@woosh/meep-engine 2.75.9 → 2.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. package/package.json +1 -1
  2. package/src/{engine/graphics → core/math/random}/generate_halton_jitter.js +2 -2
  3. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +1 -1
  4. package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.js +1 -1
  5. package/src/engine/graphics/CanvasBlur.js +0 -599
  6. package/src/engine/graphics/material/LoadMaterial.js +0 -199
  7. package/src/engine/graphics/material/getTextureImmediate.js +0 -21
  8. package/src/engine/graphics/render/buffer/RenderGraph.js +0 -177
  9. package/src/engine/graphics/render/buffer/RenderGraphUtils.js +0 -32
  10. package/src/engine/graphics/render/buffer/buffers/DepthFrameBuffer.js +0 -101
  11. package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnection.js +0 -43
  12. package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionEndpoint.js +0 -39
  13. package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionValidator.js +0 -30
  14. package/src/engine/graphics/render/buffer/executor/FrameBufferPool.js +0 -127
  15. package/src/engine/graphics/render/buffer/executor/RenderGraphExecutor.js +0 -261
  16. package/src/engine/graphics/render/buffer/executor/RenderProgramCommandType.js +0 -5
  17. package/src/engine/graphics/render/buffer/node/DeferredRenderProgramDefinition.js +0 -142
  18. package/src/engine/graphics/render/buffer/node/RenderProgramDefinition.js +0 -21
  19. package/src/engine/graphics/render/buffer/node/RenderProgramInstance.js +0 -30
  20. package/src/engine/graphics/render/buffer/node/ScreenSpaceRenderProgramDefinition.js +0 -118
  21. package/src/engine/graphics/render/staged/PostProcessingEffect.js +0 -32
  22. package/src/engine/graphics/render/staged/PostProcessingEffectInputCoupling.js +0 -41
  23. package/src/engine/graphics/render/staged/PostProcessingStack.js +0 -29
  24. package/src/engine/graphics/render/staged/StagedRenderer.js +0 -161
  25. package/src/engine/graphics/render/staged/StandardRenderOutputs.js +0 -20
  26. package/src/engine/graphics/texture/CanvasClone.js +0 -28
  27. package/src/engine/graphics/texture/sampler/differenceSampler.js +0 -36
  28. package/src/engine/graphics/texture/sampler/loadSampler2D.js +0 -41
  29. package/src/engine/graphics/texture/sampler/mergeSampler2D.js +0 -96
  30. package/src/engine/graphics/texture/sampler/rgbaData2valueSampler2D.js +0 -38
  31. /package/src/{engine/graphics/texture → core/math/noise}/noise_octaves.js +0 -0
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "description": "Fully featured ECS game engine written in JavaScript",
6
6
  "type": "module",
7
7
  "author": "Alexander Goldring",
8
- "version": "2.75.9",
8
+ "version": "2.76.0",
9
9
  "main": "build/meep.module.js",
10
10
  "module": "build/meep.module.js",
11
11
  "exports": {
@@ -1,5 +1,5 @@
1
- import { assert } from "../../core/assert.js";
2
- import { halton_sequence } from "../../core/math/statistics/halton_sequence.js";
1
+ import { assert } from "../../assert.js";
2
+ import { halton_sequence } from "../statistics/halton_sequence.js";
3
3
 
4
4
  /**
5
5
  * Generates a number of 2d jitter offsets in range -1...1
@@ -1,6 +1,6 @@
1
1
  import { array_copy } from "../../../../../../core/collection/array/array_copy.js";
2
+ import { generate_halton_jitter } from "../../../../../../core/math/random/generate_halton_jitter.js";
2
3
  import { EnginePlugin } from "../../../../../plugin/EnginePlugin.js";
3
- import { generate_halton_jitter } from "../../../../generate_halton_jitter.js";
4
4
 
5
5
  export class TemporalSupersamplingRenderPlugin extends EnginePlugin {
6
6
  constructor() {
@@ -16,7 +16,7 @@ import { assert } from "../../../../core/assert.js";
16
16
  import { array_copy } from "../../../../core/collection/array/array_copy.js";
17
17
  import { clamp } from "../../../../core/math/clamp.js";
18
18
  import { max2 } from "../../../../core/math/max2.js";
19
- import { generate_halton_jitter } from "../../generate_halton_jitter.js";
19
+ import { generate_halton_jitter } from "../../../../core/math/random/generate_halton_jitter.js";
20
20
  import { renderScreenSpace } from "../../render/utils/renderScreenSpace.js";
21
21
  import { Sampler2D } from "../sampler/Sampler2D.js";
22
22
  import { VirtualTextureUsage } from "./VirtualTextureUsage.js";
@@ -1,599 +0,0 @@
1
- /**
2
- * User: Alex Goldring
3
- * Date: 29/9/2014
4
- * Time: 19:35
5
- */
6
-
7
-
8
- /*
9
-
10
