@woosh/meep-engine 2.84.8 → 2.84.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +28 -53
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +28 -53
- package/package.json +10 -5
- package/src/core/cache/LoadingCache.js +2 -1
- package/src/core/cache/LoadingCache.spec.js +13 -1
- package/src/core/geom/3d/SurfacePoint3.js +3 -40
- package/src/core/geom/Vector3.js +25 -14
- package/src/core/model/stat/LinearModifier.spec.js +5 -6
- package/src/core/process/PromiseWatcher.spec.js +27 -23
- package/src/engine/animation/behavior/animateProperty.js +4 -4
- package/src/engine/ecs/EntityReference.js +12 -0
- package/src/engine/ecs/dynamic_actions/actions/definition/SpeakLineActionDescription.js +1 -1
- package/src/engine/ecs/transform/Transform.js +1 -1
- package/src/engine/ecs/transform/Transform.spec.js +44 -0
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +6 -6
- package/src/engine/intelligence/behavior/ecs/SendEventBehavior.js +43 -0
package/build/meep.module.js
CHANGED
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@@ -2638,35 +2638,32 @@ let Vector3$1 = class Vector3 {
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/**
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*
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* @param {
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* @param {ArrayLike<number>|number[]|Float32Array} m4
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*/
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applyMatrix4(m4) {
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const x = this.x;
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const y = this.y;
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const z = this.z;
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const
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const
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const w = 1 / (m4[3] * x + m4[7] * y + m4[11] * z + m4[15]);
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const _x = (m4[0] * x + m4[4] * y + m4[8] * z + m4[12])* w;
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const _y = (m4[1] * x + m4[5] * y + m4[9] * z + m4[13])* w;
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const _z = (m4[2] * x + m4[6] * y + m4[10] * z + m4[14])* w;
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this.set(_x, _y, _z);
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}
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/**
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* Assume current vector holds a direction, transform using a matrix to produce a new directional unit vector
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* @param {
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* @param {ArrayLike<number>|number[]|Float32Array} m4
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*/
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// input: THREE.Matrix4 affine matrix
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// vector interpreted as a direction
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applyDirectionMatrix4(m4){
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const x = this.x, y = this.y, z = this.z;
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const e = m.elements;
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const _x =
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const _y =
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const _z =
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const _x = m4[0] * x + m4[4] * y + m4[8] * z;
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const _y = m4[1] * x + m4[5] * y + m4[9] * z;
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const _z = m4[2] * x + m4[6] * y + m4[10] * z;
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// normalize the result
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const _l = 1 / v3_length(_x, _y, _z);
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@@ -2678,6 +2675,20 @@ let Vector3$1 = class Vector3 {
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);
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}
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/**
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* @deprecated use non-three.js version instead
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* @param {THREE.Matrix4} m
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*/
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transformDirection_three(m) {
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// input: THREE.Matrix4 affine matrix
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// vector interpreted as a direction
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const e = m.elements;
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this.applyDirectionMatrix4(e);
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}
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/**
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*
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* @param {THREE.Matrix3} m
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@@ -4741,7 +4752,7 @@ class Transform {
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get forward() {
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const result = Vector3$1.forward.clone();
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result.
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result.applyDirectionMatrix4(this.matrix);
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return result;
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}
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@@ -47189,44 +47200,8 @@ class SurfacePoint3 {
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*/
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applyMatrix4(m) {
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const p_x = p.x;
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const p_y = p.y;
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const p_z = p.z;
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// compute perspective projection
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const w = 1 / (m[3] * p_x + m[7] * p_y + m[11] * p_z + m[15]);
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const result_p_x = (m[0] * p_x + m[4] * p_y + m[8] * p_z + m[12]) * w;
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const result_p_y = (m[1] * p_x + m[5] * p_y + m[9] * p_z + m[13]) * w;
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const result_p_z = (m[2] * p_x + m[6] * p_y + m[10] * p_z + m[14]) * w;
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p.set(
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result_p_x,
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result_p_y,
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result_p_z
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);
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// transform normal
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const n = this.normal;
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const n_x = n.x;
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const n_y = n.y;
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const n_z = n.z;
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const result_n_x = m[0] * n_x + m[4] * n_y + m[8] * n_z;
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const result_n_y = m[1] * n_x + m[5] * n_y + m[9] * n_z;
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const result_n_z = m[2] * n_x + m[6] * n_y + m[10] * n_z;
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const normal_multiplier = 1 / v3_length(result_n_x, result_n_y, result_n_z);
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n.set(
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result_n_x * normal_multiplier,
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result_n_y * normal_multiplier,
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result_n_z * normal_multiplier,
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);
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this.position.applyMatrix4(m);
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this.normal.applyDirectionMatrix4(m);
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}
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/**
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Fully featured ECS game engine written in JavaScript",
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"type": "module",
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"author": "Alexander Goldring",
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"version": "2.84.
