@woosh/meep-engine 2.169.4 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/ecs/components/particles/ParticleEmitterController.js +0 -213
- package/editor/view/ecs/components/particles/ParticleLayerController.js +0 -213
- package/editor/view/ecs/components/particles/ScalarParameterLUTController.js +0 -401
- package/editor/view/ecs/components/sockets/AttachmentSocketsController.js +0 -51
- package/editor/view/ecs/components/sound/SoundEmitterController.js +0 -137
- package/editor/view/ecs/components/story/StoryTriggerSetController.js +0 -214
- package/editor/view/ecs/components/unit/AuraController.js +0 -45
- package/editor/view/makeEntityDecorators.d.ts +0 -6
- package/editor/view/makeEntityDecorators.d.ts.map +0 -1
- package/editor/view/v2/SplitView.d.ts +0 -17
- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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export class PhysicsSystem extends System {
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dependencies = [RigidBody, Transform];
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components_used = [
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ResourceAccessSpecification.from(RigidBody, ResourceAccessKind.Read | ResourceAccessKind.Write),
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ResourceAccessSpecification.from(Collider, ResourceAccessKind.Read),
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ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read | ResourceAccessKind.Write),
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];
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/**
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* @type {BodyStorage}
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* @readonly
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*/
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storage = new BodyStorage();
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this.storage = new BodyStorage();
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/**
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* @type {BVH}
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*/
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staticBvh = new BVH();
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/**
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* @type {BVH}
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*/
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dynamicBvh = new BVH();
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/**
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* Persistent contact-manifold cache. One slot per active pair.
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* @type {ManifoldStore}
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* @readonly
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*/
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manifolds = new ManifoldStore();
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/**
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* Per-frame list of broadphase-overlapping pairs, each in
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* entity-canonical role order (A = the smaller entity id — see
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* generate_pairs). Cleared at the top of each step; purely
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* intra-step state.
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* @type {PairList}
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*/
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pairs = new PairList();
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*/
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this.pairs = new PairList();
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/**
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* Per-frame contact-event buffer. Populated by the manifold diff
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* pass at end-of-step and consumed by the dispatch pass.
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* @type {ContactEventBuffer}
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*/
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contactEvents = new ContactEventBuffer();
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/**
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* Per-frame island partitioning of the awake-body + contact graph.
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* Rebuilt after narrowphase, consumed by the solver (and, in the
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* follow-up slice, by the per-island atomic sleep test). Bodies
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* static and kinematic act as constraint anchors and do not enlarge
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* islands.
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* @type {IslandBuilder}
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*/
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islands = new IslandBuilder();
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/**
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* Data-oriented mirror of the per-body solver hot state (velocity,
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* inverse mass / inertia, orientation), packed into one ArrayBuffer
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* and indexed by body slot. Gathered from the `RigidBody` /
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* `Transform` components once per step (after islands are built),
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* mutated in place by the TGS substep loop, and the persistent
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* velocity scattered back at the end. Keeps the solver's hottest inner
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* loop free of component-object dereferences.
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* @type {SolverBodyState}
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*/
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__solver_state = new SolverBodyState();
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* @type {SolverBodyState}
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*/
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this.__solver_state = new SolverBodyState();
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/**
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* Velocity-squared threshold below which a body is eligible to start
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* accumulating sleep time. Combined linear + angular kinetic-ish
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* metric: `vx²+vy²+vz² + ωx²+ωy²+ωz²`. Default 0.01 corresponds to
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* ~0.1 m/s linear or ~0.1 rad/s angular.
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* @type {number}
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*/
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sleepVelocitySqrThreshold = 0.01;
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*/
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this.sleepVelocitySqrThreshold = 0.01;
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/**
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* Seconds of below-threshold motion before a body is moved to the
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* sleeping set. Box2D default is 0.5 s.
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*/
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sleepTimeThreshold = 0.5;
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/**
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* Number of TGS substeps per `fixedUpdate`. Each substep re-runs the
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* velocity + position solve at `dt / substeps` against contacts whose
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* penetration is re-derived analytically from the bodies' moved poses
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* — narrowphase still runs once per outer step. Higher counts buy
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* stack stability, high-mass-ratio robustness, and smoother
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* trajectories at a near-linear solver cost (sleeping islands are
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* unaffected — they never enter the loop).
