@woosh/meep-engine 2.169.4 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/ecs/components/particles/ParticleEmitterController.js +0 -213
- package/editor/view/ecs/components/particles/ParticleLayerController.js +0 -213
- package/editor/view/ecs/components/particles/ScalarParameterLUTController.js +0 -401
- package/editor/view/ecs/components/sockets/AttachmentSocketsController.js +0 -51
- package/editor/view/ecs/components/sound/SoundEmitterController.js +0 -137
- package/editor/view/ecs/components/story/StoryTriggerSetController.js +0 -214
- package/editor/view/ecs/components/unit/AuraController.js +0 -45
- package/editor/view/makeEntityDecorators.d.ts +0 -6
- package/editor/view/makeEntityDecorators.d.ts.map +0 -1
- package/editor/view/v2/SplitView.d.ts +0 -17
- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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import Signal from "../../core/events/signal/Signal.js";
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import { clamp } from "../../core/math/clamp.js";
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import { MouseEvents } from "../../engine/input/devices/events/MouseEvents.js";
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import { DraggableAspect } from "../../engine/ui/DraggableAspect.js";
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import LabelView from "../common/LabelView.js";
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import { TAB_STRIP_HEIGHT, TabDefinition } from "../common/TabbedView.js";
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import { CSS_ABSOLUTE_POSITIONING } from "../CSS_ABSOLUTE_POSITIONING.js";
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import EmptyView from "../elements/EmptyView.js";
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import View from "../View.js";
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import { DockDragOverlayView } from "./DockDragOverlayView.js";
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import { DockDropPlan } from "./DockDropPlan.js";
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import { DockGroupNode } from "./DockGroupNode.js";
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import { dock_side_direction, dock_side_half, dock_side_title, DOCK_SPLIT_SIDES, DockSide } from "./DockSide.js";
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import { DockSplitNode } from "./DockSplitNode.js";
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import { FloatingPanelView } from "./FloatingPanelView.js";
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import { show_popup_menu } from "./show_popup_menu.js";
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/**
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* Size a panel's window takes the first time it floats, px
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* @type {number}
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*/
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const FLOAT_DEFAULT_WIDTH = 360;
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/**
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* @type {number}
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*/
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const FLOAT_DEFAULT_HEIGHT = 300;
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/**
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* How much of a group's edge means "out of the layout" rather than "into this group", px.
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*
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* Without it the groups tile the dock and every point in it is a placement, which leaves
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* an author who wants a panel out of the layout nowhere to let go of it. The seams between
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* groups, and the outside edge of the dock, are where a drop floats instead.
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* @type {number}
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*/
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const NEUTRAL_MARGIN = 26;
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/**
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* The margin is capped at this share of a group's extent, so that a small group stays
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* something that can be dropped into rather than a solid band of "no".
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* @type {number}
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*/
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const NEUTRAL_MARGIN_MAX_FRACTION = 0.2;
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/**
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* How near an edge of a group counts as asking to split it, as a share of the group's
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* extent along that axis
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* @type {number}
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*/
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const SPLIT_BAND_FRACTION = 0.3;
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/**
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* Where the dock keeps a panel, and where it would put it if it floated.
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*
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* The two placements are exclusive: a panel has a tab in a group, or it stands in a
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* window, never both. The float rectangle is carried either way, so a panel that is docked
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* and floated again comes back the size it was.
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*/
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class DockPanelRecord {
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/**
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* The group holding the panel, null while it floats or is between placements
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* @type {DockGroupNode|null}
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*/
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group = null;
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/**
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* The panel's tab in that group, null while it floats
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* @type {TabDefinition|null}
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*/
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definition = null;
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/**
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* The window holding the panel, null while it is docked
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* @type {FloatingPanelView|null}
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*/
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window = null;
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/**
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* @type {number}
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*/
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float_x = 0;
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/**
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* @type {number}
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*/
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float_y = 0;
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/**
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* @type {number}
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*/
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float_width = FLOAT_DEFAULT_WIDTH;
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/**
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* @type {number}
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*/
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float_height = FLOAT_DEFAULT_HEIGHT;
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}
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/**
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* A docking layout: a tree of tab groups divided by draggable splitters, with panels that
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* can also stand outside the tree in windows of their own.
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*
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* There are no fixed zones. A panel dropped on the middle of a group, or on its tab strip,
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* joins it as a tab; dropped near one of the group's four edges it splits the group and
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* takes that side, which is how a layout grows a sidebar, a bottom drawer or a second
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* editor column without any of those being built in. A group that loses its last panel is
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* folded away and its other half takes the room back — except for the last group in the
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* dock, which stays, so there is always somewhere to drop.
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*
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* Every group keeps a margin around it where a drop leaves the layout altogether and puts
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* the panel in a window. A floating panel's title bar carries its tab: drag the tab and the
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* panel docks the way it always did, drag the bar beside it and the window simply moves.
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*
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* Moving a panel is an unlink→relink cycle for its view — panel content must rebuild from
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* its model on link, which is the framework-wide convention.
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*/
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export class DockLayoutView extends View {
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/**
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* @type {Map<DockPanel, DockPanelRecord>}
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*/
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#panels = new Map();
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/**
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* @type {DockGroupNode|DockSplitNode}
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*/
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#root;
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/**
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* Hosts the tree, under the floating windows
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* @type {EmptyView}
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*/
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#tree_host;
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/**
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* Hosts the windows of floating panels, above the tree and below the drag feedback
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* @type {EmptyView}
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*/
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#float_layer;
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/**
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* @type {DockDragOverlayView}
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*/
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#drag_overlay;
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/**
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* Stacking order handed to the last window to come forward. Windows are stacked by
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* this rather than by their order in the layer, so bringing one forward costs a style
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* write instead of a re-parent — a re-parent would unlink and rebuild the panel inside.
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* @type {number}
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*/
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#float_order = 0;
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el = document.createElement('div');
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constructor() {
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super();
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this.addClass('meep-dock-layout');
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this.#tree_host = new EmptyView({ classList: ['meep-dock-tree'] });
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this.#tree_host.css(CSS_ABSOLUTE_POSITIONING);
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// both layers cover the tree rather than following it, so they are taken out of the
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// flow the splitters occupy
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this.#float_layer = new EmptyView({ classList: ['meep-dock-float-layer'] });
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this.#float_layer.css(CSS_ABSOLUTE_POSITIONING);
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this.#drag_overlay = new DockDragOverlayView();
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this.#drag_overlay.css(CSS_ABSOLUTE_POSITIONING);
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this.addChild(this.#tree_host);
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this.addChild(this.#float_layer);
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this.addChild(this.#drag_overlay);
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/**
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* Raised whenever the user rearranges the layout — a panel moves, a divider is
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* dragged, a window is moved or resized. A host that persists the arrangement saves
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* on this; it deliberately does not fire for reflows, which happen constantly.
