@woosh/meep-engine 2.75.8 → 2.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/build/meep.cjs +784 -982
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +784 -982
- package/editor/actions/concrete/ModifyPatchSampler2DAction.js +6 -3
- package/editor/actions/concrete/PatchTerrainTextureAction.js +6 -3
- package/editor/process/EditorProcess.js +12 -16
- package/editor/process/ProcessEngine.js +9 -10
- package/package.json +1 -1
- package/src/core/binary/dec2hex.js +1 -1
- package/src/{engine/ecs/ik/IKMath.js → core/geom/vec3/v3_computeOffsetVector.js} +1 -1
- package/src/core/math/newton_solver_1d.js +13 -4
- package/src/{engine/graphics → core/math/random}/generate_halton_jitter.js +2 -2
- package/src/core/math/solveQuadratic.js +5 -3
- package/src/core/math/spline/catmull_rom_compute_T.js +19 -0
- package/src/{engine/navigation/ecs/components → core/math/spline}/computeCatmullRomSpline.js +3 -3
- package/src/{engine/navigation/ecs/components → core/math/spline}/computeCatmullRomSplineUniformDistance.js +3 -3
- package/src/core/math/spline/computeNonuniformCatmullRomSplineSample.js +109 -0
- package/src/core/math/spline/interpolate_bicubic.js +12 -0
- package/src/core/math/spline/spline_catmullrom_1d.js +120 -0
- package/src/engine/control/ControlContext.js +25 -27
- package/src/engine/ecs/EntityManager.js +12 -9
- package/src/engine/ecs/EntityObserver.js +26 -22
- package/src/engine/ecs/binding/ComponentPropertyPath.js +12 -12
- package/src/engine/ecs/components/Motion.js +5 -7
- package/src/engine/ecs/components/SerializationMetadata.js +5 -3
- package/src/engine/ecs/dynamic_actions/actions/definition/AbstractActionDescription.js +0 -2
- package/src/engine/ecs/dynamic_actions/actions/definition/ActionSequenceDescription.js +7 -9
- package/src/engine/ecs/dynamic_actions/actions/definition/DelayActionDescription.js +3 -5
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +6 -8
- package/src/engine/ecs/dynamic_actions/actions/definition/SpeakLineActionDescription.js +14 -17
- package/src/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +8 -11
- package/src/engine/ecs/dynamic_actions/actions/definition/WriteToBlackboardActionDescription.js +15 -18
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +7 -7
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +6 -6
- package/src/engine/ecs/parent/EntityNode.js +39 -37
- package/src/engine/ecs/speaker/VoiceSystem.js +36 -39
- package/src/engine/ecs/system/SystemEntityContext.js +25 -23
- package/src/engine/ecs/tag/find_entities_with_tag.js +18 -0
- package/src/engine/ecs/terrain/TerrainClouds.js +23 -24
- package/src/engine/ecs/terrain/ecs/splat/SplatMapMaterialPatch.js +5 -2
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +15 -14
- package/src/engine/ecs/tooltip/TooltipComponent.js +6 -7
- package/src/engine/graphics/camera/testClippingPlaneComputation.js +0 -4
- package/src/engine/graphics/ecs/path/testPathDisplaySystem.js +1 -5
- package/src/engine/graphics/ecs/path/tube/prototypeAnimatedPathMask.js +2 -6
- package/src/engine/graphics/ecs/water2/shader/testWaterShader.js +12 -14
- package/src/engine/graphics/material/optimization/MaterialOptimizationContext.js +22 -20
- package/src/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +3 -4
- package/src/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +0 -4
- package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +1 -1
- package/src/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +0 -4
- package/src/engine/graphics/render/visibility/hiz/prototypeHiZ.js +0 -4
