@woosh/meep-engine 2.170.0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +188 -14
- package/README.md +11 -3
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -161
- package/editor/Editor.js +28 -99
- package/editor/EditorCameraNavigation.d.ts +20 -20
- package/editor/EditorCameraNavigation.js +22 -8
- package/editor/EditorKeyMap.d.ts +27 -27
- package/editor/SelectionVisualizer.d.ts +48 -48
- package/editor/SelectionVisualizer.js +89 -125
- package/editor/actions/concrete/ActionInvalidateSampler.js +27 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -31
- package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -86
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -13
- package/editor/camera/camera_framing.d.ts +29 -29
- package/editor/camera/camera_framing.js +13 -7
- package/editor/clipboard.d.ts +18 -18
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +21 -21
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -17
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -46
- package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail2DEditor.js +0 -15
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +41 -41
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +7 -7
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -89
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -0
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/prototypeObjectEditor.js +265 -382
- package/editor/ecs/component/registerBasicTypeEditors.js +100 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.js +23 -13
- package/editor/enableEditor.d.ts +13 -13
- package/editor/entity_world_bounds.js +27 -0
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/particles/lut_ops.d.ts +33 -33
- package/editor/particles/particleEditEvents.d.ts +10 -10
- package/editor/particles/rebuildParticleEmitter.d.ts +10 -10
- package/editor/particles/rebuildParticleEmitter.js +8 -26
- package/editor/persistence/EditorLayoutStore.d.ts +29 -29
- package/editor/persistence/SceneMetadata.d.ts +37 -37
- package/editor/persistence/SceneSlotManager.d.ts +39 -39
- package/editor/persistence/buildNewSceneDataset.d.ts +9 -9
- package/editor/persistence/files.d.ts +23 -23
- package/editor/persistence/scene_import.d.ts +44 -44
- package/editor/persistence/scene_serialization.d.ts +35 -35
- package/editor/persistence/string_buffer_codec.d.ts +19 -19
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +15 -15
- package/editor/process/GridDisplayProcess.js +125 -53
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +65 -65
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +108 -132
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -0
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +105 -0
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +137 -0
- package/editor/process/symbolic/PathSymbolicDisplay.js +118 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -0
- package/editor/process/symbolic/SocketsSymbolicDisplay.js +192 -0
- package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -0
- package/editor/process/symbolic/SymbolicDisplay.js +62 -0
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -67
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -0
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +158 -102
- package/editor/selection/editor_pick.js +130 -0
- package/editor/selection/screen_rect_frustum.js +119 -0
- package/editor/templates/entity_templates.d.ts +18 -18
- package/editor/templates/entity_templates.js +5 -5
- package/editor/tools/GridPaintTool.d.ts +17 -17
- package/editor/tools/GridPaintTool.js +273 -247
- package/editor/tools/SelectionTool.d.ts +25 -25
- package/editor/tools/SelectionTool.js +307 -346
- package/editor/tools/TransformToolV2.js +378 -396
- package/editor/tools/engine/Tool.d.ts +87 -87
- package/editor/tools/engine/ToolEngine.d.ts +21 -21
- package/editor/tools/engine/ToolEngine.js +181 -180
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -81
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -18
- package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +971 -797
- package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -0
- package/editor/tools/v2/handle/gizmo_draw.js +399 -0
- package/editor/tools/v2/handle/gizmo_handles.js +364 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -0
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/EntityEditor.d.ts +24 -24
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -24
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +20 -20
- package/editor/view/library/MeshLibraryView.d.ts +16 -16
- package/editor/view/library/MeshLibraryView.js +175 -179
- package/editor/view/library/mesh_library_drag.js +63 -0
- package/editor/view/library/model_thumbnail_source.js +86 -0
- package/editor/view/makeEntityDecorators.js +125 -125
- package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
- package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
- package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
- package/editor/view/node-graph/NodeView.d.ts +25 -25
- package/editor/view/node-graph/PortView.d.ts +22 -22
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
- package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
- package/editor/view/particles/ColorLutGradientView.d.ts +18 -18
- package/editor/view/particles/ScalarLutCurveView.d.ts +18 -18
- package/editor/view/prepareMeshLibrary.d.ts +6 -6
- package/editor/view/prepareMeshLibrary.js +188 -197
- package/editor/view/shell/EditorShellView.d.ts +17 -17
- package/editor/view/shell/SceneTreePanelView.d.ts +16 -16
- package/editor/view/shell/ViewportPanelView.d.ts +17 -17
- package/editor/view/tools/ToolSettingsView.d.ts +21 -21
- package/editor/view/tools/ToolView.d.ts +12 -12
- package/package.json +15 -21
- package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -338
- package/samples/terrain/main.js +115 -117
- package/src/avif/codec/dec/Readme.md +14 -0
- package/src/avif/codec/dec/avif_dec.cpp +234 -0
- package/src/avif/codec/dec/avif_dec.d.ts +15 -0
- package/src/avif/codec/dec/avif_dec.d.ts.map +1 -0
- package/src/avif/codec/dec/avif_dec.js +16 -0
- package/src/avif/codec/dec/avif_dec.wasm +0 -0
- package/src/avif/codec/enc/README.md +37 -0
- package/src/avif/codec/enc/avif_enc.cpp +216 -0
- package/src/avif/codec/enc/avif_enc.d.ts +38 -0
- package/src/avif/codec/enc/avif_enc.d.ts.map +1 -0
- package/src/avif/codec/enc/avif_enc.js +6144 -0
- package/src/avif/codec/enc/avif_enc.wasm +0 -0
- package/src/avif/codec/enc/avif_enc_mt.d.ts +1 -0
- package/src/avif/codec/enc/avif_enc_mt.d.ts.map +1 -0
- package/src/avif/codec/enc/avif_enc_mt.js +6811 -0
- package/src/avif/codec/enc/avif_enc_mt.wasm +0 -0
- package/src/avif/codec/enc/avif_enc_mt.worker.d.mts +2 -0
- package/src/avif/codec/enc/avif_enc_mt.worker.d.mts.map +1 -0
- package/src/avif/codec/enc/avif_enc_mt.worker.d.ts +11 -0
