@woosh/meep-engine 2.33.3 → 2.33.8

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Files changed (128) hide show
  1. package/core/bvh2/LeafNode.js +6 -1
  2. package/core/bvh2/aabb3/AABB3.js +21 -1
  3. package/core/bvh2/aabb3/aabb3_intersects_frustum.js +10 -2
  4. package/core/collection/RingBuffer.js +40 -10
  5. package/core/collection/array/copyArray.js +2 -2
  6. package/core/collection/array/typed/typed_array_copy.js +2 -2
  7. package/core/collection/set/compute_set_difference.js +32 -0
  8. package/core/collection/set/compute_set_intersection.js +22 -0
  9. package/core/collection/set/set_remove.js +15 -0
  10. package/core/collection/table/RowFirstTableSpec.js +8 -0
  11. package/core/color/Color.js +1 -0
  12. package/core/color/ColorUtils.js +12 -3
  13. package/core/geom/3d/aabb/aabb3_compute_projected_area.js +6 -4
  14. package/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +59 -0
  15. package/core/geom/3d/aabb/aabb3_from_min_max.js +15 -0
  16. package/core/geom/3d/aabb/aabb3_matrix4_project.js +33 -0
  17. package/core/geom/3d/aabb/aabb3_matrix4_project.spec.js +41 -0
  18. package/core/geom/3d/aabb/aabb3_matrix4_project_by_corners.js +96 -0
  19. package/{engine/graphics/micron/render/v1 → core/geom/3d}/apply_mat4_transform_to_v3_array.js +0 -0
  20. package/{engine/graphics/micron/build/bounds → core/geom/3d}/compute_bounding_cone_of_2_cones.js +3 -3
  21. package/{engine/graphics/micron/build/bounds → core/geom/3d}/compute_bounding_cone_of_2_cones.spec.js +1 -1
  22. package/{engine/graphics/micron/build/bounds → core/geom/3d}/compute_bounding_sphere_of_2_spheres.js +3 -3
  23. package/{engine/graphics/micron/util → core/geom/3d}/encode_unit3_hemioct.js +0 -0
  24. package/core/geom/3d/frustum/array_normalize_plane.js +25 -0
  25. package/core/geom/3d/frustum/array_setFromProjectionMatrix.js +60 -0
  26. package/{engine/graphics/micron/util → core/geom/3d}/unit_hemioct.spec.js +1 -1
  27. package/{engine/graphics/micron/build → core}/graph/MultiNode.js +0 -0
  28. package/{engine/graphics/micron/build → core}/graph/SquareMatrix.js +2 -2
  29. package/{engine/graphics/micron/build → core}/graph/SquareMatrix.spec.js +1 -1
  30. package/{engine/graphics/micron/build → core}/graph/WeightedEdge.js +1 -1
  31. package/{engine/graphics/micron/build → core}/graph/build_face_graph_from_mesh.js +2 -2
  32. package/{engine/graphics/micron/build/clustering → core/graph}/cluster_mesh_metis.js +2 -6
  33. package/{engine/graphics/micron/build → core}/graph/coarsen_graph.js +1 -1
  34. package/{engine/graphics/micron/build → core}/graph/coarsen_graph.spec.js +1 -1
  35. package/{engine/graphics/micron/build → core}/graph/eigen/eigen.js +0 -0
  36. package/{engine/graphics/micron/build → core}/graph/eigen/eigen.spec.js +1 -1
  37. package/{engine/graphics/micron/build/hierarchy → core/graph/eigen}/eigen_values_find_spectral_gap.js +0 -0
  38. package/{engine/graphics/micron/build → core}/graph/graph_adjacency_matrix.js +0 -0
  39. package/{engine/graphics/micron/build → core}/graph/graph_compute_disconnected_clusters.js +0 -0
  40. package/{engine/graphics/micron/build → core}/graph/graph_degree_matrix.js +0 -0
  41. package/{engine/graphics/micron/build → core}/graph/graph_k_means_cluster.js +5 -5
  42. package/{engine/graphics/micron/build → core}/graph/graph_laplacian_matrix.js +1 -1
  43. package/{engine/graphics/micron/build → core}/graph/metis/metis.js +2 -2
  44. package/{engine/graphics/micron/build → core}/graph/metis/metis_options.js +0 -0
  45. package/{engine/graphics/micron/build → core}/graph/mn_graph_collapse_weighted_edge.js +0 -0
  46. package/core/process/undo/ActionProcessor.d.ts +2 -0
  47. package/core/process/undo/ActionProcessor.js +59 -1
  48. package/core/process/undo/ActionProcessor.spec.js +59 -0
  49. package/core/process/undo/Mark.js +2 -1
  50. package/engine/Engine.d.ts +2 -0
  51. package/engine/EngineHarness.js +4 -4
  52. package/engine/asset/loaders/material/bitmap2sampler_gl.js +19 -0
  53. package/engine/asset/loaders/material/computeImageBitmapEquality.js +7 -19
  54. package/engine/ecs/transform/Transform.js +2 -1
  55. package/engine/graphics/GraphicsEngine.js +9 -116
  56. package/engine/graphics/ecs/mesh/updateNodeByTransformAndBBB.js +22 -37
  57. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +155 -0
  58. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +68 -0
  59. package/engine/graphics/ecs/mesh-v2/prototypeShadedGeometry.js +31 -0
  60. package/engine/graphics/filter/FlipArrayInPlace.js +25 -0
  61. package/engine/graphics/filter/FlipArrayViaCanvas.js +13 -0
  62. package/engine/graphics/filter/ImageFilter.js +20 -51
  63. package/engine/graphics/{micron → geometry}/aabb3_to_buffer_geometry.js +0 -0
  64. package/engine/graphics/{micron/build → geometry/buffered}/compute_buffer_geometry_byte_size.js +0 -0
  65. package/engine/graphics/geometry/instancing/InstancedMeshGroup.js +25 -16
  66. package/engine/graphics/material/SplatMaterial.js +4 -97
  67. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +2 -6
  68. package/engine/graphics/micron/build/clustering/build_clustering_2.js +2 -2
  69. package/engine/graphics/micron/build/clustering/build_leaf_patches_metis.js +1 -1