- package/src/engine/graphics/shadows/testShadowMapRendering.js +0 -2
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -11
- package/src/engine/graphics/texture/sampler/Sampler2D.js +15 -366
- package/src/engine/graphics/texture/sampler/Sampler2D.spec.js +0 -31
- package/src/engine/graphics/texture/sampler/sampler2d_copy_with_margins.js +166 -0
- package/src/engine/graphics/texture/sampler/sampler2d_copy_with_margins.spec.js +31 -0
- package/src/engine/graphics/texture/sampler/sampler2d_paint.js +81 -0
- package/src/engine/graphics/texture/sampler/sampler2d_sub_copy_same_item_size.js +50 -0
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.js +1 -1
- package/src/engine/navigation/ecs/components/Path.js +10 -9
- package/src/engine/physics/computeInterceptPoint.js +44 -0
- package/src/engine/plugin/EnginePlugin.js +1 -2
- package/src/engine/ecs/components/AlignToVelocity.js +0 -9
- package/src/engine/ecs/components/CharacterController.js +0 -31
- package/src/engine/ecs/components/PhysicalBody.js +0 -51
- package/src/engine/ecs/components/Steering.js +0 -111
- package/src/engine/ecs/components/SteeringSerializationAdapter.js +0 -34
- package/src/engine/ecs/systems/AlignToVelocitySystem.js +0 -51
- package/src/engine/ecs/systems/CharacterControlSystem.js +0 -134
- package/src/engine/ecs/systems/PhysicsSystem.js +0 -89
- package/src/engine/ecs/systems/PropertySetSystem.js +0 -18
- package/src/engine/ecs/systems/SteeringSystem.js +0 -171
- package/src/engine/ecs/systems/TagSystem.d.ts +0 -5
- package/src/engine/ecs/systems/TagSystem.js +0 -31
- package/src/engine/graphics/CanvasBlur.js +0 -599
- package/src/engine/graphics/material/LoadMaterial.js +0 -199
- package/src/engine/graphics/material/getTextureImmediate.js +0 -21
- package/src/engine/graphics/render/buffer/RenderGraph.js +0 -177
- package/src/engine/graphics/render/buffer/RenderGraphUtils.js +0 -32
- package/src/engine/graphics/render/buffer/buffers/DepthFrameBuffer.js +0 -101
- package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnection.js +0 -43
- package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionEndpoint.js +0 -39
- package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionValidator.js +0 -30
- package/src/engine/graphics/render/buffer/executor/FrameBufferPool.js +0 -127
- package/src/engine/graphics/render/buffer/executor/RenderGraphExecutor.js +0 -261
- package/src/engine/graphics/render/buffer/executor/RenderProgramCommandType.js +0 -5
- package/src/engine/graphics/render/buffer/node/DeferredRenderProgramDefinition.js +0 -142
- package/src/engine/graphics/render/buffer/node/RenderProgramDefinition.js +0 -21
- package/src/engine/graphics/render/buffer/node/RenderProgramInstance.js +0 -30
- package/src/engine/graphics/render/buffer/node/ScreenSpaceRenderProgramDefinition.js +0 -118
- package/src/engine/graphics/render/staged/PostProcessingEffect.js +0 -32
- package/src/engine/graphics/render/staged/PostProcessingEffectInputCoupling.js +0 -41
- package/src/engine/graphics/render/staged/PostProcessingStack.js +0 -29
- package/src/engine/graphics/render/staged/StagedRenderer.js +0 -161
- package/src/engine/graphics/render/staged/StandardRenderOutputs.js +0 -20
- package/src/engine/graphics/texture/CanvasClone.js +0 -28
- package/src/engine/graphics/texture/sampler/bicubic.js +0 -59
- package/src/engine/graphics/texture/sampler/bicubic.spec.js +0 -13
- package/src/engine/graphics/texture/sampler/differenceSampler.js +0 -36
- package/src/engine/graphics/texture/sampler/loadSampler2D.js +0 -41
- package/src/engine/graphics/texture/sampler/mergeSampler2D.js +0 -96
