@woosh/meep-engine 2.75.8 → 2.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/build/meep.cjs +784 -982
  3. package/build/meep.min.js +1 -1
  4. package/build/meep.module.js +784 -982
  5. package/editor/actions/concrete/ModifyPatchSampler2DAction.js +6 -3
  6. package/editor/actions/concrete/PatchTerrainTextureAction.js +6 -3
  7. package/editor/process/EditorProcess.js +12 -16
  8. package/editor/process/ProcessEngine.js +9 -10
  9. package/package.json +1 -1
  10. package/src/core/binary/dec2hex.js +1 -1
  11. package/src/{engine/ecs/ik/IKMath.js → core/geom/vec3/v3_computeOffsetVector.js} +1 -1
  12. package/src/core/math/newton_solver_1d.js +13 -4
  13. package/src/{engine/graphics → core/math/random}/generate_halton_jitter.js +2 -2
  14. package/src/core/math/solveQuadratic.js +5 -3
  15. package/src/core/math/spline/catmull_rom_compute_T.js +19 -0
  16. package/src/{engine/navigation/ecs/components → core/math/spline}/computeCatmullRomSpline.js +3 -3
  17. package/src/{engine/navigation/ecs/components → core/math/spline}/computeCatmullRomSplineUniformDistance.js +3 -3
  18. package/src/core/math/spline/computeNonuniformCatmullRomSplineSample.js +109 -0
  19. package/src/core/math/spline/interpolate_bicubic.js +12 -0
  20. package/src/core/math/spline/spline_catmullrom_1d.js +120 -0
  21. package/src/engine/control/ControlContext.js +25 -27
  22. package/src/engine/ecs/EntityManager.js +12 -9
  23. package/src/engine/ecs/EntityObserver.js +26 -22
  24. package/src/engine/ecs/binding/ComponentPropertyPath.js +12 -12
  25. package/src/engine/ecs/components/Motion.js +5 -7
  26. package/src/engine/ecs/components/SerializationMetadata.js +5 -3
  27. package/src/engine/ecs/dynamic_actions/actions/definition/AbstractActionDescription.js +0 -2
  28. package/src/engine/ecs/dynamic_actions/actions/definition/ActionSequenceDescription.js +7 -9
  29. package/src/engine/ecs/dynamic_actions/actions/definition/DelayActionDescription.js +3 -5
  30. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +6 -8
  31. package/src/engine/ecs/dynamic_actions/actions/definition/SpeakLineActionDescription.js +14 -17
  32. package/src/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +8 -11
  33. package/src/engine/ecs/dynamic_actions/actions/definition/WriteToBlackboardActionDescription.js +15 -18
  34. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +7 -7
  35. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +6 -6
  36. package/src/engine/ecs/parent/EntityNode.js +39 -37
  37. package/src/engine/ecs/speaker/VoiceSystem.js +36 -39
  38. package/src/engine/ecs/system/SystemEntityContext.js +25 -23
  39. package/src/engine/ecs/tag/find_entities_with_tag.js +18 -0
  40. package/src/engine/ecs/terrain/TerrainClouds.js +23 -24
  41. package/src/engine/ecs/terrain/ecs/splat/SplatMapMaterialPatch.js +5 -2
  42. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +15 -14
  43. package/src/engine/ecs/tooltip/TooltipComponent.js +6 -7
  44. package/src/engine/graphics/camera/testClippingPlaneComputation.js +0 -4
  45. package/src/engine/graphics/ecs/path/testPathDisplaySystem.js +1 -5
  46. package/src/engine/graphics/ecs/path/tube/prototypeAnimatedPathMask.js +2 -6
  47. package/src/engine/graphics/ecs/water2/shader/testWaterShader.js +12 -14
  48. package/src/engine/graphics/material/optimization/MaterialOptimizationContext.js +22 -20
  49. package/src/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +3 -4
  50. package/src/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +0 -4
  51. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +1 -1
  52. package/src/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +0 -4
  53. package/src/engine/graphics/render/visibility/hiz/prototypeHiZ.js +0 -4
  54. package/src/engine/graphics/shadows/testShadowMapRendering.js +0 -2
  55. package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -11
  56. package/src/engine/graphics/texture/sampler/Sampler2D.js +15 -366
  57. package/src/engine/graphics/texture/sampler/Sampler2D.spec.js +0 -31
  58. package/src/engine/graphics/texture/sampler/sampler2d_copy_with_margins.js +166 -0
  59. package/src/engine/graphics/texture/sampler/sampler2d_copy_with_margins.spec.js +31 -0
  60. package/src/engine/graphics/texture/sampler/sampler2d_paint.js +81 -0
  61. package/src/engine/graphics/texture/sampler/sampler2d_sub_copy_same_item_size.js +50 -0
  62. package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.js +1 -1
  63. package/src/engine/navigation/ecs/components/Path.js +10 -9
  64. package/src/engine/physics/computeInterceptPoint.js +44 -0
  65. package/src/engine/plugin/EnginePlugin.js +1 -2
  66. package/src/engine/ecs/components/AlignToVelocity.js +0 -9
  67. package/src/engine/ecs/components/CharacterController.js +0 -31
  68. package/src/engine/ecs/components/PhysicalBody.js +0 -51
  69. package/src/engine/ecs/components/Steering.js +0 -111
  70. package/src/engine/ecs/components/SteeringSerializationAdapter.js +0 -34
  71. package/src/engine/ecs/systems/AlignToVelocitySystem.js +0 -51
  72. package/src/engine/ecs/systems/CharacterControlSystem.js +0 -134
  73. package/src/engine/ecs/systems/PhysicsSystem.js +0 -89
  74. package/src/engine/ecs/systems/PropertySetSystem.js +0 -18
  75. package/src/engine/ecs/systems/SteeringSystem.js +0 -171
  76. package/src/engine/ecs/systems/TagSystem.d.ts +0 -5
  77. package/src/engine/ecs/systems/TagSystem.js +0 -31
  78. package/src/engine/graphics/CanvasBlur.js +0 -599
  79. package/src/engine/graphics/material/LoadMaterial.js +0 -199
  80. package/src/engine/graphics/material/getTextureImmediate.js +0 -21
  81. package/src/engine/graphics/render/buffer/RenderGraph.js +0 -177
  82. package/src/engine/graphics/render/buffer/RenderGraphUtils.js +0 -32
  83. package/src/engine/graphics/render/buffer/buffers/DepthFrameBuffer.js +0 -101
  84. package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnection.js +0 -43
  85. package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionEndpoint.js +0 -39
  86. package/src/engine/graphics/render/buffer/conection/ProgramValueSlotConnectionValidator.js +0 -30
