@woosh/meep-engine 2.75.9 → 2.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/{engine/graphics → core/math/random}/generate_halton_jitter.js +2 -2
- package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +1 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.js +1 -1
- package/src/engine/graphics/CanvasBlur.js +0 -599
- package/src/engine/graphics/material/LoadMaterial.js +0 -199
- package/src/engine/graphics/material/getTextureImmediate.js +0 -21
- package/src/engine/graphics/render/buffer/RenderGraph.js +0 -177
- package/src/engine/graphics/render/buffer/RenderGraphUtils.js +0 -32
- package/src/engine/graphics/render/buffer/buffers/DepthFrameBuffer.js +0 -101
- package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnection.js +0 -43
- package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionEndpoint.js +0 -39
- package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionValidator.js +0 -30
- package/src/engine/graphics/render/buffer/executor/FrameBufferPool.js +0 -127
- package/src/engine/graphics/render/buffer/executor/RenderGraphExecutor.js +0 -261
- package/src/engine/graphics/render/buffer/executor/RenderProgramCommandType.js +0 -5
- package/src/engine/graphics/render/buffer/node/DeferredRenderProgramDefinition.js +0 -142
- package/src/engine/graphics/render/buffer/node/RenderProgramDefinition.js +0 -21
- package/src/engine/graphics/render/buffer/node/RenderProgramInstance.js +0 -30
- package/src/engine/graphics/render/buffer/node/ScreenSpaceRenderProgramDefinition.js +0 -118
- package/src/engine/graphics/render/staged/PostProcessingEffect.js +0 -32
- package/src/engine/graphics/render/staged/PostProcessingEffectInputCoupling.js +0 -41
- package/src/engine/graphics/render/staged/PostProcessingStack.js +0 -29
- package/src/engine/graphics/render/staged/StagedRenderer.js +0 -161
- package/src/engine/graphics/render/staged/StandardRenderOutputs.js +0 -20
- package/src/engine/graphics/texture/CanvasClone.js +0 -28
- package/src/engine/graphics/texture/sampler/differenceSampler.js +0 -36
- package/src/engine/graphics/texture/sampler/loadSampler2D.js +0 -41
- package/src/engine/graphics/texture/sampler/mergeSampler2D.js +0 -96
- package/src/engine/graphics/texture/sampler/rgbaData2valueSampler2D.js +0 -38
- /package/src/{engine/graphics/texture → core/math/noise}/noise_octaves.js +0 -0
package/package.json
CHANGED
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@@ -1,5 +1,5 @@
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-
import { assert } from "../../
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import { halton_sequence } from "
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import { assert } from "../../assert.js";
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import { halton_sequence } from "../statistics/halton_sequence.js";
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/**
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* Generates a number of 2d jitter offsets in range -1...1
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package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js
CHANGED
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@@ -1,6 +1,6 @@
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import { array_copy } from "../../../../../../core/collection/array/array_copy.js";
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import { generate_halton_jitter } from "../../../../../../core/math/random/generate_halton_jitter.js";
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import { EnginePlugin } from "../../../../../plugin/EnginePlugin.js";
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import { generate_halton_jitter } from "../../../../generate_halton_jitter.js";
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export class TemporalSupersamplingRenderPlugin extends EnginePlugin {
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constructor() {
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@@ -16,7 +16,7 @@ import { assert } from "../../../../core/assert.js";
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import { array_copy } from "../../../../core/collection/array/array_copy.js";
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import { clamp } from "../../../../core/math/clamp.js";
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import { max2 } from "../../../../core/math/max2.js";
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import { generate_halton_jitter } from "
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import { generate_halton_jitter } from "../../../../core/math/random/generate_halton_jitter.js";
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import { renderScreenSpace } from "../../render/utils/renderScreenSpace.js";
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import { Sampler2D } from "../sampler/Sampler2D.js";
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import { VirtualTextureUsage } from "./VirtualTextureUsage.js";
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@@ -1,599 +0,0 @@