- package/src/engine/graphics/texture/sampler/rgbaData2valueSampler2D.js +0 -38
- package/src/engine/navigation/ecs/components/computeNonuniformCatmullRomSplineSample.js +0 -242
- /package/src/{engine/graphics/texture → core/math/noise}/noise_octaves.js +0 -0
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* User: Alex Goldring
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* Date: 29/9/2014
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* Time: 19:35
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*/
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/*
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StackBlur - a fast almost Gaussian Blur For Canvas
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Version: 0.5
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Author: Mario Klingemann
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Contact: mario@quasimondo.com
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Website: http://www.quasimondo.com/StackBlurForCanvas
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Twitter: @quasimondo
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In case you find this class useful - especially in commercial projects -
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I am not totally unhappy for a small donation to my PayPal account
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mario@quasimondo.de
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Or support me on flattr:
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https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
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Copyright (c) 2010 Mario Klingemann
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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function stackBlurImage(imageID, canvasID, radius, blurAlphaChannel) {
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if (blurAlphaChannel)
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stackBlurCanvasRGBA(canvasID, 0, 0, w, h, radius);
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stackBlurCanvasRGB(canvasID, 0, 0, w, h, radius);
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function stackBlurCanvasRGBA(id, top_x, top_y, width, height, radius) {
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const canvas = document.getElementById(id);
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// imageData = context.getImageData( top_x, top_y, width, height );
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}
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let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
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r_in_sum, g_in_sum, b_in_sum, a_in_sum,
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const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
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const stackStart = new BlurStack();
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let stack = stackStart;
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for (i = 1; i < div; i++) {
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stack = stack.next = new BlurStack();
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if (i == radiusPlus1) var stackEnd = stack;
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}
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stack.next = stackStart;
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yw = yi = 0;
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const mul_sum = mul_table[radius];
