@woosh/meep-engine 2.169.4 → 2.170.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1559) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/Editor.d.ts +161 -65
  3. package/editor/Editor.d.ts.map +1 -1
  4. package/editor/Editor.js +669 -794
  5. package/editor/EditorCameraNavigation.d.ts +21 -0
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -0
  7. package/editor/EditorCameraNavigation.js +191 -0
  8. package/editor/EditorKeyMap.d.ts +28 -0
  9. package/editor/EditorKeyMap.d.ts.map +1 -0
  10. package/editor/EditorKeyMap.js +182 -0
  11. package/editor/REWORK_PLAN_2026_08.md +692 -0
  12. package/editor/SelectionVisualizer.d.ts +48 -19
  13. package/editor/SelectionVisualizer.d.ts.map +1 -1
  14. package/editor/SelectionVisualizer.js +163 -156
  15. package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
  16. package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
  17. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
  18. package/editor/actions/concrete/ArrayCopyAction.js +7 -7
  19. package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
  20. package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
  21. package/editor/actions/concrete/ComponentAddAction.js +6 -5
  22. package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
  23. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
  24. package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
  25. package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
  26. package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
  27. package/editor/actions/concrete/EntityCreateAction.js +11 -14
  28. package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
  29. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
  30. package/editor/actions/concrete/EntityRemoveAction.js +2 -1
  31. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
  32. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
  33. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
  34. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
  35. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
  36. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
  37. package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
  38. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
  39. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
  40. package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
  41. package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
  42. package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
  43. package/editor/actions/concrete/SelectionAddAction.js +2 -1
  44. package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
  45. package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
  46. package/editor/actions/concrete/SelectionClearAction.js +1 -4
  47. package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
  48. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
  49. package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
  50. package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
  51. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  52. package/editor/actions/concrete/TransformModifyAction.js +8 -8
  53. package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
  54. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
  55. package/editor/actions/concrete/WriteGridValueAction.js +3 -3
  56. package/editor/camera/camera_framing.d.ts +30 -0
  57. package/editor/camera/camera_framing.d.ts.map +1 -0
  58. package/editor/camera/camera_framing.js +98 -0
  59. package/editor/clipboard.d.ts +19 -0
  60. package/editor/clipboard.d.ts.map +1 -0
  61. package/editor/clipboard.js +184 -0
  62. package/editor/ecs/EditorEntity.d.ts +15 -15
  63. package/editor/ecs/EditorEntitySystem.d.ts +7 -7
  64. package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
  65. package/editor/ecs/EditorEntitySystem.js +1 -6
  66. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  67. package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
  68. package/editor/ecs/component/FieldDescriptor.js +20 -22
  69. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  70. package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
  71. package/editor/ecs/component/FieldValueAdapter.js +2 -5
  72. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  73. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  74. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  75. package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
  76. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
  77. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
  78. package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
  79. package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
  80. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
  81. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
  82. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
  83. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
  84. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
  85. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
  86. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
  87. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
  88. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
  89. package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
  90. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
  91. package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
  92. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
  93. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
  94. package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
  95. package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
  96. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
  97. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
  98. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
  99. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
  100. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
  101. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
  102. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
  103. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
  104. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  105. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
  106. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
  107. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
  108. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
  109. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
  110. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
  111. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
  112. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
  113. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
  114. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
  115. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
  116. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
  117. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
  118. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
  119. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
  120. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
  121. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
  122. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
  123. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
  124. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
  125. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
  126. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
  127. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
  128. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
  129. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
  130. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
  131. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
  132. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
  133. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
  134. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
  135. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  136. package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
  137. package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
  138. package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
  139. package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
  140. package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
  141. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  142. package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
  143. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
  144. package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
  145. package/editor/enableEditor.d.ts +13 -13
  146. package/editor/enableEditor.d.ts.map +1 -1
  147. package/editor/enableEditor.js +14 -4
  148. package/editor/library/MeshLibrary.d.ts +12 -12
  149. package/editor/library/MeshLibrary.d.ts.map +1 -1
  150. package/editor/library/MeshLibrary.js +4 -7
  151. package/editor/particles/lut_ops.d.ts +34 -0
  152. package/editor/particles/lut_ops.d.ts.map +1 -0
  153. package/editor/particles/lut_ops.js +148 -0
  154. package/editor/particles/particleEditEvents.d.ts +11 -0
  155. package/editor/particles/particleEditEvents.d.ts.map +1 -0
  156. package/editor/particles/particleEditEvents.js +12 -0
  157. package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
  158. package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
  159. package/editor/particles/rebuildParticleEmitter.js +49 -0
  160. package/editor/persistence/EditorLayoutStore.d.ts +30 -0
  161. package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
  162. package/editor/persistence/EditorLayoutStore.js +71 -0
  163. package/editor/persistence/SceneMetadata.d.ts +38 -0
  164. package/editor/persistence/SceneMetadata.d.ts.map +1 -0
  165. package/editor/persistence/SceneMetadata.js +52 -0
  166. package/editor/persistence/SceneSlotManager.d.ts +40 -0
  167. package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
  168. package/editor/persistence/SceneSlotManager.js +144 -0
  169. package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
  170. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
  171. package/editor/persistence/buildNewSceneDataset.js +67 -0
  172. package/editor/persistence/files.d.ts +24 -0
