@woosh/meep-engine 3.14.2 → 3.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1178) hide show
  1. package/editor/prototypeEditorShell.js +6 -0
  2. package/package.json +1 -1
  3. package/src/CODEC_LAYOUT_VERIFICATION.md +420 -0
  4. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts +76 -0
  5. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -0
  6. package/src/core/binary/zstd/ZstdReverseBitReader.js +223 -0
  7. package/src/core/binary/zstd/zstd_decompress.d.ts +31 -0
  8. package/src/core/binary/zstd/zstd_decompress.d.ts.map +1 -0
  9. package/src/core/binary/zstd/zstd_decompress.js +628 -0
  10. package/src/core/binary/zstd/zstd_fse.d.ts +83 -0
  11. package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -0
  12. package/src/core/binary/zstd/zstd_fse.js +265 -0
  13. package/src/core/binary/zstd/zstd_huffman.d.ts +56 -0
  14. package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -0
  15. package/src/core/binary/zstd/zstd_huffman.js +244 -0
  16. package/src/core/binary/zstd/zstd_sequence_tables.d.ts +62 -0
  17. package/src/core/binary/zstd/zstd_sequence_tables.d.ts.map +1 -0
  18. package/src/core/binary/zstd/zstd_sequence_tables.js +98 -0
  19. package/src/core/color/COLOR_REVIEW_2026_08_28.md +1 -1
  20. package/src/core/color/PQ/PQ_constants.d.ts +1 -1
  21. package/src/core/color/PQ/PQ_constants.js +1 -1
  22. package/src/engine/asset/GameAssetType.d.ts +1 -0
  23. package/src/engine/asset/GameAssetType.js +8 -0
  24. package/src/engine/asset/codec/DecodedImage.d.ts +39 -0
  25. package/src/engine/asset/codec/DecodedImage.d.ts.map +1 -0
  26. package/src/engine/asset/codec/DecodedImage.js +26 -0
  27. package/src/engine/asset/guessAssetType.d.ts.map +1 -1
  28. package/src/engine/asset/guessAssetType.js +10 -0
  29. package/src/engine/asset/load_model_scene_bundle.d.ts +1 -1
  30. package/src/engine/asset/load_model_scene_bundle.d.ts.map +1 -1
  31. package/src/engine/asset/load_model_scene_bundle.js +6 -2
  32. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +37 -0
  33. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -0
  34. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +104 -0
  35. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +83 -71
  36. package/src/engine/asset/loaders/image/ImageDecoderWorker.js +2 -2
  37. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +8 -9
  38. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  39. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +12 -3
  40. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts +70 -0
  41. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -0
  42. package/src/engine/asset/loaders/image/avif/encode_image_source.js +117 -0
  43. package/src/engine/asset/loaders/image/avif/encoder_worker.d.ts.map +1 -0
  44. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -0
  45. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts +34 -0
  46. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts.map +1 -0
  47. package/src/engine/asset/loaders/image/codec/AvifCodec.js +85 -0
  48. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts +26 -0
  49. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts.map +1 -0
  50. package/src/engine/asset/loaders/image/codec/JpegCodec.js +66 -0
  51. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts +4 -16
  52. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts.map +1 -1
  53. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.js +2 -2
  54. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +21 -1
  55. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  56. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +21 -1
  57. package/src/engine/asset/loaders/image/prototypePNG.d.ts.map +1 -0
  58. package/src/engine/asset/loaders/image/prototypePNG.js +37 -0
  59. package/src/engine/asset/preloader/extractAssetListFromManager.d.ts.map +1 -1
  60. package/src/engine/asset/preloader/extractAssetListFromManager.js +2 -1
  61. package/src/engine/graphics/ecs/mesh/assetTypeByPath.d.ts.map +1 -1
  62. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +6 -0
  63. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts +25 -0
  64. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts.map +1 -0
  65. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.js +42 -0
  66. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.d.ts.map +1 -0
  67. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.js +94 -0
  68. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts +19 -0
  69. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts.map +1 -0
  70. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.js +62 -0
  71. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts +30 -0
  72. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts.map +1 -0
  73. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.js +115 -0
  74. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -0
  75. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +108 -0
  76. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts +7 -1
  77. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts.map +1 -1
  78. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.js +28 -21
  79. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  80. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +3 -0
  81. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  82. package/src/format/image/avif/DECISIONS.md +545 -0
  83. package/src/format/image/avif/api/AvifDecoder.d.ts.map +1 -0
  84. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -0
  85. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -0
  86. package/src/format/image/avif/api/convert_to_rgba.js +204 -0
  87. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -0
  88. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -0
  89. package/src/format/image/avif/api/encode_avif.d.ts.map +1 -0
  90. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -0
  91. package/src/format/image/avif/av1/decode/block_decoded.d.ts.map +1 -0
  92. package/src/format/image/avif/av1/decode/decode_av1_still.d.ts.map +1 -0
  93. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -0
  94. package/src/format/image/avif/av1/decode/decode_palette.d.ts.map +1 -0
  95. package/src/format/image/avif/av1/decode/decode_palette.js +442 -0
  96. package/src/format/image/avif/av1/decode/decode_tile.d.ts.map +1 -0
  97. package/src/format/image/avif/av1/decode/decode_tile.js +1213 -0
  98. package/src/format/image/avif/av1/decode/get_scan.d.ts.map +1 -0
  99. package/src/format/image/avif/av1/decode/read_lr.d.ts.map +1 -0
  100. package/src/format/image/avif/av1/decode/read_lr.js +277 -0
  101. package/src/format/image/avif/av1/decode/read_transform_type.d.ts.map +1 -0
  102. package/src/format/image/avif/av1/decode/read_transform_type.js +92 -0
  103. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -0
  104. package/src/format/image/avif/av1/decode/reconstruct.js +241 -0
  105. package/src/format/image/avif/av1/decode/transform_type.d.ts.map +1 -0
  106. package/src/format/image/avif/av1/encode/Av1BlockSnapshot.d.ts.map +1 -0
  107. package/src/format/image/avif/av1/encode/Av1EncodeContext.d.ts.map +1 -0
  108. package/src/format/image/avif/av1/encode/build_headers.d.ts.map +1 -0
  109. package/src/format/image/avif/av1/encode/choose_chroma_alpha.d.ts.map +1 -0
  110. package/src/format/image/avif/av1/encode/choose_filters.d.ts.map +1 -0
  111. package/src/format/image/avif/av1/encode/choose_restoration.d.ts.map +1 -0
  112. package/src/format/image/avif/av1/encode/choose_restoration.js +616 -0
  113. package/src/format/image/avif/av1/encode/decode_effort.d.ts.map +1 -0
  114. package/src/format/image/avif/av1/encode/encode_av1_still.d.ts.map +1 -0
  115. package/src/format/image/avif/av1/encode/encode_effort.d.ts.map +1 -0
  116. package/src/format/image/avif/av1/encode/encode_tile.d.ts.map +1 -0
  117. package/src/format/image/avif/av1/encode/encode_tile.js +2331 -0