- package/src/avif/codec/enc/avif_enc_mt.worker.d.ts.map +1 -0
- package/src/avif/codec/enc/avif_enc_mt.worker.js +171 -0
- package/src/avif/codec/enc/avif_enc_mt.worker.mjs +1 -0
- package/src/avif/decode.d.ts +67 -0
- package/src/avif/decode.d.ts.map +1 -0
- package/src/avif/decode.js +42 -0
- package/src/avif/emscripten-types.d.ts +137 -0
- package/src/avif/encode.d.ts +28 -0
- package/src/avif/encode.d.ts.map +1 -0
- package/src/avif/encode.js +75 -0
- package/src/avif/encoder_worker.d.ts +2 -0
- package/src/avif/encoder_worker.d.ts.map +1 -0
- package/src/avif/encoder_worker.js +164 -0
- package/src/avif/index.d.ts +3 -0
- package/src/avif/index.d.ts.map +1 -0
- package/src/avif/index.js +2 -0
- package/src/avif/meta.d.ts +40 -0
- package/src/avif/meta.d.ts.map +1 -0
- package/src/avif/meta.js +23 -0
- package/src/avif/threaded_image_encoder.d.ts +53 -0
- package/src/avif/threaded_image_encoder.d.ts.map +1 -0
- package/src/avif/threaded_image_encoder.js +201 -0
- package/src/avif/tsconfig.tsbuildinfo +1 -0
- package/src/avif/utils.d.ts +17 -0
- package/src/avif/utils.d.ts.map +1 -0
- package/src/avif/utils.js +31 -0
- package/src/core/binary/align_32.d.ts +5 -0
- package/src/core/binary/align_32.d.ts.map +1 -1
- package/src/core/binary/align_32.js +21 -12
- package/src/core/binary/align_4.d.ts +5 -0
- package/src/core/binary/align_4.d.ts.map +1 -1
- package/src/core/binary/align_4.js +6 -1
- package/src/core/binary/data_view/DataType2DataViewReaders.d.ts.map +1 -1
- package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -21
- package/src/core/binary/data_view/DataType2DataViewWriters.d.ts.map +1 -1
- package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -21
- package/src/core/binary/hash/XXH128Hash.d.ts +38 -0
- package/src/core/binary/hash/XXH128Hash.d.ts.map +1 -0
- package/src/core/binary/hash/XXH128Hash.js +55 -0
- package/src/core/binary/hash/XXH3_SECRET.d.ts +13 -0
- package/src/core/binary/hash/XXH3_SECRET.d.ts.map +1 -0
- package/src/core/binary/hash/XXH3_SECRET.js +25 -0
- package/src/core/binary/hash/xxh3_128.d.ts +10 -0
- package/src/core/binary/hash/xxh3_128.d.ts.map +1 -0
- package/src/core/binary/hash/xxh3_128.js +341 -0
- package/src/core/binary/hash/xxh3_64.d.ts +9 -0
- package/src/core/binary/hash/xxh3_64.d.ts.map +1 -0
- package/src/core/binary/hash/xxh3_64.js +241 -0
- package/src/core/binary/hash/xxh3_common.d.ts +224 -0
- package/src/core/binary/hash/xxh3_common.d.ts.map +1 -0
- package/src/core/binary/hash/xxh3_common.js +476 -0
- package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.d.ts +10 -0
- package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.d.ts.map +1 -0
- package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -0
- package/src/core/binary/lz4/lz4_compress_block.d.ts +43 -0
- package/src/core/binary/lz4/lz4_compress_block.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_compress_block.js +385 -0
- package/src/core/binary/lz4/lz4_compress_bound.d.ts +18 -0
- package/src/core/binary/lz4/lz4_compress_bound.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_compress_bound.js +25 -0
- package/src/core/binary/lz4/lz4_decompress_block.d.ts +31 -0
- package/src/core/binary/lz4/lz4_decompress_block.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_decompress_block.js +139 -0
- package/src/core/binary/lz4/lz4_decompress_bound.d.ts +25 -0
- package/src/core/binary/lz4/lz4_decompress_bound.d.ts.map +1 -0
- package/src/core/binary/lz4/lz4_decompress_bound.js +30 -0
- package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.d.ts +18 -0
- package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.d.ts.map +1 -0
- package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -0
- package/src/core/binary/meshopt/MeshoptCompressionFilter.d.ts +16 -0
- package/src/core/binary/meshopt/MeshoptCompressionFilter.d.ts.map +1 -0
- package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -0
- package/src/core/binary/meshopt/MeshoptCompressionMode.d.ts +10 -0
- package/src/core/binary/meshopt/MeshoptCompressionMode.d.ts.map +1 -0
- package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -0
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts +24 -0
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts.map +1 -0
- package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -0
- package/src/core/binary/meshopt/meshopt_decode.d.ts +21 -0
- package/src/core/binary/meshopt/meshopt_decode.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_decode.js +73 -0
- package/src/core/binary/meshopt/meshopt_decode_byte_group.d.ts +28 -0
- package/src/core/binary/meshopt/meshopt_decode_byte_group.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -0
- package/src/core/binary/meshopt/meshopt_decode_data_block.d.ts +21 -0
- package/src/core/binary/meshopt/meshopt_decode_data_block.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -0
- package/src/core/binary/meshopt/meshopt_decode_filter_color.d.ts +22 -0
- package/src/core/binary/meshopt/meshopt_decode_filter_color.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -0
- package/src/core/binary/meshopt/meshopt_decode_filter_exponential.d.ts +20 -0
- package/src/core/binary/meshopt/meshopt_decode_filter_exponential.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -0
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- package/src/engine/graphics/texture/attribute_spec_to_three_format.d.ts.map +0 -1
- package/src/engine/graphics/texture/attribute_spec_to_three_format.js +0 -26
- package/src/engine/graphics/texture/channelCountToThreIntegerTextureType.d.ts +0 -2
- package/src/engine/graphics/texture/channelCountToThreIntegerTextureType.d.ts.map +0 -1
- package/src/engine/graphics/texture/channelCountToThreIntegerTextureType.js +0 -17
- package/src/engine/graphics/texture/channelCountToThreeTextureFormat.d.ts +0 -7
- package/src/engine/graphics/texture/channelCountToThreeTextureFormat.d.ts.map +0 -1
- package/src/engine/graphics/texture/channelCountToThreeTextureFormat.js +0 -22
- package/src/engine/graphics/texture/computeThreeTextureFormat.d.ts +0 -8
- package/src/engine/graphics/texture/computeThreeTextureFormat.d.ts.map +0 -1
- package/src/engine/graphics/texture/computeThreeTextureFormat.js +0 -19
- package/src/engine/graphics/texture/computeThreeTextureFormatFromDataType.d.ts +0 -7
- package/src/engine/graphics/texture/computeThreeTextureFormatFromDataType.d.ts.map +0 -1
- package/src/engine/graphics/texture/computeThreeTextureFormatFromDataType.js +0 -14
- package/src/engine/graphics/texture/computeThreeTextureTypeFromDataType.d.ts +0 -8
- package/src/engine/graphics/texture/computeThreeTextureTypeFromDataType.d.ts.map +0 -1
- package/src/engine/graphics/texture/computeThreeTextureTypeFromDataType.js +0 -41
- package/src/engine/graphics/texture/cubemap/load_environment_map.d.ts +0 -13