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* @type {Signal}
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*/
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this.on.rearranged = new Signal();
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this.#root = new DockGroupNode();
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this.#root.view.css(CSS_ABSOLUTE_POSITIONING);
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this.#tree_host.addChild(this.#root.view);
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this.layout();
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this.bindSignal(this.size.onChanged, this.layout, this);
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this.on.linked.add(this.layout, this);
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}
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/**
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* Put a panel in the dock's first group — the one reached going down the a-side of the
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* tree. This is how a host seeds a layout, and where a panel with nowhere else to be
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* ends up.
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*
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* @param {DockPanel} panel
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*/
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addPanel(panel) {
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this.#placePanel(panel, this.#firstGroup(), DockSide.Center, 0);
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}
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/**
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* Put a panel in the same group as one that is already docked, as another tab.
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*
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* @param {DockPanel} panel
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* @param {DockPanel} neighbour
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*/
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tabPanel(panel, neighbour) {
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this.#placePanel(panel, this.#requireGroupOf(neighbour), DockSide.Center, 0);
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}
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/**
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* Put a panel in a group of its own on one side of the group holding `neighbour`,
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* splitting that group in two.
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*
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* @param {DockPanel} panel
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* @param {DockPanel} neighbour
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* @param {string} side one of {@link DOCK_SPLIT_SIDES}
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* @param {number} extent extent of the new group along the split's axis, px
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*/
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splitPanel(panel, neighbour, side, extent) {
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if (!DOCK_SPLIT_SIDES.includes(side)) {
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throw new Error(`Side '${side}' does not split anything, valid sides: ${DOCK_SPLIT_SIDES.join(', ')}`);
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}
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this.#placePanel(panel, this.#requireGroupOf(neighbour), side, extent);
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}
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/**
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* Lift a panel out of the layout into a window of its own, or move the window it is
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* already in. The rectangle is in the dock's own frame, px.
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*
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* @param {DockPanel} panel
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* @param {number} x
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* @param {number} y
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* @param {number} width
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* @param {number} height
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*/
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floatPanel(panel, x, y, width, height) {
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const record = this.#requireRecord(panel);
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record.float_x = x;
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record.float_y = y;
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record.float_width = width;
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record.float_height = height;
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if (record.window !== null) {
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// already out: this is the author moving or resizing the window they have
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record.window.position.set(x, y);
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record.window.size.set(width, height);
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this.on.rearranged.send0();
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return;
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}
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this.#detach(panel);
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const window_view = new FloatingPanelView({
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handle: this.#buildHandle(panel),
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content: panel.view
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});
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record.window = window_view;
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window_view.on.moved.add(() => {
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record.float_x = window_view.position.x;
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record.float_y = window_view.position.y;
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this.on.rearranged.send0();
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});
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window_view.on.resized.add(() => {
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record.float_width = window_view.size.x;
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record.float_height = window_view.size.y;
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this.on.rearranged.send0();
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});
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window_view.on.raiseRequested.add(() => this.#raiseWindow(window_view));
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// a window the author has just put somewhere is a window they are looking at
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this.#raiseWindow(window_view);
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window_view.position.set(x, y);
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window_view.size.set(width, height);
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this.#float_layer.addChild(window_view);
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+
|
|
293
|
+
this.on.rearranged.send0();
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* Take a panel out of the dock altogether.
|
|
298
|
+
*
|
|
299
|
+
* @param {DockPanel} panel
|
|
300
|
+
*/
|
|
301
|
+
removePanel(panel) {
|
|
302
|
+
this.#detach(panel);
|
|
303
|
+
|
|
304
|
+
this.#panels.delete(panel);
|
|
305
|
+
|
|
306
|
+
this.on.rearranged.send0();
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
*
|
|
311
|
+
* @param {DockPanel} panel
|
|
312
|
+
* @returns {boolean} whether the panel stands in a window of its own
|
|
313
|
+
*/
|
|
314
|
+
isPanelFloating(panel) {
|
|
315
|
+
return this.#requireRecord(panel).window !== null;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
/**
|
|
319
|
+
*
|
|
320
|
+
* @param {DockPanel} panel
|
|
321
|
+
* @returns {boolean} whether the dock holds this panel at all
|
|
322
|
+
*/
|
|
323
|
+
hasPanel(panel) {
|
|
324
|
+
return this.#panels.has(panel);
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
/**
|
|
328
|
+
* Capture where the user put things, so a later session can put them back. Panels are
|
|
329
|
+
* recorded by {@link DockPanel#id} — the only thing about a panel that survives a
|
|
330
|
+
* reload; the views themselves are rebuilt by the host.
|
|
331
|
+
*
|
|
332
|
+
* @returns {{layout: Object, panels: {id: string, floating: boolean, float: {x: number, y: number, width: number, height: number}}[]}}
|
|
333
|
+
*/
|
|
334
|
+
toJSON() {
|
|
335
|
+
const panels = [];
|
|
336
|
+
|
|
337
|
+
for (const [panel, record] of this.#panels) {
|
|
338
|
+
panels.push({
|
|
339
|
+
id: panel.id,
|
|
340
|
+
floating: record.window !== null,
|
|
341
|
+
float: {
|
|
342
|
+
x: record.float_x,
|
|
343
|
+
y: record.float_y,
|
|
344
|
+
width: record.float_width,
|
|
345
|
+
height: record.float_height
|
|
346
|
+
}
|
|
347
|
+
});
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
return {
|
|
351
|
+
layout: this.#nodeToJSON(this.#root),
|
|
352
|
+
panels
|
|
353
|
+
};
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
/**
|
|
357
|
+
* Restore a layout captured by {@link DockLayoutView#toJSON} onto a dock the host has
|
|
358
|
+
* already populated. Panels are matched by id and put back where they were; an id this
|
|
359
|
+
* build no longer has is skipped, and a panel this build has that the arrangement never
|
|
360
|
+
* mentioned lands in the first group, where it can be found and moved. Layouts outlive
|
|
361
|
+
* the code that wrote them, and a stale entry is not a reason to drop the whole thing.
|
|
362
|
+
*
|
|
363
|
+
* An arrangement written by a build whose layout had a different shape — one carrying no
|
|
364
|
+
* `layout` tree at all — is left alone rather than guessed at: the host's own defaults
|
|
365
|
+
* are a better answer than a mistranslation.