  118. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -0
  119. package/src/format/image/avif/av1/encode/write_coefficients.d.ts.map +1 -0
  120. package/src/format/image/avif/av1/encode/write_lr.d.ts.map +1 -0
  121. package/src/format/image/avif/av1/encode/write_transform_type.d.ts.map +1 -0
  122. package/src/format/image/avif/av1/entropy/CdfContext.d.ts.map +1 -0
  123. package/src/format/image/avif/av1/entropy/SymbolReader.d.ts.map +1 -0
  124. package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -0
  125. package/src/format/image/avif/av1/entropy/coefficient_context.d.ts.map +1 -0
  126. package/src/format/image/avif/av1/entropy/partition_cdf.d.ts.map +1 -0
  127. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -0
  128. package/src/format/image/avif/av1/filter/cdef.d.ts.map +1 -0
  129. package/src/format/image/avif/av1/filter/cdef.js +313 -0
  130. package/src/format/image/avif/av1/filter/loop_filter.d.ts.map +1 -0
  131. package/src/format/image/avif/av1/filter/loop_filter.js +377 -0
  132. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -0
  133. package/src/format/image/avif/av1/filter/loop_restoration.js +451 -0
  134. package/src/format/image/avif/av1/filter/superres.d.ts.map +1 -0
  135. package/src/format/image/avif/av1/filter/superres.js +86 -0
  136. package/src/format/image/avif/av1/grain/FilmGrainState.d.ts.map +1 -0
  137. package/src/format/image/avif/av1/grain/film_grain.d.ts.map +1 -0
  138. package/src/format/image/avif/av1/grain/film_grain.js +623 -0
  139. package/src/format/image/avif/av1/obu/FrameHeader.d.ts.map +1 -0
  140. package/src/format/image/avif/av1/obu/ObuHeader.d.ts.map +1 -0
  141. package/src/format/image/avif/av1/obu/SequenceHeader.d.ts.map +1 -0
  142. package/src/format/image/avif/av1/obu/for_each_obu.d.ts.map +1 -0
  143. package/src/format/image/avif/av1/obu/parse_frame_header.d.ts.map +1 -0
  144. package/src/format/image/avif/av1/obu/parse_frame_header.js +841 -0
  145. package/src/format/image/avif/av1/obu/parse_obu_header.d.ts.map +1 -0
  146. package/src/format/image/avif/av1/obu/parse_sequence_header.d.ts.map +1 -0
  147. package/src/format/image/avif/av1/obu/write_frame_header.d.ts.map +1 -0
  148. package/src/format/image/avif/av1/obu/write_sequence_header.d.ts.map +1 -0
  149. package/src/format/image/avif/av1/predict/IntraPredictionState.d.ts.map +1 -0
  150. package/src/format/image/avif/av1/predict/intra_filter_type.d.ts.map +1 -0
  151. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.d.ts.map +1 -0
  152. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.js +153 -0
  153. package/src/format/image/avif/av1/predict/predict_intra.d.ts.map +1 -0
  154. package/src/format/image/avif/av1/predict/predict_intra.js +803 -0
  155. package/src/format/image/avif/av1/predict/predict_palette.d.ts.map +1 -0
  156. package/src/format/image/avif/av1/tables/av1_symbols.d.ts.map +1 -0
  157. package/src/format/image/avif/av1/tables/av1_symbols.js +419 -0
  158. package/src/format/image/avif/av1/tables/block_tables.d.ts.map +1 -0
  159. package/src/format/image/avif/av1/tables/block_tables.js +270 -0
  160. package/src/format/image/avif/av1/tables/cdf_tables.d.ts.map +1 -0
  161. package/src/format/image/avif/av1/tables/cdf_tables.js +1893 -0
  162. package/src/format/image/avif/av1/tables/coefficient_tables.d.ts.map +1 -0
  163. package/src/format/image/avif/av1/tables/coefficient_tables.js +82 -0
  164. package/src/format/image/avif/av1/tables/derived_block_tables.d.ts.map +1 -0
  165. package/src/format/image/avif/av1/tables/filter_tables.d.ts.map +1 -0
  166. package/src/format/image/avif/av1/tables/filter_tables.js +313 -0
  167. package/src/format/image/avif/av1/tables/grain_tables.d.ts.map +1 -0
  168. package/src/format/image/avif/av1/tables/grain_tables.js +190 -0
  169. package/src/format/image/avif/av1/tables/prediction_tables.d.ts.map +1 -0
  170. package/src/format/image/avif/av1/tables/prediction_tables.js +223 -0
  171. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.d.ts.map +1 -0
  172. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.js +38 -0
  173. package/src/format/image/avif/av1/tables/quantizer_tables.d.ts.map +1 -0
  174. package/src/format/image/avif/av1/tables/quantizer_tables.js +160 -0
  175. package/src/format/image/avif/av1/tables/scan_tables.d.ts.map +1 -0
  176. package/src/format/image/avif/av1/tables/scan_tables.js +727 -0
  177. package/src/format/image/avif/av1/tables/segmentation_tables.d.ts.map +1 -0
  178. package/src/format/image/avif/av1/tables/segmentation_tables.js +48 -0
  179. package/src/format/image/avif/av1/tables/transform_tables.d.ts.map +1 -0
  180. package/src/format/image/avif/av1/tables/transform_tables.js +140 -0
  181. package/src/format/image/avif/av1/tables/unpack_table.d.ts.map +1 -0
  182. package/src/format/image/avif/av1/tables/unpack_table.js +73 -0
  183. package/src/format/image/avif/av1/transform/forward_transform_2d.d.ts.map +1 -0
  184. package/src/format/image/avif/av1/transform/inverse_transform_1d.d.ts.map +1 -0
  185. package/src/format/image/avif/av1/transform/inverse_transform_1d.js +590 -0
  186. package/src/format/image/avif/av1/transform/inverse_transform_2d.d.ts.map +1 -0
  187. package/src/format/image/avif/av1/transform/inverse_transform_2d.js +180 -0
  188. package/src/format/image/avif/av1/util/ceil_log2.d.ts.map +1 -0
  189. package/src/format/image/avif/av1/util/floor_log2.d.ts +20 -0
  190. package/src/format/image/avif/av1/util/floor_log2.d.ts.map +1 -0
  191. package/src/format/image/avif/av1/util/floor_log2.js +20 -0
  192. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -0
  193. package/src/format/image/avif/av1/util/round2_signed.d.ts.map +1 -0
  194. package/src/format/image/avif/av1/util/tile_log2.d.ts.map +1 -0
  195. package/src/format/image/avif/bitstream/BitReader.d.ts.map +1 -0
  196. package/src/format/image/avif/bitstream/BitWriter.d.ts.map +1 -0
  197. package/src/format/image/avif/color/ColourTransform.d.ts.map +1 -0
  198. package/src/format/image/avif/color/YuvImage.d.ts.map +1 -0
  199. package/src/format/image/avif/color/clamp_sample.d.ts.map +1 -0
  200. package/src/format/image/avif/color/linear_to_transfer.d.ts.map +1 -0
  201. package/src/format/image/avif/color/linear_to_transfer.js +126 -0
  202. package/src/format/image/avif/color/primaries.d.ts.map +1 -0
  203. package/src/format/image/avif/color/rgb_row_to_ycbcr.d.ts.map +1 -0
  204. package/src/format/image/avif/color/transfer_to_linear.d.ts.map +1 -0
  205. package/src/format/image/avif/color/transfer_to_linear.js +171 -0
  206. package/src/format/image/avif/color/upsample_chroma_row.d.ts.map +1 -0
  207. package/src/format/image/avif/color/upsample_chroma_row.js +89 -0
  208. package/src/format/image/avif/color/ycbcr_row_to_rgb.d.ts.map +1 -0
  209. package/src/format/image/avif/color/ycbcr_row_to_rgb.js +78 -0
  210. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -0
  211. package/src/format/image/avif/heif/ItemProperty.d.ts.map +1 -0
  212. package/src/format/image/avif/heif/find_item_property.d.ts.map +1 -0
  213. package/src/format/image/avif/heif/find_item_references.d.ts.map +1 -0
  214. package/src/format/image/avif/heif/find_items_referencing.d.ts.map +1 -0
  215. package/src/format/image/avif/heif/parse_avif_file.d.ts.map +1 -0
  216. package/src/format/image/avif/heif/parse_avif_file.js +384 -0
  217. package/src/format/image/avif/heif/parse_image_grid.d.ts.map +1 -0
  218. package/src/format/image/avif/heif/parse_image_grid.js +49 -0
  219. package/src/format/image/avif/heif/parse_item_property.d.ts.map +1 -0
  220. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -0
  221. package/src/format/image/avif/heif/write_avif_file.d.ts.map +1 -0
  222. package/src/format/image/avif/heif/write_item_property.d.ts.map +1 -0
  223. package/src/format/image/avif/index.d.ts +12 -0
  224. package/src/format/image/avif/index.d.ts.map +1 -0