  87. package/src/engine/graphics/render/buffer/executor/FrameBufferPool.js +0 -127
  88. package/src/engine/graphics/render/buffer/executor/RenderGraphExecutor.js +0 -261
  89. package/src/engine/graphics/render/buffer/executor/RenderProgramCommandType.js +0 -5
  90. package/src/engine/graphics/render/buffer/node/DeferredRenderProgramDefinition.js +0 -142
  91. package/src/engine/graphics/render/buffer/node/RenderProgramDefinition.js +0 -21
  92. package/src/engine/graphics/render/buffer/node/RenderProgramInstance.js +0 -30
  93. package/src/engine/graphics/render/buffer/node/ScreenSpaceRenderProgramDefinition.js +0 -118
  94. package/src/engine/graphics/render/staged/PostProcessingEffect.js +0 -32
  95. package/src/engine/graphics/render/staged/PostProcessingEffectInputCoupling.js +0 -41
  96. package/src/engine/graphics/render/staged/PostProcessingStack.js +0 -29
  97. package/src/engine/graphics/render/staged/StagedRenderer.js +0 -161
  98. package/src/engine/graphics/render/staged/StandardRenderOutputs.js +0 -20
  99. package/src/engine/graphics/texture/CanvasClone.js +0 -28
  100. package/src/engine/graphics/texture/sampler/bicubic.js +0 -59
  101. package/src/engine/graphics/texture/sampler/bicubic.spec.js +0 -13
  102. package/src/engine/graphics/texture/sampler/differenceSampler.js +0 -36
  103. package/src/engine/graphics/texture/sampler/loadSampler2D.js +0 -41
  104. package/src/engine/graphics/texture/sampler/mergeSampler2D.js +0 -96
  105. package/src/engine/graphics/texture/sampler/rgbaData2valueSampler2D.js +0 -38
  106. package/src/engine/navigation/ecs/components/computeNonuniformCatmullRomSplineSample.js +0 -242
  107. /package/src/{engine/graphics/texture → core/math/noise}/noise_octaves.js +0 -0
@@ -1,599 +0,0 @@
1
- /**
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- * User: Alex Goldring
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- * Date: 29/9/2014
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- * Time: 19:35
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- */
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-
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-
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- /*
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-
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- StackBlur - a fast almost Gaussian Blur For Canvas
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-
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- Version: 0.5
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- Author: Mario Klingemann
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- Contact: mario@quasimondo.com
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- Website: http://www.quasimondo.com/StackBlurForCanvas
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- Twitter: @quasimondo
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-
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- In case you find this class useful - especially in commercial projects -
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- I am not totally unhappy for a small donation to my PayPal account
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- mario@quasimondo.de
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-
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- Or support me on flattr:
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- https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
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-
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- Copyright (c) 2010 Mario Klingemann
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-
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- Permission is hereby granted, free of charge, to any person
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- obtaining a copy of this software and associated documentation
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- files (the "Software"), to deal in the Software without
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- restriction, including without limitation the rights to use,
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- copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the
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- Software is furnished to do so, subject to the following
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- conditions:
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-
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- The above copyright notice and this permission notice shall be
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- included in all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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- OTHER DEALINGS IN THE SOFTWARE.
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- */
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-
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- const mul_table = [
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- 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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- 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
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- 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
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- 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
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- 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
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- 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
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- 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
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- 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
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- 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
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- 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
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- 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