- StackBlur - a fast almost Gaussian Blur For Canvas
11
-
12
- Version: 0.5
13
- Author: Mario Klingemann
14
- Contact: mario@quasimondo.com
15
- Website: http://www.quasimondo.com/StackBlurForCanvas
16
- Twitter: @quasimondo
17
-
18
- In case you find this class useful - especially in commercial projects -
19
- I am not totally unhappy for a small donation to my PayPal account
20
- mario@quasimondo.de
21
-
22
- Or support me on flattr:
23
- https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
24
-
25
- Copyright (c) 2010 Mario Klingemann
26
-
27
- Permission is hereby granted, free of charge, to any person
28
- obtaining a copy of this software and associated documentation
29
- files (the "Software"), to deal in the Software without
30
- restriction, including without limitation the rights to use,
31
- copy, modify, merge, publish, distribute, sublicense, and/or sell
32
- copies of the Software, and to permit persons to whom the
33
- Software is furnished to do so, subject to the following
34
- conditions:
35
-
36
- The above copyright notice and this permission notice shall be
37
- included in all copies or substantial portions of the Software.
38
-
39
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
40
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
41
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
42
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
43
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
44
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
45
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
46
- OTHER DEALINGS IN THE SOFTWARE.
47
- */
48
-
49
- const mul_table = [
50
- 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
51
- 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
52
- 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
53
- 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
54
- 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
55
- 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
56
- 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
57
- 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
58
- 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
59
- 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
60
- 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
61
- 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
62
- 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
63
- 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
64
- 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
65
- 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
66
-
67
-
68
- const shg_table = [
69
- 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
70
- 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
71
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
72
- 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
73
- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
74
- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
75
- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
76
- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
77
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
78
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
79
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
80
- 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
81
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
82
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
83
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
84
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
85
-
86
- /**
87
- *
88
- * @param {string} imageID
89
- * @param {string} canvasID
90
- * @param {number} radius
91
- * @param {boolean} blurAlphaChannel
92
- */
93
- function stackBlurImage(imageID, canvasID, radius, blurAlphaChannel) {
94
-
95
- const img = document.getElementById(imageID);
96
- const w = img.naturalWidth;
97
- const h = img.naturalHeight;
98
-
99
- const canvas = document.getElementById(canvasID);
100
-
101
- canvas.style.width = w + "px";
102
- canvas.style.height = h + "px";
103
- canvas.width = w;
104
- canvas.height = h;
105
-
106
- const context = canvas.getContext("2d");
107
- context.clearRect(0, 0, w, h);
108
- context.drawImage(img, 0, 0);
109
-
110
- if (isNaN(radius) || radius < 1) return;
111
-
112
- if (blurAlphaChannel)
113
- stackBlurCanvasRGBA(canvasID, 0, 0, w, h, radius);
114
- else
115
- stackBlurCanvasRGB(canvasID, 0, 0, w, h, radius);
116
- }
117
-
118
-
119
