avif/av1/obu/for_each_obu.d.ts.map +1 -0
  172. package/src/format/image/avif/av1/obu/parse_frame_header.d.ts.map +1 -0
  173. package/src/format/image/avif/av1/obu/parse_frame_header.js +841 -0
  174. package/src/format/image/avif/av1/obu/parse_obu_header.d.ts.map +1 -0
  175. package/src/format/image/avif/av1/obu/parse_sequence_header.d.ts.map +1 -0
  176. package/src/format/image/avif/av1/obu/write_frame_header.d.ts.map +1 -0
  177. package/src/format/image/avif/av1/obu/write_sequence_header.d.ts.map +1 -0
  178. package/src/format/image/avif/av1/predict/IntraPredictionState.d.ts.map +1 -0
  179. package/src/format/image/avif/av1/predict/intra_filter_type.d.ts.map +1 -0
  180. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.d.ts.map +1 -0
  181. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.js +153 -0
  182. package/src/format/image/avif/av1/predict/predict_intra.d.ts.map +1 -0
  183. package/src/format/image/avif/av1/predict/predict_intra.js +803 -0
  184. package/src/format/image/avif/av1/predict/predict_palette.d.ts.map +1 -0
  185. package/src/format/image/avif/av1/tables/av1_symbols.d.ts.map +1 -0
  186. package/src/format/image/avif/av1/tables/av1_symbols.js +419 -0
  187. package/src/format/image/avif/av1/tables/block_tables.d.ts.map +1 -0
  188. package/src/format/image/avif/av1/tables/block_tables.js +270 -0
  189. package/src/format/image/avif/av1/tables/cdf_tables.d.ts.map +1 -0
  190. package/src/format/image/avif/av1/tables/cdf_tables.js +1893 -0
  191. package/src/format/image/avif/av1/tables/coefficient_tables.d.ts.map +1 -0
  192. package/src/format/image/avif/av1/tables/coefficient_tables.js +82 -0
  193. package/src/format/image/avif/av1/tables/derived_block_tables.d.ts.map +1 -0
  194. package/src/format/image/avif/av1/tables/filter_tables.d.ts.map +1 -0
  195. package/src/format/image/avif/av1/tables/filter_tables.js +313 -0
  196. package/src/format/image/avif/av1/tables/grain_tables.d.ts.map +1 -0
  197. package/src/format/image/avif/av1/tables/grain_tables.js +190 -0
  198. package/src/format/image/avif/av1/tables/prediction_tables.d.ts.map +1 -0
  199. package/src/format/image/avif/av1/tables/prediction_tables.js +223 -0
  200. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.d.ts.map +1 -0
  201. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.js +38 -0
  202. package/src/format/image/avif/av1/tables/quantizer_tables.d.ts.map +1 -0
  203. package/src/format/image/avif/av1/tables/quantizer_tables.js +160 -0
  204. package/src/format/image/avif/av1/tables/scan_tables.d.ts.map +1 -0
  205. package/src/format/image/avif/av1/tables/scan_tables.js +727 -0
  206. package/src/format/image/avif/av1/tables/segmentation_tables.d.ts.map +1 -0
  207. package/src/format/image/avif/av1/tables/segmentation_tables.js +48 -0
  208. package/src/format/image/avif/av1/tables/transform_tables.d.ts.map +1 -0
  209. package/src/format/image/avif/av1/tables/transform_tables.js +140 -0
  210. package/src/format/image/avif/av1/tables/unpack_table.d.ts.map +1 -0
  211. package/src/format/image/avif/av1/tables/unpack_table.js +73 -0
  212. package/src/format/image/avif/av1/transform/forward_transform_2d.d.ts.map +1 -0
  213. package/src/format/image/avif/av1/transform/inverse_transform_1d.d.ts.map +1 -0
  214. package/src/format/image/avif/av1/transform/inverse_transform_1d.js +590 -0
  215. package/src/format/image/avif/av1/transform/inverse_transform_2d.d.ts.map +1 -0
  216. package/src/format/image/avif/av1/transform/inverse_transform_2d.js +180 -0
  217. package/src/format/image/avif/av1/util/ceil_log2.d.ts.map +1 -0
  218. package/src/format/image/avif/av1/util/floor_log2.d.ts +20 -0
  219. package/src/format/image/avif/av1/util/floor_log2.d.ts.map +1 -0
  220. package/src/format/image/avif/av1/util/floor_log2.js +20 -0
  221. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -0
  222. package/src/format/image/avif/av1/util/round2_signed.d.ts.map +1 -0
  223. package/src/format/image/avif/av1/util/tile_log2.d.ts.map +1 -0
  224. package/src/format/image/avif/bitstream/BitReader.d.ts.map +1 -0
  225. package/src/format/image/avif/bitstream/BitWriter.d.ts.map +1 -0
  226. package/src/format/image/avif/color/ColourTransform.d.ts.map +1 -0
  227. package/src/format/image/avif/color/YuvImage.d.ts.map +1 -0
  228. package/src/format/image/avif/color/clamp_sample.d.ts.map +1 -0
  229. package/src/format/image/avif/color/linear_to_transfer.d.ts.map +1 -0
  230. package/src/format/image/avif/color/linear_to_transfer.js +126 -0
  231. package/src/format/image/avif/color/primaries.d.ts.map +1 -0
  232. package/src/format/image/avif/color/rgb_row_to_ycbcr.d.ts.map +1 -0
  233. package/src/format/image/avif/color/transfer_to_linear.d.ts.map +1 -0
  234. package/src/format/image/avif/color/transfer_to_linear.js +171 -0
  235. package/src/format/image/avif/color/upsample_chroma_row.d.ts.map +1 -0
  236. package/src/format/image/avif/color/upsample_chroma_row.js +89 -0
  237. package/src/format/image/avif/color/ycbcr_row_to_rgb.d.ts.map +1 -0
  238. package/src/format/image/avif/color/ycbcr_row_to_rgb.js +78 -0
  239. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -0
  240. package/src/format/image/avif/heif/ItemProperty.d.ts.map +1 -0
  241. package/src/format/image/avif/heif/find_item_property.d.ts.map +1 -0
  242. package/src/format/image/avif/heif/find_item_references.d.ts.map +1 -0
  243. package/src/format/image/avif/heif/find_items_referencing.d.ts.map +1 -0
  244. package/src/format/image/avif/heif/parse_avif_file.d.ts.map +1 -0
  245. package/src/format/image/avif/heif/parse_avif_file.js +384 -0
  246. package/src/format/image/avif/heif/parse_image_grid.d.ts.map +1 -0
  247. package/src/format/image/avif/heif/parse_image_grid.js +49 -0
  248. package/src/format/image/avif/heif/parse_item_property.d.ts.map +1 -0
  249. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -0
  250. package/src/format/image/avif/heif/write_avif_file.d.ts.map +1 -0
  251. package/src/format/image/avif/heif/write_item_property.d.ts.map +1 -0
  252. package/src/format/image/avif/index.d.ts +12 -0
  253. package/src/format/image/avif/index.d.ts.map +1 -0
  254. package/src/format/image/avif/index.js +58 -0
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  986. /package/src/{avif → engine/asset/loaders/image/avif}/threaded_image_encoder.d.ts +0 -0
  987. /package/src/{avif → engine/asset/loaders/image/avif}/threaded_image_encoder.js +0 -0
  988. /package/src/engine/asset/loaders/image/{png/prototypePNG.d.ts → prototypePNG.d.ts} +0 -0
  989. /package/src/{shade/renderer/scene/optimization → engine/graphics/texture/sampler/compare}/sampler2d_compare.d.ts +0 -0
  990. /package/src/{avif/native/api → engine/graphics/texture/sampler}/sampler2d_to_avif.d.ts +0 -0
  991. /package/src/{avif/native → format/image/avif}/NOTICE.md +0 -0
  992. /package/src/{avif/native → format/image/avif}/api/AvifDecoder.d.ts +0 -0
  993. /package/src/{avif/native → format/image/avif}/api/AvifDecoder.js +0 -0
  994. /package/src/{avif/native → format/image/avif}/api/apply_transformations.d.ts +0 -0
  995. /package/src/{avif/native → format/image/avif}/api/apply_transformations.js +0 -0
  996. /package/src/{avif/native → format/image/avif}/api/convert_to_rgba.d.ts +0 -0
  997. /package/src/{avif/native → format/image/avif}/api/decode_avif.d.ts +0 -0
  998. /package/src/{avif/native → format/image/avif}/api/decode_avif.js +0 -0
  999. /package/src/{avif/native → format/image/avif}/api/decode_image_item.d.ts +0 -0
  1000. /package/src/{avif/native → format/image/avif}/api/decode_image_item.js +0 -0
  1001. /package/src/{avif/native → format/image/avif}/api/encode_avif.d.ts +0 -0