  225. package/src/format/image/avif/index.js +58 -0
  226. package/src/format/image/avif/isobmff/BoxHeader.d.ts.map +1 -0
  227. package/src/format/image/avif/isobmff/BoxWriter.d.ts +118 -0
  228. package/src/format/image/avif/isobmff/BoxWriter.d.ts.map +1 -0
  229. package/src/format/image/avif/isobmff/BoxWriter.js +264 -0
  230. package/src/format/image/avif/isobmff/for_each_box.d.ts.map +1 -0
  231. package/src/format/image/avif/isobmff/read_box_header.d.ts.map +1 -0
  232. package/src/format/image/avif/isobmff/read_full_box_header.d.ts.map +1 -0
  233. package/src/format/image/jpeg/JpegFrame.d.ts.map +1 -0
  234. package/src/format/image/jpeg/JpegFrameComponent.d.ts.map +1 -0
  235. package/src/format/image/jpeg/JpegImage.d.ts.map +1 -0
  236. package/src/format/image/jpeg/JpegImage.js +664 -0
  237. package/src/format/image/jpeg/buildComponentData.d.ts.map +1 -0
  238. package/src/format/image/jpeg/buildHuffmanTable.d.ts.map +1 -0
  239. package/src/format/image/jpeg/decodeScan.d.ts.map +1 -0
  240. package/src/format/image/jpeg/idct8x8_float.d.ts.map +1 -0
  241. package/src/format/image/jpeg/idct8x8_float.js +31 -0
  242. package/src/format/image/jpeg/jpeg_component_row.d.ts.map +1 -0
  243. package/src/format/image/jpeg/jpeg_decode.d.ts.map +1 -0
  244. package/src/format/image/png/PNG.d.ts.map +1 -0
  245. package/src/format/image/png/PNGReader.d.ts +158 -0
  246. package/src/format/image/png/PNGReader.d.ts.map +1 -0
  247. package/src/format/image/png/PNGReader.js +656 -0
  248. package/src/format/image/png/PNG_HEADER_BYTES.d.ts.map +1 -0
  249. package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -0
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  971. /package/src/{avif/native → format/image/avif}/av1/encode/write_transform_type.js +0 -0
  972. /package/src/{avif/native → format/image/avif}/av1/entropy/CdfContext.d.ts +0 -0
  973. /package/src/{avif/native → format/image/avif}/av1/entropy/CdfContext.js +0 -0
  974. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolReader.d.ts +0 -0
  975. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolReader.js +0 -0
  976. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolWriter.d.ts +0 -0
  977. /package/src/{avif/native → format/image/avif}/av1/entropy/SymbolWriter.js +0 -0
  978. /package/src/{avif/native → format/image/avif}/av1/entropy/coefficient_context.d.ts +0 -0
  979. /package/src/{avif/native → format/image/avif}/av1/entropy/coefficient_context.js +0 -0
  980. /package/src/{avif/native → format/image/avif}/av1/entropy/partition_cdf.d.ts +0 -0
  981. /package/src/{avif/native → format/image/avif}/av1/entropy/partition_cdf.js +0 -0
  982. /package/src/{avif/native → format/image/avif}/av1/entropy/symbol_cost.d.ts +0 -0
  983. /package/src/{avif/native → format/image/avif}/av1/entropy/symbol_cost.js +0 -0
  984. /package/src/{avif/native → format/image/avif}/av1/filter/cdef.d.ts +0 -0
  985. /package/src/{avif/native → format/image/avif}/av1/filter/loop_filter.d.ts +0 -0
  986. /package/src/{avif/native → format/image/avif}/av1/filter/loop_restoration.d.ts +0 -0
  987. /package/src/{avif/native → format/image/avif}/av1/filter/superres.d.ts +0 -0
  988. /package/src/{avif/native → format/image/avif}/av1/grain/FilmGrainState.d.ts +0 -0
  989. /package/src/{avif/native → format/image/avif}/av1/grain/FilmGrainState.js +0 -0
  990. /package/src/{avif/native → format/image/avif}/av1/grain/film_grain.d.ts +0 -0
  991. /package/src/{avif/native → format/image/avif}/av1/obu/FrameHeader.d.ts +0 -0
  992. /package/src/{avif/native → format/image/avif}/av1/obu/FrameHeader.js +0 -0
  993. /package/src/{avif/native → format/image/avif}/av1/obu/ObuHeader.d.ts +0 -0
  994. /package/src/{avif/native → format/image/avif}/av1/obu/ObuHeader.js +0 -0
  995. /package/src/{avif/native → format/image/avif}/av1/obu/SequenceHeader.d.ts +0 -0
  996. /package/src/{avif/native → format/image/avif}/av1/obu/SequenceHeader.js +0 -0
  997. /package/src/{avif/native → format/image/avif}/av1/obu/for_each_obu.d.ts +0 -0
  998. /package/src/{avif/native → format/image/avif}/av1/obu/for_each_obu.js +0 -0
  999. /package/src/{avif/native → format/image/avif}/av1/obu/parse_frame_header.d.ts +0 -0
  1000. /package/src/{avif/native → format/image/avif}/av1/obu/parse_obu_header.d.ts +0 -0
  1001. /package/src/{avif/native → format/image/avif}/av1/obu/parse_obu_header.js +0 -0
  1002. /package/src/{avif/native → format/image/avif}/av1/obu/parse_sequence_header.d.ts +0 -0
  1003. /package/src/{avif/native → format/image/avif}/av1/obu/parse_sequence_header.js +0 -0
  1004. /package/src/{avif/native → format/image/avif}/av1/obu/write_frame_header.d.ts +0 -0
  1005. /package/src/{avif/native → format/image/avif}/av1/obu/write_frame_header.js +0 -0
  1006. /package/src/{avif/native → format/image/avif}/av1/obu/write_sequence_header.d.ts +0 -0
  1007. /package/src/{avif/native → format/image/avif}/av1/obu/write_sequence_header.js +0 -0
  1008. /package/src/{avif/native → format/image/avif}/av1/predict/IntraPredictionState.d.ts +0 -0
  1009. /package/src/{avif/native → format/image/avif}/av1/predict/IntraPredictionState.js +0 -0
  1010. /package/src/{avif/native → format/image/avif}/av1/predict/intra_filter_type.d.ts +0 -0
  1011. /package/src/{avif/native → format/image/avif}/av1/predict/intra_filter_type.js +0 -0
  1012. /package/src/{avif/native → format/image/avif}/av1/predict/predict_chroma_from_luma.d.ts +0 -0
  1013. /package/src/{avif/native → format/image/avif}/av1/predict/predict_intra.d.ts +0 -0
  1014. /package/src/{avif/native → format/image/avif}/av1/predict/predict_palette.d.ts +0 -0
  1015. /package/src/{avif/native → format/image/avif}/av1/predict/predict_palette.js +0 -0
  1016. /package/src/{avif/native → format/image/avif}/av1/tables/av1_symbols.d.ts +0 -0
  1017. /package/src/{avif/native → format/image/avif}/av1/tables/block_tables.d.ts +0 -0
  1018. /package/src/{avif/native → format/image/avif}/av1/tables/cdf_tables.d.ts +0 -0
  1019. /package/src/{avif/native → format/image/avif}/av1/tables/coefficient_tables.d.ts +0 -0
  1020. /package/src/{avif/native → format/image/avif}/av1/tables/derived_block_tables.d.ts +0 -0
  1021. /package/src/{avif/native → format/image/avif}/av1/tables/derived_block_tables.js +0 -0
  1022. /package/src/{avif/native → format/image/avif}/av1/tables/filter_tables.d.ts +0 -0
  1023. /package/src/{avif/native → format/image/avif}/av1/tables/grain_tables.d.ts +0 -0
  1024. /package/src/{avif/native → format/image/avif}/av1/tables/prediction_tables.d.ts +0 -0
  1025. /package/src/{avif/native → format/image/avif}/av1/tables/quantizer_matrix_tables.d.ts +0 -0
  1026. /package/src/{avif/native → format/image/avif}/av1/tables/quantizer_tables.d.ts +0 -0
  1027. /package/src/{avif/native → format/image/avif}/av1/tables/scan_tables.d.ts +0 -0
  1028. /package/src/{avif/native → format/image/avif}/av1/tables/segmentation_tables.d.ts +0 -0
  1029. /package/src/{avif/native → format/image/avif}/av1/tables/transform_tables.d.ts +0 -0
  1030. /package/src/{avif/native → format/image/avif}/av1/tables/unpack_table.d.ts +0 -0
  1031. /package/src/{avif/native → format/image/avif}/av1/transform/forward_transform_2d.d.ts +0 -0
  1032. /package/src/{avif/native → format/image/avif}/av1/transform/forward_transform_2d.js +0 -0
  1033. /package/src/{avif/native → format/image/avif}/av1/transform/inverse_transform_1d.d.ts +0 -0
  1034. /package/src/{avif/native → format/image/avif}/av1/transform/inverse_transform_2d.d.ts +0 -0
  1035. /package/src/{avif/native → format/image/avif}/av1/util/ceil_log2.d.ts +0 -0
  1036. /package/src/{avif/native → format/image/avif}/av1/util/ceil_log2.js +0 -0
  1037. /package/src/{avif/native → format/image/avif}/av1/util/round2.d.ts +0 -0
  1038. /package/src/{avif/native → format/image/avif}/av1/util/round2.js +0 -0
  1039. /package/src/{avif/native → format/image/avif}/av1/util/round2_signed.d.ts +0 -0