- function stackBlurCanvasRGBA(id, top_x, top_y, width, height, radius) {
120
- if (isNaN(radius) || radius < 1) return;
121
- radius |= 0;
122
-
123
- const canvas = document.getElementById(id);
124
- const context = canvas.getContext("2d");
125
- let imageData;
126
-
127
- try {
128
- try {
129
- imageData = context.getImageData(top_x, top_y, width, height);
130
- } catch (e) {
131
-
132
- // NOTE: this part is supposedly only needed if you want to work with local files
133
- // so it might be okay to remove the whole try/catch block and just use
134
- // imageData = context.getImageData( top_x, top_y, width, height );
135
- try {
136
- netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
137
- imageData = context.getImageData(top_x, top_y, width, height);
138
- } catch (e) {
139
- alert("Cannot access local image");
140
- throw new Error("unable to access local image data: " + e);
141
- return;
142
- }
143
- }
144
- } catch (e) {
145
- alert("Cannot access image");
146
- throw new Error("unable to access image data: " + e);
147
- }
148
-
149
- const pixels = imageData.data;
150
-
151
- let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
152
- r_out_sum, g_out_sum, b_out_sum, a_out_sum,
153
- r_in_sum, g_in_sum, b_in_sum, a_in_sum,
154
- pr, pg, pb, pa, rbs;
155
-
156
- const div = radius + radius + 1;
157
- let w4 = width << 2;
158
- const widthMinus1 = width - 1;
159
- const heightMinus1 = height - 1;
160
- const radiusPlus1 = radius + 1;
161
- const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
162
-
163
- const stackStart = new BlurStack();
164
- let stack = stackStart;
165
- for (i = 1; i < div; i++) {
166
- stack = stack.next = new BlurStack();
167
- if (i == radiusPlus1) var stackEnd = stack;
168
- }
169
- stack.next = stackStart;
170
- let stackIn = null;
171
- let stackOut = null;
172
-
173
- yw = yi = 0;
174
-
175
- const mul_sum = mul_table[radius];
176
- const shg_sum = shg_table[radius];
177
-
178
- for (y = 0; y < height; y++) {
179
- r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
180
-
181
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
182
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
183
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
184
- a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
185
-
186
- r_sum += sumFactor * pr;
187
- g_sum += sumFactor * pg;
188
- b_sum += sumFactor * pb;
189
- a_sum += sumFactor * pa;
190
-
191
- stack = stackStart;
192
-
193
- for (i = 0; i < radiusPlus1; i++) {
194
- stack.r = pr;
195
- stack.g = pg;
196
- stack.b = pb;
197
- stack.a = pa;
198
- stack = stack.next;
199
- }
200
-
201
- for (i = 1; i < radiusPlus1; i++) {
202
- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
203
- r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
204
- g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
205
- b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
206
- a_sum += (stack.a = (pa = pixels[p + 3])) * rbs;
207
-
208
- r_in_sum += pr;
209
- g_in_sum += pg;
210
- b_in_sum += pb;
211
- a_in_sum += pa;
212
-
213
- stack = stack.next;
214
- }
215
-
216
-
217
- stackIn = stackStart;
218
- stackOut = stackEnd;
219
- for (x = 0; x < width; x++) {
220
- pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;
221
- if (pa != 0) {
222
- pa = 255 / pa;
223
- pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
224
- pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
225
- pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
226
- } else {
227
- pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
228
- }
229
-
230
- r_sum -= r_out_sum;
231
- g_sum -= g_out_sum;
232
- b_sum -= b_out_sum;
233
- a_sum -= a_out_sum;
234
-
235
- r_out_sum -= stackIn.r;
236
- g_out_sum -= stackIn.g;
237
- b_out_sum -= stackIn.b;
238
- a_out_sum -= stackIn.a;
239
-
240
- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
241
-
242
- r_in_sum += (stackIn.r = pixels[p]);
243
- g_in_sum += (stackIn.g = pixels[p + 1]);
244
- b_in_sum += (stackIn.b = pixels[p + 2]);
245
- a_in_sum += (stackIn.a = pixels[p + 3]);
246
-
247
- r_sum += r_in_sum;
248
- g_sum += g_in_sum;
249
- b_sum += b_in_sum;
250
- a_sum += a_in_sum;
251
-
252
- stackIn = stackIn.next;
253
-
254
- r_out_sum += (pr = stackOut.r);
255
- g_out_sum += (pg = stackOut.g);
256
- b_out_sum += (pb = stackOut.b);
257
- a_out_sum += (pa = stackOut.a);
258
-
259
- r_in_sum -= pr;
260
- g_in_sum -= pg;
261
- b_in_sum -= pb;
262
- a_in_sum -= pa;
263
-
264
- stackOut = stackOut.next;
265
-
266