  1002. /package/src/{avif/native → format/image/avif}/api/encode_avif.js +0 -0
  1003. /package/src/{avif/native → format/image/avif}/av1/decode/Av1FrameContext.d.ts +0 -0
  1004. /package/src/{avif/native → format/image/avif}/av1/decode/Av1FrameContext.js +0 -0
  1005. /package/src/{avif/native → format/image/avif}/av1/decode/block_decoded.d.ts +0 -0
  1006. /package/src/{avif/native → format/image/avif}/av1/decode/block_decoded.js +0 -0
  1007. /package/src/{avif/native → format/image/avif}/av1/decode/decode_av1_still.d.ts +0 -0
  1008. /package/src/{avif/native → format/image/avif}/av1/decode/decode_av1_still.js +0 -0
  1009. /package/src/{avif/native → format/image/avif}/av1/decode/decode_coefficients.d.ts +0 -0
  1010. /package/src/{avif/native → format/image/avif}/av1/decode/decode_coefficients.js +0 -0
  1011. /package/src/{avif/native → format/image/avif}/av1/decode/decode_palette.d.ts +0 -0
  1012. /package/src/{avif/native → format/image/avif}/av1/decode/decode_tile.d.ts +0 -0
  1013. /package/src/{avif/native → format/image/avif}/av1/decode/get_scan.d.ts +0 -0
  1014. /package/src/{avif/native → format/image/avif}/av1/decode/get_scan.js +0 -0
  1015. /package/src/{avif/native → format/image/avif}/av1/decode/read_lr.d.ts +0 -0
  1016. /package/src/{avif/native → format/image/avif}/av1/decode/read_transform_type.d.ts +0 -0
  1017. /package/src/{avif/native → format/image/avif}/av1/decode/reconstruct.d.ts +0 -0
  1018. /package/src/{avif/native → format/image/avif}/av1/decode/transform_type.d.ts +0 -0
  1019. /package/src/{avif/native → format/image/avif}/av1/decode/transform_type.js +0 -0
  1020. /package/src/{avif/native → format/image/avif}/av1/encode/Av1BlockSnapshot.d.ts +0 -0
  1021. /package/src/{avif/native → format/image/avif}/av1/encode/Av1BlockSnapshot.js +0 -0
  1022. /package/src/{avif/native → format/image/avif}/av1/encode/Av1EncodeContext.d.ts +0 -0
  1023. /package/src/{avif/native → format/image/avif}/av1/encode/Av1EncodeContext.js +0 -0
  1024. /package/src/{avif/native → format/image/avif}/av1/encode/build_headers.d.ts +0 -0
  1025. /package/src/{avif/native → format/image/avif}/av1/encode/build_headers.js +0 -0
  1026. /package/src/{avif/native → format/image/avif}/av1/encode/choose_chroma_alpha.d.ts +0 -0
  1027. /package/src/{avif/native → format/image/avif}/av1/encode/choose_chroma_alpha.js +0 -0
  1028. /package/src/{avif/native → format/image/avif}/av1/encode/choose_filters.d.ts +0 -0
  1029. /package/src/{avif/native → format/image/avif}/av1/encode/choose_filters.js +0 -0
  1030. /package/src/{avif/native → format/image/avif}/av1/encode/choose_restoration.d.ts +0 -0
  1031. /package/src/{avif/native → format/image/avif}/av1/encode/decode_effort.d.ts +0 -0
  1032. /package/src/{avif/native → format/image/avif}/av1/encode/decode_effort.js +0 -0
  1033. /package/src/{avif/native → format/image/avif}/av1/encode/encode_av1_still.d.ts +0 -0
  1034. /package/src/{avif/native → format/image/avif}/av1/encode/encode_av1_still.js +0 -0
  1035. /package/src/{avif/native → format/image/avif}/av1/encode/encode_effort.d.ts +0 -0
  1036. /package/src/{avif/native → format/image/avif}/av1/encode/encode_effort.js +0 -0
  1037. /package/src/{avif/native → format/image/avif}/av1/encode/encode_tile.d.ts +0 -0
  1038. /package/src/{avif/native → format/image/avif}/av1/encode/quantise.d.ts +0 -0
  1039. /package/src/{avif/native → format/image/avif}/av1/encode/quantise.js +0 -0
  1040. /package/src/{avif/native → format/image/avif}/av1/encode/write_coefficients.d.ts +0 -0
  1041. /package/src/{avif/native → format/image/avif}/av1/encode/write_coefficients.js +0 -0
  1042. /package/src/{avif/native → format/image/avif}/av1/encode/write_lr.d.ts +0 -0
  1043. /package/src/{avif/native → format/image/avif}/av1/encode/write_lr.js +0 -0
  1044. /package/src/{avif/native → format/image/avif}/av1/encode/write_transform_type.d.ts +0 -0
  1045. /package/src/{avif/native → format/image/avif}/av1/encode/write_transform_type.js +0 -0
  1046. /package/src/{avif/native → format/image/avif}/av1/entropy/CdfContext.d.ts +0 -0
  1047. /package/src/{avif/native → format/image/avif}/av1/entropy/CdfContext.js +0 -0
  1048. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolReader.d.ts +0 -0
  1049. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolReader.js +0 -0
  1050. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolWriter.d.ts +0 -0
  1051. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolWriter.js +0 -0
  1052. /package/src/{avif/native → format/image/avif}/av1/entropy/coefficient_context.d.ts +0 -0
  1053. /package/src/{avif/native → format/image/avif}/av1/entropy/coefficient_context.js +0 -0
  1054. /package/src/{avif/native → format/image/avif}/av1/entropy/partition_cdf.d.ts +0 -0
  1055. /package/src/{avif/native → format/image/avif}/av1/entropy/partition_cdf.js +0 -0
  1056. /package/src/{avif/native → format/image/avif}/av1/entropy/symbol_cost.d.ts +0 -0
  1057. /package/src/{avif/native → format/image/avif}/av1/entropy/symbol_cost.js +0 -0
  1058. /package/src/{avif/native → format/image/avif}/av1/filter/cdef.d.ts +0 -0
  1059. /package/src/{avif/native → format/image/avif}/av1/filter/loop_filter.d.ts +0 -0
  1060. /package/src/{avif/native → format/image/avif}/av1/filter/loop_restoration.d.ts +0 -0
  1061. /package/src/{avif/native → format/image/avif}/av1/filter/superres.d.ts +0 -0
  1062. /package/src/{avif/native → format/image/avif}/av1/grain/FilmGrainState.d.ts +0 -0
  1063. /package/src/{avif/native → format/image/avif}/av1/grain/FilmGrainState.js +0 -0
  1064. /package/src/{avif/native → format/image/avif}/av1/grain/film_grain.d.ts +0 -0
  1065. /package/src/{avif/native → format/image/avif}/av1/obu/FrameHeader.d.ts +0 -0
  1066. /package/src/{avif/native → format/image/avif}/av1/obu/FrameHeader.js +0 -0
  1067. /package/src/{avif/native → format/image/avif}/av1/obu/ObuHeader.d.ts +0 -0
  1068. /package/src/{avif/native → format/image/avif}/av1/obu/ObuHeader.js +0 -0
  1069. /package/src/{avif/native → format/image/avif}/av1/obu/SequenceHeader.d.ts +0 -0
  1070. /package/src/{avif/native → format/image/avif}/av1/obu/SequenceHeader.js +0 -0
  1071. /package/src/{avif/native → format/image/avif}/av1/obu/for_each_obu.d.ts +0 -0
  1072. /package/src/{avif/native → format/image/avif}/av1/obu/for_each_obu.js +0 -0
  1073. /package/src/{avif/native → format/image/avif}/av1/obu/parse_frame_header.d.ts +0 -0
  1074. /package/src/{avif/native → format/image/avif}/av1/obu/parse_obu_header.d.ts +0 -0
  1075. /package/src/{avif/native → format/image/avif}/av1/obu/parse_obu_header.js +0 -0
  1076. /package/src/{avif/native → format/image/avif}/av1/obu/parse_sequence_header.d.ts +0 -0
  1077. /package/src/{avif/native → format/image/avif}/av1/obu/parse_sequence_header.js +0 -0
  1078. /package/src/{avif/native → format/image/avif}/av1/obu/write_frame_header.d.ts +0 -0
  1079. /package/src/{avif/native → format/image/avif}/av1/obu/write_frame_header.js +0 -0
  1080. /package/src/{avif/native → format/image/avif}/av1/obu/write_sequence_header.d.ts +0 -0
  1081. /package/src/{avif/native → format/image/avif}/av1/obu/write_sequence_header.js +0 -0
  1082. /package/src/{avif/native → format/image/avif}/av1/predict/IntraPredictionState.d.ts +0 -0
  1083. /package/src/{avif/native → format/image/avif}/av1/predict/IntraPredictionState.js +0 -0
  1084. /package/src/{avif/native → format/image/avif}/av1/predict/intra_filter_type.d.ts +0 -0
  1085. /package/src/{avif/native → format/image/avif}/av1/predict/intra_filter_type.js +0 -0
  1086. /package/src/{avif/native → format/image/avif}/av1/predict/predict_chroma_from_luma.d.ts +0 -0
