@woosh/meep-engine 3.11.1 → 3.11.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +294 -290
- package/src/engine/graphics3/ParticipatingMedia.d.ts +111 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMedia.js +203 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts +34 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSerializationAdapter.js +73 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +184 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts +16 -2
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/PipelineLayoutDescriptor.js +28 -4
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +5 -2
- package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +564 -451
- package/src/shade/device/ShadeGPUCommandContext.d.ts +18 -2
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +994 -940
- package/src/shade/device/immediate_data_supported.d.ts +33 -0
- package/src/shade/device/immediate_data_supported.d.ts.map +1 -0
- package/src/shade/device/immediate_data_supported.js +53 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts +18 -0
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUCommandEncoder.js +24 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUComputePassEncoder.js +49 -1
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -2
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts +65 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.d.ts.map +1 -0
- package/src/shade/device/mock/SoftwareGPUImmediateData.js +160 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts +7 -0
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPURenderPassEncoder.js +50 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts +11 -0
- package/src/shade/device/mock/pipeline_immediate_size.d.ts.map +1 -0
- package/src/shade/device/mock/pipeline_immediate_size.js +18 -0
- package/src/shade/device/pipeline/PipelineLayoutManager.d.ts.map +1 -1
- package/src/shade/device/pipeline/PipelineLayoutManager.js +1 -0
- package/src/shade/playground/volumetrics_froxel/README.md +104 -1
- package/src/shade/playground/volumetrics_froxel/index.html +20 -1
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +298 -0
- package/src/shade/playground/volumetrics_froxel/measure.d.ts +119 -0
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -0
- package/src/shade/playground/volumetrics_froxel/measure.js +559 -0
- package/src/shade/renderer/GraphicsContext.d.ts +9 -2
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +13 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +22 -18
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +145 -142
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +34 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +36 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +20 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +25 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +14 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +163 -177
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts +20 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_multiscatter_sample_direction.js +46 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +11 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +57 -27
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +19 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +69 -33
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +35 -35
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts +13 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_params.js +38 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_texel_to_unit.js +29 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts +21 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_uv.js +42 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts +2 -2
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +165 -84
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +215 -204
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +79 -67
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +6 -2
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +4 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +341 -345
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts +0 -2
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +58 -57
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +7 -3
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_extract_meshes_from_bucket.js +77 -81
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +5 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +6 -2
- package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ImageShader.js +4 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +26 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +32 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/PLANET_CENTER_DECLARATION.js +17 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +69 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_contains_aabb3.js +22 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts +16 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_from_transformed_corners.js +41 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_m4.js +15 -19
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js +44 -0
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js +1 -4
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +7 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.js +37 -2
- package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/compute/compute_binding_read_names.js +6 -0
- package/src/shade/renderer/shader/graph/compute/graph_compute_indirect_pass.js +1 -1
- package/src/shade/renderer/shader/graph/compute/graph_compute_pass.js +1 -1
- package/src/shade/renderer/shader/graph/graph_image_pass.js +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_bindings.js +7 -0
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts +3 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +12 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +1 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts +21 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.d.ts.map +1 -0
- package/src/shade/renderer/shader/resource/IMMEDIATE_DATA.js +21 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts +59 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +195 -2
- package/src/shade/renderer/shader/type/type_has_arrays.d.ts +14 -0
- package/src/shade/renderer/shader/type/type_has_arrays.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_arrays.js +33 -0
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts +14 -13
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_point2.js +133 -129
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +169 -173