  1040. /package/src/{avif/native → format/image/avif}/av1/util/round2_signed.js +0 -0
  1041. /package/src/{avif/native → format/image/avif}/av1/util/tile_log2.d.ts +0 -0
  1042. /package/src/{avif/native → format/image/avif}/av1/util/tile_log2.js +0 -0
  1043. /package/src/{avif/native → format/image/avif}/bitstream/BitReader.d.ts +0 -0
  1044. /package/src/{avif/native → format/image/avif}/bitstream/BitReader.js +0 -0
  1045. /package/src/{avif/native → format/image/avif}/bitstream/BitWriter.d.ts +0 -0
  1046. /package/src/{avif/native → format/image/avif}/bitstream/BitWriter.js +0 -0
  1047. /package/src/{avif/native → format/image/avif}/color/ColourTransform.d.ts +0 -0
  1048. /package/src/{avif/native → format/image/avif}/color/ColourTransform.js +0 -0
  1049. /package/src/{avif/native → format/image/avif}/color/YuvImage.d.ts +0 -0
  1050. /package/src/{avif/native → format/image/avif}/color/YuvImage.js +0 -0
  1051. /package/src/{avif/native → format/image/avif}/color/clamp_sample.d.ts +0 -0
  1052. /package/src/{avif/native → format/image/avif}/color/clamp_sample.js +0 -0
  1053. /package/src/{avif/native → format/image/avif}/color/linear_to_transfer.d.ts +0 -0
  1054. /package/src/{avif/native → format/image/avif}/color/primaries.d.ts +0 -0
  1055. /package/src/{avif/native → format/image/avif}/color/primaries.js +0 -0
  1056. /package/src/{avif/native → format/image/avif}/color/rgb_row_to_ycbcr.d.ts +0 -0
  1057. /package/src/{avif/native → format/image/avif}/color/rgb_row_to_ycbcr.js +0 -0
  1058. /package/src/{avif/native → format/image/avif}/color/transfer_to_linear.d.ts +0 -0
  1059. /package/src/{avif/native → format/image/avif}/color/upsample_chroma_row.d.ts +0 -0
  1060. /package/src/{avif/native → format/image/avif}/color/ycbcr_row_to_rgb.d.ts +0 -0
  1061. /package/src/{avif/native → format/image/avif}/heif/AvifFile.d.ts +0 -0
  1062. /package/src/{avif/native → format/image/avif}/heif/AvifFile.js +0 -0
  1063. /package/src/{avif/native → format/image/avif}/heif/ItemProperty.d.ts +0 -0
  1064. /package/src/{avif/native → format/image/avif}/heif/ItemProperty.js +0 -0
  1065. /package/src/{avif/native → format/image/avif}/heif/find_item_property.d.ts +0 -0
  1066. /package/src/{avif/native → format/image/avif}/heif/find_item_property.js +0 -0
  1067. /package/src/{avif/native → format/image/avif}/heif/find_item_references.d.ts +0 -0
  1068. /package/src/{avif/native → format/image/avif}/heif/find_item_references.js +0 -0
  1069. /package/src/{avif/native → format/image/avif}/heif/find_items_referencing.d.ts +0 -0
  1070. /package/src/{avif/native → format/image/avif}/heif/find_items_referencing.js +0 -0
  1071. /package/src/{avif/native → format/image/avif}/heif/parse_avif_file.d.ts +0 -0
  1072. /package/src/{avif/native → format/image/avif}/heif/parse_image_grid.d.ts +0 -0
  1073. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.d.ts +0 -0
  1074. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.js +0 -0
  1075. /package/src/{avif/native → format/image/avif}/heif/read_item_data.d.ts +0 -0
  1076. /package/src/{avif/native → format/image/avif}/heif/read_item_data.js +0 -0
  1077. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.d.ts +0 -0
  1078. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.js +0 -0
  1079. /package/src/{avif/native → format/image/avif}/heif/write_item_property.d.ts +0 -0
  1080. /package/src/{avif/native → format/image/avif}/heif/write_item_property.js +0 -0
  1081. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.d.ts +0 -0
  1082. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.js +0 -0
  1083. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.d.ts +0 -0
  1084. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.js +0 -0
  1085. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.d.ts +0 -0
  1086. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.js +0 -0
  1087. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.d.ts +0 -0
  1088. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.js +0 -0
  1089. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.d.ts +0 -0
  1090. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.js +0 -0
  1091. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.d.ts +0 -0
  1092. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.js +0 -0
  1093. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegImage.d.ts +0 -0
  1094. /package/src/{engine/asset/loaders → format}/image/jpeg/NOTES.md +0 -0
  1095. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.d.ts +0 -0
  1096. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.js +0 -0
  1097. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.d.ts +0 -0
  1098. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.js +0 -0
  1099. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.d.ts +0 -0
  1100. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.js +0 -0
  1101. /package/src/{engine/asset/loaders → format}/image/jpeg/idct8x8_float.d.ts +0 -0
  1102. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.d.ts +0 -0
  1103. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.js +0 -0
  1104. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.d.ts +0 -0
  1105. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.js +0 -0
  1106. /package/src/{engine/asset/loaders → format}/image/png/PNG.d.ts +0 -0
  1107. /package/src/{engine/asset/loaders → format}/image/png/PNG.js +0 -0
  1108. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.d.ts +0 -0
  1109. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.js +0 -0
  1110. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_iTXt.d.ts +0 -0
  1111. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_zTXt.d.ts +0 -0
  1112. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.d.ts +0 -0
  1113. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.js +0 -0
  1114. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.d.ts +0 -0
  1115. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.js +0 -0
  1116. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.d.ts +0 -0
  1117. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.js +0 -0
  1118. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.d.ts +0 -0
  1119. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.js +0 -0
  1120. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.d.ts +0 -0
  1121. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.js +0 -0
  1122. /package/src/{engine/asset/loaders → format}/image/png/filter/png_unfilter.d.ts +0 -0
  1123. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.d.ts +0 -0
  1124. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.js +0 -0
  1125. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.d.ts +0 -0
  1126. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.js +0 -0
  1127. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.d.ts +0 -0
  1128. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.js +0 -0
  1129. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.d.ts +0 -0
  1130. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.js +0 -0
  1131. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.d.ts +0 -0
  1132. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.js +0 -0
  1133. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtensionSet.d.ts +0 -0
  1134. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.d.ts +0 -0
  1135. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.js +0 -0
  1136. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.d.ts +0 -0
  1137. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.js +0 -0
  1138. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.d.ts +0 -0
  1139. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.js +0 -0
  1140. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/meshopt/MeshoptBufferViewExtension.d.ts +0 -0
  1141. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.d.ts +0 -0