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const shg_sum = shg_table[radius];
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for (y = 0; y < height; y++) {
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r_out_sum = radiusPlus1 * (pr = pixels[yi]);
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g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
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b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
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184
|
-
a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
|
|
185
|
-
|
|
186
|
-
r_sum += sumFactor * pr;
|
|
187
|
-
g_sum += sumFactor * pg;
|
|
188
|
-
b_sum += sumFactor * pb;
|
|
189
|
-
a_sum += sumFactor * pa;
|
|
190
|
-
|
|
191
|
-
stack = stackStart;
|
|
192
|
-
|
|
193
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
194
|
-
stack.r = pr;
|
|
195
|
-
stack.g = pg;
|
|
196
|
-
stack.b = pb;
|
|
197
|
-
stack.a = pa;
|
|
198
|
-
stack = stack.next;
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
for (i = 1; i < radiusPlus1; i++) {
|
|
202
|
-
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
|
|
203
|
-
r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
|
|
204
|
-
g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
|
|
205
|
-
b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
|
206
|
-
a_sum += (stack.a = (pa = pixels[p + 3])) * rbs;
|
|
207
|
-
|
|
208
|
-
r_in_sum += pr;
|
|
209
|
-
g_in_sum += pg;
|
|
210
|
-
b_in_sum += pb;
|
|
211
|
-
a_in_sum += pa;
|
|
212
|
-
|
|
213
|
-
stack = stack.next;
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
stackIn = stackStart;
|
|
218
|
-
stackOut = stackEnd;
|
|
219
|
-
for (x = 0; x < width; x++) {
|
|
220
|
-
pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;
|
|
221
|
-
if (pa != 0) {
|
|
222
|
-
pa = 255 / pa;
|
|
223
|
-
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
|
|
224
|
-
pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
|
|
225
|
-
pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
|
|
226
|
-
} else {
|
|
227
|
-
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
r_sum -= r_out_sum;
|
|
231
|
-
g_sum -= g_out_sum;
|
|
232
|
-
b_sum -= b_out_sum;
|
|
233
|
-
a_sum -= a_out_sum;
|
|
234
|
-
|
|
235
|
-
r_out_sum -= stackIn.r;
|
|
236
|
-
g_out_sum -= stackIn.g;
|
|
237
|
-
b_out_sum -= stackIn.b;
|
|
238
|
-
a_out_sum -= stackIn.a;
|
|
239
|
-
|
|
240
|
-
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
|
|
241
|
-
|
|
242
|
-
r_in_sum += (stackIn.r = pixels[p]);
|
|
243
|
-
g_in_sum += (stackIn.g = pixels[p + 1]);
|
|
244
|
-
b_in_sum += (stackIn.b = pixels[p + 2]);
|
|
245
|
-
a_in_sum += (stackIn.a = pixels[p + 3]);
|
|
246
|
-
|
|
247
|
-
r_sum += r_in_sum;
|
|
248
|
-
g_sum += g_in_sum;
|
|
249
|
-
b_sum += b_in_sum;
|
|
250
|
-
a_sum += a_in_sum;
|
|
251
|
-
|
|
252
|
-
stackIn = stackIn.next;
|
|
253
|
-
|
|
254
|
-
r_out_sum += (pr = stackOut.r);
|
|
255
|
-
g_out_sum += (pg = stackOut.g);
|
|
256
|
-
b_out_sum += (pb = stackOut.b);
|
|
257
|
-
a_out_sum += (pa = stackOut.a);
|
|
258
|
-
|
|
259
|
-
r_in_sum -= pr;
|
|
260
|
-
g_in_sum -= pg;
|
|
261
|
-
b_in_sum -= pb;
|
|
262
|
-
a_in_sum -= pa;
|
|
263
|
-
|
|
264
|
-
stackOut = stackOut.next;
|
|
265
|
-
|
|
266
|
-
yi += 4;
|
|
267
|
-
}
|
|
268
|
-
yw += width;
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
for (x = 0; x < width; x++) {
|
|
273
|
-
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
|
|
274
|
-
|
|
275
|
-
yi = x << 2;
|
|
276
|
-
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