- package/src/engine/graphics/texture/cubemap/load_environment_map.d.ts.map +0 -1
- package/src/engine/graphics/texture/cubemap/load_environment_map.js +0 -166
- package/src/engine/graphics/texture/debug_preview_texture.d.ts +0 -8
- package/src/engine/graphics/texture/debug_preview_texture.d.ts.map +0 -1
- package/src/engine/graphics/texture/debug_preview_texture.js +0 -38
- package/src/engine/graphics/texture/formatToChannelCount.d.ts +0 -7
- package/src/engine/graphics/texture/formatToChannelCount.d.ts.map +0 -1
- package/src/engine/graphics/texture/formatToChannelCount.js +0 -37
- package/src/engine/graphics/texture/sampler/blendingType2Three.d.ts +0 -8
- package/src/engine/graphics/texture/sampler/blendingType2Three.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/blendingType2Three.js +0 -28
- package/src/engine/graphics/texture/sampler/convertTexture2Sampler2D.d.ts +0 -11
- package/src/engine/graphics/texture/sampler/convertTexture2Sampler2D.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/convertTexture2Sampler2D.js +0 -174
- package/src/engine/graphics/texture/sampler/sampler2d_to_float32_texture.d.ts +0 -8
- package/src/engine/graphics/texture/sampler/sampler2d_to_float32_texture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_float32_texture.js +0 -37
- package/src/engine/graphics/texture/sampler/sampler2d_to_texture.d.ts +0 -10
- package/src/engine/graphics/texture/sampler/sampler2d_to_texture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/sampler2d_to_texture.js +0 -50
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
- package/src/engine/graphics/texture/virtual/VirtualTextureMaterial.d.ts +0 -7
- package/src/engine/graphics/texture/virtual/VirtualTextureMaterial.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureMaterial.js +0 -163
- package/src/engine/graphics/texture/virtual/VirtualTextureMemoryMapping.d.ts +0 -26
- package/src/engine/graphics/texture/virtual/VirtualTextureMemoryMapping.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureMemoryMapping.js +0 -196
- package/src/engine/graphics/texture/virtual/VirtualTexturePage.d.ts +0 -54
- package/src/engine/graphics/texture/virtual/VirtualTexturePage.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTexturePage.js +0 -530
- package/src/engine/graphics/texture/virtual/VirtualTextureSystem.d.ts +0 -29
- package/src/engine/graphics/texture/virtual/VirtualTextureSystem.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureSystem.js +0 -107
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.d.ts +0 -38
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsageUpdater.js +0 -346
- package/src/engine/graphics/texture/virtual/prototype.d.ts +0 -2
- package/src/engine/graphics/texture/virtual/prototype.d.ts.map +0 -1
- package/src/engine/graphics/texture/virtual/prototype.js +0 -467
- package/src/engine/graphics/three/OrbitControls.d.ts +0 -51
- package/src/engine/graphics/three/OrbitControls.d.ts.map +0 -1
- package/src/engine/graphics/three/OrbitControls.js +0 -1045
- package/src/engine/graphics/three/three_computeObjectBoundingBox.d.ts +0 -7
- package/src/engine/graphics/three/three_computeObjectBoundingBox.d.ts.map +0 -1
- package/src/engine/graphics/three/three_computeObjectBoundingBox.js +0 -56
- package/src/engine/graphics/three/three_setSceneAutoUpdate.d.ts +0 -7
- package/src/engine/graphics/three/three_setSceneAutoUpdate.d.ts.map +0 -1
- package/src/engine/graphics/three/three_setSceneAutoUpdate.js +0 -18
- package/src/engine/graphics/trail/tube/TubeMaterialX.d.ts +0 -12
- package/src/engine/graphics/trail/tube/TubeMaterialX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeMaterialX.js +0 -176
- package/src/engine/graphics/trail/tube/TubeXPlugin.d.ts +0 -20
- package/src/engine/graphics/trail/tube/TubeXPlugin.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeXPlugin.js +0 -86
- package/src/engine/graphics/trail/x/NOTES.md +0 -3
- package/src/engine/graphics/trail/x/RibbonMaterialX.d.ts +0 -16
- package/src/engine/graphics/trail/x/RibbonMaterialX.d.ts.map +0 -1
- package/src/engine/graphics/trail/x/RibbonMaterialX.js +0 -146
- package/src/engine/graphics/trail/x/RibbonX.d.ts +0 -147
- package/src/engine/graphics/trail/x/RibbonX.d.ts.map +0 -1
- package/src/engine/graphics/trail/x/RibbonX.js +0 -575
- package/src/engine/graphics/trail/x/RibbonXMaterialSpec.d.ts +0 -13
- package/src/engine/graphics/trail/x/RibbonXMaterialSpec.d.ts.map +0 -1
- package/src/engine/graphics/trail/x/RibbonXMaterialSpec.js +0 -30
- package/src/engine/graphics/trail/x/RibbonXPlugin.d.ts +0 -55
- package/src/engine/graphics/trail/x/RibbonXPlugin.d.ts.map +0 -1
- package/src/engine/graphics/trail/x/RibbonXPlugin.js +0 -135
- package/src/engine/graphics/trail/x/ribbon_attributes_spec.d.ts +0 -12
- package/src/engine/graphics/trail/x/ribbon_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/x/ribbon_attributes_spec.js +0 -52
- package/src/engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.d.ts +0 -14
- package/src/engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/util/ScaleObject3ToBox.d.ts +0 -8
- package/src/engine/graphics/util/ScaleObject3ToBox.d.ts.map +0 -1
- package/src/engine/graphics/util/ScaleObject3ToBox.js +0 -38
- package/src/engine/graphics/util/build_max_height_pyramid.d.ts +0 -32
- package/src/engine/graphics/util/build_max_height_pyramid.d.ts.map +0 -1
- package/src/engine/graphics/util/build_max_height_pyramid.js +0 -140
- package/src/engine/graphics/util/makeMeshPreviewScene.d.ts +0 -13
- package/src/engine/graphics/util/makeMeshPreviewScene.d.ts.map +0 -1
- package/src/engine/graphics/util/makeMeshPreviewScene.js +0 -100
- package/src/engine/graphics/util/modelHitTest.d.ts +0 -12
- package/src/engine/graphics/util/modelHitTest.d.ts.map +0 -1
- package/src/engine/graphics/util/modelHitTest.js +0 -63
- package/src/engine/graphics/util/renderObjectToSampler2D.d.ts +0 -14
- package/src/engine/graphics/util/renderObjectToSampler2D.d.ts.map +0 -1
- package/src/engine/graphics/util/renderObjectToSampler2D.js +0 -83
- package/src/engine/input/ecs/util/TopDownCameraControllerHelper.d.ts +0 -4
- package/src/engine/input/ecs/util/TopDownCameraControllerHelper.d.ts.map +0 -1
- package/src/engine/input/ecs/util/TopDownCameraControllerHelper.js +0 -58
- package/src/engine/physics/inverse_kinematics/fabrik/prototype.d.ts +0 -2
- package/src/engine/physics/inverse_kinematics/fabrik/prototype.d.ts.map +0 -1
- package/src/engine/physics/inverse_kinematics/fabrik/prototype.js +0 -112
- package/src/engine/sound/simulation/prototypeAcousticSolver.d.ts +0 -2
- package/src/engine/sound/simulation/prototypeAcousticSolver.d.ts.map +0 -1
- package/src/engine/sound/simulation/prototypeAcousticSolver.js +0 -1653
- package/src/generation/markers/debug/visualizeMarkers.d.ts +0 -9
- package/src/generation/markers/debug/visualizeMarkers.d.ts.map +0 -1