  1142. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.js +0 -0
  1143. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_node_world_matrices.d.ts +0 -0
  1144. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.d.ts +0 -0
  1145. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.js +0 -0
  1146. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_read_accessor.d.ts +0 -0
  1147. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.d.ts +0 -0
  1148. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.js +0 -0
  1149. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.d.ts +0 -0
  1150. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.js +0 -0
  1151. /package/src/{shade/renderer/loader → format/scene}/usd/unpack_usdz.d.ts +0 -0
  1152. /package/src/{shade/renderer/loader → format/scene}/usd/usd_compose_transform.d.ts +0 -0
  1153. /package/src/{shade/renderer/loader → format/scene}/usd/usd_lz4.d.ts +0 -0
  1154. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.d.ts +0 -0
  1155. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.js +0 -0
  1156. /package/src/{basis → format/texture/basis}/BasisHuffmanTable.d.ts +0 -0
  1157. /package/src/{basis → format/texture/basis}/BasisHuffmanTable.js +0 -0
  1158. /package/src/{basis → format/texture/basis}/basis_read_huffman_table.d.ts +0 -0
  1159. /package/src/{basis → format/texture/basis}/basis_read_huffman_table.js +0 -0
  1160. /package/src/{basis → format/texture/basis}/etc1s/Etc1sSelectorHistory.d.ts +0 -0
  1161. /package/src/{basis → format/texture/basis}/etc1s/Etc1sSelectorHistory.js +0 -0
  1162. /package/src/{basis → format/texture/basis}/etc1s/etc1s_block_colors.d.ts +0 -0
  1163. /package/src/{basis → format/texture/basis}/etc1s/etc1s_block_colors.js +0 -0
  1164. /package/src/{basis → format/texture/basis}/etc1s/etc1s_decode_slice.d.ts +0 -0
  1165. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_endpoint_codebook.d.ts +0 -0
  1166. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_endpoint_codebook.js +0 -0
  1167. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_selector_codebook.d.ts +0 -0
  1168. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_selector_codebook.js +0 -0
  1169. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_slice_tables.d.ts +0 -0
  1170. /package/src/{basis → format/texture/basis}/etc1s/etc1s_read_slice_tables.js +0 -0
  1171. /package/src/{basis → format/texture/basis}/transcode/build_range_plan.js +0 -0
  1172. /package/src/{basis → format/texture/basis}/transcode/etc1s_to_bc7.js +0 -0
  1173. /package/src/{ktx2 → format/texture/ktx2}/KTX2_IDENTIFIER.d.ts +0 -0
  1174. /package/src/{ktx2 → format/texture/ktx2}/KTX2_IDENTIFIER.js +0 -0
  1175. /package/src/{ktx2 → format/texture/ktx2}/KhrDfModel.d.ts +0 -0
  1176. /package/src/{ktx2 → format/texture/ktx2}/KhrDfModel.js +0 -0
  1177. /package/src/{ktx2 → format/texture/ktx2}/SupercompressionScheme.d.ts +0 -0
  1178. /package/src/{ktx2 → format/texture/ktx2}/SupercompressionScheme.js +0 -0
@@ -0,0 +1,60 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc1_encode_block } from "./chunk_bc1_encode_block.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { TEXTURE_ENCODE_WORKGROUP_SIZE } from "./shader_texture_encode_bc4.js";
6
+ import { texture_encode_resources } from "./texture_encode_resources.js";
7
+
8
+ /**
9
+ * Every level of a texture to `bc1-rgba-unorm` or its sRGB twin, one invocation per block.
10
+ *
11
+ * The RGB of whatever `encode_source` samples as, fitted by {@link chunk_bc1_encode_block}. Alpha is
12
+ * not read: BC1's only alpha is the three-colour mode's transparent black, which the encoder never
13
+ * writes. The dispatch shape is {@link shader_texture_encode_bc4}'s.
14
+ *
15
+ * @type {ComputeShader}
16
+ */
17
+ export const shader_texture_encode_bc1 = ComputeShader.from({
18
+ label: 'texture_encode/bc1-rgba-unorm',
19
+ resources: texture_encode_resources(),
20
+ body: CodeChunk.from(
21
+ //language=WGSL
22
+ `
23
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
24
+ fn main(
25
+ @builtin(global_invocation_id) gid: vec3<u32>,
26
+ @builtin(num_workgroups) groups: vec3<u32>,
27
+ ) {
28
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
29
+
30
+ if (block >= texture_encode_block_count()) {
31
+ return;
32
+ }
33
+
34
+ let level = texture_encode_level_of_block(block);
35
+
36
+ let local = block - level.first_block;
37
+
38
+ let block_x = local % level.blocks_x;
39
+ let block_y = local / level.blocks_x;
40
+
41
+ let texels = texture_encode_load_block(level, block_x, block_y);
42
+
43
+ var rgb: array<vec3<f32>, 16>;
44
+
45
+ for (var i = 0u; i < 16u; i++) {
46
+ rgb[i] = texels[i].xyz;
47
+ }
48
+
49
+ let packed = bc1_encode_block(rgb);
50
+
51
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 2u;
52
+
53
+ encode_output[word] = packed.x;
54
+ encode_output[word + 1u] = packed.y;
55
+ }
56
+ `, [
57
+ chunk_texture_encode_load_block,
58
+ chunk_bc1_encode_block,
59
+ ]),
60
+ });
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Invocations per workgroup, one block each.
3
+ *
4
+ * Sixty-four is a multiple of every subgroup width in the field, and small enough that a block's
5
+ * sixteen texels and its candidate scores stay in registers without starving occupancy — the same
6
+ * choice `BC7Encode.hlsl` and betsy make for their one-block-per-lane passes.
7
+ *
8
+ * @readonly
9
+ * @type {number}
10
+ */
11
+ export const TEXTURE_ENCODE_WORKGROUP_SIZE: number;
12
+ /**
13
+ * Every level of a texture to `bc4-r-unorm`, one invocation per block.
14
+ *
15
+ * The red channel of whatever `encode_source` samples as, fitted by {@link chunk_bc4_encode_block}
16
+ * and written to `encode_output` at the padded position {@link texture_encode_layout} assigned the
17
+ * block. The level table says which level a flat block index belongs to, so one dispatch covers the
18
+ * whole chain and the shader carries no per-dispatch state at all — no immediates, no uniforms.
19
+ *
20
+ * The grid is two-dimensional because one dimension is capped at
21
+ * `maxComputeWorkgroupsPerDimension`: workgroup `(x, y)` starts at block `(y * groups_x + x) * 64`,
22
+ * and the invocations past the last block return before touching anything.
23
+ *
24
+ * @type {ComputeShader}
25
+ */
26
+ export const shader_texture_encode_bc4: ComputeShader;
27
+ import { ComputeShader } from "../../shader/ComputeShader.js";
28
+ //# sourceMappingURL=shader_texture_encode_bc4.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_texture_encode_bc4.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/shader_texture_encode_bc4.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH,4CAFU,MAAM,CAEgC;AAEhD;;;;;;;;;;;;;GAaG;AACH,wCAFU,aAAa,CA6CpB;8BA1E2B,+BAA+B"}
@@ -0,0 +1,76 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc4_encode_block } from "./chunk_bc4_encode_block.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { texture_encode_resources } from "./texture_encode_resources.js";
6
+
7
+ /**
8
+ * Invocations per workgroup, one block each.
9
+ *
10
+ * Sixty-four is a multiple of every subgroup width in the field, and small enough that a block's
11
+ * sixteen texels and its candidate scores stay in registers without starving occupancy — the same
12
+ * choice `BC7Encode.hlsl` and betsy make for their one-block-per-lane passes.
13
+ *
14
+ * @readonly
15
+ * @type {number}
16
+ */
17
+ export const TEXTURE_ENCODE_WORKGROUP_SIZE = 64;
18
+
19
+ /**
20
+ * Every level of a texture to `bc4-r-unorm`, one invocation per block.
21
+ *
22
+ * The red channel of whatever `encode_source` samples as, fitted by {@link chunk_bc4_encode_block}
23
+ * and written to `encode_output` at the padded position {@link texture_encode_layout} assigned the
24
+ * block. The level table says which level a flat block index belongs to, so one dispatch covers the
25
+ * whole chain and the shader carries no per-dispatch state at all — no immediates, no uniforms.
