@woosh/meep-engine 2.76.2 → 2.76.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/meep.cjs
CHANGED
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@@ -973,6 +973,7 @@ const SignalFlags = {
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* @copyright Alex Goldring 2014
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*/
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/**
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* Common dispatch stack
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* @type {SignalHandler[]}
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@@ -2191,6 +2192,7 @@ function v3_slerp(
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* @copyright Alex Goldring 2015
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*/
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let Vector3$1 = class Vector3 {
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/**
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*
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@@ -3208,6 +3210,7 @@ Vector3$1._dot = v3_dot;
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*/
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const forward = new Vector3$1();
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const up = new Vector3$1();
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const right = new Vector3$1();
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@@ -4755,6 +4758,7 @@ const TransformFlags = {
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* Created by Alex on 02/04/2014.
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*/
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/**
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*
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* @type {Float32Array}
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@@ -5110,6 +5114,7 @@ Transform.adjustRotation = function (sourceQuaternion, targetVector, limit = Inf
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* Common utilities
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* @module glMatrix
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*/
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// Configuration Constants
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var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
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if (!Math.hypot) Math.hypot = function () {
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var y = 0,
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* @copyright Alex Goldring 14/02/14.
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*/
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class Vector2 {
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/**
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*
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@@ -48223,6 +48229,7 @@ const chunks = {
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* Created by Alex on 22/06/2015.
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*/
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function vertex$1() {
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return `
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#define PHYSICAL
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* Created by Alex on 11/11/2014.
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*/
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/**
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* Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
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* Inspired by OpenGL's glsl sampler2d API
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*/
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class Vector1 extends Number {
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/**
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*
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@@ -50747,6 +50756,7 @@ function computeHashIntegerArray(...value) {
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* Created by Alex on 29/12/2015.
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*/
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/**
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*
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* @param {number[]} result
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@@ -51228,6 +51238,7 @@ function computeStringHash(string) {
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* @copyright Alex Goldring 2018
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*/
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class ObservedString extends String {
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/**
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*
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* Created by Alex on 28/12/2015.
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*/
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let Context$1 = class Context {
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/**
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*
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@@ -52002,6 +52014,7 @@ class TerrainOverlay {
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* Created by Alex on 04/05/2016.
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*/
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const texture_cache = new Map();
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/**
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@@ -53659,6 +53672,7 @@ function hex2rgb(hex) {
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*/
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const rgbRegEx = /rgb\(\s*([0-9]+),\s*([0-9]+),\s*([0-9]+)\s*\)/;
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const rgbaRegEx = /rgba\(\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\s*\)/;
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const hsvRegEx = /hsv\(([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?),\s*([0-9]+(?:\.[0-9]*)?)\)/;
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* Created by Alex on 21/03/2016.
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*/
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/**
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*
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* @template T
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//
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/**
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* Merge bounds of two axis-aligned bounding boxes, the result is a box that tightly bounds inputs
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* @param {ArrayLike<number>|number[]|Float32Array} result where resulting value is written to
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//
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/**
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*
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* @param {number} x0
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* Created by Alex on 16/11/2014.
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*/
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/**
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* Axis-Aligned bounding box in 3D
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* NOTE: In cases where all you want is raw performance - prefer to use typed arrays instead along with `aabb3_` functions
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@@ -57337,6 +57355,7 @@ function ray3_array_compose(output, origin_x, origin_y, origin_z, direction_x, d
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//
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/**
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*
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* @param {ArrayLike<number>|number[]|Float32Array} aabb bounding box, order: x0,y0,z0,x1,y1,z1
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* Created by Alex on 28/01/2017.
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*/
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function prepareObject(object) {
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//turn off automatic matrix re-calculations each frame
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object.matrixAutoUpdate = false;
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*/
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const EMPTY_GEOMETRY = new BufferGeometry();
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const DEFAULT_MATERIAL = new MeshBasicMaterial();
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* Created by Alex on 09/11/2014.
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*/
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/**
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*
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* Created by Alex on 15/11/2014.
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*/
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function filterResult2Texture(data, width, height) {
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const result = new DataTexture();
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result.format = RGBAFormat;
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* Created by Alex on 10/11/2014.
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const NormalMapShader = function () {
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return {
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function convertChannel(v) {
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return (v) / 255 - 0.5;
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}
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/**
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*
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* List structure with event signals for observing changes.
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*/
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const RxMatchFunctionName = /(function\s*)([a-zA-Z0-9_]+)?(\s*\([^\]]*\)\s*\{.*)/g;
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class WorkerBuilder {
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* Created by Alex on 22/05/2016.
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class Terrain {
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//
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const stack$5 = SCRATCH_UINT32_TRAVERSAL_STACK;
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* @template C
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class CameraSystem extends System {
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const scratch_m3_0 = new Float32Array(9);
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class EmptyView extends View {
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/**
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* Created by Alex on 23/04/2014.
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* Created by Alex on 21/03/2016.
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let Response$1 = class Response {
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*
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@@ -86058,6 +86101,7 @@ class PeriodicConsolePrinter {
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* Created by Alex on 29/01/14.
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*/
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/**
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@@ -88476,6 +88520,7 @@ class RenderLayerState {
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*/
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class RenderLayer {
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/**
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* Created by Alex on 14/03/14.
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*/
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@@ -90291,6 +90337,7 @@ class InputDeviceSwitch {
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@@ -91949,6 +91996,7 @@ class Option extends OptionAbstract {
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* Created by Alex on 03/11/2016.
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*/
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/**
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*
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* @param {object|number|string|null|array} json
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@@ -94690,6 +94738,7 @@ function promiseTask(promise, name) {
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* Created by Alex on 11/08/2015.