- package/src/generation/markers/debug/visualizeMarkers.js +0 -196
- package/src/generation/markers/prototypeGridCellActionPlaceMarker.d.ts +0 -2
- package/src/generation/markers/prototypeGridCellActionPlaceMarker.d.ts.map +0 -1
- package/src/generation/markers/prototypeGridCellActionPlaceMarker.js +0 -209
- package/src/misc/makeMatcapSelectionOption.d.ts +0 -11
- package/src/misc/makeMatcapSelectionOption.d.ts.map +0 -1
- package/src/misc/makeMatcapSelectionOption.js +0 -52
- package/src/misc/makeMaterialIcon.d.ts +0 -10
- package/src/misc/makeMaterialIcon.d.ts.map +0 -1
- package/src/misc/makeMaterialIcon.js +0 -34
- package/src/misc/makeMaterialIconCached.d.ts +0 -13
- package/src/misc/makeMaterialIconCached.d.ts.map +0 -1
- package/src/misc/makeMaterialIconCached.js +0 -57
- package/src/view/common/MeshView.js +0 -96
- package/src/view/elements/MeshPreview.d.ts +0 -25
- package/src/view/elements/MeshPreview.d.ts.map +0 -1
- package/src/view/elements/MeshPreview.js +0 -276
- package/src/view/minimap/gl/MinimapFogOfWar.d.ts +0 -39
- package/src/view/minimap/gl/MinimapFogOfWar.d.ts.map +0 -1
- package/src/view/minimap/gl/MinimapFogOfWar.js +0 -185
- package/src/view/minimap/gl/MinimapMarkersGL.d.ts +0 -56
- package/src/view/minimap/gl/MinimapMarkersGL.d.ts.map +0 -1
- package/src/view/minimap/gl/MinimapMarkersGL.js +0 -324
- package/src/view/minimap/gl/MinimapWorldGL.d.ts +0 -74
- package/src/view/minimap/gl/MinimapWorldGL.d.ts.map +0 -1
- package/src/view/minimap/gl/MinimapWorldGL.js +0 -195
- package/src/view/renderModel.d.ts +0 -11
- package/src/view/renderModel.d.ts.map +0 -1
- package/src/view/renderModel.js +0 -98
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_normal_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
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import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
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import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
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import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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/**
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* ReSTIR DI — spatial denoise pass (edge-aware à-trous).
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*
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* A tailored, ReSTIR-aware spatial filter for the resolved point/spot radiance.
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* One iteration of the à-trous (hole-filled) wavelet: a 3x3 neighbourhood dilated
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* by `step_size`, run a few times with step 1, 2, 4 (driven by the graph) to grow
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* the effective footprint while keeping the per-pass cost at 8 taps. The
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* edge-stopping is SVGF-style — geometry edges from linear depth + normal (always
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* safe to stop on), plus a gentle relative-luma term to preserve shadow edges.
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*
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* Deliberately spatial-only: the engine's TAA and ReSTIR's own reservoir temporal
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* reuse already supply the temporal axis, so we do NOT add a second temporal
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* reproject (that is the LigmaDenoiser path the user flagged as imperfect).
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*
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* Operates on the modulated radiance (BRDF already folded in). Albedo-edge
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* demodulation is a possible later refinement; depth+normal stopping already holds
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* the geometric edges that matter most for direct lighting.
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*
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* No storage buffers (textures + uniforms only), so it is unaffected by the
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* maxStorageBuffersPerShaderStage budget the resolve/resample passes fight for.
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*
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* @type {ComputeShader}
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*/
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addTexture("tInput")
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.addTexture("gBufferDepth")
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.addTexture("gBufferNormal", "uint")
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.addStorageTexture("output", "rgba16float", "2d", "write-only")
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("step_size", u32);
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const body = CodeChunk.from(
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//language=WGSL
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`
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// Edge-stopping tolerances. Tighter = preserves more detail (less denoising).
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const PHI_NORMAL: f32 = 64.0; // normal power; higher stops sooner on curvature
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const PHI_DEPTH: f32 = 0.02; // relative linear-depth tolerance (fraction of depth)
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const PHI_LUMA: f32 = 0.6; // relative luma tolerance (fraction of centre luma)
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@compute @workgroup_size(8, 8, 1)
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fn main(
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@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
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) {
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let i_coord = vec2<i32>(global_invocation_id.xy);
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let screen_size = vec2<i32>(textureDimensions(tInput));
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if (!all(i_coord < screen_size)) {
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return;
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}
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let center_device_depth = textureLoad(gBufferDepth, i_coord, 0).r;
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let center_radiance = textureLoad(tInput, i_coord, 0).rgb;
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// Background carries no ReSTIR radiance — pass it through so the filter neither
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// bleeds lit neighbours into it nor pulls it into lit pixels.