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +480 -315
- package/src/shade/renderer/volumetrics/NOTES.md +887 -8
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +5 -0
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +21 -2
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts +26 -0
- package/src/shade/renderer/volumetrics/SceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/SceneVolumetrics.js +64 -21
- package/src/shade/renderer/volumetrics/VOLUMETRICS_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_METADATA_STRUCT.js +84 -28
- package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.d.ts +98 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/VOLUMETRICS_SUN_SHADOW_RESOLUTION.js +111 -0
- package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.d.ts +84 -0
- package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/build_volumetrics_sun_shadow_transform.js +252 -0
- package/src/shade/renderer/volumetrics/chunk_integrate_optical_depth.js +75 -75
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts +43 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_local_light_shadow.js +145 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts +20 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sample_froxel_extinction.js +48 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts +38 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_optical_depth.js +130 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +18 -3
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +193 -70
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +83 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +29 -18
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +260 -260
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +58 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +290 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +25 -0
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.js +33 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +2228 -2215
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +210 -2
- package/src/shade/wgsl/emulator/cpu_texture_gather.d.ts +69 -0
- package/src/shade/wgsl/emulator/cpu_texture_gather.d.ts.map +1 -0
- package/src/shade/wgsl/emulator/cpu_texture_gather.js +148 -0
- package/src/shade/wgsl/emulator/cpu_texture_sample.d.ts +16 -0
- package/src/shade/wgsl/emulator/cpu_texture_sample.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/cpu_texture_sample.js +176 -172
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_WORKGROUP_RESOLUTION.js +0 -1
|
@@ -1,205 +1,216 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
} from "../shader/chunk/atmosphere/
|
|
10
|
-
import {
|
|
11
|
-
import {
|
|
12
|
-
import {
|
|
13
|
-
import {
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
} from "../shader/chunk/atmosphere/
|
|
22
|
-
import {
|
|
23
|
-
import {
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
import {
|
|
27
|
-
|
|
28
|
-
} from "../shader/chunk/
|
|
29
|
-
import {
|
|
30
|
-
import {
|
|
31
|
-
import {
|
|
32
|
-
import {
|
|
33
|
-
import {
|
|
34
|
-
|
|
35
|
-
import {
|
|
36
|
-
import {
|
|
37
|
-
import {
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
48
|
-
|
|
49
|
-
resources.createGroup()
|
|
50
|
-
.addUniform("
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
.
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
let
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
let
|
|
94
|
-
let
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
let
|
|
98
|
-
let
|
|
99
|
-
|
|
100
|
-
let
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
let
|
|
104
|
-
|
|
105
|
-
let
|
|
106
|
-
let
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
let
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
let
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
let
|
|
161
|
-
|
|
162
|
-
let
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
let
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
1
|
+
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
2
|
+
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
3
|
+
import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
|
|
4
|
+
import {
|
|
5
|
+
C_MIE_ABSORPTION_DECLARATION,
|
|
6
|
+
C_MIE_SCATTERING_DECLARATION
|
|
7
|
+
} from "../shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js";
|
|
8
|
+
import { C_OZONE_DECLARATION } from "../shader/chunk/atmosphere/C_OZONE_DECLARATION.js";
|
|
9
|
+
import { C_RAYLEIGH_DECLARATION } from "../shader/chunk/atmosphere/C_RAYLEIGH_DECLARATION.js";
|
|
10
|
+
import { ATMOSPHERE_RADII_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js";
|
|
11
|
+
import { chunk_atmosphere_density } from "../shader/chunk/atmosphere/chunk_atmosphere_density.js";
|
|
12
|
+
import { chunk_atmosphere_ray_bounds } from "../shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js";
|
|
13
|
+
import {
|
|
14
|
+
chunk_position_relative_to_planet_center
|
|
15
|
+
} from "../shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js";
|
|
16
|
+
|
|
17
|
+
import {
|
|
18
|
+
chunk_phase_mie_cornette_shanks
|
|
19
|
+
} from "../shader/chunk/atmosphere/phase/chunk_phase_mie_cornette_shanks.js";
|
|
20
|
+
import { chunk_phase_rayleigh } from "../shader/chunk/atmosphere/phase/chunk_phase_rayleigh.js";
|
|
21
|
+
import { PLANET_RADIUS_DECLARATION } from "../shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js";
|
|
22
|
+
import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
23
|
+
import {
|
|
24
|
+
chunk_uv_octahedral_unit_decode
|
|
25
|
+
} from "../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
26
|
+
import { chunk_light_get_sun } from "../shader/chunk/light/sky/chunk_sample_sky_color.js";
|
|
27
|
+
import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
|
|
28
|
+
import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
|
|
29
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
30
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
31
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
32
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
33
|
+
import { ATMOSPHERE_ALTITUDE_CUTOFF } from "./ATMOSPHERE_ALTITUDE_CUTOFF.js";
|
|
34
|
+
|
|
35
|
+
import { chunk_sample_multiscatter_lut_params } from "./chunk_sample_multiscatter_lut.js";
|
|
36
|
+
import { chunk_sample_transmittance_lut_params } from "./chunk_sample_transmittance_lut.js";
|
|
37
|
+
import { MIE_G } from "./MIE_G.js";
|
|
38
|
+
import { SAMPLER_SKY_LUT } from "./SAMPLER_SKY_LUT.js";
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* Ray-march steps per texel. Compile-time on purpose: as a uniform the march could not be
|
|
42
|
+
* unrolled and its trip count had to be re-tested against an f32 every iteration.