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"version": "2.84.9",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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"./*.md": "./*"
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},
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"scripts": {
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"test:ci": "jest --config ./jest.conf.json --collectCoverage --coverageDirectory=\"./coverage\" --ci --reporters=default --reporters=jest-junit --watchAll=false",
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"build-module": "rollup -c rollup.config.js",
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"publish-npm": "npm publish"
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},
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"package.json",
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"README.md"
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],
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"optionalDependencies": {
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"three": "0.136.0"
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},
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"dependencies": {
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"fastest-levenshtein": "1.0.16",
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"gl-matrix": "3.4.3",
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"three": ">=0.135.0"
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},
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"devDependencies": {
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"@babel/core": "7.22.
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"@babel/preset-env": "7.22.
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"@babel/core": "7.22.15",
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"@babel/preset-env": "7.22.15",
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"@rollup/plugin-commonjs": "25.0.2",
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"@rollup/plugin-node-resolve": "15.1.0",
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"@rollup/plugin-terser": "0.4.3",
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"@rollup/plugin-strip": "3.0.2",
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"@types/three": "^0.135.0",
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"babel-jest": "29.5.0",
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"jest": "29.
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"jest-environment-jsdom": "29.
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"jest": "29.6.4",
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"jest-environment-jsdom": "29.6.4",
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"jest-junit": "16.0.0",
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"rollup": "3.26.2"
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},
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"keywords": [
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-
import { LoadingCache } from "./LoadingCache.js";
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import { delay } from "../process/delay.js";
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import { LoadingCache } from "./LoadingCache.js";
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test("successful load", async () => {
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const cache = new LoadingCache({
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expect(await cache.get(1)).toEqual(17);
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});
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test("when loader throws an exception, we should get a failed promise", async () => {
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const cache = new LoadingCache({
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load(key) {
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throw 1;
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}
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});
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const promise = cache.get("a");
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await expect(promise).rejects.toEqual(1);
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});
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test("record reuse", async () => {
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const load = jest.fn(async () => 17);
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import Vector3 from "../Vector3.js";
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import { v3_length } from "../vec3/v3_length.js";
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import { assert } from "../../assert.js";
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import Vector3 from "../Vector3.js";
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/**
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* Used for representing points on a 3D surface. Used for raycasting contacts
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assert.defined(m, 'matrix');
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assert.notNull(m, 'matrix');
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const p_x = p.x;
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const p_y = p.y;
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const p_z = p.z;
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// compute perspective projection
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const w = 1 / (m[3] * p_x + m[7] * p_y + m[11] * p_z + m[15]);
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const result_p_x = (m[0] * p_x + m[4] * p_y + m[8] * p_z + m[12]) * w;
