@woosh/meep-engine 3.11.1 → 3.11.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +294 -290
- package/src/engine/graphics3/ParticipatingMedia.d.ts +111 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMedia.js +203 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +34 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +73 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +184 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/volumetrics_froxel/README.md +104 -1
- package/src/shade/playground/volumetrics_froxel/index.html +20 -1
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +298 -0
- package/src/shade/playground/volumetrics_froxel/measure.d.ts +119 -0
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -0
- package/src/shade/playground/volumetrics_froxel/measure.js +559 -0
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +22 -18
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +165 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +6 -2
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +58 -57
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +6 -2
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +4 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +26 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
- package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
- package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
- package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
- package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts +14 -13
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +133 -129
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +480 -315
- package/src/shade/renderer/volumetrics/NOTES.md +887 -8
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +5 -0
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +21 -2
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +26 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +64 -21
- package/src/shade/renderer/volumetrics/VOLUMETRICS_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_METADATA_STRUCT.js +84 -28
- package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.d.ts +98 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.js +111 -0
- package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.d.ts +84 -0
- package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.js +252 -0
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +75 -75
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts +43 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +20 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +48 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +38 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +130 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +18 -3
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +193 -70
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +83 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +58 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +290 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +25 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +33 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2228 -2215
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +210 -2
- package/src/shade/wgsl/emulator/cpu_texture_gather.d.ts +69 -0
- package/src/shade/wgsl/emulator/cpu_texture_gather.d.ts.map +1 -0
- package/src/shade/wgsl/emulator/cpu_texture_gather.js +148 -0
- package/src/shade/wgsl/emulator/cpu_texture_sample.d.ts +16 -0
- package/src/shade/wgsl/emulator/cpu_texture_sample.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/cpu_texture_sample.js +176 -172
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
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import { shader_count_meshlets_by_material } from "./shader_count_meshlets_by_material.js";
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shader_make_meshlet_indirect_draw_commands_by_material
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} from "./shader_make_meshlet_indirect_draw_commands_by_material.js";
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import { shader_sort_meshlets_by_material } from "./shader_sort_meshlets_by_material.js";
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/**
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* @param {number} bucket_index
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* @param {GPUCollectionLimits} limits
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* @param {number} buckets resource ID
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*/
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export function graph_prepare_meshlet_draw_commands_by_material({
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graph,
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materials,
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bucket_id,
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limits,
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buckets,
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hzb = -1,
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camera = -1,
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scene,
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resolution,
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label,
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}) {
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assert.defined(limits, 'limits');
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assert.defined(materials, 'materials');
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assert.isNonNegativeInteger(bucket_id, 'bucket_index');
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const copy_bucket_data = {};
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* @param {GraphicsExecutionContext} context
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*/
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function copy_bucket(data, resources, context) {
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const buckets_buffer = resources.get(data.buckets);
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const output = resources.get(data.output);
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build_indirect_compute_dispatch_command(
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COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
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encoder,
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buckets_buffer,
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// the bucketed buffer header consists of pairs of u32 values (count,offset)
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bucket_id * (u32.size * 2),
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command,
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count_by_material_data.
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|
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|
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|
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|
-
sort_meshlets_by_material_data.
