@woosh/meep-engine 2.76.2 → 2.76.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/meep.module.js
CHANGED
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@@ -971,6 +971,7 @@ const SignalFlags = {
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* @copyright Alex Goldring 2014
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*/
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/**
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* Common dispatch stack
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* @type {SignalHandler[]}
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@@ -2189,6 +2190,7 @@ function v3_slerp(
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* @copyright Alex Goldring 2015
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*/
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let Vector3$1 = class Vector3 {
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/**
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*
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@@ -3206,6 +3208,7 @@ Vector3$1._dot = v3_dot;
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*/
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const forward = new Vector3$1();
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const up = new Vector3$1();
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const right = new Vector3$1();
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@@ -4753,6 +4756,7 @@ const TransformFlags = {
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* Created by Alex on 02/04/2014.
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*/
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/**
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*
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* @type {Float32Array}
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@@ -5108,6 +5112,7 @@ Transform.adjustRotation = function (sourceQuaternion, targetVector, limit = Inf
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* Common utilities
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* @module glMatrix
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*/
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// Configuration Constants
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var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
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if (!Math.hypot) Math.hypot = function () {
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var y = 0,
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* @copyright Alex Goldring 14/02/14.
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*/
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class Vector2 {
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/**
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*
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@@ -48221,6 +48227,7 @@ const chunks = {
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* Created by Alex on 22/06/2015.
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*/
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function vertex$1() {
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return `
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#define PHYSICAL
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* Created by Alex on 11/11/2014.
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*/
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/**
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* Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
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* Inspired by OpenGL's glsl sampler2d API
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*/
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class Vector1 extends Number {
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/**
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*
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@@ -50745,6 +50754,7 @@ function computeHashIntegerArray(...value) {
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* Created by Alex on 29/12/2015.
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*/
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/**
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*
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* @param {number[]} result
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@@ -51226,6 +51236,7 @@ function computeStringHash(string) {
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* @copyright Alex Goldring 2018
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*/
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class ObservedString extends String {
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/**
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*
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* Created by Alex on 28/12/2015.
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*/
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let Context$1 = class Context {
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/**
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*
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* Created by Alex on 04/05/2016.
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*/
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const texture_cache = new Map();
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/**
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*/
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const rgbRegEx = /rgb\(\s*([0-9]+),\s*([0-9]+),\s*([0-9]+)\s*\)/;
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const rgbaRegEx = /rgba\(\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\s*\)/;
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const hsvRegEx = /hsv\(([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\)/;
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* Created by Alex on 21/03/2016.
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*/
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/**
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*
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* @template T
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//
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/**
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* Merge bounds of two axis-aligned bounding boxes, the result is a box that tightly bounds inputs
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* @param {ArrayLike<number>|number[]|Float32Array} result where resulting value is written to
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@@ -56119,6 +56135,7 @@ function aabb3_intersects_clipping_volume_array(
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//
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/**
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*
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* @param {number} x0
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* Created by Alex on 16/11/2014.
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*/
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/**
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* Axis-Aligned bounding box in 3D
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* NOTE: In cases where all you want is raw performance - prefer to use typed arrays instead along with `aabb3_` functions
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@@ -57335,6 +57353,7 @@ function ray3_array_compose(output, origin_x, origin_y, origin_z, direction_x, d
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//
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/**
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*
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* @param {ArrayLike<number>|number[]|Float32Array} aabb bounding box, order: x0,y0,z0,x1,y1,z1
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* Created by Alex on 28/01/2017.
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*/
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function prepareObject(object) {
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//turn off automatic matrix re-calculations each frame
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object.matrixAutoUpdate = false;
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*/
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const EMPTY_GEOMETRY = new BufferGeometry();
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const DEFAULT_MATERIAL = new MeshBasicMaterial();
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* Created by Alex on 09/11/2014.
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*/
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/**
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*
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* Created by Alex on 15/11/2014.
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*/
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function filterResult2Texture(data, width, height) {
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const result = new DataTexture();
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result.format = RGBAFormat;
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* Created by Alex on 10/11/2014.