|
|
43
|
+
* @type {number}
|
|
44
|
+
*/
|
|
45
|
+
const SKY_IRRADIANCE_LUT_STEPS = 32;
|
|
46
|
+
|
|
47
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
48
|
+
|
|
49
|
+
resources.createGroup()
|
|
50
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
51
|
+
// "float" rather than the default "unfilterable-float": both LUTs are rgba16float,
|
|
52
|
+
// which is filterable in core WebGPU, so they go through the texture unit rather than a
|
|
53
|
+
// 4-tap manual bilinear -- see chunk_sample_transmittance_lut.
|
|
54
|
+
.addTexture("tSkyLutTransmittance", "float")
|
|
55
|
+
.addTexture("tSkyLutMultiscatter", "float")
|
|
56
|
+
.addSampler("sSkyLut", "filtering", SAMPLER_SKY_LUT)
|
|
57
|
+
;
|
|
58
|
+
|
|
59
|
+
resources.createGroup()
|
|
60
|
+
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
61
|
+
|
|
62
|
+
const chunk_raymarch_scattering = CodeChunk.from(
|
|
63
|
+
//language=WGSL
|
|
64
|
+
`
|
|
65
|
+
const SKY_IRRADIANCE_STEPS = ${SKY_IRRADIANCE_LUT_STEPS}u;
|
|
66
|
+
const SKY_IRRADIANCE_STEPS_F = f32(SKY_IRRADIANCE_STEPS);
|
|
67
|
+
|
|
68
|
+
fn raymarch_scattering(
|
|
69
|
+
origin_rel: vec3<f32>,
|
|
70
|
+
ray_dir: vec3<f32>,
|
|
71
|
+
sun_dir: vec3<f32>,
|
|
72
|
+
tMax: f32
|
|
73
|
+
) -> vec3<f32> {
|
|
74
|
+
let cosTheta = dot(ray_dir, sun_dir);
|
|
75
|
+
|
|
76
|
+
let miePhaseValue = phase_mie(cosTheta, ${MIE_G});
|
|
77
|
+
let rayleighPhaseValue = phase_rayleigh(-cosTheta);
|
|
78
|
+
|
|
79
|
+
var lum = vec3(0.0);
|
|
80
|
+
var transmittance = vec3(1.0);
|
|
81
|
+
|
|
82
|
+
var t = 0.0;
|
|
83
|
+
for (var step_i = 0u; step_i < SKY_IRRADIANCE_STEPS; step_i++) {
|
|
84
|
+
|
|
85
|
+
let newT = ((f32(step_i) + 0.3)/SKY_IRRADIANCE_STEPS_F)*tMax;
|
|
86
|
+
let dt = newT - t;
|
|
87
|
+
t = newT;
|
|
88
|
+
|
|
89
|
+
// One square root for the whole step. Marching the planet-relative position yields
|
|
90
|
+
// the altitude and the up vector from the same length, and both LUT lookups take
|
|
91
|
+
// that pair directly -- each used to recover it from a world position of its own,
|
|
92
|
+
// which was three lengths and two normalizes per step for one step's worth of work.