|
|
297
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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329
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
return {
|
|
343
|
-
meshlets: sort_meshlets_by_material_data.output,
|
|
344
|
-
draw_commands: draw_commands_data.commands
|
|
345
|
-
}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { ceilPowerOfTwo } from "../../../../core/binary/operations/ceilPowerOfTwo.js";
|
|
3
|
+
import { round_up } from "../../../../core/math/round_up.js";
|
|
4
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
5
|
+
import { u32, vec2u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { STRUCT_UNINDEXED_DRAW_COMMAND } from "../../gpu_primitive/indirect/STRUCT_UNINDEXED_DRAW_COMMAND.js";
|
|
7
|
+
import { cpu_build_hash_table } from "../../gpu_primitive/hash_table/cpu_build_hash_table.js";
|
|
8
|
+
import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
9
|
+
import { shader_hzb_meshlet_filter_1way_full } from "../cull/hzb/shader_hzb_meshlet_filter_1way_full.js";
|
|
10
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
11
|
+
import { graph_import_raw_buffer } from "../../shader/graph/graph_import_raw_buffer.js";
|
|
12
|
+
import { graph_record_stat } from "../../util/graph_record_stat.js";
|
|
13
|
+
import {
|
|
14
|
+
build_indirect_compute_dispatch_command,
|
|
15
|
+
graph_build_indirect_dispatch_command,
|
|
16
|
+
INDIRECT_COMPUTE_COMMAND_DESCRIPTOR
|
|
17
|
+
} from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
18
|
+
import { graph_mesh_filter_one_way } from "../expand/graph_mesh_filter_one_way.js";
|
|
19
|
+
import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_meshes_to_meshlets.js";
|
|
20
|
+
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
|
21
|
+
import { shader_count_meshlets_by_material } from "./shader_count_meshlets_by_material.js";
|
|
22
|
+
import {
|
|
23
|
+
shader_make_meshlet_indirect_draw_commands_by_material
|
|
24
|
+
} from "./shader_make_meshlet_indirect_draw_commands_by_material.js";
|
|
25
|
+
import { shader_read_out_bucket } from "./shader_read_out_bucket.js";
|
|
26
|
+
import { shader_sort_meshlets_by_material } from "./shader_sort_meshlets_by_material.js";
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
*
|
|
30
|
+
* @param {FrameGraph} graph
|
|
31
|
+
* @param {ShadeMaterial[]} materials
|
|
32
|
+
* @param {number} bucket_index
|
|
33
|
+
* @param {GPUCollectionLimits} limits
|
|
34
|
+
* @param {number} buckets resource ID
|
|
35
|
+
* @param {number} [camera] camera resource ID, optional
|
|
36
|
+
* @param {number} [hzb] hierarchical z-buffer resource ID, optional
|
|
37
|
+
* @param {number[]} resolution
|
|
38
|
+
* @param {string} [label] used for debug
|
|
39
|
+
* @param {GPUSceneContext} scene
|
|
40
|
+
*/
|
|
41
|
+
export function graph_prepare_meshlet_draw_commands_by_material({
|
|
42
|
+
graph,
|
|
43
|
+
materials,
|
|
44
|
+
bucket_id,
|
|
45
|
+
limits,
|
|
46
|
+
buckets,
|
|
47
|
+
hzb = -1,
|
|
48
|
+
camera = -1,
|
|
49
|
+
scene,
|
|
50
|
+
resolution,
|
|
51
|
+
label,
|
|
52
|
+
}) {
|
|
53
|
+
|
|
54
|
+
assert.defined(limits, 'limits');
|
|
55
|
+
assert.defined(materials, 'materials');
|
|
56
|
+
assert.isNonNegativeInteger(bucket_id, 'bucket_index');
|
|
57
|
+
|
|
58
|
+
const copy_bucket_data = {};
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
*
|
|
62
|
+
* @param data
|
|
63
|
+
* @param {FramePassResources} resources
|
|
64
|
+
* @param {GraphicsExecutionContext} context
|
|
65
|
+
*/
|
|
66
|
+
function copy_bucket(data, resources, context) {
|
|
67
|
+
const encoder = context.encoder;
|
|
68
|
+
|
|
69
|
+
const buckets_buffer = resources.get(data.buckets);
|
|
70
|
+
const command = resources.get(data.command);
|
|
71
|
+
const output = resources.get(data.output);
|
|
72
|
+
|
|
73
|
+
build_indirect_compute_dispatch_command(
|
|
74
|
+
COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
|
|
75
|
+
encoder,
|
|
76
|
+
buckets_buffer,
|
|
77
|
+
// the bucketed buffer header consists of pairs of u32 values (count,offset)
|
|
78
|
+
bucket_id * (u32.size * 2),
|
|
79
|
+
command,
|
|
80
|
+
0
|
|
81
|
+
);
|
|
82
|
+
|
|
83
|
+
shader_read_out_bucket.dispatchIndirect({
|
|
84
|
+
encoder,
|
|
85
|
+
command,
|
|
86
|
+
bindings: {
|
|
87
|
+
settings: { bucket_id },
|
|
88
|
+
input: buckets_buffer,
|
|
89
|
+
output,
|
|
90
|
+
}
|
|
91
|
+
});
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
const copy_bucket_pass = graph.add('copy bucket', copy_bucket_data, copy_bucket);
|
|
95
|
+
|
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96