|
|
366
|
+
*
|
|
367
|
+
* @param {{layout: Object, panels: {id: string, floating: boolean, float: {x: number, y: number, width: number, height: number}}[]}} json
|
|
368
|
+
*/
|
|
369
|
+
fromJSON(json) {
|
|
370
|
+
if (json.layout === undefined) {
|
|
371
|
+
return;
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
const by_id = new Map();
|
|
375
|
+
|
|
376
|
+
for (const panel of this.#panels.keys()) {
|
|
377
|
+
by_id.set(panel.id, panel);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
for (const entry of json.panels) {
|
|
381
|
+
const panel = by_id.get(entry.id);
|
|
382
|
+
|
|
383
|
+
if (panel === undefined) {
|
|
384
|
+
continue;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
const record = this.#panels.get(panel);
|
|
388
|
+
|
|
389
|
+
record.float_x = entry.float.x;
|
|
390
|
+
record.float_y = entry.float.y;
|
|
391
|
+
record.float_width = entry.float.width;
|
|
392
|
+
record.float_height = entry.float.height;
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
// a clean slate: every panel comes off, which folds the tree down to its last group
|
|
396
|
+
for (const panel of [...this.#panels.keys()]) {
|
|
397
|
+
this.#detach(panel);
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
this.#restoreInto(json.layout, by_id, this.#firstGroup());
|
|
401
|
+
|
|
402
|
+
for (const entry of json.panels) {
|
|
403
|
+
const panel = by_id.get(entry.id);
|
|
404
|
+
|
|
405
|
+
if (panel === undefined || !entry.floating) {
|
|
406
|
+
continue;
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
const record = this.#panels.get(panel);
|
|
410
|
+
|
|
411
|
+
this.floatPanel(panel, record.float_x, record.float_y, record.float_width, record.float_height);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
// whatever the arrangement did not speak for is still the host's, and still has to be
|
|
415
|
+
// somewhere the author can reach it
|
|
416
|
+
for (const [panel, record] of this.#panels) {
|
|
417
|
+
if (record.group === null && record.window === null) {
|
|
418
|
+
this.#dockIntoGroup(panel, this.#firstGroup(), DockSide.Center, 0);
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
this.layout();
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
/**
|
|
426
|
+
* Carry out a placement and account for it: the panel is registered if it is new,
|
|
427
|
+
* brought to the front of its group if it was already somewhere (a panel arriving for
|
|
428
|
+
* the first time does not push aside what the host put there before it), and the
|
|
429
|
+
* rearrangement is announced once.
|
|
430
|
+
*
|
|
431
|
+
* @param {DockPanel} panel
|
|
432
|
+
* @param {DockGroupNode} group
|
|
433
|
+
* @param {string} side one of {@link DockSide}
|
|
434
|
+
* @param {number} extent extent of the new group along the split's axis, px
|
|
435
|
+
*/
|
|
436
|
+
#placePanel(panel, group, side, extent) {
|
|
437
|
+
let record = this.#panels.get(panel);
|
|
438
|
+
|
|
439
|
+
if (record === undefined) {
|
|
440
|
+
record = new DockPanelRecord();
|
|
441
|
+
|
|
442
|
+
this.#panels.set(panel, record);
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
const was_placed = record.group !== null || record.window !== null;
|
|
446
|
+
|
|
447
|
+
if (record.group === group) {
|
|
448
|
+
// Landing back on its own group is a placement only when the panel leaves that
|
|
449
|
+
// group behind — and a panel that is the whole group cannot: taking it out folds
|
|
450
|
+
// the group away, target and all.
|
|
451
|
+
if (side === DockSide.Center || group.panels.length === 1) {
|
|
452
|
+
return;
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
this.#dockIntoGroup(panel, group, side, extent);
|
|
457
|
+
|
|
458
|
+
if (was_placed) {
|
|
459
|
+
record.group.view.activate(record.definition);
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
this.on.rearranged.send0();
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
/**
|
|
466
|
+
*
|
|
467
|
+
* @param {DockPanel} panel
|
|
468
|
+
* @returns {DockPanelRecord}
|
|
469
|
+
*/
|
|
470
|
+
#requireRecord(panel) {
|
|
471
|
+
const record = this.#panels.get(panel);
|
|
472
|
+
|
|
473
|
+
if (record === undefined) {
|
|
474
|
+
throw new Error(`Panel '${panel.id}' is not docked`);
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
return record;
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
/**
|
|
481
|
+
*
|
|
482
|
+
* @param {DockPanel} panel
|
|
483
|
+
* @returns {DockGroupNode}
|
|
484
|
+
*/
|
|
485
|
+
#requireGroupOf(panel) {
|
|
486
|
+
const record = this.#requireRecord(panel);
|
|
487
|
+
|
|
488
|
+
if (record.group === null) {
|
|
489
|
+
throw new Error(`Panel '${panel.id}' is floating, so there is no group to place anything beside it in`);
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
return record.group;
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
/**
|
|
496
|
+
* The group a panel with nowhere in particular to go belongs in: the first leaf of the
|
|
497
|
+
* tree, reading it from the root down its a-sides.
|
|
498
|
+
*
|
|
499
|
+
* @returns {DockGroupNode}
|
|
500
|
+
*/
|
|
501
|
+
#firstGroup() {
|
|
502
|
+
let node = this.#root;
|
|
503
|
+
|
|
504
|
+
while (node instanceof DockSplitNode) {
|
|
505
|
+
node = node.a;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
return node;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
/**
|
|
512
|
+
*
|
|
513
|
+
* @param {DockGroupNode|DockSplitNode} node
|
|
514
|
+
* @param {DockGroupNode[]} result
|
|
515
|
+
*/
|
|
516
|
+
#collectGroups(node, result) {
|
|
517
|
+
if (node instanceof DockSplitNode) {
|
|
518
|
+
this.#collectGroups(node.a, result);
|
|
519
|
+
this.#collectGroups(node.b, result);
|
|
520
|
+
|
|
521
|
+
return;
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
result.push(node);
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
/**
|
|
528
|
+
* @returns {DockGroupNode[]} every group in the layout, in tree order
|
|
529
|
+
*/
|
|
530
|
+
#groups() {
|
|
531
|
+
const result = [];
|
|
532
|
+
|
|
533
|
+
this.#collectGroups(this.#root, result);
|
|
534
|
+
|
|
535
|
+
return result;
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
/**
|
|
539
|
+
* Take a panel out of wherever it currently is, leaving its view unlinked and
|
|
540
|
+
* parentless. A group emptied by this is folded away, so it must not be one the caller
|
|
541
|
+
* still means to place into.