  70. package/engine/graphics/micron/build/fill_patch_geometry_data.js +2 -0
  71. package/engine/graphics/micron/build/hierarchy/buildAbstractPatchHierarchy.js +3 -3
  72. package/engine/graphics/micron/build/hierarchy/build_intermediate_patch_topology.js +0 -72
  73. package/engine/graphics/micron/build/hierarchy/build_merge_graph.js +2 -2
  74. package/engine/graphics/micron/build/hierarchy/computePatchMergeScore.js +3 -3
  75. package/engine/graphics/micron/build/hierarchy/merge_patches.js +6 -3
  76. package/engine/graphics/micron/build/hierarchy/metis_cluster_clusters.js +1 -1
  77. package/engine/graphics/micron/build/hierarchy/optimize_graph_partitioning_balance.js +1 -1
  78. package/engine/graphics/micron/build/hierarchy/patch_combine.js +2 -2
  79. package/engine/graphics/micron/build/hierarchy/qvdr_build_simplified_clusters.js +2 -1
  80. package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +1 -1
  81. package/engine/graphics/micron/format/MicronGeometryPatch.js +11 -3
  82. package/engine/graphics/micron/format/MicronVertexDataSpec.js +25 -3
  83. package/engine/graphics/micron/prototypeVirtualGeometry.js +4 -4
  84. package/engine/graphics/micron/render/VirtualGeometryBuilder.js +28 -26
  85. package/engine/graphics/micron/render/culling/{PathCullingSystem.js → PatchCullingSystem.js} +1 -1
  86. package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +2 -4
  87. package/engine/graphics/micron/render/refinement/ActivePatchList.js +40 -80
  88. package/engine/graphics/micron/render/refinement/ActivePatchRecord.js +4 -2
  89. package/engine/graphics/micron/render/refinement/RefinementSpec.js +98 -0
  90. package/engine/graphics/micron/render/v1/MaterialVertexSpec.js +21 -0
  91. package/engine/graphics/micron/render/v1/VGThreeRenderer.js +12 -9
  92. package/engine/graphics/micron/render/v1/getTransformedPositionsCached.js +1 -1
  93. package/engine/graphics/render/buffer/buffers/ColorAndDepthFrameBuffer.js +5 -3
  94. package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +8 -10
  95. package/engine/graphics/render/forward_plus/LightManager.js +5 -7
  96. package/engine/graphics/render/forward_plus/data/NumericType.js +9 -0
  97. package/engine/graphics/render/forward_plus/{TextureBackedMemoryRegion.js → data/TextureBackedMemoryRegion.js} +11 -190
  98. package/engine/graphics/render/forward_plus/data/channelCountToThreIntegerTextureType.js +16 -0
  99. package/engine/graphics/render/forward_plus/data/computeDataType.js +36 -0
  100. package/engine/graphics/render/forward_plus/data/computeThreeTextureFormat.js +18 -0
  101. package/engine/graphics/render/forward_plus/data/computeThreeTextureInternalFormatFromDataType.js +63 -0
  102. package/engine/graphics/render/forward_plus/data/computeThreeTextureTypeFromDataType.js +41 -0
  103. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +1 -1
  104. package/engine/graphics/render/forward_plus/prototypeLightManager.js +1 -1
  105. package/engine/graphics/render/visibility/hiz/buffer/HierarchicalZBuffer.js +198 -0
  106. package/engine/graphics/render/visibility/hiz/buffer/ReductionShader.js +51 -0
  107. package/engine/graphics/render/visibility/hiz/buildCanvasViewFromTexture.js +179 -0
  108. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +435 -0
  109. package/engine/graphics/render/visibility/hiz/query/BatchOcclusionQuery.js +174 -0
  110. package/engine/graphics/render/visibility/hiz/query/QueryShader.js +173 -0
  111. package/engine/graphics/shadows/ShadowMapRenderer.js +12 -2
  112. package/engine/graphics/texture/cubemap/buildCubeURLs.js +13 -0
  113. package/engine/graphics/texture/cubemap/load_environment_map.d.ts +8 -0
  114. package/engine/graphics/texture/cubemap/load_environment_map.js +163 -0
  115. package/engine/graphics/texture/sampler/Sampler2D.js +18 -62
  116. package/engine/graphics/texture/sampler/convertTexture2Sampler2D.js +3 -2
  117. package/engine/graphics/texture/sampler/debug/paintSamplerOnHTML.js +3 -2
  118. package/engine/graphics/texture/sampler/differenceSampler.js +31 -0
  119. package/engine/graphics/texture/sampler/typedArrayConstructorByInstance.js +25 -0
  120. package/engine/graphics/texture/sampler/util/drawSamplerHTML.js +3 -2
  121. package/engine/graphics/texture/virtual/v2/ShaderUsage.js +6 -5
  122. package/engine/graphics/texture/virtual/v2/prototype.js +16 -6
  123. package/engine/plugin/EnginePluginManager.d.ts +9 -0
  124. package/engine/reference/v2/Reference.d.ts +7 -0
  125. package/package.json +1 -1
  126. package/view/minimap/gl/MinimapMarkersGL.js +2 -2
  127. package/engine/graphics/micron/build/clustering/cluster_mesh_vertices.js +0 -3
  128. package/engine/graphics/micron/render/RefinementSpec.js +0 -159
@@ -2,19 +2,33 @@ import { Frustum, Matrix4 } from "three";
2
2
  import { array_copy } from "../../../../core/collection/array/copyArray.js";
3
3
  import Vector2 from "../../../../core/geom/Vector2.js";
4
4
  import { MicronGeometryPatchOccurrence } from "../format/MicronGeometryPatchOccurance.js";
5
- import { RefinementSpec } from "./RefinementSpec.js";
5
+ import { RefinementSpec } from "./refinement/RefinementSpec.js";
6
6
  import { ActivePatchList } from "./refinement/ActivePatchList.js";
7
7
  import { ActivePatchFlags } from "./refinement/ActivePatchFlags.js";
8
8
 