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+
copy_bucket_data.buckets = copy_bucket_pass.read(buckets);
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97
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+
copy_bucket_data.command = copy_bucket_pass.create("command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR);
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98
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+
const mesh_buffer_size = limits.compute_buffer_size(RasterizationCollectionType.Meshes);
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99
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+
copy_bucket_data.output = copy_bucket_pass.create("output", BufferResourceDescriptor.from(
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100
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+
mesh_buffer_size,
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101
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+
GPUBufferUsage.STORAGE,
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102
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+
0, 16 // clear count; an empty bucket dispatches zero workgroups and writes nothing
|
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103
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+
));
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104
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+
let meshes = copy_bucket_data.output;
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105
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+
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106
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+
if (hzb !== -1 && camera !== -1) {
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107
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+
// filter source meshes
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108
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+
meshes = graph_mesh_filter_one_way({
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109
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+
graph,
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110
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+
scene,
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111
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+
camera,
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112
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+
hzb,
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113
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+
input: meshes,
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|
114
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+
output_size: mesh_buffer_size
|
|
115
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+
});
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116
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+
}
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|
117
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+
|
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118
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+
// 1. expand meshes
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119
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+
const meshlet_buffer_size = limits.compute_buffer_size(RasterizationCollectionType.Meshlets);
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|
120
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+
let meshlets = graph_expand_meshes_to_meshlets({
|
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121
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+
graph,
|
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122
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+
input_meshes: meshes,
|
|
123
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+
scene,
|
|
124
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+
stats: limits.stats,
|
|
125
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+
limits,
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|
126
|
+
expected_output_size: meshlet_buffer_size,
|
|
127
|
+
});
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|
128
|
+
|
|
129
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+
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlets);
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130
|
+
|
|
131
|
+
if (hzb !== -1 && camera !== -1) {
|
|
132
|
+
// filter meshlets
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133
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+