|
|
542
|
+
*
|
|
543
|
+
* @param {DockPanel} panel
|
|
544
|
+
*/
|
|
545
|
+
#detach(panel) {
|
|
546
|
+
const record = this.#requireRecord(panel);
|
|
547
|
+
|
|
548
|
+
if (record.window !== null) {
|
|
549
|
+
const window_view = record.window;
|
|
550
|
+
|
|
551
|
+
record.window = null;
|
|
552
|
+
|
|
553
|
+
// removal unlinks the frame and the panel view with it; the frame then lets go of
|
|
554
|
+
// the views it borrowed, so they can be re-parented
|
|
555
|
+
this.#float_layer.removeChild(window_view);
|
|
556
|
+
window_view.release();
|
|
557
|
+
|
|
558
|
+
return;
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
if (record.group === null) {
|
|
562
|
+
return;
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
const group = record.group;
|
|
566
|
+
|
|
567
|
+
const was_active = record.definition.active.getValue();
|
|
568
|
+
|
|
569
|
+
group.tabs.removeOneOf(record.definition);
|
|
570
|
+
group.panels.splice(group.panels.indexOf(panel), 1);
|
|
571
|
+
|
|
572
|
+
record.group = null;
|
|
573
|
+
record.definition = null;
|
|
574
|
+
|
|
575
|
+
if (was_active && group.tabs.length > 0) {
|
|
576
|
+
group.view.activate(group.tabs.get(0));
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
if (group.panels.length === 0) {
|
|
580
|
+
this.#collapseGroup(group);
|
|
581
|
+
}
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
/**
|
|
585
|
+
* Fold away a group that holds nothing: its other half takes the room back. The last
|
|
586
|
+
* group in the dock stays, empty — a layout with nowhere to drop into is a dead end.
|
|
587
|
+
*
|
|
588
|
+
* @param {DockGroupNode} group
|
|
589
|
+
*/
|
|
590
|
+
#collapseGroup(group) {
|
|
591
|
+
const split = group.parent;
|
|
592
|
+
|
|
593
|
+
if (split === null) {
|
|
594
|
+
return;
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
const sibling = split.a === group ? split.b : split.a;
|
|
598
|
+
|
|
599
|
+
// hand the sibling back before the split it belonged to leaves the tree
|
|
600
|
+
split.view.removeChild(sibling.view);
|
|
601
|
+
|
|
602
|
+
this.#replaceNode(split, sibling);
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
/**
|
|
606
|
+
* Put a detached panel into a group, either alongside its panels or in a new group
|
|
607
|
+
* splitting it.
|
|
608
|
+
*
|
|
609
|
+
* @param {DockPanel} panel
|
|
610
|
+
* @param {DockGroupNode} group
|
|
611
|
+
* @param {string} side one of {@link DockSide}
|
|
612
|
+
* @param {number} extent extent of the new group along the split's axis, px
|
|
613
|
+
*/
|
|
614
|
+
#dockIntoGroup(panel, group, side, extent) {
|
|
615
|
+
this.#detach(panel);
|
|
616
|
+
|
|
617
|
+
if (side === DockSide.Center) {
|
|
618
|
+
this.#addToGroup(panel, group);
|
|
619
|
+
|
|
620
|
+
return;
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
this.#addToGroup(panel, this.#splitGroup(group, side, extent, dock_side_half(side)));
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
/**
|
|
627
|
+
* Divide a group in two, returning the empty new half. The caller fills it; a half left
|
|
628
|
+
* empty would sit there for ever, since only losing a panel folds a group away.
|
|
629
|
+
*
|
|
630
|
+
* @param {DockGroupNode} group
|
|
631
|
+
* @param {string} side one of {@link DOCK_SPLIT_SIDES}, which half the new group takes
|
|
632
|
+
* @param {number} extent extent of the anchored half along the split's axis, px
|
|
633
|
+
* @param {'a'|'b'} anchor which half keeps that extent when the split is resized
|
|
634
|
+
* @returns {DockGroupNode}
|
|
635
|
+
*/
|
|
636
|
+
#splitGroup(group, side, extent, anchor) {
|
|
637
|
+
const fresh = new DockGroupNode();
|
|
638
|
+
|
|
639
|
+
const split = new DockSplitNode(dock_side_direction(side), anchor, extent);
|
|
640
|
+
|
|
641
|
+
this.#replaceNode(group, split);
|
|
642
|
+
|
|
643
|
+
if (dock_side_half(side) === 'a') {
|
|
644
|
+
split.a = fresh;
|
|
645
|
+
split.b = group;
|
|
646
|
+
} else {
|
|
647
|
+
split.a = group;
|
|
648
|
+
split.b = fresh;
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
fresh.parent = split;
|
|
652
|
+
group.parent = split;
|
|
653
|
+
|
|
654
|
+
split.view.childA = split.a.view;
|
|
655
|
+
split.view.childB = split.b.view;
|
|
656
|
+
|
|
657
|
+
split.view.on.resized.add(applied => {
|
|
658
|
+
split.extent = applied;
|
|
659
|
+
|
|
660
|
+
this.on.rearranged.send0();
|
|
661
|
+
});
|
|
662
|
+
|
|
663
|
+
return fresh;
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
/**
|
|
667
|
+
* Give a detached panel a tab in a group.
|
|
668
|
+
*
|
|
669
|
+
* @param {DockPanel} panel
|
|
670
|
+
* @param {DockGroupNode} group
|
|
671
|
+
*/
|
|
672
|
+
#addToGroup(panel, group) {
|
|
673
|
+
const record = this.#requireRecord(panel);
|
|
674
|
+
|
|
675
|
+
const handle = this.#buildHandle(panel);
|
|
676
|
+
|
|
677
|
+
const definition = TabDefinition.from({
|
|
678
|
+
toggle: handle,
|
|
679
|
+
panel: panel.view
|
|
680
|
+
});
|
|
681
|
+
|
|
682
|
+
const update_active_class = () => {
|
|
683
|
+
handle.setClass('meep-tab-active', definition.active.getValue());
|
|
684
|
+
};
|
|
685
|
+
|
|
686
|
+
handle.on.linked.add(update_active_class);
|
|
687
|
+
handle.bindSignal(definition.active.onChanged, update_active_class);
|
|
688
|
+
|
|
689
|
+
record.group = group;
|
|
690
|
+
record.definition = definition;
|
|
691
|
+
|
|
692
|
+
group.panels.push(panel);
|
|
693
|
+
group.tabs.add(definition);
|
|
694
|
+
|
|
695
|
+
if (group.view.getActiveTab() === undefined) {
|
|
696
|
+
group.view.activate(definition);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
/**
|
|
701
|
+
* Swap one node of the tree for another, in the tree and in the views alike.