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const NormalMapShader = function () {
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return {
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function convertChannel(v) {
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return (v) / 255 - 0.5;
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}
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/**
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*
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const RxMatchFunctionName = /(function\s*)([a-zA-Z0-9_]+)?(\s*\([^\]]*\)\s*\{.*)/g;
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class WorkerBuilder {
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* Created by Alex on 22/05/2016.
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let idCounter = 0;
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class Terrain {
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const stack$5 = SCRATCH_UINT32_TRAVERSAL_STACK;
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* @template C
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class CameraSystem extends System {
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const scratch_m3_0 = new Float32Array(9);
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class EmptyView extends View {
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/**
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* Created by Alex on 23/04/2014.
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* Created by Alex on 04/11/2016.
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* Created by Alex on 21/03/2016.
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|
|
|
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|
+
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84554
84597
|
let Response$1 = class Response {
|
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84555
84598
|
/**
|
|
84556
84599
|
*
|
|
@@ -86056,6 +86099,7 @@ class PeriodicConsolePrinter {
|
|
|
86056
86099
|
* Created by Alex on 29/01/14.
|
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86057
86100
|
*/
|
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|
|
|
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|
+
|
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|
/**
|
|
86060
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|
* @callback Graph~visitor
|
|
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|
* @param {*} node
|
|
@@ -88474,6 +88518,7 @@ class RenderLayerState {
|
|
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88474
88518
|
* Created by Alex on 11/10/2016.
|
|
88475
88519
|
*/
|
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|
|
|
88521
|
+
|
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|
class RenderLayer {
|
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88523
|
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|
/**
|
|
@@ -89580,6 +89625,7 @@ class ShadowMapRenderer {
|
|
|
89580
89625
|
* Created by Alex on 14/03/14.
|
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89581
89626
|
*/
|
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|
|
|
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|
+
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|
/**
|
|
89584
89630
|
*
|
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|
* @param {WebGLRenderer} webGLRenderer
|
|
@@ -90289,6 +90335,7 @@ class InputDeviceSwitch {
|
|
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90335
|
* Created by Alex on 06/03/2017.
|
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|
*/
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|
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|
+
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|
/**
|
|
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|
*
|
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|
* @param thing
|
|
@@ -91947,6 +91994,7 @@ class Option extends OptionAbstract {
|
|
|
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91994
|
* Created by Alex on 03/11/2016.
|
|
91948
91995
|
*/
|
|
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91996
|
|
|
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|
+
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|
/**
|
|
91951
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|
*
|
|
91952
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|
* @param {object|number|string|null|array} json
|
|
@@ -94688,6 +94736,7 @@ function promiseTask(promise, name) {
|
|
|
94688
94736
|
* Created by Alex on 11/08/2015.
|
|
94689
94737
|
*/
|
|
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94738
|
|
|
94739
|
+
|
|
94691
94740
|
class Scene {
|
|
94692
94741
|
/**
|
|
94693
94742
|
*
|
|
@@ -95543,6 +95592,7 @@ function current_time_in_seconds() {
|
|
|
95543
95592
|
* Created by Alex on 11/02/14.
|
|
95544
95593
|
*/
|
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|
|
|
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|
+
|
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|
/**
|
|
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|
*
|
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95548
95598
|
* @param {Clock} clock
|
|
@@ -96836,6 +96886,7 @@ GUIElement.serializable = true;
|
|
|
96836
96886
|
* Created by Alex on 28/01/2015.
|
|
96837
96887
|
*/
|
|
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|
|
|
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|
+
|
|
96839
96890
|
class ViewportPosition {
|
|
96840
96891
|
/**
|
|
96841
96892
|
*
|
|
@@ -97999,6 +98050,7 @@ class ImmutableObjectPool {
|
|
|
97999
98050
|
* Created by Alex on 27/02/2017.
|
|
98000
98051
|
*/
|
|
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98052
|
|
|
98053
|
+
|
|
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98054
|
/**
|
|
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98055
|
*
|
|
98004
98056
|
* @type {ObjectPoolFactory<HTMLElementCacheKey>}
|
|
@@ -98138,6 +98190,7 @@ class ImageView extends View {
|
|
|
98138
98190
|
* Created by Alex on 21/03/2017.