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if (is_background(center_device_depth)) {
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textureStore(output, global_invocation_id.xy, vec4<f32>(center_radiance, 1.0));
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return;
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}
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let center_depth = get_view_space_depth(center_device_depth, camera);
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let center_normal = decode_g_buffer_normal(textureLoad(gBufferNormal, i_coord, 0).xy);
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let center_luma = rgb_to_luminance(center_radiance);
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let step = i32(step_size);
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const kernel_weights = array<f32, 2>(1.0, 2.0 / 3.0);
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const offsets = array<vec2<i32>, 8>(
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vec2<i32>(-1, -1), vec2<i32>(0, -1), vec2<i32>(1, -1),
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vec2<i32>(-1, 0), vec2<i32>(1, 0),
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vec2<i32>(-1, 1), vec2<i32>(0, 1), vec2<i32>(1, 1),
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);
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// centre weight 1, accumulate neighbours
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var sum_w = 1.0;
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var sum_rgb = center_radiance;
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for (var i = 0; i < 8; i++) {
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let offset = offsets[i];
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let p = i_coord + offset * step;
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if (!(all(p >= vec2<i32>(0, 0)) && all(p < screen_size))) {
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continue;
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}
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let sample_device_depth = textureLoad(gBufferDepth, p, 0).r;
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if (is_background(sample_device_depth)) {
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continue;
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}
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let sample_radiance = textureLoad(tInput, p, 0).rgb;
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let sample_depth = get_view_space_depth(sample_device_depth, camera);
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let sample_normal = decode_g_buffer_normal(textureLoad(gBufferNormal, p, 0).xy);
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let sample_luma = rgb_to_luminance(sample_radiance);
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let w_normal = normal_edge_stopping_weight(center_normal, sample_normal, PHI_NORMAL);
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let d_depth = abs(center_depth - sample_depth) / (PHI_DEPTH * max(center_depth, 1e-3));
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let d_luma = abs(center_luma - sample_luma) / (PHI_LUMA * center_luma + 1e-3);
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let kernel = kernel_weights[abs(offset.x)] * kernel_weights[abs(offset.y)];
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let w = exp(-(d_depth + d_luma)) * w_normal * kernel;
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+
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sum_w += w;
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sum_rgb += w * sample_radiance;
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}
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120
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+
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textureStore(output, global_invocation_id.xy, vec4<f32>(sum_rgb / sum_w, 1.0));
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}
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`, [
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chunk_is_background,
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chunk_get_view_space_depth,
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chunk_decode_g_buffer_normal,
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chunk_rgb_to_luminance,
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chunk_normal_edge_stopping_weight,
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]
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);
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132
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export const shader_restir_di_denoise = ComputeShader.from({
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label: "ReSTIR DI Denoise",
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resources,
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body,
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group_size: [8, 8, 1],
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});
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"shader_restir_di_resample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resample.js"],"names":[],"mappings":"AA4HA,sDAKG;8BAtH2B,+BAA+B"}
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1
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import { u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { chunk_rtxdi_empty_reservoir } from "../reservoir/chunk_rtxdi_empty_reservoir.js";
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import { chunk_rtxdi_pack_reservoir } from "../reservoir/chunk_rtxdi_pack_reservoir.js";
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import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_stbn_sample_vec2 } from "../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
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import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../../light/cluster/shader_cluster_assign_lights.js";
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9
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import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
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import { chunk_random_initialize } from "../../shader/chunk/random/chunk_random_initialize.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { chunk_restir_generate_candidates } from "./chunk_restir_generate_candidates.js";
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import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
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import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
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import { chunk_restir_temporal_reuse } from "./chunk_restir_temporal_reuse.js";
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/**
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22
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* ReSTIR DI — resample pass (stage 1 of 2).
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*
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24
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* Per pixel: reconstruct the surface, draw M_initial candidate local lights from
|
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* the froxel cluster (RIS / WRS with the BRDF target function), temporally
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* resample against the reprojected previous-frame reservoir, and write the
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* finalized reservoir to `reservoir_current`.
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*
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* Deliberately holds NO ray-tracing bindings: visibility is deferred to the
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* resolve pass, which keeps this pass at 5 storage buffers (lights + clusters +
|
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* the two reservoirs) — within maxStorageBuffersPerShaderStage. The visibility
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* ray + shading is the resolve pass's job.
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*
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* @type {ComputeShader}
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*/
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const resources = new ShaderResourceSetDescriptor();
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// G-buffer + reprojection inputs + uniforms (no storage buffers in this group).
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resources.createGroup()
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.addTexture("gBufferDepth")
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.addTexture("gBufferPBR")
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.addTexture("gBufferNormal", "uint")
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.addTexture("gBufferAlbedo")
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.addTexture("gBufferEmissive", "uint")
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.addTexture("VelocityBuffer")
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.addTexture("tOcclusionClip")
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.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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.addUniform("m_initial", u32);
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+
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// Local lights + froxel clusters (the screen-space tile candidate set).
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const RESTIR_DI_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
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RESTIR_DI_LIGHT_GROUP.label = "restir-di/lights";
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RESTIR_DI_LIGHT_GROUP
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.addStorageBuffer("light_data", WebGPUArray.u32)
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.addUniform("cluster_parameters", vec3f)
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.addStorageBuffer("cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT)
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.addStorageBuffer("cluster_data", WebGPUArray.u32);
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resources.addGroup(RESTIR_DI_LIGHT_GROUP);
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// Previous frame's spatiotemporal reservoir (read) + this pass's output (write).
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// The output is a transient scratch the spatial pass consumes; the persistent
|
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// ping-pong final reservoir is written by the spatial pass.
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const RESTIR_DI_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
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RESTIR_DI_RESERVOIR_GROUP.label = "restir-di/reservoirs";
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RESTIR_DI_RESERVOIR_GROUP
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.addStorageBuffer("reservoir_out", WebGPUArray.from(RTXDI_PackedReservoir), true)
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.addStorageBuffer("reservoir_previous", WebGPUArray.from(RTXDI_PackedReservoir), false);
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resources.addGroup(RESTIR_DI_RESERVOIR_GROUP);
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+
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const body = CodeChunk.from(
|
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74
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//language=WGSL
|
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75
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+
`
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+
@compute @workgroup_size(8, 8, 1)
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fn main(
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@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
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+
) {
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let i_coord = global_invocation_id.xy;
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let texture_size = textureDimensions(gBufferDepth);
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+
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if (!all(i_coord < texture_size)) {
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return;
|
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+
}
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86
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+
|
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87
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+
// Per-pixel, per-frame PRNG for candidate sampling + area-light jitter.
|
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88
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+
random_initialize(vec3<u32>(i_coord, view.frame_index), vec3<u32>(0x9E3779B9u, 0x85EBCA6Bu, 0xC2B2AE35u));
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89
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+
|
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90
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var reservoir = rtxdi_empty_reservoir();
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91
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+
|
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let surface = restir_reconstruct_surface(i_coord, texture_size);
|
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+
if (surface.is_valid) {
|
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94
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+
// Blue-noise area-light sample coordinate (spatially-visible dimension).
|
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+
let stbn_uv = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index));
|
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96
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+
|
|
97
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+
let canonical = restir_generate_candidates(
|
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98
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surface.geometry,
|
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+
surface.material,
|
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100
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+
vec2<f32>(i_coord) + vec2<f32>(0.5, 0.5),
|
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101
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+
surface.view_depth,
|
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102
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+
texture_size,
|
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103
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+
m_initial,
|
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104
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+
stbn_uv,
|
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105
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+
);
|
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106
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+
|
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107
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+
reservoir = restir_temporal_reuse(canonical, surface.geometry, surface.material, i_coord, texture_size);
|
|
108
|
+
}
|
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109
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+
|
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110
|
+
reservoir_out[restir_reservoir_address(i_coord, texture_size.x)] = rtxdi_pack_reservoir(reservoir);
|
|
111
|
+
}
|
|
112
|
+
`, [
|
|
113
|
+
chunk_restir_reconstruct_surface,
|
|
114
|
+
chunk_restir_generate_candidates,
|
|
115
|
+
chunk_restir_temporal_reuse,
|
|
116
|
+
chunk_stbn_sample_vec2,
|
|
117
|
+
chunk_rtxdi_empty_reservoir,
|
|
118
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+
chunk_rtxdi_pack_reservoir,
|
|
119
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+
chunk_restir_reservoir_address,
|
|
120
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+
chunk_random,
|
|
121
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+
chunk_random_initialize,
|
|
122
|
+
]
|
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123
|
+
);
|
|
124
|
+
|
|
125
|
+
export const shader_restir_di_resample = ComputeShader.from({
|
|
126
|
+
label: "ReSTIR DI Resample",
|
|
127
|
+
resources,
|
|
128
|
+
body,
|
|
129
|
+
group_size: [8, 8, 1],
|
|
130
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_restir_di_resolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_resolve.js"],"names":[],"mappings":"AA8FA,qDAKG;8BA7F2B,+BAA+B"}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
|
|
4
|
+
import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
|
|
5
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
6
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
8
|
+
import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
9
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
|
+
import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
|
|
11
|
+
import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
|
|
12
|
+
import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
|
|
13
|
+
import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
|
|
14
|
+
import { chunk_restir_resolve } from "./chunk_restir_resolve.js";
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* ReSTIR DI — resolve pass (stage 2 of 2).