  173. package/editor/persistence/files.d.ts.map +1 -0
  174. package/editor/persistence/files.js +68 -0
  175. package/editor/persistence/scene_import.d.ts +45 -0
  176. package/editor/persistence/scene_import.d.ts.map +1 -0
  177. package/editor/persistence/scene_import.js +143 -0
  178. package/editor/persistence/scene_serialization.d.ts +36 -0
  179. package/editor/persistence/scene_serialization.d.ts.map +1 -0
  180. package/editor/persistence/scene_serialization.js +79 -0
  181. package/editor/persistence/string_buffer_codec.d.ts +20 -0
  182. package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
  183. package/editor/persistence/string_buffer_codec.js +41 -0
  184. package/editor/process/DisableGameUIProcess.d.ts +7 -7
  185. package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
  186. package/editor/process/DisableGameUIProcess.js +1 -5
  187. package/editor/process/EditorProcess.d.ts +18 -18
  188. package/editor/process/GridDisplayProcess.d.ts +16 -0
  189. package/editor/process/GridDisplayProcess.d.ts.map +1 -0
  190. package/editor/process/GridDisplayProcess.js +53 -0
  191. package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
  192. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
  193. package/editor/process/ObstacleGridDisplayProcess.js +7 -9
  194. package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
  195. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
  196. package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
  197. package/editor/process/ProcessEngine.d.ts +29 -29
  198. package/editor/process/ProcessEngine.d.ts.map +1 -1
  199. package/editor/process/ProcessEngine.js +11 -4
  200. package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
  201. package/editor/process/SymbolicDisplayProcess.js +2 -2
  202. package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
  203. package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
  204. package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
  205. package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
  206. package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
  207. package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
  208. package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
  209. package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
  210. package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
  211. package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
  212. package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
  213. package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
  214. package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  215. package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
  216. package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
  217. package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
  218. package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
  219. package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
  220. package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
  221. package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
  222. package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
  223. package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
  224. package/editor/prototypeEditorShell.js +102 -0
  225. package/editor/style/controls.scss +168 -0
  226. package/editor/style/editor.scss +313 -0
  227. package/editor/style/inspector.scss +223 -0
  228. package/editor/templates/entity_templates.d.ts +19 -0
  229. package/editor/templates/entity_templates.d.ts.map +1 -0
  230. package/editor/templates/entity_templates.js +167 -0
  231. package/editor/tools/GridPaintTool.d.ts +17 -16
  232. package/editor/tools/GridPaintTool.d.ts.map +1 -1
  233. package/editor/tools/GridPaintTool.js +13 -14
  234. package/editor/tools/SelectionTool.d.ts +25 -26
  235. package/editor/tools/SelectionTool.d.ts.map +1 -1
  236. package/editor/tools/SelectionTool.js +46 -13
  237. package/editor/tools/TransformToolV2.d.ts +76 -0
  238. package/editor/tools/TransformToolV2.d.ts.map +1 -0
  239. package/editor/tools/TransformToolV2.js +396 -0
  240. package/editor/tools/engine/Tool.d.ts +87 -63
  241. package/editor/tools/engine/Tool.d.ts.map +1 -1
  242. package/editor/tools/engine/Tool.js +72 -28
  243. package/editor/tools/engine/ToolEngine.d.ts +21 -22
  244. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  245. package/editor/tools/engine/ToolEngine.js +52 -54
  246. package/editor/tools/engine/ToolState.d.ts +6 -6
  247. package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
  248. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  249. package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
  250. package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
  251. package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
  252. package/editor/tools/paint/TerrainPaintTool.js +58 -21
  253. package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
  254. package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
  255. package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
  256. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
  257. package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
  258. package/editor/tools/v2/GizmoNode.js +14 -13
  259. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  260. package/editor/tools/v2/TransformControls.js +18 -45
  261. package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
  262. package/editor/tools/v2/TransformControlsGizmo.js +3 -6
  263. package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
  264. package/editor/tools/v2/TransformControlsPlane.js +3 -5
  265. package/editor/tools/v2/TransformMode.d.ts +6 -6
  266. package/editor/view/ecs/ComponentControlView.d.ts +23 -23
  267. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
  268. package/editor/view/ecs/ComponentControlView.js +4 -4
  269. package/editor/view/ecs/EntityEditor.d.ts +24 -29
  270. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  271. package/editor/view/ecs/EntityEditor.js +34 -10
  272. package/editor/view/ecs/EntityList.js +2 -3
  273. package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
  274. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
  275. package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
  276. package/editor/view/ecs/components/DatGuiController.js +2 -216
  277. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  278. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
  279. package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
  280. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  281. package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
  282. package/editor/view/ecs/components/common/LineView.js +2 -1
  283. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  284. package/editor/view/ecs/components/common/TextController.d.ts +21 -0
  285. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
  286. package/editor/view/library/MeshLibraryView.d.ts +17 -0
  287. package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
  288. package/editor/view/library/MeshLibraryView.js +35 -20
  289. package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
  290. package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
  291. package/editor/view/node-graph/NodeGraphCamera.js +88 -90
  292. package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
  293. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  294. package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
  295. package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
  296. package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
  297. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  298. package/editor/view/node-graph/NodeGraphView.js +666 -669
  299. package/editor/view/node-graph/NodeView.d.ts +3 -2
  300. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  301. package/editor/view/node-graph/PortView.d.ts +2 -2
  302. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  303. package/editor/view/node-graph/PortView.js +2 -2
  304. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
  305. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
  306. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
  307. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
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  1391. package/src/view/elements/ColorPickerView.js +1 -1
  1392. package/src/view/elements/EmptyView.js +1 -1
  1393. package/src/view/elements/MeshPreview.d.ts +1 -1
  1394. package/src/view/elements/MeshPreview.d.ts.map +1 -1
  1395. package/src/view/elements/MeshPreview.js +4 -10
  1396. package/{editor/view/ecs/components/particles/ColorParameterLUTController.d.ts → src/view/elements/drawCheckers.d.ts} +13 -14
  1397. package/src/view/elements/drawCheckers.d.ts.map +1 -0
  1398. package/src/view/elements/drawCheckers.js +33 -0
  1399. package/src/view/elements/progress/segmented/SegmentDefinition.d.ts.map +1 -1
  1400. package/src/view/elements/progress/segmented/SegmentDefinition.js +1 -3
  1401. package/src/view/elements/radial/RadialMenu.d.ts.map +1 -1
  1402. package/src/view/elements/radial/RadialMenu.js +18 -19
  1403. package/src/view/elements/radial/RadialMenuElementDefinition.d.ts.map +1 -1
  1404. package/src/view/elements/radial/RadialMenuElementDefinition.js +95 -87
  1405. package/src/view/elements/radial/RadialText.d.ts +3 -3
  1406. package/src/view/elements/radial/RadialText.d.ts.map +1 -1
  1407. package/src/view/elements/radial/RadialText.js +19 -22
  1408. package/src/view/elements/tiles2d/Tile.d.ts +1 -1
  1409. package/src/view/elements/tiles2d/Tile.d.ts.map +1 -1
  1410. package/src/view/elements/tiles2d/Tile.js +2 -2
  1411. package/src/view/elements/tiles2d/TileGrid.d.ts.map +1 -1
  1412. package/src/view/elements/tiles2d/TileGrid.js +1 -4
  1413. package/src/view/game/achievements/AchievementNotificationView.d.ts.map +1 -1
  1414. package/src/view/game/achievements/AchievementNotificationView.js +2 -3
  1415. package/src/view/interaction/InteractionCommandSet.d.ts.map +1 -1
  1416. package/src/view/interaction/InteractionCommandSet.js +5 -7
  1417. package/src/view/layout/DockDragOverlayView.d.ts +24 -0
  1418. package/src/view/layout/DockDragOverlayView.d.ts.map +1 -0
  1419. package/src/view/layout/DockDragOverlayView.js +63 -0