const command = graph_build_indirect_dispatch_command(graph, meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE)
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134
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+
|
|
135
|
+
|
|
136
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+
/**
|
|
137
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+
*
|
|
138
|
+
* @param data
|
|
139
|
+
* @param {FramePassResources} resources
|
|
140
|
+
* @param {GraphicsExecutionContext} context
|
|
141
|
+
*/
|
|
142
|
+
function filter_meshlets(data, resources, context) {
|
|
143
|
+
const encoder = context.encoder;
|
|
144
|
+
|
|
145
|
+
const camera_state = resources.get(data.camera);
|
|
146
|
+
const input = resources.get(data.input_meshlets);
|
|
147
|
+
const output = resources.get(data.output_meshlets);
|
|
148
|
+
const hzb = resources.get(data.texture_hzb);
|
|
149
|
+
const command = resources.get(data.command);
|
|
150
|
+
|
|
151
|
+
const uResolution = encoder.allocateTransientValueBuffer(vec2u, resolution);
|
|
152
|
+
|
|
153
|
+
shader_hzb_meshlet_filter_1way_full.dispatchIndirect({
|
|
154
|
+
encoder,
|
|
155
|
+
command,
|
|
156
|
+
bindings: {
|
|
157
|
+
camera: camera_state,
|
|
158
|
+
resolution: uResolution,
|
|
159
|
+
scene_database: scene.scene_database_buffer,
|
|
160
|
+
meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
|
|
161
|
+
texture_hzb: hzb.obtainView(),
|
|
162
|
+
input,
|
|
163
|
+
output
|
|
164
|
+
}
|
|
165
|
+
})
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
const data = {};
|
|
169
|
+
|
|
170
|
+
const pass = graph.add('filter meshlets', data, filter_meshlets);
|
|
171
|
+
|
|
172
|
+
data.scene = scene;
|
|
173
|
+
data.command = pass.read(command);
|
|
174
|
+
data.texture_hzb = pass.read(hzb);
|
|
175
|
+
data.input_meshlets = pass.read(meshlets);
|
|
176
|
+
data.output_meshlets = pass.create("filtered", BufferResourceDescriptor.from(
|
|
177
|
+
meshlet_buffer_size,
|
|
178
|
+
GPUBufferUsage.STORAGE,
|
|
179
|
+
0, 16
|
|
180
|
+
));
|
|
181
|
+
data.camera = pass.read(camera);
|
|
182
|
+
|
|
183
|
+
|
|
184
|
+
meshlets = data.output_meshlets;
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// 2. build material lookup table
|
|
189
|
+
const material_ids = materials.map(m => m.id);
|
|
190
|
+
const material_count = material_ids.length;
|
|
191
|
+
const HASH_TABLE_SLACK = 1.3;
|
|
192
|
+
const material_table_size = ceilPowerOfTwo(Math.max(1, material_count * HASH_TABLE_SLACK));
|
|
193
|
+
const material_lookup_data = new ArrayBuffer((material_table_size * 2 + 2) * 4)
|
|
194
|
+
const material_lookup = new Uint32Array(material_lookup_data);
|
|
195
|
+
cpu_build_hash_table(
|
|
196
|
+
material_lookup, 0,
|
|
197
|
+
material_table_size,
|
|
198
|
+
material_ids,
|
|
199
|
+
material_count,
|
|
200
|
+
);
|
|
201
|
+
|
|
202
|
+
// TODO build the table on the GPU
|
|
203
|
+
const gr_material_lookup = graph_import_raw_buffer({
|
|
204
|
+
graph,
|
|
205
|
+
value: material_lookup_data,
|
|
206
|
+
usage: GPUBufferUsage.STORAGE,
|
|
207
|
+
});
|
|
208
|
+
|
|
209
|
+
// 3. Build meshlet iterator command to be used in later passes
|
|
210
|
+
const meshlet_iterator_command = graph_build_indirect_dispatch_command(graph, meshlets, COMPUTE_SHADER_DEFAULT_GROUP_SIZE);
|
|
211
|
+
|
|
212
|
+
// 4. build meshlet counts by material
|
|
213
|
+
const count_by_material_data = {};
|
|
214
|
+
|
|
215
|
+
/**
|
|
216
|
+
*
|
|
217
|
+
* @param data
|
|
218
|
+
* @param {FramePassResources} resources
|
|
219
|
+
* @param {GraphicsExecutionContext} context
|
|
220
|
+
*/
|
|
221
|
+
function count_by_material(data, resources, context) {
|
|
222
|
+
const input_meshlets = resources.get(data.meshlets);
|
|
223
|
+
const output_counts = resources.get(data.counts);
|
|
224
|
+
const command = resources.get(data.command);
|
|
225
|
+
const material_lookup = resources.get(data.material_lookup);
|
|
226
|
+
|
|
227
|
+
//
|
|
228
|
+
shader_count_meshlets_by_material.dispatchIndirect({
|
|
229
|
+
encoder: context.encoder,
|
|
230
|
+
command,
|
|
231
|
+
bindings: {
|
|
232
|
+
input: input_meshlets,
|
|
233
|
+
output: output_counts,
|
|
234
|
+
scene_database: scene.scene_database_buffer,
|
|
235
|
+
material_lookup,
|
|
236
|
+
}
|
|
237
|
+
})
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
const count_by_material_pass = graph.add('meshlet counts by material', count_by_material_data, count_by_material);
|
|
241
|
+
count_by_material_data.meshlets = count_by_material_pass.read(meshlets);
|
|
242
|
+
count_by_material_data.counts = count_by_material_pass.create("counts", BufferResourceDescriptor.empty(
|
|
243
|