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- 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
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- 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
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- 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
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- 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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- 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
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-
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-
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- const shg_table = [
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- 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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- 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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- 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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- 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
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-
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- /**
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- *
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- * @param {string} imageID
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- * @param {string} canvasID
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- * @param {number} radius
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- * @param {boolean} blurAlphaChannel
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- */
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- function stackBlurImage(imageID, canvasID, radius, blurAlphaChannel) {
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-
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- const img = document.getElementById(imageID);
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- const w = img.naturalWidth;
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- const h = img.naturalHeight;
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-
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- const canvas = document.getElementById(canvasID);
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-
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- canvas.style.width = w + "px";
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- canvas.style.height = h + "px";
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- canvas.width = w;
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- canvas.height = h;
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-
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- const context = canvas.getContext("2d");
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- context.clearRect(0, 0, w, h);
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- context.drawImage(img, 0, 0);
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-
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- if (isNaN(radius) || radius < 1) return;
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-
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- if (blurAlphaChannel)
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- stackBlurCanvasRGBA(canvasID, 0, 0, w, h, radius);
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- else
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- stackBlurCanvasRGB(canvasID, 0, 0, w, h, radius);
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- }
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-
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-
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- function stackBlurCanvasRGBA(id, top_x, top_y, width, height, radius) {
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- if (isNaN(radius) || radius < 1) return;
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- radius |= 0;
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-
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- const canvas = document.getElementById(id);
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- const context = canvas.getContext("2d");
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- let imageData;
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-
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- try {
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- try {
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- imageData = context.getImageData(top_x, top_y, width, height);
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- } catch (e) {
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-
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- // NOTE: this part is supposedly only needed if you want to work with local files
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- // so it might be okay to remove the whole try/catch block and just use
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- // imageData = context.getImageData( top_x, top_y, width, height );
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- try {
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- netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
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- imageData = context.getImageData(top_x, top_y, width, height);
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- } catch (e) {
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- alert("Cannot access local image");
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- throw new Error("unable to access local image data: " + e);
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- return;
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- }
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- }
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- } catch (e) {
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- alert("Cannot access image");
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- throw new Error("unable to access image data: " + e);