9
-
9
+ /**
10
+ * @readonly
11
+ * @type {RefinementSpec}
12
+ */
10
13
  const refinement_spec = new RefinementSpec();
11
14
 
12
15
  export class VirtualGeometryBuilder {
13
16
  constructor() {
14
17
  this.view_projection_matrix = new Matrix4();
15
- this.matrix_projection = new Matrix4();
18
+
19
+ /**
20
+ *
21
+ * @type {Float32Array|number[]|mat4}
22
+ */
23
+ this.matrix_projection = new Float32Array(16);
24
+
16
25
  this.matrix_projection_inverse = new Matrix4();
17
- this.matrix_world_inverse = new Matrix4();
26
+
27
+ /**
28
+ *
29
+ * @type {Float32Array|number[]|mat4}
30
+ */
31
+ this.matrix_world_inverse = new Float32Array(16);
18
32
 
19
33
  /**
20
34
  *
@@ -48,10 +62,10 @@ export class VirtualGeometryBuilder {
48
62
 
49
63
  /**
50
64
  *
51
- * @type {WeakMap<ThreeMicronMesh, ActivePatchList>}
65
+ * @type {ActivePatchList}
52
66
  * @private
53
67
  */
54
- this.__acls = new WeakMap();
68
+ this.__acl = new ActivePatchList();
55
69
 
56
70
  /**
57
71
  * How much error to accept when deciding to subdivide a cluster
@@ -76,12 +90,8 @@ export class VirtualGeometryBuilder {
76
90
  this.__flags__enforce_dependency_splits = true;
77
91
  }
78
92
 
79
- /**
80
- * Drop all cached data, forcing a complete rebuild next time
81
- * Useful for testing and debugging
82
- */
83
93
  dropCache() {
84
- this.__acls = new WeakMap();
94
+ this.__acl.clear();
85
95
  }
86
96
 
87
97
  /**
@@ -102,8 +112,10 @@ export class VirtualGeometryBuilder {
102
112
  camera.updateMatrixWorld(true);
103
113
 
104
114
  this.view_projection_matrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
105
- this.matrix_world_inverse.copy(camera.matrixWorldInverse);
106
- this.matrix_projection.copy(camera.projectionMatrix);
115
+
116
+ this.matrix_world_inverse.set(camera.matrixWorldInverse.elements);
117
+ this.matrix_projection.set(camera.projectionMatrix.elements);
118
+
107
119
  this.matrix_projection_inverse.copy(camera.projectionMatrixInverse);
108
120
 