  1420. package/src/view/layout/DockDropPlan.d.ts +46 -0
  1421. package/src/view/layout/DockDropPlan.d.ts.map +1 -0
  1422. package/src/view/layout/DockDropPlan.js +53 -0
  1423. package/src/view/layout/DockGroupNode.d.ts +29 -0
  1424. package/src/view/layout/DockGroupNode.d.ts.map +1 -0
  1425. package/src/view/layout/DockGroupNode.js +38 -0
  1426. package/src/view/layout/DockLayoutView.d.ts +125 -0
  1427. package/src/view/layout/DockLayoutView.d.ts.map +1 -0
  1428. package/src/view/layout/DockLayoutView.js +1193 -0
  1429. package/src/view/layout/DockPanel.d.ts +38 -0
  1430. package/src/view/layout/DockPanel.d.ts.map +1 -0
  1431. package/src/view/layout/DockPanel.js +51 -0
  1432. package/src/view/layout/DockSide.d.ts +48 -0
  1433. package/src/view/layout/DockSide.d.ts.map +1 -0
  1434. package/src/view/layout/DockSide.js +88 -0
  1435. package/src/view/layout/DockSplitNode.d.ts +59 -0
  1436. package/src/view/layout/DockSplitNode.d.ts.map +1 -0
  1437. package/src/view/layout/DockSplitNode.js +78 -0
  1438. package/src/view/layout/DrawerView.d.ts +53 -0
  1439. package/src/view/layout/DrawerView.d.ts.map +1 -0
  1440. package/src/view/layout/DrawerView.js +163 -0
  1441. package/src/view/layout/FloatingPanelView.d.ts +38 -0
  1442. package/src/view/layout/FloatingPanelView.d.ts.map +1 -0
  1443. package/src/view/layout/FloatingPanelView.js +251 -0
  1444. package/src/view/layout/SplitView.d.ts +73 -0
  1445. package/src/view/layout/SplitView.d.ts.map +1 -0
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  1448. package/src/view/layout/show_popup_menu.d.ts +19 -0
  1449. package/src/view/layout/show_popup_menu.d.ts.map +1 -0
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  1451. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1452. package/src/view/minimap/Minimap.js +2 -6
  1453. package/src/view/minimap/dom/MinimapMarkerView.d.ts.map +1 -1
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  1460. package/src/view/minimap/gl/MinimapFogOfWar.js +10 -12
  1461. package/src/view/minimap/gl/MinimapWorldGL.d.ts +15 -15
  1462. package/src/view/minimap/gl/MinimapWorldGL.d.ts.map +1 -1
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  1464. package/src/view/minimap/gl/MinimapWorldLayer.d.ts.map +1 -1
  1465. package/src/view/minimap/gl/MinimapWorldLayer.js +4 -8
  1466. package/src/view/tooltip/DomTooltipManager.d.ts +6 -6
  1467. package/src/view/tooltip/DomTooltipManager.d.ts.map +1 -1
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  1469. package/src/view/tooltip/TooltipManager.d.ts.map +1 -1
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  1471. package/src/view/tooltip/TooltipView.d.ts +1 -1
  1472. package/src/view/tooltip/TooltipView.d.ts.map +1 -1
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  1475. package/src/view/tooltip/VisualTip.d.ts.map +1 -1
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  1480. package/src/view/util/DomSizeObserver.d.ts.map +1 -1
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  1482. package/editor/actions/concrete/PatchTerrainTextureAction.js +0 -153
  1483. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +0 -14
  1484. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +0 -1
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  1486. package/editor/tools/TopDownCameraControlTool.d.ts +0 -13
  1487. package/editor/tools/TopDownCameraControlTool.d.ts.map +0 -1
  1488. package/editor/tools/TopDownCameraControlTool.js +0 -56
  1489. package/editor/tools/TransformTool.js +0 -385
  1490. package/editor/tools/paint/prototypeTerrainEditor.js +0 -135
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  1492. package/editor/view/EditorView.d.ts.map +0 -1
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  1501. package/editor/view/ecs/components/DatGuiController.d.ts.map +0 -1
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  1504. package/editor/view/ecs/components/GeneratedArmyController.js +0 -42
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  1512. package/editor/view/ecs/components/PathFollowerController.js +0 -87
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  1530. package/editor/view/ecs/components/story/StoryTriggerSetController.js +0 -214
  1531. package/editor/view/ecs/components/unit/AuraController.js +0 -45
  1532. package/editor/view/makeEntityDecorators.d.ts +0 -6
  1533. package/editor/view/makeEntityDecorators.d.ts.map +0 -1
  1534. package/editor/view/v2/SplitView.d.ts +0 -17
  1535. package/editor/view/v2/SplitView.d.ts.map +0 -1
  1536. package/editor/view/v2/ViewManagementSystem.js +0 -0
  1537. package/editor/view/v2/prototypeEditor.js +0 -127
  1538. package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
  1539. package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
  1540. package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
  1541. package/src/engine/graphics/three/TransfromControls.js +0 -1495
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  1544. package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
  1545. package/src/view/controller/controls_v2/Controller.d.ts +0 -21
  1546. package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
  1547. package/src/view/controller/controls_v2/Controller.ts +0 -32
  1548. package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
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  1550. package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
  1551. package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
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  1553. package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
  1554. package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
  1555. package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
  1556. package/src/view/controller/controls_v2/SliderController.ts +0 -10
  1557. package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
  1558. package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
  1559. package/src/view/elements/button/ButtonView.stories.js +0 -14
@@ -0,0 +1,1193 @@
1
+ import Signal from "../../core/events/signal/Signal.js";
2
+ import { clamp } from "../../core/math/clamp.js";
3
+ import { MouseEvents } from "../../engine/input/devices/events/MouseEvents.js";
4
+ import { DraggableAspect } from "../../engine/ui/DraggableAspect.js";
5
+ import LabelView from "../common/LabelView.js";
6
+ import { TAB_STRIP_HEIGHT, TabDefinition } from "../common/TabbedView.js";
7
+ import { CSS_ABSOLUTE_POSITIONING } from "../CSS_ABSOLUTE_POSITIONING.js";
8
+ import EmptyView from "../elements/EmptyView.js";
9
+ import View from "../View.js";
10
+ import { DockDragOverlayView } from "./DockDragOverlayView.js";
11
+ import { DockDropPlan } from "./DockDropPlan.js";
12
+ import { DockGroupNode } from "./DockGroupNode.js";
13
+ import { dock_side_direction, dock_side_half, dock_side_title, DOCK_SPLIT_SIDES, DockSide } from "./DockSide.js";
14
+ import { DockSplitNode } from "./DockSplitNode.js";
15
+ import { FloatingPanelView } from "./FloatingPanelView.js";
16
+ import { show_popup_menu } from "./show_popup_menu.js";
17
+
18
+ /**
19
+ * Size a panel's window takes the first time it floats, px
20
+ * @type {number}
21
+ */
22
+ const FLOAT_DEFAULT_WIDTH = 360;
23
+
24
+ /**
25
+ * @type {number}
26
+ */
27
+ const FLOAT_DEFAULT_HEIGHT = 300;
28
+
29
+ /**
30
+ * How much of a group's edge means "out of the layout" rather than "into this group", px.
31
+ *
32
+ * Without it the groups tile the dock and every point in it is a placement, which leaves
33
+ * an author who wants a panel out of the layout nowhere to let go of it. The seams between
34
+ * groups, and the outside edge of the dock, are where a drop floats instead.
35
+ * @type {number}
36
+ */
37
+ const NEUTRAL_MARGIN = 26;
38
+
39
+ /**
40
+ * The margin is capped at this share of a group's extent, so that a small group stays
41
+ * something that can be dropped into rather than a solid band of "no".
42
+ * @type {number}
43
+ */
44
+ const NEUTRAL_MARGIN_MAX_FRACTION = 0.2;
45
+
46
+ /**
47
+ * How near an edge of a group counts as asking to split it, as a share of the group's
48
+ * extent along that axis
49
+ * @type {number}
50
+ */
51
+ const SPLIT_BAND_FRACTION = 0.3;
52
+
53
+ /**
54
+ * Where the dock keeps a panel, and where it would put it if it floated.
55
+ *
56
+ * The two placements are exclusive: a panel has a tab in a group, or it stands in a
57
+ * window, never both. The float rectangle is carried either way, so a panel that is docked
58
+ * and floated again comes back the size it was.
59
+ */
60
+ class DockPanelRecord {
61
+ /**
62
+ * The group holding the panel, null while it floats or is between placements
63
+ * @type {DockGroupNode|null}
64
+ */
65
+ group = null;
66
+
67
+ /**
68
+ * The panel's tab in that group, null while it floats
69
+ * @type {TabDefinition|null}
70
+ */
71
+ definition = null;
72
+
73
+ /**
74
+ * The window holding the panel, null while it is docked
75
+ * @type {FloatingPanelView|null}
76
+ */
77
+ window = null;
78
+
79
+ /**
80
+ * @type {number}
81
+ */
82
+ float_x = 0;
83
+
84
+ /**
85
+ * @type {number}
86
+ */
87
+ float_y = 0;
88
+
89
+ /**
90
+ * @type {number}
91
+ */
92
+ float_width = FLOAT_DEFAULT_WIDTH;
93
+
94
+ /**
95
+ * @type {number}
96
+ */
97
+ float_height = FLOAT_DEFAULT_HEIGHT;
98
+ }
99
+
100
+ /**
101
+ * A docking layout: a tree of tab groups divided by draggable splitters, with panels that
102
+ * can also stand outside the tree in windows of their own.
103
+ *
104
+ * There are no fixed zones. A panel dropped on the middle of a group, or on its tab strip,
105
+ * joins it as a tab; dropped near one of the group's four edges it splits the group and
106
+ * takes that side, which is how a layout grows a sidebar, a bottom drawer or a second
107
+ * editor column without any of those being built in. A group that loses its last panel is
108
+ * folded away and its other half takes the room back — except for the last group in the
109
+ * dock, which stays, so there is always somewhere to drop.
110
+ *
111
+ * Every group keeps a margin around it where a drop leaves the layout altogether and puts
112
+ * the panel in a window. A floating panel's title bar carries its tab: drag the tab and the
113
+ * panel docks the way it always did, drag the bar beside it and the window simply moves.