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- }
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-
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- const pixels = imageData.data;
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-
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- let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,
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- r_out_sum, g_out_sum, b_out_sum, a_out_sum,
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- r_in_sum, g_in_sum, b_in_sum, a_in_sum,
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- pr, pg, pb, pa, rbs;
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-
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- const div = radius + radius + 1;
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- let w4 = width << 2;
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- const widthMinus1 = width - 1;
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- const heightMinus1 = height - 1;
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- const radiusPlus1 = radius + 1;
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- const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
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-
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- const stackStart = new BlurStack();
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- let stack = stackStart;
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- for (i = 1; i < div; i++) {
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- stack = stack.next = new BlurStack();
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- if (i == radiusPlus1) var stackEnd = stack;
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- }
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- stack.next = stackStart;
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- let stackIn = null;
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- let stackOut = null;
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-
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- yw = yi = 0;
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-
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- const mul_sum = mul_table[radius];
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- const shg_sum = shg_table[radius];
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-
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- for (y = 0; y < height; y++) {
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- r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
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-
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- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
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- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
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- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
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- a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
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-
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- r_sum += sumFactor * pr;
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- g_sum += sumFactor * pg;
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- b_sum += sumFactor * pb;
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- a_sum += sumFactor * pa;
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-
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- stack = stackStart;
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-
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- for (i = 0; i < radiusPlus1; i++) {
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- stack.r = pr;
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- stack.g = pg;
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- stack.b = pb;
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- stack.a = pa;
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- stack = stack.next;
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- }
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-
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- for (i = 1; i < radiusPlus1; i++) {
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- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
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- r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
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- g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
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- b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
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- a_sum += (stack.a = (pa = pixels[p + 3])) * rbs;
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-
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- r_in_sum += pr;
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- g_in_sum += pg;
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- b_in_sum += pb;
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- a_in_sum += pa;
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-
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- stack = stack.next;
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- }
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-
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-
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- stackIn = stackStart;
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- stackOut = stackEnd;
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- for (x = 0; x < width; x++) {
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- pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;
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- if (pa != 0) {
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- pa = 255 / pa;
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- pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
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- pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