|
|
702
|
+
*
|
|
703
|
+
* @param {DockGroupNode|DockSplitNode} old_node
|
|
704
|
+
* @param {DockGroupNode|DockSplitNode} next
|
|
705
|
+
*/
|
|
706
|
+
#replaceNode(old_node, next) {
|
|
707
|
+
const parent = old_node.parent;
|
|
708
|
+
|
|
709
|
+
old_node.parent = null;
|
|
710
|
+
next.parent = parent;
|
|
711
|
+
|
|
712
|
+
if (parent === null) {
|
|
713
|
+
this.#tree_host.removeChild(old_node.view);
|
|
714
|
+
|
|
715
|
+
next.view.css(CSS_ABSOLUTE_POSITIONING);
|
|
716
|
+
this.#tree_host.addChild(next.view);
|
|
717
|
+
|
|
718
|
+
this.#root = next;
|
|
719
|
+
|
|
720
|
+
this.layout();
|
|
721
|
+
|
|
722
|
+
return;
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
if (parent.a === old_node) {
|
|
726
|
+
parent.a = next;
|
|
727
|
+
parent.view.childA = next.view;
|
|
728
|
+
} else {
|
|
729
|
+
parent.b = next;
|
|
730
|
+
parent.view.childB = next.view;
|
|
731
|
+
}
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
/**
|
|
735
|
+
* The panel's handle: its title, a menu affordance, and the grip the whole placement
|
|
736
|
+
* gesture hangs off. The same view serves as the panel's tab while it is docked and as
|
|
737
|
+
* the tab on its window's title bar while it floats.
|
|
738
|
+
*
|
|
739
|
+
* @param {DockPanel} panel
|
|
740
|
+
* @returns {View}
|
|
741
|
+
*/
|
|
742
|
+
#buildHandle(panel) {
|
|
743
|
+
const handle = new EmptyView({ classList: ['meep-tab'] });
|
|
744
|
+
|
|
745
|
+
handle.addChild(new LabelView(panel.title, { classList: ['meep-tab-title'] }));
|
|
746
|
+
|
|
747
|
+
const menu_button = new EmptyView({ tag: 'span', classList: ['meep-tab-menu'] });
|
|
748
|
+
menu_button.el.textContent = '▾';
|
|
749
|
+
|
|
750
|
+
menu_button.el.addEventListener(MouseEvents.Click, (event) => {
|
|
751
|
+
// the handle itself activates the tab on click; the menu click only opens the menu
|
|
752
|
+
event.stopPropagation();
|
|
753
|
+
|
|
754
|
+
show_popup_menu(this.#buildPlacementMenu(panel, handle), event.clientX, event.clientY);
|
|
755
|
+
});
|
|
756
|
+
|
|
757
|
+
handle.addChild(menu_button);
|
|
758
|
+
|
|
759
|
+
// Which tab is in front is part of the arrangement — it is in what toJSON writes —
|
|
760
|
+
// so bringing one forward is a rearrangement, even though it moves nothing. The tab
|
|
761
|
+
// itself is activated by the group; this only says that something happened.
|
|
762
|
+
handle.el.addEventListener(MouseEvents.Click, () => this.on.rearranged.send0());
|
|
763
|
+
|
|
764
|
+
// where inside the handle the author took hold of it, so a window it turns into lands
|
|
765
|
+
// under the cursor the way the handle itself sits under it
|
|
766
|
+
let grab_x = 0;
|
|
767
|
+
let grab_y = 0;
|
|
768
|
+
|
|
769
|
+
const drag = new DraggableAspect({
|
|
770
|
+
el: handle.el,
|
|
771
|
+
dragStart: (position) => {
|
|
772
|
+
grab_x = position.x;
|
|
773
|
+
grab_y = position.y;
|
|
774
|
+
|
|
775
|
+
this.setClass('meep-dock-dragging', true);
|
|
776
|
+
handle.addClass('meep-dock-handle-dragging');
|
|
777
|
+
},
|
|
778
|
+
drag: (position, origin, delta, event) => {
|
|
779
|
+
this.#drag_overlay.show(this.#planDrop(panel, event.clientX, event.clientY, grab_x, grab_y));
|
|
780
|
+
},
|
|
781
|
+
dragEnd: (position, origin, event) => {
|
|
782
|
+
const plan = this.#planDrop(panel, event.clientX, event.clientY, grab_x, grab_y);
|
|
783
|
+
|
|
784
|
+
this.#drag_overlay.hide();
|
|
785
|
+
|
|
786
|
+
handle.removeClass('meep-dock-handle-dragging');
|
|
787
|
+
this.setClass('meep-dock-dragging', false);
|
|
788
|
+
|
|
789
|
+
// the placement rebuilds this handle, and with it this aspect. Safe here: the
|
|
790
|
+
// gesture has already detached its own listeners before calling back.
|
|
791
|
+
this.#applyDropPlan(panel, plan);
|
|
792
|
+
}
|
|
793
|
+
});
|
|
794
|
+
|
|
795
|
+
handle.on.linked.add(drag.start, drag);
|
|
796
|
+
handle.on.unlinked.add(drag.stop, drag);
|
|
797
|
+
|
|
798
|
+
return handle;
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
/**
|
|
802
|
+
* Every placement the panel is not already in, for authors who would rather not drag.