  1087. /package/src/{avif/native → format/image/avif}/av1/predict/predict_intra.d.ts +0 -0
  1088. /package/src/{avif/native → format/image/avif}/av1/predict/predict_palette.d.ts +0 -0
  1089. /package/src/{avif/native → format/image/avif}/av1/predict/predict_palette.js +0 -0
  1090. /package/src/{avif/native → format/image/avif}/av1/tables/av1_symbols.d.ts +0 -0
  1091. /package/src/{avif/native → format/image/avif}/av1/tables/block_tables.d.ts +0 -0
  1092. /package/src/{avif/native → format/image/avif}/av1/tables/cdf_tables.d.ts +0 -0
  1093. /package/src/{avif/native → format/image/avif}/av1/tables/coefficient_tables.d.ts +0 -0
  1094. /package/src/{avif/native → format/image/avif}/av1/tables/derived_block_tables.d.ts +0 -0
  1095. /package/src/{avif/native → format/image/avif}/av1/tables/derived_block_tables.js +0 -0
  1096. /package/src/{avif/native → format/image/avif}/av1/tables/filter_tables.d.ts +0 -0
  1097. /package/src/{avif/native → format/image/avif}/av1/tables/grain_tables.d.ts +0 -0
  1098. /package/src/{avif/native → format/image/avif}/av1/tables/prediction_tables.d.ts +0 -0
  1099. /package/src/{avif/native → format/image/avif}/av1/tables/quantizer_matrix_tables.d.ts +0 -0
  1100. /package/src/{avif/native → format/image/avif}/av1/tables/quantizer_tables.d.ts +0 -0
  1101. /package/src/{avif/native → format/image/avif}/av1/tables/scan_tables.d.ts +0 -0
  1102. /package/src/{avif/native → format/image/avif}/av1/tables/segmentation_tables.d.ts +0 -0
  1103. /package/src/{avif/native → format/image/avif}/av1/tables/transform_tables.d.ts +0 -0
  1104. /package/src/{avif/native → format/image/avif}/av1/tables/unpack_table.d.ts +0 -0
  1105. /package/src/{avif/native → format/image/avif}/av1/transform/forward_transform_2d.d.ts +0 -0
  1106. /package/src/{avif/native → format/image/avif}/av1/transform/forward_transform_2d.js +0 -0
  1107. /package/src/{avif/native → format/image/avif}/av1/transform/inverse_transform_1d.d.ts +0 -0
  1108. /package/src/{avif/native → format/image/avif}/av1/transform/inverse_transform_2d.d.ts +0 -0
  1109. /package/src/{avif/native → format/image/avif}/av1/util/ceil_log2.d.ts +0 -0
  1110. /package/src/{avif/native → format/image/avif}/av1/util/ceil_log2.js +0 -0
  1111. /package/src/{avif/native → format/image/avif}/av1/util/round2.d.ts +0 -0
  1112. /package/src/{avif/native → format/image/avif}/av1/util/round2.js +0 -0
  1113. /package/src/{avif/native → format/image/avif}/av1/util/round2_signed.d.ts +0 -0
  1114. /package/src/{avif/native → format/image/avif}/av1/util/round2_signed.js +0 -0
  1115. /package/src/{avif/native → format/image/avif}/av1/util/tile_log2.d.ts +0 -0
  1116. /package/src/{avif/native → format/image/avif}/av1/util/tile_log2.js +0 -0
  1117. /package/src/{avif/native → format/image/avif}/bitstream/BitReader.d.ts +0 -0
  1118. /package/src/{avif/native → format/image/avif}/bitstream/BitReader.js +0 -0
  1119. /package/src/{avif/native → format/image/avif}/bitstream/BitWriter.d.ts +0 -0
  1120. /package/src/{avif/native → format/image/avif}/bitstream/BitWriter.js +0 -0
  1121. /package/src/{avif/native → format/image/avif}/color/ColourTransform.d.ts +0 -0
  1122. /package/src/{avif/native → format/image/avif}/color/ColourTransform.js +0 -0
  1123. /package/src/{avif/native → format/image/avif}/color/YuvImage.d.ts +0 -0
  1124. /package/src/{avif/native → format/image/avif}/color/YuvImage.js +0 -0
  1125. /package/src/{avif/native → format/image/avif}/color/clamp_sample.d.ts +0 -0
  1126. /package/src/{avif/native → format/image/avif}/color/clamp_sample.js +0 -0
  1127. /package/src/{avif/native → format/image/avif}/color/linear_to_transfer.d.ts +0 -0
  1128. /package/src/{avif/native → format/image/avif}/color/primaries.d.ts +0 -0
  1129. /package/src/{avif/native → format/image/avif}/color/primaries.js +0 -0
  1130. /package/src/{avif/native → format/image/avif}/color/rgb_row_to_ycbcr.d.ts +0 -0
  1131. /package/src/{avif/native → format/image/avif}/color/rgb_row_to_ycbcr.js +0 -0
  1132. /package/src/{avif/native → format/image/avif}/color/transfer_to_linear.d.ts +0 -0
  1133. /package/src/{avif/native → format/image/avif}/color/upsample_chroma_row.d.ts +0 -0
  1134. /package/src/{avif/native → format/image/avif}/color/ycbcr_row_to_rgb.d.ts +0 -0
  1135. /package/src/{avif/native → format/image/avif}/heif/AvifFile.d.ts +0 -0
  1136. /package/src/{avif/native → format/image/avif}/heif/AvifFile.js +0 -0
  1137. /package/src/{avif/native → format/image/avif}/heif/ItemProperty.d.ts +0 -0
  1138. /package/src/{avif/native → format/image/avif}/heif/ItemProperty.js +0 -0
  1139. /package/src/{avif/native → format/image/avif}/heif/find_item_property.d.ts +0 -0
  1140. /package/src/{avif/native → format/image/avif}/heif/find_item_property.js +0 -0
  1141. /package/src/{avif/native → format/image/avif}/heif/find_item_references.d.ts +0 -0
  1142. /package/src/{avif/native → format/image/avif}/heif/find_item_references.js +0 -0
  1143. /package/src/{avif/native → format/image/avif}/heif/find_items_referencing.d.ts +0 -0
  1144. /package/src/{avif/native → format/image/avif}/heif/find_items_referencing.js +0 -0
  1145. /package/src/{avif/native → format/image/avif}/heif/parse_avif_file.d.ts +0 -0
  1146. /package/src/{avif/native → format/image/avif}/heif/parse_image_grid.d.ts +0 -0
  1147. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.d.ts +0 -0
  1148. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.js +0 -0
  1149. /package/src/{avif/native → format/image/avif}/heif/read_item_data.d.ts +0 -0
  1150. /package/src/{avif/native → format/image/avif}/heif/read_item_data.js +0 -0
  1151. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.d.ts +0 -0
  1152. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.js +0 -0
  1153. /package/src/{avif/native → format/image/avif}/heif/write_item_property.d.ts +0 -0
  1154. /package/src/{avif/native → format/image/avif}/heif/write_item_property.js +0 -0
  1155. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.d.ts +0 -0
  1156. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.js +0 -0
  1157. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.d.ts +0 -0
  1158. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.js +0 -0
  1159. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.d.ts +0 -0
  1160. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.js +0 -0
  1161. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.d.ts +0 -0
  1162. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.js +0 -0
  1163. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.d.ts +0 -0
  1164. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.js +0 -0
  1165. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.d.ts +0 -0
  1166. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.js +0 -0
  1167. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegImage.d.ts +0 -0
  1168. /package/src/{engine/asset/loaders → format}/image/jpeg/NOTES.md +0 -0
  1169. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.d.ts +0 -0
  1170. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.js +0 -0
  1171. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.d.ts +0 -0
  1172. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.js +0 -0
  1173. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.d.ts +0 -0
  1174. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.js +0 -0
  1175. /package/src/{engine/asset/loaders → format}/image/jpeg/idct8x8_float.d.ts +0 -0
  1176. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.d.ts +0 -0
  1177. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.js +0 -0
  1178. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.d.ts +0 -0