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*
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* `1` reproduces the non-substepped (single-step) solve.
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*/
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substeps = 4;
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* unaffected — they never enter the loop).
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*
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* `1` reproduces the non-substepped (single-step) solve.
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this.substeps = 4;
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/**
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* Velocity iterations per substep. Lower than a single-step solver
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* would need, because the substep loop revisits the contact set
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* `substeps` times.
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velocityIterations = 4;
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this.velocityIterations = 4;
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/**
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* Position (split-impulse) iterations per substep.
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* @type {number}
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*/
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positionIterations = 1;
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/**
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* Contact softness frequency, Hz (Box2D-v3 soft step, hybrid form:
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* the velocity rows get the hertz/ζ-derived mass + impulse-decay
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* scales; penetration recovery stays in the split-impulse position
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* pass). The decay term is what lets resting stacks converge
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* asymptotically instead of ringing in the hard form's limit cycle
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* just above the sleep threshold. Clamped per step to an eighth of
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* the substep rate. `0` = hard contacts (bit-exact legacy rows).
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* Pairs with a non-dynamic side use 2× this frequency (stiffer, so
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* piles don't sag into the ground). @type {number}
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*/
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contactHertz = 30;
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* Pairs with a non-dynamic side use 2× this frequency (stiffer, so
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* piles don't sag into the ground). @type {number}
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*/
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this.contactHertz = 30;
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/**
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* Contact damping ratio ζ for the soft scales — heavily over-damped
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* by design (Box2D v3 default), so contacts never oscillate.
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* @type {number}
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*/
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contactDampingRatio = 10;
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/**
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* Reusable contact-event payload. Listeners must copy any fields they
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* intend to retain past their own scope. Reset before each dispatch.
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* @private
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*/
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__contact_payload = {
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entityA: -1,
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entityB: -1,
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kind: 0,
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depth: 0,
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normal: new Vector3(),
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point: new Vector3(),
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};
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entityA: -1,
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entityB: -1,
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kind: 0,
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depth: 0,
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normal: new Vector3(),
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point: new Vector3(),
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};
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/**
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* World gravity, m/s². Applied each step scaled by per-body gravityScale.
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* @readonly
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* @type {Vector3}
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*/
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gravity = new Vector3(0, -9.81, 0);
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/**
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* Optional global contact filter. Called for each surviving broadphase
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* pair; returning `false` discards the pair.
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* @type {((entityA: number, entityB: number, colliderA: Collider, colliderB: Collider) => boolean) | null}
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* @private
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*/
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__contact_filter = null;
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/**
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* Per-body component side-tables indexed by body index (NOT packed id).
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* Sparse arrays — populated at link, cleared at unlink. The hot loop
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* iterates `storage.awake_at(i)` and dereferences these.
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* @type {RigidBody[]}
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*/
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__bodies = [];
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*/
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this.__bodies = [];
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/**
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* @type {Transform[]}
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* @readonly
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*/
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__transforms = [];
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/**
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* Per-body list of attached colliders. Each entry stores the
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* Collider component, its world Transform, the entity that owns
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* it (the body entity for same-entity attachments, a child entity
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* for compound bodies), and the BVH leaf id assigned at attach
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* time. A body may have zero or more attached colliders.
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*
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* @type {Array<Array<{collider: Collider, transform: Transform, entity: number, bvhNode: number}>>}
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*/
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__body_collider_lists = [];
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* @type {Array<Array<{collider: Collider, transform: Transform, entity: number, bvhNode: number}>>}
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-
*/
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this.__body_collider_lists = [];
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+
/**
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+
* Live {@link Joint} (6-DOF constraint) instances, in a sparse array
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* indexed by joint id. Solved alongside contacts inside the TGS
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* substep loop. Holes (unlinked joints) are `undefined`.
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* @type {Joint[]}
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*/
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__joints = [];
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-
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this.__joints = [];
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/**
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* Lowest free index in {@link __joints} for slot reuse on link.
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* @private
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* @type {number}
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*/
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__joint_free = [];
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-
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-
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-
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-
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+
/**
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* Live joints in CANONICAL SOLVE ORDER: ascending `(entityA,
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* entityB)`, equal keys in link order. The id-indexed
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+
* {@link __joints} registry reflects link/unlink HISTORY (slot
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+
* reuse), which two engines holding identical joints need not
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* share — the joint solver's Gauss-Seidel sweep must consume
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* joints in an order derivable from state alone or the engines
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* diverge. Maintained by {@link link_joint} / {@link unlink_joint};
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+
* consumed by the substep loop. Multiple joints between the SAME
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* entity pair keep their relative link order — reconstruction
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* replays links in the same order, so that too is state-derived.