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/**
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* User: Alex Goldring
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* Date: 29/9/2014
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* Time: 19:35
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*/
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/*
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StackBlur - a fast almost Gaussian Blur For Canvas
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Version: 0.5
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Author: Mario Klingemann
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Contact: mario@quasimondo.com
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Website: http://www.quasimondo.com/StackBlurForCanvas
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Twitter: @quasimondo
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In case you find this class useful - especially in commercial projects -
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I am not totally unhappy for a small donation to my PayPal account
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mario@quasimondo.de
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Or support me on flattr:
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https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
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Copyright (c) 2010 Mario Klingemann
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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const mul_table = [
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
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482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
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437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
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497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
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320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
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446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
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329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
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505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
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399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
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324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
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268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
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451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
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385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
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332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
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const shg_table = [
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9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
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/**
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*
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* @param {string} imageID
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* @param {string} canvasID
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* @param {number} radius
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* @param {boolean} blurAlphaChannel
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*/
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function stackBlurImage(imageID, canvasID, radius, blurAlphaChannel) {
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const img = document.getElementById(imageID);
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const w = img.naturalWidth;
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const h = img.naturalHeight;
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const canvas = document.getElementById(canvasID);
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canvas.style.width = w + "px";
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canvas.style.height = h + "px";
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canvas.width = w;
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canvas.height = h;
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const context = canvas.getContext("2d");
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context.clearRect(0, 0, w, h);
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context.drawImage(img, 0, 0);
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if (isNaN(radius) || radius < 1) return;
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if (blurAlphaChannel)