114
+ *
115
+ * Moving a panel is an unlink→relink cycle for its view — panel content must rebuild from
116
+ * its model on link, which is the framework-wide convention.
117
+ */
118
+ export class DockLayoutView extends View {
119
+ /**
120
+ * @type {Map<DockPanel, DockPanelRecord>}
121
+ */
122
+ #panels = new Map();
123
+
124
+ /**
125
+ * @type {DockGroupNode|DockSplitNode}
126
+ */
127
+ #root;
128
+
129
+ /**
130
+ * Hosts the tree, under the floating windows
131
+ * @type {EmptyView}
132
+ */
133
+ #tree_host;
134
+
135
+ /**
136
+ * Hosts the windows of floating panels, above the tree and below the drag feedback
137
+ * @type {EmptyView}
138
+ */
139
+ #float_layer;
140
+
141
+ /**
142
+ * @type {DockDragOverlayView}
143
+ */
144
+ #drag_overlay;
145
+
146
+ /**
147
+ * Stacking order handed to the last window to come forward. Windows are stacked by
148
+ * this rather than by their order in the layer, so bringing one forward costs a style
149
+ * write instead of a re-parent — a re-parent would unlink and rebuild the panel inside.
150
+ * @type {number}
151
+ */
152
+ #float_order = 0;
153
+
154
+ el = document.createElement('div');
155
+
156
+ constructor() {
157
+ super();
158
+
159
+ this.addClass('meep-dock-layout');
160
+
161
+ this.#tree_host = new EmptyView({ classList: ['meep-dock-tree'] });
162
+ this.#tree_host.css(CSS_ABSOLUTE_POSITIONING);
163
+
164
+ // both layers cover the tree rather than following it, so they are taken out of the
165
+ // flow the splitters occupy
166
+ this.#float_layer = new EmptyView({ classList: ['meep-dock-float-layer'] });
167
+ this.#float_layer.css(CSS_ABSOLUTE_POSITIONING);
168
+
169
+ this.#drag_overlay = new DockDragOverlayView();
170
+ this.#drag_overlay.css(CSS_ABSOLUTE_POSITIONING);
171
+
172
+ this.addChild(this.#tree_host);
173
+ this.addChild(this.#float_layer);
174
+ this.addChild(this.#drag_overlay);
175
+
176
+ /**
177
+ * Raised whenever the user rearranges the layout — a panel moves, a divider is
178
+ * dragged, a window is moved or resized. A host that persists the arrangement saves
179
+ * on this; it deliberately does not fire for reflows, which happen constantly.
180
+ * @type {Signal}
181
+ */
182
+ this.on.rearranged = new Signal();
183
+
184
+ this.#root = new DockGroupNode();
185
+ this.#root.view.css(CSS_ABSOLUTE_POSITIONING);
186
+ this.#tree_host.addChild(this.#root.view);
187
+
188
+ this.layout();
189
+
190
+ this.bindSignal(this.size.onChanged, this.layout, this);
191
+ this.on.linked.add(this.layout, this);
192
+ }
193
+
194
+ /**
195
+ * Put a panel in the dock's first group — the one reached going down the a-side of the
196
+ * tree. This is how a host seeds a layout, and where a panel with nowhere else to be
197
+ * ends up.
198
+ *
199
+ * @param {DockPanel} panel
200
+ */
201
+ addPanel(panel) {
202
+ this.#placePanel(panel, this.#firstGroup(), DockSide.Center, 0);
203
+ }
204
+
205
+ /**
206
+ * Put a panel in the same group as one that is already docked, as another tab.
207
+ *
208
+ * @param {DockPanel} panel
209
+ * @param {DockPanel} neighbour
210
+ */
211
+ tabPanel(panel, neighbour) {
212
+ this.#placePanel(panel, this.#requireGroupOf(neighbour), DockSide.Center, 0);
213
+ }
214
+
215
+ /**
216
+ * Put a panel in a group of its own on one side of the group holding `neighbour`,
217
+ * splitting that group in two.
218
+ *
219
+ * @param {DockPanel} panel
220
+ * @param {DockPanel} neighbour
221
+ * @param {string} side one of {@link DOCK_SPLIT_SIDES}
222
+ * @param {number} extent extent of the new group along the split's axis, px
223
+ */
224
+ splitPanel(panel, neighbour, side, extent) {
225
+ if (!DOCK_SPLIT_SIDES.includes(side)) {
226
+ throw new Error(`Side '${side}' does not split anything, valid sides: ${DOCK_SPLIT_SIDES.join(', ')}`);
227
+ }
228
+
229
+ this.#placePanel(panel, this.#requireGroupOf(neighbour), side, extent);
230
+ }
231
+
232
+ /**
233
+ * Lift a panel out of the layout into a window of its own, or move the window it is
234
+ * already in. The rectangle is in the dock's own frame, px.
235
+ *
236
+ * @param {DockPanel} panel
237
+ * @param {number} x
238
+ * @param {number} y
239
+ * @param {number} width
240
+ * @param {number} height
241
+ */
242
+ floatPanel(panel, x, y, width, height) {
243
+ const record = this.#requireRecord(panel);
244
+
245
+ record.float_x = x;
246
+ record.float_y = y;
247
+ record.float_width = width;
248
+ record.float_height = height;
249
+
250
+ if (record.window !== null) {
251
+ // already out: this is the author moving or resizing the window they have
252
+ record.window.position.set(x, y);
253
+ record.window.size.set(width, height);
254
+
255
+ this.on.rearranged.send0();
256
+
257
+ return;
258
+ }
259
+
260
+ this.#detach(panel);
261
+
262
+ const window_view = new FloatingPanelView({
263
+ handle: this.#buildHandle(panel),
264
+ content: panel.view
265
+ });
266
+
267
+ record.window = window_view;
268
+
269
+ window_view.on.moved.add(() => {
270
+ record.float_x = window_view.position.x;
271
+ record.float_y = window_view.position.y;
272
+
273
+ this.on.rearranged.send0();
274
+ });
275
+
276
+ window_view.on.resized.add(() => {
277
+ record.float_width = window_view.size.x;
278
+ record.float_height = window_view.size.y;
279
+
280
+ this.on.rearranged.send0();
281
+ });
282
+
283
+ window_view.on.raiseRequested.add(() => this.#raiseWindow(window_view));
284
+
285
+ // a window the author has just put somewhere is a window they are looking at
286
+ this.#raiseWindow(window_view);
287
+
288
+ window_view.position.set(x, y);
289
+ window_view.size.set(width, height);
290
+
291
+ this.#float_layer.addChild(window_view);
292
+
293
+ this.on.rearranged.send0();
294
+ }
295
+
296
+ /**
297
+ * Take a panel out of the dock altogether.
298
+ *
299
+ * @param {DockPanel} panel
300
+ */
301
+ removePanel(panel) {
302
+ this.#detach(panel);
303
+
304
+ this.#panels.delete(panel);
305
+
306
+ this.on.rearranged.send0();
307
+ }
308
+
309
+ /**
310
+ *
311
+ * @param {DockPanel} panel
312
+ * @returns {boolean} whether the panel stands in a window of its own
313
+ */
314
+ isPanelFloating(panel) {
315
+ return this.#requireRecord(panel).window !== null;
316
+ }
317
+
318
+ /**
319
+ *
320
+ * @param {DockPanel} panel
321
+ * @returns {boolean} whether the dock holds this panel at all
322
+ */
323
+ hasPanel(panel) {
324
+ return this.#panels.has(panel);
325
+ }
326
+
327
+ /**
328
+ * Capture where the user put things, so a later session can put them back. Panels are
329
+ * recorded by {@link DockPanel#id} — the only thing about a panel that survives a
330
+ * reload; the views themselves are rebuilt by the host.