109
121
  this.view_frustum.setFromProjectionMatrix(this.view_projection_matrix);
@@ -137,15 +149,7 @@ export class VirtualGeometryBuilder {
137
149
  const micron_geometry = object.geometry;
138
150
  if (micron_geometry !== undefined) {
139
151
  // get acl
140
-
141
- const acls = this.__acls;
142
-
143
- let acl = acls.get(object);
144
-
145
- if (acl === undefined) {
146
- acl = new ActivePatchList();
147
- acls.set(object, acl);
148
- }
152
+ const acl = this.__acl;
149
153
 
150
154
  acl.initializeFromGeometry(micron_geometry);
151
155
 
@@ -182,7 +186,7 @@ export class VirtualGeometryBuilder {
182
186
  apl
183
187
  ) {
184
188
 
185
- refinement_spec.build(transform, this.matrix_world_inverse, this.matrix_projection);
189
+ refinement_spec.build(transform.elements, this.matrix_world_inverse, this.matrix_projection);
186
190
 
187
191
  const output = this.output;
188
192
 
@@ -256,9 +260,7 @@ export class VirtualGeometryBuilder {
256
260
 
257
261
  const resolution = this.resolution;
258
262
 
259
- refinement_spec.resolution.copy(resolution);
260
-
261
- refinement_spec.viewport_area = resolution.x * resolution.y;
263
+ refinement_spec.setResolution(resolution.x, resolution.y);
262
264
 
263
265
  // clear output
264
266
  this.output.clear();
@@ -49,7 +49,7 @@ function buildExecutor() {
49
49
 
50
50
  const MAX_PATCH_COUNT = 60000;
51
51
 
52
- export class PathCullingSystem {
52
+ export class PatchCullingSystem {
53
53
  constructor() {
54
54
  /**
55
55
  *
@@ -2,14 +2,12 @@ import { assert } from "../../../../../core/assert.js";
2
2
  import { MICRON_PATCH_SIZE_MAX } from "../../build/MICRON_PATCH_SIZE_MAX.js";
3
3
  import { typed_array_copy } from "../../../../../core/collection/array/typed/typed_array_copy.js";
4
4
  import { channelCountToThreeTextureFormat } from "../../../texture/channelCountToThreeTextureFormat.js";
5
- import {
6
- computeThreeTextureInternalFormatFromDataType,
7
- computeThreeTextureTypeFromDataType
8
- } from "../../../render/forward_plus/TextureBackedMemoryRegion.js";
9
5
  import { DataTexture, NearestFilter } from "three";
10
6
  import { DataTypeByteSizes } from "../../../../../core/collection/table/RowFirstTableSpec.js";
11
7
  import { DataType } from "../../../../../core/collection/table/DataType.js";
12
8
  import { compute_micron_buffer_array_constructor } from "../../build/compute_micron_buffer_array_constructor.js";
9
+ import { computeThreeTextureTypeFromDataType } from "../../../render/forward_plus/data/computeThreeTextureTypeFromDataType.js";
10
+ import { computeThreeTextureInternalFormatFromDataType } from "../../../render/forward_plus/data/computeThreeTextureInternalFormatFromDataType.js";
13
11
 
14
12
  /**
15
13
  *
@@ -1,25 +1,9 @@
1
1
  import { ActivePatchRecord } from "./ActivePatchRecord.js";
2
2
  import { ActivePatchFlags } from "./ActivePatchFlags.js";
3
3
  import { aabb3_project_to_2d } from "../../../../../core/geom/3d/aabb/aabb3_compute_projected_area.js";
4
- import { approximateTriangleArea } from "../approximateTriangleArea.js";
5
4
  import { BitSet } from "../../../../../core/binary/BitSet.js";
6
5
  import { aabb3_intersects_frustum } from "../../../../../core/bvh2/aabb3/aabb3_intersects_frustum.js";
7
6
 
8
- /**
9
- *
10
- * @param {number[]|Float32Array} bounding_box_corners
11
- * @param {RefinementSpec} spec
12
- * @returns {number}
13
- */
14
- function compute_projected_area(bounding_box_corners, spec) {
15
- // Cull by screen area
16
- const normalized_screen_area = aabb3_project_to_2d(bounding_box_corners, spec.projection_matrix);
17
-
18
- const patch_screen_area = normalized_screen_area * spec.viewport_area;
19
-
20
- return patch_screen_area;
21
- }
22
-
23
7
  export class ActivePatchList {
24
8
  constructor() {
25
9
  /**
@@ -39,6 +23,19 @@ export class ActivePatchList {
39
23
  * @type {BitSet}
40
24
  */
41
25
  this.unfolded = new BitSet();
26
+
27
+ // prevent re-allocation related thrashing
28
+ this.unfolded.preventShrink();
29
+ }
30
+
31
+ clear() {
32
+ const unfolded = this.unfolded;
33
+
34
+ unfolded.reset();
35
+
36
+ ActivePatchRecord.pool_release_all(this.records);
37
+
38
+ this.records = null;
42
39
  }
43
40
 