|
|
18
|
+
*
|
|
19
|
+
* Per pixel: reconstruct the surface, read the reservoir the resample pass wrote,
|
|
20
|
+
* and resolve it to outgoing radiance — full RGB BRDF * W * visibility, with one
|
|
21
|
+
* opaque shadow ray. Holds the 7-buffer ray-tracing group plus light_data + the
|
|
22
|
+
* reservoir (9 storage buffers), within maxStorageBuffersPerShaderStage. The
|
|
23
|
+
* candidate generation + temporal reuse (which need the cluster + the second
|
|
24
|
+
* reservoir) live in the resample pass.
|
|
25
|
+
*
|
|
26
|
+
* @type {ComputeShader}
|
|
27
|
+
*/
|
|
28
|
+
|
|
29
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
30
|
+
|
|
31
|
+
// G-buffer + radiance output + uniforms.
|
|
32
|
+
resources.createGroup()
|
|
33
|
+
.addTexture("gBufferDepth")
|
|
34
|
+
.addTexture("gBufferPBR")
|
|
35
|
+
.addTexture("gBufferNormal", "uint")
|
|
36
|
+
.addTexture("gBufferAlbedo")
|
|
37
|
+
.addTexture("gBufferEmissive", "uint")
|
|
38
|
+
// Depth + HiZ pyramid for the hybrid screen-space hand-off trace.
|
|
39
|
+
.addTexture("tDepth")
|
|
40
|
+
.addTexture("tHZB")
|
|
41
|
+
.addStorageTexture("output", "rgba16float", "2d", "write-only")
|
|
42
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
43
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
44
|
+
.addUniform("use_screen_space_shadow", u32);
|
|
45
|
+
|
|
46
|
+
// Local light tables (resolve re-evaluates the selected light; no clusters needed).
|
|
47
|
+
const RESTIR_DI_RESOLVE_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
|
|
48
|
+
RESTIR_DI_RESOLVE_LIGHT_GROUP.label = "restir-di/resolve-lights";
|
|
49
|
+
RESTIR_DI_RESOLVE_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
|
|
50
|
+
resources.addGroup(RESTIR_DI_RESOLVE_LIGHT_GROUP);
|
|
51
|
+
|
|
52
|
+
// Ray-tracing acceleration structure + geometry (opaque visibility ray).
|
|
53
|
+
sr_create_group_RTX(resources);
|
|
54
|
+
|
|
55
|
+
// The reservoir written by the resample pass (read-only here).
|
|
56
|
+
const RESTIR_DI_RESOLVE_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
|
|
57
|
+
RESTIR_DI_RESOLVE_RESERVOIR_GROUP.label = "restir-di/resolve-reservoir";
|
|
58
|
+
RESTIR_DI_RESOLVE_RESERVOIR_GROUP.addStorageBuffer("reservoir_current", WebGPUArray.from(RTXDI_PackedReservoir), false);
|
|
59
|
+
resources.addGroup(RESTIR_DI_RESOLVE_RESERVOIR_GROUP);
|
|
60
|
+
|
|
61
|
+
const body = CodeChunk.from(
|
|
62
|
+
//language=WGSL
|
|
63
|
+
`
|
|
64
|
+
@compute @workgroup_size(8, 8, 1)
|
|
65
|
+
fn main(
|
|
66
|
+
@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
|
|
67
|
+
) {
|
|
68
|
+
let i_coord = global_invocation_id.xy;
|
|
69
|
+
let texture_size = textureDimensions(gBufferDepth);
|
|
70
|
+
|
|
71
|
+
if (!all(i_coord < texture_size)) {
|
|
72
|
+
return;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
let surface = restir_reconstruct_surface(i_coord, texture_size);
|
|
76
|
+
if (!surface.is_valid) {
|
|
77
|
+
textureStore(output, i_coord, vec4<f32>(0.0, 0.0, 0.0, 0.0));
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
let reservoir = rtxdi_unpack_reservoir(reservoir_current[restir_reservoir_address(i_coord, texture_size.x)]);
|
|
82
|
+
|
|
83
|
+
let radiance = restir_resolve(i_coord, reservoir, surface.geometry, surface.material, use_screen_space_shadow);
|
|
84
|
+
|
|
85
|
+
textureStore(output, i_coord, vec4<f32>(radiance, 1.0));
|
|
86
|
+
}
|
|
87
|
+
`, [
|
|
88
|
+
chunk_restir_reconstruct_surface,
|
|
89
|
+
chunk_rtxdi_unpack_reservoir,
|
|
90
|
+
chunk_restir_resolve,
|
|
91
|
+
chunk_restir_reservoir_address,
|
|
92
|
+
]
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
export const shader_restir_di_resolve = ComputeShader.from({
|
|
96
|
+
label: "ReSTIR DI Resolve",
|
|
97
|
+
resources,
|
|
98
|
+
body,
|
|
99
|
+
group_size: [8, 8, 1],
|
|
100
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_restir_di_spatial.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_spatial.js"],"names":[],"mappings":"AA+GA,qDAKG;8BA3G2B,+BAA+B"}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
2
|
+
import { chunk_rtxdi_pack_reservoir } from "../reservoir/chunk_rtxdi_pack_reservoir.js";
|
|
3
|
+
import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
|
|
4
|
+
import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
|
|
5
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
6
|
+
import { chunk_stbn_sample_vec2 } from "../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
7
|
+
import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
|
|
8
|
+
import { chunk_random_initialize } from "../../shader/chunk/random/chunk_random_initialize.js";
|
|
9
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
11
|
+
import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
|
|
14
|
+
import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
|
|
15
|
+
import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
|
|
16
|
+
import { chunk_restir_spatial_reuse } from "./chunk_restir_spatial_reuse.js";
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* ReSTIR DI — spatial pass (between resample and resolve).