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stackBlurCanvasRGBA(canvasID, 0, 0, w, h, radius);
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else
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stackBlurCanvasRGB(canvasID, 0, 0, w, h, radius);
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}
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function stackBlurCanvasRGBA(id, top_x, top_y, width, height, radius) {
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if (isNaN(radius) || radius < 1) return;
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radius |= 0;
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const canvas = document.getElementById(id);
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const context = canvas.getContext("2d");
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let imageData;
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try {
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try {
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imageData = context.getImageData(top_x, top_y, width, height);
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} catch (e) {
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// NOTE: this part is supposedly only needed if you want to work with local files
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// so it might be okay to remove the whole try/catch block and just use
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// imageData = context.getImageData( top_x, top_y, width, height );
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try {
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netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
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imageData = context.getImageData(top_x, top_y, width, height);
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} catch (e) {
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alert("Cannot access local image");
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throw new Error("unable to access local image data: " + e);
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return;
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}
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}
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} catch (e) {
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alert("Cannot access image");
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throw new Error("unable to access image data: " + e);
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}
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const pixels = imageData.data;
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let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
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r_out_sum, g_out_sum, b_out_sum, a_out_sum,
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r_in_sum, g_in_sum, b_in_sum, a_in_sum,
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pr, pg, pb, pa, rbs;
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const div = radius + radius + 1;
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let w4 = width << 2;
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const widthMinus1 = width - 1;
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const heightMinus1 = height - 1;
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const radiusPlus1 = radius + 1;
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const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
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const stackStart = new BlurStack();
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let stack = stackStart;
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for (i = 1; i < div; i++) {
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stack = stack.next = new BlurStack();
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if (i == radiusPlus1) var stackEnd = stack;
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}
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stack.next = stackStart;
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let stackIn = null;
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let stackOut = null;
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yw = yi = 0;
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const mul_sum = mul_table[radius];
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const shg_sum = shg_table[radius];
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for (y = 0; y < height; y++) {
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r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
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r_out_sum = radiusPlus1 * (pr = pixels[yi]);
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g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
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b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