|
|
803
|
+
*
|
|
804
|
+
* @param {DockPanel} panel
|
|
805
|
+
* @param {View} handle
|
|
806
|
+
* @returns {{label: string, action: function}[]}
|
|
807
|
+
*/
|
|
808
|
+
#buildPlacementMenu(panel, handle) {
|
|
809
|
+
const record = this.#requireRecord(panel);
|
|
810
|
+
|
|
811
|
+
const items = [];
|
|
812
|
+
|
|
813
|
+
if (record.window === null) {
|
|
814
|
+
// splitting a group off a panel that is the whole group would put it back where it
|
|
815
|
+
// started, so that is not offered
|
|
816
|
+
if (record.group.panels.length > 1) {
|
|
817
|
+
for (const side of DOCK_SPLIT_SIDES) {
|
|
818
|
+
items.push({
|
|
819
|
+
label: `Split ${dock_side_title(side)}`,
|
|
820
|
+
action: () => this.#placePanel(panel, record.group, side, this.#halfExtent(record.group, side))
|
|
821
|
+
});
|
|
822
|
+
}
|
|
823
|
+
}
|
|
824
|
+
|
|
825
|
+
items.push({
|
|
826
|
+
label: 'Float',
|
|
827
|
+
action: () => {
|
|
828
|
+
const bounds = this.el.getBoundingClientRect();
|
|
829
|
+
const from = handle.el.getBoundingClientRect();
|
|
830
|
+
|
|
831
|
+
// the window opens over the tab it came from, so it does not appear
|
|
832
|
+
// somewhere the author was not looking
|
|
833
|
+
this.floatPanel(
|
|
834
|
+
panel,
|
|
835
|
+
this.#clampFloatX(from.left - bounds.left, record.float_width),
|
|
836
|
+
this.#clampFloatY(from.top - bounds.top, record.float_height),
|
|
837
|
+
record.float_width,
|
|
838
|
+
record.float_height
|
|
839
|
+
);
|
|
840
|
+
}
|
|
841
|
+
});
|
|
842
|
+
} else {
|
|
843
|
+
items.push({
|
|
844
|
+
label: 'Dock',
|
|
845
|
+
action: () => this.addPanel(panel)
|
|
846
|
+
});
|
|
847
|
+
}
|
|
848
|
+
|
|
849
|
+
if (panel.closable) {
|
|
850
|
+
items.push({
|
|
851
|
+
label: 'Close',
|
|
852
|
+
action: () => this.removePanel(panel)
|
|
853
|
+
});
|
|
854
|
+
}
|
|
855
|
+
|
|
856
|
+
return items;
|
|
857
|
+
}
|
|
858
|
+
|
|
859
|
+
/**
|
|
860
|
+
* Half of a group's extent along the axis a side splits it on, px — what a group gives
|
|
861
|
+
* up when it is divided down the middle.
|
|
862
|
+
*
|
|
863
|
+
* @param {DockGroupNode} group
|
|
864
|
+
* @param {string} side
|
|
865
|
+
* @returns {number}
|
|
866
|
+
*/
|
|
867
|
+
#halfExtent(group, side) {
|
|
868
|
+
const rect = group.view.el.getBoundingClientRect();
|
|
869
|
+
|
|
870
|
+
return Math.round((dock_side_direction(side) === 'x' ? rect.width : rect.height) / 2);
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
/**
|
|
874
|
+
* Carry out a plan. The extent comes off the plan's own rectangle rather than being
|
|
875
|
+
* measured again, so the panel lands at exactly the size the preview showed it at.
|
|
876
|
+
*
|
|
877
|
+
* Taking the panel out of where it was can move the target: a panel that was the whole
|
|
878
|
+
* of its group folds that group away, and the room goes back to whatever was beside it.
|
|
879
|
+
* The preview cannot show that — it is drawn while the panel is still in place — so the
|
|
880
|
+
* promise it makes is about the size, which is kept, and not about the position, which
|
|
881
|
+
* the reflow has the final say on. Any other reading would have the panel land at a size
|
|
882
|
+
* nobody was shown.
|
|
883
|
+
*
|
|
884
|
+
* @param {DockPanel} panel
|
|
885
|
+
* @param {DockDropPlan} plan
|
|
886
|
+
*/
|
|
887
|
+
#applyDropPlan(panel, plan) {
|
|
888
|
+
if (plan.group === null) {
|
|
889
|
+
this.floatPanel(panel, plan.x, plan.y, plan.width, plan.height);
|
|
890
|
+
|
|
891
|
+
return;
|
|
892
|
+
}
|
|
893
|
+
|
|
894
|
+
const extent = dock_side_direction_of_plan(plan) === 'x' ? plan.width : plan.height;
|
|
895
|
+
|
|
896
|
+
this.#placePanel(panel, plan.group, plan.side, extent);
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
/**
|
|
900
|
+
* What releasing the panel at a point in client space would do with it.
|
|
901
|
+
*
|
|
902
|
+
* @param {DockPanel} panel
|
|
903
|
+
* @param {number} client_x
|
|
904
|
+
* @param {number} client_y
|
|
905
|
+
* @param {number} grab_x where in the handle the author took hold, px
|
|
906
|
+
* @param {number} grab_y
|
|
907
|
+
* @returns {DockDropPlan}
|
|
908
|
+
*/
|
|
909
|
+
#planDrop(panel, client_x, client_y, grab_x, grab_y) {
|
|
910
|
+
const bounds = this.el.getBoundingClientRect();
|
|
911
|
+
|
|
912
|
+
const plan = new DockDropPlan();
|
|
913
|
+
|
|
914
|
+
const title = panel.title.getValue();
|
|
915
|
+
|
|
916
|
+
for (const group of this.#groups()) {
|
|
917
|
+
const rect = group.view.el.getBoundingClientRect();
|
|
918
|
+
|
|
919
|
+
if (client_x < rect.left || client_x > rect.right || client_y < rect.top || client_y > rect.bottom) {
|
|
920
|
+
continue;
|
|
921
|
+
}
|
|
922
|
+
|
|
923
|
+
const side = this.#sideAt(rect, client_x, client_y);
|
|
924
|
+
|
|
925
|
+
if (side === "") {
|
|
926
|
+
// in the margin the group keeps around itself: the groups tile the layout, so
|
|
927
|
+
// no other group holds this point either, and the panel is on its way out
|
|
928
|
+
break;
|
|
929
|
+
}
|
|
930
|
+
|
|
931
|
+
const half_width = Math.round(rect.width / 2);
|
|
932
|
+
const half_height = Math.round(rect.height / 2);
|
|
933
|
+
|
|
934
|
+
plan.group = group;
|
|
935
|
+
plan.side = side;
|
|
936
|
+
plan.x = rect.left - bounds.left + (side === DockSide.Right ? rect.width - half_width : 0);
|
|
937
|
+
plan.y = rect.top - bounds.top + (side === DockSide.Bottom ? rect.height - half_height : 0);
|
|
938
|
+
plan.width = side === DockSide.Left || side === DockSide.Right ? half_width : rect.width;
|
|
939
|
+
plan.height = side === DockSide.Top || side === DockSide.Bottom ? half_height : rect.height;
|
|
940
|
+
plan.label = side === DockSide.Center
|
|
941
|
+
? `${title} → tab group`
|
|
942
|
+
: `${title} → split ${dock_side_title(side)}`;
|
|
943
|
+
|
|
944
|
+
return plan;
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
// over no group, or over the margin one keeps around itself: the panel leaves the
|
|
948
|
+
// layout and stands where it was dropped
|
|
949
|
+
const record = this.#requireRecord(panel);
|
|
950
|
+
|
|
951
|
+
plan.group = null;
|
|
952
|
+
plan.width = record.float_width;
|
|
953
|
+
plan.height = record.float_height;
|
|
954
|
+
plan.x = this.#clampFloatX(client_x - bounds.left - grab_x, plan.width);
|
|
955
|
+
plan.y = this.#clampFloatY(client_y - bounds.top - grab_y, plan.height);
|
|
956
|
+
plan.label = `${title} → floating window`;
|
|
957
|
+
|
|
958
|
+
return plan;
|
|
959
|
+
}
|
|
960
|
+
|
|
961
|
+
/**
|
|
962
|
+
* Which side of a group a point asks for: its tab strip and its middle mean the group
|
|
963
|
+
* itself, a band along each edge means splitting it, and the margin outside those means
|
|
964
|
+
* leaving the layout.