|
|
98139
98191
|
*/
|
|
98140
98192
|
|
|
98193
|
+
|
|
98141
98194
|
class ButtonView extends View {
|
|
98142
98195
|
/**
|
|
98143
98196
|
*
|
|
@@ -98255,6 +98308,7 @@ class ButtonView extends View {
|
|
|
98255
98308
|
* Created by Alex on 07/09/2016.
|
|
98256
98309
|
*/
|
|
98257
98310
|
|
|
98311
|
+
|
|
98258
98312
|
/**
|
|
98259
98313
|
* @typedef {Object} ConfirmationDialogView~Option
|
|
98260
98314
|
* @property {string} name
|
|
@@ -98328,6 +98382,7 @@ class ConfirmationDialogView extends View {
|
|
|
98328
98382
|
* @author Alex Goldring, travnick@gmail.com
|
|
98329
98383
|
*/
|
|
98330
98384
|
|
|
98385
|
+
|
|
98331
98386
|
class DraggableAspect {
|
|
98332
98387
|
/**
|
|
98333
98388
|
*
|
|
@@ -101937,6 +101992,7 @@ class ModalStack {
|
|
|
101937
101992
|
* Created by Alex on 16/04/2016.
|
|
101938
101993
|
*/
|
|
101939
101994
|
|
|
101995
|
+
|
|
101940
101996
|
/**
|
|
101941
101997
|
* @class
|
|
101942
101998
|
*/
|
|
@@ -101972,6 +102028,7 @@ Notification.prototype.isNotification = true;
|
|
|
101972
102028
|
* Created by Alex on 16/04/2016.
|
|
101973
102029
|
*/
|
|
101974
102030
|
|
|
102031
|
+
|
|
101975
102032
|
function NotificationLog() {
|
|
101976
102033
|
/**
|
|
101977
102034
|
* @readonly
|
|
@@ -102900,6 +102957,7 @@ class SceneGUIContext {
|
|
|
102900
102957
|
*/
|
|
102901
102958
|
|
|
102902
102959
|
|
|
102960
|
+
|
|
102903
102961
|
class GUIEngine {
|
|
102904
102962
|
windows = new List();
|
|
102905
102963
|
|
|
@@ -103431,6 +103489,7 @@ function createTextView(text) {
|
|
|
103431
103489
|
*/
|
|
103432
103490
|
|
|
103433
103491
|
|
|
103492
|
+
|
|
103434
103493
|
function EngineSettings() {
|
|
103435
103494
|
this.graphics_control_viewport_size = new ObservedBoolean(true);
|
|
103436
103495
|
this.simulation_speed = new Vector1(1);
|
|
@@ -104133,6 +104192,7 @@ function normalize_angle_rad(angle) {
|
|
|
104133
104192
|
|
|
104134
104193
|
//
|
|
104135
104194
|
|
|
104195
|
+
|
|
104136
104196
|
function atan2(a, b) {
|
|
104137
104197
|
return Math.atan2(a, b);
|
|
104138
104198
|
}
|
|
@@ -104249,6 +104309,7 @@ function eulerAnglesFromMatrix(res, m4, a0, a1, a2) {
|
|
|
104249
104309
|
* Created by Alex on 17/08/2015.