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a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
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r_sum += sumFactor * pr;
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g_sum += sumFactor * pg;
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b_sum += sumFactor * pb;
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a_sum += sumFactor * pa;
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stack = stackStart;
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for (i = 0; i < radiusPlus1; i++) {
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stack.r = pr;
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stack.g = pg;
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stack.b = pb;
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stack.a = pa;
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stack = stack.next;
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}
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for (i = 1; i < radiusPlus1; i++) {
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p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
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r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
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g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
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b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
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a_sum += (stack.a = (pa = pixels[p + 3])) * rbs;
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r_in_sum += pr;
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g_in_sum += pg;
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b_in_sum += pb;
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a_in_sum += pa;
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stack = stack.next;
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}
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stackIn = stackStart;
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stackOut = stackEnd;
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for (x = 0; x < width; x++) {
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pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;
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if (pa != 0) {
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pa = 255 / pa;
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pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
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pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
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pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
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} else {
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pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
r_sum -= r_out_sum;
|
|
231
|
-
g_sum -= g_out_sum;
|
|
232
|
-
b_sum -= b_out_sum;
|
|
233
|
-
a_sum -= a_out_sum;
|
|
234
|
-
|
|
235
|
-
r_out_sum -= stackIn.r;
|
|
236
|
-
g_out_sum -= stackIn.g;
|
|
237
|
-
b_out_sum -= stackIn.b;
|
|
238
|
-
a_out_sum -= stackIn.a;
|
|
239
|
-
|
|
240
|
-
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
|
|
241
|
-
|
|
242
|
-
r_in_sum += (stackIn.r = pixels[p]);
|
|
243
|
-
g_in_sum += (stackIn.g = pixels[p + 1]);
|
|
244
|
-
b_in_sum += (stackIn.b = pixels[p + 2]);
|
|
245
|
-
a_in_sum += (stackIn.a = pixels[p + 3]);
|
|
246
|
-
|
|
247
|
-
r_sum += r_in_sum;
|
|
248
|
-
g_sum += g_in_sum;
|
|
249
|
-
b_sum += b_in_sum;
|
|
250
|
-
a_sum += a_in_sum;
|
|
251
|
-
|
|
252
|
-
stackIn = stackIn.next;
|
|
253
|
-
|
|
254
|
-
r_out_sum += (pr = stackOut.r);
|
|
255
|
-
g_out_sum += (pg = stackOut.g);
|
|
256
|
-
b_out_sum += (pb = stackOut.b);
|
|
257
|
-
a_out_sum += (pa = stackOut.a);
|
|
258
|
-
|
|
259
|
-
r_in_sum -= pr;
|
|
260
|
-
g_in_sum -= pg;
|
|
261
|
-
b_in_sum -= pb;
|
|
262
|
-
a_in_sum -= pa;
|
|
263
|
-
|
|
264
|
-
stackOut = stackOut.next;
|
|
265
|
-
|
|
266
|
-
yi += 4;
|
|
267
|
-
}
|
|
268
|
-
yw += width;
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
for (x = 0; x < width; x++) {
|
|
273
|
-
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
|
|
274
|
-
|
|
275
|
-
yi = x << 2;
|
|
276
|
-
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
|
|
277
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
|
|
278
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
|
|
279
|
-
a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
|
|
280
|
-
|
|
281
|
-
r_sum += sumFactor * pr;
|
|
282
|
-
g_sum += sumFactor * pg;
|
|
283
|
-
b_sum += sumFactor * pb;
|
|
284
|
-
a_sum += sumFactor * pa;
|
|
285
|
-
|
|
286
|
-
stack = stackStart;
|
|
287
|
-
|
|
288
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
289
|
-
stack.r = pr;
|
|
290
|
-
stack.g = pg;
|
|
291
|
-
stack.b = pb;
|
|
292
|
-
stack.a = pa;
|
|
293
|
-
stack = stack.next;
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
yp = width;