- yi += 4;
267
- }
268
- yw += width;
269
- }
270
-
271
-
272
- for (x = 0; x < width; x++) {
273
- g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
274
-
275
- yi = x << 2;
276
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
277
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
278
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
279
- a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
280
-
281
- r_sum += sumFactor * pr;
282
- g_sum += sumFactor * pg;
283
- b_sum += sumFactor * pb;
284
- a_sum += sumFactor * pa;
285
-
286
- stack = stackStart;
287
-
288
- for (i = 0; i < radiusPlus1; i++) {
289
- stack.r = pr;
290
- stack.g = pg;
291
- stack.b = pb;
292
- stack.a = pa;
293
- stack = stack.next;
294
- }
295
-
296
- yp = width;
297
-
298
- for (i = 1; i <= radius; i++) {
299
- yi = (yp + x) << 2;
300
-
301
- r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
302
- g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
303
- b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
304
- a_sum += (stack.a = (pa = pixels[yi + 3])) * rbs;
305
-
306
- r_in_sum += pr;
307
- g_in_sum += pg;
308
- b_in_sum += pb;
309
- a_in_sum += pa;
310
-
311
- stack = stack.next;
312
-
313
- if (i < heightMinus1) {
314
- yp += width;
315
- }
316
- }
317
-
318
- yi = x;
319
- stackIn = stackStart;
320
- stackOut = stackEnd;
321
- for (y = 0; y < height; y++) {
322
- p = yi << 2;
323
- pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
324
- if (pa > 0) {
325
- pa = 255 / pa;
326
- pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
327
- pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
328
- pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
329
- } else {
330
- pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
331
- }
332
-
333
- r_sum -= r_out_sum;
334
- g_sum -= g_out_sum;
335
- b_sum -= b_out_sum;
336
- a_sum -= a_out_sum;
337
-
338
- r_out_sum -= stackIn.r;
339
- g_out_sum -= stackIn.g;
340
- b_out_sum -= stackIn.b;
341
- a_out_sum -= stackIn.a;
342
-
343
- p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
344
-
345
- r_sum += (r_in_sum += (stackIn.r = pixels[p]));
346
- g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
347
- b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
348
- a_sum += (a_in_sum += (stackIn.a = pixels[p + 3]));
349
-
350
- stackIn = stackIn.next;
351
-
352
- r_out_sum += (pr = stackOut.r);
353
- g_out_sum += (pg = stackOut.g);
354
- b_out_sum += (pb = stackOut.b);
355
- a_out_sum += (pa = stackOut.a);
356
-
357
- r_in_sum -= pr;
358
- g_in_sum -= pg;
359
- b_in_sum -= pb;
360
- a_in_sum -= pa;
361
-
362
- stackOut = stackOut.next;
363
-
364
- yi += width;
365
- }
366
- }
367
-
368
- context.putImageData(imageData, top_x, top_y);
369
-
370
- }
371
-
372
-
373
- function stackBlurCanvasRGB(id, top_x, top_y, width, height, radius) {
374
- if (isNaN(radius) || radius < 1) return;
375
- radius |= 0;
376
-
377
- const canvas = document.getElementById(id);
378
- const context = canvas.getContext("2d");
379
- let imageData;
380
-
381
- try {
382
- try {
383
- imageData = context.getImageData(top_x, top_y, width, height);
384
- } catch (e) {
385
-
386
- // NOTE: this part is supposedly only needed if you want to work with local files
387
- // so it might be okay to remove the whole try/catch block and just use
388
- // imageData = context.getImageData( top_x, top_y, width, height );
389
- try {
390
- netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
391
- imageData = context.getImageData(top_x, top_y, width, height);
392
- } catch (e) {
393
- alert("Cannot access local image");
394
- throw new Error("unable to access local image data: " + e);
395
- return;
396
- }
397
- }
398
- } catch (e) {
399
- alert("Cannot access image");
400
- throw new Error("unable to access image data: " + e);
401
- }
402
-
403
- const pixels = imageData.data;
404
-
405
- let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
406
- r_out_sum, g_out_sum, b_out_sum,
407
- r_in_sum, g_in_sum, b_in_sum,
408
- pr, pg, pb, rbs;
409
-
410
- const div = radius + radius + 1;
411
- let w4 = width << 2;
412
- const widthMinus1 = width - 1;
413
- const heightMinus1 = height - 1;
414
- const radiusPlus1 = radius + 1;
415
- const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
416
-
417
- const stackStart = new BlurStack();
418
- let stack = stackStart;
419
- for (i = 1; i < div; i++) {
420
- stack = stack.next = new BlurStack();
421
- if (i == radiusPlus1) var stackEnd = stack;