  1179. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.js +0 -0
  1180. /package/src/{engine/asset/loaders → format}/image/png/PNG.d.ts +0 -0
  1181. /package/src/{engine/asset/loaders → format}/image/png/PNG.js +0 -0
  1182. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.d.ts +0 -0
  1183. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.js +0 -0
  1184. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_iTXt.d.ts +0 -0
  1185. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_zTXt.d.ts +0 -0
  1186. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.d.ts +0 -0
  1187. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.js +0 -0
  1188. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.d.ts +0 -0
  1189. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.js +0 -0
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  1192. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.d.ts +0 -0
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  1194. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.d.ts +0 -0
  1195. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.js +0 -0
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  1197. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.d.ts +0 -0
  1198. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.js +0 -0
  1199. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.d.ts +0 -0
  1200. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.js +0 -0
  1201. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.d.ts +0 -0
  1202. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.js +0 -0
  1203. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.d.ts +0 -0
  1204. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.js +0 -0
  1205. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.d.ts +0 -0
  1206. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.js +0 -0
  1207. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtensionSet.d.ts +0 -0
  1208. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.d.ts +0 -0
  1209. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.js +0 -0
  1210. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.d.ts +0 -0
  1211. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.js +0 -0
  1212. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.d.ts +0 -0
  1213. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.js +0 -0
  1214. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/meshopt/MeshoptBufferViewExtension.d.ts +0 -0
  1215. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.d.ts +0 -0
  1216. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.js +0 -0
  1217. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_node_world_matrices.d.ts +0 -0
  1218. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.d.ts +0 -0
  1219. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.js +0 -0
  1220. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_read_accessor.d.ts +0 -0
  1221. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.d.ts +0 -0
  1222. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.js +0 -0
  1223. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.d.ts +0 -0
  1224. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.js +0 -0
  1225. /package/src/{shade/renderer/loader → format/scene}/usd/unpack_usdz.d.ts +0 -0
  1226. /package/src/{shade/renderer/loader → format/scene}/usd/usd_compose_transform.d.ts +0 -0
  1227. /package/src/{shade/renderer/loader → format/scene}/usd/usd_lz4.d.ts +0 -0
  1228. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.d.ts +0 -0
  1229. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.js +0 -0
  1230. /package/src/{basis → format/texture/basis}/BasisHuffmanTable.d.ts +0 -0
  1231. /package/src/{basis → format/texture/basis}/BasisHuffmanTable.js +0 -0
  1232. /package/src/{basis → format/texture/basis}/basis_read_huffman_table.d.ts +0 -0
  1233. /package/src/{basis → format/texture/basis}/basis_read_huffman_table.js +0 -0
  1234. /package/src/{basis → format/texture/basis}/etc1s/Etc1sSelectorHistory.d.ts +0 -0
  1235. /package/src/{basis → format/texture/basis}/etc1s/Etc1sSelectorHistory.js +0 -0
  1236. /package/src/{basis → format/texture/basis}/etc1s/etc1s_block_colors.d.ts +0 -0
  1237. /package/src/{basis → format/texture/basis}/etc1s/etc1s_block_colors.js +0 -0
  1238. /package/src/{basis → format/texture/basis}/etc1s/etc1s_decode_slice.d.ts +0 -0
  1239. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_endpoint_codebook.d.ts +0 -0
  1240. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_endpoint_codebook.js +0 -0
  1241. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_selector_codebook.d.ts +0 -0
  1242. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_selector_codebook.js +0 -0
  1243. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_slice_tables.d.ts +0 -0
  1244. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_slice_tables.js +0 -0
  1245. /package/src/{basis → format/texture/basis}/transcode/build_range_plan.js +0 -0
  1246. /package/src/{basis → format/texture/basis}/transcode/etc1s_to_bc7.js +0 -0
  1247. /package/src/{ktx2 → format/texture/ktx2}/KTX2_IDENTIFIER.d.ts +0 -0
  1248. /package/src/{ktx2 → format/texture/ktx2}/KTX2_IDENTIFIER.js +0 -0
  1249. /package/src/{ktx2 → format/texture/ktx2}/KhrDfModel.d.ts +0 -0
  1250. /package/src/{ktx2 → format/texture/ktx2}/KhrDfModel.js +0 -0
  1251. /package/src/{ktx2 → format/texture/ktx2}/SupercompressionScheme.d.ts +0 -0
  1252. /package/src/{ktx2 → format/texture/ktx2}/SupercompressionScheme.js +0 -0
@@ -0,0 +1,552 @@
1
+ import { m4_allocate } from "../../../core/geom/3d/mat4/m4_allocate.js";
2
+ import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
3
+ import { m4_look_at } from "../../../core/geom/3d/mat4/m4_look_at.js";
4
+ import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
5
+ import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
6
+ import { CAMERA_UNIFORM_STRUCT } from "../../renderer/camera/CAMERA_UNIFORM_STRUCT.js";
7
+ import { PARTICLE_RECORD_WORD_COUNT } from "../../renderer/particles/ParticleConstants.js";
8
+ import { PARTICLE_COUNTER_COUNT } from "../../renderer/particles/data/PARTICLE_COUNTERS.js";
9
+ import { EMITTER_BLEND, EMITTER_PROJECTION } from "../../renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js";
10
+ import { ParticleGraph } from "../../renderer/particles/graph/ParticleGraph.js";
11
+ import { VM_BUILTIN, VM_RANDOM_MODE } from "../../renderer/particles/isa/ParticleVMISA.js";
12
+ import { ParticleLayout } from "../../renderer/particles/layout/ParticleLayout.js";
13
+ import { GPUParticleSystem } from "../../renderer/particles/GPUParticleSystem.js";
14
+ import { create_particle_effect } from "../../renderer/particles/runtime/create_particle_effect.js";
15
+ import { fire_effect } from "../../renderer/particles/particle_prototype.js";
16
+ import {
17
+ PARTICLE_BILLBOARD_RESOURCES,
18
+ create_particle_billboard_pipeline,
19
+ } from "../../renderer/particles/shaders/shader_particle_render.js";
20
+ import { shader_particle_emit } from "../../renderer/particles/shaders/shader_particle_emit.js";
21
+ import {
22
+ shader_particle_build_indirect,
23
+ shader_particle_reset_counters,
24
+ } from "../../renderer/particles/shaders/shader_particle_finalize.js";
25
+ import {
26
+ PARTICLE_SIMULATE_WORKGROUP_SIZE,
27
+ shader_particle_simulate,
28
+ } from "../../renderer/particles/shaders/shader_particle_simulate.js";
29
+
30
+ /**
31
+ * The scene the particle playground draws, with every reference to the page removed: it takes a
32
+ * {@link GraphicsContext} and a colour target, and encodes one frame into a command context.