|
|
277
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
|
|
278
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
|
|
279
|
-
a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
|
|
280
|
-
|
|
281
|
-
r_sum += sumFactor * pr;
|
|
282
|
-
g_sum += sumFactor * pg;
|
|
283
|
-
b_sum += sumFactor * pb;
|
|
284
|
-
a_sum += sumFactor * pa;
|
|
285
|
-
|
|
286
|
-
stack = stackStart;
|
|
287
|
-
|
|
288
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
289
|
-
stack.r = pr;
|
|
290
|
-
stack.g = pg;
|
|
291
|
-
stack.b = pb;
|
|
292
|
-
stack.a = pa;
|
|
293
|
-
stack = stack.next;
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
yp = width;
|
|
297
|
-
|
|
298
|
-
for (i = 1; i <= radius; i++) {
|
|
299
|
-
yi = (yp + x) << 2;
|
|
300
|
-
|
|
301
|
-
r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
|
302
|
-
g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
|
303
|
-
b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
|
304
|
-
a_sum += (stack.a = (pa = pixels[yi + 3])) * rbs;
|
|
305
|
-
|
|
306
|
-
r_in_sum += pr;
|
|
307
|
-
g_in_sum += pg;
|
|
308
|
-
b_in_sum += pb;
|
|
309
|
-
a_in_sum += pa;
|
|
310
|
-
|
|
311
|
-
stack = stack.next;
|
|
312
|
-
|
|
313
|
-
if (i < heightMinus1) {
|
|
314
|
-
yp += width;
|
|
315
|
-
}
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
yi = x;
|
|
319
|
-
stackIn = stackStart;
|
|
320
|
-
stackOut = stackEnd;
|
|
321
|
-
for (y = 0; y < height; y++) {
|
|
322
|
-
p = yi << 2;
|
|
323
|
-
pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
|
|
324
|
-
if (pa > 0) {
|
|
325
|
-
pa = 255 / pa;
|
|
326
|
-
pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
|
|
327
|
-
pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
|
|
328
|
-
pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
|
|
329
|
-
} else {
|
|
330
|
-
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
r_sum -= r_out_sum;
|
|
334
|
-
g_sum -= g_out_sum;
|
|
335
|
-
b_sum -= b_out_sum;
|
|
336
|
-
a_sum -= a_out_sum;
|
|
337
|
-
|
|
338
|
-
r_out_sum -= stackIn.r;
|
|
339
|
-
g_out_sum -= stackIn.g;
|
|
340
|
-
b_out_sum -= stackIn.b;
|
|
341
|
-
a_out_sum -= stackIn.a;
|
|
342
|
-
|
|
343
|
-
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
|
|
344
|
-
|
|
345
|
-
r_sum += (r_in_sum += (stackIn.r = pixels[p]));
|
|
346
|
-
g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
|
|
347
|
-
b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
|
|
348
|
-
a_sum += (a_in_sum += (stackIn.a = pixels[p + 3]));
|
|
349
|
-
|
|
350
|
-
stackIn = stackIn.next;
|
|
351
|
-
|
|
352
|
-
r_out_sum += (pr = stackOut.r);
|
|
353
|
-
g_out_sum += (pg = stackOut.g);
|
|
354
|
-
b_out_sum += (pb = stackOut.b);
|
|
355
|
-
a_out_sum += (pa = stackOut.a);
|
|
356
|
-
|
|
357
|
-
r_in_sum -= pr;
|
|
358
|
-
g_in_sum -= pg;
|
|
359
|
-
b_in_sum -= pb;
|
|
360
|
-
a_in_sum -= pa;
|
|
361
|
-
|
|
362
|
-
stackOut = stackOut.next;
|
|
363
|
-
|
|
364
|
-
yi += width;
|
|
365
|
-
}
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
context.putImageData(imageData, top_x, top_y);
|
|
369
|
-
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
function stackBlurCanvasRGB(id, top_x, top_y, width, height, radius) {
|
|
374
|
-
if (isNaN(radius) || radius < 1) return;
|
|
375
|
-
radius |= 0;
|
|
376
|
-
|
|
377
|
-
const canvas = document.getElementById(id);
|
|
378
|
-
const context = canvas.getContext("2d");
|
|
379
|
-
let imageData;
|
|
380
|
-
|
|
381
|
-
try {
|
|
382
|
-
try {
|
|
383
|
-
imageData = context.getImageData(top_x, top_y, width, height);
|
|
384
|
-
} catch (e) {