331
+ *
332
+ * @returns {{layout: Object, panels: {id: string, floating: boolean, float: {x: number, y: number, width: number, height: number}}[]}}
333
+ */
334
+ toJSON() {
335
+ const panels = [];
336
+
337
+ for (const [panel, record] of this.#panels) {
338
+ panels.push({
339
+ id: panel.id,
340
+ floating: record.window !== null,
341
+ float: {
342
+ x: record.float_x,
343
+ y: record.float_y,
344
+ width: record.float_width,
345
+ height: record.float_height
346
+ }
347
+ });
348
+ }
349
+
350
+ return {
351
+ layout: this.#nodeToJSON(this.#root),
352
+ panels
353
+ };
354
+ }
355
+
356
+ /**
357
+ * Restore a layout captured by {@link DockLayoutView#toJSON} onto a dock the host has
358
+ * already populated. Panels are matched by id and put back where they were; an id this
359
+ * build no longer has is skipped, and a panel this build has that the arrangement never
360
+ * mentioned lands in the first group, where it can be found and moved. Layouts outlive
361
+ * the code that wrote them, and a stale entry is not a reason to drop the whole thing.
362
+ *
363
+ * An arrangement written by a build whose layout had a different shape — one carrying no
364
+ * `layout` tree at all — is left alone rather than guessed at: the host's own defaults
365
+ * are a better answer than a mistranslation.
366
+ *
367
+ * @param {{layout: Object, panels: {id: string, floating: boolean, float: {x: number, y: number, width: number, height: number}}[]}} json
368
+ */
369
+ fromJSON(json) {
370
+ if (json.layout === undefined) {
371
+ return;
372
+ }
373
+
374
+ const by_id = new Map();
375
+
376
+ for (const panel of this.#panels.keys()) {
377
+ by_id.set(panel.id, panel);
378
+ }
379
+
380
+ for (const entry of json.panels) {
381
+ const panel = by_id.get(entry.id);
382
+
383
+ if (panel === undefined) {
384
+ continue;
385
+ }
386
+
387
+ const record = this.#panels.get(panel);
388
+
389
+ record.float_x = entry.float.x;
390
+ record.float_y = entry.float.y;
391
+ record.float_width = entry.float.width;
392
+ record.float_height = entry.float.height;
393
+ }
394
+
395
+ // a clean slate: every panel comes off, which folds the tree down to its last group
396
+ for (const panel of [...this.#panels.keys()]) {
397
+ this.#detach(panel);
398
+ }
399
+
400
+ this.#restoreInto(json.layout, by_id, this.#firstGroup());
401
+
402
+ for (const entry of json.panels) {
403
+ const panel = by_id.get(entry.id);
404
+
405
+ if (panel === undefined || !entry.floating) {
406
+ continue;
407
+ }
408
+
409
+ const record = this.#panels.get(panel);
410
+
411
+ this.floatPanel(panel, record.float_x, record.float_y, record.float_width, record.float_height);
412
+ }
413
+
414
+ // whatever the arrangement did not speak for is still the host's, and still has to be
415
+ // somewhere the author can reach it
416
+ for (const [panel, record] of this.#panels) {
417
+ if (record.group === null && record.window === null) {
418
+ this.#dockIntoGroup(panel, this.#firstGroup(), DockSide.Center, 0);
419
+ }
420
+ }
421
+
422
+ this.layout();
423
+ }
424
+
425
+ /**
426
+ * Carry out a placement and account for it: the panel is registered if it is new,
427
+ * brought to the front of its group if it was already somewhere (a panel arriving for
428
+ * the first time does not push aside what the host put there before it), and the
429
+ * rearrangement is announced once.
430
+ *
431
+ * @param {DockPanel} panel
432
+ * @param {DockGroupNode} group
433
+ * @param {string} side one of {@link DockSide}
434
+ * @param {number} extent extent of the new group along the split's axis, px
435
+ */
436
+ #placePanel(panel, group, side, extent) {
437
+ let record = this.#panels.get(panel);
438
+
439
+ if (record === undefined) {
440
+ record = new DockPanelRecord();
441
+
442
+ this.#panels.set(panel, record);
443
+ }
444
+
445
+ const was_placed = record.group !== null || record.window !== null;
446
+
447
+ if (record.group === group) {
448
+ // Landing back on its own group is a placement only when the panel leaves that
449
+ // group behind — and a panel that is the whole group cannot: taking it out folds
450
+ // the group away, target and all.
451
+ if (side === DockSide.Center || group.panels.length === 1) {
452
+ return;
453
+ }
454
+ }
455
+
456
+ this.#dockIntoGroup(panel, group, side, extent);
457
+
458
+ if (was_placed) {
459
+ record.group.view.activate(record.definition);
460
+ }
461
+
462
+ this.on.rearranged.send0();
463
+ }
464
+
465
+ /**
466
+ *
467
+ * @param {DockPanel} panel
468
+ * @returns {DockPanelRecord}
469
+ */
470
+ #requireRecord(panel) {
471
+ const record = this.#panels.get(panel);
472
+
473
+ if (record === undefined) {
474
+ throw new Error(`Panel '${panel.id}' is not docked`);
475
+ }
476
+
477
+ return record;
478
+ }
479
+
480
+ /**
481
+ *
482
+ * @param {DockPanel} panel
483
+ * @returns {DockGroupNode}
484
+ */
485
+ #requireGroupOf(panel) {
486
+ const record = this.#requireRecord(panel);
487
+
488
+ if (record.group === null) {
489
+ throw new Error(`Panel '${panel.id}' is floating, so there is no group to place anything beside it in`);
490
+ }
491
+
492
+ return record.group;
493
+ }
494
+
495
+ /**
496
+ * The group a panel with nowhere in particular to go belongs in: the first leaf of the
497
+ * tree, reading it from the root down its a-sides.
498
+ *
499
+ * @returns {DockGroupNode}
500
+ */
501
+ #firstGroup() {
502
+ let node = this.#root;
503
+
504
+ while (node instanceof DockSplitNode) {
505
+ node = node.a;
506
+ }
507
+
508
+ return node;
509
+ }
510
+
511
+ /**
512
+ *
513
+ * @param {DockGroupNode|DockSplitNode} node
514
+ * @param {DockGroupNode[]} result
515
+ */
516
+ #collectGroups(node, result) {
517
+ if (node instanceof DockSplitNode) {
518
+ this.#collectGroups(node.a, result);
519
+ this.#collectGroups(node.b, result);
520
+
521
+ return;
522
+ }
523
+
524
+ result.push(node);
525
+ }
526
+
527
+ /**
528
+ * @returns {DockGroupNode[]} every group in the layout, in tree order
529
+ */
530
+ #groups() {
531
+ const result = [];
532
+
533
+ this.#collectGroups(this.#root, result);
534
+
535
+ return result;
536
+ }
537
+
538
+ /**
539
+ * Take a panel out of wherever it currently is, leaving its view unlinked and
540
+ * parentless. A group emptied by this is folded away, so it must not be one the caller
541
+ * still means to place into.
542
+ *
543
+ * @param {DockPanel} panel
544
+ */
545
+ #detach(panel) {
546
+ const record = this.#requireRecord(panel);
547
+
548
+ if (record.window !== null) {
549
+ const window_view = record.window;
550
+
551
+ record.window = null;
552
+
553
+ // removal unlinks the frame and the panel view with it; the frame then lets go of
554
+ // the views it borrowed, so they can be re-parented
555
+ this.#float_layer.removeChild(window_view);
556
+ window_view.release();
557
+
558
+ return;
559
+ }
560
+
561
+ if (record.group === null) {
562
+ return;
563
+ }
564
+
565
+ const group = record.group;
566
+
567
+ const was_active = record.definition.active.getValue();
568
+
569
+ group.tabs.removeOneOf(record.definition);
570
+ group.panels.splice(group.panels.indexOf(panel), 1);
571
+
572
+ record.group = null;
573
+ record.definition = null;
574
+
575
+ if (was_active && group.tabs.length > 0) {
576
+ group.view.activate(group.tabs.get(0));
577
+ }
578
+
579
+ if (group.panels.length === 0) {
580
+ this.#collapseGroup(group);
581
+ }
582
+ }
583
+
584
+ /**
585
+ * Fold away a group that holds nothing: its other half takes the room back. The last
586
+ * group in the dock stays, empty — a layout with nowhere to drop into is a dead end.