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const result_p_y = (m[1] * p_x + m[5] * p_y + m[9] * p_z + m[13]) * w;
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const result_p_z = (m[2] * p_x + m[6] * p_y + m[10] * p_z + m[14]) * w;
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p.set(
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result_p_x,
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result_p_y,
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result_p_z
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);
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// transform normal
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const n = this.normal;
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const n_x = n.x;
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const n_y = n.y;
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const n_z = n.z;
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const result_n_x = m[0] * n_x + m[4] * n_y + m[8] * n_z;
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const result_n_y = m[1] * n_x + m[5] * n_y + m[9] * n_z;
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const result_n_z = m[2] * n_x + m[6] * n_y + m[10] * n_z;
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const normal_multiplier = 1 / v3_length(result_n_x, result_n_y, result_n_z);
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n.set(
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result_n_x * normal_multiplier,
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result_n_y * normal_multiplier,
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result_n_z * normal_multiplier,
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);
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this.position.applyMatrix4(m);
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this.normal.applyDirectionMatrix4(m);
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}
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/**
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package/src/core/geom/Vector3.js
CHANGED
|
@@ -555,35 +555,32 @@ class Vector3 {
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/**
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*
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* @param {
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* @param {ArrayLike<number>|number[]|Float32Array} m4
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*/
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applyMatrix4(m4) {
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const x = this.x;
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const y = this.y;
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const z = this.z;
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const
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const
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const w = 1 / (m4[3] * x + m4[7] * y + m4[11] * z + m4[15]);
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const _x = (m4[0] * x + m4[4] * y + m4[8] * z + m4[12])* w;
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const _y = (m4[1] * x + m4[5] * y + m4[9] * z + m4[13])* w;
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const _z = (m4[2] * x + m4[6] * y + m4[10] * z + m4[14])* w;
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this.set(_x, _y, _z);
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}
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/**
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* Assume current vector holds a direction, transform using a matrix to produce a new directional unit vector
|
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-
* @param {
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* @param {ArrayLike<number>|number[]|Float32Array} m4
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*/
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576
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-
|
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577
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-
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578
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-
// input: THREE.Matrix4 affine matrix
|
|
579
|
-
// vector interpreted as a direction
|
|
580
|
-
|
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578
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+
applyDirectionMatrix4(m4){
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581
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|
const x = this.x, y = this.y, z = this.z;
|
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-
const e = m.elements;
|
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583
580
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584
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-
const _x =
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585
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-
const _y =
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-
const _z =
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const _x = m4[0] * x + m4[4] * y + m4[8] * z;
|
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+
const _y = m4[1] * x + m4[5] * y + m4[9] * z;
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);
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transformDirection_three(m) {
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}
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/**
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*
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* @param {THREE.Matrix3} m
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@@ -1,4 +1,3 @@
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-