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* @private
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* @type {Joint[]}
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*/
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__joints_sorted = [];
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* consumed by the substep loop. Multiple joints between the SAME
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* entity pair keep their relative link order — reconstruction
|
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* replays links in the same order, so that too is state-derived.
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|
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* @private
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* @type {Joint[]}
|
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|
-
*/
|
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|
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this.__joints_sorted = [];
|
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|
+
/**
|
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* Velocity iterations per substep for the joint solver. Joints (and
|
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338
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+
* especially joint chains) want a few more iterations than contacts to
|
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|
+
* propagate impulses along the chain; cheap because joints are far
|
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|
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* fewer than contacts.
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|
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* @type {number}
|
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|
+
*/
|
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|
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jointIterations = 8;
|
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344
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-
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-
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|
-
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|
-
|
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|
+
/**
|
|
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|
+
* Per-body pseudo-velocity for the Catto split-impulse position
|
|
347
|
+
* pass (TGS Phase 1). Flat layout, 6 doubles per body slot index:
|
|
348
|
+
* `[lin.x, lin.y, lin.z, ang.x, ang.y, ang.z]`. Sized to
|
|
349
|
+
* `storage.high_water_mark * 6` at the top of each fixedUpdate
|
|
350
|
+
* and zeroed in place so unwritten slots contribute nothing to
|
|
351
|
+
* `integrate_position`.
|
|
352
|
+
*
|
|
353
|
+
* The solver writes during its position pass; `integrate_position`
|
|
354
|
+
* reads and folds into the pose update on the same tick, then
|
|
355
|
+
* the next tick's zero-pass wipes the state. It NEVER lands in
|
|
356
|
+
* `linearVelocity` / `angularVelocity` — that's the point of
|
|
357
|
+
* split impulse: depth correction does not contaminate persistent
|
|
358
|
+
* velocity (so a `restitution = 0` impact stops cleanly).
|
|
359
|
+
*
|
|
360
|
+
* @type {Float64Array}
|
|
361
|
+
*/
|
|
362
|
+
__pseudo_velocity = new Float64Array(0);
|
|
348
363
|
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
* `integrate_position`.
|
|
356
|
-
*
|
|
357
|
-
* The solver writes during its position pass; `integrate_position`
|
|
358
|
-
* reads and folds into the pose update on the same tick, then
|
|
359
|
-
* the next tick's zero-pass wipes the state. It NEVER lands in
|
|
360
|
-
* `linearVelocity` / `angularVelocity` — that's the point of
|
|
361
|
-
* split impulse: depth correction does not contaminate persistent
|
|
362
|
-
* velocity (so a `restitution = 0` impact stops cleanly).
|
|
363
|
-
*
|
|
364
|
-
* @type {Float64Array}
|
|
365
|
-
*/
|
|
366
|
-
this.__pseudo_velocity = new Float64Array(0);
|
|
364
|
+
/**
|
|
365
|
+
* Master switch for the continuous-collision pass. When false the
|
|
366
|
+
* {@link RigidBodyFlags.CCD} flag is ignored and no swept queries run.
|
|
367
|
+
* @type {boolean}
|
|
368
|
+
*/
|
|
369
|
+
ccdEnabled = true;
|
|
367
370
|
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
371
|
+
/**
|
|
372
|
+
* Start-of-step world positions for CCD-flagged bodies — 3 doubles per
|
|
373
|
+
* body slot index (`[x, y, z]`). Captured in Stage 1 before the substep
|
|
374
|
+
* loop integrates poses; the CCD pass ({@link ccd_resolve}) sweeps from
|
|
375
|
+
* here to the final pose. Grows to `storage.high_water_mark * 3`; only
|
|
376
|
+
* CCD-flagged slots are written each step.