|
|
297
|
-
|
|
298
|
-
for (i = 1; i <= radius; i++) {
|
|
299
|
-
yi = (yp + x) << 2;
|
|
300
|
-
|
|
301
|
-
r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
|
302
|
-
g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
|
303
|
-
b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
|
304
|
-
a_sum += (stack.a = (pa = pixels[yi + 3])) * rbs;
|
|
305
|
-
|
|
306
|
-
r_in_sum += pr;
|
|
307
|
-
g_in_sum += pg;
|
|
308
|
-
b_in_sum += pb;
|
|
309
|
-
a_in_sum += pa;
|
|
310
|
-
|
|
311
|
-
stack = stack.next;
|
|
312
|
-
|
|
313
|
-
if (i < heightMinus1) {
|
|
314
|
-
yp += width;
|
|
315
|
-
}
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
yi = x;
|
|
319
|
-
stackIn = stackStart;
|
|
320
|
-
stackOut = stackEnd;
|
|
321
|
-
for (y = 0; y < height; y++) {
|
|
322
|
-
p = yi << 2;
|
|
323
|
-
pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
|
|
324
|
-
if (pa > 0) {
|
|
325
|
-
pa = 255 / pa;
|
|
326
|
-
pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
|
|
327
|
-
pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
|
|
328
|
-
pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
|
|
329
|
-
} else {
|
|
330
|
-
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
r_sum -= r_out_sum;
|
|
334
|
-
g_sum -= g_out_sum;
|
|
335
|
-
b_sum -= b_out_sum;
|
|
336
|
-
a_sum -= a_out_sum;
|
|
337
|
-
|
|
338
|
-
r_out_sum -= stackIn.r;
|
|
339
|
-
g_out_sum -= stackIn.g;
|
|
340
|
-
b_out_sum -= stackIn.b;
|
|
341
|
-
a_out_sum -= stackIn.a;
|
|
342
|
-
|
|
343
|
-
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
|
|
344
|
-
|
|
345
|
-
r_sum += (r_in_sum += (stackIn.r = pixels[p]));
|
|
346
|
-
g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
|
|
347
|
-
b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
|
|
348
|
-
a_sum += (a_in_sum += (stackIn.a = pixels[p + 3]));
|
|
349
|
-
|
|
350
|
-
stackIn = stackIn.next;
|
|
351
|
-
|
|
352
|
-
r_out_sum += (pr = stackOut.r);
|
|
353
|
-
g_out_sum += (pg = stackOut.g);
|
|
354
|
-
b_out_sum += (pb = stackOut.b);
|
|
355
|
-
a_out_sum += (pa = stackOut.a);
|
|
356
|
-
|
|
357
|
-
r_in_sum -= pr;
|
|
358
|
-
g_in_sum -= pg;
|
|
359
|
-
b_in_sum -= pb;
|
|
360
|
-
a_in_sum -= pa;
|
|
361
|
-
|
|
362
|
-
stackOut = stackOut.next;
|
|
363
|
-
|
|
364
|
-
yi += width;
|
|
365
|
-
}
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
context.putImageData(imageData, top_x, top_y);
|
|
369
|
-
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
function stackBlurCanvasRGB(id, top_x, top_y, width, height, radius) {
|
|
374
|
-
if (isNaN(radius) || radius < 1) return;
|
|
375
|
-
radius |= 0;
|
|
376
|
-
|
|
377
|
-
const canvas = document.getElementById(id);
|
|
378
|
-
const context = canvas.getContext("2d");
|
|
379
|
-
let imageData;
|
|
380
|
-
|
|
381
|
-
try {
|
|
382
|
-
try {
|
|
383
|
-
imageData = context.getImageData(top_x, top_y, width, height);
|
|
384
|
-
} catch (e) {
|
|
385
|
-
|
|
386
|
-
// NOTE: this part is supposedly only needed if you want to work with local files
|
|
387
|
-
// so it might be okay to remove the whole try/catch block and just use
|
|
388
|
-
// imageData = context.getImageData( top_x, top_y, width, height );
|
|
389
|
-
try {
|
|
390
|
-
netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
|
|
391
|
-
imageData = context.getImageData(top_x, top_y, width, height);
|
|
392
|
-
} catch (e) {
|
|
393
|
-
alert("Cannot access local image");
|
|
394
|
-
throw new Error("unable to access local image data: " + e);
|
|
395
|
-
return;
|
|
396
|
-
}
|
|
397
|
-
}
|
|
398
|
-
} catch (e) {
|
|
399
|
-
alert("Cannot access image");
|
|
400
|
-
throw new Error("unable to access image data: " + e);
|
|
401
|
-
}
|
|
402
|
-
|
|
403
|
-
const pixels = imageData.data;
|
|
404
|
-
|
|
405
|
-
let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
|
|
406
|
-
r_out_sum, g_out_sum, b_out_sum,
|
|
407
|
-
r_in_sum, g_in_sum, b_in_sum,
|
|
408
|
-
pr, pg, pb, rbs;
|
|
409
|
-
|
|
410
|
-
const div = radius + radius + 1;
|
|
411
|
-
let w4 = width << 2;
|
|
412
|
-
const widthMinus1 = width - 1;
|
|
413
|
-
const heightMinus1 = height - 1;
|
|
414
|
-
const radiusPlus1 = radius + 1;
|
|
415
|
-
const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
|
|
416
|
-
|
|
417
|
-
const stackStart = new BlurStack();
|
|
418
|
-
let stack = stackStart;
|
|
419
|
-
for (i = 1; i < div; i++) {
|
|
420
|
-
stack = stack.next = new BlurStack();
|
|
421
|
-
if (i == radiusPlus1) var stackEnd = stack;
|
|
422
|
-
}
|
|
423
|
-
stack.next = stackStart;
|
|
424
|
-
let stackIn = null;
|
|
425
|
-
let stackOut = null;
|
|
426
|
-
|
|
427
|
-
yw = yi = 0;
|
|
428
|
-
|
|
429
|
-
const mul_sum = mul_table[radius];
|
|
430
|
-
const shg_sum = shg_table[radius];
|
|
431
|
-
|
|
432
|
-
for (y = 0; y < height; y++) {
|
|
433
|
-
r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
|
|
434
|
-
|
|
435
|
-
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
|
|
436
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
|
|
437
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
