@woosh/meep-engine 2.84.8 → 2.84.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +28 -53
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +28 -53
- package/package.json +10 -5
- package/src/core/cache/LoadingCache.js +2 -1
- package/src/core/cache/LoadingCache.spec.js +13 -1
- package/src/core/geom/3d/SurfacePoint3.js +3 -40
- package/src/core/geom/Vector3.js +25 -14
- package/src/core/model/stat/LinearModifier.spec.js +5 -6
- package/src/core/process/PromiseWatcher.spec.js +27 -23
- package/src/engine/animation/behavior/animateProperty.js +4 -4
- package/src/engine/ecs/EntityReference.js +12 -0
- package/src/engine/ecs/dynamic_actions/actions/definition/SpeakLineActionDescription.js +1 -1
- package/src/engine/ecs/transform/Transform.js +1 -1
- package/src/engine/ecs/transform/Transform.spec.js +44 -0
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +6 -6
- package/src/engine/intelligence/behavior/ecs/SendEventBehavior.js +43 -0
package/build/meep.cjs
CHANGED
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@@ -2640,35 +2640,32 @@ let Vector3$1 = class Vector3 {
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/**
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*
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-
* @param {
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* @param {ArrayLike<number>|number[]|Float32Array} m4
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*/
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applyMatrix4(m4) {
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const x = this.x;
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const y = this.y;
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const z = this.z;
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-
const
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-
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const
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const w = 1 / (m4[3] * x + m4[7] * y + m4[11] * z + m4[15]);
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+
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const _x = (m4[0] * x + m4[4] * y + m4[8] * z + m4[12])* w;
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const _y = (m4[1] * x + m4[5] * y + m4[9] * z + m4[13])* w;
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const _z = (m4[2] * x + m4[6] * y + m4[10] * z + m4[14])* w;
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this.set(_x, _y, _z);
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}
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/**
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* Assume current vector holds a direction, transform using a matrix to produce a new directional unit vector
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* @param {
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* @param {ArrayLike<number>|number[]|Float32Array} m4
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*/
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-
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-
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// input: THREE.Matrix4 affine matrix
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// vector interpreted as a direction
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-
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applyDirectionMatrix4(m4){
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const x = this.x, y = this.y, z = this.z;
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const e = m.elements;
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const _x =
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const _y =
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const _z =
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const _x = m4[0] * x + m4[4] * y + m4[8] * z;
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const _y = m4[1] * x + m4[5] * y + m4[9] * z;
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const _z = m4[2] * x + m4[6] * y + m4[10] * z;
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// normalize the result
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const _l = 1 / v3_length(_x, _y, _z);
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@@ -2680,6 +2677,20 @@ let Vector3$1 = class Vector3 {
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);
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}
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/**
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* @deprecated use non-three.js version instead
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* @param {THREE.Matrix4} m
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*/
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transformDirection_three(m) {
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// input: THREE.Matrix4 affine matrix
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// vector interpreted as a direction
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const e = m.elements;
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this.applyDirectionMatrix4(e);
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}
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+
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/**
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*
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* @param {THREE.Matrix3} m
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@@ -4743,7 +4754,7 @@ class Transform {
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get forward() {
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const result = Vector3$1.forward.clone();
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result.
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result.applyDirectionMatrix4(this.matrix);
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return result;
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}
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@@ -47191,44 +47202,8 @@ class SurfacePoint3 {
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*/
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applyMatrix4(m) {
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-
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const p_x = p.x;
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const p_y = p.y;
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const p_z = p.z;
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-
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// compute perspective projection
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const w = 1 / (m[3] * p_x + m[7] * p_y + m[11] * p_z + m[15]);
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-
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const result_p_x = (m[0] * p_x + m[4] * p_y + m[8] * p_z + m[12]) * w;
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const result_p_y = (m[1] * p_x + m[5] * p_y + m[9] * p_z + m[13]) * w;
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const result_p_z = (m[2] * p_x + m[6] * p_y + m[10] * p_z + m[14]) * w;
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47207
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p.set(
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result_p_x,
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result_p_y,
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result_p_z
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);
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47213
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-
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// transform normal
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const n = this.normal;
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const n_x = n.x;
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const n_y = n.y;
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const n_z = n.z;
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-
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const result_n_x = m[0] * n_x + m[4] * n_y + m[8] * n_z;
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const result_n_y = m[1] * n_x + m[5] * n_y + m[9] * n_z;
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const result_n_z = m[2] * n_x + m[6] * n_y + m[10] * n_z;
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const normal_multiplier = 1 / v3_length(result_n_x, result_n_y, result_n_z);
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n.set(
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result_n_x * normal_multiplier,
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result_n_y * normal_multiplier,
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result_n_z * normal_multiplier,
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);
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this.position.applyMatrix4(m);
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this.normal.applyDirectionMatrix4(m);
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}
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/**
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