44
41
  /**
@@ -46,14 +43,15 @@ export class ActivePatchList {
46
43
  * @param {MicronGeometry} geometry
47
44
  */
48
45
  initializeFromGeometry(geometry) {
49
- const record = ActivePatchRecord.fromPatch(geometry.root);
46
+ this.clear();
47
+
48
+ const record = ActivePatchRecord.pool_get();
50
49
 
50
+ record.patch = geometry.root;
51
51
  record.link_next = null;
52
52
  record.link_previous = null;
53
53
 
54
54
  const unfolded = this.unfolded;
55
-
56
- unfolded.reset();
57
55
  unfolded.set(record.patch.id, true);
58
56
 
59
57
  this.records = record;
@@ -62,6 +60,7 @@ export class ActivePatchList {
62
60
  /**
63
61
  *
64
62
  * @param {ActivePatchRecord} record
63
+ * @returns {ActivePatchRecord}
65
64
  */
66
65
  node_split(record) {
67
66
 
@@ -74,19 +73,24 @@ export class ActivePatchList {
74
73
 
75
74
  const child_id = child.id;
76
75
 
77
- if (unfolded.get(child_id)) {
76
+ if (unfolded.getAndSet(child_id)) {
78
77
  // already unfolded, skip
79
78
  continue;
80
79
  }
81
80
 
82
- const child_record = ActivePatchRecord.fromPatch(child);
81
+ const child_record = ActivePatchRecord.pool_get();
82
+ child_record.patch = child;
83
83
 
84
84
  this.record_insert_after(record, child_record);
85
-
86
- unfolded.set(child_id, true);
87
85
  }
88
86
 
89
87
  this.record_remove(record);
88
+
89
+ const next = record.link_next;
90
+
91
+ ActivePatchRecord.pool_release(record);
92
+
93
+ return next;
90
94
  }
91
95
 
92
96
  /**
@@ -150,36 +154,6 @@ export class ActivePatchList {
150
154
  this.record_remove(b);
151
155
  }
152
156
 
153
- /**
154
- *
155
- * @param {ActivePatchRecord} record
156
- * @param {RefinementSpec} spec
157
- */
158
- node_try_merge(record, spec) {
159
- const next = record.link_next;
160
- if (next === null) {
161
- // no next record
162
- return;
163
- }
164
-
165
- return;
166
-
167
- const parent = record.patch.parent;
168
-
169
- if (parent !== next.patch.parent) {
170
- // not a sibling
171
- return;
172
- }
173
-
174
- const patch_screen_area = compute_projected_area(parent.bounding_box, spec);
175
-
176
- const approximate_triangle_area = patch_screen_area * approximateTriangleArea(parent);
177
-
178
- if (approximate_triangle_area <= spec.error_threshold) {
179
- this.node_merge(record, next);
180
- }
181
-
182
- }
183
157
 
184
158
  /**
185
159
  * Populate with LOD-X of a given geometry
@@ -210,7 +184,13 @@ export class ActivePatchList {
210
184
  */
211
185
  refine(spec) {
212
186
 
213
- for (let record = this.records; record !== null; record = record.link_next) {
187
+ const frustum_planes = spec.frustum_f32;
188
+ const projection_matrix = spec.projection_matrix;
189
+ const error_threshold = spec.error_threshold_normalized;
190
+
191
+ let record = this.records
192
+
193
+ for (; record !== null;) {
214
194
 
215
195
  const node = record.patch;
216
196
 
@@ -221,32 +201,17 @@ export class ActivePatchList {
221
201
  check if node is in view frustum
222
202
  NOTE: following suggestion in "FastMesh: Efficient View-dependent Meshing" by Renato Pajarola et al, we can do a more coarse frustum test approximating frustum as a cone initially
223
203
  */
224
- const bounding_box = node.bounding_box;
225
- const in_view_frustum = aabb3_intersects_frustum(bounding_box, spec.frustum_f32);
204
+ const in_view_frustum = aabb3_intersects_frustum(node.bounding_box, frustum_planes);
226
205
 
227
206
  if (!in_view_frustum) {
228
207
  // outside of view frustum, cull
229
208
  if (prev_is_visible) {
230
209
  record.clearFlag(ActivePatchFlags.Visible);
231
210
  }
211
+ record = record.link_next;
232
212
  continue;
233
213
  }
234
214
 