|
|
104250
104310
|
*/
|
|
104251
104311
|
|
|
104312
|
+
|
|
104252
104313
|
const m4 = new Matrix4();
|
|
104253
104314
|
const angles = [];
|
|
104254
104315
|
|
|
@@ -104529,6 +104590,7 @@ class InputBinding {
|
|
|
104529
104590
|
*/
|
|
104530
104591
|
|
|
104531
104592
|
|
|
104593
|
+
|
|
104532
104594
|
class InputController {
|
|
104533
104595
|
/**
|
|
104534
104596
|
*
|
|
@@ -104678,6 +104740,7 @@ function makeOrbitalCameraController({
|
|
|
104678
104740
|
*/
|
|
104679
104741
|
|
|
104680
104742
|
|
|
104743
|
+
|
|
104681
104744
|
const v3_scratch = new Vector3$1();
|
|
104682
104745
|
|
|
104683
104746
|
class TopDownCameraControllerSystem extends System {
|
|
@@ -104771,6 +104834,7 @@ const LightType = {
|
|
|
104771
104834
|
*/
|
|
104772
104835
|
|
|
104773
104836
|
|
|
104837
|
+
|
|
104774
104838
|
const DEFAULT_DISTANCE = 1;
|
|
104775
104839
|
|
|
104776
104840
|
class Light {
|
|
@@ -106935,6 +106999,7 @@ class MaxRectanglesPacker {
|
|
|
106935
106999
|
* Created by Alex on 01/04/2014.
|
|
106936
107000
|
*/
|
|
106937
107001
|
|
|
107002
|
+
|
|
106938
107003
|
/**
|
|
106939
107004
|
* Pool of unsigned integer IDs, useful when you don't want to just keep incrementing ID counter and want to re-use IDs after they are no longer needed
|
|
106940
107005
|
* Main use case is when your IDs are array indices, having compact IDs lets you use fixed size array even as objects are added and removed as you're able to reuse slots in an efficient manner
|
|
@@ -111107,6 +111172,7 @@ class ForwardPlusRenderingPlugin extends EnginePlugin {
|
|
|
111107
111172
|
*/
|
|
111108
111173
|
|
|
111109
111174
|
|
|
111175
|
+
|
|
111110
111176
|
const corners = [
|
|
111111
111177
|
new Vector3(-1, -1, 0),
|
|
111112
111178
|
new Vector3(-1, -1, 0),
|
|
@@ -112366,6 +112432,7 @@ class ThreeLightCache {
|
|
|
112366
112432
|
* Created by Alex on 01/06/2016.
|
|
112367
112433
|
*/
|
|
112368
112434
|
|
|
112435
|
+
|
|
112369
112436
|
class LightSystem extends AbstractContextSystem {
|
|
112370
112437
|
/**
|
|
112371
112438
|
*
|
|
@@ -112661,6 +112728,7 @@ const WATER_SIZE = 800;
|
|
|
112661
112728
|
* Created by Alex on 17/02/2017.
|
|
112662
112729
|
*/
|
|
112663
112730
|
|
|
112731
|
+
|
|
112664
112732
|
class Water {
|
|
112665
112733
|
level = new Vector1(0);
|
|
112666
112734
|
/**
|
|
@@ -113482,6 +113550,7 @@ Script.serializable = false;
|
|
|
113482
113550
|
* Created by Alex on 06/03/2017.
|
|
113483
113551
|
*/
|
|
113484
113552
|
|
|
113553
|
+
|
|
113485
113554
|
const v3$1 = new Vector3$1();
|
|
113486
113555
|
|
|
113487
113556
|
class KeyboardCameraController {
|
|
@@ -113673,6 +113742,7 @@ function resolvePath(object, path, missingPropertyHandler) {
|
|
|
113673
113742
|
* Created by Alex on 09/10/2015.
|
|
113674
113743
|
*/
|
|
113675
113744
|
|
|
113745
|
+
|
|
113676
113746
|
/**
|
|
113677
113747
|
*
|
|
113678
113748
|
* @param {Object} object
|
|
@@ -116717,15 +116787,15 @@ function heuristic(index0, index1, width) {
|
|
|
116717
116787
|
const x1 = index0 % width;
|
|
116718
116788
|
const y1 = (index0 / width) | 0;
|
|
116719
116789
|
|
|
116720
|
-
//
|
|
116721
116790
|
const x2 = index1 % width;
|
|
116722
116791
|
const y2 = (index1 / width) | 0;
|
|
116723
116792
|
|
|
116724
|
-
//
|
|
116725
|
-
const dx =
|
|
116726
|
-
const dy =
|
|
116793
|
+
// deltas
|
|
116794
|
+
const dx = x2 - x1;
|
|
116795
|
+
const dy = y2 - y1;
|
|
116727
116796
|
|
|
116728
|
-
|
|
116797
|
+
// we skip expensive SQRT, but still get a good guiding heuristic which has the same monotonic order
|
|
116798
|
+
return dx * dx + dy * dy;
|
|
116729
116799
|
}
|
|
116730
116800
|
|
|
116731
116801
|
|
package/package.json
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"description": "Fully featured ECS game engine written in JavaScript",
|
|
6
6
|
"type": "module",
|
|
7
7
|
"author": "Alexander Goldring",
|
|
8
|
-
"version": "2.76.