+
round_up((material_count + 4) * u32.size, 1024),
|
|
244
|
+
GPUBufferUsage.STORAGE
|
|
245
|
+
));
|
|
246
|
+
count_by_material_data.material_lookup = count_by_material_pass.read(gr_material_lookup);
|
|
247
|
+
count_by_material_data.command = count_by_material_pass.read(meshlet_iterator_command);
|
|
248
|
+
|
|
249
|
+
// 5. prefix scan meshlets by material
|
|
250
|
+
const prefix_sum = graph_prefix_scan_csdldf({
|
|
251
|
+
graph,
|
|
252
|
+
data: count_by_material_data.counts,
|
|
253
|
+
element_max_count: Math.max(1, material_count),
|
|
254
|
+
});
|
|
255
|
+
// 6. Sort meshlets by material, using the prefix sum
|
|
256
|
+
const sort_meshlets_by_material_data = {};
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
*
|
|
260
|
+
* @param data
|
|
261
|
+
* @param {FramePassResources} resources
|
|
262
|
+
* @param {GraphicsExecutionContext} context
|
|
263
|
+
*/
|
|
264
|
+
function sort_meshlets_by_material(data, resources, context) {
|
|
265
|
+
const prefix_sums = resources.get(data.prefix_sums);
|
|
266
|
+
const input_meshlets = resources.get(data.input);
|
|
267
|
+
const output_meshlets = resources.get(data.output);
|
|
268
|
+
const command = resources.get(data.command);
|
|
269
|
+
const material_lookup = resources.get(data.material_lookup);
|
|
270
|
+
const counters = resources.get(data.counters);
|
|
271
|
+
|
|
272
|
+
const encoder = context.encoder;
|
|
273
|
+
|
|
274
|
+
shader_sort_meshlets_by_material.dispatchIndirect({
|
|
275
|
+
encoder,
|
|
276
|
+
command,
|
|
277
|
+
bindings: {
|
|
278
|
+
prefix_sums,
|
|
279
|
+
input: input_meshlets,
|
|
280
|
+
output: output_meshlets,
|
|
281
|
+
scene_database: scene.scene_database_buffer,
|
|
282
|
+
material_lookup,
|
|
283
|
+
counters,
|
|
284
|
+
}
|
|
285
|
+
});
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
const sort_meshlets_by_material_pass = graph.add('sort meshlets by material', sort_meshlets_by_material_data, sort_meshlets_by_material);
|
|
289
|
+
sort_meshlets_by_material_data.prefix_sums = sort_meshlets_by_material_pass.read(prefix_sum);
|
|
290
|
+
sort_meshlets_by_material_data.input = sort_meshlets_by_material_pass.read(meshlets);
|
|
291
|
+
sort_meshlets_by_material_data.material_lookup = sort_meshlets_by_material_pass.read(gr_material_lookup);
|
|
292
|
+
sort_meshlets_by_material_data.counters = sort_meshlets_by_material_pass.create("counters", BufferResourceDescriptor.empty(
|
|
293
|
+
round_up(Math.max(1, material_count) * u32.size, 1024),
|
|
294
|
+
GPUBufferUsage.STORAGE
|
|
295
|
+
));
|
|
296
|
+
sort_meshlets_by_material_data.command = sort_meshlets_by_material_pass.read(meshlet_iterator_command);
|
|
297
|
+
sort_meshlets_by_material_data.output = sort_meshlets_by_material_pass.create("sorted meshlets", BufferResourceDescriptor.from(
|
|
298
|
+
limits.compute_buffer_size(RasterizationCollectionType.Meshlets),
|
|
299
|
+
GPUBufferUsage.STORAGE,
|
|
300
|
+
));
|
|
301
|
+
|
|
302
|
+
// 7. Build draw commands
|
|
303
|
+
const draw_commands_data = {};
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
*
|
|
307
|
+
* @param data
|
|
308
|
+
* @param {FramePassResources} resources
|
|
309
|
+
* @param {GraphicsExecutionContext} context
|
|
310
|
+
*/
|
|
311
|
+
function build_draw_commands(data, resources, context) {
|
|
312
|
+
if (material_count === 0) {
|
|
313
|
+
return;
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
const prefix_sums = resources.get(data.prefix_sums);
|
|
317
|
+
const commands = resources.get(data.commands);
|
|
318
|
+
|
|
319
|
+
shader_make_meshlet_indirect_draw_commands_by_material.dispatchLinear({
|
|
320
|
+
encoder: context.encoder,
|
|
321
|
+
element_count: material_count,
|
|
322
|
+
bindings: {
|
|
323
|
+
commands,
|
|
324
|
+
prefix_sums,
|
|
325
|
+
}
|
|
326
|
+
})
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
const build_draw_commands_pass = graph.add('build draw commands', draw_commands_data, build_draw_commands);
|
|
330
|
+
draw_commands_data.prefix_sums = build_draw_commands_pass.read(prefix_sum);
|
|
331
|
+
|
|
332
|
+
// NOTE: clearing is critical. We might end up with no writes which would produce garbage without clearing
|
|
333
|
+
draw_commands_data.commands = build_draw_commands_pass.create("commands", BufferResourceDescriptor.empty(
|
|
334
|
+
STRUCT_UNINDEXED_DRAW_COMMAND.size * material_count,
|
|
335
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
|
|
336
|
+
));
|
|
337
|
+
|
|
338
|
+
return {
|
|
339
|
+
meshlets: sort_meshlets_by_material_data.output,
|
|
340
|
+
draw_commands: draw_commands_data.commands
|
|
341
|
+
}
|
|
346
342
|
}
|