|
|
93
|
+
let step_rel = origin_rel + t * ray_dir;
|
|
94
|
+
let step_radius = length(step_rel);
|
|
95
|
+
let up = step_rel / step_radius;
|
|
96
|
+
|
|
97
|
+
let local_height = step_radius - ATMOSPHERE_GROUND_RADIUS;
|
|
98
|
+
let sun_cos_zenith_angle = dot(sun_dir, up);
|
|
99
|
+
|
|
100
|
+
let local_density = atmosphere_density(local_height);
|
|
101
|
+
|
|
102
|
+
let ozone_density = local_density.z;
|
|
103
|
+
let ozone_absorption = ozone_density * C_OZONE;
|
|
104
|
+
|
|
105
|
+
let mie_density = local_density.y;
|
|
106
|
+
let mie_absorption = mie_density * C_MIE_ABSORPTION;
|
|
107
|
+
let mie_scattering = mie_density * C_MIE_SCATTERING;
|
|
108
|
+
|
|
109
|
+
// note - taken from the Hillaire's atmosphere code: https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Resources/RenderSkyCommon.hlsl#L248
|
|
110
|
+
let rayleigh_absorption = 0.0;
|
|
111
|
+
let rayleigh_scattering = local_density.x * C_RAYLEIGH;
|
|
112
|
+
|
|
113
|
+
let extinction = rayleigh_scattering + rayleigh_absorption + mie_scattering + mie_absorption + ozone_absorption;
|
|
114
|
+
|
|
115
|
+
|
|
116
|
+
let sample_transmittance = exp( -dt * extinction );
|
|
117
|
+
|
|
118
|
+
let sun_transmittance = sample_transmittance_lut_params(local_height, sun_cos_zenith_angle);
|
|
119
|
+
let psiMS = sample_multiscatter_lut_params(local_height, sun_cos_zenith_angle);
|
|
120
|
+
|
|
121
|
+
let rayleigh_in_scattering = rayleigh_scattering * ( rayleighPhaseValue * sun_transmittance + psiMS );
|
|
122
|
+
let mie_in_scattering = mie_scattering * ( miePhaseValue * sun_transmittance + psiMS );
|
|
123
|
+
let in_scattering = ( rayleigh_in_scattering + mie_in_scattering );
|
|
124
|
+
|
|
125
|
+
// Integrated scattering within path segment.
|
|
126
|
+
let scattering_integral = ( in_scattering - in_scattering * sample_transmittance ) / extinction;
|
|
127
|
+
|
|
128
|
+
lum += scattering_integral * transmittance;
|
|
129
|
+
|
|
130
|
+
transmittance *= sample_transmittance;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
return lum;
|
|
134
|
+
}
|
|
135
|
+
`, [
|
|
136
|
+
ATMOSPHERE_RADII_DECLARATION,
|
|
137
|
+
chunk_atmosphere_density,
|
|
138
|
+
chunk_phase_mie_cornette_shanks,
|
|
139
|
+
chunk_phase_rayleigh,
|
|
140
|
+
chunk_sample_transmittance_lut_params,
|
|
141
|
+
chunk_sample_multiscatter_lut_params,
|
|
142
|
+
C_MIE_ABSORPTION_DECLARATION,
|
|
143
|
+
C_MIE_SCATTERING_DECLARATION,
|
|
144
|
+
C_OZONE_DECLARATION,
|
|
145
|
+
C_RAYLEIGH_DECLARATION,
|
|
146
|
+
]
|
|
147
|
+
);
|
|
148
|
+
|
|
149
|
+
const body = CodeChunk.from(
|
|
150
|
+
//language=WGSL
|
|
151
|
+
`
|
|
152
|
+
@fragment
|
|
153
|
+
fn main(
|
|
154
|
+
@builtin(position) coord: vec4<f32>,
|
|
155
|
+
@location(0) uv: vec2<f32>,
|
|
156
|
+
) -> @location(0) vec4<f32> {
|
|
157
|
+
|
|
158
|
+
var actual_view_position = mat4_extract_position(camera.transform);
|
|
159
|
+
|
|
160
|
+
let relative_position = position_relative_to_planet_center(actual_view_position);