235
- // compute projected bounds of the patch
236
- // const patch_screen_area = compute_projected_area(bounding_box, spec);
237
-
238
- // const patch_is_too_small_to_be_seen = patch_screen_area < spec.error_threshold;
239
- //
240
- // if (patch_is_too_small_to_be_seen) {
241
- // // the whole patch is too small, cull
242
- // if (prev_is_visible) {
243
- // record.clearFlag(ActivePatchFlags.Visible);
244
- // }
245
- //
246
- // // try to merge with sibling
247
- // continue;
248
- // }
249
-
250
215
  if (!prev_is_visible) {
251
216
  record.setFlag(ActivePatchFlags.Visible);
252
217
  }
@@ -264,22 +229,17 @@ export class ActivePatchList {
264
229
  // not the lowest level of LOD, see if subdivision might be necessary
265
230
 
266
231
  // compute average triangle area
267
- const group_screen_area = compute_projected_area(node.group_bounding_box_corners, spec);
232
+ const group_screen_area = aabb3_project_to_2d(node.group_bounding_box_corners, projection_matrix);
268
233
  const screen_space_error = node.group_error * group_screen_area;
269
234
 
270
-
271
- if (screen_space_error > spec.error_threshold) {
235
+ if (screen_space_error > error_threshold) {
272
236
  // error too large, needs to be split
273
- this.node_split(record);
237
+ record = this.node_split(record);
274
238
  continue;
275
239
  }
276
240
  }
277
241
 
278
-
279
- // check if record and its sibling can be merged
280
- // if (approximate_triangle_area < spec.error_threshold) {
281
- // this.node_try_merge(record, spec);
282
- // }
242
+ record = record.link_next;
283
243
  }
284
244
  }
285
245
  }
@@ -60,8 +60,6 @@ export class ActivePatchRecord {
60
60
  patch_pool_size--;
61
61
 
62
62
  // reset record
63
- r.link_next = null;
64
-
65
63
  r.flags = 0;
66
64
 
67
65
  return r;
@@ -91,6 +89,10 @@ export class ActivePatchRecord {
91
89
  * @param {ActivePatchRecord} r
92
90
  */
93
91
  static pool_release_all(r) {
92
+ if (r === null) {
93
+ return;
94
+ }
95
+
94
96
  let p = r;
95
97
 
96
98
  for (; patch_pool_size < patch_limit;) {
@@ -0,0 +1,98 @@
1
+ import Vector2 from "../../../../../core/geom/Vector2.js";
2
+ import { mat4 } from "gl-matrix";
3
+ import { array_setFromProjectionMatrix } from "../../../../../core/geom/3d/frustum/array_setFromProjectionMatrix.js";
4
+
5
+ export class RefinementSpec {
6
+ constructor() {
7
+
8
+ /**
9
+ * Viewport resolution
10
+ * @type {Vector2}
11
+ */
12
+ this.resolution = new Vector2();
13
+
14
+ /**
15
+ * Number of pixels in the viewport
16
+ * @type {number}
17
+ */
18
+ this.viewport_area = 0;
19
+
20
+ /**
21
+ * How much error to accept when deciding to subdivide a cluster
22
+ * Measured in pixels
23
+ * Higher value will result in better performance but more visible artifacts
24
+ * @type {number}
25
+ */
26
+ this.error_threshold = 1;
27
+
28
+ /**
29
+ * Error threshold as a fraction of the screen area instead of pixels, derived internally from pixel value
30
+ * @type {number}
31
+ */
32
+ this.error_threshold_normalized = 1;
33
+
34
+ /**
35
+ * Continuous memory region for faster access
36
+ * @type {ArrayBuffer}
37
+ */
38
+ const array_buffer = new ArrayBuffer(160);
39
+
40
+ /**
41
+ * Object-space camera frustum
42
+ * Frustum planes in compact form
43
+ * @type {Float32Array}
44
+ */
45
+ this.frustum_f32 = new Float32Array(array_buffer, 0, 24);
46
+
47
+
48
+ /**
49
+ * Contains transformation from camera space to object space
50
+ * @type {Float32Array|number[]|mat4}
51
+ */
52
+ this.projection_matrix = new Float32Array(array_buffer, 24 * 4, 16);
53
+
54
+ /**
55
+ * Model world transform
56
+ * @type {Float32Array|number[]|mat4}
57
+ */
58
+ // this.transform = new Float32Array(16);
59
+
60
+ /**
61
+ * Object-space camera position
62
+ * @type {Float32Array}
63
+ */
64
+ this.view_position = new Float32Array(3);
65
+ }
66
+
67
+ get frustum() {
68
+ throw new Error('deprecated, use .frustum_f32 instead');
69
+ }
70
+
71
+ setResolution(x, y) {
72
+ this.resolution.set(x, y);
73
+
74
+ this.viewport_area = x * y;
75
+
76
+ this.error_threshold_normalized = this.error_threshold / this.viewport_area;
77
+ }
78
+
79
+ /**
80
+ *
81
+ * @param {number[]|mat4|Float32Array|ArrayLike<number>} transform world-space object transform
82
+ * @param {number[]|mat4|Float32Array|ArrayLike<number>} matrix_world_inverse camera's world inverse matrix
83
+ * @param {number[]|mat4|Float32Array|ArrayLike<number>} matrix_projection camera's projection matrix
84
+ */
85
+ build(transform, matrix_world_inverse, matrix_projection) {
86
+ // const _transform = this.transform;
87
+ // _transform.set(transform);
88
+
89
+ // build projection matrix
90
+ const projection_matrix = this.projection_matrix;
91
+
92
+ mat4.multiply(projection_matrix, matrix_world_inverse, transform);
93
+ mat4.multiply(projection_matrix, matrix_projection, projection_matrix);
94
+
95
+ // compute view frustum in model-space
96
+ array_setFromProjectionMatrix(this.frustum_f32, projection_matrix);
97
+ }
98
+ }
@@ -12,6 +12,27 @@ export class MaterialVertexSpec {
12
12
  this.material = null;
13
13
  }
14
14
 