|
|
385
|
-
|
|
386
|
-
// NOTE: this part is supposedly only needed if you want to work with local files
|
|
387
|
-
// so it might be okay to remove the whole try/catch block and just use
|
|
388
|
-
// imageData = context.getImageData( top_x, top_y, width, height );
|
|
389
|
-
try {
|
|
390
|
-
netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
|
|
391
|
-
imageData = context.getImageData(top_x, top_y, width, height);
|
|
392
|
-
} catch (e) {
|
|
393
|
-
alert("Cannot access local image");
|
|
394
|
-
throw new Error("unable to access local image data: " + e);
|
|
395
|
-
return;
|
|
396
|
-
}
|
|
397
|
-
}
|
|
398
|
-
} catch (e) {
|
|
399
|
-
alert("Cannot access image");
|
|
400
|
-
throw new Error("unable to access image data: " + e);
|
|
401
|
-
}
|
|
402
|
-
|
|
403
|
-
const pixels = imageData.data;
|
|
404
|
-
|
|
405
|
-
let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
|
|
406
|
-
r_out_sum, g_out_sum, b_out_sum,
|
|
407
|
-
r_in_sum, g_in_sum, b_in_sum,
|
|
408
|
-
pr, pg, pb, rbs;
|
|
409
|
-
|
|
410
|
-
const div = radius + radius + 1;
|
|
411
|
-
let w4 = width << 2;
|
|
412
|
-
const widthMinus1 = width - 1;
|
|
413
|
-
const heightMinus1 = height - 1;
|
|
414
|
-
const radiusPlus1 = radius + 1;
|
|
415
|
-
const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
|
|
416
|
-
|
|
417
|
-
const stackStart = new BlurStack();
|
|
418
|
-
let stack = stackStart;
|
|
419
|
-
for (i = 1; i < div; i++) {
|
|
420
|
-
stack = stack.next = new BlurStack();
|
|
421
|
-
if (i == radiusPlus1) var stackEnd = stack;
|
|
422
|
-
}
|
|
423
|
-
stack.next = stackStart;
|
|
424
|
-
let stackIn = null;
|
|
425
|
-
let stackOut = null;
|
|
426
|
-
|
|
427
|
-
yw = yi = 0;
|
|
428
|
-
|
|
429
|
-
const mul_sum = mul_table[radius];
|
|
430
|
-
const shg_sum = shg_table[radius];
|
|
431
|
-
|
|
432
|
-
for (y = 0; y < height; y++) {
|
|
433
|
-
r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
|
|
434
|
-
|
|
435
|
-
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
|
|
436
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
|
|
437
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
|
|
438
|
-
|
|
439
|
-
r_sum += sumFactor * pr;
|
|
440
|
-
g_sum += sumFactor * pg;
|
|
441
|
-
b_sum += sumFactor * pb;
|
|
442
|
-
|
|
443
|
-
stack = stackStart;
|
|
444
|
-
|
|
445
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
446
|
-
stack.r = pr;
|
|
447
|
-
stack.g = pg;
|
|
448
|
-
stack.b = pb;
|
|
449
|
-
stack = stack.next;
|
|
450
|
-
}
|
|
451
|
-
|
|
452
|
-
for (i = 1; i < radiusPlus1; i++) {
|
|
453
|
-
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
|
|
454
|
-
r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
|
|
455
|
-
g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
|
|
456
|
-
b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
|
457
|
-
|
|
458
|
-
r_in_sum += pr;
|
|
459
|
-
g_in_sum += pg;
|
|
460
|
-
b_in_sum += pb;
|
|
461
|
-
|
|
462
|
-
stack = stack.next;
|
|
463
|
-
}
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
stackIn = stackStart;
|
|
467
|
-
stackOut = stackEnd;
|
|
468
|
-
for (x = 0; x < width; x++) {
|
|
469
|
-
pixels[yi] = (r_sum * mul_sum) >> shg_sum;
|
|
470
|
-
pixels[yi + 1] = (g_sum * mul_sum) >> shg_sum;
|
|
471
|
-
pixels[yi + 2] = (b_sum * mul_sum) >> shg_sum;
|
|
472
|
-
|
|
473
|
-
r_sum -= r_out_sum;
|
|
474
|
-
g_sum -= g_out_sum;
|
|
475
|
-
b_sum -= b_out_sum;
|
|
476
|
-
|
|
477
|
-
r_out_sum -= stackIn.r;
|
|
478
|
-
g_out_sum -= stackIn.g;
|
|
479
|
-
b_out_sum -= stackIn.b;
|
|
480
|
-
|
|
481
|
-