|
|
161
|
+
|
|
162
|
+
let up = normalize(relative_position);
|
|
163
|
+
|
|
164
|
+
let height = length(relative_position);
|
|
165
|
+
|
|
166
|
+
// force view into valid range
|
|
167
|
+
let clamped_height = clamp(height , PLANET_RADIUS + ${ATMOSPHERE_ALTITUDE_CUTOFF}, PLANET_RADIUS + ATMOSPHERE_HEIGHT - ${ATMOSPHERE_ALTITUDE_CUTOFF});
|
|
168
|
+
|
|
169
|
+
// planet-relative, which is what both the bounds and the march want
|
|
170
|
+
let view_rel = up * clamped_height;
|
|
171
|
+
|
|
172
|
+
let rayDir = uv_octahedral_unit_decode(uv);
|
|
173
|
+
|
|
174
|
+
let sun = light_get_sun();
|
|
175
|
+
|
|
176
|
+
let sunAltitude = ( 0.5 * PI ) - safe_acos( dot(-sun.direction, up) );
|
|
177
|
+
let sunDir = vec3(0.0, sin(sunAltitude), -cos(sunAltitude));
|
|
178
|
+
|
|
179
|
+
// one quadratic setup for both spheres, rather than two calls sharing an origin and a
|
|
180
|
+
// centre that differ only in radius
|
|
181
|
+
let bounds = atmosphere_ray_bounds(view_rel, rayDir);
|
|
182
|
+
|
|
183
|
+
let lum = raymarch_scattering(view_rel, rayDir, sunDir, bounds.t_max);
|
|
184
|
+
|
|
185
|
+
// TODO validate this, it "feels" wrong to me
|
|
186
|
+
let irradiance = lum * sun.color;
|
|
187
|
+
|
|
188
|
+
return vec4(irradiance, 1.0);
|
|
189
|
+
|
|
190
|
+
}
|
|
191
|
+
`, [
|
|
192
|
+
chunk_safe_acos,
|
|
193
|
+
chunk_light_get_sun,
|
|
194
|
+
chunk_position_relative_to_planet_center,
|
|
195
|
+
chunk_mat4_extract_position,
|
|
196
|
+
PLANET_RADIUS_DECLARATION,
|
|
197
|
+
ATMOSPHERE_HEIGHT_DECLARATION,
|
|
198
|
+
PI_DECLARATION,
|
|
199
|
+
chunk_atmosphere_ray_bounds,
|
|
200
|
+
chunk_uv_octahedral_unit_decode,
|
|
201
|
+
chunk_raymarch_scattering,
|
|
202
|
+
]
|
|
203
|
+
);
|
|
204
|
+
|
|
205
|
+
export const shader_sky_irradiance_lut = new ImageShader({
|
|
206
|
+
descriptor: ShaderDescriptor.from({
|
|
207
|
+
label: "Sky / sky irradiance LUT",
|
|
208
|
+
body,
|
|
209
|
+
resources
|
|
210
|
+
}),
|
|
211
|
+
targets: [
|
|
212
|
+
{
|
|
213
|
+
format: "rgba16float"
|
|
214
|
+
}
|
|
215
|
+
]
|
|
205
216
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_transmittance_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_transmittance_lut.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_transmittance_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_transmittance_lut.js"],"names":[],"mappings":"AAgEA;;;GAGG;AACH,uCAFU,WAAW,CAWlB;4BAtEyB,0BAA0B"}
|
|
@@ -1,67 +1,79 @@
|
|
|
1
|
-
import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
|
-
import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
|
|
4
|
-
import { chunk_get_sun_transmittance } from "../shader/chunk/atmosphere/chunk_get_sun_transmittance.js";
|
|
5
|
-
import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
|
|
6
|
-
import {
|
|
7
|
-
import {
|
|
8
|
-
import {
|
|
9
|
-
import {
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
steps
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
.