33
+ *
34
+ * Separate from `main.js` so the whole frame — every pass, binding, buffer usage and immediate
35
+ * block — can be encoded against {@link ../../device/mock/SoftwareGPUDevice.js} in a vitest spec
36
+ * (see `particle_scene.spec.js`). That is the only tier available to CI here; the mock validates
37
+ * the WebGPU API surface but executes no shaders, so what a spec can prove is that the frame is
38
+ * *legal*, not what it looks like. The picture is the browser's job.
39
+ *
40
+ * What the scene contains:
41
+ *
42
+ * - lit solid geometry (a ground plane + boxes) rendered into a reverse-Z depth buffer,
43
+ * - four emitters with distinct settings — an additive fire, an alpha soft-depth smoke column,
44
+ * additive velocity-stretched sparks, and a wide soft-depth dust drift,
45
+ * - a billboard pass that depth-tests against the scene, so particles are occluded by the boxes and
46
+ * soft-depth emitters fade as they approach surfaces.
47
+ *
48
+ * The loop is fully GPU-driven: the simulate dispatch runs via `dispatchWorkgroupsIndirect` and the
49
+ * billboard draw via `drawIndirect`, both from args the build-indirect pass writes on the GPU. No
50
+ * CPU readback participates in sizing anything — a stale CPU count would orphan alive-list entries
51
+ * when the population grows and double-free slots when it shrinks.
52
+ */
53
+
54
+ /** Maximum simultaneous particles across every emitter — they share one pool. */
55
+ const PARTICLE_CAPACITY = 1 << 15; // 32k
56
+
57
+ /** Camera near plane. Also the numerator of the reverse-Z depth linearisation (see {@link write_camera}). */
58
+ const PARTICLE_NEAR = 0.2;
59
+
60
+ /**
61
+ * The largest immediate block any of the three compute passes declares (emit's 20-byte settings
62
+ * struct). Immediate data is an optional WebGPU capability, so callers check for it up front rather
63
+ * than letting pipeline creation fail with an error that names neither pass nor feature.
64
+ */
65
+ export const PARTICLE_IMMEDIATE_BYTES = 20;
66
+
67
+ /** Bytes of stats {@link ParticleScene#encode_stats_copy} writes: 8 counters, then both arg buffers. */
68
+ export const PARTICLE_STATS_BYTES = 64;
69
+
70
+ const STATS_OFFSET_DISPATCH_ARGS = 32;
71
+ const STATS_OFFSET_DRAW_ARGS = 48;
72
+
73
+ /**
74
+ * @typedef {object} ParticleSceneStats
75
+ * @property {number} alive particles alive at the end of the captured frame
76
+ * @property {number} dead free slots left in the pool
77
+ * @property {number} alive_in the snapshot next frame's simulate reads as its input length
78
+ * @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
79
+ * @property {number[]} draw the billboard draw's indirect args, `[vertices, instances]`
80
+ */
81
+
82
+ /**
83
+ * Build the scene against a live (or mock) device.
84
+ *
85
+ * @param {GraphicsContext} graphics
86
+ * @param {object} options
87
+ * @param {GPUTextureFormat} options.color_format format of the colour target frames are encoded into
88
+ * @param {number} [options.capacity] particle pool size
89
+ * @returns {object} the scene, see the returned object's own members
90
+ */
91
+ export function create_particle_scene(graphics, { color_format, capacity = PARTICLE_CAPACITY }) {
92
+ const device = graphics.device;
93
+
94
+ // --- emitters: four, each with different settings -----------------------------------------
95
+ const system = new GPUParticleSystem(graphics, { capacity });
96
+
97
+ // fire — additive, billboard, at the base of the tall pillar
98
+ system.addEmitter({
99
+ ...fire_effect().emitter,
100
+ spawn_rate: 500, flipbook: [1, 1], atlas_region: [0, 0, 1, 1],
101
+ flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
102
+ transform: translation(-1, 0, 0),
103
+ });
104
+ // smoke — alpha, soft-depth, rising column above the fire
105
+ system.addEmitter({
106
+ effect: make_effect({ velocity: [0, 1.3, 0], velocityJitter: 0.35, posJitter: 0.5, accel: 0.25, life: [3, 5], size: 1.4, color: [0.45, 0.45, 0.48, 0.28] }),
107
+ spawn_rate: 60, atlas_region: [0, 0, 1, 1], flipbook: [1, 1],
108
+ flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true },
109
+ render: { position: "position", size: "size", color: "color" },
110
+ transform: translation(-1, 2.5, 0),
111
+ });
112
+ // sparks — additive, velocity-stretched, fast, short-lived, gravity, near the box
113
+ system.addEmitter({
114
+ effect: make_effect({ velocity: [0, 5, 0], velocityJitter: 4.5, posJitter: 0.15, accel: -14, life: [0.3, 0.8], size: 0.09, color: [1.0, 0.8, 0.35, 1.0] }),
115
+ spawn_rate: 350, atlas_region: [0, 0, 1, 1], flipbook: [1, 1],
116
+ flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.STRETCHED },
117
+ render: { position: "position", size: "size", color: "color", velocity: "velocity" },
118
+ transform: translation(2, 1.9, -1),
119
+ });
120
+ // dust — alpha, soft-depth, slow wide drift across the ground
121
+ system.addEmitter({
122
+ effect: make_effect({ velocity: [0.3, 0.15, 0.1], velocityJitter: 0.35, posJitter: 6, accel: 0, life: [4, 7], size: 0.7, color: [0.55, 0.5, 0.42, 0.16] }),
123
+ spawn_rate: 120, atlas_region: [0, 0, 1, 1], flipbook: [1, 1],
124
+ flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true },
125
+ render: { position: "position", size: "size", color: "color" },
126
+ transform: translation(0, 0.3, 0),
127
+ });
128
+
129
+ const built = system.buildEmitterData();
130
+
131
+ // --- particle GPU buffers -----------------------------------------------------------------
132
+ const storage = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC;
133
+ const pool = device.createBuffer({ label: "particles/pool", size: capacity * PARTICLE_RECORD_WORD_COUNT * 4, usage: storage });
134
+ const alive_a = device.createBuffer({ label: "particles/alive_a", size: capacity * 4, usage: storage });
135
+ const alive_b = device.createBuffer({ label: "particles/alive_b", size: capacity * 4, usage: storage });
136
+ const dead = device.createBuffer({ label: "particles/dead", size: capacity * 4, usage: storage });
137
+ const counters = device.createBuffer({ label: "particles/counters", size: PARTICLE_COUNTER_COUNT * 4, usage: storage });
138
+ const spawn_requests = device.createBuffer({ label: "particles/spawn_requests", size: capacity * 4, usage: storage });
139
+ const emitters = data_buffer(device, "particles/emitters", built.emitters, storage);
140
+ const program = data_buffer(device, "particles/program", built.program, storage);
141
+ const constants = data_buffer(device, "particles/constants", built.constants, storage);
142
+
143
+ // Indirect args, written on-GPU by the build-indirect pass. Zero-initialised (WebGPU spec), so
144
+ // the first frame's indirect dispatch/draw are no-ops until the first snapshot lands. COPY_SRC
145
+ // only so the stats copy can *display* them; nothing read back here sizes a pass.