|
|
20
|
+
*
|
|
21
|
+
* Reads the resample pass's reservoir for the pixel and its neighbours
|
|
22
|
+
* (`reservoir_input`), combines them with geometric rejection, and writes the
|
|
23
|
+
* spatiotemporal result to `reservoir_output` — which the resolve pass shades and
|
|
24
|
+
* which becomes next frame's temporal history.
|
|
25
|
+
*
|
|
26
|
+
* Holds light_data + the two reservoir buffers = 3 storage buffers (no ray
|
|
27
|
+
* tracing, no clusters), well within maxStorageBuffersPerShaderStage.
|
|
28
|
+
*
|
|
29
|
+
* @type {ComputeShader}
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
33
|
+
|
|
34
|
+
// G-buffer (surface reconstruct + neighbour rejection) + uniforms.
|
|
35
|
+
resources.createGroup()
|
|
36
|
+
.addTexture("gBufferDepth")
|
|
37
|
+
.addTexture("gBufferPBR")
|
|
38
|
+
.addTexture("gBufferNormal", "uint")
|
|
39
|
+
.addTexture("gBufferAlbedo")
|
|
40
|
+
.addTexture("gBufferEmissive", "uint")
|
|
41
|
+
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
42
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
43
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT);
|
|
44
|
+
|
|
45
|
+
// Local light tables (recompute neighbour target functions; no clusters needed).
|
|
46
|
+
const RESTIR_DI_SPATIAL_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
|
|
47
|
+
RESTIR_DI_SPATIAL_LIGHT_GROUP.label = "restir-di/spatial-lights";
|
|
48
|
+
RESTIR_DI_SPATIAL_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
|
|
49
|
+
resources.addGroup(RESTIR_DI_SPATIAL_LIGHT_GROUP);
|
|
50
|
+
|
|
51
|
+
// Input = resample output (read, incl. neighbours), output = spatiotemporal final.
|
|
52
|
+
const RESTIR_DI_SPATIAL_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
|
|
53
|
+
RESTIR_DI_SPATIAL_RESERVOIR_GROUP.label = "restir-di/spatial-reservoirs";
|
|
54
|
+
RESTIR_DI_SPATIAL_RESERVOIR_GROUP
|
|
55
|
+
.addStorageBuffer("reservoir_input", WebGPUArray.from(RTXDI_PackedReservoir), false)
|
|
56
|
+
.addStorageBuffer("reservoir_output", WebGPUArray.from(RTXDI_PackedReservoir), true);
|
|
57
|
+
resources.addGroup(RESTIR_DI_SPATIAL_RESERVOIR_GROUP);
|
|
58
|
+
|
|
59
|
+
const body = CodeChunk.from(
|
|
60
|
+
//language=WGSL
|
|
61
|
+
`
|
|
62
|
+
@compute @workgroup_size(8, 8, 1)
|
|
63
|
+
fn main(
|
|
64
|
+
@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
|
|
65
|
+
) {
|
|
66
|
+
let i_coord = global_invocation_id.xy;
|
|
67
|
+
let texture_size = textureDimensions(gBufferDepth);
|
|
68
|
+
|
|
69
|
+
if (!all(i_coord < texture_size)) {
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// Distinct seed from the resample pass so the tap rotation decorrelates.
|
|
74
|
+
random_initialize(vec3<u32>(i_coord, view.frame_index), vec3<u32>(0x68E31DA4u, 0xB5297A4Du, 0x1B56C4E9u));
|
|
75
|
+
|
|
76
|
+
let address = restir_reservoir_address(i_coord, texture_size.x);
|
|
77
|
+
let self_reservoir = rtxdi_unpack_reservoir(reservoir_input[address]);
|
|
78
|
+
|
|
79
|
+
var result = self_reservoir;
|
|
80
|
+
|
|
81
|
+
let surface = restir_reconstruct_surface(i_coord, texture_size);
|
|
82
|
+
if (surface.is_valid) {
|
|
83
|
+
// Blue-noise rotation for the neighbour tap pattern. Offset the STBN
|
|
84
|
+
// temporal slice so it decorrelates from the resample pass's STBN use.
|
|
85
|
+
let rotation_random = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index + 32u)).x;
|
|
86
|
+
|
|
87
|
+
result = restir_spatial_reuse(
|
|
88
|
+
self_reservoir,
|
|
89
|
+
surface.geometry,
|
|
90
|
+
surface.material,
|
|
91
|
+
surface.view_depth,
|
|
92
|
+
i_coord,
|
|
93
|
+
texture_size,
|
|
94
|
+
rotation_random,
|
|
95
|
+
);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
reservoir_output[address] = rtxdi_pack_reservoir(result);
|
|
99
|
+
}
|
|
100
|
+
`, [
|
|
101
|
+
chunk_restir_reconstruct_surface,
|
|
102
|
+
chunk_restir_spatial_reuse,
|
|
103
|
+
chunk_stbn_sample_vec2,
|
|
104
|
+
chunk_rtxdi_unpack_reservoir,
|
|
105
|
+
chunk_rtxdi_pack_reservoir,
|
|
106
|
+
chunk_restir_reservoir_address,
|
|
107
|
+
chunk_random,
|
|
108
|
+
chunk_random_initialize,
|
|
109
|
+
]
|
|
110
|
+
);
|
|
111
|
+
|
|
112
|
+
export const shader_restir_di_spatial = ComputeShader.from({
|
|
113
|
+
label: "ReSTIR DI Spatial",
|
|
114
|
+
resources,
|
|
115
|
+
body,
|
|
116
|
+
group_size: [8, 8, 1],
|
|
117
|
+
});
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
Basic idea is to stocastically decide which lights are visible, and feed that information into shading stage
|
|
2
|
+
|
|
3
|
+
References:
|
|
4
|
+
https://github.com/NVIDIAGameWorks/RTXDI
|
|
5
|
+
http://www.zyanidelab.com/how-to-add-thousands-of-lights-to-your-renderer/
|
|
6
|
+
https://cwyman.org/presentations/2021_HPG_Productizing_ReSTIR.pdf
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @see https://github.com/shader-slang/falcor-compile-perf-test/blob/c74eb3137dacc013537cd6cd59a178b8bf8ab5fc/source/shaders/rtxdi/RtxdiParameters.h#L140C1-L148C3
|
|
3
|
+
* @type {WebGPUStruct}
|
|
4
|
+
*/
|
|
5
|
+
export const RTXDI_PackedReservoir: WebGPUStruct;
|
|
6
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
7
|
+
//# sourceMappingURL=RTXDI_PackedReservoir.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RTXDI_PackedReservoir.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/reservoir/RTXDI_PackedReservoir.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,oCAFU,YAAY,CASnB;6BAb0B,mCAAmC"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* @see https://github.com/shader-slang/falcor-compile-perf-test/blob/c74eb3137dacc013537cd6cd59a178b8bf8ab5fc/source/shaders/rtxdi/RtxdiParameters.h#L140C1-L148C3
|
|
6
|
+
* @type {WebGPUStruct}
|
|
7
|
+
*/
|
|
8
|
+
export const RTXDI_PackedReservoir = WebGPUStruct.from({
|
|
9
|
+
lightData: u32,
|
|
10
|
+
uvData: u32,
|
|
11
|
+
mVisibility: u32,
|
|
12
|
+
distanceAge: u32,
|
|
13
|
+
targetPdf: f32,
|
|
14
|
+
weight: f32
|
|
15
|
+
});
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* This structure represents a single light reservoir that stores the weights, the sample ref,
|
|
3
|
+
* sample count (M), and visibility for reuse. It can be serialized into RTXDI_PackedReservoir for storage.