|
|
965
|
+
*
|
|
966
|
+
* @param {DOMRect} rect the group, in client space
|
|
967
|
+
* @param {number} x
|
|
968
|
+
* @param {number} y
|
|
969
|
+
* @returns {string} one of {@link DockSide}, or "" for the margin
|
|
970
|
+
*/
|
|
971
|
+
#sideAt(rect, x, y) {
|
|
972
|
+
// the tab strip is where tabs live, so dropping a tab on it means exactly that,
|
|
973
|
+
// whatever the margins would otherwise have to say
|
|
974
|
+
if (y <= rect.top + TAB_STRIP_HEIGHT) {
|
|
975
|
+
return DockSide.Center;
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
const margin_x = Math.min(NEUTRAL_MARGIN, rect.width * NEUTRAL_MARGIN_MAX_FRACTION);
|
|
979
|
+
const margin_y = Math.min(NEUTRAL_MARGIN, rect.height * NEUTRAL_MARGIN_MAX_FRACTION);
|
|
980
|
+
|
|
981
|
+
const left = rect.left + margin_x;
|
|
982
|
+
const right = rect.right - margin_x;
|
|
983
|
+
const top = rect.top + margin_y;
|
|
984
|
+
const bottom = rect.bottom - margin_y;
|
|
985
|
+
|
|
986
|
+
if (x < left || x > right || y < top || y > bottom) {
|
|
987
|
+
return "";
|
|
988
|
+
}
|
|
989
|
+
|
|
990
|
+
const width = Math.max(1, right - left);
|
|
991
|
+
const height = Math.max(1, bottom - top);
|
|
992
|
+
|
|
993
|
+
// distance to each edge as a share of the extent it is measured along, so that a long
|
|
994
|
+
// thin group is judged the same way a square one is
|
|
995
|
+
const to_left = (x - left) / width;
|
|
996
|
+
const to_right = (right - x) / width;
|
|
997
|
+
const to_top = (y - top) / height;
|
|
998
|
+
const to_bottom = (bottom - y) / height;
|
|
999
|
+
|
|
1000
|
+
const nearest = Math.min(to_left, to_right, to_top, to_bottom);
|
|
1001
|
+
|
|
1002
|
+
if (nearest >= SPLIT_BAND_FRACTION) {
|
|
1003
|
+
return DockSide.Center;
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
if (nearest === to_left) {
|
|
1007
|
+
return DockSide.Left;
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
if (nearest === to_right) {
|
|
1011
|
+
return DockSide.Right;
|
|
1012
|
+
}
|
|
1013
|
+
|
|
1014
|
+
if (nearest === to_top) {
|
|
1015
|
+
return DockSide.Top;
|
|
1016
|
+
}
|
|
1017
|
+
|
|
1018
|
+
return DockSide.Bottom;
|
|
1019
|
+
}
|
|
1020
|
+
|
|
1021
|
+
/**
|
|
1022
|
+
* Bring a window in front of the others.
|
|
1023
|
+
*
|
|
1024
|
+
* @param {FloatingPanelView} window_view
|
|
1025
|
+
*/
|
|
1026
|
+
#raiseWindow(window_view) {
|
|
1027
|
+
this.#float_order++;
|
|
1028
|
+
|
|
1029
|
+
window_view.css({ zIndex: this.#float_order });
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
/**
|
|
1033
|
+
* A window is kept inside the dock: one dropped past the edge would be clipped by it,
|
|
1034
|
+
* title bar and all, and could not be reached again.
|
|
1035
|
+
*
|
|
1036
|
+
* @param {number} x
|
|
1037
|
+
* @param {number} width
|
|
1038
|
+
* @returns {number}
|
|
1039
|
+
*/
|
|
1040
|
+
#clampFloatX(x, width) {
|
|
1041
|
+
return clamp(x, 0, Math.max(0, this.size.x - width));
|
|
1042
|
+
}
|
|
1043
|
+
|
|
1044
|
+
/**
|
|
1045
|
+
*
|
|
1046
|
+
* @param {number} y
|
|
1047
|
+
* @param {number} height
|
|
1048
|
+
* @returns {number}
|
|
1049
|
+
*/
|
|
1050
|
+
#clampFloatY(y, height) {
|
|
1051
|
+
return clamp(y, 0, Math.max(0, this.size.y - height));
|
|
1052
|
+
}
|
|
1053
|
+
|
|
1054
|
+
/**
|
|
1055
|
+
*
|
|
1056
|
+
* @param {DockGroupNode|DockSplitNode} node
|
|
1057
|
+
* @returns {Object}
|
|
1058
|
+
*/
|
|
1059
|
+
#nodeToJSON(node) {
|
|
1060
|
+
if (node instanceof DockSplitNode) {
|
|
1061
|
+
return {
|
|
1062
|
+
type: 'split',
|
|
1063
|
+
direction: node.direction,
|
|
1064
|
+
anchor: node.anchor,
|
|
1065
|
+
extent: node.extent,
|
|
1066
|
+
a: this.#nodeToJSON(node.a),
|
|
1067
|
+
b: this.#nodeToJSON(node.b)
|
|
1068
|
+
};
|
|
1069
|
+
}
|
|
1070
|
+
|
|
1071
|
+
const active = node.panels.find(panel => this.#panels.get(panel).definition.active.getValue());
|
|
1072
|
+
|
|
1073
|
+
return {
|
|
1074
|
+
type: 'group',
|
|
1075
|
+
panels: node.panels.map(panel => panel.id),
|
|
1076
|
+
active: active === undefined ? "" : active.id
|
|
1077
|
+
};
|
|
1078
|
+
}
|
|
1079
|
+
|
|
1080
|
+
/**
|
|
1081
|
+
* Rebuild a recorded subtree into the space a group currently holds, placing the panels
|
|
1082
|
+
* it names as it goes. Every panel is expected to be detached.