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*/
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class Scene {
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/**
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*
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@@ -95545,6 +95594,7 @@ function current_time_in_seconds() {
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* Created by Alex on 11/02/14.
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*/
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/**
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*
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* Created by Alex on 28/01/2015.
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*/
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class ViewportPosition {
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/**
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*
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@@ -98001,6 +98052,7 @@ class ImmutableObjectPool {
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* Created by Alex on 27/02/2017.
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*/
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/**
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*
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* @type {ObjectPoolFactory<HTMLElementCacheKey>}
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@@ -98140,6 +98192,7 @@ class ImageView extends View {
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* Created by Alex on 21/03/2017.
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*/
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class ButtonView extends View {
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/**
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*
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@@ -98257,6 +98310,7 @@ class ButtonView extends View {
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* Created by Alex on 07/09/2016.
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*/
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/**
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* @typedef {Object} ConfirmationDialogView~Option
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* @property {string} name
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@@ -98330,6 +98384,7 @@ class ConfirmationDialogView extends View {
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* @author Alex Goldring, travnick@gmail.com
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*/
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class DraggableAspect {
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/**
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*
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@@ -101939,6 +101994,7 @@ class ModalStack {
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* Created by Alex on 16/04/2016.
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*/
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/**
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* @class
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@@ -101974,6 +102030,7 @@ Notification.prototype.isNotification = true;
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*/
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function NotificationLog() {
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/**
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* @readonly
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@@ -102902,6 +102959,7 @@ class SceneGUIContext {
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*/
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class GUIEngine {
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windows = new List();
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@@ -103433,6 +103491,7 @@ function createTextView(text) {
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function EngineSettings() {
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this.graphics_control_viewport_size = new ObservedBoolean(true);
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this.simulation_speed = new Vector1(1);
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@@ -104135,6 +104194,7 @@ function normalize_angle_rad(angle) {
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//
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function atan2(a, b) {
|
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|
return Math.atan2(a, b);
|
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}
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|
@@ -104251,6 +104311,7 @@ function eulerAnglesFromMatrix(res, m4, a0, a1, a2) {
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* Created by Alex on 17/08/2015.
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|
*/
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|
+
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|
const m4 = new Matrix4();
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|
const angles = [];
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@@ -104531,6 +104592,7 @@ class InputBinding {
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*/
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|
class InputController {
|
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|
/**
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|
*
|
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@@ -104680,6 +104742,7 @@ function makeOrbitalCameraController({
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*/
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|
const v3_scratch = new Vector3$1();
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|
class TopDownCameraControllerSystem extends System {
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|
@@ -104773,6 +104836,7 @@ const LightType = {
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|
*/
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const DEFAULT_DISTANCE = 1;
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|
class Light {
|
|
@@ -106937,6 +107001,7 @@ class MaxRectanglesPacker {
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106937
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|
* Created by Alex on 01/04/2014.
|
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|
*/
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|
+
|
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|
/**
|
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106941
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|
* Pool of unsigned integer IDs, useful when you don't want to just keep incrementing ID counter and want to re-use IDs after they are no longer needed
|
|
106942
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|
* Main use case is when your IDs are array indices, having compact IDs lets you use fixed size array even as objects are added and removed as you're able to reuse slots in an efficient manner
|
|
@@ -111109,6 +111174,7 @@ class ForwardPlusRenderingPlugin extends EnginePlugin {
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|
*/
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|
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|
const corners = [
|
|
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|
new Vector3(-1, -1, 0),
|
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|
new Vector3(-1, -1, 0),
|
|
@@ -112368,6 +112434,7 @@ class ThreeLightCache {
|
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|
* Created by Alex on 01/06/2016.
|
|
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|
*/
|
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|
+
|
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|
class LightSystem extends AbstractContextSystem {
|
|
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|
/**
|
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|
*
|
|
@@ -112663,6 +112730,7 @@ const WATER_SIZE = 800;
|
|
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|
* Created by Alex on 17/02/2017.
|
|
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|
*/
|
|
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|
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|
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|
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|
class Water {
|
|
112667
112735
|
level = new Vector1(0);
|
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|
/**
|
|
@@ -113484,6 +113552,7 @@ Script.serializable = false;
|
|
|
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|
* Created by Alex on 06/03/2017.
|
|
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|
*/
|
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|
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|
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|
+
|
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|
const v3$1 = new Vector3$1();
|
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|
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|
class KeyboardCameraController {
|
|
@@ -113675,6 +113744,7 @@ function resolvePath(object, path, missingPropertyHandler) {
|
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113744
|
* Created by Alex on 09/10/2015.
|
|
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|
*/
|
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|
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|
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|
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|
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|
/**
|
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|
*
|
|
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|
* @param {Object} object
|
|
@@ -116719,15 +116789,15 @@ function heuristic(index0, index1, width) {
|
|
|
116719
116789
|
const x1 = index0 % width;
|
|
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116790
|
const y1 = (index0 / width) | 0;
|
|
116721
116791
|
|
|
116722
|
-
//
|
|
116723
116792
|
const x2 = index1 % width;
|
|
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116793
|
const y2 = (index1 / width) | 0;
|
|
116725
116794
|
|
|
116726
|
-
//
|
|
116727
|
-
const dx =
|
|
116728
|
-
const dy =
|
|
116795
|
+
// deltas
|
|
116796
|
+
const dx = x2 - x1;
|
|
116797
|
+
const dy = y2 - y1;
|
|
116729
116798
|
|
|
116730
|
-
|
|
116799
|
+
// we skip expensive SQRT, but still get a good guiding heuristic which has the same monotonic order
|
|
116800
|
+
return dx * dx + dy * dy;
|
|
116731
116801
|
}
|
|
116732
116802
|
|
|
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|
|