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- pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
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- } else {
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- pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
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- }
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-
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- r_sum -= r_out_sum;
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- g_sum -= g_out_sum;
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- b_sum -= b_out_sum;
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- a_sum -= a_out_sum;
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-
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- r_out_sum -= stackIn.r;
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- g_out_sum -= stackIn.g;
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- b_out_sum -= stackIn.b;
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- a_out_sum -= stackIn.a;
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-
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- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
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-
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- r_in_sum += (stackIn.r = pixels[p]);
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- g_in_sum += (stackIn.g = pixels[p + 1]);
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- b_in_sum += (stackIn.b = pixels[p + 2]);
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- a_in_sum += (stackIn.a = pixels[p + 3]);
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-
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- r_sum += r_in_sum;
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- g_sum += g_in_sum;
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- b_sum += b_in_sum;
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- a_sum += a_in_sum;
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-
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- stackIn = stackIn.next;
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-
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- r_out_sum += (pr = stackOut.r);
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- g_out_sum += (pg = stackOut.g);
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- b_out_sum += (pb = stackOut.b);
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- a_out_sum += (pa = stackOut.a);
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-
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- r_in_sum -= pr;
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- g_in_sum -= pg;
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- b_in_sum -= pb;
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- a_in_sum -= pa;
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-
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- stackOut = stackOut.next;
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-
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- yi += 4;
267
- }
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- yw += width;
269
- }
270
-
271
-
272
- for (x = 0; x < width; x++) {
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- g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
274
-
275
- yi = x << 2;
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- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
277
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
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- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
279
- a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
280
-
281
- r_sum += sumFactor * pr;
282
- g_sum += sumFactor * pg;
283
- b_sum += sumFactor * pb;
284
- a_sum += sumFactor * pa;
285
-
286
- stack = stackStart;
287
-
288
- for (i = 0; i < radiusPlus1; i++) {
289
- stack.r = pr;
290
- stack.g = pg;
291
- stack.b = pb;
292
- stack.a = pa;
293
- stack = stack.next;
294
- }
295
-
296
- yp = width;
297
-
298
- for (i = 1; i <= radius; i++) {
299
- yi = (yp + x) << 2;
300
-
301
- r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
302
- g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
303
- b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
304
- a_sum += (stack.a = (pa = pixels[yi + 3])) * rbs;
305
-
306
- r_in_sum += pr;
307
- g_in_sum += pg;
308
- b_in_sum += pb;
309
- a_in_sum += pa;
310
-
311
- stack = stack.next;
312
-
313
- if (i < heightMinus1) {
314
- yp += width;
315
- }
316
- }
317
-
318
- yi = x;
319
- stackIn = stackStart;
320
- stackOut = stackEnd;
321
- for (y = 0; y < height; y++) {
322
- p = yi << 2;
323
- pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
324
- if (pa > 0) {
325
- pa = 255 / pa;
326
- pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
327
- pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
328
- pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
329
- } else {
330
- pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
331
- }
332
-
333
- r_sum -= r_out_sum;
334
- g_sum -= g_out_sum;
335
- b_sum -= b_out_sum;
336
- a_sum -= a_out_sum;
337
-
338
- r_out_sum -= stackIn.r;
339
- g_out_sum -= stackIn.g;
340
- b_out_sum -= stackIn.b;
341
- a_out_sum -= stackIn.a;
342
-
343
- p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
344
-
345
- r_sum += (r_in_sum += (stackIn.r = pixels[p]));
346
- g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
347
- b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
348
- a_sum += (a_in_sum += (stackIn.a = pixels[p + 3]));
349
-
350
- stackIn = stackIn.next;
351
-
352
- r_out_sum += (pr = stackOut.r);
353
- g_out_sum += (pg = stackOut.g);
354
- b_out_sum += (pb = stackOut.b);
355
- a_out_sum += (pa = stackOut.a);
356
-
357
- r_in_sum -= pr;
358
- g_in_sum -= pg;
359
- b_in_sum -= pb;
360
- a_in_sum -= pa;
361
-
362
- stackOut = stackOut.next;
363
-
364
- yi += width;
365
- }
366
- }
367
-
368
- context.putImageData(imageData, top_x, top_y);
369
-
370
- }
371
-
372
-
373