422
- }
423
- stack.next = stackStart;
424
- let stackIn = null;
425
- let stackOut = null;
426
-
427
- yw = yi = 0;
428
-
429
- const mul_sum = mul_table[radius];
430
- const shg_sum = shg_table[radius];
431
-
432
- for (y = 0; y < height; y++) {
433
- r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
434
-
435
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
436
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
437
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
438
-
439
- r_sum += sumFactor * pr;
440
- g_sum += sumFactor * pg;
441
- b_sum += sumFactor * pb;
442
-
443
- stack = stackStart;
444
-
445
- for (i = 0; i < radiusPlus1; i++) {
446
- stack.r = pr;
447
- stack.g = pg;
448
- stack.b = pb;
449
- stack = stack.next;
450
- }
451
-
452
- for (i = 1; i < radiusPlus1; i++) {
453
- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
454
- r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
455
- g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
456
- b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
457
-
458
- r_in_sum += pr;
459
- g_in_sum += pg;
460
- b_in_sum += pb;
461
-
462
- stack = stack.next;
463
- }
464
-
465
-
466
- stackIn = stackStart;
467
- stackOut = stackEnd;
468
- for (x = 0; x < width; x++) {
469
- pixels[yi] = (r_sum * mul_sum) >> shg_sum;
470
- pixels[yi + 1] = (g_sum * mul_sum) >> shg_sum;
471
- pixels[yi + 2] = (b_sum * mul_sum) >> shg_sum;
472
-
473
- r_sum -= r_out_sum;
474
- g_sum -= g_out_sum;
475
- b_sum -= b_out_sum;
476
-
477
- r_out_sum -= stackIn.r;
478
- g_out_sum -= stackIn.g;
479
- b_out_sum -= stackIn.b;
480
-
481
- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
482
-
483
- r_in_sum += (stackIn.r = pixels[p]);
484
- g_in_sum += (stackIn.g = pixels[p + 1]);
485
- b_in_sum += (stackIn.b = pixels[p + 2]);
486
-
487
- r_sum += r_in_sum;
488
- g_sum += g_in_sum;
489
- b_sum += b_in_sum;
490
-
491
- stackIn = stackIn.next;
492
-
493
- r_out_sum += (pr = stackOut.r);
494
- g_out_sum += (pg = stackOut.g);
495
- b_out_sum += (pb = stackOut.b);
496
-
497
- r_in_sum -= pr;
498
- g_in_sum -= pg;
499
- b_in_sum -= pb;
500
-
501
- stackOut = stackOut.next;
502
-
503
- yi += 4;
504
- }
505
- yw += width;
506
- }
507
-
508
-
509
- for (x = 0; x < width; x++) {
510
- g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
511
-
512
- yi = x << 2;
513
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
514
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
515
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
516
-
517
- r_sum += sumFactor * pr;
518
- g_sum += sumFactor * pg;
519
- b_sum += sumFactor * pb;
520
-
521
- stack = stackStart;
522
-
523
- for (i = 0; i < radiusPlus1; i++) {
524
- stack.r = pr;
525
- stack.g = pg;
526
- stack.b = pb;
527
- stack = stack.next;
528
- }
529
-
530
- yp = width;
531
-
532
- for (i = 1; i <= radius; i++) {
533
- yi = (yp + x) << 2;
534
-
535
- r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
536
- g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
537
- b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
538
-
539
- r_in_sum += pr;
540
- g_in_sum += pg;
541
- b_in_sum += pb;
542
-
543
- stack = stack.next;
544
-
545
- if (i < heightMinus1) {
546
- yp += width;
547
- }
548
- }
549
-
550
- yi = x;
551
- stackIn = stackStart;
552
- stackOut = stackEnd;
553
- for (y = 0; y < height; y++) {
554
- p = yi << 2;
555
- pixels[p] = (r_sum * mul_sum) >> shg_sum;
556
- pixels[p + 1] = (g_sum * mul_sum) >> shg_sum;
557
- pixels[p + 2] = (b_sum * mul_sum) >> shg_sum;
558
-
559
- r_sum -= r_out_sum;
560
- g_sum -= g_out_sum;
561
- b_sum -= b_out_sum;
562
-
563
- r_out_sum -= stackIn.r;
564
- g_out_sum -= stackIn.g;
565
- b_out_sum -= stackIn.b;
566
-
567
- p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
568
-
569
- r_sum += (r_in_sum += (stackIn.r = pixels[p]));
570
- g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
571
- b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
572
-
573
- stackIn = stackIn.next;
574
-
575
- r_out_sum += (pr = stackOut.r);
576
- g_out_sum += (pg = stackOut.g);
577
- b_out_sum += (pb = stackOut.b);
578
-
579
- r_in_sum -= pr;
580
- g_in_sum -= pg;
581
- b_in_sum -= pb;
582
-
583
- stackOut = stackOut.next;
584
-
585
- yi += width;
586
- }
587
- }
588
-
589
- context.putImageData(imageData, top_x, top_y);
590
-
591
- }
592
-
593
- function BlurStack() {
594
- this.r = 0;
595
- this.g = 0;
596
- this.b = 0;
597
- this.a = 0;
598
- this.next = null;
599
- }