146
+ const args_usage = GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT | GPUBufferUsage.COPY_SRC;
147
+ const dispatch_args = device.createBuffer({ label: "particles/dispatch_args", size: 3 * 4, usage: args_usage });
148
+ const draw_args = device.createBuffer({ label: "particles/draw_args", size: 4 * 4, usage: args_usage });
149
+
150
+ const initial = system.initialFreeList();
151
+ device.queue.writeBuffer(dead, 0, initial.dead);
152
+ device.queue.writeBuffer(counters, 0, initial.counters);
153
+
154
+ // --- camera + geometry --------------------------------------------------------------------
155
+ const camera_buffer = device.createBuffer({ label: "particles/camera", size: CAMERA_UNIFORM_STRUCT.aligned_size, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
156
+ const vp_buffer = device.createBuffer({ label: "particles/vp", size: 64, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
157
+
158
+ const geometry = build_geometry();
159
+ const geometry_buffer = device.createBuffer({ label: "particles/geometry", size: geometry.byteLength, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST });
160
+ device.queue.writeBuffer(geometry_buffer, 0, geometry);
161
+ const geometry_vertex_count = geometry.length / GEOMETRY_FLOATS_PER_VERTEX;
162
+ const { geometry_pipeline, geometry_bind_group } = make_geometry_pipeline(device, color_format, vp_buffer);
163
+
164
+ // atlas sprite — soft round falloff — and the filtering sampler the billboard shader declares
165
+ const atlas_view = make_sprite_texture(device).createView();
166
+ const atlas_sampler = device.createSampler({ magFilter: "linear", minFilter: "linear", addressModeU: "clamp-to-edge", addressModeV: "clamp-to-edge" });
167
+
168
+ // billboard pipeline: reverse-Z depth test (same compare as the geometry pass), no write;
169
+ // soft-depth reads the scene depth texture
170
+ const billboard_pipeline = create_particle_billboard_pipeline({
171
+ color_format,
172
+ depth_format: DEPTH_FORMAT,
173
+ depth_compare: "greater",
174
+ });
175
+
176
+ // reverse-Z depth buffer, recreated on resize
177
+ let depth_texture = null;
178
+ let depth_view = null;
179
+ let depth_width = 0;
180
+ let depth_height = 0;
181
+
182
+ function ensure_depth(width, height) {
183
+ if (depth_view !== null && depth_width === width && depth_height === height) {
184
+ return;
185
+ }
186
+
187
+ depth_texture?.destroy();
188
+ depth_texture = device.createTexture({
189
+ label: "particles/scene_depth",
190
+ size: [width, height],
191
+ format: DEPTH_FORMAT,
192
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
193
+ });
194
+ depth_view = depth_texture.createView();
195
+ depth_width = width;
196
+ depth_height = height;
197
+ }
198
+
199
+ let alive_read = alive_a;
200
+ let alive_write = alive_b;
201
+
202
+ return {
203
+ system,
204
+ capacity,
205
+
206
+ /** Buffers a harness may inspect. Not for the frame loop, which never reads them back. */
207
+ buffers: { pool, alive_a, alive_b, dead, counters, spawn_requests, emitters, program, constants, dispatch_args, draw_args },
208
+
209
+ /**
210
+ * Encode one whole frame: geometry, then emit + simulate + build-indirect, then the
211
+ * billboard draw. Does not submit — the caller finishes the context.
212
+ *
213
+ * @param {ShadeGPUCommandContext} cmd
214
+ * @param {object} frame
215
+ * @param {GPUTextureView} frame.color_view where the frame is drawn
216
+ * @param {number} frame.width colour target width, in texels
217
+ * @param {number} frame.height colour target height, in texels
218
+ * @param {number} frame.dt seconds since the previous frame
219
+ * @param {number} frame.time seconds since start, for the camera orbit and the VM's clock
220
+ */
221
+ encode_frame(cmd, { color_view, width, height, dt, time }) {
222
+ ensure_depth(width, height);
223
+ write_camera(device, camera_buffer, vp_buffer, width / height, time);
224
+
225
+ const requests = system.update(dt);
226
+ if (requests.length > 0) {
227
+ device.queue.writeBuffer(spawn_requests, 0, requests);
228
+ }
229
+
230
+ // --- geometry pass: clear colour + reverse-Z depth (far = 0), lit, writes depth ---
231
+ const geometry_pass = cmd.beginRenderPass({
232
+ label: "particles/geometry",
233
+ colorAttachments: [{ view: color_view, loadOp: "clear", storeOp: "store", clearValue: { r: 0.03, g: 0.035, b: 0.05, a: 1 } }],
234
+ depthStencilAttachment: { view: depth_view, depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 0.0 },
235
+ });
236
+ geometry_pass.setPipeline(geometry_pipeline);
237
+ geometry_pass.setBindGroup(0, geometry_bind_group);
238
+ geometry_pass.setVertexBuffer(0, geometry_buffer);
239
+ geometry_pass.draw(geometry_vertex_count);
240
+ geometry_pass.end();
241
+
242
+ // --- emit + simulate (simulate is sized by LAST frame's GPU-written dispatch args) ---
243
+ shader_particle_reset_counters.dispatch({ encoder: cmd, bindings: { counters }, group_count_x: 1 });
244
+
245
+ if (requests.length > 0) {
246
+ shader_particle_emit.dispatchThreads({
247
+ encoder: cmd,
248
+ bindings: {
249
+ emitters, program, vm_constants: constants, pool, spawn_requests,
250
+ alive_out: alive_write, dead, counters,
251
+ settings: { u_dt: dt, u_time: time, u_frame: system.frame, u_count: requests.length, u_capacity: capacity },
252
+ },
253
+ thread_count_x: requests.length,
254
+ });
255
+ }
256
+
257
+ shader_particle_simulate.dispatchIndirect({
258
+ encoder: cmd,
259
+ bindings: {
260
+ emitters, program, vm_constants: constants, pool,
261
+ alive_in: alive_read, alive_out: alive_write, dead, counters,
262
+ settings: { u_dt: dt, u_time: time, u_frame: system.frame },
263
+ },
264
+ command: dispatch_args,
265
+ });
266
+
267
+ // Snapshot the final alive count (next frame's simulate input) + write this frame's draw args.
268
+ shader_particle_build_indirect.dispatch({
269
+ encoder: cmd,
270
+ bindings: { counters, dispatch_args, draw_args, u_workgroup_size: PARTICLE_SIMULATE_WORKGROUP_SIZE },
271
+ group_count_x: 1,
272
+ });
273
+
274
+ // --- billboard pass: load colour, depth-test against the scene (read-only), indirect draw ---
275
+ const bindings = PARTICLE_BILLBOARD_RESOURCES.generateBindings({
276
+ camera: camera_buffer, pool, sorted: alive_write, emitters,
277
+ atlas: atlas_view, atlas_sampler, scene_depth: depth_view,
278
+ }, cmd);
279
+
280
+ const billboard_pass = cmd.constructRenderPass({
281
+ pipeline: billboard_pipeline,
282
+ bindings,
283
+ colorAttachments: [{ view: color_view, loadOp: "load", storeOp: "store" }],
284
+ depthStencilAttachment: { view: depth_view, depthReadOnly: true },
285
+ });
286
+ billboard_pass.drawIndirect(draw_args, 0);
287
+ billboard_pass.end();
288
+
289
+ const previous = alive_read;
290
+ alive_read = alive_write;
291
+ alive_write = previous;
292
+ },
293
+
294
+ /**
295
+ * Copy the counters and both indirect arg buffers into a {@link PARTICLE_STATS_BYTES}-byte
296
+ * MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
297
+ *
298
+ * @param {ShadeGPUCommandContext} cmd
299
+ * @param {GPUBuffer} destination
300
+ */
301
+ encode_stats_copy(cmd, destination) {
302
+ cmd.copyBufferToBuffer(counters, 0, destination, 0, PARTICLE_COUNTER_COUNT * 4);
303
+ cmd.copyBufferToBuffer(dispatch_args, 0, destination, STATS_OFFSET_DISPATCH_ARGS, 3 * 4);
304
+ cmd.copyBufferToBuffer(draw_args, 0, destination, STATS_OFFSET_DRAW_ARGS, 4 * 4);
305
+ },
306
+
307
+ /**
308
+ * Interpret the bytes {@link encode_stats_copy} wrote.
309
+ *
310
+ * @param {ArrayBuffer} bytes
311
+ * @returns {ParticleSceneStats}
312
+ */
313
+ read_stats(bytes) {
314
+ const words = new Uint32Array(bytes);
315
+ const dispatch_base = STATS_OFFSET_DISPATCH_ARGS / 4;
316
+ const draw_base = STATS_OFFSET_DRAW_ARGS / 4;
317
+
318
+ return {
319
+ alive: words[0],
320
+ dead: words[1],
321
+ alive_in: words[4],
322
+ dispatch: [words[dispatch_base], words[dispatch_base + 1], words[dispatch_base + 2]],
323
+ draw: [words[draw_base], words[draw_base + 1]],
324
+ };
325
+ },
326
+ };
327
+ }
328
+
329
+ // ---------------------------------------------------------------------------------------------
330
+ // Effect authoring
331
+ // ---------------------------------------------------------------------------------------------
332
+
333
+ /**
334
+ * A parametric point-emission effect: emit with a base velocity + jitter from a disk, integrate
335
+ * under a vertical acceleration, and die at end of life. Only nAge.x is consumed (kill), so the
336
+ * NaN lanes from the scalar age/lifetime divide are harmless.