|
|
4
|
+
* @see https://github.com/shader-slang/falcor-compile-perf-test/blob/c74eb3137dacc013537cd6cd59a178b8bf8ab5fc/source/shaders/rtxdi/Reservoir.hlsli#L24C8-L24C23
|
|
5
|
+
* @type {WebGPUStruct}
|
|
6
|
+
*/
|
|
7
|
+
export const RTXDI_Reservoir: WebGPUStruct;
|
|
8
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
9
|
+
//# sourceMappingURL=RTXDI_Reservoir.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RTXDI_Reservoir.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/reservoir/RTXDI_Reservoir.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,8BAFU,YAAY,CAmCnB;6BAzC0B,mCAAmC"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { f32, u32, vec2i } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* This structure represents a single light reservoir that stores the weights, the sample ref,
|
|
6
|
+
* sample count (M), and visibility for reuse. It can be serialized into RTXDI_PackedReservoir for storage.
|
|
7
|
+
* @see https://github.com/shader-slang/falcor-compile-perf-test/blob/c74eb3137dacc013537cd6cd59a178b8bf8ab5fc/source/shaders/rtxdi/Reservoir.hlsli#L24C8-L24C23
|
|
8
|
+
* @type {WebGPUStruct}
|
|
9
|
+
*/
|
|
10
|
+
export const RTXDI_Reservoir = WebGPUStruct.from({
|
|
11
|
+
|
|
12
|
+
// Light index (bits 0..30) and validity bit (31)
|
|
13
|
+
lightData: u32,
|
|
14
|
+
|
|
15
|
+
// Sample UV encoded in 16-bit fixed point format
|
|
16
|
+
uvData: u32,
|
|
17
|
+
|
|
18
|
+
// Overloaded: represents RIS weight sum during streaming,
|
|
19
|
+
// then reservoir weight (inverse PDF) after FinalizeResampling
|
|
20
|
+
weightSum: f32,
|
|
21
|
+
|
|
22
|
+
// Target PDF of the selected sample
|
|
23
|
+
targetPdf: f32,
|
|
24
|
+
|
|
25
|
+
// Number of samples considered for this reservoir (pairwise MIS makes this a float)
|
|
26
|
+
M: f32,
|
|
27
|
+
|
|
28
|
+
// Visibility information stored in the reservoir for reuse
|
|
29
|
+
packedVisibility: u32,
|
|
30
|
+
|
|
31
|
+
// Screen-space distance between the current location of the reservoir
|
|
32
|
+
// and the location where the visibility information was generated,
|
|
33
|
+
// minus the motion vectors applied in temporal resampling.
|
|
34
|
+
// NOTE: must be a 2-component vector — the resampling/visibility chunks assign
|
|
35
|
+
// vec2<i32>(0,0) and the packed form encodes two signed 8-bit channels (x,y).
|
|
36
|
+
spatialDistance: vec2i,
|
|
37
|
+
|
|
38
|
+
// How many frames ago the visibility information was generated
|
|
39
|
+
age: u32,
|
|
40
|
+
|
|
41
|
+
// Canonical weight when using pairwise MIS (ignored except during pairwise MIS computations)
|
|
42
|
+
canonicalWeight: f32,
|
|
43
|
+
});
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* https://github.com/shader-slang/falcor-compile-perf-test/blob/c74eb3137dacc013537cd6cd59a178b8bf8ab5fc/source/shaders/rtxdi/Reservoir.hlsli#L57C1-L72C1
|
|
3
|
+
* @type {CodeChunk}
|
|
4
|
+
*/
|
|
5
|
+
export const chunk_rtxdi_PackedReservoir_constants: CodeChunk;
|
|
6
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
+
//# sourceMappingURL=chunk_rtxdi_PackedReservoir_constants.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_rtxdi_PackedReservoir_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/reservoir/chunk_rtxdi_PackedReservoir_constants.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,oDAFU,SAAS,CAyBlB;0BA7ByB,oCAAoC"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* https://github.com/shader-slang/falcor-compile-perf-test/blob/c74eb3137dacc013537cd6cd59a178b8bf8ab5fc/source/shaders/rtxdi/Reservoir.hlsli#L57C1-L72C1
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_rtxdi_PackedReservoir_constants = CodeChunk.from(
|
|
8
|
+
//language=WGSL
|
|
9
|
+
`
|
|
10
|
+
// Encoding helper constants for RTXDI_PackedReservoir.mVisibility
|
|
11
|
+
const RTXDI_PackedReservoir_VisibilityMask:u32 = 0x3ffff;
|
|
12
|
+
const RTXDI_PackedReservoir_VisibilityChannelMax:u32 = 0x3f;
|
|
13
|
+
const RTXDI_PackedReservoir_VisibilityChannelShift:u32 = 6;
|
|
14
|
+
const RTXDI_PackedReservoir_MShift:u32 = 18;
|
|
15
|
+
const RTXDI_PackedReservoir_MaxM:u32 = 0x3fff;
|
|
16
|
+
|
|
17
|
+
// Encoding helper constants for RTXDI_PackedReservoir.distanceAge
|
|
18
|
+
const RTXDI_PackedReservoir_DistanceChannelBits:u32 = 8;
|
|
19
|
+
const RTXDI_PackedReservoir_DistanceXShift:u32 = 0;
|
|
20
|
+
const RTXDI_PackedReservoir_DistanceYShift:u32 = 8;
|
|
21
|
+
const RTXDI_PackedReservoir_AgeShift:u32 = 16;
|
|
22
|
+
const RTXDI_PackedReservoir_MaxAge:u32 = 0xff;
|
|
23
|
+
const RTXDI_PackedReservoir_DistanceMask:u32 = (1u << RTXDI_PackedReservoir_DistanceChannelBits) - 1;
|
|
24
|
+
const RTXDI_PackedReservoir_MaxDistance:i32 = i32((1u << (RTXDI_PackedReservoir_DistanceChannelBits - 1u)) - 1u);
|
|
25
|
+
|
|
26
|
+
// Light index helpers
|
|
27
|
+
const RTXDI_Reservoir_LightValidBit:u32 = 0x80000000;
|
|
28
|
+
const RTXDI_Reservoir_LightIndexMask:u32 = 0x7FFFFFFF;
|
|
29
|
+
`
|
|
30
|
+
)
|