15
+ /**
16
+ *
17
+ * @param {MaterialVertexSpec} other
18
+ */
19
+ copy(other) {
20
+ this.spec = other.spec;
21
+ this.material = other.material;
22
+ }
23
+
24
+ /**
25
+ *
26
+ * @return {MaterialVertexSpec}
27
+ */
28
+ clone() {
29
+ const r = new MaterialVertexSpec();
30
+
31
+ r.copy(this);
32
+
33
+ return r;
34
+ }
35
+
15
36
  /**
16
37
  * @param {MicronVertexDataSpec} spec
17
38
  * @param {Material} material
@@ -7,6 +7,12 @@ import { HashMap } from "../../../../../core/collection/HashMap.js";
7
7
  import Signal from "../../../../../core/events/signal/Signal.js";
8
8
  import { array_copy } from "../../../../../core/collection/array/copyArray.js";
9
9
 
10
+ /**
11
+ *
12
+ * @type {MaterialVertexSpec}
13
+ */
14
+ const scratch_mvc = new MaterialVertexSpec();
15
+
10
16
  export class VGThreeRenderer {
11
17
  constructor() {
12
18
  this.geometry = new VirtualGeometry();
@@ -32,13 +38,6 @@ export class VGThreeRenderer {
32
38
  */
33
39
  this.__contexts_array = [];
34
40
 
35
- /**
36
- *
37
- * @type {Scene|null}
38
- * @private
39
- */
40
- this.__scene = null;
41
-
42
41
  /**
43
42
  *
44
43
  * @type {Object3D[]}
@@ -75,14 +74,18 @@ export class VGThreeRenderer {
75
74
  * @private
76
75
  */
77
76
  __obtain_material(spec, m) {
78
- const key = MaterialVertexSpec.from(spec, m);
77
+ scratch_mvc.material = m;
78
+ scratch_mvc.spec = spec;
79
79
 
80
- const existing = this.material_contexts.get(key);
80
+ const existing = this.material_contexts.get(scratch_mvc);
81
81
 
82
82
  if (existing !== undefined) {
83
83
  return existing;
84
84
  }
85
85
 
86
+ // create a separate instance to be stored alongside the context
87
+ const key = scratch_mvc.clone();
88
+
86
89
  const ctx = new MaterialContext(spec, m);
87
90
 
88
91
  ctx.init(this.__gl_context);
@@ -1,5 +1,5 @@
1
1
  import { PatchCacheKey } from "../PatchCacheKey.js";
2
- import { apply_mat4_transform_to_v3_array } from "./apply_mat4_transform_to_v3_array.js";
2
+ import { apply_mat4_transform_to_v3_array } from "../../../../../core/geom/3d/apply_mat4_transform_to_v3_array.js";
3
3
  import { Cache } from "../../../../../core/cache/Cache.js";
4
4
  import { invokeObjectHash } from "../../../../../core/model/object/invokeObjectHash.js";
5
5
  import { invokeObjectEquals } from "../../../../../core/model/object/invokeObjectEquals.js";
@@ -1,9 +1,10 @@
1
1
  import { FrameBuffer } from "../FrameBuffer.js";
2
2
  import {
3
+ DepthFormat,
3
4
  DepthTexture,
4
5
  FloatType,
5
6
  NearestFilter,
6
- RGBAFormat,
7
+ RGBFormat,
7
8
  sRGBEncoding,
8
9
  Vector2,
9
10
  WebGLMultisampleRenderTarget
@@ -39,9 +40,9 @@ export class ColorAndDepthFrameBuffer extends FrameBuffer {
39
40
 
40
41
  renderer.getSize(size);
41
42
 
42
- const target = new WebGLMultisampleRenderTarget(size.x, size.y);
43
+ const target = new WebGLMultisampleRenderTarget(size.x, size.y,{ignoreDepth: false});
43
44
 