|
|
8
|
+
"version": "2.76.4",
|
|
9
9
|
"main": "build/meep.module.js",
|
|
10
10
|
"module": "build/meep.module.js",
|
|
11
11
|
"exports": {
|
|
@@ -46,17 +46,17 @@
|
|
|
46
46
|
"three": ">=0.135.0 & <0.137.0"
|
|
47
47
|
},
|
|
48
48
|
"devDependencies": {
|
|
49
|
-
"@babel/core": "7.
|
|
50
|
-
"@babel/preset-env": "7.
|
|
51
|
-
"@rollup/plugin-commonjs": "
|
|
52
|
-
"@rollup/plugin-node-resolve": "15.0
|
|
53
|
-
"@rollup/plugin-terser": "0.4.
|
|
49
|
+
"@babel/core": "7.22.9",
|
|
50
|
+
"@babel/preset-env": "7.22.9",
|
|
51
|
+
"@rollup/plugin-commonjs": "25.0.2",
|
|
52
|
+
"@rollup/plugin-node-resolve": "15.1.0",
|
|
53
|
+
"@rollup/plugin-terser": "0.4.3",
|
|
54
54
|
"@rollup/plugin-strip": "3.0.2",
|
|
55
55
|
"@types/three": "^0.135.0",
|
|
56
56
|
"babel-jest": "29.5.0",
|
|
57
57
|
"jest": "29.5.0",
|
|
58
58
|
"jest-environment-jsdom": "29.5.0",
|
|
59
|
-
"rollup": "3.
|
|
59
|
+
"rollup": "3.26.2"
|
|
60
60
|
},
|
|
61
61
|
"keywords": [
|
|
62
62
|
"dream",
|
|
@@ -166,15 +166,15 @@ function heuristic(index0, index1, width) {
|
|
|
166
166
|
const x1 = index0 % width;
|
|
167
167
|
const y1 = (index0 / width) | 0;
|
|
168
168
|
|
|
169
|
-
//
|
|
170
169
|
const x2 = index1 % width;
|
|
171
170
|
const y2 = (index1 / width) | 0;
|
|
172
171
|
|
|
173
|
-
//
|
|
174
|
-
const dx =
|
|
175
|
-
const dy =
|
|
172
|
+
// deltas
|
|
173
|
+
const dx = x2 - x1;
|
|
174
|
+
const dy = y2 - y1;
|
|
176
175
|
|
|
177
|
-
|
|
176
|
+
// we skip expensive SQRT, but still get a good guiding heuristic which has the same monotonic order
|
|
177
|
+
return dx * dx + dy * dy;
|
|
178
178
|
}
|
|
179
179
|
|
|
180
180
|
|
|
@@ -33,10 +33,10 @@ test("path on open 3x3 grid", () => {
|
|
|
33
33
|
0, 0, 0
|
|
34
34
|
], 3, 3, 0, 8, 0, 1);
|
|
35
35
|
|
|
36
|
-
expect(path).toEqual([0,
|
|
36
|
+
expect(path).toEqual([0, 3, 5, 8]);
|
|
37
37
|
});
|
|
38
38
|
|
|
39
|
-
test("performance, 256x256 random", () => {
|
|
39
|
+
test.skip("performance, 256x256 random", () => {
|
|
40
40
|
const FIELD_SIZE = 256;
|
|
41
41
|
|
|
42
42
|
const field = new Uint8Array(FIELD_SIZE * FIELD_SIZE);
|