- function stackBlurCanvasRGB(id, top_x, top_y, width, height, radius) {
374
- if (isNaN(radius) || radius < 1) return;
375
- radius |= 0;
376
-
377
- const canvas = document.getElementById(id);
378
- const context = canvas.getContext("2d");
379
- let imageData;
380
-
381
- try {
382
- try {
383
- imageData = context.getImageData(top_x, top_y, width, height);
384
- } catch (e) {
385
-
386
- // NOTE: this part is supposedly only needed if you want to work with local files
387
- // so it might be okay to remove the whole try/catch block and just use
388
- // imageData = context.getImageData( top_x, top_y, width, height );
389
- try {
390
- netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
391
- imageData = context.getImageData(top_x, top_y, width, height);
392
- } catch (e) {
393
- alert("Cannot access local image");
394
- throw new Error("unable to access local image data: " + e);
395
- return;
396
- }
397
- }
398
- } catch (e) {
399
- alert("Cannot access image");
400
- throw new Error("unable to access image data: " + e);
401
- }
402
-
403
- const pixels = imageData.data;
404
-
405
- let x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
406
- r_out_sum, g_out_sum, b_out_sum,
407
- r_in_sum, g_in_sum, b_in_sum,
408
- pr, pg, pb, rbs;
409
-
410
- const div = radius + radius + 1;
411
- let w4 = width << 2;
412
- const widthMinus1 = width - 1;
413
- const heightMinus1 = height - 1;
414
- const radiusPlus1 = radius + 1;
415
- const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
416
-
417
- const stackStart = new BlurStack();
418
- let stack = stackStart;
419
- for (i = 1; i < div; i++) {
420
- stack = stack.next = new BlurStack();
421
- if (i == radiusPlus1) var stackEnd = stack;
422
- }
423
- stack.next = stackStart;
424
- let stackIn = null;
425
- let stackOut = null;
426
-
427
- yw = yi = 0;
428
-
429
- const mul_sum = mul_table[radius];
430
- const shg_sum = shg_table[radius];
431
-
432
- for (y = 0; y < height; y++) {
433
- r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
434
-
435
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
436
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
437
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
438
-
439
- r_sum += sumFactor * pr;
440
- g_sum += sumFactor * pg;
441
- b_sum += sumFactor * pb;
442
-
443
- stack = stackStart;
444
-
445
- for (i = 0; i < radiusPlus1; i++) {
446
- stack.r = pr;
447
- stack.g = pg;
448
- stack.b = pb;
449
- stack = stack.next;
450
- }
451
-
452
- for (i = 1; i < radiusPlus1; i++) {
453
- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
454
- r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
455
- g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
456
- b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
457
-
458
- r_in_sum += pr;
459
- g_in_sum += pg;
460
- b_in_sum += pb;
461
-
462
- stack = stack.next;
463
- }
464
-
465
-
466
- stackIn = stackStart;
467
- stackOut = stackEnd;
468
- for (x = 0; x < width; x++) {
469
- pixels[yi] = (r_sum * mul_sum) >> shg_sum;
470
- pixels[yi + 1] = (g_sum * mul_sum) >> shg_sum;
471
- pixels[yi + 2] = (b_sum * mul_sum) >> shg_sum;
472
-
473
- r_sum -= r_out_sum;
474
- g_sum -= g_out_sum;
475
- b_sum -= b_out_sum;
476
-
477
- r_out_sum -= stackIn.r;
478
- g_out_sum -= stackIn.g;
479
- b_out_sum -= stackIn.b;
480
-
481
- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
482
-
483
- r_in_sum += (stackIn.r = pixels[p]);
484
- g_in_sum += (stackIn.g = pixels[p + 1]);
485
- b_in_sum += (stackIn.b = pixels[p + 2]);
486
-
487
- r_sum += r_in_sum;
488
- g_sum += g_in_sum;
489
- b_sum += b_in_sum;
490
-
491
- stackIn = stackIn.next;
492
-
493
- r_out_sum += (pr = stackOut.r);
494
- g_out_sum += (pg = stackOut.g);
495
- b_out_sum += (pb = stackOut.b);
496
-
497
- r_in_sum -= pr;
498
- g_in_sum -= pg;
499
- b_in_sum -= pb;
500
-
501
- stackOut = stackOut.next;
502
-
503
- yi += 4;
504
- }
505
- yw += width;
506
- }
507
-
508
-
509
- for (x = 0; x < width; x++) {
510
- g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
511
-
512
- yi = x << 2;
513
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
514
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
515
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
516
-
517
- r_sum += sumFactor * pr;
518
- g_sum += sumFactor * pg;
519
- b_sum += sumFactor * pb;
520
-
521
- stack = stackStart;
522
-
523
- for (i = 0; i < radiusPlus1; i++) {
524
- stack.r = pr;
525
- stack.g = pg;
526
- stack.b = pb;
527
- stack = stack.next;
528
- }
529
-
530
- yp = width;
531
-
532
- for (i = 1; i <= radius; i++) {
533
- yi = (yp + x) << 2;
534
-
535
- r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
536
- g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
537
- b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
538
-
539
- r_in_sum += pr;
540
- g_in_sum += pg;
541
- b_in_sum += pb;
542
-
543
- stack = stack.next;
544
-
545
- if (i < heightMinus1) {
546
- yp += width;
547
- }
548
- }
549
-
550
- yi = x;
551
- stackIn = stackStart;
552
- stackOut = stackEnd;
553
- for (y = 0; y < height; y++) {
554
- p = yi << 2;
555
- pixels[p] = (r_sum * mul_sum) >> shg_sum;
556
- pixels[p + 1] = (g_sum * mul_sum) >> shg_sum;
557
- pixels[p + 2] = (b_sum * mul_sum) >> shg_sum;
558
-
559
- r_sum -= r_out_sum;
560
- g_sum -= g_out_sum;
561
- b_sum -= b_out_sum;
562
-
563
- r_out_sum -= stackIn.r;
564
- g_out_sum -= stackIn.g;
565
- b_out_sum -= stackIn.b;
566
-
567
- p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
568
-
569
- r_sum += (r_in_sum += (stackIn.r = pixels[p]));
570
- g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
571
- b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
572
-
573
- stackIn = stackIn.next;
574
-
575
- r_out_sum += (pr = stackOut.r);
576
- g_out_sum += (pg = stackOut.g);
577
- b_out_sum += (pb = stackOut.b);
578
-
579
- r_in_sum -= pr;
580
- g_in_sum -= pg;
581
- b_in_sum -= pb;
582
-
583
- stackOut = stackOut.next;
584
-
585
- yi += width;
586
- }
587
- }
588
-
589
- context.putImageData(imageData, top_x, top_y);
590
-
591
- }
592
-
593
- function BlurStack() {
594
- this.r = 0;
595
- this.g = 0;
596
- this.b = 0;
597
- this.a = 0;
598
- this.next = null;
599
- }