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
@
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
);
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
1
|
+
import { u32, vec2u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
3
|
+
import { ATMOSPHERE_HEIGHT_DECLARATION } from "../shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js";
|
|
4
|
+
import { chunk_get_sun_transmittance } from "../shader/chunk/atmosphere/chunk_get_sun_transmittance.js";
|
|
5
|
+
import { chunk_safe_acos } from "../shader/chunk/math/chunk_safe_acos.js";
|
|
6
|
+
import { chunk_sky_lut_texel_to_unit } from "./chunk_sky_lut_texel_to_unit.js";
|
|
7
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
8
|
+
import { ImageShader } from "../shader/ImageShader.js";
|
|
9
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
|
+
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
11
|
+
|
|
12
|
+
const TRANSMITTANCE_LUT_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
13
|
+
// how many ray-marching steps to take per pixel of LUT, more steps = higher accuracy but lower performance
|
|
14
|
+
steps: u32,
|
|
15
|
+
// size of the target being written, which a fragment shader cannot ask for. Needed to
|
|
16
|
+
// know which point of the parameter range each texel stands for -- see
|
|
17
|
+
// chunk_sky_lut_texel_to_unit. Pass the dimensions of the texture actually being drawn
|
|
18
|
+
// into: a mismatch silently skews the whole LUT.
|
|
19
|
+
resolution: vec2u,
|
|
20
|
+
});
|
|
21
|
+
|
|
22
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
+
resources.createGroup()
|
|
24
|
+
.addUniform("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT)
|
|
25
|
+
;
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @see https://www.shadertoy.com/view/slSXRW
|
|
29
|
+
* @type {CodeChunk}
|
|
30
|
+
*/
|
|
31
|
+
const body = CodeChunk.from(
|
|
32
|
+
//language=WGSL
|
|
33
|
+
`
|
|
34
|
+
|
|
35
|
+
@fragment
|
|
36
|
+
fn main(
|
|
37
|
+
@builtin(position) coord: vec4<f32>,
|
|
38
|
+
) -> @location(0) vec4<f32> {
|
|
39
|
+
|
|
40
|
+
// coord.xy is the fragment centre, so flooring it gives this texel's index. The point of
|
|
41
|
+
// each range the texel stands for then comes from sky_lut_texel_to_unit, whose inverse
|
|
42
|
+
// sky_lut_uv every lookup goes through -- a generator that skipped it would write a LUT
|
|
43
|
+
// addressed half a texel off at both ends.
|
|
44
|
+
let unit = sky_lut_texel_to_unit(floor(coord.xy), vec2<f32>(settings.resolution));
|
|
45
|
+
|
|
46
|
+
let sunCosTheta = 2.0*unit.x - 1.0;
|
|
47
|
+
let sunTheta = safe_acos(sunCosTheta);
|
|
48
|
+
|
|
49
|
+
let height = ATMOSPHERE_HEIGHT*unit.y;
|
|
50
|
+
|
|
51
|
+
let pos = vec3(0.0, height, 0.0);
|
|
52
|
+
let sunDir = normalize(vec3(0.0, sunCosTheta, -sin(sunTheta)));
|
|
53
|
+
|
|
54
|
+
return vec4(get_sun_transmittance(pos, sunDir, f32(settings.steps)), 1.0);
|
|
55
|
+
|
|
56
|
+
}
|
|
57
|
+
`, [
|
|
58
|
+
chunk_get_sun_transmittance,
|
|
59
|
+
chunk_safe_acos,
|
|
60
|
+
chunk_sky_lut_texel_to_unit,
|
|
61
|
+
ATMOSPHERE_HEIGHT_DECLARATION,
|
|
62
|
+
]
|
|
63
|
+
);
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* @see https://www.shadertoy.com/view/slSXRW
|
|
67
|
+
* @type {ImageShader}
|
|
68
|
+
*/
|
|
69
|
+
export const shader_transmittance_lut = new ImageShader({