587
+ *
588
+ * @param {DockGroupNode} group
589
+ */
590
+ #collapseGroup(group) {
591
+ const split = group.parent;
592
+
593
+ if (split === null) {
594
+ return;
595
+ }
596
+
597
+ const sibling = split.a === group ? split.b : split.a;
598
+
599
+ // hand the sibling back before the split it belonged to leaves the tree
600
+ split.view.removeChild(sibling.view);
601
+
602
+ this.#replaceNode(split, sibling);
603
+ }
604
+
605
+ /**
606
+ * Put a detached panel into a group, either alongside its panels or in a new group
607
+ * splitting it.
608
+ *
609
+ * @param {DockPanel} panel
610
+ * @param {DockGroupNode} group
611
+ * @param {string} side one of {@link DockSide}
612
+ * @param {number} extent extent of the new group along the split's axis, px
613
+ */
614
+ #dockIntoGroup(panel, group, side, extent) {
615
+ this.#detach(panel);
616
+
617
+ if (side === DockSide.Center) {
618
+ this.#addToGroup(panel, group);
619
+
620
+ return;
621
+ }
622
+
623
+ this.#addToGroup(panel, this.#splitGroup(group, side, extent, dock_side_half(side)));
624
+ }
625
+
626
+ /**
627
+ * Divide a group in two, returning the empty new half. The caller fills it; a half left
628
+ * empty would sit there for ever, since only losing a panel folds a group away.
629
+ *
630
+ * @param {DockGroupNode} group
631
+ * @param {string} side one of {@link DOCK_SPLIT_SIDES}, which half the new group takes
632
+ * @param {number} extent extent of the anchored half along the split's axis, px
633
+ * @param {'a'|'b'} anchor which half keeps that extent when the split is resized
634
+ * @returns {DockGroupNode}
635
+ */
636
+ #splitGroup(group, side, extent, anchor) {
637
+ const fresh = new DockGroupNode();
638
+
639
+ const split = new DockSplitNode(dock_side_direction(side), anchor, extent);
640
+
641
+ this.#replaceNode(group, split);
642
+
643
+ if (dock_side_half(side) === 'a') {
644
+ split.a = fresh;
645
+ split.b = group;
646
+ } else {
647
+ split.a = group;
648
+ split.b = fresh;
649
+ }
650
+
651
+ fresh.parent = split;
652
+ group.parent = split;
653
+
654
+ split.view.childA = split.a.view;
655
+ split.view.childB = split.b.view;
656
+
657
+ split.view.on.resized.add(applied => {
658
+ split.extent = applied;
659
+
660
+ this.on.rearranged.send0();
661
+ });
662
+
663
+ return fresh;
664
+ }
665
+
666
+ /**
667
+ * Give a detached panel a tab in a group.
668
+ *
669
+ * @param {DockPanel} panel
670
+ * @param {DockGroupNode} group
671
+ */
672
+ #addToGroup(panel, group) {
673
+ const record = this.#requireRecord(panel);
674
+
675
+ const handle = this.#buildHandle(panel);
676
+
677
+ const definition = TabDefinition.from({
678
+ toggle: handle,
679
+ panel: panel.view
680
+ });
681
+
682
+ const update_active_class = () => {
683
+ handle.setClass('meep-tab-active', definition.active.getValue());
684
+ };
685
+
686
+ handle.on.linked.add(update_active_class);
687
+ handle.bindSignal(definition.active.onChanged, update_active_class);
688
+
689
+ record.group = group;
690
+ record.definition = definition;
691
+
692
+ group.panels.push(panel);
693
+ group.tabs.add(definition);
694
+
695
+ if (group.view.getActiveTab() === undefined) {
696
+ group.view.activate(definition);
697
+ }
698
+ }
699
+
700
+ /**
701
+ * Swap one node of the tree for another, in the tree and in the views alike.
702
+ *
703
+ * @param {DockGroupNode|DockSplitNode} old_node
704
+ * @param {DockGroupNode|DockSplitNode} next
705
+ */
706
+ #replaceNode(old_node, next) {
707
+ const parent = old_node.parent;
708
+
709
+ old_node.parent = null;
710
+ next.parent = parent;
711
+
712
+ if (parent === null) {
713
+ this.#tree_host.removeChild(old_node.view);
714
+
715
+ next.view.css(CSS_ABSOLUTE_POSITIONING);
716
+ this.#tree_host.addChild(next.view);
717
+
718
+ this.#root = next;
719
+
720
+ this.layout();
721
+
722
+ return;
723
+ }
724
+
725
+ if (parent.a === old_node) {
726
+ parent.a = next;
727
+ parent.view.childA = next.view;
728
+ } else {
729
+ parent.b = next;
730
+ parent.view.childB = next.view;
731
+ }
732
+ }
733
+
734
+ /**
735
+ * The panel's handle: its title, a menu affordance, and the grip the whole placement
736
+ * gesture hangs off. The same view serves as the panel's tab while it is docked and as
737
+ * the tab on its window's title bar while it floats.
738
+ *
739
+ * @param {DockPanel} panel
740
+ * @returns {View}
741
+ */
742
+ #buildHandle(panel) {
743
+ const handle = new EmptyView({ classList: ['meep-tab'] });
744
+
745
+ handle.addChild(new LabelView(panel.title, { classList: ['meep-tab-title'] }));
746
+
747
+ const menu_button = new EmptyView({ tag: 'span', classList: ['meep-tab-menu'] });
748
+ menu_button.el.textContent = '▾';
749
+
750
+ menu_button.el.addEventListener(MouseEvents.Click, (event) => {
751
+ // the handle itself activates the tab on click; the menu click only opens the menu
752
+ event.stopPropagation();
753
+
754
+ show_popup_menu(this.#buildPlacementMenu(panel, handle), event.clientX, event.clientY);
755
+ });
756
+
757
+ handle.addChild(menu_button);
758
+
759
+ // Which tab is in front is part of the arrangement — it is in what toJSON writes —
760
+ // so bringing one forward is a rearrangement, even though it moves nothing. The tab
761
+ // itself is activated by the group; this only says that something happened.
762
+ handle.el.addEventListener(MouseEvents.Click, () => this.on.rearranged.send0());
763
+
764
+ // where inside the handle the author took hold of it, so a window it turns into lands
765
+ // under the cursor the way the handle itself sits under it
766
+ let grab_x = 0;
767
+ let grab_y = 0;
768
+
769
+ const drag = new DraggableAspect({
770
+ el: handle.el,
771
+ dragStart: (position) => {
772
+ grab_x = position.x;
773
+ grab_y = position.y;
774
+
775
+ this.setClass('meep-dock-dragging', true);
776
+ handle.addClass('meep-dock-handle-dragging');
777
+ },
778
+ drag: (position, origin, delta, event) => {
779
+ this.#drag_overlay.show(this.#planDrop(panel, event.clientX, event.clientY, grab_x, grab_y));
780
+ },
781
+ dragEnd: (position, origin, event) => {
782
+ const plan = this.#planDrop(panel, event.clientX, event.clientY, grab_x, grab_y);
783
+
784
+ this.#drag_overlay.hide();
785
+
786
+ handle.removeClass('meep-dock-handle-dragging');
787
+ this.setClass('meep-dock-dragging', false);
788
+
789
+ // the placement rebuilds this handle, and with it this aspect. Safe here: the
790
+ // gesture has already detached its own listeners before calling back.