26
+ *
27
+ * The grid is two-dimensional because one dimension is capped at
28
+ * `maxComputeWorkgroupsPerDimension`: workgroup `(x, y)` starts at block `(y * groups_x + x) * 64`,
29
+ * and the invocations past the last block return before touching anything.
30
+ *
31
+ * @type {ComputeShader}
32
+ */
33
+ export const shader_texture_encode_bc4 = ComputeShader.from({
34
+ label: 'texture_encode/bc4-r-unorm',
35
+ resources: texture_encode_resources(),
36
+ body: CodeChunk.from(
37
+ //language=WGSL
38
+ `
39
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
40
+ fn main(
41
+ @builtin(global_invocation_id) gid: vec3<u32>,
42
+ @builtin(num_workgroups) groups: vec3<u32>,
43
+ ) {
44
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
45
+
46
+ if (block >= texture_encode_block_count()) {
47
+ return;
48
+ }
49
+
50
+ let level = texture_encode_level_of_block(block);
51
+
52
+ let local = block - level.first_block;
53
+
54
+ let block_x = local % level.blocks_x;
55
+ let block_y = local / level.blocks_x;
56
+
57
+ let texels = texture_encode_load_block(level, block_x, block_y);
58
+
59
+ var red: array<f32, 16>;
60
+
61
+ for (var i = 0u; i < 16u; i++) {
62
+ red[i] = texels[i].x;
63
+ }
64
+
65
+ let packed = bc4_encode_block(red);
66
+
67
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 2u;
68
+
69
+ encode_output[word] = packed.x;
70
+ encode_output[word + 1u] = packed.y;
71
+ }
72
+ `, [
73
+ chunk_texture_encode_load_block,
74
+ chunk_bc4_encode_block,
75
+ ]),
76
+ });
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Every level of a texture to `bc4-r-snorm`, one invocation per block.
3
+ *
4
+ * **A separate path, not a tag.** The signed format stores its endpoints as two's-complement bytes
5
+ * and the decoder interpolates them as signed values over `[-127, 127]`, with `-128` read as
6
+ * `-127` and the six-value mode's hard entries at `-1` and `+1` — so the same encoder fits the same
7
+ * line in a different domain, which {@link chunk_bc4_encode_block} takes as its bounds. The source
8
+ * is read as the sampler delivers a signed format, in `[-1, 1]`, so an `r8snorm` texture encodes
9
+ * without a conversion in between; a unorm source re-quantised to signed loses a level of precision
10
+ * and is the caller's decision, not this shader's.
11
+ *
12
+ * @type {ComputeShader}
13
+ */
14
+ export const shader_texture_encode_bc4_snorm: ComputeShader;
15
+ import { ComputeShader } from "../../shader/ComputeShader.js";
16
+ //# sourceMappingURL=shader_texture_encode_bc4_snorm.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_texture_encode_bc4_snorm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/shader_texture_encode_bc4_snorm.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,8CAFU,aAAa,CA6CpB;8BA9D2B,+BAA+B"}
@@ -0,0 +1,64 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc4_encode_block } from "./chunk_bc4_encode_block.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { TEXTURE_ENCODE_WORKGROUP_SIZE } from "./shader_texture_encode_bc4.js";
6
+ import { texture_encode_resources } from "./texture_encode_resources.js";
7
+
8
+ /**
9
+ * Every level of a texture to `bc4-r-snorm`, one invocation per block.
10
+ *
11
+ * **A separate path, not a tag.** The signed format stores its endpoints as two's-complement bytes
12
+ * and the decoder interpolates them as signed values over `[-127, 127]`, with `-128` read as
13
+ * `-127` and the six-value mode's hard entries at `-1` and `+1` — so the same encoder fits the same
14
+ * line in a different domain, which {@link chunk_bc4_encode_block} takes as its bounds. The source
15
+ * is read as the sampler delivers a signed format, in `[-1, 1]`, so an `r8snorm` texture encodes
16
+ * without a conversion in between; a unorm source re-quantised to signed loses a level of precision
17
+ * and is the caller's decision, not this shader's.
18
+ *
19
+ * @type {ComputeShader}
20
+ */
21
+ export const shader_texture_encode_bc4_snorm = ComputeShader.from({
22
+ label: 'texture_encode/bc4-r-snorm',
23
+ resources: texture_encode_resources(),
24
+ body: CodeChunk.from(
25
+ //language=WGSL
26
+ `
27
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
28
+ fn main(
29
+ @builtin(global_invocation_id) gid: vec3<u32>,
30
+ @builtin(num_workgroups) groups: vec3<u32>,
31
+ ) {
32
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
33
+
34
+ if (block >= texture_encode_block_count()) {
35
+ return;
36
+ }
37
+
38
+ let level = texture_encode_level_of_block(block);
39
+
40
+ let local = block - level.first_block;
41
+
42
+ let block_x = local % level.blocks_x;
43
+ let block_y = local / level.blocks_x;
44
+
45
+ let texels = texture_encode_load_block(level, block_x, block_y);
46
+
47
+ var red: array<f32, 16>;
48
+
49
+ for (var i = 0u; i < 16u; i++) {
50
+ red[i] = texels[i].x;
51
+ }
52
+
53
+ let packed = bc4_encode_block_snorm(red);
54
+
55
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 2u;
56
+
57
+ encode_output[word] = packed.x;
58
+ encode_output[word + 1u] = packed.y;
59
+ }
60
+ `, [
61
+ chunk_texture_encode_load_block,
62
+ chunk_bc4_encode_block,
63
+ ]),
64
+ });
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Every level of a texture to `bc5-rg-unorm`, one invocation per block.
3
+ *
4
+ * **Two BC4 blocks, red then green**, each fitted by {@link chunk_bc4_encode_block} on its own —
5
+ * which is the whole of BC5, and the reason it is the format for a tangent-space normal map: two
6
+ * independent scalar channels, no line through colour space to place, and `chunk_decode_tangent_normal`
7
+ * rebuilding Z from the pair. The dispatch shape is {@link shader_texture_encode_bc4}'s; a block is
8
+ * four words rather than two.
9
+ *
10
+ * @type {ComputeShader}
11
+ */
12
+ export const shader_texture_encode_bc5: ComputeShader;
13
+ import { ComputeShader } from "../../shader/ComputeShader.js";
14
+ //# sourceMappingURL=shader_texture_encode_bc5.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_texture_encode_bc5.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/shader_texture_encode_bc5.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,wCAFU,aAAa,CAkDpB;8BAjE2B,+BAA+B"}
@@ -0,0 +1,67 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc4_encode_block } from "./chunk_bc4_encode_block.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { TEXTURE_ENCODE_WORKGROUP_SIZE } from "./shader_texture_encode_bc4.js";
6
+ import { texture_encode_resources } from "./texture_encode_resources.js";
7
+
8
+ /**
9
+ * Every level of a texture to `bc5-rg-unorm`, one invocation per block.
10
+ *
11
+ * **Two BC4 blocks, red then green**, each fitted by {@link chunk_bc4_encode_block} on its own —
12
+ * which is the whole of BC5, and the reason it is the format for a tangent-space normal map: two
13
+ * independent scalar channels, no line through colour space to place, and `chunk_decode_tangent_normal`
14
+ * rebuilding Z from the pair. The dispatch shape is {@link shader_texture_encode_bc4}'s; a block is
15
+ * four words rather than two.