import { CombatUnitBonusSourceType } from "../../../../../model/game/logic/combat/CombatUnitBonusSourceType.js";
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import LinearModifier from "./LinearModifier.js";
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test("constructor doesn't throw", () => {
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@@ -14,19 +13,19 @@ test("constructor parameter propagation", () => {
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test("equals method", () => {
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const a = new LinearModifier(3, -7);
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a.source =
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a.source = 0;
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b.source =
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b.source = 1;
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c.source =
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c.source = 0;
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d.source =
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d.source = 0;
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e.source =
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e.source = 0;
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expect(a.equals(e)).toBe(true);
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expect(a.equals(b)).toBe(false);
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@@ -24,42 +24,46 @@ function trigger() {
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};
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}
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-
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// TODO broken tests, skipped for now
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describe.skip("suite", () => {
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test('constructor', () => {
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expect(w.unresolvedCount.getValue()).toBe(0);
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expect(w.unresolved.isEmpty()).toBe(true);
|
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|
+
});
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34
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|
|
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|
-
test('add one and resolve', async () => {
|
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-
|
|
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|
+
test('add one and resolve', async () => {
|
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|
+
const w = new PromiseWatcher();
|
|
37
40
|
|
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38
|
-
|
|
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|
+
const t0 = trigger();
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|
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-
|
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w.add(t0.promise);
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|
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|
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expect(w.unresolvedCount.getValue()).toBe(1);
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|
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44
|
-
|
|
47
|
+
t0.resolve();
|
|
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48
|
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|
-
|
|
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|
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await t0.promise;
|
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47
50
|
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48
|
-
|
|
49
|
-
});
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|
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|
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expect(w.unresolvedCount.getValue()).toBe(0);
|
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|
+
});
|
|
50
53
|
|
|
51
|
-
test('add one and reject', async () => {
|
|
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|
-
|
|
54
|
+
test('add one and reject', async () => {
|
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55
|
+
const w = new PromiseWatcher();
|
|
53
56
|
|
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54
|
-
|
|
57
|
+
const t0 = trigger();
|
|
55
58
|
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56
|
-
|
|
59
|
+
w.add(t0.promise);
|
|
57
60
|
|
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58
|
-
|
|
61
|
+
expect(w.unresolvedCount.getValue()).toBe(1);
|
|
59
62
|
|
|
60
|
-
|
|
63
|
+
t0.reject("Apple Sauce");
|
|
61
64
|
|
|
62
|
-
|
|
65
|
+
await t0.promise.catch(noop);
|
|
63
66
|
|
|
64
|
-
|
|
65
|
-
});
|
|
67
|
+
expect(w.unresolvedCount.getValue()).toBe(0);
|
|
68
|
+
});
|
|
69
|
+
})
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
import {
|
|
2
2
|
TransitionPropertyVectorXBehavior
|
|
3
3
|
} from "../../../../../model/game/story/behaviors/generic/TransitionPropertyVectorXBehavior.js";
|
|
4
|
+
import { assert } from "../../../core/assert.js";
|
|
5
|
+
import { SerializationMetadata } from "../../ecs/components/SerializationMetadata.js";
|
|
4
6
|
import Entity from "../../ecs/Entity.js";
|
|
5
|
-
import { BehaviorComponent } from "../../intelligence/behavior/ecs/BehaviorComponent.js";
|
|
6
7
|
import { SequenceBehavior } from "../../intelligence/behavior/composite/SequenceBehavior.js";
|
|
8
|
+
import { BehaviorComponent } from "../../intelligence/behavior/ecs/BehaviorComponent.js";
|
|
7
9
|
import { DieBehavior } from "../../intelligence/behavior/ecs/DieBehavior.js";
|
|
8
|
-
import { SendEventBehavior } from "
|
|
9
|
-
import { SerializationMetadata } from "../../ecs/components/SerializationMetadata.js";
|
|
10
|
-
import { assert } from "../../../core/assert.js";