44
- target.texture.format = RGBAFormat; // note, three.js required RGBA render texture, even though RGB would do here
45
+ target.texture.format = RGBFormat; // note, three.js required RGBA render texture, even though RGB would do here
45
46
  target.texture.minFilter = NearestFilter;
46
47
  target.texture.magFilter = NearestFilter;
47
48
  target.texture.generateMipmaps = false;
@@ -51,6 +52,7 @@ export class ColorAndDepthFrameBuffer extends FrameBuffer {
51
52
  target.depthBuffer = true;
52
53
 
53
54
  target.depthTexture = new DepthTexture();
55
+ target.depthTexture.format = DepthFormat;
54
56
  target.depthTexture.type = FloatType;
55
57
  target.depthTexture.generateMipmaps = false;
56
58
  target.depthTexture.internalFormat = 'DEPTH_COMPONENT32F';
@@ -50,8 +50,6 @@ import { enableEditor } from "../../../../../editor/enableEditor.js";
50
50
  import EntityBuilder from "../../../../ecs/EntityBuilder.js";
51
51
  import { Transform } from "../../../../ecs/transform/Transform.js";
52
52
  import Mesh from "../../../ecs/mesh/Mesh.js";
53
- import ViewportPosition from "../../../../ecs/gui/position/ViewportPosition.js";
54
- import GUIElement from "../../../../ecs/gui/GUIElement.js";
55
53
  import { CopyShader } from "three/examples/jsm/shaders/CopyShader.js";
56
54
  import {
57
55
  DoubleSide,
@@ -64,11 +62,11 @@ import {
64
62
  UniformsUtils,
65
63
  WebGLRenderTarget
66
64
  } from "three";
67
- import { buildCubeURLs } from "../../../GraphicsEngine.js";
68
65
  import { AmbientOcclusionPostProcessEffect } from "../simple-fx/ao/AmbientOcclusionPostProcessEffect.js";
69
66
  import { PathDisplaySystem } from "../../../ecs/path/PathDisplaySystem.js";
70
67
  import { MicronRenderPlugin } from "../../../micron/plugin/MicronRenderPlugin.js";
71
68
  import { StandardFrameBuffers } from "../../../StandardFrameBuffers.js";
69
+ import { buildCubeURLs } from "../../../texture/cubemap/buildCubeURLs.js";
72
70
 
73
71
  const engineHarness = new EngineHarness();
74
72
 
@@ -386,13 +384,13 @@ function main(engine) {
386
384
  // .build(ecd);
387
385
 
388
386
  // const canvasView = makeCameraClippingDebug(engine);
389
-
390
- new EntityBuilder()
391
- .add(ViewportPosition.fromJSON({
392
- offset: new Vector2(10, 10)
393
- }))
394
- .add(GUIElement.fromView(canvasView))
395
- .build(ecd);
387
+ //
388
+ // new EntityBuilder()
389
+ // .add(ViewportPosition.fromJSON({
390
+ // offset: new Vector2(10, 10)
391
+ // }))
392
+ // .add(GUIElement.fromView(canvasView))
393
+ // .build(ecd);
396
394
 
397
395
 
398
396
  }
@@ -11,15 +11,13 @@ import { compute_light_data_hash_0 } from "./cluster/compute_light_data_hash_0.j
11
11
  import { read_plane_pair } from "./cluster/read_plane_pair.js";
12
12
  import { read_frustum_planes_to_array } from "./cluster/read_frustum_planes_to_array.js";
13
13
  import { compute_cluster_planes_from_points } from "./cluster/compute_cluster_planes_from_points.js";
14
- import {
15
- computeDataType,
16
- computeThreeTextureInternalFormatFromDataType,
17
- computeThreeTextureTypeFromDataType,
18
- NumericType,
19
- TextureBackedMemoryRegion
20
- } from "./TextureBackedMemoryRegion.js";
14
+ import { TextureBackedMemoryRegion } from "./data/TextureBackedMemoryRegion.js";
21
15
  import { assert } from "../../../../core/assert.js";
22
16
  import { DataType2TypedArrayConstructorMapping } from "../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
17
+ import { NumericType } from "./data/NumericType.js";
18
+ import { computeDataType } from "./data/computeDataType.js";
19
+ import { computeThreeTextureTypeFromDataType } from "./data/computeThreeTextureTypeFromDataType.js";
20
+ import { computeThreeTextureInternalFormatFromDataType } from "./data/computeThreeTextureInternalFormatFromDataType.js";
23
21
 
24
22
  const LOOKUP_CACHE_SIZE = 16384; // must be power of two
25
23
  /**
@@ -0,0 +1,9 @@
1
+ /**
2
+ *
3
+ * @enum {number}
4
+ */
5
+ export const NumericType = {
6
+ Uint: 0,
7
+ Int: 1,
8
+ Float: 2
9
+ };