791
+ this.#applyDropPlan(panel, plan);
792
+ }
793
+ });
794
+
795
+ handle.on.linked.add(drag.start, drag);
796
+ handle.on.unlinked.add(drag.stop, drag);
797
+
798
+ return handle;
799
+ }
800
+
801
+ /**
802
+ * Every placement the panel is not already in, for authors who would rather not drag.
803
+ *
804
+ * @param {DockPanel} panel
805
+ * @param {View} handle
806
+ * @returns {{label: string, action: function}[]}
807
+ */
808
+ #buildPlacementMenu(panel, handle) {
809
+ const record = this.#requireRecord(panel);
810
+
811
+ const items = [];
812
+
813
+ if (record.window === null) {
814
+ // splitting a group off a panel that is the whole group would put it back where it
815
+ // started, so that is not offered
816
+ if (record.group.panels.length > 1) {
817
+ for (const side of DOCK_SPLIT_SIDES) {
818
+ items.push({
819
+ label: `Split ${dock_side_title(side)}`,
820
+ action: () => this.#placePanel(panel, record.group, side, this.#halfExtent(record.group, side))
821
+ });
822
+ }
823
+ }
824
+
825
+ items.push({
826
+ label: 'Float',
827
+ action: () => {
828
+ const bounds = this.el.getBoundingClientRect();
829
+ const from = handle.el.getBoundingClientRect();
830
+
831
+ // the window opens over the tab it came from, so it does not appear
832
+ // somewhere the author was not looking
833
+ this.floatPanel(
834
+ panel,
835
+ this.#clampFloatX(from.left - bounds.left, record.float_width),
836
+ this.#clampFloatY(from.top - bounds.top, record.float_height),
837
+ record.float_width,
838
+ record.float_height
839
+ );
840
+ }
841
+ });
842
+ } else {
843
+ items.push({
844
+ label: 'Dock',
845
+ action: () => this.addPanel(panel)
846
+ });
847
+ }
848
+
849
+ if (panel.closable) {
850
+ items.push({
851
+ label: 'Close',
852
+ action: () => this.removePanel(panel)
853
+ });
854
+ }
855
+
856
+ return items;
857
+ }
858
+
859
+ /**
860
+ * Half of a group's extent along the axis a side splits it on, px — what a group gives
861
+ * up when it is divided down the middle.
862
+ *
863
+ * @param {DockGroupNode} group
864
+ * @param {string} side
865
+ * @returns {number}
866
+ */
867
+ #halfExtent(group, side) {
868
+ const rect = group.view.el.getBoundingClientRect();
869
+
870
+ return Math.round((dock_side_direction(side) === 'x' ? rect.width : rect.height) / 2);
871
+ }
872
+
873
+ /**
874
+ * Carry out a plan. The extent comes off the plan's own rectangle rather than being
875
+ * measured again, so the panel lands at exactly the size the preview showed it at.
876
+ *
877
+ * Taking the panel out of where it was can move the target: a panel that was the whole
878
+ * of its group folds that group away, and the room goes back to whatever was beside it.
879
+ * The preview cannot show that — it is drawn while the panel is still in place — so the
880
+ * promise it makes is about the size, which is kept, and not about the position, which
881
+ * the reflow has the final say on. Any other reading would have the panel land at a size
882
+ * nobody was shown.
883
+ *
884
+ * @param {DockPanel} panel
885
+ * @param {DockDropPlan} plan
886
+ */
887
+ #applyDropPlan(panel, plan) {
888
+ if (plan.group === null) {
889
+ this.floatPanel(panel, plan.x, plan.y, plan.width, plan.height);
890
+
891
+ return;
892
+ }
893
+
894
+ const extent = dock_side_direction_of_plan(plan) === 'x' ? plan.width : plan.height;
895
+
896
+ this.#placePanel(panel, plan.group, plan.side, extent);
897
+ }
898
+
899
+ /**
900
+ * What releasing the panel at a point in client space would do with it.
901
+ *
902
+ * @param {DockPanel} panel
903
+ * @param {number} client_x
904
+ * @param {number} client_y
905
+ * @param {number} grab_x where in the handle the author took hold, px
906
+ * @param {number} grab_y
907
+ * @returns {DockDropPlan}
908
+ */
909
+ #planDrop(panel, client_x, client_y, grab_x, grab_y) {
910
+ const bounds = this.el.getBoundingClientRect();
911
+
912
+ const plan = new DockDropPlan();
913
+
914
+ const title = panel.title.getValue();
915
+
916
+ for (const group of this.#groups()) {
917
+ const rect = group.view.el.getBoundingClientRect();
918
+
919
+ if (client_x < rect.left || client_x > rect.right || client_y < rect.top || client_y > rect.bottom) {
920
+ continue;
921
+ }
922
+
923
+ const side = this.#sideAt(rect, client_x, client_y);
924
+
925
+ if (side === "") {
926
+ // in the margin the group keeps around itself: the groups tile the layout, so
927
+ // no other group holds this point either, and the panel is on its way out
928
+ break;
929
+ }
930
+
931
+ const half_width = Math.round(rect.width / 2);
932
+ const half_height = Math.round(rect.height / 2);
933
+
934
+ plan.group = group;
935
+ plan.side = side;
936
+ plan.x = rect.left - bounds.left + (side === DockSide.Right ? rect.width - half_width : 0);
937
+ plan.y = rect.top - bounds.top + (side === DockSide.Bottom ? rect.height - half_height : 0);
938
+ plan.width = side === DockSide.Left || side === DockSide.Right ? half_width : rect.width;
939
+ plan.height = side === DockSide.Top || side === DockSide.Bottom ? half_height : rect.height;
940
+ plan.label = side === DockSide.Center
941
+ ? `${title} → tab group`
942
+ : `${title} → split ${dock_side_title(side)}`;
943
+
944
+ return plan;
945
+ }
946
+
947
+ // over no group, or over the margin one keeps around itself: the panel leaves the
948
+ // layout and stands where it was dropped
949
+ const record = this.#requireRecord(panel);
950
+
951
+ plan.group = null;
952
+ plan.width = record.float_width;
953
+ plan.height = record.float_height;
954
+ plan.x = this.#clampFloatX(client_x - bounds.left - grab_x, plan.width);
955
+ plan.y = this.#clampFloatY(client_y - bounds.top - grab_y, plan.height);
956
+ plan.label = `${title} → floating window`;
957
+
958
+ return plan;
959
+ }
960
+
961
+ /**
962
+ * Which side of a group a point asks for: its tab strip and its middle mean the group
963
+ * itself, a band along each edge means splitting it, and the margin outside those means
964
+ * leaving the layout.