|
|
1083
|
+
*
|
|
1084
|
+
* A half of a split whose panels this build no longer has is not built at all — the
|
|
1085
|
+
* other half takes the whole space, which is what folding away an emptied group would
|
|
1086
|
+
* have done anyway.
|
|
1087
|
+
*
|
|
1088
|
+
* @param {Object} json
|
|
1089
|
+
* @param {Map<string, DockPanel>} by_id
|
|
1090
|
+
* @param {DockGroupNode} group
|
|
1091
|
+
*/
|
|
1092
|
+
#restoreInto(json, by_id, group) {
|
|
1093
|
+
if (json.type !== 'split') {
|
|
1094
|
+
for (const id of json.panels) {
|
|
1095
|
+
const panel = by_id.get(id);
|
|
1096
|
+
|
|
1097
|
+
if (panel !== undefined) {
|
|
1098
|
+
this.#addToGroup(panel, group);
|
|
1099
|
+
}
|
|
1100
|
+
}
|
|
1101
|
+
|
|
1102
|
+
const active = by_id.get(json.active);
|
|
1103
|
+
|
|
1104
|
+
if (active !== undefined && this.#panels.get(active).group === group) {
|
|
1105
|
+
group.view.activate(this.#panels.get(active).definition);
|
|
1106
|
+
}
|
|
1107
|
+
|
|
1108
|
+
return;
|
|
1109
|
+
}
|
|
1110
|
+
|
|
1111
|
+
const has_a = this.#restorablePanelCount(json.a, by_id) > 0;
|
|
1112
|
+
const has_b = this.#restorablePanelCount(json.b, by_id) > 0;
|
|
1113
|
+
|
|
1114
|
+
if (!has_a) {
|
|
1115
|
+
this.#restoreInto(json.b, by_id, group);
|
|
1116
|
+
|
|
1117
|
+
return;
|
|
1118
|
+
}
|
|
1119
|
+
|
|
1120
|
+
if (!has_b) {
|
|
1121
|
+
this.#restoreInto(json.a, by_id, group);
|
|
1122
|
+
|
|
1123
|
+
return;
|
|
1124
|
+
}
|
|
1125
|
+
|
|
1126
|
+
// the a-half is split off the group, the b-half carries on in it; the recorded anchor
|
|
1127
|
+
// rides along, since which half keeps its extent is the author's arrangement too
|
|
1128
|
+
const side = json.direction === 'x' ? DockSide.Left : DockSide.Top;
|
|
1129
|
+
|
|
1130
|
+
const fresh = this.#splitGroup(group, side, json.extent, json.anchor);
|
|
1131
|
+
|
|
1132
|
+
this.#restoreInto(json.a, by_id, fresh);
|
|
1133
|
+
this.#restoreInto(json.b, by_id, group);
|
|
1134
|
+
}
|
|
1135
|
+
|
|
1136
|
+
/**
|
|
1137
|
+
*
|
|
1138
|
+
* @param {Object} json
|
|
1139
|
+
* @param {Map<string, DockPanel>} by_id
|
|
1140
|
+
* @returns {number} how many of a recorded subtree's panels this build still has
|
|
1141
|
+
*/
|
|
1142
|
+
#restorablePanelCount(json, by_id) {
|
|
1143
|
+
if (json.type === 'split') {
|
|
1144
|
+
return this.#restorablePanelCount(json.a, by_id) + this.#restorablePanelCount(json.b, by_id);
|
|
1145
|
+
}
|
|
1146
|
+
|
|
1147
|
+
return json.panels.filter(id => by_id.has(id)).length;
|
|
1148
|
+
}
|
|
1149
|
+
|
|
1150
|
+
layout() {
|
|
1151
|
+
this.#tree_host.position.set(0, 0);
|
|
1152
|
+
this.#tree_host.size.copy(this.size);
|
|
1153
|
+
|
|
1154
|
+
this.#root.view.position.set(0, 0);
|
|
1155
|
+
this.#root.view.size.copy(this.size);
|
|
1156
|
+
|
|
1157
|
+
this.#float_layer.position.set(0, 0);
|
|
1158
|
+
this.#float_layer.size.copy(this.size);
|
|
1159
|
+
|
|
1160
|
+
this.#drag_overlay.position.set(0, 0);
|
|
1161
|
+
this.#drag_overlay.size.copy(this.size);
|
|
1162
|
+
|
|
1163
|
+
if (this.size.x <= 0 || this.size.y <= 0) {
|
|
1164
|
+
// nothing has been laid out against yet — a host sizes the dock after linking it,
|
|
1165
|
+
// and a restored arrangement can land in between. There is no room here to hold a
|
|
1166
|
+
// window inside of, and squaring it up against none would destroy where it goes.
|
|
1167
|
+
return;
|
|
1168
|
+
}
|
|
1169
|
+
|
|
1170
|
+
// a dock that shrank must not leave a window stranded outside itself
|
|
1171
|
+
for (const record of this.#panels.values()) {
|
|
1172
|
+
if (record.window === null) {
|
|
1173
|
+
continue;
|
|
1174
|
+
}
|
|
1175
|
+
|
|
1176
|
+
record.float_x = this.#clampFloatX(record.float_x, record.float_width);
|
|
1177
|
+
record.float_y = this.#clampFloatY(record.float_y, record.float_height);
|
|
1178
|
+
|
|
1179
|
+
record.window.position.set(record.float_x, record.float_y);
|
|
1180
|
+
}
|
|
1181
|
+
}
|
|
1182
|
+
}
|
|
1183
|
+
|
|
1184
|
+
/**
|
|
1185
|
+
* The axis a plan's split runs on; a plan that docks as a tab has no axis and reports the
|
|
1186
|
+
* one that leaves its extent unused.
|
|
1187
|
+
*
|
|
1188
|
+
* @param {DockDropPlan} plan
|
|
1189
|
+
* @returns {'x'|'y'}
|
|
1190
|
+
*/
|
|
1191
|
+
function dock_side_direction_of_plan(plan) {
|
|
1192
|
+
return plan.side === DockSide.Left || plan.side === DockSide.Right ? 'x' : 'y';
|
|
1193
|
+
}
|