|
|
70
|
+
descriptor: ShaderDescriptor.from({
|
|
71
|
+
label: "Sky / transmittance LUT",
|
|
72
|
+
resources,
|
|
73
|
+
body
|
|
74
|
+
}),
|
|
75
|
+
targets: [{
|
|
76
|
+
format: "rgba16float",
|
|
77
|
+
}]
|
|
78
|
+
});
|
|
79
|
+
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_assign_clsuters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_assign_clsuters.js"],"names":[],"mappings":"AA4CA;;;;;;;;GAQG;AACH,iGAFY;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,YAAY,EAAC,MAAM,CAAC;IAAC,kBAAkB,EAAC,MAAM,CAAA;CAAC,
|
|
1
|
+
{"version":3,"file":"graph_assign_clsuters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_assign_clsuters.js"],"names":[],"mappings":"AA4CA;;;;;;;;GAQG;AACH,iGAFY;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,YAAY,EAAC,MAAM,CAAC;IAAC,kBAAkB,EAAC,MAAM,CAAA;CAAC,CAyHlF"}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
import { assert } from "../../../../core/assert.js";
|
|
2
|
-
import { slice_flat_array } from "../../util/slice_flat_array.js";
|
|
3
2
|
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
5
3
|
import { graph_import_typed_buffer } from "../../shader/graph/graph_import_typed_buffer.js";
|
|
4
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
5
|
import { update_frustum_far_plane } from "../../shadow/map/update_frustum_far_plane.js";
|
|
6
|
+
import { slice_flat_array } from "../../util/slice_flat_array.js";
|
|
7
7
|
import { build_light_cluster_parameters } from "./build_light_cluster_parameters.js";
|
|
8
8
|
import { LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT } from "./LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js";
|
|
9
9
|
import { LIGHT_CLUSTER_METADATA } from "./LIGHT_CLUSTER_METADATA.js";
|
|
@@ -62,6 +62,8 @@ export function graph_assign_clsuters({
|
|
|
62
62
|
assert.defined(resolution, 'resolution');
|
|
63
63
|
assert.isArrayLike(resolution, 'resolution');
|
|
64
64
|
|
|
65
|
+
graph.push_scope("assign clusters");
|
|
66
|
+
|
|
65
67
|
const cluster_params = build_light_cluster_parameters(
|
|
66
68
|
[], 0,
|
|
67
69
|
LIGHT_CLUSTER_RESOLUTION_Z,
|
|
@@ -161,6 +163,8 @@ export function graph_assign_clsuters({
|
|
|
161
163
|
0, 16, // clear offset
|
|
162
164
|
));
|
|
163
165
|
|
|
166
|
+
graph.pop_scope();
|
|
167
|
+
|
|
164
168
|
return {
|
|
165
169
|
cluster_lookup: data.cluster_lookup,
|
|
166
170
|
cluster_data: data.cluster_data,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,
|
|
1
|
+
{"version":3,"file":"GTAO.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/GTAO.js"],"names":[],"mappings":"AAQA;IAQI;;;OAGG;IACH,uCAUC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,8JAFa;QAAC,SAAS,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,gBAAgB,EAAC,MAAM,CAAA;KAAC,CA6F5E;;CACJ"}
|
|
@@ -68,6 +68,8 @@ export class GTAO {
|
|
|
68
68
|
resolution
|
|
69
69
|
}) {
|
|
70
70
|
|
|
71
|
+
graph.push_scope("GTAO");
|
|
72
|
+
|
|
71
73
|
this.resize(...resolution);
|
|
72
74
|
|
|
73
75
|
const h0 = this.#history[frame_index % 2];
|
|
@@ -137,6 +139,8 @@ export class GTAO {
|
|
|
137
139
|
load_op: "load", // necessary to make sure we blend with existing AO
|
|
138
140
|
})[0];
|
|
139
141
|
|
|
142
|
+
graph.pop_scope();
|
|
143
|
+
|
|
140
144
|
return {
|
|
141
145
|
visibility: moments_output,
|
|
142
146
|
occlusion: filtered_occlusion,
|