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
|
|
482
|
-
|
|
483
|
-
r_in_sum += (stackIn.r = pixels[p]);
|
|
484
|
-
g_in_sum += (stackIn.g = pixels[p + 1]);
|
|
485
|
-
b_in_sum += (stackIn.b = pixels[p + 2]);
|
|
486
|
-
|
|
487
|
-
r_sum += r_in_sum;
|
|
488
|
-
g_sum += g_in_sum;
|
|
489
|
-
b_sum += b_in_sum;
|
|
490
|
-
|
|
491
|
-
stackIn = stackIn.next;
|
|
492
|
-
|
|
493
|
-
r_out_sum += (pr = stackOut.r);
|
|
494
|
-
g_out_sum += (pg = stackOut.g);
|
|
495
|
-
b_out_sum += (pb = stackOut.b);
|
|
496
|
-
|
|
497
|
-
r_in_sum -= pr;
|
|
498
|
-
g_in_sum -= pg;
|
|
499
|
-
b_in_sum -= pb;
|
|
500
|
-
|
|
501
|
-
stackOut = stackOut.next;
|
|
502
|
-
|
|
503
|
-
yi += 4;
|
|
504
|
-
}
|
|
505
|
-
yw += width;
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
for (x = 0; x < width; x++) {
|
|
510
|
-
g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
|
|
511
|
-
|
|
512
|
-
yi = x << 2;
|
|
513
|
-
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
|
|
514
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
|
|
515
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
|
|
516
|
-
|
|
517
|
-
r_sum += sumFactor * pr;
|
|
518
|
-
g_sum += sumFactor * pg;
|
|
519
|
-
b_sum += sumFactor * pb;
|
|
520
|
-
|
|
521
|
-
stack = stackStart;
|
|
522
|
-
|
|
523
|
-
for (i = 0; i < radiusPlus1; i++) {
|
|
524
|
-
stack.r = pr;
|
|
525
|
-
stack.g = pg;
|
|
526
|
-
stack.b = pb;
|
|
527
|
-
stack = stack.next;
|
|
528
|
-
}
|
|
529
|
-
|
|
530
|
-
yp = width;
|
|
531
|
-
|
|
532
|
-
for (i = 1; i <= radius; i++) {
|
|
533
|
-
yi = (yp + x) << 2;
|
|
534
|
-
|
|
535
|
-
r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
|
536
|
-
g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
|
537
|
-
b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
|
538
|
-
|
|
539
|
-
r_in_sum += pr;
|
|
540
|
-
g_in_sum += pg;
|
|
541
|
-
b_in_sum += pb;
|
|
542
|
-
|
|
543
|
-
stack = stack.next;
|
|
544
|
-
|
|
545
|
-
if (i < heightMinus1) {
|
|
546
|
-
yp += width;
|
|
547
|
-
}
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
yi = x;
|
|
551
|
-
stackIn = stackStart;
|
|
552
|
-
stackOut = stackEnd;
|
|
553
|
-
for (y = 0; y < height; y++) {
|
|
554
|
-
p = yi << 2;
|
|
555
|
-
pixels[p] = (r_sum * mul_sum) >> shg_sum;
|
|
556
|
-
pixels[p + 1] = (g_sum * mul_sum) >> shg_sum;
|
|
557
|
-
pixels[p + 2] = (b_sum * mul_sum) >> shg_sum;
|
|
558
|
-
|
|
559
|
-
r_sum -= r_out_sum;
|
|
560
|
-
g_sum -= g_out_sum;
|
|
561
|
-
b_sum -= b_out_sum;
|
|
562
|
-
|
|
563
|
-
r_out_sum -= stackIn.r;
|
|
564
|
-
g_out_sum -= stackIn.g;
|
|
565
|
-
b_out_sum -= stackIn.b;
|
|
566
|
-
|
|
567
|
-
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
|
|
568
|
-
|
|
569
|
-
r_sum += (r_in_sum += (stackIn.r = pixels[p]));
|
|
570
|
-
g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
|
|
571
|
-
b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
|
|
572
|
-
|
|
573
|
-
stackIn = stackIn.next;
|
|
574
|
-
|
|
575
|
-
r_out_sum += (pr = stackOut.r);
|
|
576
|
-
g_out_sum += (pg = stackOut.g);
|
|
577
|
-
b_out_sum += (pb = stackOut.b);
|
|
578
|
-
|
|
579
|
-
r_in_sum -= pr;
|
|
580
|
-
g_in_sum -= pg;
|
|
581
|
-
b_in_sum -= pb;
|
|
582
|
-
|
|
583
|
-
stackOut = stackOut.next;
|
|
584
|
-
|
|
585
|
-
yi += width;
|
|
586
|
-
}
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
context.putImageData(imageData, top_x, top_y);
|
|
590
|
-
|
|
591
|
-
}
|
|
592
|
-
|
|
593
|
-
function BlurStack() {
|
|
594
|
-
this.r = 0;
|
|
595
|
-
this.g = 0;
|
|
596
|
-
this.b = 0;
|
|
597
|
-
this.a = 0;
|
|
598
|
-
this.next = null;
|
|
599
|
-
}
|