337
+ */
338
+ function make_effect({ velocity, velocityJitter = 0, posJitter = 0, accel = 0, life = [1, 2], size = 1, color = [1, 1, 1, 1] }) {
339
+ const layout = new ParticleLayout([
340
+ { name: "position", components: 3 }, { name: "velocity", components: 3 },
341
+ { name: "age", components: 1 }, { name: "lifetime", components: 1 },
342
+ { name: "size", components: 1 }, { name: "color", components: 4 },
343
+ ]);
344
+
345
+ const spawn = new ParticleGraph();
346
+ let posN = spawn.add("builtin", { id: VM_BUILTIN.EMITTER_POSITION });
347
+ if (posJitter > 0) {
348
+ const d = spawn.add("random", { mode: VM_RANDOM_MODE.UNIT_DISK });
349
+ const j = spawn.add("scale"); spawn.wire(j, "v", d); spawn.wire(j, "s", [posJitter]);
350
+ const p = spawn.add("add"); spawn.wire(p, "a", posN); spawn.wire(p, "b", j); posN = p;
351
+ }
352
+ spawn.wire(spawn.add("setAttribute", { name: "position" }), "value", posN);
353
+
354
+ let velN = spawn.add("const", { value: [velocity[0], velocity[1], velocity[2], 0] });
355
+ if (velocityJitter > 0) {
356
+ const r = spawn.add("random", { mode: VM_RANDOM_MODE.UNIFORM_SIGNED });
357
+ const rs = spawn.add("scale"); spawn.wire(rs, "v", r); spawn.wire(rs, "s", [velocityJitter]);
358
+ const vv = spawn.add("add"); spawn.wire(vv, "a", velN); spawn.wire(vv, "b", rs); velN = vv;
359
+ }
360
+ spawn.wire(spawn.add("setAttribute", { name: "velocity" }), "value", velN);
361
+ spawn.wire(spawn.add("setAttribute", { name: "age" }), "value", [0]);
362
+ const lr = spawn.add("random", { mode: VM_RANDOM_MODE.UNIFORM });
363
+ const lm = spawn.add("mad"); spawn.wire(lm, "a", lr); spawn.wire(lm, "b", [life[1] - life[0]]); spawn.wire(lm, "c", [life[0]]);
364
+ spawn.wire(spawn.add("setAttribute", { name: "lifetime" }), "value", lm);
365
+ spawn.wire(spawn.add("setAttribute", { name: "size" }), "value", [size]);
366
+ spawn.wire(spawn.add("setAttribute", { name: "color" }), "value", color);
367
+
368
+ const update = new ParticleGraph();
369
+ const dt = update.add("builtin", { id: VM_BUILTIN.DELTA_TIME });
370
+ const age = update.add("attribute", { name: "age" });
371
+ const nage = update.add("add"); update.wire(nage, "a", age); update.wire(nage, "b", dt);
372
+ update.wire(update.add("setAttribute", { name: "age" }), "value", nage);
373
+ const lifeA = update.add("attribute", { name: "lifetime" });
374
+ const na = update.add("div"); update.wire(na, "a", nage); update.wire(na, "b", lifeA);
375
+ const dead = update.add("compare", { op: "ge" }); update.wire(dead, "a", na); update.wire(dead, "b", [1]);
376
+ update.wire(update.add("kill"), "condition", dead);
377
+ let velN2 = update.add("attribute", { name: "velocity" });
378
+ if (accel !== 0) {
379
+ const g = update.add("const", { value: [0, accel, 0, 0] });
380
+ const gd = update.add("scale"); update.wire(gd, "v", g); update.wire(gd, "s", dt);
381
+ const nv = update.add("add"); update.wire(nv, "a", velN2); update.wire(nv, "b", gd);
382
+ update.wire(update.add("setAttribute", { name: "velocity" }), "value", nv); velN2 = nv;
383
+ }
384
+ const pos = update.add("attribute", { name: "position" });
385
+ const pd = update.add("scale"); update.wire(pd, "v", velN2); update.wire(pd, "s", dt);
386
+ const np = update.add("add"); update.wire(np, "a", pos); update.wire(np, "b", pd);
387
+ update.wire(update.add("setAttribute", { name: "position" }), "value", np);
388
+
389
+ return create_particle_effect({ layout, spawn, update });
390
+ }
391
+
392
+ // ---------------------------------------------------------------------------------------------
393
+ // Geometry + camera + helpers
394
+ // ---------------------------------------------------------------------------------------------
395
+
396
+ const DEPTH_FORMAT = "depth32float";
397
+
398
+ /** Interleaved `[x, y, z, nx, ny, nz]`. */
399
+ const GEOMETRY_FLOATS_PER_VERTEX = 6;
400
+
401
+ const GEOM_WGSL = /* wgsl */ `
402
+ @group(0) @binding(0) var<uniform> vp : mat4x4<f32>;
403
+ struct VOut { @builtin(position) clip : vec4<f32>, @location(0) normal : vec3<f32> }
404
+ @vertex fn vs(@location(0) pos : vec3<f32>, @location(1) normal : vec3<f32>) -> VOut {
405
+ var o : VOut;
406
+ o.clip = vp * vec4<f32>(pos, 1.0);
407
+ o.normal = normal;
408
+ return o;
409
+ }
410
+ @fragment fn fs(in : VOut) -> @location(0) vec4<f32> {
411
+ let N = normalize(in.normal);
412
+ let L = normalize(vec3<f32>(0.35, 1.0, 0.4));
413
+ let diffuse = max(dot(N, L), 0.0);
414
+ let albedo = select(vec3<f32>(0.30, 0.32, 0.36), vec3<f32>(0.22, 0.24, 0.28), N.y < 0.9);
415
+ let color = albedo * (0.18 + diffuse * 0.9);
416
+ return vec4<f32>(color, 1.0);
417
+ }
418
+ `;
419
+
420
+ function make_geometry_pipeline(device, format, vp_buffer) {
421
+ const module = device.createShaderModule({ label: "particles/geometry", code: GEOM_WGSL });
422
+ const layout = device.createBindGroupLayout({
423
+ entries: [{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } }],
424
+ });
425
+
426
+ const geometry_pipeline = device.createRenderPipeline({
427
+ label: "particles/geometry",
428
+ layout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),
429
+ vertex: {
430
+ module,
431
+ entryPoint: "vs",
432
+ buffers: [{
433
+ arrayStride: GEOMETRY_FLOATS_PER_VERTEX * 4,
434
+ attributes: [
435
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
436
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
437
+ ],
438
+ }],
439
+ },
440
+ fragment: { module, entryPoint: "fs", targets: [{ format }] },
441
+ primitive: { topology: "triangle-list", cullMode: "none" },
442
+ depthStencil: { format: DEPTH_FORMAT, depthWriteEnabled: true, depthCompare: "greater" }, // reverse-Z
443
+ });
444
+
445
+ const geometry_bind_group = device.createBindGroup({ layout, entries: [{ binding: 0, resource: { buffer: vp_buffer } }] });
446
+
447
+ return { geometry_pipeline, geometry_bind_group };
448
+ }
449
+
450
+ /** Ground plane + a few boxes as an interleaved `[x,y,z, nx,ny,nz]` vertex array. */
451
+ function build_geometry() {
452
+ const v = [];
453
+ const quad = (a, b, c, d, n) => { for (const p of [a, b, c, a, c, d]) v.push(p[0], p[1], p[2], n[0], n[1], n[2]); };
454
+ const box = (cx, cy, cz, sx, sy, sz) => {
455
+ const x0 = cx - sx / 2, x1 = cx + sx / 2, y0 = cy - sy / 2, y1 = cy + sy / 2, z0 = cz - sz / 2, z1 = cz + sz / 2;
456
+ quad([x0, y0, z1], [x1, y0, z1], [x1, y1, z1], [x0, y1, z1], [0, 0, 1]);
457
+ quad([x1, y0, z0], [x0, y0, z0], [x0, y1, z0], [x1, y1, z0], [0, 0, -1]);
458
+ quad([x1, y0, z1], [x1, y0, z0], [x1, y1, z0], [x1, y1, z1], [1, 0, 0]);
459
+ quad([x0, y0, z0], [x0, y0, z1], [x0, y1, z1], [x0, y1, z0], [-1, 0, 0]);
460
+ quad([x0, y1, z1], [x1, y1, z1], [x1, y1, z0], [x0, y1, z0], [0, 1, 0]);
461
+ quad([x0, y0, z0], [x1, y0, z0], [x1, y0, z1], [x0, y0, z1], [0, -1, 0]);
462
+ };
463
+ quad([-15, 0, -15], [15, 0, -15], [15, 0, 15], [-15, 0, 15], [0, 1, 0]); // ground
464
+ box(-1, 1.5, 0, 1, 3, 1); // tall pillar next to the fire
465
+ box(2, 0.9, -1, 1.6, 1.8, 1.6); // block near the sparks
466
+ box(0, 0.6, 3.5, 7, 1.2, 0.6); // low wall the dust drifts against
467
+ return new Float32Array(v);
468
+ }
469
+
470
+ // Scratch for write_camera. One scene drives one camera, and the loop runs every frame, so these
471
+ // are reused rather than reallocated 60 times a second.