|
|
10
|
+
import { SendEventBehavior } from "../../intelligence/behavior/ecs/SendEventBehavior.js";
|
|
11
11
|
|
|
12
12
|
/**
|
|
13
13
|
*
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { SendEventBehavior } from "../../../../../../../model/game/util/behavior/SendEventBehavior.js";
|
|
2
1
|
import { assert } from "../../../../../core/assert.js";
|
|
3
2
|
import {
|
|
4
3
|
ParallelBehavior,
|
|
5
4
|
ParallelBehaviorPolicy
|
|
6
5
|
} from "../../../../intelligence/behavior/composite/ParallelBehavior.js";
|
|
6
|
+
import { SendEventBehavior } from "../../../../intelligence/behavior/ecs/SendEventBehavior.js";
|
|
7
7
|
import { WaitForEventBehavior } from "../../../../intelligence/behavior/ecs/WaitForEventBehavior.js";
|
|
8
8
|
import { VoiceEvents } from "../../../speaker/VoiceEvents.js";
|
|
9
9
|
import { AbstractActionDescription } from "./AbstractActionDescription.js";
|
|
@@ -225,3 +225,47 @@ test("lookAt", () => {
|
|
|
225
225
|
|
|
226
226
|
expect(direction.roughlyEquals(expected_direction)).toBe(true);
|
|
227
227
|
});
|
|
228
|
+
|
|
229
|
+
test("forward vector", () => {
|
|
230
|
+
|
|
231
|
+
const t = new Transform();
|
|
232
|
+
|
|
233
|
+
expect(t.forward.roughlyEquals(Vector3.forward)).toBe(true);
|
|
234
|
+
|
|
235
|
+
// scale transform
|
|
236
|
+
|
|
237
|
+
t.scale.set(3, 7, 11);
|
|
238
|
+
|
|
239
|
+
// scale should not affect direction vector
|
|
240
|
+
expect(t.forward.roughlyEquals(Vector3.forward)).toBe(true);
|
|
241
|
+
|
|
242
|
+
// translate
|
|
243
|
+
t.position.set(-13, 17, -23);
|
|
244
|
+
|
|
245
|
+
// position should not affect direction
|
|
246
|
+
expect(t.forward.roughlyEquals(Vector3.forward)).toBe(true);
|
|
247
|
+
});
|
|
248
|
+
|
|
249
|
+
test("forward vs looktAt consistency", () => {
|
|
250
|
+
|
|
251
|
+
const t = new Transform();
|
|
252
|
+
|
|
253
|
+
t.lookAt(new Vector3(0, 0, -1));
|
|
254
|
+
expect(t.forward.roughlyEquals(new Vector3(0, 0, -1))).toBe(true);
|
|
255
|
+
|
|
256
|
+
t.lookAt(new Vector3(0, 0, 1));
|
|
257
|
+
expect(t.forward.roughlyEquals(new Vector3(0, 0, 1))).toBe(true);
|
|
258
|
+
|
|
259
|
+
t.lookAt(new Vector3(0, -1, 0));
|
|
260
|
+
expect(t.forward.roughlyEquals(new Vector3(0, -1, 0), 0.01)).toBe(true);
|
|
261
|
+
|
|
262
|
+
t.lookAt(new Vector3(0, 1, 0));
|
|
263
|
+
expect(t.forward.roughlyEquals(new Vector3(0, 1, 0), 0.01)).toBe(true);
|
|
264
|
+
|
|
265
|
+
t.lookAt(new Vector3(-1, 0, 0));
|
|
266
|
+
expect(t.forward.roughlyEquals(new Vector3(-1, 0, 0))).toBe(true);
|
|
267
|
+
|
|
268
|
+
t.lookAt(new Vector3(1, 0, 0));
|
|
269
|
+
expect(t.forward.roughlyEquals(new Vector3(1, 0, 0))).toBe(true);
|
|
270
|
+
|
|
271
|
+
});
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { inverseLerp } from "../../../../../../core/math/inverseLerp.js";
|
|
2
1
|
import { assert } from "../../../../../../core/assert.js";
|
|
2
|
+
import { computeHashIntegerArray } from "../../../../../../core/collection/array/computeHashIntegerArray.js";
|
|
3
|
+
import { isArrayEqualStrict } from "../../../../../../core/collection/array/isArrayEqualStrict.js";
|
|
4
|
+
import { computeHashFloatArray } from "../../../../../../core/math/hash/computeHashFloatArray.js";
|
|
5
|
+
import { inverseLerp } from "../../../../../../core/math/inverseLerp.js";
|
|
3
6
|
import { max2 } from "../../../../../../core/math/max2.js";
|
|
4
7
|
import { min2 } from "../../../../../../core/math/min2.js";
|
|
5
|
-
import { ParameterLookupTableFlags } from "./ParameterLookupTableFlags.js";
|
|
6
8
|
import { ParameterLookupTableSerializationAdapter } from "../emitter/serde/ParameterLookupTableSerializationAdapter.js";
|
|
7
|
-
import {
|
|
8
|
-
import { computeHashFloatArray } from "../../../../../../core/math/hash/computeHashFloatArray.js";
|
|
9
|
-
import { isArrayEqualStrict } from "../../../../../../core/collection/array/isArrayEqualStrict.js";
|
|
9
|
+
import { ParameterLookupTableFlags } from "./ParameterLookupTableFlags.js";
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
export class ParameterLookupTable {
|
|
@@ -174,7 +174,7 @@ export class ParameterLookupTable {
|
|
|
174
174
|
const lowValue = data[low_offset + i];
|
|
175
175
|
const highValue = data[high_offset + i];
|
|
176
176
|
|
|
177
|
-
// inlined for speed:
|
|
177
|
+
// inlined for speed: lerp(low, high, fraction)
|
|
178
178
|
const value = lowValue * (1 - fraction) + highValue * fraction;
|
|
179
179
|
|
|
180
180
|
result[i] = value;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { BehaviorStatus } from "../BehaviorStatus.js";
|
|
3
|
+
import { EntityBehavior } from "./EntityBehavior.js";
|
|
4
|
+
|
|
5
|
+
export class SendEventBehavior extends EntityBehavior {
|
|
6
|
+
constructor() {
|
|
7
|
+
super();
|
|
8
|
+
|
|
9
|
+
this.event = "";
|
|
10
|
+
this.data = {};
|
|
11
|
+
this.target = -1;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
fromJSON({ event, data = {}, target = -1 }) {
|
|
15
|
+
assert.typeOf(event, 'string', 'event');
|
|
16
|
+
|
|
17
|
+
this.event = event;
|
|
18
|
+
this.data = data;
|
|
19
|
+
this.target = target;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
static fromJSON(j) {
|
|
23
|
+
const r = new SendEventBehavior();
|
|
24
|
+
|
|
25
|
+
r.fromJSON(j);
|
|
26
|
+
|
|
27
|
+
return r;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
toString() {
|
|
31
|
+
return `SendEventBehavior{ event: ${this.event}, data:${this.data}, target:${this.target} }`;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
tick(timeDelta) {
|
|
35
|
+
// console.log(`-> ${this}`);
|
|
36
|
+
|
|
37
|
+
const target = this.target !== -1 ? this.target : this.entity;
|
|
38
|
+
|
|
39
|
+
this.ecd.sendEvent(target, this.event, this.data);
|
|
40
|
+
|
|
41
|
+
return BehaviorStatus.Succeeded;
|
|
42
|
+
}
|
|
43
|
+
}
|