965
+ *
966
+ * @param {DOMRect} rect the group, in client space
967
+ * @param {number} x
968
+ * @param {number} y
969
+ * @returns {string} one of {@link DockSide}, or "" for the margin
970
+ */
971
+ #sideAt(rect, x, y) {
972
+ // the tab strip is where tabs live, so dropping a tab on it means exactly that,
973
+ // whatever the margins would otherwise have to say
974
+ if (y <= rect.top + TAB_STRIP_HEIGHT) {
975
+ return DockSide.Center;
976
+ }
977
+
978
+ const margin_x = Math.min(NEUTRAL_MARGIN, rect.width * NEUTRAL_MARGIN_MAX_FRACTION);
979
+ const margin_y = Math.min(NEUTRAL_MARGIN, rect.height * NEUTRAL_MARGIN_MAX_FRACTION);
980
+
981
+ const left = rect.left + margin_x;
982
+ const right = rect.right - margin_x;
983
+ const top = rect.top + margin_y;
984
+ const bottom = rect.bottom - margin_y;
985
+
986
+ if (x < left || x > right || y < top || y > bottom) {
987
+ return "";
988
+ }
989
+
990
+ const width = Math.max(1, right - left);
991
+ const height = Math.max(1, bottom - top);
992
+
993
+ // distance to each edge as a share of the extent it is measured along, so that a long
994
+ // thin group is judged the same way a square one is
995
+ const to_left = (x - left) / width;
996
+ const to_right = (right - x) / width;
997
+ const to_top = (y - top) / height;
998
+ const to_bottom = (bottom - y) / height;
999
+
1000
+ const nearest = Math.min(to_left, to_right, to_top, to_bottom);
1001
+
1002
+ if (nearest >= SPLIT_BAND_FRACTION) {
1003
+ return DockSide.Center;
1004
+ }
1005
+
1006
+ if (nearest === to_left) {
1007
+ return DockSide.Left;
1008
+ }
1009
+
1010
+ if (nearest === to_right) {
1011
+ return DockSide.Right;
1012
+ }
1013
+
1014
+ if (nearest === to_top) {
1015
+ return DockSide.Top;
1016
+ }
1017
+
1018
+ return DockSide.Bottom;
1019
+ }
1020
+
1021
+ /**
1022
+ * Bring a window in front of the others.
1023
+ *
1024
+ * @param {FloatingPanelView} window_view
1025
+ */
1026
+ #raiseWindow(window_view) {
1027
+ this.#float_order++;
1028
+
1029
+ window_view.css({ zIndex: this.#float_order });
1030
+ }
1031
+
1032
+ /**
1033
+ * A window is kept inside the dock: one dropped past the edge would be clipped by it,
1034
+ * title bar and all, and could not be reached again.
1035
+ *
1036
+ * @param {number} x
1037
+ * @param {number} width
1038
+ * @returns {number}
1039
+ */
1040
+ #clampFloatX(x, width) {
1041
+ return clamp(x, 0, Math.max(0, this.size.x - width));
1042
+ }
1043
+
1044
+ /**
1045
+ *
1046
+ * @param {number} y
1047
+ * @param {number} height
1048
+ * @returns {number}
1049
+ */
1050
+ #clampFloatY(y, height) {
1051
+ return clamp(y, 0, Math.max(0, this.size.y - height));
1052
+ }
1053
+
1054
+ /**
1055
+ *
1056
+ * @param {DockGroupNode|DockSplitNode} node
1057
+ * @returns {Object}
1058
+ */
1059
+ #nodeToJSON(node) {
1060
+ if (node instanceof DockSplitNode) {
1061
+ return {
1062
+ type: 'split',
1063
+ direction: node.direction,
1064
+ anchor: node.anchor,
1065
+ extent: node.extent,
1066
+ a: this.#nodeToJSON(node.a),
1067
+ b: this.#nodeToJSON(node.b)
1068
+ };
1069
+ }
1070
+
1071
+ const active = node.panels.find(panel => this.#panels.get(panel).definition.active.getValue());
1072
+
1073
+ return {
1074
+ type: 'group',
1075
+ panels: node.panels.map(panel => panel.id),
1076
+ active: active === undefined ? "" : active.id
1077
+ };
1078
+ }
1079
+
1080
+ /**
1081
+ * Rebuild a recorded subtree into the space a group currently holds, placing the panels
1082
+ * it names as it goes. Every panel is expected to be detached.
1083
+ *
1084
+ * A half of a split whose panels this build no longer has is not built at all — the
1085
+ * other half takes the whole space, which is what folding away an emptied group would
1086
+ * have done anyway.
1087
+ *
1088
+ * @param {Object} json
1089
+ * @param {Map<string, DockPanel>} by_id
1090
+ * @param {DockGroupNode} group
1091
+ */
1092
+ #restoreInto(json, by_id, group) {
1093
+ if (json.type !== 'split') {
1094
+ for (const id of json.panels) {
1095
+ const panel = by_id.get(id);
1096
+
1097
+ if (panel !== undefined) {
1098
+ this.#addToGroup(panel, group);
1099
+ }
1100
+ }
1101
+
1102
+ const active = by_id.get(json.active);
1103
+
1104
+ if (active !== undefined && this.#panels.get(active).group === group) {
1105
+ group.view.activate(this.#panels.get(active).definition);
1106
+ }
1107
+
1108
+ return;
1109
+ }
1110
+
1111
+ const has_a = this.#restorablePanelCount(json.a, by_id) > 0;
1112
+ const has_b = this.#restorablePanelCount(json.b, by_id) > 0;
1113
+
1114
+ if (!has_a) {
1115
+ this.#restoreInto(json.b, by_id, group);
1116
+
1117
+ return;
1118
+ }
1119
+
1120
+ if (!has_b) {
1121
+ this.#restoreInto(json.a, by_id, group);
1122
+
1123
+ return;
1124
+ }
1125
+
1126
+ // the a-half is split off the group, the b-half carries on in it; the recorded anchor
1127
+ // rides along, since which half keeps its extent is the author's arrangement too
1128
+ const side = json.direction === 'x' ? DockSide.Left : DockSide.Top;
1129
+
1130
+ const fresh = this.#splitGroup(group, side, json.extent, json.anchor);
1131
+
1132
+ this.#restoreInto(json.a, by_id, fresh);
1133
+ this.#restoreInto(json.b, by_id, group);
1134
+ }
1135
+
1136
+ /**
1137
+ *
1138
+ * @param {Object} json
1139
+ * @param {Map<string, DockPanel>} by_id
1140
+ * @returns {number} how many of a recorded subtree's panels this build still has
1141
+ */
1142
+ #restorablePanelCount(json, by_id) {
1143
+ if (json.type === 'split') {
1144
+ return this.#restorablePanelCount(json.a, by_id) + this.#restorablePanelCount(json.b, by_id);
1145
+ }
1146
+
1147
+ return json.panels.filter(id => by_id.has(id)).length;
1148
+ }
1149
+
1150
+ layout() {
1151
+ this.#tree_host.position.set(0, 0);
1152
+ this.#tree_host.size.copy(this.size);
1153
+
1154
+ this.#root.view.position.set(0, 0);
1155
+ this.#root.view.size.copy(this.size);
1156
+
1157
+ this.#float_layer.position.set(0, 0);
1158
+ this.#float_layer.size.copy(this.size);
1159
+
1160
+ this.#drag_overlay.position.set(0, 0);
1161
+ this.#drag_overlay.size.copy(this.size);
1162
+
1163
+ if (this.size.x <= 0 || this.size.y <= 0) {
1164
+ // nothing has been laid out against yet — a host sizes the dock after linking it,
1165
+ // and a restored arrangement can land in between. There is no room here to hold a
1166
+ // window inside of, and squaring it up against none would destroy where it goes.
1167
+ return;
1168
+ }
1169
+
1170
+ // a dock that shrank must not leave a window stranded outside itself
1171
+ for (const record of this.#panels.values()) {
1172
+ if (record.window === null) {
1173
+ continue;
1174
+ }
1175
+
1176
+ record.float_x = this.#clampFloatX(record.float_x, record.float_width);
1177
+ record.float_y = this.#clampFloatY(record.float_y, record.float_height);
1178
+
1179
+ record.window.position.set(record.float_x, record.float_y);
1180
+ }
1181
+ }
1182
+ }
1183
+
1184
+ /**
1185
+ * The axis a plan's split runs on; a plan that docks as a tab has no axis and reports the
1186
+ * one that leaves its extent unused.
1187
+ *
1188
+ * @param {DockDropPlan} plan
1189
+ * @returns {'x'|'y'}
1190
+ */
1191
+ function dock_side_direction_of_plan(plan) {
1192
+ return plan.side === DockSide.Left || plan.side === DockSide.Right ? 'x' : 'y';
1193
+ }