|
|
377
|
+
* @type {Float64Array}
|
|
378
|
+
*/
|
|
379
|
+
__ccd_start_pos = new Float64Array(0);
|
|
374
380
|
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
381
|
+
/**
|
|
382
|
+
* Optional shared interpolation log to produce per-step pose snapshots
|
|
383
|
+
* into (the {@link InterpolationSystem}'s log). When set — and only then —
|
|
384
|
+
* each fixedUpdate restores every awake {@link Interpolated} body's live
|
|
385
|
+
* components from the previous tick (undoing render-time interpolation so
|
|
386
|
+
* the sim reads authoritative state), then records the post-step state
|
|
387
|
+
* under the current `entityManager.fixedStepTick`. Null on a headless /
|
|
388
|
+
* non-rendering world, where the producer work is skipped entirely.
|
|
389
|
+
* @type {InterpolationLog|null}
|
|
390
|
+
*/
|
|
391
|
+
interpolationLog = null;
|
|
384
392
|
|
|
393
|
+
/** @private @type {number} valid entries in {@link __interp_recorded} */
|
|
394
|
+
__interp_recorded_count = 0;
|
|
385
395
|
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
* into (the {@link InterpolationSystem}'s log). When set — and only then —
|
|
389
|
-
* each fixedUpdate restores every awake {@link Interpolated} body's live
|
|
390
|
-
* components from the previous tick (undoing render-time interpolation so
|
|
391
|
-
* the sim reads authoritative state), then records the post-step state
|
|
392
|
-
* under the current `entityManager.fixedStepTick`. Null on a headless /
|
|
393
|
-
* non-rendering world, where the producer work is skipped entirely.
|
|
394
|
-
* @type {InterpolationLog|null}
|
|
395
|
-
*/
|
|
396
|
-
this.interpolationLog = null;
|
|
396
|
+
constructor() {
|
|
397
|
+
super();
|
|
397
398
|
|
|
398
399
|
/**
|
|
399
400
|
* Reusable decode buffer for restoring interpolated snapshots.
|
|
@@ -413,8 +414,6 @@ export class PhysicsSystem extends System {
|
|
|
413
414
|
* @type {Uint32Array}
|
|
414
415
|
*/
|
|
415
416
|
this.__interp_recorded = new Uint32Array(16);
|
|
416
|
-
/** @private @type {number} valid entries in {@link __interp_recorded} */
|
|
417
|
-
this.__interp_recorded_count = 0;
|
|
418
417
|
}
|
|
419
418
|
|
|
420
419
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ContactEventBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/events/ContactEventBuffer.js"],"names":[],"mappings":";;;+BAGU,MAAM;;;;;;AAoBhB;;;;;;;;;;;GAWG;AACH;
|
|
1
|
+
{"version":3,"file":"ContactEventBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/events/ContactEventBuffer.js"],"names":[],"mappings":";;;+BAGU,MAAM;;;;;;AAoBhB;;;;;;;;;;;GAWG;AACH;IAGI;;OAEG;IACH,+BAFW,MAAM,EAMhB;IATD,gBAAY;IAMR,mBAA+C;IAE/C,mBAA4D;IAGhE;;OAEG;IACH,oBAEC;IAED,cAEC;IAED;;;;;OAKG;IACH,WALW,gBAAgB,GAAC,MAAM,WACvB,MAAM,WACN,MAAM,QACN,MAAM,QAgBhB;IAED,wBAAoD;IACpD,2BAA2D;IAC3D,2BAA2D;IAC3D,wBAAwD;IAExD;;;;;;;;;OASG;IACH,uBA4BC;CACJ"}
|
|
@@ -34,12 +34,13 @@ const EVENT_STRIDE = 4;
|
|
|
34
34
|
* @copyright Company Named Limited (c) 2026
|
|
35
35
|
*/
|
|
36
36
|
export class ContactEventBuffer {
|
|
37
|
+
__count = 0;
|
|
38
|
+
|
|
37
39
|
/**
|
|
38
40
|
* @param {number} [initial_capacity] events
|
|
39
41
|
*/
|
|
40
42
|
constructor(initial_capacity = DEFAULT_INITIAL_CAPACITY) {
|
|
41
43
|
this.__capacity = Math.max(1, initial_capacity);
|
|
42
|
-
this.__count = 0;
|
|
43
44
|
// Int32 so entity ids may legitimately store -1 (stale body after free).
|
|
44
45
|
this.__data = new Int32Array(this.__capacity * EVENT_STRIDE);
|
|
45
46
|
}
|