16
+ *
17
+ * @type {ComputeShader}
18
+ */
19
+ export const shader_texture_encode_bc5 = ComputeShader.from({
20
+ label: 'texture_encode/bc5-rg-unorm',
21
+ resources: texture_encode_resources(),
22
+ body: CodeChunk.from(
23
+ //language=WGSL
24
+ `
25
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
26
+ fn main(
27
+ @builtin(global_invocation_id) gid: vec3<u32>,
28
+ @builtin(num_workgroups) groups: vec3<u32>,
29
+ ) {
30
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
31
+
32
+ if (block >= texture_encode_block_count()) {
33
+ return;
34
+ }
35
+
36
+ let level = texture_encode_level_of_block(block);
37
+
38
+ let local = block - level.first_block;
39
+
40
+ let block_x = local % level.blocks_x;
41
+ let block_y = local / level.blocks_x;
42
+
43
+ let texels = texture_encode_load_block(level, block_x, block_y);
44
+
45
+ var red: array<f32, 16>;
46
+ var green: array<f32, 16>;
47
+
48
+ for (var i = 0u; i < 16u; i++) {
49
+ red[i] = texels[i].x;
50
+ green[i] = texels[i].y;
51
+ }
52
+
53
+ let red_block = bc4_encode_block(red);
54
+ let green_block = bc4_encode_block(green);
55
+
56
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 4u;
57
+
58
+ encode_output[word] = red_block.x;
59
+ encode_output[word + 1u] = red_block.y;
60
+ encode_output[word + 2u] = green_block.x;
61
+ encode_output[word + 3u] = green_block.y;
62
+ }
63
+ `, [
64
+ chunk_texture_encode_load_block,
65
+ chunk_bc4_encode_block,
66
+ ]),
67
+ });
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Every level of a texture to `bc5-rg-snorm`, one invocation per block: two signed BC4 blocks, red
3
+ * then green. See {@link shader_texture_encode_bc4_snorm} for what signed changes, and
4
+ * {@link shader_texture_encode_bc5} for what it does not.
5
+ *
6
+ * @type {ComputeShader}
7
+ */
8
+ export const shader_texture_encode_bc5_snorm: ComputeShader;
9
+ import { ComputeShader } from "../../shader/ComputeShader.js";
10
+ //# sourceMappingURL=shader_texture_encode_bc5_snorm.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_texture_encode_bc5_snorm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/shader_texture_encode_bc5_snorm.js"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,8CAFU,aAAa,CAkDpB;8BA7D2B,+BAA+B"}
@@ -0,0 +1,63 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc4_encode_block } from "./chunk_bc4_encode_block.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { TEXTURE_ENCODE_WORKGROUP_SIZE } from "./shader_texture_encode_bc4.js";
6
+ import { texture_encode_resources } from "./texture_encode_resources.js";
7
+
8
+ /**
9
+ * Every level of a texture to `bc5-rg-snorm`, one invocation per block: two signed BC4 blocks, red
10
+ * then green. See {@link shader_texture_encode_bc4_snorm} for what signed changes, and
11
+ * {@link shader_texture_encode_bc5} for what it does not.
12
+ *
13
+ * @type {ComputeShader}
14
+ */
15
+ export const shader_texture_encode_bc5_snorm = ComputeShader.from({
16
+ label: 'texture_encode/bc5-rg-snorm',
17
+ resources: texture_encode_resources(),
18
+ body: CodeChunk.from(
19
+ //language=WGSL
20
+ `
21
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
22
+ fn main(
23
+ @builtin(global_invocation_id) gid: vec3<u32>,
24
+ @builtin(num_workgroups) groups: vec3<u32>,
25
+ ) {
26
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
27
+
28
+ if (block >= texture_encode_block_count()) {
29
+ return;
30
+ }
31
+
32
+ let level = texture_encode_level_of_block(block);
33
+
34
+ let local = block - level.first_block;
35
+
36
+ let block_x = local % level.blocks_x;
37
+ let block_y = local / level.blocks_x;
38
+
39
+ let texels = texture_encode_load_block(level, block_x, block_y);
40
+
41
+ var red: array<f32, 16>;
42
+ var green: array<f32, 16>;
43
+
44
+ for (var i = 0u; i < 16u; i++) {
45
+ red[i] = texels[i].x;
46
+ green[i] = texels[i].y;
47
+ }
48
+
49
+ let red_block = bc4_encode_block_snorm(red);
50
+ let green_block = bc4_encode_block_snorm(green);
51
+
52
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 4u;
53
+
54
+ encode_output[word] = red_block.x;
55
+ encode_output[word + 1u] = red_block.y;
56
+ encode_output[word + 2u] = green_block.x;
57
+ encode_output[word + 3u] = green_block.y;
58
+ }
59
+ `, [
60
+ chunk_texture_encode_load_block,
61
+ chunk_bc4_encode_block,
62
+ ]),
63
+ });
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Every level of an HDR texture to `bc6h-rgb-ufloat`, one invocation per block.
3
+ *
4
+ * The RGB of whatever `encode_source` samples as — an `rgba16float` texture, in practice — fitted
5
+ * by {@link chunk_bc6h_encode_block_mode11}. Alpha is not read: the format has none. Mode 11 only;
6
+ * the dispatch shape is {@link shader_texture_encode_bc4}'s and a block is four words.
7
+ *
8
+ * @type {ComputeShader}
9
+ */
10
+ export const shader_texture_encode_bc6h: ComputeShader;
11
+ import { ComputeShader } from "../../shader/ComputeShader.js";
12
+ //# sourceMappingURL=shader_texture_encode_bc6h.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_texture_encode_bc6h.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/shader_texture_encode_bc6h.js"],"names":[],"mappings":"AAOA;;;;;;;;GAQG;AACH,yCAFU,aAAa,CA+CpB;8BA5D2B,+BAA+B"}
@@ -0,0 +1,62 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc6h_encode_block_mode11 } from "./chunk_bc6h_encode_block_mode11.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { TEXTURE_ENCODE_WORKGROUP_SIZE } from "./shader_texture_encode_bc4.js";
6
+ import { texture_encode_resources } from "./texture_encode_resources.js";
7
+
8
+ /**
9
+ * Every level of an HDR texture to `bc6h-rgb-ufloat`, one invocation per block.
10
+ *
11
+ * The RGB of whatever `encode_source` samples as — an `rgba16float` texture, in practice — fitted
12
+ * by {@link chunk_bc6h_encode_block_mode11}. Alpha is not read: the format has none. Mode 11 only;
13
+ * the dispatch shape is {@link shader_texture_encode_bc4}'s and a block is four words.
14
+ *
15
+ * @type {ComputeShader}
16
+ */
17
+ export const shader_texture_encode_bc6h = ComputeShader.from({
18
+ label: 'texture_encode/bc6h-rgb-ufloat',
19
+ resources: texture_encode_resources(),
20
+ body: CodeChunk.from(
21
+ //language=WGSL
22
+ `
23
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
24
+ fn main(
25
+ @builtin(global_invocation_id) gid: vec3<u32>,
26
+ @builtin(num_workgroups) groups: vec3<u32>,
27
+ ) {
28
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
29
+
30
+ if (block >= texture_encode_block_count()) {
31
+ return;
32
+ }
33
+
34
+ let level = texture_encode_level_of_block(block);
35
+
36
+ let local = block - level.first_block;
37
+
38
+ let block_x = local % level.blocks_x;
39
+ let block_y = local / level.blocks_x;
40
+
41
+ let texels = texture_encode_load_block(level, block_x, block_y);
42
+
43
+ var rgb: array<vec3<f32>, 16>;
44
+
45
+ for (var i = 0u; i < 16u; i++) {
46
+ rgb[i] = texels[i].xyz;
47
+ }
48
+
49
+ let packed = bc6h_encode_block_mode11(rgb);
50
+
51
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 4u;
52
+
53
+ encode_output[word] = packed.x;
54
+ encode_output[word + 1u] = packed.y;
55
+ encode_output[word + 2u] = packed.z;
56
+ encode_output[word + 3u] = packed.w;
57
+ }
58
+ `, [
59
+ chunk_texture_encode_load_block,
60
+ chunk_bc6h_encode_block_mode11,
61
+ ]),
62
+ });
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Every level of a texture to `bc7-rgba-unorm` or its sRGB twin, one invocation per block.
3
+ *
4
+ * **Mode 6 only**, today: the single-subset mode with the finest indices, fitted by
5
+ * {@link chunk_bc7_encode_block_mode6} over all four channels. A mode search across the
6
+ * partitioned modes is a later quality step, and a separate chunk — this shader would call it
7
+ * instead, and nothing about the format or the bytes it produces changes. The dispatch shape is
8
+ * {@link shader_texture_encode_bc4}'s; a block is four words.