472
+ const camera_view = m4_allocate();
473
+ const camera_world = m4_allocate();
474
+ const camera_projection = m4_allocate();
475
+ const camera_view_projection = m4_allocate();
476
+ const camera_bytes = new Float32Array(CAMERA_UNIFORM_STRUCT.aligned_size / 4);
477
+
478
+ /**
479
+ * Reverse-Z, infinite-far perspective (WebGPU 0..1 depth: near -> 1, far -> 0).
480
+ *
481
+ * @param {Float32Array} out column-major 4x4
482
+ * @param {number} fov_y vertical field of view, radians
483
+ * @param {number} aspect width / height
484
+ * @param {number} near near plane distance
485
+ * @returns {Float32Array} `out`
486
+ */
487
+ function perspective_reverse_z(out, fov_y, aspect, near) {
488
+ const f = 1 / Math.tan(fov_y / 2);
489
+
490
+ out.fill(0);
491
+ out[0] = f / aspect;
492
+ out[5] = f;
493
+ out[11] = -1;
494
+ out[14] = near;
495
+
496
+ return out;
497
+ }
498
+
499
+ /**
500
+ * Orbit the camera and upload both camera buffers: the engine's full camera struct for the
501
+ * billboard shader, and a bare view-projection for the geometry pass.
502
+ */
503
+ function write_camera(device, camera_buffer, vp_buffer, aspect, t) {
504
+ const radius = 12, height = 5.5;
505
+ const eye = [Math.cos(t * 0.22) * radius, height, Math.sin(t * 0.22) * radius];
506
+ const center = [0, 1.6, 0];
507
+
508
+ const view = m4_look_at(camera_view, eye, center, [0, 1, 0]);
509
+ // A look-at basis is orthonormal plus a translation, so this never reports singular.
510
+ m4_invert(camera_world, view);
511
+ const world = camera_world;
512
+ const projection = perspective_reverse_z(camera_projection, (58 * Math.PI) / 180, aspect, PARTICLE_NEAR);
513
+ const view_projection = m4_multiply(camera_view_projection, projection, view);
514
+
515
+ const put = (field, m) => camera_bytes.set(m, CAMERA_UNIFORM_STRUCT.get(field).offset / 4);
516
+ put("transform", world);
517
+ put("view_matrix", view);
518
+ put("projection_matrix", projection);
519
+ put("view_projection_matrix", view_projection);
520
+ // Reverse-Z infinite-far linearisation: view_depth = A / (device_depth + B), with A=near, B=0.
521
+ camera_bytes.set([0, PARTICLE_NEAR, 0, 0], CAMERA_UNIFORM_STRUCT.get("device_depth_to_view_space").offset / 4);
522
+
523
+ device.queue.writeBuffer(camera_buffer, 0, camera_bytes);
524
+ device.queue.writeBuffer(vp_buffer, 0, view_projection);
525
+ }
526
+
527
+ function translation(x, y, z) {
528
+ return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1];
529
+ }
530
+
531
+ function data_buffer(device, label, data, usage) {
532
+ const buffer = device.createBuffer({ label, size: Math.max(data.byteLength, 4), usage });
533
+ device.queue.writeBuffer(buffer, 0, data);
534
+ return buffer;
535
+ }
536
+
537
+ /** A 64x64 radial-falloff sprite (white, alpha falloff) for soft additive/alpha blobs. */
538
+ function make_sprite_texture(device) {
539
+ const N = 64;
540
+ const px = new Uint8Array(N * N * 4);
541
+ for (let y = 0; y < N; y++) {
542
+ for (let x = 0; x < N; x++) {
543
+ const dx = (x + 0.5) / N * 2 - 1, dy = (y + 0.5) / N * 2 - 1;
544
+ const a = Math.max(0, 1 - Math.hypot(dx, dy));
545
+ const i = (y * N + x) * 4;
546
+ px[i] = 255; px[i + 1] = 255; px[i + 2] = 255; px[i + 3] = Math.round(a * a * 255);
547
+ }
548
+ }
549
+ const tex = device.createTexture({ label: "particles/sprite", size: [N, N], format: "rgba8unorm", usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST });
550
+ device.queue.writeTexture({ texture: tex }, px, { bytesPerRow: N * 4, rowsPerImage: N }, [N, N]);
551
+ return tex;
552
+ }
@@ -44,7 +44,7 @@ It drives frames by hand and compares two **independent** GPU computations of on
44
44
 
45
45
  - `shader_meshlet_bounds_reduce` merges every deformed vertex into the clone's geometry-metadata
46
46
  bounding box. It exists for the rasterizer's culling and knows nothing about trees.
47
- - `record_blas_refit` takes each leaf triangle's box and climbs the tree, so the root node ends up
47
+ - `GPUBLASRefitBatch` takes each leaf triangle's box and climbs the tree, so the root node ends up
48
48
  bounding every triangle.
49
49
 
50
50
  Same vertices, same frame, no shared code. `min` and `max` are exact in floating point, so the two
@@ -79,12 +79,14 @@
79
79
  #status.fail { color: var(--fail); }
80
80
  #status.warn { color: var(--warn); }
81
81
 
82
- #stats {
82
+ #stats, #profile_status {
83
83
  margin-top: 6px;
84
84
  font: 12px ui-monospace, SFMono-Regular, Consolas, monospace;
85
85
  color: var(--text);
86
86
  }
87
87
 
88
+ #profile_status.recording { color: var(--fail); }
89
+
88
90
  p.note { margin: 8px 0 0; font-size: 11.5px; color: var(--muted); }
89
91
  </style>
90
92
  </head>
@@ -134,6 +136,18 @@
134
136
 
135
137
  <hr>
136
138
 
139
+ <div id="profile_status">idle</div>
140
+ <p class="note">
141
+ <strong>T</strong> starts a GPU profile recording; <strong>T</strong> again stops it and
142
+ downloads the <code>.sgpt</code> capture. Level is <code>WORKLOAD</code> — pass spans, the
143
+ frame graph, and dispatch counts — so the refit is one <code>BLAS/RefitBatch</code> span
144
+ whatever the dancer count, next to the skinning and the bounds chain. Frames only accumulate
145
+ while the page is rendering. The browser asks before letting a page save more than one file;
146
+ if a second capture never appears, that prompt is why, and the filename is on the console.
147
+ </p>
148
+
149
+ <hr>
150
+
137
151
  <div id="status"></div>
138
152
  <div id="stats"></div>
139
153
 
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/main.js"],"names":[],"mappings":"AAyMA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAwSzB"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/main.js"],"names":[],"mappings":"AA4QA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAqjBzB"}