|
|
438
|
-
|
|
439
|
-
r_sum += sumFactor * pr;
|
|
440
|
-
g_sum += sumFactor * pg;
|
|
441
|
-
b_sum += sumFactor * pb;
|
|
442
|
-
|
|
443
|
-
stack = stackStart;
|
|
444
|
-
|
|
445
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
446
|
-
stack.r = pr;
|
|
447
|
-
stack.g = pg;
|
|
448
|
-
stack.b = pb;
|
|
449
|
-
stack = stack.next;
|
|
450
|
-
}
|
|
451
|
-
|
|
452
|
-
for (i = 1; i < radiusPlus1; i++) {
|
|
453
|
-
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
|
|
454
|
-
r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
|
|
455
|
-
g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
|
|
456
|
-
b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
|
457
|
-
|
|
458
|
-
r_in_sum += pr;
|
|
459
|
-
g_in_sum += pg;
|
|
460
|
-
b_in_sum += pb;
|
|
461
|
-
|
|
462
|
-
stack = stack.next;
|
|
463
|
-
}
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
stackIn = stackStart;
|
|
467
|
-
stackOut = stackEnd;
|
|
468
|
-
for (x = 0; x < width; x++) {
|
|
469
|
-
pixels[yi] = (r_sum * mul_sum) >> shg_sum;
|
|
470
|
-
pixels[yi + 1] = (g_sum * mul_sum) >> shg_sum;
|
|
471
|
-
pixels[yi + 2] = (b_sum * mul_sum) >> shg_sum;
|
|
472
|
-
|
|
473
|
-
r_sum -= r_out_sum;
|
|
474
|
-
g_sum -= g_out_sum;
|
|
475
|
-
b_sum -= b_out_sum;
|
|
476
|
-
|
|
477
|
-
r_out_sum -= stackIn.r;
|
|
478
|
-
g_out_sum -= stackIn.g;
|
|
479
|
-
b_out_sum -= stackIn.b;
|
|
480
|
-
|
|
481
|
-
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
|
|
482
|
-
|
|
483
|
-
r_in_sum += (stackIn.r = pixels[p]);
|
|
484
|
-
g_in_sum += (stackIn.g = pixels[p + 1]);
|
|
485
|
-
b_in_sum += (stackIn.b = pixels[p + 2]);
|
|
486
|
-
|
|
487
|
-
r_sum += r_in_sum;
|
|
488
|
-
g_sum += g_in_sum;
|
|
489
|
-
b_sum += b_in_sum;
|
|
490
|
-
|
|
491
|
-
stackIn = stackIn.next;
|
|
492
|
-
|
|
493
|
-
r_out_sum += (pr = stackOut.r);
|
|
494
|
-
g_out_sum += (pg = stackOut.g);
|
|
495
|
-
b_out_sum += (pb = stackOut.b);
|
|
496
|
-
|
|
497
|
-
r_in_sum -= pr;
|
|
498
|
-
g_in_sum -= pg;
|
|
499
|
-
b_in_sum -= pb;
|
|
500
|
-
|
|
501
|
-
stackOut = stackOut.next;
|
|
502
|
-
|
|
503
|
-
yi += 4;
|
|
504
|
-
}
|
|
505
|
-
yw += width;
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
for (x = 0; x < width; x++) {
|
|
510
|
-
g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
|
|
511
|
-
|
|
512
|
-
yi = x << 2;
|
|
513
|
-
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
|
|
514
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
|
|
515
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
|
|
516
|
-
|
|
517
|
-
r_sum += sumFactor * pr;
|
|
518
|
-
g_sum += sumFactor * pg;
|
|
519
|
-
b_sum += sumFactor * pb;
|
|
520
|
-
|
|
521
|
-
stack = stackStart;
|
|
522
|
-
|
|
523
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
524
|
-
stack.r = pr;
|
|
525
|
-
stack.g = pg;
|
|
526
|
-
stack.b = pb;
|
|
527
|
-
stack = stack.next;
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
yp = width;
|
|
531
|
-
|
|
532
|
-
for (i = 1; i <= radius; i++) {
|
|
533
|
-
yi = (yp + x) << 2;
|
|
534
|
-
|
|
535
|
-
r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
|
536
|
-
g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
|
537
|
-
b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
|
538
|
-
|
|
539
|
-
r_in_sum += pr;
|
|
540
|
-
g_in_sum += pg;
|
|
541
|
-
b_in_sum += pb;
|
|
542
|
-
|
|
543
|
-
stack = stack.next;
|
|
544
|
-
|
|
545
|
-
if (i < heightMinus1) {
|
|
546
|
-
yp += width;
|
|
547
|
-
}
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
yi = x;
|
|
551
|
-
stackIn = stackStart;
|
|
552
|
-
stackOut = stackEnd;
|
|
553
|
-
for (y = 0; y < height; y++) {
|
|
554
|
-
p = yi << 2;
|
|
555
|
-
pixels[p] = (r_sum * mul_sum) >> shg_sum;
|
|
556
|
-
pixels[p + 1] = (g_sum * mul_sum) >> shg_sum;
|
|
557
|
-
pixels[p + 2] = (b_sum * mul_sum) >> shg_sum;
|
|
558
|
-
|
|
559
|
-
r_sum -= r_out_sum;
|
|
560
|
-
g_sum -= g_out_sum;
|
|
561
|
-
b_sum -= b_out_sum;
|
|
562
|
-
|
|
563
|
-
r_out_sum -= stackIn.r;
|
|
564
|
-
g_out_sum -= stackIn.g;
|
|
565
|
-
b_out_sum -= stackIn.b;
|
|
566
|
-
|
|
567
|
-
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
|
|
568
|
-
|
|
569
|
-
r_sum += (r_in_sum += (stackIn.r = pixels[p]));
|
|
570
|
-
g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
|
|
571
|
-
b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
|
|
572
|
-
|
|
573
|
-
stackIn = stackIn.next;
|
|
574
|
-
|
|
575
|
-
r_out_sum += (pr = stackOut.r);
|
|
576
|
-
g_out_sum += (pg = stackOut.g);
|
|
577
|
-
b_out_sum += (pb = stackOut.b);
|
|
578
|
-
|
|
579
|
-
r_in_sum -= pr;
|
|
580
|
-
g_in_sum -= pg;
|
|
581
|
-
b_in_sum -= pb;
|
|
582
|
-
|
|
583
|
-
stackOut = stackOut.next;
|
|
584
|
-
|
|
585
|
-
yi += width;
|
|
586
|
-
}
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
context.putImageData(imageData, top_x, top_y);
|
|
590
|
-
|
|
591
|
-
}
|
|
592
|
-
|
|
593
|
-
function BlurStack() {
|
|
594
|
-
this.r = 0;
|
|
595
|
-
this.g = 0;
|
|
596
|
-
this.b = 0;
|
|
597
|
-
this.a = 0;
|
|
598
|
-
this.next = null;
|
|
599
|
-
}
|