9
+ *
10
+ * @type {ComputeShader}
11
+ */
12
+ export const shader_texture_encode_bc7: ComputeShader;
13
+ import { ComputeShader } from "../../shader/ComputeShader.js";
14
+ //# sourceMappingURL=shader_texture_encode_bc7.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_texture_encode_bc7.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/shader_texture_encode_bc7.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,wCAFU,aAAa,CAyCpB;8BAxD2B,+BAA+B"}
@@ -0,0 +1,58 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_bc7_encode_block_mode6 } from "./chunk_bc7_encode_block_mode6.js";
4
+ import { chunk_texture_encode_load_block } from "./chunk_texture_encode_load_block.js";
5
+ import { TEXTURE_ENCODE_WORKGROUP_SIZE } from "./shader_texture_encode_bc4.js";
6
+ import { texture_encode_resources } from "./texture_encode_resources.js";
7
+
8
+ /**
9
+ * Every level of a texture to `bc7-rgba-unorm` or its sRGB twin, one invocation per block.
10
+ *
11
+ * **Mode 6 only**, today: the single-subset mode with the finest indices, fitted by
12
+ * {@link chunk_bc7_encode_block_mode6} over all four channels. A mode search across the
13
+ * partitioned modes is a later quality step, and a separate chunk — this shader would call it
14
+ * instead, and nothing about the format or the bytes it produces changes. The dispatch shape is
15
+ * {@link shader_texture_encode_bc4}'s; a block is four words.
16
+ *
17
+ * @type {ComputeShader}
18
+ */
19
+ export const shader_texture_encode_bc7 = ComputeShader.from({
20
+ label: 'texture_encode/bc7-rgba-unorm',
21
+ resources: texture_encode_resources(),
22
+ body: CodeChunk.from(
23
+ //language=WGSL
24
+ `
25
+ @compute @workgroup_size(${TEXTURE_ENCODE_WORKGROUP_SIZE}, 1, 1)
26
+ fn main(
27
+ @builtin(global_invocation_id) gid: vec3<u32>,
28
+ @builtin(num_workgroups) groups: vec3<u32>,
29
+ ) {
30
+ let block = gid.y * groups.x * ${TEXTURE_ENCODE_WORKGROUP_SIZE}u + gid.x;
31
+
32
+ if (block >= texture_encode_block_count()) {
33
+ return;
34
+ }
35
+
36
+ let level = texture_encode_level_of_block(block);
37
+
38
+ let local = block - level.first_block;
39
+
40
+ let block_x = local % level.blocks_x;
41
+ let block_y = local / level.blocks_x;
42
+
43
+ let texels = texture_encode_load_block(level, block_x, block_y);
44
+
45
+ let packed = bc7_encode_block_mode6(texels);
46
+
47
+ let word = level.word_offset + block_y * level.row_stride_words + block_x * 4u;
48
+
49
+ encode_output[word] = packed.x;
50
+ encode_output[word + 1u] = packed.y;
51
+ encode_output[word + 2u] = packed.z;
52
+ encode_output[word + 3u] = packed.w;
53
+ }
54
+ `, [
55
+ chunk_texture_encode_load_block,
56
+ chunk_bc7_encode_block_mode6,
57
+ ]),
58
+ });
@@ -0,0 +1,84 @@
1
+ /**
2
+ * What {@link texture_encode} produced.
3
+ *
4
+ * @typedef {Object} TextureEncodeResult
5
+ * @property {GPUTexture} texture the block-compressed texture, every requested level written once
6
+ * the context is submitted. The caller's, to keep and to destroy
7
+ * @property {GPUBuffer} blocks the block buffer the encoder wrote and the copies read, laid out as
8
+ * `layout` says. **Transient**: released back to the context's pool when the context finishes, so
9
+ * anything wanting the raw blocks — a container writer, a cross-check — copies them out before then
10
+ * @property {TextureEncodeLayout} layout where each level's blocks sit in `blocks`
11
+ */
12
+ /**
13
+ * Encode a sampleable texture into a block-compressed one, on the device.
14
+ *
15
+ * **A texture in, a texture out, and nothing about who wants it.** The caller names the target
16
+ * format outright — `bc4-r-unorm`, `bc7-rgba-unorm-srgb` — and gets a texture in that format with
17
+ * `level_count` levels, each encoded from the same level of the source. No role, no preference list,
18
+ * no material: a subsystem that can encode anything to a named format is what the texture manager, a
19
+ * container writer, a procedural generator and a test can all stand on, and none of those want it to
20
+ * have opinions about content.
21
+ *
22
+ * WebGPU has no writable block-compressed storage texture, so the shape is the plan's §4.4: one
23
+ * compute dispatch writes every level's blocks into one storage buffer, and one `copyBufferToTexture`
24
+ * per level moves them into the texture. The buffer is laid out by {@link texture_encode_layout}
25
+ * with its rows padded to the copy's 256-byte stride before anything runs — the encoder writes to
26
+ * the stride the copy will read, and each copy is a whole level, sized in whole blocks as the copy
27
+ * commands count them.
28
+ *
29
+ * **The source is read as stored, not as decoded.** An `-srgb` source would arrive through
30
+ * `textureLoad` already converted to linear, and an encoder fitting those values into bytes that the
31
+ * sampler will then decode as sRGB again would encode the wrong picture. So an sRGB source is bound
32
+ * through a view in its linear twin format, which needs the texture to have been created with that
33
+ * format in its `viewFormats`; the device refuses the view otherwise, by validation error. The
34
+ * `-srgb`-ness of the *target* is likewise nothing but the tag the texture is created with: the
35
+ * encoded bytes are identical for both spellings.
36
+ *
37
+ * Everything is recorded into `cmd` and nothing runs until it is submitted. The transient buffers
38
+ * are the context's and go back to its pool when it finishes.
39
+ *
40
+ * @param {ShadeGPUCommandContext} cmd
41
+ * @param {Object} options
42
+ * @param {GPUTexture} options.source a 2D, single-layer texture with `TEXTURE_BINDING`, holding at
43
+ * least `level_count` levels
44
+ * @param {GPUTextureFormat} options.format the target block format, exactly as the texture is to be
45
+ * created
46
+ * @param {number} options.level_count how many levels to encode, from level 0 down
47
+ * @param {GPUTextureUsageFlags} options.usage the target texture's usage; must include `COPY_DST`,
48
+ * which is how the blocks get in
49
+ * @param {string} [options.label] for the target texture
50
+ * @returns {TextureEncodeResult}
51
+ * @throws {Error} naming the format, for a target this cannot write; naming the source, for one the
52
+ * encoder cannot read
53
+ *
54
+ * @author Alex Goldring
55
+ * @copyright Company Named Limited (c) 2026
56
+ */
57
+ export function texture_encode(cmd: ShadeGPUCommandContext, { source, format, level_count, usage, label }: {
58
+ source: GPUTexture;
59
+ format: GPUTextureFormat;
60
+ level_count: number;
61
+ usage: GPUTextureUsageFlags;
62
+ label?: string;
63
+ }): TextureEncodeResult;
64
+ /**
65
+ * What {@link texture_encode } produced.
66
+ */
67
+ export type TextureEncodeResult = {
68
+ /**
69
+ * the block-compressed texture, every requested level written once
70
+ * the context is submitted. The caller's, to keep and to destroy
71
+ */
72
+ texture: GPUTexture;
73
+ /**
74
+ * the block buffer the encoder wrote and the copies read, laid out as
75
+ * `layout` says. **Transient**: released back to the context's pool when the context finishes, so
76
+ * anything wanting the raw blocks — a container writer, a cross-check — copies them out before then
77
+ */
78
+ blocks: GPUBuffer;
79
+ /**
80
+ * where each level's blocks sit in `blocks`
81
+ */
82
+ layout: TextureEncodeLayout;
83
+ };
84
+ //# sourceMappingURL=texture_encode.d.ts.map